#sims 3 plumbbots
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Note
The links for Loverslab lead to a broken page.
Hi! Yes, if you're looking for LadySmoks' plumbbot CC, it was all moved to their Bot Shop at NSFWmods. I've now updated the links in those posts.
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Aside from the Servos CC converted at MTS, (X X) the best thing I can think of are the droid plumbbots by @radisims
If this helps, you can also customize your Plumbbots and Simbots to like regular sims and still wear different plumbbot/humanoid pieces: https://scifits3ccblog.tumblr.com/post/81424574013/ruluee-please-ignore-the-pictures-taken-in-an
Hi I was wondering do you know if there’s any custom content plumbot faces or heads out there for the sims 3, like that makes still look like robots but maybe just change their facial looks or like adds like a robotic mustache to like one of the plumbot heads or faces? Things like that for example I guess.
Something like these I guess? Thanks for the help 😊
I think the only ones I've seen were for other versions, all though I tend to get things mixed a bit since I've played all 3. Maybe someone else knows more, and can help out?
- bioniczombie
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Critical Role INSP Pt2: C3 (Bells Hells CAS Set)
This set includes 32 recolorable CAS items for TS3, inspired by Campaign 3 of Critical Role: Bells Hells.
Crystals as Hair (HIGH POLY) V3 [BETA]
Cut Crystal as Head ACC V2 (found under Glasses)
Nails as Earrings
Cracked Rock or Glass BODY & FACE Tatts (REQ CmarNYC tatt mod)
DA2 Persuasion Maul as ACC (and Misc Decor)
TSM Blacksmith Vest SLEEVELESS [BETA]
ATS3 Female Beanie as ACC UNISEX (found under Glasses)
CR3 Chetney INSP RTA Tattoo
Danjaley/Dragon Valley Top RETEXTURED
CR3 Dorian INSP Chest Wings ACC (found under Necklaces)
CR3 Dorian INSP Boot Wings ACC (found under Socks)
CR3 Dorian INSP Gradient Cloak ACC (found under Bracelets)
TSM Corset Gathered Dress for Fauns (Frankenmesh) V3b
Deer Ears ACC 3 Tilted (with/without Flower) (found under Earrings)
Flowery Horns Frankenmesh ACC (found under Glasses)
Mitarasi Ankle Flowers ACC for TW3 Succubus Legs (found under Socks)
CR3 Fearne INSP Stave ACC (GLOWS) V2 (found under Rings)
4t3 Shanty Top REDONE SHEER V3
Suspenders Y/AF ACC (SN EP REQUIRED fit/fat morphs) (found under Necklaces)
Sheer Skirt ACC V2 (SN EP REQUIRED fit/fat morphs) (found under Garters)
Hand Veins as BODY Tattoo (REQ CmarNYC tatt mod)
Camkitty/Dragon Valley Pauldron LEFT ONLY as ACC (found under Necklaces)
Mitarasi Wrist Flowers LEFT ONLY as ACC V2 (found under Bracelets)
Gramsims Stylus Hair REDONE V2
EA Peasant Top REDONE V2
Hammer as Hairpin ACC (found under Glasses)
TSM to TS3 Pickaxe as Hairpin ACC (found under Glasses)
NA Bloody Hands as BODY Tatt 1 & 2 (REQ CmarNYC tatt mod)
FLAWS: The items marked as [BETA] have visible flaws (higher than my normal level of flaws, yes, shaddup) that I couldn't figure out how to fix or got too fed up to bother with anymore. Feel free to fix them or ditch them. Sorry I suck!
Enjoy!
Download set (package files) : Mediafire | Simfileshare
Descriptions & preview pics under the cut:
For in-game pics of most of this stuff, just consult my sims 3 Critical Role tag. All of it is pretty self explanatory, but I wanted to explain one thing or two, and point out exactly what FLAWS are present:
ASHTON
The Crystal Hair [BETA] was one of the hardest pieces of CC I've ever messed around with.
FLAWS: The mesh sits HELLA awkward on the head, and the clipping/floating through the skull in some areas is bad on some head shapes. Also, a weird texture glitch on the skull might randomly pop up in CAS, not Live Mode, and IDKY. *sigh* This is what I get for trying something different.
