#skinny Malone
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chadfallout76podcast · 9 months ago
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FALLOUT 4:
"DEATH SHROUD" SERIES UPDATE!
Check out the AMAZING artwork tumblr artist @rad-roche did for our second installment in the Death Shroud! series. This story is titled, "The Cat's Paw", and will see an even BIGGER cast of voice actors returning to reprise their roles this May to benefit Wes Johnson's VoiceAPalooza charity drive for the Alzheimer's Association.
Please note that the voice cast list may change as more people confirm, so this is likely NOT the final art.
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monkeyssalad-blog · 3 months ago
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Stolen Sweets (Taking A Dip) by Paul Malon Via Flickr: October 1933; anon. illustrator.
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rad-roche · 21 days ago
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oh shit, mind games is happening!
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i'd heard about this way back and thought it seemed really ambitious. from the mod page
Mind Games is an upcoming quest mod for Fallout 4. Take on a new detective case with Nick Valentine, where you find yourself entangled amongst various factions vying for control over the sewers and tunnels beneath Boston, while facing the consequences of the search for your son - everything from Skinny Malone to Jenny / K1-98, from the Institute's machinations to Kellogg's lingering presence. Meet new characters, make tough choices, spend more time with your companions, and explore new locations.
i've only skimmed the video since i want to play it myself, but i went checking to see if there was any ai used for the voices (in which case i would not be playing it)
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lotsoflola · 11 months ago
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songs that feel like dating mark lee
cherry hill - russ
ivy - frank ocean
drew barrymore - sza
feather - sabrina carpenter
skinny dipping - sabrina carpenter
love yourz - j. cole
3005 - childish gambino
adore you - harry styles
all the stars - kendrick lamar, sza
sunflower - post malone
about you - the 1975
to be so lonely - harry styles
sundress - asap rocky
passionfruit - drake
sober - childish gambino
same drugs - chance the rapper
apparently - j. cole
chanel - frank ocean
nights - frank ocean
violent crimes - kanye west
act my age - one direction
cherry - harry styles
keep driving - harry styles
shirt - sza
pink matter - frank ocean
solo - frank ocean
teenage fever - drake
night changes - one direction
white ferrari - frank ocean
pink and white - frank ocean
n 2 deep - drake, future
i wanna be yours - arctic monkeys
knee socks - arctic monkeys
all of the lights - kanye west
die for you - the weeknd
good days - sza
golden - harry styles
sunflower - harry styles
dark red - steve lacy
k. - cigarettes after sex
sex drugs etc. - beach weather
grape juice - harry styles
ever since new york - harry styles
borderline - tame impala
hold tight - sabrina carpenter, uhmeer
honeymoon fades - sabrina carpenter
1957 - milo greene
you get me so high - the neighbourhood
best part - daniel caesar, her
apple juice - jessie reyez
grapes - james marriott
romanticise this - james marriott
29 - run river north
brazil - declan mckenna
canyon moon - harry styles
nothing but you - the vamos
ribs - lorde
sex - eden
gold - james marriott
babydoll - dominic fike
3 nights - dominic fike
painkiller - ruel
married in vegas - the vamps
naked - doja cat
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artbyblastweave · 8 months ago
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Another thing I found odd about Fallout 4's writing is that when you first encounter Nick Valentine, you meet him in the middle of a showdown with Skinny Malone, a gangster who's written as a habitual opponent of his, someone who he's been playing cops-and-robbers with for years. This is most likely an attempt to shore up the impression of Nick as the Quintessential Noir Detective- you've blundered into the middle of an episode of the Nick Valentine Show, he does stuff like this all the time. But the thing is that Fallout- and east-coast Fallout in particular- is a setting that has a hard time plausibly giving rise to a friendly-enemy cops-and-robbers dynamic, for basically the same reason that Marvel has always had a hard time establishing a persistent rogues gallery for Frank Castle.
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raatart · 9 months ago
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a complete boycott list in alphabetical order
a complete list of companies / brands / franchises to boycott in support of palestine that i have been working on putting together for a while now.
remember to support your local businesses
stand with palestine against genocide
(Food & Beverages)
A
Activia
Acqua Panna
Akmina
Absolute Vodka
Algida
A&W
Aquafina
Alpro
Actimel
B
Burger King
Baskin Robbins
Ben & Jerry's
Bugles
Betty Crocker
Badoit
Becel
C
Coca Cola
Costa Coffee
Cadbury
Cheerios
Cheetos
Campbells
Calve
Cappy
Chiquita
D
Dominos
Dasani
Dunkin' Donuts
Doritos
Dr Pepper
Danone
Dolcela
Damla
Dogadan
E
Evian
Eden
F
Fanta
Frito-lay
Fruit by the Foot Roll Ups
Falim
Fresca
G
Gatorade
Greggs
H
Hardees
Haagen Dazs
Heinz Ketchup
Hershey's
Hard Rock Cafe
Heinz
I
Innocent
Israeli Fruits & Vegetables
J
Jacob's
Jaffa
K
KitKat
KFC
Kbueno
Kraft Mac & Cheese
Kellogg's
Kraft
L
Lipton
Lays
M
McDonald's
Mars
Marks & Spencers
Maggi
Marila
Monster
Mountain Dew
Mehadrin
Minute Maid
Milk Bar
M&M's
Magnum Ice Cream
Milka Chocolates
N
Nestle
Nestle Cereals
Nescafe
Nesquik
Nespresso
Nido
Nutella
Nature Valley
Nestle Milo
Nestle Carnation
Nestle Coffee Mate
Nestle Nestum
Nimbooz
Nestea
O
Orea
Original Shredded Wheat
P
Papa John's
Pepsi
Pringles
Pizza Hut
Perrier
Pillsbury
Popeyes
Pretty a Manager
Pure Life
Powerade
Popup Bagels
Q
Quality Street
Quaker
R
Redbull
Ruffles
S
Starbucks
Subway
Smartwater
Sweetgreen
Snickers
Sprite
Sabra
Sunkist
Strauss
Smarties
S.pellegrino
Schweppes
Sana
Sirma
Sara Lee
T
Toblerone
Tang
Twix
Tesco
Tropicana
U
V
Vittle
Volvic
W
Wall's
Walmart
Walkers
Wrigley's
X
Y
Z
7Up
(Clothing)
A
America Eagle
Adidas
Alo
Adina Eden Jewelry
B
C
Converse
Calvin Klein
Cat
Castro
D
Drew
Diesel
E
F
G
Good American
GAP
H
H&M
I
J
K
Kamili
L
Levi's
Lumberjack
M
Mango
N
Nike
O
Oasis
P
Puma
Q
R
River Island
S
Skims
Skinny Dip
St. Mark
Style Nadia
T
Timberland
U
V
Victoria's Secret
Vakko
W
We Wore That
Wyeth
X
Y
Z
Zara
(Beauty)
A
Aveda
Amika
Avon
Aussie
Aveeno
Always
Aesop
Ahava
B
Bobbi Brown
Blistex
Bath & Body Works
Britney Spears Fragrance
Becca
Biotherm
Beauty Blender
C
Clinique
Covergirl
Colgate
Calgon
Camay
CeraVe
Christina Aguilera Perfumes
Clean & Clear
Crest
CND
Cacharel
D
Dr. Jart+
Dove
Dettol
Darphin Paris
Dark & Lovely
E
Essie
Elidor
F
Fenty Beauty
Fair & Lovely
G
Garnier
Gillette
Glam Glow
H
Honest Beauty
Haci Sakir
Herbal Essences
Head & Shoulders
Hugo Boss
I
J
Jo Malone
Johnson & Johnsom
K
Kerastase
Kiehl's
Kylie Cosmetics
Kylie Skin
Kotex
L
L'Oreal
Lacome
La Roche-Posey
Lifebuoy
Lux
Lubiderm
M
Maybelline
MAC
Moroccan Oil
Maui
Matrix
Max Factor
N
Nyx
Neutrogena
Nivea
Nature's Beauty
Niely
O
Olay
Origins
Orkid
Oral-B
Oax
P
Pepsodent
Pantene
Q
R
Revlon
Rimmel
Rexona
Rhode
S
Summer Fridays
Schick
Smashbox
Sephora
Sensodyne
Skinceuticals
Skin Better Science
T
The Body Shop
Too Faced Cosmetics
The Ordinary
Tom Ford Beauty
Tampax
Takami
U
Urban Decay
Ulta Beauty
V
Vichy
Vaseline
Veet
W
X
Y
Yes to
Yuesai
Z
(Luxury)
A
B
C
Chanel
D
E
Estee Lauder
F
G
Georgio Armani
H
I
J
K
L
LVMH
Louis Vuitton
La Mer
Lavs
Le Labo
M
Mugler
Maison Margiela
N
O
P
Prada
Q
R
Raplh Lauren
S
T
Tiffany & Co.
Tom Ford
Tommy Hilfiger
U
V
Valentino
W
X
Y
Yves Saint Laurent
Z
(Tech & Entertainment)
A
Aol
Amazon
AirBnB
Apple
B
BBC
Buxton
Barbie
Booking.com
C
CNN
D
Disney+
Dell
E
Energizer
F
Ford
Fiverr
G
Galaxy
H
HP
Hyundai
Hulu
I
IBM
Intel
J
K
L
Lego
M
Motorola
Movenpick
Mattel
Microsoft
N
National Geographic
Nokia
Netflix
O
Oracle
Oxi
P
Philips
Q
R
Rolls Royce
S
Siemens
Sodastream
T
Toys R Us
U
V
Volvo
Valvoline
W
Wix
X
Y
Z
(Other)
A
Axa
Ariel
Aero
Ambi Pur
Airwick
Aroma
AVC
Amway
Ace Hardware
Andrex
American Express
B
Bounty
Black & Decker
Bonux
Bref
Braun
Benadryl
Band-aid
Barclays
Blue Cross Blue Shield
Better Help
C
Caltex
Chevron
Culligan
Citi Bank
Chicco
Cravola
Clearblue
Capital One
D
Dash
Drynites
Dosmestos
Doona
E
Expedia
F
Finish
Febreeze
Fixodent
Fairy
G
Goop
Gerber
Gys
H
HSBC
Huggies
Hayat
I
Imodium
J
JCB
K
Kimberly-Clark
Kleenex
L
Lion
Little Swimmers
Lenor
M
Mr Muscle
Minidou
Monsanto
N
Nicorette
O
Omo
P
Pampers
Purina Felix
Payoneer
Palmolive
Protex
Pull-ups
P&G
Prima
Pril
Paramount Pictures
Q
R
Rejoice
Rinso
Rogaine
S
Signal
Sensus
Sudafed
T
Tide
U
Unilever
Us Cellular
V
Vim
Vanish
Vicks
W
X
Y
Yumus
Z
(Places)
A
B
C
D
Disney
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
(People)
A
Ashley Tisdale
Amy Schumer
Andy Beshear
B
Bono
Ben Savage
Bella Thorne
Beyonce
C
Chris Evans
Claire Holt
Ciara
Chris Rock
Chris Pine
D
Demi Lovato
Dwayne Johnson
DJ Khaled
E
Eva Longoria
F
G
Gal Gadot
H
I
Ian Somerhalder
J
Jamie Lee Curtis
James Maslow
Justin Bieber
Jennifer Aniston
Jaclyn Hill
Jack Harlow
Jordan Peele
Joseph Quinn
Jack Black
K
Kylie Jenner
Kim Kardashian
Kris Jenner
Kerry Washington
Katie Perry
Karlie Kloss
Khloe Kardashian
Kat Graham
Kendall Jenner
Kourtney Kardashian
L
Lebron James
Lana Condor
Lana Del Rey
M
Millie Bobby Brown
Malala
Mindy Kaling
Mark Hamill
Madonna
N
NFL
Nina Dobrev
Natalie Portman
Nabela
Nicole Richie
Noah Schnapp
O
Octovia Spencer
P
Perez Hilton
Paul Wesley
Phoebe Tonkin
Pia Mia
P!nk
Q
R
Ronaldinho
Rihanna
S
Sofia Richie
Shaquir O'neal
Selena Gomez
T
Tara Strong
Taika Waititi
Taylor Swift
Tyler Perry
U
Usher
U2
V
Vanessa Hudgens
Viola Davis
W
X
Y
Z
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bakugosbratx · 2 years ago
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Tattoo Artist Eren Jeager
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Tw: tattoos, smoking, fuckboy behavior, sex for tattoos, totally self indulgent.
A/N: I had this idea while being tattooed and now here we are. Enjoy :)
Tags: @nymphoheretic @lanarist @renhoeku
• Tatoo artist Eren Jeager who has suicideboys, NBA youngboy, and Post Malone blasting in his booth. Also, listens to heavy metal, hard rock, and some alternative. He likes a mix.
• Tattoo artist Eren Jeager who has a shit ton of black and gray tattoos on his arms.
