#silferis duskweaver
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clericofkelemvor · 1 year ago
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so sil joined the church of kelemvor roughly fifteen years before the game. now in the comics we DO get a little bit of a glimpse at kelemvor's church in the gate. theres a chapel dedicated to him, managed by father alby and nerys kathon, as well as other unnamed (and i think not shown, but like, its not just the two of them ofc) clergy.
some canon info and a lot of conjecture under the cut abt the way the church of kelemvor works, but tldr: over fifteen ish years, sil first works in the city then travels to places in need of a death priest, and they get kidnapped for illithid purposes while theyre on the road.
some time after 1485DR, likely still during the 1480s, thieves get their hands on the relics kept at the chapel and nerys, through circumstances, becomes and adventurer. with minsc!! and other people. the next significant thing is in 1492, after elturel is restored to the prime material plane, this particular group of adventurers comes back to baldurs gate and encounters the cult of the absolute. father alby at that point has been infected by a parasite and he has an ominous conversation with nerys, fights her and her companions that night after they prevent a ritual from completion, and dies by nerys's hand shortly after at the chapel - a mercy kill, before he fully turns. nerys also notes when she comes back to the chapel that it is in a state of disrepair and kind of falling apart.
what this means for sil is that 1) they very likely knew both nerys and father alby, and its totally possible that theyd heard of minsc specifically as nerys' friend/adventure companion! i dont think the inverse would be true though, they didnt hold a very high position and weren't a fixture at the gate at that point, but thats a fun bit. 2) i think they would have heard of the cult of the absolute. even if the mindflayer bit was kept secret, there had to have been an explanation given for father alby's death, and the cult was already somewhat known, though not the illithid part. we dont see what happens there, so im assuming nerys handled or took part in alby's burial before leaving again like three days later (only 2 of which were not filled with adventuring stuff. busy life.).
thats kind of it in terms of canon, although im gonna try to read the comics and see if i find anything else or can get more precise timelines.
now members of the death clergy seem to have somewhat varied roles. im pulling this from the forgotten realms wiki and a 3rd edition i believe book on deities (but seemed like very little had changed between 3rd and 5th edition for this).
i think sil started as a novitiate in the city and helped mostly with burials and administrative matters around those. considering their disposition at that time, they definitely avoided being the person consoling the grieving (or were kept away from it by other clergy), so they prob ended up doing more things like giving last rites, assisting with then later on leading funerals, and helping out with matters related to the deceased's wills or last wishes.
this next part is definitely more me extrapolating but what is dnd if not a beautiful sandbox. anyway. there are a few special statuses in the death clergy, but sil isnt an actual cleric until the game starts, and they were much too despondent to take on a more warrior role before then anyway. i think they stayed a regular acolyte for all these years, but specialized in travelling to communities that needed the services of a death priest. this could include small settlements that simply dont have anyone to perform burials, but also diseased or ravaged areas with a lot of death, in need of care for both the dead and the living. the wiki indicates that followers of kelemvor opposed the lengthening of ones life through necromancy or magic and despise undead (:^)), but also that they tried to ensure people didnt meet their end before they were supposed to. i interpret that as caring for the living as well as the dead; the grieving or abandoned who might take their own lives, and the injured and sick who might succumb too early. so i think for a good decade sil mostly traveled, at first with others but then gradually more often alone - due both to gaining enough experience to handle their duties by themselves and their very taciturn demeanor not making them a particularly sought out travel companion - to either remote settlement or places that had suffered/were suffering some sort of calamity, like hostile raiders, natural disasters, or fast spreading illnesses. they developed an affinity for medicine and treating people, a good sense of whats needed to handle inhospitable environments (say, mountains in winter, flooded villages, stuff like that), and eventually scripts they can fall back on when interacting with the distressed people they would inevitably encounter.
