Carrière : Faucheuse
Sul sul !
Nous partons sur une carrière peut commune aujourd'hui... Celle de Faucheuse. Pour la débuter vous devrez acheter les livres suivant (... Bon, j'ai tout pris d'un coup... Une habitude) avant de potasser afin d'acquérir une nouvelle compétence. Il vous faudra le mod et la traduction (logique), il se peut que vous deviez ajouter la traduction dans le mod également, si besoin n'hésitez pas à m'ennuyer !
Mod - Drive de la traduction VF
Une fois cet élément réalisé vous êtes paré pour devenir... Faucheur d'âmes ! (n'hésitez pas à le mêler à un autre métier, ce dernier n'ayant pas de jours spécifiques de travail hormis lorsqu'un Sim... Meurt)
La métier apparaitra dans la recherche des carrières possible - il vous faudra le niveau 10 en Faucher pour cela... Il faut croire que les Faucheurs d'âmes refusent les débutants ! - et ensuite...
Tadaaa ! Aucune évolution de carrière possible, par contre. N'en demandons pas trop, ahaha...
Oui, entre la première image et celle-ci... Elle a eu un relooking *tousse*
De petits éléments en plus, si vous le souhaitez (le premier n'avait pas besoin de traduction), restant dans le thème de la Faucheuse !
Mod Unlocker Action
Mod Grim Reaper Optional - Trait Outfit VF - Trait Float VF - Trait Optional Voice - Trait optional Walkstyle
Tout a été créé par Gauntlet101010 :D Amusez-vous à devenir la Faucheuse dans le jeu !
Si vous rencontrez le moindre problème, n'hésitez pas à m'envoyer un message, je tenterai de vous aider ou de le résoudre ! (Et n'oubliez pas de télécharger tout le mod sur le site du créateur ~ !)
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Introduction:
Hi everyone! I decided to take it upon myself to make a sims 3 BACC that I felt satisfied with the rules and restrictions and done similar to BACCs that I've seen done for the sims 2 and 4. This is a living tumblr post and will continuously be updated as I play the challenge myself and see what fits for each restriction I have set. I am very much open to any feedback/opinions on anything regarding this challenge since I want it to be enjoyable to the simblr community and for those who have played the sims 2 BACC and were missing it for the sims 3. This challenge has mods in mind but if anyone would like, I am open to adjusting rules for a non-modded gameplay if needed.
Credit goes to these simmers for giving me inspiration for this challenge, viewing their own challenges and rules helped shape what I personally would like for a sims 3 BACC seeing as I have played some of these challenges myself: @melsie-sims2(Sims 2 BACC), Original Sims 2 BACC, @ts4-bacc(Sims 4 BACC), and finally the Nothing is Free Challenge on MTS by Avalikia
Table of Contents:
Rules
Starting Out
Unlocking Restrictions(Careers, Services, & Community Lots)
Earning CAS Sims
University
Travel
Taxes
Additional Notes
-Last updated: 5/2/2024
Rules:
1. This challenge is meant to be played rotationally and every sim must be played. That also means that the households must be played the same amount of days to keep aging consistent across each household. Aging is also up to you.
2. Mods are recommended especially for having an easier way to do businesses, Ani’s Merchant mod is a great place to start. If desired I can provide alternate rules & restrictions for no mods gameplay.
3. Services may not be used until you’ve unlocked them, a smoke
alarm isn’t allowed until you’ve unlocked the first position for the Firefighter career and the burglar alarm isn’t allowed until a branch has been unlocked in the Law Enforcement career.
4. Sims can own rabbit-hole lots and that can count towards a business, provided the sim has money for it. Though they can’t own a rabbit-hole and a sim-owned business at the same time, it has to be one or the other.
5. Skill-building items aren’t allowed to start off with until your sims earn the simoleons for it.
6. Sims aren’t allowed cars until there’s a car business in the town. Taxis aren’t allowed either until there’s a City Hall established.
