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#set up my stardew farm so it's very efficient and then play stardew with she ra rewatch no. 4 on a nearby device
skysyzygy · 11 months
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guys i'm so normal about her i swear
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margridarnauds · 2 years
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What is My Time At Portia?
In a word? My new god.
No, but I wanted to wait until I had about 24 hours in it before I made any conclusions, since that's around when I start really forming solid opinions on a game, and...well, we're at 27 over just a couple of days. I started to play it last year, when a friend of mine let me loan her XBox port of it (these days, I'm playing the computer version), was hooked on it, but I wasn't able to get much farther before she had to leave, and I've been plotting to get ahold of it again ever since.
It's a slice of life simulation, following in many ways from Stardew Valley and Animal Crossing. Instead of being a farming simulator, though, you have been put into the shoes of a builder, following in your absent father's footsteps in the small town of Portia (though farming is also something you can optionally do). It falls to you to collect resources to build increasingly difficult inventions, taking commissions so that, one day, you can be the best builder in town, befriending locals and uncovering mysteries in a colorful post-apocalyptic setting (my best descriptor for its style is "cotton candy post-apocalypse.")
Pros:
-- Super cute art style.
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--A surprising amount of detail, especially in social interactions. Characters often have individual questlines that are unique and varied, and, even though gift giving is a vital part to building up relationships with the townies, you can also go on playdates (and romantic dates once you're dating someone). While on dates, you have a variety of options, such as playing on the swings, going out to eat at a restaurant, setting off fireworks, etc. Likewise, you have different interactions that unlock as the relationship progresses, making it feel more like an organic relationship.
You can even choose what you want your spouse to call you after you get married!
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--A long main story arc -- I'm 24 hours in (I've made it to fall of the first year in-game) and I'm fairly certain I'm still in the early part of the game.
--Worldbuilding. As mentioned, this is a setting that's survived the apocalypse and is rebuilding on the bones of the old world. As a result, you can dig up remains of older tech, which you can either give to scientists hoping to recover lost information or to the Church of Light, who want to ensure the world doesn't fall back into corruption and decay. In general, this is possibly one of the best examples I've seen of a setting that feels like you're stepping into it, as opposed to everything moving around you as the MC. Characters get into relationships (which you can help or hinder them in), characters can move away or die (though these are scripted plotlines, not arbitrary so you will know if you're spoiled ahead of time.) Some people hate this, I personally love it because it feels realistic and like I'm part of a living community. 
-- Relating to that, a lot of festivals that go on throughout the year, about two per month, making it feel very much like a real community with a real culture that mirrors but isn’t a direct 1:1 of ours. (Also really useful if, say, you get your ass beaten in the Martial Arts Tournament.) 
--Honestly, a lot more choice than I'm used to seeing. Yes, you're going to have to do certain things, but I never felt like I was hardcore being pressured to do one thing over another. In the early days in particular, I was doing a lot more fishing than I was building, and I wasn't punished for it. (Honestly, I feel like the game actively encourages it, since it means that you can build up enough money to be efficient once you start building.) Yeah, if you want to progress the main story, you're going to need to build, but, at the same time, how you earn the bulk of your money is totally up to you.
--Combat system that's both relatively challenging (especially in the beginning, when you're just using your fists) while also being forgiving. You might get KO'd by a balloon urchin, but, unlike in Stardew, where that could very easily mean you losing really valuable items, you just get knocked back to your home.
--A LOT of character customization options.
--About eighteen total romance options, with some very diverse types in there, not barred by gender in any way.
--The photo system means that you can replay cutscenes whenever you want.
Cons:
--You can only save at the end of each day -- this isn't enough to put me off it (OBVIOUSLY), but it is frustrating because I'm a mac user, and I can only play this on the NVIDIA Geforce proxy server, which has a limit of one hour session times. I have to plan out well in advance how many days I'm going to play through, because it isn't worth my time to start a new day with only nine minutes left.
--There are relatively few developed characters. Don't get me wrong, there are enough interesting characters to keep me on my toes, but there are quite a few who are just...there.