• Tattoo artist Eren Jeager who is always a little too close for comfort when it comes to tattooing his clients. His hand really doesn’t need to be on your thigh or the way he has your arm positioned doesn’t need to brush against his dick, but no one is going to complain. And let’s not forget the subtle warm breath you feel from time to time on your skin coming from him.
• Tattoo artist Eren Jeager also vapes a lot. His booth always filled with smoke and if you have a problem with it, you can get the fuck out of his chair.
• Tattoo artist Eren Jeager is actually really good at his work. He does realism tattoos really well, but he also enjoys the older style tattoos also.
• Tattoo artist Eren Jeager definitely let’s people give him head for a discounted tattoo.
• Tattoo artist Eren Jeager seems cold as fuck, not much for conversation, but he doesn’t need to. His eyes do all of the talking. If he isn’t fuckin’ you physically, he’s fuckin’ you mentally.
• Tattoo artist Eren Jeager is popular on social media for how hot he is. People travel to see him all of the time. His books are very full so you better never cancel.
• Tattoo artist Eren Jeager has a mix of patchwork tattoos and also blackout on one of his arms or legs. He always wears black skinny jeans, black vans, and a black shirt that hugs his muscles tight. Sometimes his shirts have designs on them.
• Tattoo artist Eren Jeager does judge you for your tattoos. If you get something simple and stereotypical for your first tattoo, he is roasting your ass lmao. “Your zodiac sign? You believe in that astrology bullshit?” Yes, my first tattoo was my Leo sign
• Tattoo artist Eren Jeager drives a truck. Don’t ask me why this matters because it don’t. But it’s nice. He also has a cool older car collection.
• Tattoo artist Eren Jeager eventually owns a shop. Not right away due to not wanting the responsibility, but he does get there.
• Tattoo artist Eren Jeager has earrings. Maybe eventually small gages, but he definitely has earrings in.
• Tattoo artist Eren Jeager is always worth the money. One way or another, you’ll always be a satisfied customer.
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©bakugosbratx
All Rights Reserved — I don’t give anyone permission to repost, distribute, copy or re-use my works in any way. Especially not on other websites such as Tik Tok, Ao3, Wattpad, etc.
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sassenashsworld · 2 months ago
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Nick stucks in Vault 114
(Not cool)
The List
The hardest aspect about his position is that he cannot ignore time. Time is his greatest enemy. Time extends in vain from day to day, each divided into hours, each hour into minutes, each minute into seconds, and each second into nanoseconds, and he is unable to ignore any of them. Every millisecond passes with the same weight of worries, exacerbating his already heightened uneasiness due to his predicament and lack of information.
At first, Nick tried to appear amused, even trying to sweet talk his way out of his jail. But as the days passed, his facade began to shatter. He realized his condition was serious, and there was no magic exit. Nick had been confined in this room by his old "friend" Skinny Malone, who had a new flame—that threatened to kill him if he tried to leave.
Nick had known Skinny Malone for a long time, but their bond had never been particularly strong. However, he found himself imprisoned in this vault by the same man who had never given him any trouble before.
Another horrible thing about the place he was was the lack of sound or people to talk to. Nick had always been a talkative person, sharing jokes and stories. But now he was alone with his thoughts as company. It hadn't been a problem for him in any aspect of his life, but in such a position, it's taken on unexpected significance. He attempted to keep himself occupied by investigating his surroundings, but there was little to see.
As the days progressed into a week, Nick's anxiousness grew. He had always been a tough guy, but now he thought he was losing his mind. He wondered if he'd ever see the outside world again, or if he'd spend the rest of his life confined within this room.
Shadows crawled across the walls of Vault 114, producing uncanny patterns that appeared to move and flicker in the low light. Nick Valentine, the generation 2 synthetic detective, was huddled in a corner of his cell, staring at the door that separated him from the outside world.
He'd been here for two weeks, locked up by the lesser-known criminal Skinny Malone, and the walls were beginning to close in on him.
His mood had sunk into a deep well of depression.
He was a synthetic man, a machine designed to resemble and behave like a human being. He had no blood, bones, or human skin. He didn't need to breathe or eat, but he experienced the passage of time just like everyone else.
He was used to having control over his surroundings, but now he was being held captive. He had no weapons, no allies, and no way of defending himself. All he could do was wait, hoping that someone would come to his aid.
And he started to wonder whether anyone even knew he was here—whether anyone cared enough to try and save him.
After all, he was just a machine, a tool to be used and discarded.
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lilac-hecox · 2 months ago
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Tagged by @polterwasteist
🎧 put your ‘on repeat’ playlist on shuffle & let your friends pick their favorite of the first five songs! 🎶
I'm tagging: @sheisaquarius-blog, @chu-tea, @wispmotherr, @punk-gremlin, @lucisthings6, @totallynotmeems, @mezz000
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jabathegut · 12 days ago
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I know people have told you this in the past, but it's true. To get a dedicated FFA, you're going to need to already be 300+ levels of BHM. Speaking from experience.
You're sticking yourself in the position of being too fat for non-FFAs but too skinny for anyone with the kink. You're handsome bro, but your chances of pulling the kind of girl who wants a fat bf are better if.. you're a fat bf to start. It sucks that people are fickle but this is the reality for big guys, and no one online who might move to be with you is going to be convinced to do that if you're not actively "performing" being serious about gaining.
This happens with male/male gainers too. The ones who get all the attention and hook up successfully are those that are living the life of a gainer already, you get more attention from posts and more feeders reach out. You can do it, man. You've got a huge leg up on most guys just from being attractive and taking care of your hygiene as a big guy, and when you were bloated your posts were consistent and what women wanted to see. I also wouldn't put myself in a box where I can only enjoy gaining if I have a woman by my side, just make it fun for you again.
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This is actually pretty well thought out! And I do get your logic!
Unfortunately, I found that married women that are married to skinny men they want to live their fantasy out with me as a piece of meat they chat with, or a traditionally attractive, chick that has a fat fetish wants to get nasty with me on Snapchat then block you the morning after. And because she’s traditionally attractive automatically, I should be super thankful and fortunate that she sexted me and left me hanging. Or the 10 female feeders they all want 6 foot four ball gut beer belly type dudes and they just have a different type and they get blown up 1 million times and so I’m not gonna be one to sit here and hound them if they don’t wanna hold a conversation or they don’t wanna reach out then I’m not gonna sit here and be needy, Im way to busy for that so if these women don’t hit me up either they’re too busy or they are flooded well is what is what it is.. thats the internet…
I totally get that. You’re gonna have to put yourself out there and live the lifestyle, but the lifestyle is extremely dangerous. I don’t wanna live alone. I want a partner. I have a really great life outside of this and I wanna share that with somebody. But you seem to fail the understand as I’ve been doing this for a decade I’m done doing it by myself. I’m done with this pop tart little Internet, fling Sexting bullshit. I want it in real life.. just like Post Malone said “I want to feel something real”. I just don’t understand why that’s too much to ask for Traditional dating websites. THEY don’t like any chubby men any fat men and any man that’s not 6 foot four with a gorgeous head of hair with rippling muscles just doesn’t farewell on any kind of online dating. All of my friends are married. All my friends have kids. All of my friends are literally doing their own life and that’s OK, unfortunately on a Friday night ON MY birthday I had Jimmy John’s watch Netflix by myself and went to bed… no birthday stuffing no belly rubs. Didn’t even get to make love and you know I just want simple things! This is a young man’s world I’m 36 years old and I just can’t be living this lifestyle anymore like I have to have reason I can’t just go to an early grave and if I’m gonna live alone, I’d rather have a great life I’d rather not have chronic diseases to so some person on the Internet can maybe come date me and maybe You know if I have a delusional type of way of thinking maybe it’ll happen but I’ve just seen the community for the last decade and it’s just not gonna happen. I’ve been delusional this whole time and I’ve had great experiences but I just can’t live my life and hope and be delusional anymore And no feeder no female fat admirer no person wants to hear anything about Balance or maybe let’s take it easy for a year or two so I don’t fucking kill myself… I done eating myself into $40,000 of credit card debt because I’m trying to get so fat… maybe I should be a little more frugal maybe lose some weight and get my finances in order… at some point you gotta be an adult.. countless and I mean, countless female BBW gainers are all losing weight. It’s a trend look at the community as a whole. The problem is is they have dudes lined up that are going to be there regardless they have men that will be with them and they’re gonna get attention regardless whatever they do for me I better be on the brink of financial calamity and have all kinds of health issues for maybe a little Sexting on Snapchat and then a block..
what gives????!?
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chadfallout76podcast · 9 months ago
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Stephen Russell is BACK as Detective Nick Valentine in a new original story that takes place after the event of Death Shroud!
Amazing, amazing artwork by @rad-roche
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landofourwins · 25 days ago
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welcome!
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hey there! my name's stefani, but feel free to call me stef. if you cannot tell by my rage posting about the fia, i am from south africa! i use she/her pronouns.
i absolutely adore f1 and am always looking to talk to more people about it! my fav is, if it isn't already clear, lando! i also love carlos and franco, my other favs that are retired are jenson button and mika hakkinen! while i do love mclaren and have done multiple rants about my love for them (not you st*lla, never you), i will always stand with lando first and foremost.
i also am very much a carlando and makkinen enjoyer and i am planning on spreading the makkinen agenda. what about it? i enjoy norstappen, except max pisses me off, so just pretend he isn't a dick i guess!
and i want to make it clear that absolutely no hate towards each other will be tolerated here. don't be a dick to someone based on who they like, it's not cool, pretty shitty actually!!
i used to be a writer many moons ago, i always threaten to write but never actually do. but my main thing is webweaves and if you see i reuse some pictures no you did not! i recently also got into making posters as well. i guess i could take requests but i do feel nobody would be interested.
i am a huge swiftie! i also adore house of the dragon, narnia, and the last kingdom. i'm an avid reader, i think, and my fav book is malibu rising or anything by taylor jenkins reid, and leigh bardugo holds my heart forever and always.
my inbox is always open and i am always open to talk about anything, f1 related or otherwise! my discord is steff5. my tags are #stef yaps for inboxes and my shitposts, #stef's depression time for webweaves, #stef stresses live for my in time reactions of the race, my shitty posters are under #stef makes posters now apparently and you can find my ttpd series under #stef's ttpd series.
IGNORE THAT NONE OF MY LINKS WORK I AM AWARE AND WILL FIX IT IN THE NEW YEAR !!!
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lando norris
lando + jenson | clara bow by taylor swift
lando norris | thank you aimee by taylor swift
lando + andrea stella | the smallest man who ever lived by taylor swift
lando norris | jigsaw by conan gray
lando norris | you're losing me by taylor swift
lando norris, nico rosberg and jenson button | like him by tyler, the creator (feat, lola young)
lando norris | the good witch by maisie peters
lando norris | what was i made for? by billie eilish
lando norris | that's so true by gracie abrams
lando norris | skinny by billie eilish
lando norris | nothing new by taylor swift ft. phoebe bridgers
lando norris | the archer by taylor swift
lando norris | wait for it by leslie odom jr. and the original broadway cast of hamilton
nortrell
nortrell | stay stay stay by taylor swift
nortrell | invisible string by taylor swift
nortrell | packing it up by gracie abrams
carlando
carlando | flicker by niall horan
carlando | happiness by taylor swift
carlando | this town by niall horan
carlando | everything has changed by taylor swift ft. ed sheeran
norstappen
lando + max | the smallest man who ever lived by taylor swift
norstappen | silver springs by fleetwood mac
norstappen | happiness by taylor swift
nico rosberg
nico rosberg | it's time to go by taylor swift
lando norris, nico rosberg and jenson button | like him by tyler, the creator (feat, lola young)
nico rosberg and kimi antonelli | the lucky one by taylor swift
norrapinto
lando + franco | from eden by hozier
the tortured poets department
(1) norstappen | fortnight by taylor swift ft. post malone
(2) carlando ft. a bit of makkinen | the tortured poets department by taylor swift
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lando norris
lando + blue
lando + pink
jenson button
coming soon ...
lewis hamilton
coming soon ...
carlos sainz jr
coming soon ...
mika hakkinen
coming soon ...
yuki tsunoda
coming soon ...
michael schumacher
coming soon ...
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yangxiaolongstan · 3 months ago
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Nick Valentine, the magnificent Nicky V. I like Nick. I've done him once before and I don't remember much but I remember liking him. just the idea of this pre war detective brought back to life by the Institute and lost, stuck out of time like you is brilliant. one of the most genuinely creative and interesting concepts of any Fallout companion. but not perfect. so let's fix him.
