#she has no lore yet but i do know she would die for aerith
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Logged into my Steam account after eons and found this old screen-cap of my MH character and it just dawned on me that this might as well also be my Final Fantasy insert too while we're at it
#one thing i love about games that have extensive cc is so i can make my ocs lol#she has no lore yet but i do know she would die for aerith#self insert#original character
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Frankly, this doesn’t even really belong on this blog, but it coincides with my decision to exclude any new plot from that reality into my portrayal. Yes, I’m talking about the Remake. Yes, I’m calling it a “reality.” Now before anyone starts hissing about me being a purist, I’m going to break down why I cannot and will not use material from the Remake (abbr. 7R) in my writing.
(Spoilers under the cut. Beware long post.)
And let me make this clear: 7R was a good game. It was not a good story.
What 7R did well was create a new system that combined SE’s past experiences from the KH series and previous FF games (I see a lot of influence from XIII). It provided a challenge --- whether good or bad is partly dependent on RNGesus favoring you or not --- and created an environment and interrelationship between characters that gave the gamer a chance to connect with the world and understand the repercussions of certain actions. It gave gamers a chance to develop feelings for certain characters that previously had no strong standing in the original. This was good. (I first played on Normal and got a decent challenge out of it during certain boss fights, particularly during endgame. Currently I’m running through Hard mode and utterly regretting my life choices, so the challenge is certainly there.)
As someone who played the original and delved into the rest of the Compilation over the years, it was enjoyable to see nods and easter eggs to those plotlines. A story I didn’t think would have any part in 7R somehow made its way in. People I thought would be skipped over were brought up. It was nice.
But here’s where it fell apart: all these nods and the expansion of the world (yes, we’re only experiencing Midgar, but I’ll still label it as a “world” since that is the extent that the gamers are exposed to) were haphazardly applied to the main plot, and not only that, when it came down to the endgame all those little nuggets ultimately didn’t mean anything.
Why? Because of the new plotline that was introduced. It’s been speculated and the general consensus is that 7R is a different reality. You can call it a sequel, AU, whatever. It’s a different plot altogether, particularly with how the ending unfolded. The Whispers / Watchers of Fate / Arbiters of Fate are what everyone has summed as being a physical manifestation of what fans expected to happen, or what the creators tried to preserve over the years through the many works that elaborated on the original VII storyline. Because the characters in 7R have destroyed the Whispers, this essentially has ripped apart the expectations that old (and new) fans had for the Remake series. We don’t know how many installments there are for 7R, but it’s pretty clear from the ending line that there’s going to be another part. (Hell, you still have to fight Sephiroth again... or something. Or maybe he becomes your ally. Who knows...)
Which makes a lot of mental gears grind, heads tilt, and plenty of frustrated fans raise their voices. The Deus Ex Machina concept is nothing new. A “do-over” plotline is not unique either. (Doubt me? Go look at all the fanfics that have been circling the internet since the day the original game came out.) Taking the original VII plotline and conjoining it with a “do-over” plotline is... well, it’s bad.
There are ways to make something like that work. Ways to rewrite history and attempt to make it right. There are people who speculate that 7R considers the original VII as the “bad ending” --- as if this is a dating sim and you picked the option where Lover C decides to murder you instead of marry you, so now you wipe your save file and change all of your choices so you get the happy ending with Lover C. The major plot events are the same, but now you’re alive and Lover C never goes apeshit on you.
I can understand the desire to get a “good ending.” This just isn’t the smartest way to go about it.
So with that in mind, we are now on that separate save file trying to make all the “right” choices. No one knows what will come of it, no one knows if it even is a “good” ending that awaits us. So what does that mean?
Quite plainly, it means everything we knew, every relationship that was built upon in the original, even all the work that was put into the other games and that particular reality, are all dumped in the trash. 7R is an AU scum save game file that tosses out the original values and lore that were taught to us and the characters too. In an ugly way of explaining it, 7R is spitting in the face of all the other pieces of the Compilation and what lessons came out of them.