--While the harder social system can be a plus, some people might be put off by how long it can take to build up a relationship. Personally, I really like it, in the sense that it feels more realistic, but I do understand why people might be put off.
-- Quests aren't locked based on what equipment you have, and some equipment only unlocks when you've gotten a certain amount of info back to the scientists at Portia. As a result, it's relatively easy, especially early on, to fail a mission because you didn't have a key piece of equipment and couldn't build it in time. It's realistic, it's annoying, but that's one reason why I waited a while before I started doing a ton of stuff in the workshop.
--The game is out of beta, but there are still some glitches, especially when it comes to climbing. Plenty of times, my character just...goes through a mountain or something like that. Likewise, there are some dungeon areas that require you to jump on a specific place, and it can be quite hard to aim accurately.
--Mildly pathetic on my end, but I do hate that, in the case of most of the monsters, you will have to kill them at some point to get resources and, while it can be relatively easy when you need, say, venom from a monster that looks like a piranha, I had a lot of trouble, say, killing the cute Mr. Ladybugs or panbats (who look like bat pandas). Now, it should be noted that the monsters respawn quickly and the "death" scenes amount to no more than them being knocked to the ground after a cartoon-style punching match, but still, it was difficult to deal with at first. (These days, I like to think that I'm just knocking them down, the same way I get knocked down and respawn at home.)
I should also mention that, while it's normally about $30, as part of the Steam sale, it is massively discounted at the moment, being on sale for about $8 until January 5, so if you're curious about it, now is the time to grab it. Personally? I highly, highly recommend it. It's easily been some of the best entertainment I've had all year.
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chixibrown · 4 years
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Upon finishing the Stardew Valley comic
Since the Stardew Valley comic has been released by Fangamer, I am now able to write about what I had been doing in secret for one long year.
■ Gratitude
First of all, to the original creator Eric-san who entrusted the task in my hands, to Kari-san who helped me from early development all the way to printing, to Ryan-san, to Steven-san who did the translations, to Kari-san's mother who assisted in the creation of the envelope, to Erica-san for product photography -- And last but not least, everyone at Fangamer and FangamerJP.
It's thanks to the support of many people that I was able to finish the comic, and I wish to extend my sincerest gratitude towards everyone involved.
■ Chronology
"Chihiro! Big News! Let's create a new merch together!" was a request that I received around autumn of 2018. At first I was wondering if I was going to be asked to design a T-shirt, but turned out to be an invitation to draw a comic book!
At that time, I was posting comics on Twitter at random. Not even in my wildest dreams have I thought that my little comics would be appreciated so, and thus I immediately burst into tears.
I'm very honored and thankful for the opportunity to pen Fangamer's very first comic.
■ Contents
I'll try not to spoil anything about the story in this section.
The content requested by the original creator Eric-san for the comic was: "The story before the farmer comes to the farm" "With focus on the community center and Joja" "And the protagonist should have no set characteristics"
These were really the ONLY information that we received from Eric-san throughout the whole process (whyyy).
I was definitely worried. In reality, for around six months when I did my preliminary research, I played Stardew Valley every day, took countless pictures, and absorbed myself in collecting materials.
I I ended up taking a little over 20 thousand screenshots total (lol).
I wholeheartedly agree with Eric-san's guideline not to give the protagonist any set characteristics. I think one of the keypoints of this game is that "Anyone can be the protagonist".
The story is set from a few years before the prologue of game, so I was rather careful not to show my own personal interpretation. In principle, the actions of the characters were mostly taken from their in-game dialogue where they mention having done something in the past (For example, the reason Sam got in trouble lmao).
It took a lot of effort outlining the story, which involved things such as "Which characters would be in contact with each other?" and "Which characters may not be present at the valley at the time?". This is the reason why the preliminary research took around six months.
By the way, I was the one who proposed to include a "letter" with the comic, both as a bonus and major spoiler, in a way. But uh, many fellow Japanese may not be able to read it, so... I'll secretly tell you the what's actually written on the letter:
It's the handwritten version of THE letter you receive in the English version of the game's prologue. It's in your hands now. So in conclusion, it's probably exactly what you think it was.
I was quite adamant about how the letter needs to be handwritten. And as who wrote it... I shall keep it a secret here.