I'm actually gonna start before Nick becomes a companion. Vault 114 is fun, I like how it establishes Nick as a brave guy who's willing to charge into a vault full of gangsters after a missing person. although I wish we could talk to Skinny Malone and end things peacefully before turning about a hundred men into carefully modeled red goo. I also think Nick, and all the other companions you get to meet before they become available to travel with, could gain affinity before you start traveling together. if you successfully get Darla to go home without violence and talk down Skinny Malone, that should earn you some credit with him. anyway, since I already killed Kellogg with Codsworth we're picking up Nick in his office afterwards. I like the different detective cases he's got, the mysterious stranger one is especially fun. he has nice insights in the case file quests but I wish he wouldn't just handhold you through them.
his affinity goes up pretty quick as long as you're decent. I think his morals are a good fit for his character as an old private eye. although he should like when you pick locks like Piper does.
first conversation works well. gives us a feel for who Nick is and his history. I think it's better for the first conversation to be exposition than the second. I do think it should tie into his position out of time and his disorientation in the post apocalypse more though.
Nick needs a lot more play with Kellogg. maybe have Kellogg's memories and personality help Nick figure out Eddie Winter, he needed that dangerous merc's brain to understand a vicious bastard like Winter. I'll talk more about the quest when we get there, but for now I just think it needs a connection to Kellogg to help tie Nick together a bit more. as is the Kellogg stuff feels kinda out of place
for the second conversation we get a bit more Nick exposition, he's programed with the original Nick Valentine's memories and doesn't know who he is in the post apocalypse. I really like his backstory like I said before. I might make the conversation more about how disoriented he still is rather than about how people helped him and he's trying to return the favor, but it's pretty good all the same.
I like the conversation between Nick and DiMa a lot. Nick being the start of the replacements, where DiMa is the starting point for synths not based on a person like the Coursers. also the idea that Nick was the first escapee.
75% affinity baby! third conversation. starts on a very strong note, with Nick lamenting his disorientation, and even outright saying he's not a real person. it's interesting he doesn't actually think of himself as being Nick, but I think that needed to be set up a bit more in conversations 1 and 2. and his quest starts right after, kinda weird that it's not really part of the same conversation but it happens right after.
I think Eddie should have already been running his gang. it's just bizarre that he's been alive but doing nothing. I think he could be interesting as a kind of mastermind over the different triggerman gangs in the Commonwealth. the idea that the code to get to him is in all the different police holotapes is a bit contrived but it's also super fun. I might change it but it doesn't really need to be. I like the conversation between Nick and Eddie. it fits the wackier quests from other fallout games. the final meeting between an ancient ghoul crimelord and the robot recreation of his prewar detective nemesis sounds more like something from Old World Blues than Fallout 4. Nick desperately needs better pathfinding on the way to the place Jenny died, but I like what he says when he gets there.
the final conversation is good. Nick finally makes peace with who he is and has been and recommits himself to justice. I don't have much to say about it tbh. It's well done and mostly just the culmination of his quest. I'd include a romance option but that's just because I'm a nasty robotfucker.
all in all Nick was great. probably the best written companion so far. so I probably should do the worst next, fucking Strong. then maybe Preston.
Original fixing Fallout 4 companions post
Piper
Codsworth
MacCready
Strong
Preston
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oldworldgal · 8 months ago
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{ gen, 8k words, rated T+ }
Nick wasn't expecting any rescue party to show—but nothing surprises him more than who exactly comes knocking. Some mysteries walk and talk and follow you to hell and back.
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characters: Female Sole Survivor, Nick Valentine, Piper Wright, Hawthorne, John Hancock, Skinny Malone
warnings: references to child death, canon-typical violence, brief senses of unreality
tags: Chance Meetings, Nick and Sole have a slight history (but not like that), Canon Rewrite, One Shot
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link to ao3
full fic under the cut
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It’s on the twelfth day of his captivity that he hears the gunfire. Long, empty hours interrupted by the sudden and muffled but unmistakable reports from some distant place behind lead and steel and dirt.
He pauses in his pacing, listening intently, gaze shot toward the lone porthole of a window in this, his cushy prison cell. Only, there’s no disturbance on the other side of that glass. A few seconds more and the great thumping slows then ceases, like the death throes of some immense beast.
His personal watchdog and unfortunate company for the evening didn’t hear it.
He gives a short hum in thought because the noises were… peculiar. More echo than anything, with a deep metallic timbre when they thundered into the room, emanating from a particular place. Opposite from the door and window.
He drifts toward that area now, and doesn’t have to wait long for another burst of far-off violence. The steel of his skeletal hand meets a set of standing shelves with a tap, and on hidden wheels they move easily away from the wall.
Behind those shelves, a certain panel of the fake wood vinyl has a larger gap around the edges compared to its neighbors.
And here he thought he’d already found everything there was to find in here. The terminal alone he went through five times from a sheer lack of anything else to do.
With a brief glance cast back over his shoulder, he tests the gap with his metal digits—his most resourceful set of tools, he would have to admit. Not the first false panel they’ve pried up, and he still has a bit of hope that it won’t be the last.
Once a thin fingertip is jabbed behind it, the vinyl comes away as easily as a page in a book. A solid section little more than two feet wide, three feet tall. Only when he sets it aside it doesn’t reveal any door or hidden passageway and for the first time in his operational existence he’s glad for that fact, even if it would have made his predicament a hell of a lot simpler. Going two weeks in this godforsaken box-in-a-box without spotting it simply would have been too much. He’d have hung up his hat on principle.
But what does lie behind that panel might be even more curious.
Five circular vents, each about the size of a plate of Port-a-Diner pie. The radial slats are all shut tight and each vent has a little handle that could be levered out and pulled clockwise a short distance, presumably to open them.
“Huh,” Nick Valentine says.
Someday he’d have to answer once and for all the question that nags at him the most: why exactly mysteries are so prone to finding their way onto his lap even when he’s not looking for them.
But for now, at least he has something to do.
The preceding minute and a half of silence is cut short by two dull but decisive bangs, each chased by a faint metallic rattle. It ceases just as the synthetic polymer that serves as Nick’s skin touches the first vent. Still, he thinks he can feel the last traces of reverberation, picked up by the filaments winding through his endoskeleton all the way down to the fingertips of his left hand.
He waits. Whatever it was, it’s probably now over before it even really began. There’d been no less than five shmucks at the front office alone when he himself had strolled into the Park Street station a week ago, and many more besides from there to the vault entrance itself, from which he suspects the sound first originated. And they all are armed to the teeth. (How confident he’d been then, that he and Malone could have worked this out like decent men. Like old acquaintances if not old friends.)
But then—there it is again. No more than ten minutes go by before another ruckus kicks off. And this next volley of gunfire is a prolonged spat, more unsettling the longer it goes on, accompanied by indistinct shouting. Whoever’s here, it is one hell of a party.
It’s the second vent that shudders ever so slightly this time. Flicking that particular handle out and easing it down rotates an interior plate just enough for a yawning void to peek through the slats. Just enough for the gunshots to become not exactly clear but a hell of a lot sharper: the tell-tale rattle of a whole fleet of weaponry that he doesn’t have to guess at the make and model of, having been prodded and jeered at with them enough times these past two weeks to last him a couple more generations. That many automatics working together forms the rhythmic and systematic sound of manufacture, a diligent and savage machine, but behind it are a few stabs of sound that are certainly a pistol or two, punctuated by the booms of some maniac with a shotgun. Boom. Boom-boom. Two maniacs with shotguns?
So perhaps four people total, if none of the SMGs making up the industrial clatter are on the away team. Too few to be a rival gang, not enough explosions or general chaos to be raiders. But the notion of a rescue party seems unlikeliest of all; all of three people outside this vault are aware of Nick’s last known whereabouts and none of those people are crazy enough to pull off this stunt, which is sounding mostly like an interesting way to die by suicide.
Nick closes the vent again and sticks on his thinking cap. (That is, he resumes his pacing and taps out his last prized cigarette, jabbing it between unfeeling, crumbling lips. He doesn’t light it just yet—if all else fails it could still come in handy, if not as a tool then a bargaining chip with some particularly dull and desperate tough.) The gunfire continues, muted once again. Just firecrackers down the street, lit by the neighborhood kids.
There’s no telling what Skinny Malone plans to do with him. If it were only Skinny he were dealing with, the gangster might let him walk. But not with that new moll by his side. She knows just what buttons to push and where they are.
The only thing Nick detests more than being locked in a room with absolutely nothing of interest for two weeks is leaving a case unresolved—or letting it end unhappily. Tragedy is already too common in their current era for him to not fight for something better, come hell or high water—but right now, his priority needs to be getting out. There’ll be more happy ever afters.
Second-best case scenario, he can use the ongoing chaos to his advantage and slip out between the cracks one way or another. He’s made crazier escapes. But if the assailants are actually here for him—wishful thinking—there’s not much he can contribute from inside this private little retreat of his, much as he’d like to.
Just as he turns to complete his ambulatory circuit he pauses, thinking back to the first day he’d been thrown into this office. Going through the various drawers and cabinets had produced the construction plans for the vault. And wasn’t the map divided into sections, delineated by pen, by hand? Numbers One through Five?
Nick wheels around and grabs for where he stashed it, wedged beside a drawer in the desk, sure it would be useful. When it’s laid out on the ground out of sight of the window, with one rusty phalange he traces the section labeled ‘2’—Maintenance, right at the edge of the unfinished excavation site. There’s a tumbleweed of scribbled ink; a rough dot in the middle of the hallway that he would bet his hat marks the location of a suspect and oddly conical air duct. Rather effective at funneling sound right up to the Overseer’s office through a network of metal tubes that perhaps would have been replaced with a more sophisticated system had the vault ever actually been completed. A simple method reminiscent of the old Old World, but there’s some artistry to it. He could at least hand them that, the nosy, voyeuristic bastards.
If he can’t physically help his unknown hypothetical saviors, he could at least keep track of their progress and maybe suss out their destination. Won’t do him much good if they drop dead at the front door.
For an hour he listens to the intermittent bouts and tracks their movements from one section to the next, his optics flicking from the map to the little porthole window that serves as his only view of the world outside every time he has to inch open a vent to get a better bead on their location. It seems more and more unbelievable that the man on the other side of that window hasn’t heard the gunfire, even as the party draws closer. But then, the large gaps between volleys seem to suggest that many of his gracious hosts are being caught unaware. Turns out that vaults aren’t just marvels of architectural engineering and capitalist greed and moral deficiency, but of soundproofing as well.
Or maybe Dino just fell asleep outside. Surely Nick couldn’t be that lucky.
Regardless, the longer the racket drags on and the closer the newcomers get to the atrium, the more Nick can’t help but get his hopes up, to the point where the long stretches of silence in-between become somehow even more worrisome than the gunplay itself. It’s a veritable war out there, the whole of the Malone Crew bearing down on this small, over-ambitious force.
And still they push forward. And still their guns number four. The sheer force of will or providence or skill or even luck is nothing short of inspiring. Nick finds that he’d like to get to meet them after all, whoever they are.
Perhaps it is this thought that finally ends his own internal war that he’d been conducting, judging what horse to bet on, what his best move might be. To play it safe and hide and wait for his mysterious benefactors to scour every last inch of the vault when their bloody work is done (because no scavenger worth their salt would pass up a locked door in a vault) and jump out when the time is right? Or to hope for friendlies and maybe distract his guard dog from their arrival? Maybe even send him packing, if Nick could play his cards right.
The gunfire draws ever closer to Vent 4. Passes right beneath it, and away again. The inky dot is just a few halls away from the Atrium.
What’ll it be, Nicky? Hope or hide?
“Ah, hell,” he finally mutters, making it to his feet with the creak of a joint or three, a ting in the left knee in particular, which hasn’t sounded quite right since his date with a certain young lady and her baseball bat. There was only so much repair work he could attempt with what he had on him and what he could find in this glorified box.
He needs eyes on the door to the Atrium, and he’s gotten pretty damn tired of sitting still and shutting up for days on end, anyway.
Nick straightens out his shirtsleeves, fastens the cuffs, snatches his coat from the back of the mostly dismantled office chair. Everything is put where it ought to be: coat slipped on, collar straightened, wall panel placed over the vents, shelves in front of the panel, and finally the map tucked into an inside pocket of the coat. He suspects no one here is going to need it anymore after today.
His last cig he holds casually aloft between two skeletal digits as he approaches the window, casting a glance up and down the walkway outside, across the atrium to the door on the second tier walkway below, and over the tables and their assorted relics and detritus on the open bottom floor. No sign of Dino, but no sign of any of his fellows, either.
“What’s a guy gotta do for some decent conversation around here?” he calls out in the crankiest voice he could muster.
There’s a pause, the scrape of chair legs across the floor, a leisurely tap. tap. tap. of footsteps before Dino’s form appears, smug as ever, hands tucked in his pockets.
Nick was right. The man hasn’t a single damn clue. And there’s no movement in the rest of the room that he can see.
Nick composes his expression into something he hopes is monumentally unimpressed. Not that this particularly pugnacious foe is difficult to goad. “You’re still here? Ah, and here I was hoping for something civil.”
