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mimiplaysgames · 4 years ago
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Terra Week Day 1 (Heart/Vacation)
Summary: Aqua needs to find her Keyblade, and Terra realizes he’s the only locked door left. He’s going to have to do something crazy to reunite them. After all, what’s the point of becoming a Master when all these loose ends need their closure? | Word Count: 1,909
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A/N: For Terra Week 2021! You can find that account on Twitter!
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The Tenets of a Master, Ch. 1
For the Bearer to wield the Key, his mind shall not ache His will shall not yield, his Heart shall not break
Terra doesn’t understand why he’s re-reading this book. He knows why (a Yen-Sid-tasked-him-with-it type of why), but he’s already done his time. He’s already written essays and debated about it in classes long ago. He already spent a night in the Master’s office asking for something more useful. Aqua does not recommend it. Ven hates it.
And of course, Yen Sid is the one who assigned it for Terra’s second Mark of Mastery. A most vital book, he had said to Terra. How full of it.
Affairs of the Heart by the Master of Masters in its peeling leather glory, the dumbest book Terra has ever read (though Eraqus would have found offense to that). It’s muddled with archaic language, vague descriptions, and random limericks. It answers questions with questions, and couples answers with contradictions.The tiny nuggets of gold Terra could mine from it are hidden in four-hundred pages of grime. 
A complete waste of time, but if Yen Sid tasked Terra with it, then he has reservations about the strength of Terra’s heart. And Terra isn’t sure if he disagrees.
Terra can’t help but think about The Adventures of Robin Hood when he’s supposed to be studying. The story of a fox and his bear sidekick out to humiliate a maneless lion. Their goal: return stolen money, bring light into homes that have been dark, and destroy the shackles that unjustly imprisoned the common folk. Robin Hood is always smart enough to avoid getting caught. 
That, right there, is a hero. But when Terra suggested it as a book to study for Keyblade Master many years ago, the Master refused.
Perhaps Yen Sid will be more open-minded.
If he recalls correctly, Robin Hood sits on the same shelf, on the top floor. He enters the library on the third level, the foyer opening up to a U-shaped, five-story gala with forest green carpeting and windows that stretch to the ceiling. Aqua wanders through the bottom floor, carrying a conversation with herself.
She has her hand to her face—oh, she’s using her Gummiphone. Terra always forgets. He keeps his off, only carrying it in his pocket because she nags him to. That anyone can reach him in the blink of a thought sounds invasive. 
Scuffling downstairs, he overhears her saying, “I appreciate it. Thank you,” before hanging up.
“Who was that?”
“Ienzo.” She double checks her phone to make sure she’s back at the menu and has, in fact, hung up. Gummiphones are not the easiest to use and Aqua has kept someone on the other line before only because she didn’t understand the use of the red button. Terra shrugs. She continues, “One of the scientists at Radiant Garden.”
Terra still can’t put a face to the name but the mention of scientist and Radiant Garden turns his stomach. It all means the same: people who’ve studied, worked under, and followed Xehanort. It’s not their fault, just like Aqua keeps telling him that it’s not his fault either, but how is Terra supposed to look at anyone who’s known his face for years without ever hearing his voice? 
“What’s going on?”
Aqua is the kind of person who doesn’t mind looking anyone in the eye. When she is warm, it comes naturally. When she’s threatened, she wills it. She glances at the carpet for a moment. This is going to be another string of conversations he and Aqua will dance around. “I’m trying to find my Keyblade.” 
“Oh.” Terra stares at his shoes. Affairs of the Heart sits under his arm, useless. “Are they any help?”
“They’ll try.” She smirks through her frustration. “No one knows where it is, if they remember it at all.” Hugging herself, Aqua shakes her head, her attempt at keeping her eyes dry. “I just want to lay the Master to rest. I want Rainfell back.”
“I know,” he says softly. Every time they spar, it becomes a spectacle when she summons the Defender, a Keyblade twice as long as Rainfell. She’s honestly more intimidating with it, but it’s like looking at a doctored image. The Master’s Keyblade, still alive. They’ve spoken about what to do with it: take it up the mountain so he can watch over them, or leave it outside the castle so he’s always near, or display it in the entrance hall above the thrones so he can be proud. Terra would like it on the terrace. There’s always a beautiful sunset there, even when it storms. 