The Cut Crystal as Head ACC & DA2 Persuasion Maul as ACC (and Misc Decor) all have recolorable variations with a clear & opaque texture. The Nails as Earrings are self explanatory. The Cracked Rock or Glass BODY & FACE Tatts as usual REQUIRE CmarNYC's tatt mod at MTS.
CHETNEY
I made the ATS3 Female Beanie Unisex and tweaked the textures a bit. The CR3 Chetney INSP RTA Tattoo is a regular EA tattoo.
FLAWS: For the life of me, I CANNOT fix the janky bone joints under the armpits on the Blacksmith Outfit. So...avert your eyes (or just use the regular Blacksmith Outfit with the sleeves). U_U
DORIAN
I was surprised by how well the Chest & Boot Wing ACCs came out, considering those were my own meshes (for once).
For the Dragon Valley Top I just retextured Danjaley's edit by tweaking the RGBY mask a bit. It's not great, but oh well. Neither is the Cape Accessory.
FEARNE
The Horns ACC is a mashup of X X X. The Stave ACC is a mashup of X X and I made the acorn glow with the ghost/plumbbot shader. IIRC the Horns and Ears ACCs have different sliders, one for the Hat Slider and one for Glasses sliders, but if I didn't do that...oops?
The Faun Outfit is a frankenmesh of the TSM corset dress @aprilrainsimblr converted and the TW3 Succubus outfit converted here. I added a few different RGB control variations as I was playing around with different options.
IMOGEN
I took the Shanty Top converted here and lowered the vest mesh as it sat too high on sims' waists, lightened the too-dark Multiplier, and made the sleeves sheer. The Suspenders and Skirt both REQUIRE the SN EP for the fat/fit morphs.
LAUDNA
I made @natalia-auditore's different accessory Bloody Hands as Body Tatts that REQUIRE CmarNYC's tatt mod at MTS, to reduce the amount of layered ACCs that cause texture blurring.
The Stylus Hair is an edit I did of Gramsims' Stylus hair (X), to add Laudna's signature white streak, fix the joints, and lower the polys a bit (it's still high though). (I used a hairline makeup for the baby hairs--IDER which one.) The Top is an edit from one of EA's, tweaking the waist mesh and changing the RBGY mask & overlays. I couldn't decide if I liked the Hammer or Pickaxe ACC, so I just threw in both.
Oryn
The Left Pauldron ACC is just the left side separated from the Dragon Valley top (Camkitty's mesh edit made my life easier), same with the Mitrasi Wrist Flower ACC.
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And that's that!
Enjoy!
Download set (package files) : Mediafire | Simfileshare
#sims 3 cc#sims 3 conversion#sims 3 critical role#sims 3 clothes#sims 3 accessory#sims 3 tattoos#sims 3 hair#sims 3 fantasy
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The Scotsman And The Mystery Of El Bosque Del Fauno: Chapter Five
Before Alasdair had much time to react, to even do anything more than gasp, the lid of his coffin was opening and the strangest being he had seen--well, aside from the creature--was looking down at him. Tall, with blue hair and skin that looked more like a very colorful moth’s than the usual brownish or pinkish colors most people had, it regarded him with the same cool distance as a society matron sizing up the latest class of debutantes.
“Alasdair McCarrick?”
“Who are you? What happened to me?” He did not care to know how this being knew his name; it was not on the top of his list of concerns. (Perhaps it was fifth, somewhere behind what had happened to his clothing.)
“I am the Guardian of the Nexus. How are you feeling?”
Alasdair blinked. “I...feel a little dizzy. What happened to me? Why am I here?” It had to be bad, if this strange being wouldn’t tell him what had happened. Wasn’t that what they did when you’d been badly hurt, to keep you from becoming agitated and injuring yourself further? (He’d had to do that for the Cardinal of Donnafugata when he’d tripped on his robes and fallen down the stairs of one of his mother’s protector’s mansions, while they waited for the doctor and another priest, just in case, to arrive. There was a memory he didn’t care to think about. Blood on moire silk and marble tile was just as unpleasant as blood on the battlefield or on the deck of a sailing ship.)
“Yes. The reanimation process can be rather unpleasant.”
“Re-what?!”
The being sighed. “You fell into the Nexus, and entered a state of suspended animation--a very deep sleep. It is a common reaction to the trauma of time travel. We had to revive you.”