These are lessons of the value of life, the value of relationships, the gravity of truth and the price of lies, struggling with flaws and shortcomings, change, love, and personal growth. These aren’t new or unfamiliar tropes, but their weight of worth still remains. (I won’t call VII to be the greatest game in existence, but it did create a strong connection with its audience through the story it told.)
What 7R does in face of these lessons is push them all aside for what is basically fanservice. Wish fulfillment. People who are dead in the original may/may not be alive in 7R. People who are alive in 7R are supposed to be dead in the original. 7R’s reality robs the audience of a chance to experience those values and struggles in a new yet familiar way. Fans who have no idea what happened in the original or only have a vague grasp of the plot will not have the same connection that old fans do. Yes, new fans can still understand that Aerith’s death was supposed to be a sad event. Yes, Sephiroth is a meteor summoning cockroach. (He has a bad habit of resurrecting.) However, they don’t have the firsthand experience. They did not personally go through the journey.
There are heavy hints of it in 7R, but the experience isn’t the same. And now considering that the Whispers are defeated, there probably isn’t even a reason to go through the original content anymore. Just open up a wikia and get the most basic summary, because what lays before us in the 7R series is uncharted territory.
The story of Cloud’s past and who Zack is will most likely still be introduced and explained, but how? Will it still hold the same meaning? Will fans be able to experience the same joy and pain, not knowing how big of an impact Zack had on the story particularly on Cloud’s, Aerith’s, and even Tifa’s lives? They made a whole game with him as the main protagonist; that was how big of an impact he made on those around him, and how much fans thought he deserved more screen time than what was given in the original VII.
Though the ending cutscenes of 7R implied that Zack may still be dead and his survival is probably in a completely different reality outside of both VII and 7R, the idea that it is possible for him to live takes away the meaning behind his death. It takes away how he made such an impact on those he met. Is it sad to always have him die? Certainly. But that’s the point. You, the gamer, and those in the game itself feel the weight of his presence and his loss. Him living diminishes it. Perhaps not completely, but it does stick a knife in the tapestry that wove together this important and surprisingly strong bond between even the most minor of characters.
The same can be said about Aerith’s death. I do enjoy that in 7R Cloud and Aerith got to interact and you could see more of how their personalities played off each other; I enjoyed Aerith’s portrayal in 7R. Yet, with the speculation of her possibly surviving and maybe being omnipotent (or dimension hopping, take your pick), we don’t see how strong of an impact she made on those around her. We don’t see how her death changed the cast, became a driving point of their mission. Particularly for Cloud, she became a pivotal part of his growth. Regardless if you consider their relationship to be friendship or love, it’s undeniable that she made a strong impression and her death hit Cloud like a sack of bricks to the face. The value of her life was so great in his heart, she became one of the major reasons he was so hell bent on fighting Sephiroth. She wasn’t the only reason, but she certainly was fighting to be at the top of the list. Even in the sequels that followed, she was always on their minds. She taught a priceless lesson that still sticks with gamers today. People still weep over her death.
So let me bring it up again: 7R spits at VII. Not just in the lessons it brought, but the lore as well. The introduction of Whispers, Aerith’s unexplained new powers, Sephiroth’s early appearance and his ability to cut through the veil of reality... It all brings about the question of Gaia and how she works as both a habitable place and sentient entity. Gaia had WEAPON --- colossal creatures that were meant to safeguard the planet. When Gaia perceives herself to be in danger, she brings out the giant no-no stick. (This is mainly in response to the threat of Jenova, but it is plausible that WEAPON will tear apart every major threat and hit the big reset button on everything. Otherwise, why did Ultimate attack Mideel? There’s no Jenova there, unless you count Cloud. But that’s a different topic for a different day.)
There is speculation that the Whispers that meld into the Harbinger of Fate / Whisper Harbinger is another WEAPON. This is a theory to take with a fat grain of salt, but the point is this: what did the Whispers uphold, and how does that alter the rest of the lore of the game? Do we consider the Whispers to be beings completely exempt from the rest of the lore? Are they some kind of god? Are they related or unrelated to WEAPON, and do they have their own agenda or do they also work to safeguard Gaia? No one knows, and there are a bunch of videos that try to tackle these questions.