But without the Defender, Aqua is left weaponless. Terra’s been requested not to ask about it, and he wants to honor that. He wants to, but he doesn’t want to dance anymore. “Where did you last see it?”
She sighs. “If I don’t answer that, would you feel I was punishing you?”
“Most definitely.” Smile.
It unnerves her. Aqua says a lot more with facial expressions alone. This one tells him, I wish you weren’t so difficult. “I last saw it with you.” Realizing what she said, she jerks. “Well, not you.”
“Is that how we’re going to call it?” Terra pulls his lips to his ears. “You, but not you.”
“You don’t have to put on a brave face for me, Terra.”
“I’m not. Laughing about it just feels better.”
She grimaces. “I don’t think it’s funny.”
“I don’t either, but what else am I going to do?” Terra drops the book on a nearby table. “What’s the plan?”
“Well...” She wraps herself tighter. “I don’t know what I can do other than trace Xehanort’s steps. Ienzo mentioned several journals that he left behind.” 
Terra swallows a lump in his throat, his fist balling into itself like a feral in defense.
“Aqua—”
“Don’t worry, it won’t be so bad.”
“Stars,” he curses.
“It will be fine.” Her arms are still crossed, and she lilts ‘fine’ to be an endnote, closing the conversation. Stepping by his side, she eyes the book and frowns. “I’ll talk to Yen Sid. I hardly think it’s necessary for you to reread that.” 
While Terra appreciates her vote of confidence, she’s dodging. “Isn’t there anything else we can do?”
“I already think you’ve proven yourself—”
“Not that. With Rainfell.” And no, he hasn’t proven anything. Yen Sid clearly doesn’t think so, either. “I can help.”
“I’ll have to be brave, that’s all.” She offers a weak smile. “And if it gets bad… I like to think that the Master is with me. It’s nice.”
Sure, it’s nice, relative to other things. Relative to being imprisoned in Darkness and fighting not to fade away, it is nice. While your body is doing things without you, it is nice. When you’re trapped in hell all alone, it is nice. But it’s still a foreign Keyblade—not exactly comparable to a hug they’ll never feel again, nor does it speak for their own hearts. A part of Aqua is missing, out there, alone. She’d feel that, too.
“Anyway,” Aqua says (another endnote), hands cupping her elbows, “I think there are better ways to host your Mark of Mastery. Let me talk to Yen Sid. You deserve better.”
There’s something sick and twisted about Aqua following Xehanort’s history, a guttural laugh at your most humiliating memory. Worse if she’s going to read all the horrifying details of how he conducted his experiments. She’s the one who deserves better. She (always) deserves better.
Aqua is being Aqua when she prefers to look at a future when she has her Keyblade and he passes his Mark. Simply. A much-needed distraction for her but as Terra looks down at the cover of Affairs of the Heart, the title worn down so that the leather imprint bleeds out the letters, Terra realizes he simply doesn’t care right now. 
May your heart be your guiding key is a phrase they all grew up with, but the heart is fickle. A growing part of his knows one thing: he has to do something about this. 
His heart wouldn’t rest if he doesn’t try—it already barely takes a breath, what with remembering everything that’s happened twelve years ago. Aqua never pins it on him. Never, even when he asks if she blames him. What’s the point of accepting the title of Master if the honor of having it is empty? 
Terra enters the kitchen to no one else but Ven, who has his feet propped up on the dining table next to a half-eaten piece of strawberry cake with a Gummiphone in his hands. 
“Have you gotten Kairi’s message?” Ven asks. 
“What message?”
Ven sighs exasperatedly. “What is it with you and Aqua never reading texts? You guys act like old people.” He waves his phone. “Kairi. She invited us to hang out at Destiny Islands with everyone else. It’d be cool to have fun. Like a vacation. Ever heard of that?”
“Everyone else?”
“Yeah.”
“That’s nice of her.”
Ven slaps his forehead and drags it down his face. “What’s gotten into you?”
“I’m thinking,” Terra says while he pulls a pitcher of water out of the fridge, “of helping Aqua find her Keyblade.”
It’s an obvious statement—Ven of course would want to help, too—but there’s something Ven hears that Terra isn’t saying. He’s smarter than people give him credit for. “What are you talking about?”
“Rainfell was last with me.” Terra chuckles something hoarse. “Well, not me.”
“And?”
“I think I can find it.”