7. Electricity isn’t unlocked until a sim has maxed the handiness skill. From there, one computer is allowed per household until an electronics business has been established.
8. When a computer has been unlocked, there are limitations to the build/buy category until the Architect career or a Furniture store has been established or that specific object has a business/rabbit-hole for it, like pet items needing a pet store or no bookshelf until there’s a bookstore, etc. Each household is only allowed to buy 2 items per rotation. However, it’s up to you how realistic and difficult you want your gameplay to be.
9. Boarding schools aren’t allowed until level 5 of the Education career has been unlocked.
10. Sims are allowed to sell items from their inventory. Rocks, gems, and metals can’t be sold in their inventory until the first two positions of the science career have been unlocked.
11. Custom careers are allowed, it's up to you how you want those restrictions set.
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Starting Out:
You must start in an empty world or bulldoze the lots in a world. You’re only allowed residential homes for your sim and a small park as a free starting Community lot. You are free to start with a singular sim or roll a die and start with however many sims you roll and divide them into households or one singular household. There are different ways to start out your sim/sims:
Start your sims with an empty lot and no simoleons
Start them with 10,000 simoleons to build small homes for them or you may start them with already built houses with the bare necessities and no skill building objects:
A fridge, counters, and a stove
Enough beds for all the sims
A couch and small table
A toilet, sink, and shower/tub
After a home has been established, set the household simoleons down to 100 to get started.
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Unlocking Restrictions:
Each unlock, only gets 1 position open in a career. To keep advancing in a career and unlock all the positions, multiple sims need to max out the specific skill required for a career. Though there are different requirements for each career.
A few of the careers have different requirements for their branches, you may use the previous sims that had unlocked the earlier positions of the careers to unlock the next positions in the branches or use new sims to unlock the different branch positions depending on the requirement. This is the only exception to the previous rule.
Self-employed careers have different restrictions, those careers are unlocked fully when the requirements have been met. Active careers have the same requirements as Full-time careers.
Part-time careers get fully unlocked when the required building is achieved.
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Full-time Careers
Business: Unlock the Political career and the first position of the Journalism career to unlock the first position of the Business career. Afterward, every time a sim-owned business is placed in the town, a new position is unlocked
Criminal: The first position is unlocked at the start, for every 2 Law Enforcement positions, a new position in the Criminal career opens and if a household gets robbed, two new positions in the Criminal career open. Once you get to the branches, you must unlock one branch fully before starting the other branch
Culinary: Max the cooking skill and complete one of the Culinary skill challenges
Education: Every 5th sim born, a new position is unlocked
Film: Have 5 rich households and have at least one sim with a 5-star celebrity status. After the first position is unlocked, every sim with 3 stars unlocks the next position
--Acting Branch: Reach level 3 celebrity status and max the charisma skill
--Directing branch: Reach level 3 celebrity status and max the writing skill
Fortune Teller: The first position opens up when there’s a witch in the town. Every new witch, opens up a new position(can be an offspring or a new sim)
--Mystic Branch: Must be a witch and max the alchemy skill
--Scam Artist Branch: Must be a witch and max the charisma skill
Journalism: Max the writing skill and charisma skill
Law Enforcement: The first 2 positions are unlocked at the start, every 10 sims a new position is unlocked. Once you get to the branches, you must unlock one branch fully before starting the other branch
Medical: Have at least 16 sims in the town and max the logic skill. After the first position has been unlocked, sims must continue to max the logic skill to unlock the other positions