I don’t have the answer. What I do have is a major side-eye at the whole concept of the Whispers existing and how they interact across the different realities, and how in turn they alter the overall lore of VII. Vague telling of the main plot points from the original are present, yet there is a giant question mark as to how much of said plot points will remain present in future game(s). Is there even a need for WEAPON anymore? Is Aerith not the last living Ancient/Cetra? Is Sephiroth blood kin to her? (Anyone remember that old concept?)
What about Holy? The lifestream? Hell, you can create summon materia now, not find godly creatures slumbering inside giant marbles scattered throughout the planet. Can Meteor be created too, or is it still hidden in the Temple of the Ancients and deemed too dangerous and the magic too great for anyone to handle? Do I even want to touch the subjects of Project G and Deepground??
That’s too many questions that don’t need to exist in the first place. What 7R created was a large stew of wtfery. I don’t just say this out of saltiness, it really is a giant “wtf” where almost every fan doesn’t even know where to start when they try to deeply analyze what happened in the game.
Personally, I believe the “do-over” plot that was introduced in 7R was a mistake. Not only did it mess with the lore of the world and open up a rotten can of worms that no one knows how to decipher, it took away from the value of certain actions from different characters, whether main cast or secondary. (I feel cheated. Tifa’s tears were practically wasted because Biggs is apparently alive, Jessie is probably just comatose somewhere, and Wedge probably survived too despite being tossed out a skyscraper.)
What I expected, and I believe what many frustrated fans expected, was not a “do-over” plotline/reality but a retelling of the same familiar story we have come to love over the last few decades. Whether some fans picked it up as soon as it was first published on 3 discs, or played it later down the line on PC, or even waited until it got ported to PS4, we came to enjoy that original plot. The original reality that has been told and retold, and adored even across different games with cameo appearances from the main cast. Flesh out the world, make it bigger, make it grander, show me Cloud in a fugly purple dress and Tifa in a miniskirt, show me Sephiroth’s Vidal Sassoon flowing silver locks, show me Jenova’s eye nipple... but keep the rest the same. By all means incorporate plotline from the other installments of the Compilation --- tell me more about the Turks, the original/main faction of AVALANCHE, Rufus and his relationship with his dad, other perverted projects Shinra had hiding under its mako skirt, the full story behind the failed rocket launch, the Wutai war, Nanaki’s youth, Zack’s early years in Shinra/SOLDIER, all that --- but don’t suddenly throw all that work, all those relationships and stories, all those valuable lessons out the window.
7R had plenty of potential and even if I take away the “purist” expectations I wanted from it, the game still managed to be disappointing.
Coming back to the topic of why I won’t use 7R in my portrayal, it is because of all this. Because it takes away too much from VII and warps it into something it shouldn’t be. My idea of Cloud sits strongly with the Compilation (namely the original game with some minor inspiration from the other materials). His hardships, his pain, his personal growth... I will hold onto those because they make Cloud who he is at the end of the game. They are why Cloud leaves such an impression on people. Yes, recent adjustments to his features have really ramped up how handsome he is (especially in 7R, though I’m salty about his hair being wrong) and that sticks with people. Everyone swoons over how he looks in that crisp HD. It’s his journey that is more worthy of noting though.
I expect that there will be people who are not/less bothered by these details. There are plenty of people who embrace 7R and what it introduces --- I’ve heard people say they’re tired of the same old formula and a “do-over” plot is fresh and exciting for them --- but I’ll stick to what I’ve come to learn to love throughout my life. Because there are plenty of people who favor 7R, the door is open for people to head that way. This isn’t me kicking anyone out. This is me firmly establishing where I stand and why.
TL;DR --- 7R is a high dollar AU fanfic and I don’t appreciate that. (But I’ll still snag icons and reblog gifsets of the cutscenes because I’m opportunistic that way.)
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Final Fantasy Influences in RWBY
So it’s no secret that Monty Oum was a huge fan of the Final Fantasy series. As someone who’s also a huge fan of the series I thought it’d be fun to explore a lot of the things I think RWBY drew inspiration from. There’s not really much of an order to this, just various things I’ve noticed. This is also just my opinion on things so don’t take it too seriously. (I won’t be including stuff from FF15 since that was not out yet at the time RWBY was started and the stuff similar to it are most likely coincidence.I’m also only counting the stuff from the core series as those are the ones I am the most familiar with.)