“What’s the matter, Valentine?” Dino jeers. “Ya gettin’ bored? Want a snack?”
He rolls his cigarette between three fingertips, considers it briefly while he speaks. “Dino, you and I both know the only appetizer with which you’re familiar is a knuckle sandwich. And not a particularly good one, I’d wager.”
No dice. The man doesn’t spare a glance toward the object of temptation. Not a smoker. But at least he loves to hear himself talk.
“Naw, don’t be sore about Darla givin’ you what-for. The leg still in three pieces? Ya lookin’ to own a matchin’ set, that it?”
Nick doesn’t have to look directly at a certain door across the room to see it open as the goon chatters on, oblivious. Now or never. He can use the threats and the topic of Darla to pull the ace from his sleeve: an important morsel of information he’s kept in mind from years past, about a certain little black book belonging to a certain ironically named mob boss, and the nature of the names written within back then. It’s sure to keep his attention, at the very least.
Nick opens his mouth and Dino’s blood and brains explode across the window with a crack. His body flops to the ground.
“Christ,” he sighs quietly to himself. Well, that’s one way to solve a problem. He looks to the proffered smoke in his hand, what could have been a peace offering, and at that turn of events finally lights it up with a few flicks of his lighter. He raises it in a silent salute. So long, Dino, you sorry jackass.
His imprisonment, it seems, is finally coming to an end one way or another. Whether what’s next is better or worse remains to be seen.
It’s quiet outside, and difficult to see through the red painting most of the glass. Only the faintest shuffling; steps on the stairs. Detectable only through the echo it sends through the room.
Though weaponless, Nick Valentine readies himself. Come what may.
And still he could not have prepared for the face that pops into the window, peering around the gore.
“Nicky,” Piper chides with a relieved grin, “we gotta stop meeting like this.”
“Piper?” He manages to keep his composure though the revelation could have bowled him over. Piper lead the charge into a vault through what must have been dozens of mobsters, and survived? She’s a decent shot, but running and gunning isn’t typically her style. And last he knew, she was on an extended investigation in Southie. He gives an astounded chuckle, shaking his head. “I’m always happy to see your face, Ms. Wright, but never more than in this moment.” There’s a flash of movement behind her, a single person rushing past.
“And you look like hell,” Piper replies with a brief glance spared toward the terminal barring his exit. “Geez, Nick, what’d they do to you?” At this she looks genuinely disturbed, eyes lingering on oil stains and fresh damage to his jaw. Not even the worst of it, since she can’t see the torn pant leg. One of his best pairs, of course.
He waves away the concern with a tap of his cigarette, dispensing flakes of ash to tumble through the air before returning it to its perch between his lips. “I’ll be fine, as long as you get me the hell out of here. Boredom is the mind-killer, Piper, and the amenities here are somewhat lacking.”
Before she can reply there’s a faint beep from the terminal, cracked in record time, and a muffled, indistinct voice. Piper’s visage disappears from the window, and he follows suit.
Nick stands a few feet back as the door hisses open, but his reporter friend isn’t the one it unveils.
The woman standing in the doorway, light pouring around her into the dim office, seems more a vision than something of this grim reality. An ancient kind of beauty, something that peers out of a magazine, something from so long ago that it might as well have been from a different world altogether.
Strangely familiar. The kind of beauty that has gone long extinct.
It’s not even the measure of her looks, necessarily. It’s the particular quality, from the neatness of her brows to her unblemished skin all the way down to the way she’s tied off her button down above the waist of her jeans, making a hundredfold hand-me-down look like the height of fashion. A faded red is even detectable staining her lips.
The only things anchoring her in this world are the grime on her clothes, the threadbare patches, the submachine gun cradled in the crook of a lightly bandaged arm that also bears a near-pristine Pip-Boy. The way a few runaway brown curls have escaped her ponytail to cling to the sheen on her neck. And then the blood flecking her shirt. Some of these don’t seem to suit her, but actually a few kind of add to her charm.
And when she in turn first sees him, those blue eyes narrow inquisitively, as if discerning something.
That specific look sparks something buried deep, a fish nibbling at the surface of a murky, neglected pond. Nick starts to shuffle through the filing cabinet that is his memory, searching.
Whatever she was looking for, she finds it fast. Disbelief relaxes her eyes and she gives a half-laugh, mouth slanted in awe. Shouldn’t those lips of hers be painted a dusty rose?
“Detective Valentine,” she greets, like she knows him. Her voice, low but soft and suited for late-night radio, is definitely colored with recognition.
Recognition…something about that voice…
A hand curls to prop itself on a protruding hip, and those nails should be jewel-toned, and longer, and not chipped.
A sense of unreality instantly descends over him. Or it would if not, he suspects, for the fact that his synapses are synthetic. It hasn’t escaped his notice these past decades that he owes his sustained sanity to his mechanical body.
“Holy Hell,” Nick says eloquently, and the cigarette drops right back out of his mouth to scatter sparks on the floor, forgotten because he has remembered. The sleek skirt and heels, a courteous smile but decisive questions. The daily impeccable cascade of side-parted waves. The bands of brown around her pupils, islands nestled in the blue.
All of a sudden, he’s not the only specter of the 21st century.
“Montgomery,” is the name that finds its way to his mouth, a lightbulb beginning to flicker on behind his optics, the years flipping all the way back to the earliest files in the cabinet. What was her na—? “Natalia,” he says in revelation, sure this time. “The hit-and-run in front of Castello’s.” A shake of his head. “How the hell are you alive?” And—he doesn’t voice this thought—still in the condition you’re in?
“Whoa,” Piper answers in her stead, looking between them in bafflement, “whoa, whoa, hold on. You know each other? You didn’t say you knew each other.”
The woman opens her mouth, hesitates. “What you had said, I—I just didn’t think it could possibly…”
“Well, well,” chimes in another familiar voice from down the walkway, albeit this one with the tonal quality of sandpaper in a box of rocks. “200 years and the gals still chase after ya. And I thought I had game.”
It effectively broke the spell over the impromptu reunion and Nick follows that voice outside to meet the rest of the crazy crew they’d gathered. And in terms of mugs he wasn’t expecting to see today, on a scale of Piper Wright to Natalia Montgomery the glazed eyes and beef-jerky complexion of one John Hancock ranks somewhere right under halfway. The ghoul stands at the railing, frock coat, tricorn, and all, a double-barrel resting against his shoulder in a deceptively casual manner. The pale lenses of his eyes occasionally rove the floors below, keeping a sharp look out despite all appearances.
“Ah, Mr. Mayor,” Nick says at the sight. Not often you see him outside of his domain, but this perilous endeavor made a hell of a lot more sense now. He knew Hancock to be more than slightly insane on his best days. “Well, I guess now there’s no use asking who popped our friend Dino, here.” His optics stray to the body between them, the pooling blood just now slowing to a crawl. Shame about the suit.
“What can I say,” Hancock replies with a vicious nonchalance, suddenly producing a 10mm from his coat and spinning it once around his trigger finger. “I don’t take kindly to people threatening friends of mine.” He smiles. “I’m considering us even now.”
Nick eyes him with some skepticism as he steps to the body of Dino to see if he couldn’t secure a weapon of his own. His revolver is surely a lost cause by now, stashed somewhere in the depths of the vault. “You would.”
The ghoul flips the pistol once more, offering the grip towards the old-but-newcomer, and Montgomery takes it with a degree of uncertainty. “Thanks for the loan, doll.”
There’s a handgun in the waistband at Dino’s back and Nick slips it free. An aging Mauser in remarkable condition, with its slim protruding barrel and boxy magazine. A similar enough profile that it should fit the shoulder holster beneath his coat. He pulls back the hammer and checks the magazine. 9mm is rather rare in the Commonwealth, but with the firepower surrounding him, it’ll do for now. Gun like this shouldn’t go to waste, in any case. It must have cost a fortune. Or a life.
Nick looks to the grisly corpse below him. Well. Two lives, now.
Lastly, he checks the man’s pockets for extra ammunition and comes up with three clips in one and in the other, a familiar rectangular silhouette. “Ah,” he says as he pulls out the cigarettes and gives the pack a shake. More than just a few. Dino was holding out on him, the rascal. “No wonder. Cheers, pal,” he adds in farewell before finally standing to rejoin his rescue party.
With most of their greetings over with an uneasy quiet had settled over the group, each holding their weapon ready with varying degrees of confidence. The only expression visibly flagging was that of his former acquaintance, the ex-lawyer. This is new to her; the shooting, the blood, the death. He’s seen a similar look on more than one Vault Dweller, not to mention a certain wearable computer. Really, it was as if their last acquaintance couldn’t have been all that long ago.
Mysteries abound.
Nick looks to the other two in turn. That accounts for two pistols and a shotgun. “So, where’s the fourth member of this little get-together?”
Montgomery looks to him in momentary surprise and begins to motion over the railing with a tilt of her head, her lips parting before:
Tap-tap. A metallic knocking. From below.
“Heads up,” Hancock mutters, and everyone drops to a crouch in concert.
In the ensuing silence voices could be heard below and behind them, further away than the alerting sound, in a hall that leads to the living quarters and, naturally, the way out.
There’s a duet of clicking safety switches alongside him and they all aim towards the bottom floor and wait. With a setup like this Nick can begin to see how at least some of the mobsters didn’t stand a chance. His optics rove for any hint of the mysterious fourth individual, hoping they’re nowhere in the line of fire.
A door hisses open.
“Dino! Quit razzing that detective and go grab Simon, you’re late for the game.”
A pause.
Again, louder. “Hey! Wake up sunshine; move your ass! You two ain’t clearin’ us out this time!”
A longer pause, a shuffle. In the corner of Nick’s vision, Hancock adjusts his grip, eager but calm.
“The hell…?”
A second voice. “Well, where the fuck is he?”
And then several pairs of shoes against concrete, unhurried. At least three people.
Nick’s finger brushes the trigger. One trilby appears out from under the walkway below them, then another, tilting up—he begins to squeeze—
A boom, and blood blooms out in a fan-shaped array below them. Cries of impact and surprise.
Thump. One body.
Boom.
Two bodies.
One staggers backwards, further into room and into view, bumping into a table. “Oh sh—”
Nick pulls the trigger.
Thump. Three bodies.
They wait. The sound of a shotgun cracking open, shells slipped inside, and snapped back shut. “We’re clear. Better get moving.”
And golly, he knows that one too.
A handsome face of dark brown skin and close cropped hair pokes out from under the walkway and peers up at them as Hawthorne emerges from the corner where he’d hid. “Hey there, Nick. Glad you’re in one piece.”
“Hawthorne,” he greets with a slight tip of his hat as he stands again, “Good to see you.” With each new face, he understands more and more how they could have made it this far. Hawthorne is a talented gun-for-hire, has a steady head on his shoulders, and is always willing to help friends. A good man.
His expertise, Piper’s instincts, and Hancock’s brutal will to do whatever’s necessary make for quite a cocktail. Time will tell what Montgomery brings to the table, he supposes.
“All this for little old me?” Nick muses once they’d reconvened on the bottom floor. “Hope I’m not the one footing the bill.”
“Couldn’t abide by our favorite detective being in need,” Hawthorne grins at him. “My gran would be real upset, after what you’d done for Freckles.”
Nick pats him on the shoulder in greeting and gratitude while Hancock and Piper search the fallen, dispensing (or pocketing) ammo and caps. “We certainly can’t have that. How is Eustace?”
“Still waiting on that afternoon tea.”
“Ah,” Nick says regretfully. “I keep meaning to stop by. The work piles up.”
The man nods sagely. “Cheating husband, priceless missing artifact, getting kidnapped and held prisoner for weeks. I know how it is.”
Nick chuckles. “Oh, I’m afraid I walked right into this one. They didn’t used to be so bad,” he says with a glance back to the bodies before he pokes his head into the hall ahead, pistol at the ready. Quiet and still as the grave. “But what changes a man more than time? And misguided affection, I guess,” he continues, mostly to himself. And grief. He looks back to his friends. “Speaking of, any sign of the man himself?”
Hawthorne gives a grim shake of the head. “Not yet.”
“Still can’t believe the great Nick Valentine got taken out by Skinny Malone of all people,” Hancock approaches with jangling pockets. “This guy is smalltime. Couldn’t find his own ass with both hands.”
“Turns out trust may be the most dangerous possession of all,” Nick surmises. He glances between the others. “We all set?”
Weapons are once again readied and they advance. Nick witnesses the group’s careful gameplan in real-time, how they compensate for Montgomery’s inexperience with Piper shifting in front and her retreating behind, and Hancock and Hawthorne taking point for both of them with the scatterguns.
They find themselves in the lavatory, two groups of showers and toilets on either side of the long hall, and each room is quickly declared clear.
Nick positions himself by the door at the end and nods to the others. Hawthorne takes the other side, raises three fingers, then two, and then one. Nick hits the button and braces.
