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#since.. the whole place is a lot darker than most other pokémon regions. but it gets better. people work together to make things better
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safari ball and gs ball for whomever you’d like!! ~zale
Hi @garchompp!! Thank you for these!!~
I think I'll go with my selfship with Luna if that’s alright, since then I know I can give a pretty good answer for GS Ball (my first instinct was to talk about Aria there, but I did that on that other post pretty recently, so.. let’s change things up a bit!)
(question source: this post by jackship)
SAFARI BALL ; have you ever been on a fun vacation with your F/O? where did you go? how did you spend your time with each other? do you have any places on your bucket list where you’d love to go? - It’s pretty safe to say that the current goings-on in the Reborn region have made things a bit too hectic for either of us to take time away - Luna from her role as the Dark-type Gym Leader (particularly given that she’s one of the many Gym Leaders whose reserve leader isn’t ever shown, unlike Aya or Florinia for instance), and Adriana from trying to stop Team Meteor and their plans, especially since Anna specifically asked her to collect all of the Reborn League’s Gym Badges (and given what happens to the only person we’ve seen so far who directly knowingly goes against Anna’s advice.. that girl definitely knows what the best courses of action are for the people she cares about.)
However, once everything is finally sorted out (or as sorted out as it can be, anyway!), I have it planned that Adriana and Luna visit Hoenn for a while together! Mainly since Hoenn is also one of my favourite regions alongside Kalos and Sinnoh. It’s primarily as a getaway from Reborn and everything that they’ve gone through, so that they can both take some time to relax and reflect together, but Adri also takes the opportunity to participate in Contest Spectaculars with her Pumpkaboo while she’s there. I don’t have many of the finer details planned out, but their holiday will probably also include visits to places like Lavaridge for the hot springs and Mt. Pyre for the connections to Ghost-types.
I’m also thinking that we go for a shorter holiday to Galar at some point, mostly because that gives me an excuse to hang out with the many of my friends and mutuals whose self-inserts are based in that region, haha (but also I want Luna to see Ballonlea and Glimwood Tangle, because I think she’d love it there! And since other Dark-type Gym Leaders aren’t very common, but Galar has one, that could make sense for her to want to visit there, too).
GS BALL ; did you have any original concepts for your self-inserts that were scrapped? did your storyline with your F/O go somewhere else than you originally planned? what ideas have changed when creating your relationship with your F/O? - well, Adriana wasn’t particularly fleshed-out as a character to start with, since she was pretty much just “my version of the in-game protagonist” in terms of what she did in the story (hence why she originally used the same name that I used to go by). She didn’t initially have a lot of backstory because of that, until I came up with the idea of letting her be from Kalos since Generation 6 is my favourite of them all (and because I wanted her to have a Shiny Pumpkaboo as her starter/partner Pokémon, because hello they are adorable). That then led nicely into her being a Ghost-type specialist for her journey around Kalos, since in the games, Kalos is the only region without a notable Ghost-type specialist, though a lot of Ghost-type Pokémon that I like are available there. Also, Adriana’s current outfit was originally just supposed to be the outfit she uses for Contest Spectaculars, but.. I got too attached to it and I was able to make it fit her character by tying her to Laverre City (since it resembles the furisode girl Trainer class, but with the colour palette of a Shiny Pumpkaboo!), so now it’s her actual default outfit, haha
As for the storyline of the selfship.. well, it still sticks very closely to the events of the game itself, moreso than most of my other selfships I’d say, and so Adri very much still follows the path of the player character (unlike, say, Noire, who is sort of supposed to replace the in-game protagonists but to a much lesser extent so they probably also exist as characters in their own right too). So, I wouldn’t actually say that that much has changed, since the main changes to the story that deviate from the games (saving Luna from her fate in the game, for instance) are things I had written in from the start.
I think the main things that have really changed are adding in the details about how Luna’s and Adri’s Pokémon teams connect to each other, with Adriana giving Luna the Gothitelle she’s shown with at the Glass Workstation, and Luna then catching a Shiny Mismagius on the way up to the Glass Workstation which she gives to Adri there, plus general sorts of dynamics (like Luna’s Absol and Adriana’s Silvally being friendly rivals of a sort). But, other than that, I don’t think there have been many massive changes.