“Time travel. Are you insane, or am I in Hell after all?”
“This may be easier if I show you,” the being said. “Do you think you can walk?”
Alasdair swung his legs over the coffin’s edge. “Only one way to find out!” He wobbled a little on his feet, as if he’d been suddenly transported onto a ship and hadn’t gotten the chance to get his sea legs, but he’d be damned if he went back into that coffin. The floor was cool under his feet, like smooth metal.
“Ye will give me summat to wear?” he asked, realizing that he didn’t exactly have anything on as the being politely looked away.
“Of course. Computer, replicate a candidate’s uniform, size--”
“Size? I’m six foot five in stocking feet.”
“Oh, of course. Scan subject Alasdair McCarrick’s proportions, please, and create a candidate’s uniform based on them.”
A small automaton appeared from the wall and began sweeping about Alasdair, shining a light on him as it whirred and hummed. After a final burble, something that looked like a chest of drawers slid out of the wall, and there was a suit of clothes in it.
“When you’re ready, press this button, and join me in the hall,” the being said.
Credits
I would like to thank @treason-and-plot for helping me figure out which way to go with the story when I was staring down the barrel of “oh shit THIS week is the posting week” and I was being dreadfully indecisive as usual. Now, onto the CC credits.
@danjaley‘s poses are essential--off the top of my head, I used the Amnesia, Greeting, Listening, and 3 Hazelnuts Miscellaneous poses.
@greenplumbboblover‘s OmniTool poses were used for the Servo scanning Alasdair.
Kaleekalo made the pose I used for Alasdair being scanned.
Lilit made the pose I used for the “sleeping” Servo.
Niobe-Cremisi made the Saturenornian skin and eyes the Guardian of the Necus is sporting here.
I found the link I used for @pooklet‘s hair colors: the Guardian of the Nexus is sporting Cannonball and Alasdair’s a natural Brisance. (Or Molotov? I can’t remember. One of them.) I really love how their hair colors look, so I’m happy to have approximations of them for TS3.
The Servo is by Qahne and you can grab one here at Mod The Sims. They’re a real live Plumbbot! (I think the servos look more interesting, but I have a bit more zeerust-esque tastes.)
The bio-bed is by Severinka and can be grabbed here.
#sims series the scotsman#sims 3 time travel#sims 3 futuristic#sims 3 robots#sims 3 plumbbots#sims 3 servos#sims time travel#sims futuristic#sims robots#sims plumbbots#sims servos#sim: Alasdair McCarrick#sims 3 story#sims story
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Someone posted by simlore post on r/thesims and I’m going crazy. Bonehilda is a sentient being with freewill. She drinks when she’s out of her casket and not busy.
Also, the Plumbots and Servos are also capable of sentient behavior. It seems like all Servos are built that way and Plumbots literally have a chip for sentience. Yet they can be turned off? And Sold???
JFC there’s a Plumbot fighting arena in Oasis Landing? Are they battling sentient creatures against each other??
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FemmeBot Yukari - by LadySmoks
Yukari is a conversion of one of the MMD bots, created by Kuroyu, and available thru DeviantArt website.
Yukari has a head and body that are a bit different from other FemmeBot models, so they are really not interchangeable.
Yukari's hair can work with other FemmeBot heads, and her headgear is an accessory, found in Sim CAS Accessories Armbands. The headgear is converted to basegame, and can be used for other bots, AND regular Sims if you wish. It uses the aWT hat sliders for a bit of adjustment if desired... here.
NOTE: Yukari's head and face are static. Nothing moves. Eyes do not blink, mouth does not open and close when she speaks. As you see, this head is completely different from a Sim head, so I was not able to properly transfer bone structure to get things to work with the EA rig. It's possible that I will work on this in the future, but for now, the head is static.
There is a head, one piece body, hair and headgear accy,
4 packages, in one zip file. All parts come in one preset with CAS thumbnail, and are recolorable.
As with all FemmeBots, Yukari is assembled in the EP11 bot station, so that EP is required.
She is a one piece design, and No Bottom option is required.
Links to sliders can be found on the original FemmeBot page, here.
Read more and download art Nsfwmods!