The reason why the comic had little to no dialogue is because it was the style I had back from the time I was drawing Stardew Valley fan art. Since Stardew Valley is a media not originally from Japan, that style serves to fulfill my two wishes: "I want people all over the world to be able to read my work" and "I want to cherish the feelings of each individual player" -- That sort of idea, really.
To summarize,
"I want people all over the world to be able to read my work"
"I want to preserve the unique interpretations each individual player might have"
"Anyone can become a Stardew Valley protagonist"
I drew the comic with these concepts in mind.
■ About me
I would like to talk about my experiences throughout the development of the comic.
My name is Chihiro Sakaida (a.k.a. Brown Junimo), I was already working for a game company, so I took advantage of that experience to work on game design and illustration.
Of course, while I was working on the Stardew Valley comic, I was a freelancer and had other jobs to worry about as well, so I ended up spending a lot of time working on the comic at night after work. I also studied digital art for a month for the sake of the comic, and I think it helped improved my work efficiency.
Those were truly, very fun days for me. The only thing that did bother me was the fact that even though I was working on my favorite Stardew Valley content day after day, I couldn't really share it with anyone.
I didn't want to take the risk of accidentally running my mouth on Twitter, and I no longer had the time to draw and post online like I used to -- So I had to resort to posting only low-risk tweets, so to speak, and to be honest, it was quite disheartening.
As such, I felt truly supported by the trusted individuals who knew about the comic. Tori-san, Aki-san, Kari-san, and Ryan-san, thank you so, so much.
■ Those who supported me
Tori-san is my partner, and also a person I respect as a novelist and screenwriter. She kindly and carefully reviewed and summarized my messy story.
Aki-san knew about the comic existed, but also knew next to nothing about it. Because of that, I think it was more than a handful to support me. It must've been really hard on Aki-san, who didn't know the contents of the book and thus had no way to accidentally spoiling the surprise, but whom also probably held even more feelings of shame than I did in regards to social media... I'm sorry that you've had to put up with so much. I was very proud to have you be the first reader of the finished book.
Kari-san is the illustrator of the Official Stardew Valley Guide Book, and I respect her a whole lot.
Both her work are her personality are very kind and easy-going. Together with her partner Ryan-san, she's managed to assist and encourage me many, many times.
No matter what I drew, I was sure to be greeted with her "Chihiro, you're so great!" or "Chihiro, you really did your best!" (Even my own mother have never praise me this much!) Overall, she feels just like an older sister I've always longed for, and it makes me very happy.
No matter what merch was in the process of being created, she would say "Let's make a brown one!!", solely because it's my signature color. It makes me very happy, although probably a tiny bit embarrassed as well to have her value my one schtick this much. She's even came to Japan many times, and listened to me talk all day long. After all, I wouldn't have been able to get this job to begin with if it wasn't for Kari-san, so she's a real lifesaver.
I didn't get to talk directly with Eric-san, the original creator and developer of Stardew Valley. Obviously I received some feedback via Fangamer, but I was refraining from being in contact with him as much as possible. I didn't think I could convey my full sincerity towards him before the comic was completed. I strived to be able to earnestly understand the feelings he wanted to convey via his own words -- Whether it was the game dialogues, his words on the developer blog and interviews, etc.
There was, by the way, no revision whatsoever to the comic. Eric-san did, however, carefully check all of my ideas and always provided words of appreciation; which made me happier than anything else. Those words became my motivation to live, in a sense, which in turn allowed me to freely and happily work on the comic.
■ Going Forward
While I've been talking about how proud I am to have finished the comic, I also would like to talk about what's coming next. While I certainly plan to continue working with Fangamer for the foreseeable future, at the same time, I have also decided to work for another game development company, and I plan to devote my time working on game development for at least the next year.
It has been my dream for the past 15 years to work for this particular company, and I'm elated to see it come true.
However, as a result I think I will have less exposure to social media. I don't think it's going to be easy to recreate that warm and wondrous time where I could interact with people regularly, but my memory of that time is something I will treasure for the rest of my life.
I'm really sorry that I have absolutely nothing to give back, but I sincerely hope the comic has brought a smile to everyone who's read or even merely noticed it.