Thank you again for sending these in, friend!! I hope that my answers were alright and made enough sense, given that it’s so late here, haha~
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slowpokesami · 5 years
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My opinion about pokémon games 2- Johto (Silver, Gold and Crystal)
Hi! As I said in the last post, in these reviews I will write about what I think is good and bad about different Pokémon videogames. I will talk (at least by the moment) about the principal games and I will go generation through generation. So as last time I talked about Red and Blue here is the link if you missed it now I will write about Silver, Gold and Crystal. Now it’s been some time since I don’t play it so be free to correct me if I make any mistakes.
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In general I think this game was more complete than the first one, it had more options, like the phone and the bright idea of Pokémon breeding, which I think is one of the most entertaining things in Pokémon. It also included the first battle tower in Chrystal. It’s kind of a magic game, as they gave it a softer (but not worse) touch that wasn’t in Kanto. In fact Crystal was the first Pokémon game I played and that’s why it makes me feel kind of nostalgic. Another thing that I find very important is the fact that they added the option of being a girl with my favorite protagonist, that girl with blue hair I call Crystal. That was one big step to make the feminine public more comfortable, cause that was basically telling them the game was also for them and that girls can also be heroes. If I am not wrong it was (if not the first) one of the first videogames that added the possibility to play as a woman, and I think this is a big step in such a sexist industry as the videogame’s is. About the world: now that was a real fantasy world! I liked the realistic touch in Kanto but I rather the dreamy Tradicional-Japan inspired Johto. I think it gave another look to the videogames, maybe more appealing to the young public, but also not forgetting the adult one; I love the changing from day to night they added to this second game; I think it’s the best idea they had in Pokémon. All the scenario changed from day to night: you were in the same place but everything was darker and some Pokémon changed. I loved walking through tall grass and finding all the hoot-hoots and spinaraks, I kind of rather playing this game by night; but then the day came again and it all got calm and dreamy again. Talking about the cities, they were all very different; I like every one of them too: the idea of the Sprout Tower in the violet city, together with all Ecruteack city gave it the mysterios and tradicional japanase touch, while Goldenrod and Olivine cities gave it the cute touch. Mahogany Town and Blackthorn city added what most of the audience look for in Pokémon and other videogames, the epic touch, and the lake of rage was also helping in that. But cool cities and towns wasn’t everything that Pokémon offered us; there were also very entertaining places where we could do other activities, like the Ruins of Alph were we tried to complete the Unown dex while solving mysteries and the National Park and it’s contests, I had a lot of fun trying to catch the strongest or weirdest bug! And if that wasn’t enough, we could also travel to Kanto! I honestly have nothing to object about this region, the only fact that can be discussed is the decision of the boring zubat caves again and having to go across the victory road again, UFF!!
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The villains: we had Team Rocket again there, which maybe wasn’t necessary but it wasn’t either a bad option. In one hand it was cool they went on showing that, even in a pretty world like the Pokémon one, there was cruelty; I’m referring to things like, for example, the slowpoke’s tails creepy plot. When you’re a child you’re like: “okay, this is bad”. But when you grow up you are like: “wait, WHAT?” They literally cut their tails to sell them in a high price, as it seems they are tasty. But doesn’t that reflect how bad we are too for eating animals? I’m not vegan but that is an interesting fact to think about, how we are reflected in team Rocket actions. Anyways it could likely be more compared to the shark hunting on japan (or was it in China?), as their fins are used for making soups and other food. I’m not sure how it works but I know they kill the whole animal just for eating the fin; if killing an animal you’re going to eat entirely can be cruel for some of us, how is it to kill an animal just for a fin? To me it makes 100% logic these things happen in Pokémon, and it is very clear that it would be team rocket who would sell the Slowpoke tails. The only question I have about it is… what happens to the Slowpokes? Do they kill them? Or do they make them live suffering? I can’t imagine team Rocket healing Slowpoke butts, honestly – and that makes me sad as you know it is the Pokémon I feel more represented by ;_;
But team Rocket was not that powerful since Giovanni left it, and Game Freak made a good job showing the contrast. For example, in Red and Blue, Team Rocket is everywhere: in the powerful places like Silph S.A., in the casino, Giovanni is a Gym leader, etc. while in Gold, Sylver and Crystal they even have difficulties invading the Radio Tower… because when they do you immediately go and kick them out. Not to mention there is no sign of them in Kanto neither. And after this game, team Rocket disappears. I doubt if Game Freak intentions were to make us aware that team Rocket ended there, if they wanted to show how a big mafia ended up being a group of thugs with dark intentions or if they just didn’t know what to do about the villains and didn’t think about a new team as they did lately… I think I personally would have rathered a new team because it is kind of repetitive and boring fighting them again; maybe a team linked to the spiritual touch of Johto? A lot of ideas come to my head, but well, as they made it fit the game, the idea of team Rocket again didn’t end that bad.