“Are you nuts?” Ven leans forward on his chair with both hands on the armrests and whispers (as though Aqua is next door and not on the other side of the castle). “She’ll kill you.”
Terra sits at the marble countertop that separates the kitchen from the dining room. The Master used to say an open layout like this made it a more wholesome environment. “I have to. I’m the missing link in finding it, and she won’t recognize that.”
Ven meets Terra on the counter. “But what would happen to you?”
“Nothing. It’d be like reading memories.”
“Do you hear yourself? What if you see something disgusting?”
Disgusting as in what Xehanort has done to other people. Experiments. Torture. People Terra’s face has lied to and comforted and ridiculed, maybe secrets that no one knows. Would Terra relive them or would he watch them from afar like he’s spying? Will it hurt? Will he have control or is he going to be forced to watch whatever comes to mind and deal with the collateral damage later? Someone has to pay for these crimes. Xehanort never did and Robin Hood doesn’t exist. 
Somewhere, deep in the gutters of his heart lives a thought he’d never voice to anyone: maybe a walk down someone else’s memory lane would let him relive memories of Master Eraqus. That sounds like a good exchange for everything else.
His heart can’t lead him astray, anyway. It can’t take him down a path to Darkness if he cares this much, if he’s this ready to throw himself into the fire and deal with the burns, so long as he keeps good company.
“I don’t think it’s fair that Aqua has to do anything regarding Xehanort. She deserves peace.” 
Ven groans. There’s an unspoken pact of keeping this a secret between them. “You owe me a second vacation just for stressing me out.”
“Done deal.” Terra takes a swish. “Apparently the stars are really pretty at the beach.” 
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coricomile · 5 years ago
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Over five billion dead. Sid stares at his phone, the brightness turned down so low he can barely read the text on the screen. His battery is probably going to die sooner rather than later, and then the phone will be gone too. He'd only bought it a few months ago because the screen of his old phone had cracked and Zhenya had made fun of him until he'd replaced it. It's going to just be a hunk of plastic and wires soon enough. 
The article is two weeks old, but Sid hasn't been able to get a connection to the internet in days. He hasn't had the heart to close the tab, even if he's read the article so many times he can almost recite it word for word. Over five billion dead as of two weeks ago. He needs to know how high that number has climbed, but there's no way to find out. No television. No internet. No newspapers. No news. 
Everything is dark. The house is too big to light with candles, and he wouldn't leave them out anyway just in case something caught fire where he wasn't paying attention. Instead, he and Zhenya have taken to carrying a flashlight shoved into the back of their pants like some TV cop's gun, pulling them out to use in the places the light from the windows doesn't reach.
He remembers playing games like this with Taylor when he was a kid. They'd turn out all the lights and she would hide, her giggles usually loud enough to give her away. Every time Sid found her, he'd give his best little kid roar and tickle her until she hit him. A hollow, gaping ache takes up space in his chest and refuses to be pushed aside. Taylor and his parents had been alive two weeks ago. He doesn't know if they still are, or if the VDX virus has caught up to them. 
He needs to know, but there's no way to find out. 
Sid closes his eyes and takes a deep breath. There's a lump in his throat that wants to come out as a scream. He's afraid that if he lets it out, if he gives in, he'll never be able to stop. He's felt helpless before- curled in a ball, crying on the floor helpless, each sob like a stab to his head, the cycle feeding itself until it burned him out- but this- There's nothing he can do. There's nothing anyone can do. 
Everything he's ever worked for- every last late night spent shooting pucks into the dryer, every single injury sustained, every trophy won, every loss that sank his spirits- it's all meaningless. He wasted his life playing a game. There are people dying every minute, the virus in their bodies attacking at random, and he'd spent his time worried about going back to the ice, to training, like it was important instead of frivolous and stupid. 
The front door opens and Sid's hand goes to the flashlight, his fingers wrapping around the handle. Footsteps carry through the hall and then into the living room, slow and heavy. Someone turns the corner into the den where Sid's sitting and Sid tenses up as they get closer, a shadow in the dark, barely touched by the weak remainders of sunlight coming through the window. 
"Sid?" Zhenya's voice calls out and Sid goes slack immediately. He turns his flashlight on and aims it just to the left of Zhenya's head, enough to light up his face without blinding him. The pale blue of his surgical mask looks eerie, glowing like one of the blacklight posters Jonny had at school. 
