do you guys want to look at some floorboards with me.
edit: okay yes you got me I was gonna Post Floorboard no matter what. but help me out here... I'm trying to choose between these. and I'm ready to start losing my mind abt it.
with it kept in mind that this is The Bedroom, the one w the green walls. and you gotta use a little imagination bc obviously the boards will be laid out brick-style and not side-by-side but still. I want to KNOW... what the people think.
also if you are so inclined... pls give me your hot take on Why you think one is better than the other. I'm collecting data over here
edited: if it helps, this is the wall color, & you can get a general idea of the Look(tm) of the room
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Do you change anything about how the story is going while drawing the comics? Do you leave much out?
I do definitely leave some stuff out! It'd be way too much work to draw every single interaction they have with each other per moon unfortunately
I also kind of change stuff by picking and choosing what I want to show, like some cats may argue or hang out, but since it isn't what i want to focus on/a recurring thing (like Moor and Droplet) i'll ignore it. I also will push some relationships if I know there is gonna be significance with them later on! But I don't make up events so if there's nothing to work with then there isn't
my process is to play a moon, write down everything i feel is significant that happens, then pick 3-6 of those things to draw!
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any thoughts on how once again zelda was robbed of her agency because her "father figure" didn't listen to her? even if rauru was kinder to her than her father. and that she had sonia who was patient and loving for a little while before she died (just like her mother). i know rauru apologizes for his hubris but still, i wish we saw zelda be upset about it. and even if zelda was such a big part of the quest she still literally sacrificed her humanity once again because of someone else's mistake- because rauru literally didn't listen to the girl from the future that warned you that shit was going to go down. o know nintendo just loves putting zelda inside crystals and stones but i wish we got something better. even if it was her decision to become a dragon... did she have any other choice? it really just feels like they robbed her of agency again just like botw and the games before
i've been trying to figure out how to answer this one. because there are two ways i could analyze this plot point, either from a writer's perspective or an in-story perspective, but neither of those lead to me fully agreeing with your interpretation? I think there's definitely something to be said about zelda consistently being pushed aside in these games, but. well. ok let's get into it ig
from a writer's perspective, I do honestly have quite a bit of sympathy for the zelda devs as they attempt to navigate the modern political landscape with these games. The cyclical lore, though canonized relatively recently, holds them to a standard of consistency in their games in terms of certain key elements. one of those key elements is that there has to be a princess, and that princess must somehow be the main macguffin of the game. The player must chase her, and the end goal of the game must be to reunite the player and the princess. In 1986 this was an incredibly easy sell. women didn't need to be characters. players were content with saving a 2-dimensional princess whose only purpose was to tell them "good job!" at the end. but as society advances, that princess becomes a much more difficult character to write while adhering to the established overarching canon. (as a side note: i don't necessarily believe that the writers SHOULD be held to the standards of that canon. I think deviating from it in certain areas would be a good change of pace. but i also recognize that deviations from the formula are widely hated by the loz playerbase and that they're trying to make money off these games, so we're working under the established rule that the formula must be at least loosely adhered to.) Modern fans want a princess who is a person, who has agency and makes decisions and struggles in the same way the hero does. but modern fans ALSO want a game that follows the established rules of the canon. so we need a princess who is a real character but who can ALSO serve as a macguffin within the narrative, something that is inherently somewhat objectifying.
the two games that i think do the best job writing a princess with agency are skyward sword and botw (based on your ask, our opinions differ there lol. hear me out) in both games, we have a framing event which seperates zelda and link, but in both games, that separation was ZELDA'S CHOICE. skyward sword zelda runs away from link out of fear of hurting him. botw zelda chooses to return to the castle alone to allow link the time he needs to heal. sksw kinda fumbled later on by having ghirahim kidnap her anyway, but. i said BEST not PERFECT. botw zelda I think is the better example because, with the context of the memories, she's arguably MORE of a character than link is. we see her struggles, her breakdowns, her imperfection, specifically we see her struggle with her lack of agency within the context of the game itself. when she steps in front of link in the final memory, and when she chooses to return to the castle, those are some of the first choices we see her make almost completely free of outside influence; a RECLAMATION of her agency (within the narrative) after years of having it stripped from her. from an objective viewer's standpoint, this writing decision still means she is absent from 90% of the game and that she has little control over her actions for the duration of the player's journey. however I think this is just about the best they could have done to create a princess with agency and a real character arc while still keeping the macguffin formula intact--you're not really SAVING zelda in botw. SHE is the one that is saving YOU; when you wake up on the plateau with no memories, too weak to fight bokoblins, let alone calamity ganon. the reason you are allowed to train and heal in early-game botw is because SHE is in the castle holding ganon back, protecting YOU. When you enter the final fight, you're not rescuing zelda, you're relieving her of her duty. taking over the work she's been doing for the past hundred years. in the final hour, you both work in tandem to defeat ganon. while this isn't a PERFECT example of a female character with agency and narrative weight, i think it's a pretty good one, especially in the context of save-the-princess games like loz.