■ Finally
I'm such a fortunate person -- I've come this far due to everyone's support, and for that, I would also like to extend my deepest gratitude. Thank you so much, for everything, always.
It would delight me if all of you could stay with me from this point on.
As I try to polish my skills and improve myself as a whole.
PS: Thanks to my best friend Ryou-chan for translating this!
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hidge-resource · 5 years
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submitted by remadra!
Hidge and Stardew Valley (1 of 2)
She had glanced up and down the hall before shutting herself away in her room. No one had seen her. There was no one there. It was clear.
Pidge pulled out her laptop, curling up on her bed and sliding on the headphones to hear a jaunty tune. Finally, she had finished modding the game to have… well… her friends, albeit in a quieter, digital form.
Stardew Valley offered her to pick her new farm. She picked the forest, ready to relax with easy foraging. Pidge happily picked out hair and glasses to match her own, going for overalls and a green shirt with a smile. Cat person. She wanted to name it Green, just like her lion. Bebe was already in the game anyways. Green gave a soft purr of endearment, and her heart swelled. Even with Green in the hangar and Pidge all the way in her room, the girl often talked out loud to her lion when she was alone.
"Green, did you think I'd forget about you? I thought you were the smartest lion."
She skipped the intro, getting right to greeting the townsfolk. to see if her mod was working as well as she hoped.
One of the first people to greet her was in-game Keith, with a stiff 'hey' in front of Pierre's shop. Unknowingly, her friends had provided the information she needed to assess, place, and type responses for her game. The more she got to know Keith, the friendlier and more open he became. His counterpart would start a little rude, pushing others away, but he was set to come out of his shell by autumn if she kept talking to him.
Next was Shiro, who was always a few steps behind his brother when Keith was making friends. A normal big brother would probably embarrass his little sibling, but then again, Shiro and Matt were two very different squares on the alignment chart.
Speaking of Matt, she found her brother in the Stardrop Saloon, greeting her "cousin" and being invited over to his house to meet his dog. She found Lance at the arcade games, complaining about Keith beating his high score again, and spun through the rest of the greeting spiels of the game's base NPCs. Finally, she turned home to rest before little Pidge sprite passed out.
Green rumbled.
“No, I’m not going to see him yet. This game isn’t just about the progress. There’s things to do besides quests. It’s like a little ideal simple life sim. There’s a storyline and everything.”
*
After the scheduled earthquake, Pidge had her sprite run to the bathhouse and greet Allura and Coran. The in-game Alteans told her all about their friend just outside of town, who didn't come out often but was really a great cook.
His favorites were mostly artisan goods like coffee and the home cooked meals Pidge could make. The only downside to her mod was that it took longer to build up hearts with the characters she programmed in, and therefore it would take longer to become his friend. Allura handed her a package with the request to please deliver it to her friend, and Pidge felt her heart skip.
Ugh.
It's just a game.
Nevertheless, she sped back to her farm, skipping through to the lake, where she had added a little house in her mod. Finally, a message popped up, different than the previous 'nobody seems to be home'.
"Hello?"
Pidge jumped as the door slid open, slamming her laptop shut and spinning around.
"Hey, Hunk! What's up? I thought you were making cookies?"
He laughed, deep and full and relaxed.
"They've been done for hours. You missed dinner, so I thought I'd bring you something."
Even though her stomach grumbled, Pidge pulled a face. "Yay, food goo. Always a good meal to be had. Tasteless but nutritious."
That laugh again.
"No, it's actually a sandwich. I figured you'd had enough of the goo, with all the missed meal times and late nights in the lab. Are you getting enough sleep, Pidge? You look kind of tired." Hunk tilted his head, brows drawing together.
Her breath caught. He noticed? That meant that he might force her to go to bed now, but she was so close to her first real milestone in the game.
"Thanks, Hunk. You don't need to worry, I'm fine. I'll take a nap after I eat, okay?"
"Okay. See you later, Pidge."
He set the food down and stepped out with a wave.
That was close.
Shut up, Green.