theyd be back in the city when the stuff with father alby happens, and help with restructuring the clergy there, and at that point start having a more important role within the church in the gate. theyve been around for a while, theyve fulfilled their duties well, and theyre in the right place at the right time to have a say. they're still very detached, but theyre dedicating whatever's left of their life to the church of kelemvor and they want it to run well. i dont think theyd get a higher rank necessarily, but theyre listened to when they say something, and just have more weight. i think that means theyd be targeted for tadpoling; as a fairly unremarkable and easy to disappear for a bit person who still has some connection to the rest of the church, and can thus be a gateway to infecting more people in an organisation that the cult has tried (and managed!) to take over before. they go back to travelling a couple months after the father alby stuff so i figure they got abducted on the road pretty easily.
the church of kelemvor presence in the gate doesnt seem huge, and doesnt seem actually particularly concentrated in one location. the chapel is presented as the seat of it in the gate and is situated in the lower city, but it seems pretty small, and while kelemvor isnt a widely followed deity it still makes more sense to me that the chapel seems so small because most members if the clergy are spread out across the city in smaller offices, either attached to cemeteries or legal offices and maybe even with the fists and guards. something thats also mentioned in the wiki is the "most solemn order of the silent shroud", composed mainly of workers, artisans and crafters whose activities are related either directly or peripherally to death (embalmers, gravediggers, etc). their task is to "inform the church of gravesite desecration and undead sighting", but i figure theres also just logistics that ties them to, if not the church, then their local clergy, and specifically death clergy. so i think itd make sense that theyd work closely together and that youd have scattered members of the church; their role in general doesnt particularly benefit from them being all in the same place, and esp in a city as big and frankly fucking messy as baldurs gate theres prob need of them in plenty of places. plus, like sil, i figure a fair amount of them operate outwith city boundaries as well.
i think thats most of the thoughts i have on this so far. i like thinking abt it bc this is actually such a huge part of their life, not just in terms of amount of time but bc they genuinely believe in the work and in kelemvor's guidance of souls. for backstory reasons :^) that im sure ill expand in eventually
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clericofkelemvor · 1 year ago
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i like thinking about sil at the start of the game bc its the first time in YEARS they're fully experiencing emotions, and that emotion is absolute unrestrained terror. theres a worm with teeth in their brain, the ship theyre on is on fire and full of mindflayers, and they have no idea what to do.
they actually become a cleric in the dnd class sense when lae'zel threatens them. kelemvor help me, thought as a desperate reflex because getting held at swordpoint is just the last straw. and he does! he blesses them, and they feel it, divine power suddenly at their fingertips, and that tides them over until they fall off the ship, clinging to their faith and newfound powers and proof that they're being heard as a barrier against Everything That's Going On
when they wake up afterwards, surprisingly still alive, they freak out for a while before getting up and getting to shadowheart. auspicious beginnings!
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clericofkelemvor · 1 year ago
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obviously theres more going on but something they struggle with for most of the game is whether the tadpole is what is making them feel emotions fully again, or if the situation was just so extraordinary that the sheer physical reaction kickstarted their brain into working again. and will they lose that when they get cured? do they want to keep it? can they work their way back to it if it IS the tadpole?
they spend all of act 1 basically constantly screaming in the background of every thought because everything is so extra overwhelming BUT fuck they missed laughing
i like thinking about sil at the start of the game bc its the first time in YEARS they're fully experiencing emotions, and that emotion is absolute unrestrained terror. theres a worm with teeth in their brain, the ship theyre on is on fire and full of mindflayers, and they have no idea what to do.
they actually become a cleric in the dnd class sense when lae'zel threatens them. kelemvor help me, thought as a desperate reflex because getting held at swordpoint is just the last straw. and he does! he blesses them, and they feel it, divine power suddenly at their fingertips, and that tides them over until they fall off the ship, clinging to their faith and newfound powers and proof that they're being heard as a barrier against Everything That's Going On
when they wake up afterwards, surprisingly still alive, they freak out for a while before getting up and getting to shadowheart. auspicious beginnings!
4 notes · View notes