Military: Max the athletic skill and handiness skill
Music: A new position opens up when the first music store business is created and a sim maxes out any instrument
After the first position is unlocked, sims need to max out any instrument to continue unlocking additional positions
--Rock Star Branch: Max out the guitar and drums skill
--Symphonic Branch: Max out the piano and charisma skill
Political: Max the charisma skill to unlock all positions - only 1 sim is allowed in this career
Professional Sports: Max the athletic skill
Science: Max the gardening, handiness, and fishing skill
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Self-Employed & Active Careers
Acrobat: Have 3 sims in the town with the “Natural Born Performer” trait to unlock the first position, afterward sims must have the “Natural Born Performer” trait and max out the athletic skill to unlock the following positions
Alchemist: Have 5 different occults in the town
Angler: Have a sim complete the “Presenting the Perfect Aquarium” LTW
Architectural Designer: Have sims max the handiness and painting skill
Band: Unlock the first position of the Music career and have a sim complete the “One Sim Band” LTW
Daycare: Every 2 positions of the Education career unlocked, unlocks a position of the Daycare career
Firefighter: Every 3 fires unlocks 2 positions
Gardener: Complete a Gardening skill challenge
Ghost Hunter: Unlock the first position of the Science career. There must be at least one sim in the town with the eccentric trait and have at least 10 sims in the graveyard. After the previous requirements have been met, every time a sim maxes out the logic skill, a new position is unlocked
Horseman/woman: Unlock the Pet Adoption service and have a sim adopt a foal and raise it to an adult to unlock this career
Inventor: Max out the inventing skill and complete one of the skill challenges
Investigator: Every 2 positions of the Journalism career unlocks a position of the Investigator career. Once the Journalism career is fully unlocked, then the Investigator career is also fully unlocked
Lifeguard: Have 2 beaches and unlock the first 5 levels of the Athletic career
Magician: Have a sim have a 2-star celebrity status and have 8 friends to unlock the first position. Afterward, every sim with a 2-star celebrity status unlocks the next position
Nectar Maker: Max the visa level in France and the gardening skill
Painter: Max the painting skill and gift 10 masterpieces to sims
Photographer: Max the photography skill and have a sim-owned art gallery in the town
Scuba Diver: Unlock the Lifeguard career and Angler career
Sculptor: Max the sculpting skill and have the Architect career unlocked
Singer: Have 3 sims in the town with the “Diva” trait to unlock the first position, afterward only sims with the “Diva” trait can unlock the following positions
Stylist: Have sims max the painting and charisma skill
Writer: Max the writing skill and write 2 autobiographies of any sims in the town
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Part-Time Careers
Alien Test Subject: Unlock the Science Career and have 3 alien abductions
Bookstore Clerk: Complete the “Specialist Writer” skill challenge
Grocery Store Clerk: Have a gardening household with 10 different crops to unlock the Grocery Store
Film Part-time: Unlock the first 3 positions of the Film Career to unlock this career for teens
Mausoleum Clerk: Unlock the Graveyard
Receptionist & Spa Specialist: Have 13 households in the town
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Services
Acrobat: Have a sim in level 2 of the Acrobat career
Adoption: Have a City hall and 5 new births in the town
Babysitter: Unlock the School and have 5 teens in the town
Butler: Have 18 sims in the town
DJ: Have a club in the town
Firefighter: Unlock the Firefighter career
Magician: Have a sim in level 2 of the Magician career
Maid: Have 18 sims in the town
Mixologist: Have a bar in the town and a sim max the mixology skill
Pet Adoption: Have a city hall
Pizza Delivery: Unlock the first 2 positions of the Culinary career
Police: Have at least one sim in the Law Enforcement career
Repairman: Have a sim max the handiness skill and complete one of the skill challenges
Singer: Have a sim in level 2 of the Singer career
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Community Lots
Once the requirement has been unlocked, you’re free to place down additional community lots.