*
Pidge was playing Stardew Valley. Hunk could recognize that melody anywhere. As soon as she left for the lab to check on her equipment after her nap, he guiltily snuck in to peek at her laptop, bringing his own. There had to be a reason she wasn't sleeping, and lately it had to do with the mods she made.
Yes, he could ask Pidge for the game, but the last time he did that, he spent three days debugging and optimizing both her Subnautica and Minecraft mods.
All because she gave him the puppy eyes.
An adapter, a cable, a few clicks, and Hunk copied the game over to his laptop.
Mission accomplished.
He'd solve this, and Pidge could get some real sleep.
*
Something was definitely off about the game. Maybe it was meeting his real life friends in a 32 bit world. Maybe it was the confusion on why Pidge didn't add him. He couldn't think of anything he did to upset her and be excluded. Was it a bug? Was this what she had been working on all night? He could fix that for her. Computers might be her forte, but a fresh set of eyes could help.
Hunk opened the game files, beginning to take notes on her crazy ideas and perfect scripting.
*
Hunk stared at his notepad.
He checked it at least three times.
The mod indeed had a character named Hunk.
He could only meet his in-game self, Allura, and Coran after the earthquake opened the bathhouse path.
All of Team Voltron was in the mod, even Pidge's brother. Keith and Lance had an on-going feud about the arcade games. Shiro always volunteered to help at events. Matt had his own farm with a dog. Coran and Allura owned the bathhouse. Pidge was obviously meant to be the new farmer who moved into town.
Hunk lived by the lake south of the player farm, running a small bakery where the player could buy all sorts of dishes.
He was romanceable.
No other added character had the option.
Maybe it was to keep the game steady. Maybe she tried to add him as a regular character, but she ran into a bug and this was the best fix for now. Maybe he read it wrong again. Maybe he read it wrong for the fifth time.
Nope.
It was completely intentional. There wasn't even a residual REM statement from where she might have backtracked. He was written as romanceable for Pidge.
That was... new.
*
Pidge dropped in front of her laptop, leg bouncing. She made it to year three with steady progress, Keith was her gamesprite's best friend, and Hunk was at 8 out of 10 hearts.
Stardew Valley loaded up happily and-
The screen turned black.
She froze, panicking.
It had been working so well, what could have-
The Hunk sprite walked on screen. The text box opened up once he reached the middle.
'Hi Pidge!'
She didn't program this.
'I know you mod games for fun. But you've been staying up really late and looked frustrated. I wanted to see if I could help you if you had a problem with the code. You don't. It's perfect, as always. I noticed you were frustrated because you couldn't find any topaz. You lowered the spawn rate of cave drops to keep the game running efficiently. I raised it and made cuts elsewhere that won't mess with your experience.'
Pidge squeezed her eyes shut, hoping that this was just a nightmare. Hunk read her coding. He knew what this mod was for. This was him letting her down gently.
The computer chimed and she automatically looked to read.
'I have a problem. Maybe you can help me. There's someone I really like, but it's hard to tell how she feels about me. I've been really confused. I found out last night while I was working on her code that she might like me too. I really hope I'm not wrong, or this is going to be awkward.'
Someone knocked on her door and it slid open.
Pidge turned around, eyes wide.
Hunk stood, a tray of six cookies with frosting decorating each one, cheeks ruddy with a blush and not quite meeting her eyes.
Will
You
Be
My
Girl
Friend?
She got up quickly, stepping over to the other paladin, picking up a cookie and smearing frosting with a grin, turning it around to face him.
Yes.
"Oh thank god! I thought you might turn me down? I'm not sure why, I mean, I like you and I'm pretty sure you like me after seeing the script and I guess it's just anxiety really but there was a chance you really like me back and I'm pretty sure I shouldn't waste my chance and at least try to-"
Pidge pulled his collar to make him lean down, planting a kiss on his cheek. Hunk's mouth snapped shut and his ears turned red to match his cheeks. Cookies fell to the floor as frosting turned crumbs to a thick paste. The pan clanged as it met the ground soon after.
"Hey, Hunk?"
"Yeah, Pidge?"
"I think your confession with cookies was really sweet, but there's frosting in my socks and I want to get them off before I kiss you for real."
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