The door doesn’t move. Doesn’t even make a sound.
“Hell,” he mutters, inspecting the panel. One obstacle after another. “They can’t even maintain such an exceptional hideout? …This’ll take me a minute.” At least it’s not a tumbler lock. With the current company present, he could do without the comments from Piper about his phalange being hinge-deep in a keyhole.
“So,” she starts anyway, looking between Nick and over her shoulder at their new friend. He nearly gives her a warning look, but a different topic has her attention, for once. “About you two knowing each other.”
Halfway back down the hall, Montgomery is testing a water fountain and looking in surprise at her Pip-Boy when it fails to give any cautionary tck-tck-tcks.
“A passing acquaintance in the courtroom,” is Nick’s answer as he inspects two wires, prepares to strip them. It was so long ago. A different life entirely.
“Oh?”
“I… was a defense attorney,” the other woman says at length as she swiftly shrugs off the pack on her back, a military-issue brown canvas rucksack in shockingly good condition. There’s a name embroidered on the flap, one N. ANDREWS.
“And you were both on the same case…?” Piper asks, needling for details. She does love to hear about how justice used to function. When it actually did.
“Well, this one wasn’t typically my beat,” he says simply, and Montgomery smiles as she digs out a canteen and two stocky brown liquor bottles.
“He was the witness, actually,” she elaborates. She dumps out one bottle of not-quite-clear liquid and starts refilling them with the most precious commodity of all in their new age.
“Guy ran his Corvega into a man in front of a sandwich shop and took off,” Nick explains. “Broke a leg and fractured two of the unfortunate victim’s ribs, if I recall. Only reason Nick was involved was good timing and a weakness for mortadella on focaccia.”
The professional façade on Hawthorne’s face cracks as the man looks at him perplexed and asks, “I’m sorry, whattadilla on fuck-a-what?” and Piper gives a snort in laughter.
Montgomery’s eyes linger on Nick in silent question, probably at the usage of the third person. But it will be awhile before he digs into that particular bag of cats.
“So, what happened?” Piper looks back at the former attorney. “You defended the guy?”
She sighs, and Nick has to give a chuckle at the memory of the trial. He speaks up again when she doesn’t, apparently reticent about that particular client. Or maybe speaking of that other life at all is simply too painful. Perhaps the wound, too fresh?
“Well, the one they dragged in was practically a kid, barely twenty-one. Matching description, but all Nick had seen was a white guy, brown hair, skinny physique. Red Corvega, polished to a shine, no license plates. Fresh off a lot. And this kid—Johnny was the name?”
“It was.” She leans against the wall watching him, slight smile and far-off gaze warring for dominion on her features.
“So Johnny had a decent alibi, a less-than-decent father, and a shiny red Corvega with nary a dent or even a scratch.” He pauses in his work, lost in his own thoughts. “Even I wondered if it was the right guy. Then three days into the trial—after a couple delays—young Johnny finally takes the stand. Only, Ms. Montgomery here requests that the court allow him to testify in the narrative. The judge grants her request, she sits right back down, and Johnny is told to continue his testimony without questioning. And the kid was none the wiser that his attorney just signaled to the court that he was lying through his teeth.” He can’t help but laugh again, shaking his head. “I hadn’t seen someone crucify themselves through perjury so thoroughly. Well—he hadn’t. Nick hadn’t.”
“Huh,” Piper says in amazement, and Montgomery picks up the thread.
“He turned out to be a real ass,” she muses. “Sought out a pro bono defense to try and prevent dear old dad from finding out.” The ponytail swings side to side as she shakes her head, mystified. “Sure did pay to have his car fixed up real quick, though.”
Hancock gives a faint derisive scoff, “Sounds too complicated. Guy like that? Thinking he’s better than everyone else? Can’t imagine having to stick up for scum like him.”
“He wasn’t exactly the type I was in it for,” she admits, giving a light shrug.
“Ah, you did good,” Nick tells her, and snaps the panel shut to bring himself back to the present, so he can stop being two different people in two different timelines. Most folks involved then are dead. That particular brand of justice doesn’t matter to very many people now. And fewer every day. Damn, he finds himself thinking again, optics flicking to the earnest face of the brunette down the hall, recognizing someone drowning in grief almost as if he were looking in a mirror. Who dragged you into this mess? And: is it any better than dying to nuclear fire? “Think I got it working again. Get ready.”
“He-ey,” Hancock says appreciatively when the door actually opens and nothing jumps out to kill them. “Nothing better than a multitalented dick.”
Even Piper rolls her eyes at the double entendre, although she’d laugh at it coming from anyone else. In fact, Nick is pretty positive he’s heard her say something very similar. It’s almost a miracle they’re not friends.
They form up and move forward.
What follows is a nightmare maze of thin hallways and branching living quarters everywhere Nick looks, a guy with a gun in any shadow; many, many stairs, over which his left knee has severe complaint—and one aforementioned poker game they do interrupt, which John proceeds to pick clean, whistling.
But they do well for themselves, faring even better with the addition of Nick and his new 9mm. Montgomery tucks herself behind crates and corners and pillars and lays covering fire with her borrowed SMG while the others pick their targets off, one by one. There’s certainly plenty of .45 to spare.
But still no sign of the head honcho. When they get upstairs to the depot, there’s no one at all until they open the door to the vault entrance.
And who else could be standing there at the very end of it all but Malone, blocking the way through the vault door. His expression alone could kill, not to mention the armed entourage of three men and his new flame.
Nick holds his hand up, specifically to stay Hancock and his twitchy trigger finger. There’s still a chance, whether Skinny really deserves one or not. Darla does. Her parents do.
The tactical calculus is apparent on the mob boss’ face. They could all certainly be wasted in seconds, easily—but then there’s the old history between them, and the fact of a certain mayor of Goodneighbor. A rival of Malone’s, to be sure, but one with far more influence and power than he, especially with a vault of dead henchmen.
Not to mention the fact that Malone isn’t exactly fond of shooting women. History has proven that to be a fact.
“How could you do this to me, Nicky?” Skinny is imploring him, equal parts anger and betrayal. “Busting in to my digs? Shooting up all my guys?”
“Me? I just spent two weeks in a damn lockbox, Skinny,” Nick says, affronted. “You did that. I came here looking for your two-timing dame, and when things got violent you stood by and watched. None of this would have even happened if she wrote home more often.” He eyes the dame in question, equipped with a metal bat he’d rather not get reacquainted with. Even as the one with the least blood on her hands, she might be the genuine problem here. A real agitator, that one.
Darla just hisses at her paramour, electing to ignore him. “I told you we should have just killed him. All that sentimental crap you gave me about the old times, look what happened!”
“Darla,” Malone says in warning, “I’m handling this. Skinny’s always got things under control.”
At this moment that couldn’t be further from the truth. Nick has to make him see that. “Skinny, you’d better take a good long look at who all just came knocking. And that was just for my sorry hide. Who do you think is gonna come looking for them?”
The gangster’s eyes waver from him to his companions. To Hancock.
“My people would burn this place to the fucking ground,” the ghoul at Nick’s side says matter-of-factly. Then he opens his mouth again, and the vicious smile is audible. “Not that any of you are gonna keep me from walking out of here.”
Nick grits his semblance of teeth. The mayor’s input will be not exactly helpful, if Darla’s tightened grip is anything to go by.
On his other side, Montgomery lowers her gun in a show of faith, splays her empty hand in more an entreaty than a surrender. She speaks not to Skinny, but to the woman beside him. “Darla,” she beseeches, “your parents just want you back home.”
“That’s a load of bull,” the gun moll spits back, focus narrowing to a single point at the words. “My dad doesn’t give a damn. He was waitin’ for me to go.”
Nick has plenty to say on the subject, but he and Darla already got off on the wrong foot, to say the least. And he figures Piper and company must have done their homework and gotten their information from dear Ellie—so he keeps his mouth shut and Montgomery continues.
“If that were really true, do you think they would hire a detective to find you? They’re worried sick. They don’t want you to throw your life away. For this.” She brandishes her empty hand at the group’s earlier handiwork; a man with buckshot filling his chest. “It’s never too late to go home.”
That strikes a chord. Darla stops short, her shoulders dropping just a fraction. “I…”
“Hey!” Skinny Malone barks at Montgomery. “I’m in charge here. You got something to say, you say it to me. Unlike all of you, she’s right where she belongs.”
Nick sighs, digging in deeper. It was over. The boss just hadn’t realized it yet. “This is the road you walked, Skinny,” he says. “And it only has one destination. You really think this is how Lilly June would want things to be?”
Burning eyes turn to him. “Don’t you give me that. You don’t know what the hell you’re talking about. You got no idea. None.”
But the name had gotten Darla’s attention, as it was meant to. In fact, it had drawn a couple of glances. “Lilly? Who the hell is Lilly?”
“No, it’s not—it wasn’t like that,” he says in a near-panic. And maybe it’s cruel, to twist the knife like this. But that didn’t make it any less true.
“Oh yeah? Then what was it like, Skinny?”
“Darla,” he pleads, “we can talk about this later.” Behind them, even his henchmen had relaxed their postures, tossing looks to one another.
And Darla just shakes her head. “God. My ma was right. You gangster types are all talk. Puffed-up windbags.”
“Wha—?”
But her grip on the bat was already loosening, and it drops to the floor with a sharp ring. “I’m outta here. We’re done, Skinny. It’s over.”
“Wait! Darla, where are you…” His own gun hangs limp at his side, and his protestations fade when his supposed sweetheart doesn’t even look back as she walks away. Finally, he turns back to Nick. “I can’t believe you would do this,” he says again. “First my crew, then you cost me my girl.”
“It’s for the best, Sal,” Nick says calmly, using a name not spoken in years. “You’re no good for each other. I thought you’d recognize the signs, after all this time.”
“Out,” he replies, thoroughly demoralized. “Get out. I never want to see your face again.”
Nick starts to walk. Past his old rival-turned-familiar face, and past the henchmen who look none too impressed after that display. They might not be sticking around, either. “So long, Skinny.”
The others follow quietly, and no one stops them from leaving.
Hawthorne lets out his breath when they’re across the dig site, part relief and part awe. “Nicely done. I’d always heard about you talking folks down off the ledge. Glad I got to see it for myself.”
Nick nods, optics straying to Montgomery, quiet and thoughtful. She didn’t do bad, herself. He always was impressed by her way with words.
“Who is Lilly June, Nick?” Piper asks quietly as he leads the group toward a service entrance, nervous glances cast over her shoulder.
“Lillian June Malone,” he reflects, hand automatically straying to the pack of cigarettes in his pocket at the memory, for his second smoke of the night. For once, Hancock doesn’t complain about him wasting it. “Salvatore ‘Skinny’ Malone’s little girl. She would have been fourteen, now.”
“His daughter?” parrot both Hawthorne and Piper, aghast.
He flicks his lighter, each strike the memory of little shoes on quarry blocks, jumping from one to the next to the next, until…
“Aw, geez,” Piper mutters under her breath, adjusting her cap and pulling it down tight. “Don’t go making me feel bad for the guy.”
“He’s made nothing but bad decisions ever since,” he says, looking up at the ladder leading topside before he starts to climb. “One after the other.”
There’s a pause, and then Montgomery’s low voice joins the conversation for the first time in several minutes. “There’s a lot of things someone might be driven to do, after a loss like that.”
From his perch at the top of the ladder, finagling with the exit hatch, he can only barely hear Piper’s low exhalation, and he looks to see Montgomery with an arm wrapped around herself. She looks lost. The sight sets his clockwork ticking with the implications.
It’s a dark, cloudy sky above when they’re finally standing in the street, but Nick is thrilled to see it all the same. If he closes his eyes, the fresh breeze feels almost like it used to.
Dawn is just a handful of hours away. Home, even closer.
“I, ah, wanted to say,” he finally starts, turning to the others, “thank you all for coming. Truly. I was sure I’d be stuck in that office until the world ended all over again.”
“Ah, quit it,” Piper chides with a gentle knock against his shoulder. “No need to thank us. I wasn’t about to leave a friend down there. You know I don’t have many of those to spare.”
“Diamond City folk should take care of their own,” Hawthorne says. “It’d be a better place for it. And you’re the one who showed them that, Nick.”
“Aaaand that’s my cue,” Hancock says, stepping away in the direction of Goodneighbor. He lifts the front of his hat with a finger, revealing more of the American flag tied like a bandana around the remaining strips of his scraggly and stained blond hair. “See you around, Nick. Welcome back.”
“Hancock,” Montgomery is the one to call before he can turn away. “Thank you for the help.”
He nods at her. “Remember our deal and we’ll be square, sister.”
And that’s certainly interesting. Nick isn’t sure it necessarily bodes well.
As the ghoul walks away, a distinct feeling strikes the aging synth. A feeling that John may have looked at how things turned out for Malone, and seen opportunity for himself and his people.