Gardens/Seed- Academy/Huntsmen & Huntresses
In both FF8, and in RWBY, the main characters start their journeys at an academy that specializes in the training of powerful mercenaries: SeeD and Hunters. They have a similar age range (15-19 in FF8. 17-21 in RWBY), and both schools have rigorous and dangerous exams that the main characters have to survive and pass in the beginning of the story. They both also have a dance in the relatively beginning of the story. They also both have a uniform that the characters wear on occasion.
Shinra Electric Power Company- Schnee Dust Company
Now I actually noticed something neat that I never noticed with Shinra, that they can be abbreviated to SEC, similar to how the Schnee Dust Company is commonly abbreviated to SDC.
In both RWBY and FF7, these two companies are powerful and villainous and have made their fortunes by mining a natural resource that is used for fuel, and to give people magical abilities. Both the SDC and SEC engage in military action (Turks and SOLDIER with the SEC and providing/developing mechs for the Atlesian military for the SDC), and experimenting on monsters (the Armored Gigas in the White trailer being a Geist Grimm experiment according to the manga).
Materia- Dust
It’s a naturally occurring resource in the world that is used to give the characters magical abilities and is crystalline in design. Materia is name dropped by Monty when explaining what Dust is.
AVALANCHE- White Fang
A terrorist group with a white and red banner that has a history of warfare with the evil megacompany of their worlds. Main characters from both series are members (or former) members of the group, and both had/have a large burly man as their leader. Only major difference is AVALANCHE is an eco-terrorist group and presented as heroes while the White Fang are a racial terrorist group and presented as villains.
Crystals- Relics
Four powerful macguffins that the protagonists and antagonists are both after that can give them a ton of power and can change the world.
Al Bhed/Viera- Faunus
Al Bhed are a minority group who face persecution and have a unique genetic trait. In FF10 and in RWBY one of the main characters is secretly of this ethnic group and has to deal with racist behavior from one of their team mates.
Viera are literally bunny girls. While the al bhed have more in common with the faunus in story, the viera are closer in appearance.
Summoning- Schnee Semblence
Now there are a lot of Summoners in FF but Monty was known for his love of FF10 and of Yuna and I think that’s who’s summoning ability Weiss’ abilities are based off of. Yuna is capable of summoning dead spirits that take the form of Aeons and uses them in battle. Weiss, and other Schnees, can summon enemies that they have killed and have them aid in combat. Yuna’s summoning and Weiss’ also seem a lot more of a closer bond then say, Rydia or Eiko’s were or the ones were summoning is just a job class.
Aerith’s Death- Pyrrha’s Death
An extremely shocking and brutal death scene of a beloved female character that is used to spur the protagonists to action and kick start the larger segments of the story.
Sin- Ancient Grimm
Not a lot of similarities, other then they ‘shed‘ smaller enemies and are huge and capable of decimating cities if they want to.
Uncomfortable Laughing Scene
Yeeeeeaaaah, those scenes are cringey. I took from it that Ruby was struggling to keep her composure at seeing something that reminded her of Pyrrha after watching her die and started to laugh obnoxiously to cover up her issues, similar to how Tidus had his uncomfortable laughing scene to cope with his own issues. Or maybe that Ruby scene was meant to be funny and bunny jackets are hilarious, who knows.
Auron- Qrow
Red and gray color scheme, drunks, and a father figure to the main character, alongside using a similar weapon as the character they watch over.
Tifa- Yang
A bare knuckle brawler who’s a childhood friend of the main protagonist, is the team mom, and objectively considered the ‘prettiest‘ character of the main cast. Both are also fans of butt capes, given Yang’s timeskip outfit and Tifa’s Advent Children outfit.
Kefka- Tyrian
Now this one’s a bit of stretch and I really hope they don’t pull a Kefka with Tyrian late on in the story but here we go.