#sims 3 plumbbot#sims 3 into the future#into the future#sims 3 cyborg#sims 3 cas#sims 3 hair#Sims 3 Accessories
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FemmeBot AVO4CEKC-M5-X3 & X4 by @the-ladysmoks-boutique at Loverslab NSFWmods
This is the FemmeBot model AVO4CEKC-M5.
X4 is identical to X3, but has a "shiny metal a**" (for your Sims to kiss), as Bender would say, instead of SimSkin.
This chassis comes in 3 basic presets, with 4 recolorable channels, and is found in the "Body" section of Plumbot CAS via the bot station or Nraas Master Controller Advanced> Edit In CAS.
As with ALL FemmeBot parts, she IS a Plumbot, and EP11 Into The Future is required. No Bottom option is required.
Read more and download at Loverslab NSFWmods (free registration required)
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LS_FemmeBot EDI V1 1.0.0 - By @the-ladysmoks-boutique
The "Enhanced Defence Intelligence" unit from Mass Effect, better known as EDI, comes to Sims 3!
EDI comes as a one piece body found in Plumbot CAS "Body/ Top", so the no bottom is required. Her other parts are my standard of head in the "Head" section, hair in the "Arms" section, and of course, the No Bottom in the "Legs" section, all Plumbot CAS.
As with any accessories, her visor is found in Sim CAS, Accessories in the eyeglasses section.
EDI comes in only the 2 presets and her body is not recolorable.
Read more and download at LoversLab NSFWmods (free registration)
#sims 3 plumbbot#sims 3 into the future#sims 3 mass effect#sims 3 cas#sims 3 cyborg#Sims 3 conversion
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Do you have a working link for the ladysmoks samusaran zero suit? I was trolling your archives and found the lovers lab link on your post but even once I'm logged in on there the link is a dead end. I also tried the fembot link & had no luck. Thank you for help <3
Hi @bluebellebabie! Yes, Ladysmoks reuploaded their CC here: https://nsfwmods.com/blogs/entry/87-the-ladysmoks-fashion-boutique/ The Samusaran suit is there.
And their fembots are now here: https://nsfwmods.com/blogs/entry/86-the-ladysmoks-bot-shop/
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FemmeBot Model M-CEKC - by @the-ladysmoks-boutique at LoversLab NSFWmods
A new FemmeBot model! Presenting... model M-CEKC, code name, Alice!!!
Alice comes with the v2 head. All heads are interchangeable to both models, although the shiny head with Plumbot skin really doesn't look right on the M-CEKC body as it has a flat textured neck and chest area.
The v2 head found in Head section, is similar to the v1 head, with 4 color channels, skin tone, eyes, scalp shading/ eyebrows, and lips. It has 2 presets, one with scalp shading and one without.
This "chassis" is the culmination of experimentation, and more liberties being taken with EA's Plumbot mapping. Arms and legs (with feet) are attached to the body as one part, listed in Plumbot CAS in the "body" section. I provide 2 new blanks as part slot fillers:
First is the "No Bottom". It is a blank mesh in the Legs section of Plumbot CAS, which is necessary as EA automatically applies legs which you won't need.
The second blank is for arms, which EA calls shoes, and I use for hair. This blank allows you the option of a bald FemmeBot, and works with both models and future models. This blank also has the color reference holder in create a style, but does nothing as it's a blank.
The M-CEKC is a one piece, stand alone body. This body will not work with A model parts which are body (top) and legs (bottom). However, as I wrote above, the heads... and hair are completely interchangeable, and the "No Hair" does work with M_CEKS and the A model.
The M-CEKC body is found in Plumbot CAS Body section, has 4 recolorable channels, skin tone and 3 others, but only 3 overlay choices for some of the striping detail (neon blue, white and black), and comes in 3 basic color presets.
The hair found in Arms section included in this set comes in 3 presets, and has 3 recolorable channels. Shading is far from perfect. Still trying to make it better for future hairs.
The No Hair option is found in Arms section, shows a color channel as place holder only.
The No Bottom is found in Legs section, also shows a place holder color option that does nothing. No Bottom is required to be used with the M-CEKC body.
- Read more & download at LoversLab NSFWmods (registration required)
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The FemmeBot Model 5000 A-1- by @the-ladysmoks-boutique
LadySmoks Modelling LLC has teamed up with Landgraab Industries Mad Science Division, to bring you the FemmeBot Model 5000 A-1!!!