And next time, Malone won’t be so lucky.
Nick tips his hat down and turns away. Someone should make better use of the vault anyway.
Montgomery catches his attention then, as she detaches the drum magazine on her scavenged SMG and he watches her unceremoniously dump the gun in the mud, stashing the ammo. Whether the look of distaste he caught in her eyes was more at the firearm or what she had to do with it… perhaps time would tell.
One final look is aimed at the retreating form of Goodneighbor’s macabre mayor before they start their own way back to Diamond City, and Nick falls into step beside his good friend. “Piper, if I’d known I was the one getting in the way of you two working together, I would have gone to ground ages ago.”
As predicted, she gives an exaggerated groan. “Don’t start. Every other word out of his mouth just bumps him further up my list. If it was just the two of us we would have killed each other before we even got in the door.”
“Every other word, huh?” Nick ponders. “Well, it’s an improvement.” He can spy the edge of a smile on Montgomery’s face, behind the evident exhaustion now that the adrenaline of fight-or-flight was ebbing. John’s charms had clearly worked on her at least a little bit.
“I may not agree with all the guy’s methods, but he didn’t seem that bad, really,” Hawthorne was saying. “At least, not nearly as bad as I expected. Not as bad as the stories.”
“No, not you too,” Piper mourns.
The gunhand gives a shrug. “Sometimes, you need a guy like that on side. Like when dealing with an army of gangsters out for blood,” he offers, and she grumbles in turn.
They continue on in this manner for a time, and Nick hangs back a few steps to walk alongside Natalia Montgomery, mystery woman of the hour. She offers a slight smile, looking more haggard by the minute.
“I, ah, got the impression there was a particular reason you came to find me,” he says quietly, “And I’m betting the story is a long one.”
Her gaze suddenly averts to look up into the midnight sky and she blinks hard. Even in the subdued moonlight, he can see how her eyes start to shine in mere seconds.
He bets she’s been barely hanging on by a thread for a while now. Ahead of them, he spies Piper glance back for a few moments, a knit of worry to her brow. Gal got attached quick.
Finally, Natalia takes in a long, slow breath, lets it out. “Yeah. It is.”
“Bit of a walk back to Fenway,” he reasons. “How about you tell me about it on the way, if you’re up to it. That way when we get back, you can get some sleep and I’ll get to work. And then we can tackle it fresh-faced in the morning.”
A twitch at the edge of her mouth. “No vacation for Detective Valentine, huh?”
“Not when I’m needed. And I don’t sleep. One of the rare perks of this rig,” he says, motioning to himself with a skeletal hand. Besides, he’s certainly had enough idle time lately.
Another deep, steadying sigh as her arms wrap around herself, a look cast up and down the street. After a few moments she speaks, and her voice wavers like the water of the Charles. “Yeah. Okay.”
And she begins.
Nick crushes his cigarette underfoot, dispersing the last wisps of smoke into night air. He tucks his hands into his pockets, looks up at the roiling clouds threatening an early September rain.
And he listens closely to the whole, sad story.
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ibbity · 5 months ago
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Operation "romance Preston" is now a success. It ended up being delayed slightly due to the fact that for some reason he decided to start idolizing me in the middle of rescuing Nick Valentine and tried to initiate the final affinity conversation while we were actively running away from Skinny Malone. This was not optimal, so I did not pick up the conversation cue right then lmao. Instead we went to Goodneighbor and went down to the Third Rail for a little jazz, and Preston wandered behind the partition next to the stairs and started the affinity conversation again. Obviously I went straight for the "romance" option and heyo! Magnolia was singing in the background, it was so nice. We had a previous affinity conversation under the same circumstances, so it was like a callback in a movie.
I've seen people complain that Preston is too low-key and not expressive enough when you romance him but honestly I think that's just how his character is written? He's clearly more of an internalizing type who doesn't like to make a big emotional display and being slightly awkward and unsure of what to say when caught off-guard with something significant tracks. I liked his response anyway, felt realistic and I find emotional restraint where there's clearly a lot behind it more appealing than just throwing it all out there at the slightest prompt. Also, dude's just coming out of an extended phase of suicidal depression, it would be odd if he started skipping and squealing. Anyway, my girl got her man first try and I'm pleased.
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victorluvsalice · 14 days ago
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AU Thursday: Valicer In The Dark -- Score & Story Ideas Inspired By Other Sources!
Hey, remember this surprisingly-long post of score & story ideas I had for the Valicer In The Dark universe? And how, at the end, I mentioned I still had loads of ideas, these based off other stuff I enjoy or find intriguing in some way? Well, it's taken me longer than anticipated, but here is my surprsingly-long follow-up list of some of those stories! Because you know me and my crossovers -- if I can, I will. :p
-->First up, here's a score idea based off of something unexpected -- the summary of what would have been Alice: Asylum! Now, if you know me, you know that I was never really into this weird prequel/sequel/whatever-the-hell-it-turned-into-before-EA-said-"Nope" entry into the Alice series (justice for Alice Otherlands), and I actually don't know that much about it. But I do know two key things that were apparently part of the final draft, thanks to the wiki:
1. That Wilton Radcliffe, Alice's family's lawyer and that dickhead keeping her rabbit from her in Alice: Madness Returns, was apparently helping Bumby with his activities
2. That Radcliffe, while he was off-screen, somehow sired a daughter, named Angela
That coupled with the fact that I still needed to establish where Alice's beloved toy rabbit (Mr. Bunny, as per my own headcanon) had got to in the VITD universe inspired me to create a score where, after getting a little more settled into their lair and establishing a name for themselves as the Three Pillars, the trio decide to go after Radcliffe to see if they can get Mr. Bunny and whatever's left of Alice's inheritance back. However, when they get to his house, they find it recently abandoned. Searching the place reveals a diary where Radcliffe's role in Bumby's activities is revealed, and his plans to flee the city before the Bluecoats discover he was a collaborator. Specifically, he notes down that he has a meeting with a former "client" on the very day the trio has broken into his house --
Where he intends to hand over his daughter for enough money to get a ticket on a ship heading to Skovlan (a neighboring country, not doing so great after a war with Akoros, where Duskwall is). After Alice recovers from the "when the fuck did he have a child" shock, the trio immediately rush off to the Docks to save Angela and take Radcliffe down, at which aim they of course succeed because fuck Radcliffe. In the process, Alice discovers that Angela has taken Mr. Bunny as her own (renaming him "Rabbity"). Angela, upon realizing that Rabbity is in fact Alice's old toy, offers to give him back, but Alice is content to let him stay with Angela (though she does take the opportunity to give him a big hug first). The trio thus drop Angela off at the new, better Houndsditch run by June, and she quickly becomes fast friends with Charlie. :) Better ending for her than being stuck in eternal limbo, right?
-->I'd already decided a while ago that I wanted to incorporate stuff from Fallout 4 into my personal Duskwall -- "A Murdered Shared Is A Murdered Thirded" is going to have Smiler's parents mention sending Bumby's ledger off to "Miss Wright at Publick Occurrences; she'll make sure everyone knows what he was doing before next Embers," in the final chapter, for example. As for actual scores for the Three Pillars to get involved in, I have two quests so far that I would like to adapt to fit my universe:
Unlikely Valentine -- AKA the quest to save Nick from Skinny Malone! I imagine in this universe the Three Pillars are hired directly by either Ellie or Piper to try and figure out where Nick went while investigating a possible kidnapping by the "Triggermen" -- a new gang on the scene (consisting of a lot of Hounds, since that's the playbook that specializes in guns) that operate out of some half-completed vault some old rich dude once tried to have constructed to protect him and his from another cataclysm. Of course, the twist is that the "kidnappee," a woman named Darla, is actually leader Skinny's new girlfriend and was not keen on going back to her parents, so Nick ended up locked up while the gang tried to decide what to do with him, and the trio have to rescue him AND make sure Skinny and Darla don't decide to just kill them all. And, like in the main game, the other twist is that the trio were expecting Nick to be human, but discover during the rescue that he's a mechanical being -- specifically, that he's a Hull, a steampunk robot animated by a ghost! You see, what happened to this version is Nick is that he died in a scrap with Eddie Winter's gang shortly after the death of his fiancee, Jenny, but the Bluecoat squad he was working with didn't want to lose him and his brilliant detective skills, so they paid off the Spirit Wardens to trap his ghost but NOT dispose of it, and commissioned a human-like robot body for him. Hulls are GENERALLY created with some sort of magical device in them that blunts the mind and free will of the spirit inside so it can be trusted to do tasks, but the Bluecoats were certain they could rely on Nick's loyalty to the department and didn't bother with that. Not like he'd try to escape, right?
...Nick escaped and set up shop on his own in Charhollow the minute he could. XD He's still wrestling with some identity issues (these stemming from the fact that he's now a ghost in a mechanical body that doesn't quite feel like his, but that he doesn't dare leave for fear of losing his mind and becoming a Specter), but he's doing his best to help those who need help in Duskwall, and he is much loved by his community. They just all also happen to be so used to him that nobody thought to tell Victor, Alice, and Smiler what his whole deal is. XD Fortunately the three recover quickly from discovering what he is and manage to get him out without anybody getting killed, and Nick probably becomes one of their contacts from that point on. Nothing like a private detective to help you gather information! (And yes, it would be nice if they could help him finally take down Eddie Winter in a variant of the "Winter's End" quest, but I haven't figured that one out yet...)
When Freedom Calls -- AKA the quest to help Preston take out these damn raiders threatening his group of Quincy survivors! This one is much less fleshed out at the moment, but I know it involves the trio accidentally walking into Preston, holed up in some ruined building in Six Towers (I want to make it a museum, I'm jut not sure of what yet -- one commemorating the Emperor's actions during the Cataclysm?), fighting back against a gang trying to kidnap one of a group of people he's protecting for her mystical powers (much like Jared of the Corvega group of raiders wanted Mama Murphy for her Sight). They end up joining the fight on Preston's side to try and find a way to get his civilians safely out of there...a task somewhat complicated by the arrival of a deathclaw-like Horror (a strange electroplasmic entity that can do Bad Things to people) on the scene. Mainly this score is to establish Preston as a character in my version of Duskwall -- a former Bluecoat who, after his squad was betrayed by a colleague and murdered trying to do their duty, decided to found the vigilante squad the Minutemen to help those whom the Bluecoats won't and take down some of the more unsavory sorts in Duskwall. He considers the Three Pillars "honorary" members after they rescue him and his little group, and I'd imagine they and his Minutemen end up on pretty friendly terms, since the Three Pillars are FAR from the worst criminals in the city. Hell, Preston might even be able to provide a score or two in the future, much like how he's a quest-giver in the game. Wouldn't be THAT hard to adapt some of the named Minutemen-related quests, like the ones for Abernathy or Finch Farm, to the world of Duskwall!
-->Somewhat in-keeping with the Bethesda theme, here's a story that would be loosely based on that one Skyrim quest "A Night To Remember" and The Hangover movies -- "A Hangover To Remember!" Admittedly, I've never played Skyrim nor watched any of the Hangover movies, but I have read quest write-ups and movie plot summaries, and I think I can make this work regardless. XD Basically, what happens is that the Three Pillars are at The Ball & Socket one Names (aka night, since there's no proper "day" in Duskwall), when Smiler ends up challenged to a drinking contest by a demon. Victor is like "Smiler, I don't know," but the demon makes a solemn vow not to tamper with any of the drinks during the contest, and Smiler seems game, so the contest happens. They apparently win, and everybody gets a round of drinks to celebrate...