Arboretum: Have a fairy household and one sim from that household with a maxed level in gardening
Art Gallery: Max 2 art skills
Bar: Max the mixology skill and have 16 sims
Beach: Have 7 households
Big Park: Have 2 sims in the town with a maxed charisma skill
Big Show Venue: Have a private show venue and have at least 5 sims max out one of the Performance careers
Cat Jungle: Unlock the Pet Adoption Service and have at least 6 cats in your town
Club: Have 6 households and 5 sims in the town with a maxed charisma skill
Coffeehouse: Have a sim in any of the Performance careers
Consignment Shop: Have a sim max out an art skill and have 9 households
Diving Area: Unlock the Scuba Diver and Lifeguard career
Dog Park: Unlock the Pet Adoption Service and have at least 6 dogs in your town
Elixir Consignment Shop: Unlock the Alchemist career and Fortune Teller career
Festival Grounds: Have 20 households
Fishing Spot: Max the fishing skill
Graveyard: Have 4 deceased sims
Gym: Unlock the first 2 levels of the Professional Sports career and have a sim complete one of the athletic skill challenges
Hangout: Have 8 households and a sim max the charisma skill
Horse Ranch: Unlock the Pet Adoption service and have 4 horses in your town
Junkyard: Have a sim max the handiness skill and have 6 households
Laundromat: Have 12 households
Library: Have 3 sims max the writing skill
Live Show Venue: Have a Coffeehouse venue and a sim reach level 3 of any of the Performance careers
Lounge: Have 3 clubs in the town and 8 households
Pool: Have 14 sims
Private Venue: Have a Live Show Venue and have at least 3 sims in one of the Performance careers
Resort: Have a beach in the town, unlock the Lifeguard career, and have 15 sims with a maxed charisma skill in the town
Small Park: Have a sim max out the gardening skill or charisma skill
Supernatural Hangout: Have 2 occult households
Vampire Lounge: Have a vampire household
Vault of Antiquity: Unlock the Alchemy career and max the alchemy skill
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Earning CAS Sims:
There are different ways that you can earn sims to grow your population. You are free to save the CAS points to use to make a big household or use them as you go:
First Community lot unlocked: +1 sim
Each time you reach a multiple of 3 Community lots: +3 sims
Each time a Community lot is unlocked: +1 sim
First Business opened: +2 sims
Each time you reach a multiple of 5 maxed out skills: +1 sim
Every multiple of 10 households: +3 sims
Have 10 sim-owned businesses: +4 sims
Open up the first position for all the Base Game careers: 8+ sims
Other ways to grow your households:
Having babies the traditional way
Moving in an NPC service sim once you have it unlocked
Moving in a sim from a World Adventures world once you have it unlocked
Using the imaginary friend and turning it real
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University:
To unlock University for your town, completely unlock the Education career and have at least 25 sims earn an A and get on the honor roll for both their child and teenage state. Additionally, you must collect taxes to unlock University. University costs 1,000,000 simoleons to unlock. The careers that come with University will be unlocked once the University also gets unlocked.
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Travel:
For sims to be able to travel, you must collect 500,000 in taxes to unlock travel, unlock 7 services, and have at least 15 households. After traveling has been unlocked, your sims are free to travel anywhere without any further restrictions.
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Taxes:
Taxes aren’t established until you have a City Hall in your town and a sim is in the Political career. Taxes will help contribute costs to unlocking the University and Travel for your town. You are also free to use mods to help with taxes as well and set them to your liking. Sims must get taxed on the last day of their household being played in a rotation. Sims that have 100 simoleons or lower are exempt from paying taxes.
Taxing households:
10% for regular households(households that don’t have any sims owning a business or rabbit-hole)
12% if sims in a household own a sim-owned business/rabbit-hole
15% for rich households
Taxing benefits:
If a household has only unemployed sims, they are given 130 simoleons
Single sims with children are given 150 simoleons
Parents with only toddlers are given 150 simoleons
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Additional Notes:
I didn't set Into the Future restrictions since I personally don't send my sims into the future, so it's up to the player on how they want to set restrictions on that.
There's no proper/formal goal for this challenge compared to other BACC challenges. The only main goal is unlocking everything and there's no population multiplier besides the sim CAS points.
This challenge isn't meant to be hard or super difficult besides it being a long challenge. Your game is your game and you're allowed to change things to your liking to make it easy and fun for you to play. Like previously stated I am open to changing things to make them more fun and feedback is always appreciated!
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