The mesh is based on CmarNYC's morphing nipples mesh (nipple morphs do not work) and my custom bottom mesh, with height altering feet/ boots attached. The total height increase is only + 4 units, as some of the height increase was absorbed into the legs. The basic texture is based on the EA EP11 future suit highlights.
This chassis comes with 4 recolorable channels and one preset. It can be used with any FemmeBot head or hair option.
As she is the one piece design, the No Bottom slot filler is required for her assembly...
And, as with all FemmeBots, she IS a Plumbot and requires EP11 Into The Future, and must be assembled in the bot station.
Read more and download at LoversLab NSFWmods (registration required)
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FemmeBot 1.0.0 by @the-ladysmoks-boutique at LoversLab NSFWmods
The FemmeBot!!!!! LadySmoks Modeling, in co-operation with Landgrab Industries' "Super Secret Mad Science Division" has developed a fully functional Plumbot PLEASURE model!!!!!
I have seen TS2 to TS3, TS3 to TS4 EA Plumbot part conversions, and various methods on transforming a Sim into a Plumbot or Plumbot into a "human" looking Sim, but never actual custom Plumbot parts like these. So... she is BETA; my attempt to solve the problem of "human" looking Plumbots reverting to being fully "human" Sims under certain circumstances, especially traveling.
First thing... FemmeBot IS a Plumbot. This means you MUST have EP11 Into The Future for her to show in your game.
FemmeBot is NOT a premade Sim with a bunch of outfits and sliders. She is Plumbot parts.
Plumbot parts are listed as, head, body, shoes (which are actually the arms) and legs (which include the feet/ shoes). FemmeBot is a stand alone model. Her parts are not made to interchange with other EA Plumbot parts.
FemmeBot comes with 2 heads. One is "sim-ulated" Sim skin, for a more "human" appearance, and the second uses the Plumbot shader, to give her face a more "Ooooo SHINY!!!" bot like appearance. The thing is that her face is a bot part. You can't add makeup to a bot head. Make up does not work. I did the best I could.
Each Sim/ Plumbot CAS item has a maximum of 4 color channels. I used one for skin tones (Plumbots don't use Sim skin textures... They are refrigerators and get painted in the bot station), one for eye color, one for lips and one for eyebrows/ scalp hair.
The body has the arms attached. Finally, the legs, which have the feet/ shoes attached.
So, you get a total of 5 Plumbot CAS parts... 2 heads, 1 hair, 1 body and 1 legs. All have 4 recolorable channels, and all have very basic presets.
Basic installation: Download the zip, open as usual, and place the packages into your Packages folder as you would any other CC. Clear caches and start your game. Go to the bot station, and build your FemmeBot!
DOs & DON’Ts
Plumbots have fewer bones than Sims. FemmeBot has a bone structure closer to, but not quite that of a Sim, so more slider changes show on her than a regular Plumbot. There are some sliders that actually work on Plumbots, but most people probably never tried it.
You can add SOME accessories to your FemmeBot. Items that work are anything that has it's own separate mesh. (Items like glasses, earrings, some necklaces, armbands, bracelets, finger nails (FemmeBot does have finger nails), rings, etc may work.) Items that are a simple body overlay such as, some necklaces, tattoos, socks/ stockings, garters and panties will not work.
Changing clothes does not work, and your FemmeBot may tend to revert to human Sim under certain conditions, and take on Sim motives and simology. You can't change clothes on an EA Plumbot.
Hair does not work, and changing it may break your FemmeBot. Her face will be gone!
EA makes all Plumbots as Adult. It's possible to change her age to Young Adult, but the process is ugly, and NOT guaranteed to be successful. You can NOT make your FemmeBot into a teen or Elder, or anything other than Young Adult/ Adult! Reason, there are no Plumbot CAS parts for ages other than specified.
FemmeBot is female, and only shows when the female symbol is chosen in Plumbot CAS.
Read more and download at LoversLab NSFWmods
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Hajime Soryama's SEXY ROBOT - By @the-ladysmoks-boutique at LoversLab NSFWmods
LadySmoks presents Hajime Sorayama's "Sexy Robot" as a FemmeBot!
Both the head and body are original meshes, based on EA meshes, with the hands being directly from EA Plumbot arms.