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  About the Pokémon: All I have to say about them are good things; this is my favorite generation of Pokémon designs, they all look extravagant and at the same time they all have the old school touch Kanto also had. There’s a lot of Pokémon I love there: Smeargle, Jumpluff, Stantler, Ledyba, Hoot-Hoot, Misdreavus… Not to mention the legendaries were also stunning; I simply love Ho-oh and Suicune. They also included the shinys and the baby Pokémon in this game (you know, Cleffa, Pichu, Magby…) which also strengthen the cute touch I was talking about before. The pokemon they choosed of Kanto also fit the story and curiously had a big importance in it, like Bellsprout (in the sprout tower) or gastly and it’s evolutions (that were very important in the ghost gym and also helped strengthen the mysterious and dark touch I was talking about before) . I think it’s the only game I wouldn’t mind what starter to use and the eeveelution introduced are as good as the three originals or even better. As I said, nothing bad to write here.
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The Character designs: In the last review I was complaining of the lack of representation of social minorities and well, they introduced the first androgynous looking boy of Pokémon, Bugsy! Not to mention that Will looks kind of androgynous too. They still lacked representation for people of color and androgynous woman (and I could talk about more minorities!) but again that was Japan in the late nineties, so let’s go step by step.  Apart of that they are also good characters, but I would like to know more of them. It feels like the leaders in Kanto had a more important role than in Johto, as some of them are part of the story while we don’t get to know the Johto characters that much (maybe the only exception is Jasmine, as we help her with her ampharos). But there’s one character that amazes me and this is Whitney; she always makes me laugh as I think she’s got a strong character, she behaves like a little girl but she will destroy you with her miltank – she looks cute (and she knows it!) but will make you a drama if she doesn’t win. Honestly I can understand it if the other people find her annoying but for me she is so frinking funny. We may not get to know the new Johto characters that much but the good thing is we get to know the Kanto characters better, and I like the fact that the Johto and the Kanto league are the same and now Lance is the champion, and we also got the opportunity to fight together with him against team Rocket. We can also see how the people of Kanto is doing after the first games: I like the fact that Green is a Gym leader and you can also fight Red.  I could spend hours talking about how amazing and interesting it got but I think I said everything I had to.
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I can’t say I have many objections of this game. Now playing it is not as entertaining for me as playing the new games because they got more dynamic and entertaining but it is still one of my favorite games Thanks very much for reading and, if you liked it, please reblog it, like it or follow me, this blog is still new and I need your support to go on with it! J oh, and you can ask about my point of view of anything of the Pokémon world if you want, I’ll try to answer it! Sami Luu~
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suzu-kun22 · 6 years
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My Top 10 Favorite Video Games
This is basically gonna be the same as my ranking of the V3 characters. I’m going to list my top 10 favorite video games and then write a small paragraph on why I love them so much. 
Spoilers for the games mentioned.
10. Pokémon: Alpha Sapphire
The characters of Alpha Sapphire are very fun to hang out with and very endearing (since I chose the female protagonist, I found Brendan particularly likable). Plus its endgame content is some of the best of any Pokémon game I’ve played to completion. The Delta episode is just incredibly fun and rewarding to complete, and it ends with a very nice ship moment for my biggest ship in the game. It was nice to revisit a region I love so much with such beautiful graphics and likable characters.
9. Minecraft: Story Mode
I honestly don’t know why I like this game so much. I know it’s dumb and that most of the choices don’t really change the story that much, but I find the characters so endearing and the story so weirdly compelling that I’m willing to ignore most of that and just enjoy the game for what it is. And what it is is a fun ride with really likable characters who actually have well crafted and well-explored dynamics. A lot of it feels like watching a TV show where I have some input, and that isn’t a bad thing.
8. Danganronpa: Trigger Happy Havoc
Most of the first three games on this list’s appeal chalks up to characters for me. However, THH has the added bonus of an intriguing plot and satisfying twists sprinkled on top. The characters all have standout personalities and designs as well as phenomenally developed dynamics and personal histories. The twists are mostly unexpected, and you can tell that a lot of love went into crafting it, even if the actual art is probably the worst of the series.
7. Danganronpa Another Episode: Ultra Despair Girls
The main thing that pulls UDG ahead of THH is the fact that I prefer UDG’s protagonist. Komaru is just more relatable for me and her dynamic with Toko is utterly adorable. I always found that Toko never got enough focus in the main game and this game remedied that with ease. Yuta Asahina was also an added bonus, even if he only lasted about five minutes. The only reason this game isn’t higher is that the 3D graphics can look really awkward some(all)times.