"Over here," Sid says, even though there's no reason to speak. 
He listens to the thump of something hitting the floor, the whisper of jacket over sweater as Zhenya makes himself comfortable. He'd hated how quiet everything was before, hated being alone in his big house because the lack of noise made him itchy, but he'd never realized how much sound there had been before; the buzz of the fridge, the hum of the TV, the far off rumble of cars and planes. Without all of it, his ears ring sometimes, like they're straining to make sure he hasn't gone deaf when he wasn't paying attention. 
"You shouldn't have left the house," Sid says, even as he makes room for Zhenya on the couch. He shuts the flashlight off and waits for his eyes to readjust. He'd cleared out the center of the den right after the power had gone out, pushed the coffee table and the wicker baskets with old magazines against the far wall to keep himself from tripping over them. Still, Zhenya swears as he stumbles over something, hitting the couch hard enough to jolt it. "Z?"
"Rations," Zhenya says. His voice is muffled through his mask, but something sounds off about it. Sid wraps his hand around Zhenya's wrist, feeling for the warmth of his skin, for the thud of his heart. Signs he's alive and well. Under his fingers, Zhenya's pulse is racing. 
Sid's stomach lurches. He wants a fucking light switch so he can see Zhenya's face. Zhenya can lie as good as anyone else if he's just talking, but his face always gives everything away, and Sid doesn't know what's wrong. And there is something wrong. Sid can feel it in the way Zhenya's trembling, fine shivers that are almost certainly not just the constant cold.
"Zhenya," Sid says. He sounds almost like himself, but he can't make himself loosen his grip on Zhenya's wrist. "Zhenya, what happened?"
Zhenya turns his arm in Sid's hand, grabbing him back and pulling him in. Sid climbs into his lap as well as he can, sheltering Zhenya's body with his own. Carefully, he stretches the two bands wrapped around Zhenya's head and pulls the mask away, throwing it into the corner to be burned later. He's sick of the taste of ash in his mouth, but there's protocols and procedures to follow, and Sid clings onto the routine as tightly as he can. It's something he can do. 
Sid doesn't need light to know that there are little red marks on Zhenya's temples and just under his jaw where the elastic had dug into his skin, to know that the raw spot rubbed on the bridge of his nose from the metal piece there has probably gotten irritated again. These new masks are stronger than the paper ones the team had been forced to wear on planes and busses when they were still travelling. Sid's been hoarding them, saving up for when they won't be handed out anymore. It's something else he can do. Prepare. Plan. 
Zhenya presses his face to Sid's chest and takes slow, deep breaths that sound shaky, his hands tight enough on Sid's hips that it almost hurts. Sid strokes Zhenya's hair and waits. He's been here before, an anchor to Zhenya's emotions, holding him down until he can pick himself back up. It hasn't gotten any easier, years and years later, but he holds himself together because Zhenya can't. 
Eventually Zhenya leans back against the couch. Sid slides off of him but doesn't go far. He doesn't think he could even if he tried. Panic is building inside him, shaken champagne in a corked bottle, and if Zhenya doesn't say something soon Sid's going to cry or scream or break down entirely. 
"Quarantine," Zhenya says, the word still not sitting quite right as he says it. The fact that he's had to learn how to say it at all makes it even harder. Zhenya shakes his head and opens his eyes. They're black and unreadable in the dark. "I'm get rations. Line not too long, get through fast, stop to see T-Rex statue. It's head is gone. Someone cut off. I'm stare at statue and hear people shout. Think is more riot. Is just two people. One man with hazmat one in hoodie. Look like me, maybe, but no mask. Probably already sick ."  
Zhenya twists his arm in Sid's grip, lining their hands up together. He squeezes tight enough that it hurts, his fingers pinching and knuckles straining as he holds on. Sid lets him, breath held for the ending of the story. The longer he looks, the more he can see how shaken Zhenya is, how lost. 
"Man in hazmat shoot other one," Zhenya eventually says. Sid's whole body goes cold. Zhenya's hand tightens around his. "No warning, no shout. He just shoot and drag body off to van." Zhenya drags in a deep breath and lets it out in a slow, hiccuppy exhale. "Not like in movies."
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whittertwitter · 6 years ago
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How I’d fix Kingdom Hearts III.