"Sexy Robot" is constructed as the newer 1 piece body design. The No Bottom part slot filler is required to assemble her. As this bot has no hair, so the No Hair slot filler is also required. Sexy Robot comes with a head and body, each have one preset.
She IS a Plumbot, so EP11, Into The Future is required, and she is assembled in the bot station.
To recap... you will need to get BOTH the FIXED versions of the No Hair and No Bottom to build Sexy Robot. All use of Sim CAS "rules" that applied to the original FemmeBot also apply to Sexy Robot.
Read more and download at LoversLab NSFWmods (registration required)
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Servo - Complete Conversion: by Qahne at MTS
This is a set of CAS items that can be used to make your ITF PlumBots look like classic TS2 Servos, including their formal outfits and their occult variants (which come in very handy with NRaas' Hybrid mod!). Everything is as recolourable as possible, and the heads and bodies include different stencils and RGB layouts for maximum customisation.
You get four heads: the basic head in male and female; and one with fangs (for vampires and werewolves), also male and female. Both heads include two variants: one with the default Maxis eyes, and another with the fabulous Skelljay eyes! Each has three recolourable channels, plus a fourth channel for lipstick on females.
You get three bodies; the basic body, one in a dress, and one in a tuxedo, all recolorable, and the basic body includes two RGB variants.
Additionally, you get a five accessories - an antenna, an antenna with a bow, a set of eyelashes, a warlock hat and a witch hat, again, all fully recolourable.
Read more and download at MTS!
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My OFFICIAL Best/Worst TS3 EPs - REVISED 2019
I did a 2014 Sims 3 countdown list here, but since then I’ve played a lot more, and changed my mind about a few things. (Except the SPs -- I stick by what I said about those.)
Disclaimer: My “best/worst” is really just my personal favorites, with no real bearing on how well I think EA actually created the game, the quality vs quantity, how they executed the concepts, or anything like that.
With that said, let’s go Worst to Best this time! >:D
11 - Late Night: My opinion hasn’t really changed; if anything it’s gotten worse, especially after Boroughsburg went and dookied all over Bridgeport. XD
10 - Island Paradise: I’ve yet to even touch Isla Paradiso (I plan to...eventually), but the mermaids are meh & I was bored underwater (there’s not much to do); I don’t give a eff about resorts; and though I really like all the boats, they’re a EFFING HEADACHE to route & control. The new collectibles & items are cool, but I don’t feel my gameplay expanded all that much, as most of those objects are just a new, more colorful/tropical coat of paint on the regular stuff we already have. (Formerly #9)
9 - Generations: A huge expansion, yes, but when I’m not playing with kids (which is most of the time, outside of my Malec gameplays), I sometimes forget this pack exists. I disabled Memories & Imaginary Friends almost as soon as I installed Gen, and Story Progression on Day 1, so all I ever really use is the toys. It REALLY should’ve been basegame, or added in a free patch the way the TS4 Toddlers stuff was. Especially considering it didn’t include a new world to play in. And for all its claims, it effing ignored Elders, lbr. The new CAS & Build/Buy items get the most use from me by far, and the new sorting/filtering systems they added. (Formerly #7)
8 - University: I have zero intention of ever using the university mechanics, or going to the world at all (RL school already traumatized me enough; thanks). But I really like the Plantsims (a heck of a lot more than Mersims), and again, the collectibles & new CAS/Build/Buy items are the coolest part for me. I LOVE the harvestables, possibly even more than the ones in Supernatural. And the Buy Mode objects are effing cool -- the wealth of hobbies & skills stuff especially.
7 - Showtime: My feelings about SHT have been conflicted since it was first announced. I still feel like it’s an expansion of an expansion (*cough* Late Night *cough* cuz it needed one -- or two *cough* Supernatural *cough* -- I’m ALLERGIC to EA’s BS!). I never used Simport, I don’t like Katy Perry, the Genie lifestate is glaringly out of place, and Starlit Shores is just ok. But the keeper for me is hands down the new professions, particularly the Magician, and I absolutely LOVE the CAS & Build/Buy items. (Formerly #6)
6 - Pets: I. Am. IMPRESSED. I think this is possibly the second best EP in the whole game (the best =/= my favorite). I’ve owned Pets & IP for years, though I was never able to run them on my old laptop, and had to wait till late 2017 before I got a new one with better specs. While IP was a letdown for me, Pets certainly isn’t; it’s so cool having pets & wildlife in the game! (Formerly #10)
—The rest I didn’t change my original ranking for, I just have more to say—
5 - Seasons: Still the best, most well-made EP out of the bunch (which says a lot, cuz it had its flaws, too). Winter is still my favorite (which is ironic, cuz I effing hate snow & cold IRL), but I still think the “holidays” mechanics & content are really bad -- EA was so busy trying to be politically correct that they watered down each and every one. At least small yet welcome additions/improvements were made in TS4, but TS2 still had the best, IMO. I miss Father Time.