6. Doki Doki Literature Club
The Gakkougurashi of video games. Need I say more? Yes? Even with its fake-out cuteness and actually evil characters, the game still manages to get you to love them and become invested in their fates. Of course, the darker second act of the game wouldn’t work so well without the relationship you build with the characters early on. It also wouldn’t work without the game’s amazing art and unsettling music. A game that is almost perfectly designed on both a technical level and a story-level.
5. Pokémon Black Version
I must admit that this one is mostly here because of nostalgia. It was the first Pokémon game I ever completed (and I think the first video game I ever completed) and thus will always have a special place in my heart. The Gym Leaders are cool and interesting, the Pokémon are cute, and the endgame content is on par with that of Alpha Sapphire (A whole other side of the map to explore and battle through!! That’s pretty awesome!!). There’s even a cameo from my favorite champion (Cynthia my girl!!)! For a 2D Pokémon game, you can’t get much better than this.
4. Pokémon X
This is my favorite Pokémon game. The difficulty level is just right. The characters are fun and vibrant, and the world itself is laid out in a very cool way. The Pokémon themselves are all cool and cute, and the endgame content (while not as good as Alpha Sapphire or Black Version), is pretty cool. Working with Looker to get rid of crime in Lumoise city was really fun, and all the restaurants and other areas that become available once you beat the champion are interesting to explore. A truly well-designed and fun-to-play Pokémon game!
3. Super Danganronpa 2: Goodbye Despair
This one all comes down to characters. The characters all have even more personality than those in THH or UDG. The twist is much more compelling and surprising and even more meta. The murders are more interesting to solve and appear better planned out (though you can still guess the killer most of the time, but there were a few times where the killer legitimately caught me off guard). Chapter 5 on its own was better than the entirety of THH, even if the reveal of the mastermind wasn’t nearly as satisfying because we all knew who it was from the start. However, the Izuru Kamukura and Ultimate Impostor twists were easily enough to make up for that. Just a well-made, well-written, clever game all around. Loved it to death.
2. The Legend of Zelda: Breath of the Wild
Link.
Okay obviously that’s not enough.
Breath of the Wild strikes a perfect balance between being challenging enough to be rewarding to complete, but not so much that it’s impossible to figure out how to do it. Games like Borderlands, while very fun to play, often miss this crucial balance for me. While those games may be fun to play and very rewarding if you actually manage to complete them, they are so challenging that actually completing them is often not worth the rage, pain, and time I know it will take. Breath of the Wild hits this balance perfectly with a difficulty curve that doesn’t actually exist, but really feels like it does just from how the game goes about getting better gear into your hands. The characters are slightly lacking (Sidon and even Link are well-characterized), but that’s part of the point. The game creates a beautiful feeling of melancholy in the player, which I’ve talked about in more depth in a short analysis I wrote on the emotional impact of the game.
1. New Danganronpa V3: Killing Harmony
I think the characters pull this one ahead (no surprise). The characters in this game certainly act the most human of any character in any Danganronpa game. They cry when something happens to their friends, they get angry when someone insults them or betrays them, and they’re suspicious of pretty much everyone. Pretty much all of them are completely fleshed out and interesting to watch. The twists are fun and unexpected (even if there are hints towards them early into the game), and there’s even more to do than ever before, with events between trials that aren’t only about getting the characters into a location to find a body. Chapter 5 is yet again the best chapter with the most entertaining and compelling trial in the entire series, culminating in one of the most effectively emotional executions in the entire series (the first one of this game may have this one beat, I’m still not sure). Kokichi Oma specifically is probably one of the most interesting characters in a series filled to the brim with interesting and unique characters and I legitimately missed him once his role in the game was over. This game has so many layers beneath its surface that one could probably spend all day collecting hints to determine if the ending was real or not. The cases of this game are also a lot more complex, with one trial that even goes for THREE HOURS BEFORE THE KILLER IS FOUND OUT!! This is when the focus really shifted from ‘okay we gotta figure out who could have done this’ to ‘okay we have to figure out HOW the killer did this and then figure out who in our group is capable of both coming up with a plan like that and carrying it out without getting caught.’ And the killers themselves are never characters you would expect to kill someone (chapter five is sort of an exception but meh). All of this, plus the detailed art of the characters and environments, (and excellent voice acting if I do say so myself), make this my favorite game that I have ever played to completion.
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