as for totk, you put a lot of emphasis on rauru not believing zelda and taking action immediately, which, again, from an objective standpoint, i understand. but even when we're writing characters with social implications in mind, those character's actions still need to... make sense. Rauru was a king ruling over what he believed to be a perfectly peaceful kingdom. zelda literally fell out of the sky, landed in front of him, claimed to be his long-lost granddaughter, and then told him that some random ruler of a fringe faction in the desert was going to murder him and he had to get the jump on it by killing him first. the ruler which this girl is trying to convince rauru to wage an unprompted war on has the power to disguise himself as other people. no one in their right mind would immediately take the girl at her word. war is not something any leader should jump into without proper research and consideration, and to rauru's credit, he DIDN'T ever outright dismiss zelda. he believed her when she said she was from the future, he allowed her to work with him and he took her warnings as seriously as he could without any further proof. but he could not wage an unprompted war on ganondorf. that's just genuinely not practical, especially for a king who values peace among his people as much as rauru seems to. as soon as ganondorf DID attack, giving rauru confirmation that zelda's accounts of the future were real, he began making preparations to confront him. remember that zelda didn't KNOW that rauru and sonia were going to be casualties of the war--she didn't make the connection between rauru's arm in the future and rauru the king until AFTER sonia's death, when rauru made the decision to attack ganondorf directly. I think the imprisoning war and the casualties of it were less an issue of zelda being denied agency and more an issue of no one, including zelda, having full context for the events as they were unfolding. if zelda had KNOWN that sonia and rauru were going to die from the beginning and was still unable to prevent it that would be a different issue, but she didn't. none of them did.
I think another thing worth pointing out with rauru and his death irt zelda is that rauru is clearly written specifically as a foil to rhoam. this is evident in how he treats both zelda and link, with a constant kindness and understanding which is clearly opposite to rhoam's dismissiveness and disappointment. consider rhoam's death and the circumstances surrounding it. He died because, in zelda's eyes, she was unable to do her duty; the one thing he constantly berated her for. Rhoam's death solidified zelda's belief that she was a failure, a belief which she KNEW rhoam held as well. his death was doubly traumatic to her because she knew he died believing it was her fault. Now contrast that to the circumstances surrounding rauru's death. Rauru CHOSE to die despite zelda's warnings, because he wanted zelda and his kingdom to live. rauru's death was not agency-stripping for zelda; in fact, it functioned almost as an admission that he believed her capable of continuing to live in his place. With him gone, the fate of the kingdom fell to her and the sages. he KNEW that he would die and still went into that battle confidently, trusting zelda to make the right decisions once he was gone. where rhoam believed zelda incapable of doing ANYTHING without link, rauru trusted zelda COMPLETELY with the fate of his kingdom. several details in totk confirm that when rauru died there was no plan for zelda to draconify, that all happened after rauru was gone. it was HER plan, the plan which rauru trusted her to come up with once he was gone. and I think it's also worth noting that zelda's sacrifice with the draconification parallels rauru's!! Rauru gives up his life trusting the sages and his people to be able to continue his work in his place. Zelda gives up her physical form trusting link and the sages in the future to be able to figure out what to do and find her. these games in general have this recurring theme but totk specifically is all about love and trust and reliance on others. zelda relies on link, link relies on zelda, they both rely on the champions and the sages and rauru and sonia and they all rely each other. reliance on others isn't lack of agency, it's a constant choice they make, and that choice is the thing which allows them to triumph.
The draconification itself is something i view similarly to zelda's sacrifice in botw--a choice she makes which, symbolically & within the confines of the narrative, is a demonstration of her reclaimed agency and places her at the center of the narrative, but which ALSO removes her from much of the player's experience and robs her of any overt presence or decisionmaking within the gameplay. again, I think this is a solution to the macguffin-with-agency dilemma, and it's probably one of the better solutions they could have come up with. Would I have liked to see a game where zelda is more present within the actual gameplay? yes, but I also understand that at this point the writers aren't quite willing to deviate that much from their formula. the alternative within the confines of this story would be to let zelda DIE in the past, removing her from gameplay ENTIRELY, which is an infinitely worse option in my opinion. draconification allowed her to be present, centered the narrative around her, and allowed the writers to reiterate the game's theme of trust and teamwork when she assists the player in the final battle, which i think was a REALLY great choice, narratively speaking.