4 - Into the Future: A STAPLE for sci-fi gameplay, along with Showtime & Ambitions (and Seasons, for sneaking in the Aliens for no effing reason). But I am SO IN LOVE with the Build/Buy items, that I use them all the time. (I frikkin hate a lot of the CAS nightmare fuel, though.)
3 - World Adventures: I get tempted to bump WA up to #2, but I honestly don’t use the tomb exploration much at all, the mummies scare me, and I never cared for Champs les Sims; I think Monte Vista’s much prettier, with more interesting townies. I just love the fact that they added new cultures and lifestyles -- the worlds (plural!) are the biggest draw. 3rd best game, because they could’ve done so much more, but for the first EP out the gate, it’s a great expansion.
2 - Ambitions: Granted, I disabled Laundry (cuz eff chores); I don’t play in Twinbrook much anymore; and ITF’s Plumbbots make the Simbots look like a bad joke. But the content? The content. Dude: they’re EXPANDED. The traits, professions, hobbies & skills are sooo good. And I refuse to give up the CAS & Buy Mode items, not to mention that some of my favorite Build Mode content is from Ambitions (especially the plants). (Magnooooooooolia Crawford XD)
1 - SUPERNATURAL: Cuz duh, of course it is. XD Major flaws, particularly with the lifestates, but the content is just too integral for fanciful simmers to pass up. I have gripes with each and every lifestate (y’all know I raved a bunch about the 3rd party mod that added magic for kids), but I still have loads of fun with what we have (even the vampires, when I suspend my disbelief >_>).
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Do you know if ITF has a major impact on performance the way Pets and IP are known to? I have zero interest in the time travel stuff, but I wish I could have plumbots/those giant flowers/the sci-fi aesthetic in general to use in my Lunar Lakes game. But I'm concerned that the game trying to keep track of what my Sim's descendants are up to etc. would just be a drain on processing for a place I don't plan to *go*, and I have a somewhat weaker machine as it is.
Hi! :D
#1: If you play in Lunar Lakes and you like sci-fi, you NEED ITF in your life. Like…do I have to shout from the rafters that ITF is one of the best, coolest EPs The Sims has ever had? Cuz I can. I can.
#2: I have never had an issue with the descendants thing & lag – I think the tracking really only applies once you travel to the future. The game warns you in advance when you switch households that doing so can affect your descendants (I assume it’s connected with Story Progression, which I don’t use/care about), but other than that I never noticed any lag associated with ITF at all. Honestly, from what I can tell based on the descendants I’ve gotten, I think the game just randomizes/tweaks your main sims’ genetics, rather than keeping any complex profile of what their descendant is up to. ¯\_(ツ)_/¯
But lbr, PETS is the worst lag-hog, with all the frikkin animals popping up every time you turn around, and that Ice Cream Truck of Doom. (I use this mod to control wildlife spawn, and this mod to nix the truck.) WA is bad about the zillion laggy tourists that show up, too, especially from Shang Simla, IDKY. (The Register mod stops them from spawning, too.)
I never experienced future sims randomly coming to my home world though. Not sure it can even be done, I guess. :\ But you can build a plumbbot and use one of the trait chips to make it have R2D2-like hologram communicators, so you can talk to sims in Oasis Landing, which is cool. :)
#3: In my opinion, the biggest headache with ITF is the stupid time machine popping up every time you start in a new world anywhere. It’s just as bad as the UNI mascot, tbh. (I use this mod to nix the time machine; mascot.)
#4: But yeah, ITF is awesome. I have all of the EPs installed, and if I had to choose, ITF would be one of the top 3 I’d never uninstall, if I was forced to save on space/memory. It’s that good. :)
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