Bearing in mind that the issues I had with it were mostly story-related, namely: integration of the overarching plot into (some of the) Disney worlds, pacing, characterization, female characters getting sidelined, and threads left dangling. In terms of gameplay, I’d probably just tie Team Attacks and Attraction Flow to MP (or make Attraction Flow location-specific, like Reality Shift in 3D) and Formchanges to Focus, just so the player has to use them more strategically. I’d also make the Riku and Mickey scenes in the Realm of Darkness playable, or at least have more player input than they do.
First of all, I’d change Olympus to Agrabah. They used the first movie in the first game and Return of Jafar in II, so they really should have used King of Thieves in III. Since the whole reason for Sora going to Olympus in the first place (to gain the power of waking) doesn’t come into play until the end of the game anyway, I don’t see it as that big of a change. If you really need a reason for him to go there, I think either learning something from Aladdin as the diamond in the rough or from Genie adapting to being semi-phenomenal, nearly-cosmic could work. Axel will tag along to Agrabah because: 
 He went there on a lot of missions for the Organization, so he’s familiar with the world and won’t drag them down, plus he could learn a lot from Sora because...
I’ve decided that Axel should struggle to consistently summon his Keyblade, both to mirror Sora’s power of waking thing and to provide the Guardians of Light with incentive to rescue as many Keyblade wielders as possible just in case he doesn’t prove up to snuff.
I think there’s a good character study that could be done between Axel and Cassim, what with them both being charming roguish types who fell in with a bad crowd and struggle with breaking old habits.
I’d also introduce the New Seven Hearts concept here, with Sora and company realizing that Jasmine is no longer a Princess of Heart. From here, Axel’s still struggling, so Yen Sid sends him on a mission to confirm if any of the Princesses of Heart have retained their status; Axel visits Wonderland--or rather, the world Alice is actually from--and Beast’s Castle in cutscenes between worlds in Sora’s first world set, and probably encounters Xaldin in the latter world. (Xaldin replaces Xion as a Nort, because it’s still so weird that he’s got the pointy Nort ears after becoming a Nobody and as a Nobody is obsessed with negative emotions AND needs time to recover after being re-completed, but somehow isn’t a Nort?)
Meanwhile, Kairi isn’t in active Keyblade wielder training yet, but only because she’s at Radiant Garden, where Zexion is focusing on Namine first because it should be easier to untangle just one heart in another than three hearts in another, and Namine’s power over memories would sure come in handy. While she’s there, you could explore her childhood in Radiant Garden. (If her grandmother’s still alive, that’d be a touching reunion!) I’m leaning toward not having her be part of the New Seven Hearts, because going from having a heart of pure light to a normal heart with the capacity for darkness seems more interesting to me. (Aaand now I’m thinking about Master Xehanort taking advantage of that lack of experience with darkness and Norting Kairi instead of killing her. It’d make Sora less likely to fight, which is the opposite of what he wants, but damn it’s so much more compelling than what we got.)
For the first set of worlds, I’m pretty satisfied with how the overarching plot was integrated. However, in Kingdom of Corona, some things aren’t well-explained unless you’ve seen the movie, like Rapunzel suddenly having the crown back. For that one, Heartless/Nobodies could show up when Mother Gothel meets Sora, Donald, and Goofy, and she drops it while running away; Sora could give it back to Rapunzel and mention something about her mother looking for her. Also, I still think Mother Gothel should’ve knocked Marluxia out with the tree branch instead of his Reapers, lol. 
Someone on Reddit made the suggestion to move rescuing Aqua and Ven to between the first and second world sets--possibly with fully playable Castle Oblivion/Land of Departure--and I absolutely love the idea. Others pointed out that it couldn’t work because they go to the Keyblade Graveyard after gathering all the Guardians of Light, which is why I suggest having Vanitas reawaken and assume control of Ven as soon as Sora returns Ven’s heart to his body. 
Other cutscenes will have to be moved up to this point, including Vexen recruiting Demyx and the latter dropping off the completed Replica, which will now go to Namine while Zexion reverse-engineers one for Roxas. (Or not; Namine’s entire existence is pretty weird, so she might be able to generate her own body after her heart is untangled from Kairi’s, leaving the Replica to Roxas.) Regardless, Namine is now awake and starts work on freeing Roxas and Xion; Axel is now capable of consistently summoning his Keyblade, so he and Kairi start training under Riku and Mickey; Sora and company possibly revisit Twilight Town, just so we can get that first world revisit that was in the first game, II, and 3D; and Aqua recovers from ten years in the Realm of Darkness plus having Ven snatched out from under her nose, then gives Riku and Mickey a hand with training.
