#since yakuza 0 came after 5 games have already released and by then they've learned from previous entries
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best part of kiwami 2 was majima saga honestly
i really love his moveset
but damn the blood lineage stuff in kiwami 2 was just weird, might be the japanese having a racist moment or not but it's just not a story element i vibe with , especially considering that kiryu's saga has him being an orphan as a major part of his character and him having found family is a major thematic point with his arc. but the blood ties stuff really clashes with all of that in a way that undermined it
honestly the weakness of the stories in kiwami and kiwami 2 should be attributed to the fact that they're remakes of the first two games and i had a feeling that rgg studios were still working out the characters at the time
also you can tell that the stories and tone are pretty dated to the 2000s
and i actually really like ryuji. his reaction to finding out he has a sister probably is the saving grace of that whole last bit. i don't know why they made him die, it just feels so unnecessary
#considering the actual production and publishing timeline of the yakuza series spanned several decades#i can't blame the studios for being so inconsistent with their story throughlines characterisations and thematic elements#since yakuza 0 came after 5 games have already released and by then they've learned from previous entries#and matured in their storytelling#but it kinda blows that they won't fully retcon previous story stuff that goes against the foundation of y0#i also would not be surprised if they had different writing teams for the main story stuff and substory stuff#since even within the same game#there's some pretty glaring clashes between characteristions in some substories and main cutscenes#kiryu's characteristions really suffer in that regard#god i want an anime adaptation that uses y0 as a springboard#but will not directly adapt subsequent entries and instead do its own thing and have a better story#and not let the ball drop on thematic and character arcs#op#rgg
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