They’re both the insane right hand of the (apparent) big bad of the story, both have a flair for the dramatics (Tyrian’s theatrical behavior during his fight scene and well, just look at Kefka). Both also have an insane laugh and boy do they like to laugh.
Quistis- Glynda
A blonde, glasses wearing combat instructor at a school for specialized mercenaries. Both wield a bdsm style weapon (whip/riding crop) and are proficient mages.
Zidane- Sun
A blonde monkey man who breaks the law a lot, has a sunny personality, and fights alongside a dark haired princess.
Ruby- Iris
Now I said I wasn’t going to bring up FF15 but this is a unique case. I think this is an instance of RWBY serving as inspiration for FF.
FF15 was in production between 2006-2016. Red Trailer came out in 2012, with Vol1 coming out in 2013. RWBY is very popular in Japan, and I don’t know if there is a way to learn when Iris was added to the game’s production.
Iris is the younger sister of the stronk fanservice character of the game, wears black and red, has a red hood, short black hair, is 15 years old, and grows up to be a famous Hunter; a daemon slayer after the time skip. She’s cheery and happy, and has an interest in mechanical things (her fascination with Lestallum and how it’s maintained). Iris is a hopeless romantic and fights with her fists.
Ruby is the younger sister of the stronk fanservice character of the show, wears black and red, has a red hood, short black hair, is 15 years old, and dreams of being a Huntress; a Grimm slayer. She’s happy and bubbly, and is mechanically inclined, alongside loving weaponry. Ruby doesn’t have an interest in romance and can’t fight without a weapon.
Weaponry
Weiss literally uses a gunblade, and Raven has an odachi. But other then that, most of the weapons in RWBY line up more with Lightning’s style of weaponry in FF13; a melee weapon that transforms and can take a gun form and also collapse for easier storage.
Costumes
Both FF and RWBY thrive on amazing looking costumes that are hella impractical and use way too many belts for a rl person to wear. But damn do they not look amazing.
Setting
Both RWBY and (most) FF have a science fantasy setting, with continents that look really silly.
Soundtrack
Both RWBY and FF love their hard rock and piano’s, and have amazing scores and soundtracks.
Fight Choreography
Saying Advent Children was a big influence on Monty would be an understatement. RWBY’s fight scenes are fast paced, hectic, and make gravity and the laws of physics its bitch. This is hard to explain in written format, so I’d recommend watching a fight scene from Advent Children and then compare it to one from RWBY to see what I mean.
Light v Dark Themes
Recurring theme in a lot of the older FF games, the forces of Light against the forces of Darkness. RWBY has the Light and Darkness Brother Gods myth, and they will most likely play a larger role in the future.
Party of Four
FF games traditionally have 4 (or 3) party members and oh hey would you look at that, RWBY has 4 members. Iirc Monty also said he based the team’s fighting styles off of his preferred rpg team line up. (If anyone has figured out what class Ruby is, let me know ^^)
Strong female characters
I think it’d be easier to name FF female characters who aren’t strong in their own ways. And the entire premise of RWBY is four strong women living their lives and stopping evil, alongside the slew of other notable female characters in the show.
Moon
The moon plays an important role in the stories of FF4 and FF8, and although the moon hasn’t done anything of plot importance, the fact it’s shown so frequently in scenes and is a prominent image in RWBY (alongside how its brought up space travel is still being developed in Remnant) I’m pretty sure it will play an important role in the future.
Parent Issues
A lot of the characters in FF have really bad parents, parent issues, or are orphans. A lot of the important characters in RWBY have really terrible parents, and their issues with their parents playing a role in each member of Team RWBY’s personal storylines. Jecht and Tidus’ relationship being the most famous example from FF of a strained child-parent relationship, and given Yang’s obsession and hatred of Raven, it seems the most likely place of inspiration (alongside Raven and Jecht being antagonists and being involved in the Deeper Lore of their respective universes, and of being members of a team with the parents of one of the other main characters).
So yeah, those are my thoughts about all the stuff I‘ve noticed in RWBY that could have been inspired by Final Fantasy. Hope you enjoyed reading this ^^.
RWBY FF style poster done by digitaleva- https://digitaleva.deviantart.com/
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