Monstropolis won’t change too much, though Sora and company now knowing who Vanitas is and having beef with him will impart a different tone. As for Arendelle...Larxene needs to interact with people besides Sora and company, like trying to bully Anna into giving up on Elsa or taunting Hans and turning him into a Heartless; Sora and company need to go to places besides the North Mountain; and there need to not be random out of place musical numbers. Since the 100 Acre Wood was even more of a minigame hub than usual and didn’t actual adapt the plot of Pooh’s Heffalump Movie, I propose cutting it in favor of a Wreck-It Ralph world, with the arcade being one of Scrooge’s many business ventures in Twilight Town; Xigbar would actually be a great Nort if the world needs one, since going Turbo kinda reminds me of Luxu body-surfing through the ages. (While I’m on the subject, I’d replace Ralph and Stitch with Jack Skellington and Tron, that way Sora has all the party members from past worlds that required a change in appearance as Links; Simba would be obtained in Agrabah, Dream Eaters in Toy Box, Jack Skellington in Monstropolis, and Tron in San Fransokyo, and I’m leaning toward Tron being in his Tron: Legacy form.)
For The Caribbean, its biggest problem comes down to the audience already knowing that the chest of Davy Jones isn’t the box the Organization is looking for, so it feels like a waste of time; Sora and company barely having any impact on the plot doesn’t help. Having them actually interact with characters besides Jack would help. I’d also have Beckett play a larger role and Luxord turn him into a Heartless. I thought it was an odd choice to have Dark Riku show up in San Fransokyo instead of the Riku Replica or Data-Riku and make it seem like he’s time traveling (UGH) from when Ansem possessed him...only to have it be a Replica anyway! So yeah, I’d probably change that to Data-Riku in a Replica to make the Bug Blox from Coded showing up actually matter, and I’d have Vexen supervising him instead of faffing about in The Caribbean.
At this point, Zexion and Namine have finally succeeded in getting Roxas free, but are still working on Xion. However, since they now have seven Guardians of Light, the decision is made to rest up and prepare for the Keyblade War, as in canon. I’m keeping the scene with Axel and Saix before the final battle but cutting out the bit about them becoming apprentices to save their heretofore unknown female friend, because it’s just a blatant retcon; Nomura confirmed in an interview after BBS that they were just ordinary kids who got caught up in the Heartless experiments.
As for the final battle itself, my thoughts are much more scattered as of right now, besides Kairi not getting fridged of course. I like blackosprey’s idea of moving Sora’s little jaunt in The Final World to after the boss rush of Norts but before Scala ad Caelum. Since Xaldin’s taking Xion’s place as a Nort, it’ll be Saix who’s tasked with killing Axel and hesitates; Zexion and Namine get Xion free just in time for her to possess the discarded Replica and make the save. I'd prefer Terranort be re-completed after you defeat Ansem and Xemnas instead of being a Nort from the get-go, or have him around from the get-go instead of Ansem and Xemnas, because him existing at the same time as the Wonder Twins is only possible thanks to time travel bullshit. (Same with Master Xehanort, for that matter, but he’s harder to work around. Unless you have Young Xehanort pulling the strings for most of the game, fight him after Ansem and Xemnas and/or Terranort, and only fight Master Xehanort in Scala ad Caelum?) And if they’re going to bring up Demyx, Luxord, Marluxia, and Larxene’s connection to the mobile game, the least they could do is have dead people close to them besides Strelitzia hanging out in The Final World, giving out exposition tidbits.
Also: I know Nomura said this was just going to be the end of the Xehanort Saga, but I really feel this game should’ve retired Sora as well. Part of the reason the ending left me unsatisfied is because Sora doesn’t get any closure, and I know it’s because they want us to keep buying these games, but if they try, they can easily make us care just as much about a new protagonist. Maybe even, horror of horrors, a female one!
So yeah, those are my thoughts on how to improve KHIII! Several days after I said I’d post them. Maybe before the next ice age, I can work up the motivation to post about my series-wide KH rewrite, lol.
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