And the next equivalent-of-morning, the trio wake up with raging hangovers in one of the guest bedrooms of none other than Lord Governor Powerwallet's mansion in Whitecrown, with an Iruvian wildcat hanging out in the en-suite bathroom, a kidnapped Bob Wickerman of the Beornen cult (the cult based on the Wickerman ride at Alton Towers, which has a pretty nasty rivalry with the Advocates -- Bob in particular loathes Smiler, and the feeling is mutual) stuffed in the wardrobe, Victor sporting a new tattoo, and all three of them wearing rings that look like wedding bands. The trio thus have to retrace their steps and figure out what the fuck they did and how to fix any chaos they caused. And while I haven't quite figured out the story behind everything they did (the cat in particular is a mystery), I do know that the reason they're all wearing rings is because they got drunken-group-married at the Ministry of Joy...and while telling them this, the Advocates also reveal that, if they'd been sober enough to sign some paperwork, they could have gotten actually group married because of an interesting loophole in Duskwall's laws (basically, the government will recognize "unusual" marriages if they happen under the purview of a god that could be reasonably seen to back the marriage up -- and as Mar-Mal just wants all their Advocates to be happy, they'll back up pretty much ANY marriage). The trio are like "...why weren't we informed of this before?!" XD Anyway, they eventually get back to the pub, where they find the demon, deeply amused by everything -- as you might imagine, what happened is they tampered with the victory drink, as technically that drink was not part of the contest. XD They are delighted by the chaos though, and tell the group that they have earned themselves a boon for giving them a most entertaining night, no strings attached. And after confirming there are truly no strings, the trio tell them, "Okay, we just learned that we can actually get married if we do it under Mar-Mal -- we want you to do whatever is in your power to make sure our actual wedding goes well." The demon agrees, and there's a follow-up story about the trio getting properly group-married. :)
-->Speaking of stories based off of things I know mainly from pop-cultural osmosis, here's a tale that I would currently describe as a mixture of The Usual Suspects and the tropes "Rashomon"-Style and Once More With Clarity! This one has the trio at a Bluecoat station, having been arrested for a robbery that occurred the previous Names. The captain there doesn't think such a small crew could have pulled off the heist (which happened at a fancy house in Brightstone known for its security), but interrogates them anyway. All three cop to the theft, but tell contradicting stories about how they did it -- Alice says she stole the item by successfully fighting off the guards; Victor says he stole the item by using magic and distracting people with ghosts; and Smiler says they stole the item by talking their way past the guards and using their alchemicals against anyone who couldn't be charmed. The disgusted captain says that he doesn't believe any of them, that they're all just lying to try to get credit for a bigger score than they could pull off, and releases them. The trio reunite outside the station and talk about what they told the guy, and laughingly admit that the captain probably wouldn't have believed what really happened either -- cue a flashback to the actual time of the "robbery," which reveals that the couple being "robbed" were actually having a hell of a fight, and the wife threw the item that was "stolen" out the window -- nearly beaning poor Victor as the trio passed by (having just completed a different job). And when they objected to him nearly getting concussed by the item, she screamed "OH JUST TAKE IT" before going back to yelling at her husband. So they just took it and promptly pawned it. XD What can I say, I think I'm funny.
-->Back to things that I have actually personally experienced, here's a score that was inspired by an episode of Last Week Tonight with John Oliver -- specifically, the episode on freight trains and how miserable the safety standards around them are getting (you know, the one with a faux Thomas The Tank Engine episode at the very end narrated by Matt Berry). The story stuck with me, and resulted in me coming up with a score where the Three Pillars (now known as a group that will help unions and workers, not the factory owners and elites) get hired by two Rail Jacks named John Last and Oliver Weeks to help expose the lax safety standards the owners of the rail lines at Gaddoc Station are enforcing (not entirely sure HOW they would do that yet, but it's definitely something I want them to do). As an added twist, while skulking around the station, they end up encountering some Beornen trying to sabotage a train, which they have to prevent because it puts their own mission at risk. Might be a good way to introduce the whole "Advocates vs Beornen" dynamic, in fact!
-->Okay, so -- back in the very first post I made about various score and story ideas, I mentioned wanting to do one that is kicked off by Smiler overindulging their Pleasure vice at the Golden Plum restaurant, causing the owner and head chef, Chef Roselle (who, incidentally, I've discovered I've referred to by both "he" and "she" pronouns in previous write-ups, so now he's genderfluid and changes pronouns and presentation depending on how he wakes up feeling. Most people think she's a brother-sister team; the trio are one of the few who know the truth thanks to this score), to recognize them as an up-and-coming scoundrel and indulge in a little light blackmail to get the Three Pillars' assistance in getting rare ingredients for new dishes. Which the Three Pillars are reasonably happy to do, with the caveat that Smiler gets first taste of what results (which Chef Roselle is happy to agree to). Now, I'd already decided that the dish that Roselle is so keen to make would be the local equivalent of pineapple pizza (for the LOLs, and to give Smiler a chance to eat one of their favorite foods from the more modern AUs), so all I had to do was justify the pineapple's existence in Duskwall --
And then I came across a certain tumblr post showing off how pineapple skin is weirdly fire- and heat-resistant. Which contained within itself a link to another post about how 18th Century Europeans considered pineapples major status symbols (given they were new and exotic fruits from far-off lands and thus were worth up to $10,000 in modern money, so only the rich could really get their hands on them), and thus a whole business of allowing people to rent them to show off their wealth and make a splash at dinner parties and suchlike popped up. Cue me deciding that, okay, the local equivalent of pineapples in this universe is the Dragon's Bane fruit, named for its incredibly heat-resistant skin, which comes from the tropical Dagger Isles and is extremely hard to cultivate in Akoros's much colder climate. As a result, it's pretty damn expensive and considered a major status symbol by the rich, and some enterprising Dagger Isles merchants have set up a business allowing the upper classes to rent the fruit to show off to their buddies. Those merchants are not about to sell any fruit to Chef Roselle to be cooked, not without some proof that people will like the dish she's trying to make -- which puts her in a bit of a Catch-22 situation, as she can't prove people will like the dish without Dragon's Bane fruit to make it. So he turns to the Three Pillars, hiring them to get their hands on a Dragon's Bane however they can --
And oh, look at that, one Lord Rowan just rented one to show off at one of his parties. XD Cue the trio infiltrating the party and stealing the fruit, and Rowan being furious that they managed to get one over on him yet again. XD We do love humiliating the landlord of all of Six Towers over here!
-->Now, if you guys know anything about me, you know that, in addition to being the Queen of Valice and Valicer, I'm also a big Back To The Future fan -- that trilogy was my life for ages, and I still have a fondness for it and some of the related media (the Telltale Game in particular was freaking great -- the final episode of that was literally the only thing that could lure me away from Alice: Madness Returns when I first played it). So naturally I wanted to put Doc and Marty into my version of Duskwall! And while I was coming up with how they'd fit into the wider world (Doc in this universe is a Leech who travels around the city doing repairs in his motorized cart when he isn't working on his own inventions, with Marty as his assistant who aspires to be a great musician), I had a thought about doing a score with them. Not a time travel-related score, though -- rather, I wanted to explore the consequences of a rather poor decision Doc makes at the beginning of the first movie. You know, the whole "partnering with a Libyan terrorist group to steal plutonium, pretending to make them a bomb, and then giving them a dud made out of pinball machine parts while he took the plutonium to power his time machine" thing? The thing that nearly got him killed until Marty was able to use his accidental time travel to warn him? Yeah, that. I thought it might make for an interesting score if the Duskwall Doc had done something similar and wanted the Three Pillars' help in getting the gang he ripped off to leave him alone --
And then I thought, "Hey, wait a minute -- I was already planning on making the gang Doc ripped off Iruvian because that felt like the closest equivalent to Libyan in the setting...but the book already HAS a major Iruvian gang in there as one of the factions -- the Red Sashes! Why not make it so they're the ones Doc ripped off, and now the Three Pillars -- who have been desperately trying to avoid getting involved in that whole war between the Sashes and the Lampblacks in Crow's Foot -- have to help them in some way?"
And so I did! I haven't got the whole score planned out yet, but the gist of it is that Doc made a deal with the Red Sashes to get some parts he needed for an experiment in exchange for a bomb, only to give them a fake because he didn't want them to actually blow up anything and possibly kill people. The Red Sashes of course now want his blood, so Doc hires the Three Pillars to help him negotiate a deal that will keep him alive and poor Marty out of the line of fire. The Three Pillars are annoyed but take the job (Doc's offering them a decent amount of dosh, or possibly to build them something useful), and the Red Sashes task them with sabotaging the Lampblacks in some way. Maybe THEY'VE got their hands on a bomb, and the Sashes figure that, if Doc gave them a fake bomb to use against the Lampblacks, the least he can do is make sure the Lampblacks don't blow them up in turn? *shrug* I'm sure I'll figure it out when the time comes! Probably going to be a very tense score, that's for sure!
-->In contrast to the above, here's a fun, much more low-stakes score inspired by one of my favorite British TV shows -- Taskmaster! If you're unfamiliar with it, this is a comedy game show run by Greg Davies and Alex Horne, where each season five comedians go spend time in the Taskmaster house doing utterly ridiculous tasks. Greg watches back the footage of how they did and gives them points, and whoever gets the most points by the end of the season gets to take home a fake gold replica of his head. Oh, and each episode starts with an in-studio prize task, where contestants donate objects to win according to a certain theme, and whoever wins that particular episode gets to take all the objects home with them (if they so choose/are able to -- one contestant once offered HIMSELF as a prize. And then lost the episode. XD Phil Wang, I sincerely do hope you did end up spending a few days at James Acaster's place!). It's an incredibly funny show that I thoroughly recommend you check out -- and even better, it has its own YouTube channel, meaning even us Americans have an easy way to watch it! :D
Anyway -- how did I adapt this weirdness to Duskwall? Why, by making Greg and Alex the owners of a traveling Taskmaster carnival of sorts! They go around to various cities in the Imperium, find a place to set up, get the local gentry to donate some silly, moderately-valuable prizes according whatever theme they come up with, then get the local citizens to compete for them by doing a bunch of goofy tasks -- five people competing against each other per go. My idea for this was that the trio would come across Alex while he was scouting for contestants, learn about the whole thing, and go "you know what, sounds like fun" and sign up, competing against each other and two other citizens (who, like in my "Tasksaw" story, may in fact be the local equivalents of Josh Widdicombe and James Acaster XD). I was just wondering how best to do it, as of course if you're doing Taskmaster, you need a Taskmaster House to set the tasks in and around --
And then I was like, "hang on -- the trio live in Six Towers, a neighborhood that is known for having abandoned houses all over the shop. Maybe Greg and Alex take over one of those temporarily for their games?"
And then I was like, "Ooooh -- if they're doing that, then they'll have to get permission from Lord Rowan...who might see an opportunity to try and use them to get rid of the Three Pillars..."
So yes -- currently, things start out with the Taskmaster and his assistant arriving in town and going to Lord Rowan to get permission to use a house in Six Towers for their games. Lord Rowan grants permission (perhaps even contributes to the "prize task"), but lets them know that, if a certain trio come to compete, that he want them to "take care of them." Alex makes a note, and indeed Victor, Alice, and Smiler end up in the games --
And find that Alex is weirdly nice to them, in particular making sure they always have snacks and tea. Turns out Alex chose to interpret "take care of them" as "make sure they're having a good time," because the OTHER interpretation is against the spirit of the game, as the Taskmaster himself lets Lord Rowan know when the guy comes to complain that they're still alive. Greg is more than happy to MOCK contestants, sure, but MURDERING them? Come on, mate. Lord Rowan is VERY annoyed, as you can imagine. XD Of course, he may get some small consolation in that I can't guarantee that any of the trio are going to win their round, but I'm hoping not. XD The real fun of this one is going to be setting my three against some of the weirdest, best tasks from the show -- and there are a LOT of them, trust me. Gonna have to take some time and refresh my memory before writing this one!
-->While we're on the topic of scores and stories inspired by fun and silly stuff, how about one inspired by 2023's The Smiler Takeover at Alton Towers? This was an event that celebrated The Smiler coaster's tenth anniversary by having all the other rides get a bit of Smiler-related theming and setting up some fun stage shows around the coaster in X-Sector -- the Fear Test with Dr. Gladwell and Agent Joytide; Meet the Ministry with a contortionist and a magician; and The Celebration of Happiness with Felix E. Lated! Who, as you may recall, happens to be my Smiler's uncle. However, the thing about Felix is, while I was looking up stuff on the Takeover on YouTube, I discovered he had two very distinct looks during the event -- a brunet Felix with no glasses, and a blond one with glasses. The brunet Felix is the one who is Smiler's uncle (I saw him first, and he looks a bit more like the guy from the Smiler Shop TV video that serves as Smiler's adoptive dad, Matt), but while trying to come up with story ideas for the VITD verse, I thought I might be able to do something with the fact that there were two Felixes...
And cue the creation of a score where the trio are hired by some angry people who paid someone to entertain at their party, only for the guy to never show up. That someone being, apparently, Felix E. Lated. Causing the conversation to go like so:
Smiler: [nervous grin] Oh, uh -- sorry, there's a conflict of interest here. That's my uncle. Client: You're related to that blond bastard?! Smiler: ... [suddenly much more serious] My uncle has brown hair; can you describe this guy you hired?
