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#sims 4 dev stream reaction
allisas ยท 2 months
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lovestruck stream thoughts
I really like the "way of life" turn-ons and turn-offs and that they're combined into slightly broader categories instead of being based on single skills. They also include broke, wealthy, taken (already in a relationship) which is nice. ๐Ÿ‘
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I'm really bummed that the only physical turn-ons and turn-offs are hair color, clothes related. Maybe the game doesn't track tattoos, body hair, eye color etc and that's why they're not included or maybe they just want to push the "the inside is what matters"-part really hard? Not clear to me why there weren't more. I'd also liked to have turn-ons based on different occult states, like attracted to vampirers, werewolves etc.
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We're finally getting a copy to all outfits button in CAS as a BG update! ๐Ÿ™Œ
I'm super happy that lashes are separated into a new category and I'm crossing all my fingers that the CC-lashes will be updated to be compatible with this. I'm not sure if I'm maxis match enough to use those BG-lashes..
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The world seems similar to many of the last EP worlds with 12 lots including a gym, nightclub, park & lounge. I wish we had gotten a few new apartments in addition to the penthouses. I'm having a hard time getting excited for new worlds these days, they often feel a little lackluster and empty. With the same tired food stalls everywhere, a lack of things to do and the areas to big to be populated.
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What really struck me during the gameplay showcase was how they still to this day can't seem to make the sims react in any visible way to most of the interactions in game. Many times the only way to know if an interaction was "liked" or "successful" is to read the pop-up because the animation wont tell you anything. The first thing that happened was a sim telling (throug a pop-up) that they were super unattracted to another sim and the next second they were flirting with the same sim. I was just like ๐Ÿค”..
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Sims break up via text pop-ups instead of animations. Meh..
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The sky gazing animation is cute and picking the date activities seems to be basic enough that it shouldn't be gamebreaking. It'll be nice to have dates with different goals than the BG date which becomes quite tedious after playing for so many years.
Love that the date can ask to continue at your played sims' house the date if it's going well. ๐Ÿ˜˜
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Build/buy seems a little lackluster to me personally, mostly new bars, workout equipment & mis-matched windows and doors. I really, really, really don't need another bar in this game.. But, on a more positive note, I like the new decorative items and the collectible, breedable axlots looks fun. ๐Ÿ˜Š
All in all I'm not super impressed or excited. The UI in this game is becoming soo bloated with all the personality stuff that ultimately mostly shows up to you as text pop-ups or moodlets and doesn't result in any unique animations or interactions in game.
I'm still going to try it out when it arrives and see what it feels like when playing. I'm thinking that playing through a scenario with a limited amount of packs might be a good way to do that.
What are your thoughts on the new pack?
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moiraimyths ยท 1 month
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Hiii! If we as fans cannot contribute with money right now, is there something else we can do? I'm pretty clueless about how exposure or algorithms work, so maybe you guys have some requests/petitions? Thanks, love the work!! <3
Thank you so much for asking! If you cannot contribute financially right now, we completely understand! There are still several ways you can support us. 1) Show us to your friends/mutuals/VN groups. Sharing our info and letting more people know about us allows us to reach bigger audiences when our release comes out. 2) Recommend us to your favorite streamers that play visual novels and dating sims! We've announced we are offering steam keys for our release to people who stream our demo (new or old) and are willing to stream either Shae or Maeve's Part 1 within 3 weeks of release. You can send them the form and info from this post. 3) Reblog, repost, comment, and/or share our posts! This allows people to find our direct social media and the information therein. 4) Participate in public fandom (fan art, fancams, fan fics, theory posting, live reactions, general discussion, etc.) on social media (Tumblr, Twitter, TikTok, IG, etc.) whenever possible. In recent years, fandom has largely moved from public to private spaces, which unfortunately means that smaller content creators have a harder time reaching people. Public fandom, in an odd way, is a kind of organic advertising! We live in a time where the internet is unfortunately oversaturated with obnoxious grabs for your time and money; so much so that things you may be genuinely interested in can get lost in the noise. By participating in public fandom, though, new people are able to stumble across things like fanworks and get their interest piqued regarding the source material, because seeing fans enjoying themselves out in the wild is a kind of quality assurance, in a way. Also, people just generally like being involved in communities! There's nothing worse than getting obsessed with a New Thing, and having nobody to talk to about it. Rome isn't built in a day, though - our public fandom presence on Tumblr (for example) is small, but not non-existent! Lots of fanwork posts are in the "ndm" tag, so browsing/adding to that tag is a bigger help than some folks realize! 5) Wishlist us on Steam! Wishlisting us tell Steam to recommend us to other people who like the same stuff as you. Wishlisting is a huge boon to indie devs. As you can see, the main thread throughout is helping us expand our reach!
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