In any case, I don't think it's right to say that zelda was completely robbed of her agency in botw and totk. Agency doesn't always mean that she's unburdened and constantly present, it means she's given the freedom to make her own choices and that her choices are realistically written with HER in mind, not just the male characters around her, and I think botw/totk do a pretty good job of writing her and her choices realistically and with nuance.
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I'm bi and yeah your note on women not having solidarity seems sadly true. Apart from not dating men would there be anything you would suggest to improve ones life apart from stating away from those women if possible?
I love this question because this is how to start thinking: being practical.
What it takes to "improve ones life" is subjective so with that said firstly define what a better life(style) for yourself away from moids would look like. Temporarily mentally remove xy terrorist existence. What would your habits/routine be? What would you work towards & pour your energy into? What would you want to be? What would you center your life around? Take your time with these questions or anymore that come up. Have a general idea then be more specific and start breaking your life down into sectors/sections/areas, then look at where you want to be in those areas and work towards it.
For example; I divide my life into 6-7 aspects:
Physical Strength - Not just about muscle but knowing how to fight, where to hit and when to fight. Being stronger makes it easier to defend yourself in altercations (especially with other women). Some mfs will try you & you cant always rely on others coming to your rescue. Also work on building stamina to help endurance, and keeping as healthy as possible.
Emotional Strength - If you cant control your emotions they will control you. In a world of chaos being emotionally strong will let you cut through the noise and focus on what truly matters. Building emotional strength is not easy but it's worth it. Being able to rise above immediate reactions and pace yourself will allow you to assess situations more rationally & make more beneficial choices.
Finances - Get your bag up. Having money to gain resources is imperative to quality of life. I dont care what anyone says having a certain amount of money in life WILL make you happier as you're able to meet your needs better. Having more money/resources also makes it easier to support other women should you choose to do so, it also allows you to be more influential and have more control over your life. However, dont become a slave to getting money tho because that's how you get scammed.
Network - The type of people you hang around can make or break who you are as a person. Aim to connect with likeminded women who will encourage & inspire you as you go on this journey. Hang around people that value & will be honest with you while giving you grace. Not all women you engage with have to be single & childfree but beware the moid crazy ones because they will bring danger to you in their quest for maIe validation. Life isn't perfect but you cant go wrong having the right people around you, valuable relationships are hard to find but it goes a long way even if it's just online. However, no company > bad company.
Spirituality/Guide - Having something bigger than yourself to guide you through the chaos in this world can offer guidance/purpose that keeps you grounded & focused. For many people generally this is religion/god. Not everyone needs or ascribes to religion/spirituality though, but at least consider sets of morals/beliefs to follow. However even that isn't for everyone. So if you feel better off without spirituality or a 'higher' guide at least be clear on it & your reasons why (for yourself).
Hobbies & Interests - As turbulent as the world is, find things to enjoy amidst the chaos. Constant work, doom, and gloom will not change anything you will only hurt yourself. Take time to indulge in things that make you happy to recharge & relax. Engage in hobbies that serve you, share your passion with other women & hear theirs out too. It goes a long way in terms of mental health.
Security - It takes privilege to decide to not get married or have children as a woman & live it out. Everyone's situation is different so what I'll generally suggest is to constantly look into how you can protect yourself, have backup methods, and stay in the loop of xy predation. Dont drown in it but moids are predators & being completely blind to them is being blind to danger. Elaborated on point 10 here.
Sounds like a lot? Great, it'll keep you busy because this isn't a vacation or destination but a lifestyle. And to be honest, some of y'all can do with the busyness as it'll let you focus on what actually matters. This not to say to overwhelm yourself in things for the sake of it but to prioritise your energy on effective things for your life. As you focus on building you'll find that you have less energy to care about insignificant stuff or stuff out of your control anyways. For example, Instead of getting wound up about user somerandomadjectivefem stirring discourse calling you an extremist or whining about how impossible it is for her & other women to live without romantic love n' whatnot (or even women irl pulling this crap), you either ignore or quickly shut down the conversation & swiftly move on.
Everything I've mentioned are just examples, you may feel differently do whatever you feel best applies. Also remember to enjoy the process along the way as you are living through it afterall :3
Long story short: Work on building resources & other aspects of your life up for yourself.
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