Yup -- turns out there's a con man in town who is impersonating Felix despite not actually looking much like him, taking people's money for shows and then just never doing them. Smiler is of course like "well, this just became personal" and the trio get the help of the actual Felix to track this guy down and get the money back. I'm not sure how the actual tracking him down goes, but I do know that the score ends with Real Felix and Fake Felix having a sing-off --
And it turning out that Fake Felix can sing. Like, he's pretty much on-par with Real Felix. Smiler is immediately like "why don't you go legit and actually do the shows, you're good!" XD I don't know if Fake Felix will be convinced yet, but I wouldn't be opposed to the score ending with there being officially two Felix E. Lateds in town. XD
-->Time to return to "scores inspired by various video games I've played" -- now, you guys already know that when my friend Squid first got me into Baldur's Gate 3, my VITD trio immediately went "free real estate" and inspired me to come up with a crossover where they end up in the BG3 world thanks to Nautiloid Shenanigans, get infected, and have to find a way to get themselves and their new companions cured and get home (complete with Not-Incorrect Quote collection). However, I also came up with a much more standard score (aka no getting yanked into another universe necessary) inspired by the opening tutorial missions on the Nautiloid! This story starts with the trio being hired by a woodworker named Larian (known for his high-quality craftsmanship), who has been recently hired to make boxes for a group that he considers kind of shady. He wants the Three Pillars to look into what they're doing so he can figure out if he wants to keep working for them or not. The trio agrees and investigates, and finds that the boxes are being used to transport unconscious people for unknown purposes --
But partway through their investigation, they get separated, and Smiler is discovered, knocked out, and boxed up. Victor and Alice realize that they've been kidnapped and hide in some supply crates, and the trio all are transported to the bad guys' base. Smiler wakes up in the storage room for the people, manages to free themselves thanks to the lid not being nailed on correctly, and wanders around until they find some unfortunate dead guy sprawled in a chair with his brain exposed --
And the brain calling for help. And if you're thinking, "wait a minute, is this entire score an excuse to get Us into the canon Duskwall timeline," well, you're not entirely wrong. XD Anyway, Smiler successfully frees Us from their skull prison, and shortly thereafter reunites with Victor and Alice (who are somewhat concerned about the brain creature following Smiler around, but Smiler assures them it's friendly, and not their own brain, so...) Anyway, they find more experiments in their travels, and deduce that the bad guys are attempting to turn people into various Horrors, though they're not entirely sure why yet. They do agree that the group needs to be exposed, though, and start looking for a way off what they assume to be a regular boat --
And then suddenly the side of the vessel is clawed off by some demonic hands, and the trio abruptly realize they're in an airship hundreds of feet above the Void Sea. Well, that makes things more difficult. D: They flee to the helm as more devils start attacking, and find the leader of the bad guys fighting a large air demon -- apparently this guy made a deal with said demon to get this airship afloat and start making his Horrors (haven't actually DECIDED on the reason why, maybe it's just standard 'I want to take over the city mwahaha' bullshit), but has not appropriately satisfied the demon's dark desire in return. And when you fail to satisfy a demon's dark desire, they get to work toward your destruction, so... The trio quickly realize that the bad guys are going to be hoist by their own petard very shortly and resuming looking for an escape. Fortunately, the airship does have lifeboats on the side in case of emergency, and the trio and Us are able to scramble into one --
But, unfortunately, as they start lowering themselves down, the demons attacking the airship notice them and decide to start harassing them too, trying to knock them out of the boat just for fun. Leading to what I think is one of the more badass scenes I've come up with for the trio: Victor -- who, at this point, has figured out the Meta word to make things levitate, but has only levitated light stuff, like books -- clamping his hands onto the sides of the boat as Smiler holds Us safely on their lap, then looking at Alice and saying "Do it" --
And Alice, a la that moment in the Jules Verne Otherlands short, using her Vorpal Blade to slice all the ropes holding them up. Cue the boat plummeting toward the Void Sea below, and Victor desperately pushing himself as hard as he can to make the spell affect the boat so the drop isn't fucking fatal. He does succeed, but it takes a lot out of him --
And oh, I imagine this taking place after he's picked up his "Phobia" trauma of the Void Sea and everything in it, so the minute they land, he's also fighting off a panic attack. ...At least until Us starts eating his fear, leading him to be like "wtf why am I calm now." (Us: Spicy!) He actually appreciates it once they figure out what's going on (though Alice gently scolds Us to "ask first next time"), and they manage to get themselves back to shore as the airship crashes into the water. Cue the gang insisting Larian pay them more (which he is happy to do when they explain what they just went through), and getting a new "pet"/companion in Us, who -- as per their home canon -- uses their powers to disguise themselves as a kitty to the rest of the city. :) Because brain kitty is best kitty.
-->Like scores based on CRPGs that everyone agrees are some of the best games ever? Well, here's one based on everyone's favorite vampire game, Vampire: The Masquerade -- Bloodlines! Or, rather, the Unofficial Patch version of that game, as the score in question is based on one of the cut quests that the Unofficial Patch restores -- "Night At The Library!" If you're unfamiliar with it, this is a quest you get via e-mail from Beckett (after meeting Gary Golden and completing the "More Fun With Pestilence" sidequest Downtown), where he asks you to meet with an associate of his, Scott, in Santa Monica. Which leads you on a wander all around Santa Monica tracking down the notes Scott left behind, and then infiltrating the library Downtown to rescue him from a Sabbat ritual and kill the Lasombra overseeing it. It's a fun little quest, and I thought it might be amusing to inflict it on my crime trio. XD
So! The Duskwallian version of this nonsense (perhaps called "Eternal Night At The Library" because, well, Duskwall does have eternal night) starts with the trio meeting the visiting Beckett, who in this reality is one of the contacts for the Advocates -- they occasionally work together to help Beckett learn more about the history of the world and its forgotten gods. Beckett is still a vampire in this verse, but he's a BITD-style one, meaning he feeds on life essence instead of blood -- he's still got the classic cat-like red eyes and claws though, since I've decided he's from Tycheros, a land where everyone has demonic ancestry and thus demonic "tells" on their body. Anyway, the group is introduced, and Beckett asks if they'd be willing to go meet with his friend Scott in a smoke shop in Silkshore about a cult they've been investigating recently while he attends to business somewhere else in the city. The trio are game, and go to the shop --
Only to find Scott isn't there -- but he did leave a note. Which leads them to a coffee shop at the edge of Crow's Foot, where another note leads them to a particular pier on The Docks -- where Victor's ability to sense supernatural creatures helps them avoid an ambush by another vampire. They manage to defeat it (I'm thinking by knocking it into the water, as vampires are pretty damn tough opponents) and find a hastily-scrawled note stained with blood directing them to a library in Charterhall -- which, fortunately, was where Beckett was going anyway. So they catch up with him and bring him up to speed, and together they infiltrate the library and find a secret passage into a basement, where they discover poor Scott's life essence being used to fuel some dark ritual by a couple of members of the cult he was investigating. The gang and Beckett stop the ritual, and a fight ensues with the leader of the cult, who has control over a demon that lets him manipulate Shadows. It's a tough battle, but the trio and Beckett prevail, and Scott is saved. Beckett and Scott thank the trio for their help, and perhaps in addition to some Coin, the trio also get a Duskwallian version of one of the occult powerup items from the game -- Beckett may not actually hand any of them over in canon, but I'm sure he could get his hands on one of them!
-->And now a brief return to scores based on things I have not directly experienced but have read about, with a major story based on an episode of Leverage! Which, as I understand it, is an excellent show about people using their crime skills to help the helpless and take down corrupt rich bastards that I should be watching, but finding time for new things is unfortunately difficult. *sigh* Anyway -- one of the reasons that I'm aware of Leverage is that it has its own OT3 of Alec Hardison/Parker/Eliot Spencer, and thus I keep running into it when I look up OT3/polyamory stuff (memorably, finding someone's Leverage OT3 video for the song "Parachute" led to it becoming one of my favorite songs for my Valicer trio -- and hilariously, I do specifically associate it with the VITD version XD). And looking up where a particular awesome gif set of the trio disarming a bomb came from led to me learning about the episode "The Rundown Job," where Hardison, Eliot, and Parker all have to stop someone from releasing a horrifying biological weapon on D.C. in a twisted attempt to prove that the United States is not equipped to deal with such an attack. I was like, "well, that's dark and I'd love to do something with that for VITD," but the idea wasn't quite gelling in my head as a disease-based threat --
And then I remembered Duskwall is a city full of ghosts and horrors, turned my thoughts toward the trio taking on a supernatural threat instead, and -- well. The story as it currently stands in my head starts with the trio having been arrested again (perhaps by the same guy from the "Rashomon"-style story, who now knows not to underestimate them) -- but while they're waiting interrogation, a Spirit Warden arrives and asks to talk to them. The request is granted, and the Warden proceeds to tell the three that one of their own has gone rogue and decided to solve the Shattered Isle's ghost problem once and for all --
By summoning a soul-devouring Horror to lay waste to the city. His fellow Wardens tried to tell him that the damn thing wouldn't stop with just eating the souls of the dead, it would consume every soul in the Shattered Isles, but he wouldn't listen, and now he's locked himself up in his house, preparing the ritual. The Spirit Wardens can't get inside because the guy has naturally warded his house against them, and this has happened so fast that they haven't been able to get any other factions to help (not to mention, they're not sure how effective the local Bluecoats really would BE against this thing). Plus they don't want to cause a panic by spreading the word around willy-nilly. And at this point, not only do the trio have a bit of a reputation as "freaking unkillable," the Spirit Wardens are well aware that they can do things like take down a Jabberwock in the Deathlands, so... The Warden gives Alice a special knife that can kill the Horror so long as it's still in the book that it's currently trapped in, draws them a quick map to the house from the police station, and helps them escape. The trio naturally BOOK it to the house and manage to work their way past traps both mundane (I of COURSE have to have my own version of the bomb defusing scene) and mystical, and make it to the basement to stop the guy --
But while they reach him in time to prevent him completing the ritual, he's managed to do enough of it that the Horror is partially free of the book and trying to claw its way out on its own. And with Alice and Smiler locked up in making sure the guy can't finish what he started, Victor does the only thing he can think of --
Throws himself on the book to keep it closed, sacrificing his soul to save Duskwall. Alice manages to finally knock the guy out not long thereafter and stabs the book, murdering the half-summoned Horror, but for a moment it looks like Victor's been Hollowed in his attempt to save the city...
Then he slumps to the floor, calling for Alice and Smiler in a weak voice. Turns out his soul wasn't entirely eaten (though he very much is suffering Level 3 "Soul Mostly Devoured" harm), and Alice and Smiler are able to get him home so Elder Gutknecht can have a look at him. Gutknecht tells them that it was a near thing, but there's enough of Victor's soul left to slowly regenerate, though it will take some time. Alice and Smiler are very grateful, though they do wonder why Victor's entire soul wasn't eaten --
Cue Victor whispering, "It couldn't...get past...the glass." Which Alice and Smiler realize in shock refers to the "unbreakable bell jar" they had Victor imagine around the core of himself back when they first started playing with hypnosis as a new polycule. AKA, their post-hypnotic suggestion (designed to make sure their games couldn't mess with his core personality) straight up saved his soul. As you might imagine, they have a lot of feelings about this, as do I. End of the score involves Alice and Smiler collecting their payment from the Spirit Wardens (which fortunately includes things like a vial of pure life essence that they can use to speed up Victor's recovery) and a lot of cuddling.
-->And finally, let's end with a story based on, and titled after, a song -- "Used To Be Young." I've talked before about how this particular Miley Cyrus song makes me think about the trio in their older years -- specifically, when they choose to retire -- so I figured, why not turn the music video into my head into an actual story? As per the linked post, the plot would focus around the trio's very last score as the Three Pillars, stealing something random from some rich toffs...and having a harder time than they expected thanks to not being as young as they used to be -- Victor nearly falls while climbing something and it takes him longer to recover; Alice isn't as fast on her feet while fighting some guards and gets hurt; Smiler -- actually, I'm not entirely sure how Smiler is affected yet, since they're the charming alchemist of the group, but I'll figure it out. XD Point is, while they pull off the job, it's more work than they expected, and a few injuries are suffered...
And while Smiler is patching them up back at their lair, Victor admits that he's not sure he can do this anymore. Some discussion reveals that it's been like 30 years since they first met and became the Three Pillars (putting them in their late 40s), and they all decide that that's MORE than enough time spent as career criminals. So they deliver the item to the client and ask them to please spread the word that the Three Pillars have officially retired. From there, they decide to check in on the greenhouse to see how that's going, and we get some major indications of how long it's been and how much they've affected the world around them. The specific ones I have in mind are:
a) The greenhouse being bigger than it used to be and absolutely FLOURISHING, with a whole staff of people tending to it
b) Six Towers in general being in much better shape, with working streetlamps, well-paved roads, and houses in much better repair
c) Smiler maybe encountering their now-elderly parents and letting them know that they're actually free to take over the shop they run for the Advocates now, giving them a happy retirement in Mar-Mal's grace
d) Alice DEFINITELY encountering the grown-up Angela and Charlie, who are now married and have at least one child, a baby girl named Beth -- who, yes, has a familiar rabbit doll
And after all that, the gang gets to go home, have supper, and head to bed, reminiscing on the good times and looking forward to the years ahead. :) Just a nice little epilogue showing that things have turned out very well for our favorite trio.
...yeah, that really went longer than I expected. XD But I hope that all impresses upon you just how much I love this universe and how much I want to write all the things for it. Hopefully you're with me in wanting to see what adventures the trio gets up to going forward! Now I just have to get this all into a rough timeline...
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