#so I just chose the dagger and turned it into an archaeological find. the stats were how old it was the condition it was in and rarity
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for art class I'm supposed to draw a character
Dodging an attack
Performing an attack or spell
Doing victory/defeat poses
and between that and the weapons UI thing we did for Photoshop it's just like. I'm not against violence/combat being in video games, I'd just rather do something more creative. fighting has been done to death, if you will.
I can and probably will reinterpret these into non-combat terms (dodging idk, a falling boulder, performing a spell doesn't necessarily mean it's a *combat* spell, victory/defeat can be success/failure) but the fact that it's the default is. well realistically it's preparing you for work in an industry where again, combat is a key component of most games, but I do think it's kinda depressing.
#fwiw the requirements for the 'weapon ui' assignment were just like. show off the weapon + its name & description + stats#and you could choose to use one of three weapon images provided: a gun. a baseball bat w/nails. or a fantasy nordic looking dagger#so I just chose the dagger and turned it into an archaeological find. the stats were how old it was the condition it was in and rarity#which I put on a placard next to the museum display case it was in lmao#college stuff
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