#second ever fictional character ive made a whole cake for (and this one is him size
Explore tagged Tumblr posts
Text
Happy Birthday Jin Ling !!!!!! Process of the day below the cut :)


Off we go! To lecture first, then to the store.

We purchase.... 21 dollars spent.


Onto the next store... He Is Buried

Some potted flowers for the little guy!

I um. I don't think it's supposed to look like that. ...Fuck it

Hes watching Naked and Afraid 💕

Oh shit????

VICTORY.... Time to frost her.
#please dont tell me the cake looks ass ik it does#it tastes pretty damn good tho so#HAPPY BIRTHDAY LITTLE MAN#my angel boy#second ever fictional character ive made a whole cake for (and this one is him size#bluu saying stuff#mdzs#mo dao zu shi#jin ling#jin rulan#stupid ahh behavior LMAOOO sos
24 notes
·
View notes
Text
i had such a really sad, fucked up dream yalls
i dont remember wat happened in most of it, i just remember the ending/climax of it. even tho it was fictional i feel devastated
basically me and two friends were being chased by this really determined, wildly angry dude out for revenge. this dude was like on a strategic mind plane of zero escape or komaeda levels. so im gonna call him komaeda. one of the friends with me was some rando blondie so ill just call her kaede (bc she was sweet and very motivated n cute). the other friend,,, was literally just chihiro.
(this is p long so its under cut)
like im only calling the villain of this dream komaeda bc of how crazy strategic n wild he was, he wasnt literally komaeda. and im calling the other friend kaede just based on looks. but this other person i was escaping with was actually just chihiro. we called them chihiro and everything. just a random dangan ronpa character for no reason lol.
we were on a high floor of a multi-storied building (like a hotel or apartment or something) and komaeda guy cornered us in a room and he sprays some sleeping gas stuff in the air so we cant run from him, like, he even sprays it within HIS own vicinity. thats how confident he was i guess he knew/was counting on that he would be the first to wake up and then he could kill kaede and chihiro (he didnt really care about me, he just wanted kaede n chihiro ded bc he felt they wronged him or watev. even tho i wasnt on his hit-list he was still dangerous so i was still scared tho and wanted to help my friends 😔 )
so kaede chihiro n komaede fall asleep bc of the sleep gas and i dont bc i held my breathe (mind blown amirite) and first thing i do is drag komaeda away into another room and try to think wat i can do with this opportunity since hes knocked out. but im weak and theres nothing i can use as a weapon to maim or kill him. (and thinking back on it, i shouldve at least tied him up to buy time but that never occured to dream me lol) the whole time while i was trying to figure out wat to do, he kept drifting in and out of the gas sleep mumbling incoherently about his plans and even trying to weakly get away from me. i just left him alone in that room and went back to the other room where kaede n chihiro were still knocked out.
i couldnt get them to wake up so i try my best to help them get away. the only other escape from the room was through the balcony. so one by one i drag and toss (GENTLY AS I CAN) their bodies from current balcony to next balcony on the floor beneath. a random gardener dude notices me and helps after quick explanation of the dire situation. having the extra manpower makes this go by way smoother and easier. we’re on the last couple floors of the building, chihiro wakes up after i move him to the next balcony. (gr8!) i climb up to the previous balcony to check to see if kaede is waking up yet and to move her to the next balcony as well, but just as i climb up both me and the rando gardener see sleepy kaede being dragged away by komaeda from a nearby vent system or watever. we’re shook.
i start to immediately climb through the vent to go after them and save her but the scenery in the building is extremely scary, like in this video exactly (probably bc i had just watched that vid for the first time about 2 nights ago). so as much as i wanted to go in and save her i was terrified. U_U
me, gardener and chihiro try to discuss and brainstorm thingsg we could do. we weren't gonna run off to save ourselves or go look for help bc we didnt want to leave kaede behind, but also we we were all just too scared to go in there. i tried one more time to go in and i didnt get too far bc it just kept getting scarier the more u went in so i crawled back out.
we spent maybe an hour or two trying our best to brainstorm and venture (unsuccessfully) through the vent system. finally i built up enough courage and determination for kaede and hatred for komaeda that i was ready to face fears and enter the vents again. my plan was to just run through it loud and screaming- so that rather than being jumpscared and caught off guard myself, i’d already alert or scare watever is in there so i would see them coming and it wouldnt be so scary. we still didnt have any weapons or anything, but the gardener gave me this dull gardening tool that kinda looked like one of those tools u see people pick up cake slices on to serve, u kno?
so just as i was ready to burst in, a mega bruised up, beaten, komaeda gets kicked from a window and lands in front of us. we’re all like ‘yay! kaede finally managed to best him!’ i think for a second, where is kaede tho? but i get too overwhelmed seeing komaeda there, this is finally the chance to stop him and make sure he doesnt hurt us or anyone else ever again. he has been a nightmare and i just hope he didnt hurt kaede too much. komaeda is just sittin there and seems to have already accepted his fate. doesnt say anything but it just warmly smiling and waiting for us to end it.
i wasnt gonna miss another oppurtunity like back when he pulled the sleeping gas stunt so i stab him with the blunt tool over and over in the face, in his eye, chest, heart- thats wen he falls over n dies. but i keep stabbing him in the back bc this whole dream hes been after us and causing so much stress and anxiety and i want to MAKE SURE he cant get back up somehow through some sneaky tricks up his sleeve or something.
after that ordeal we make our way out the building. we somehow knew that kaede would meet us down there (dream logic i guess). the weather turns into heavy, almost sideways rain. we see kaede made it to the roof of a building across the street via zip line. shes wearing a yellow raincoat bc of the weather (lol.) we’re like yay katie made it out safe. but the gardener is like ‘i dunno, doesnt it kinda look like shes way too spotless, unscratched, untouched for having winning a struggle with komaeda?’ i dont respond and ignore his comment, but it makes a very frightening feeling and thought itch at my mind that something indeed isnt right.
heres the fuckin kick
we meet up withi kaede on the roof only for her to remove the hood of the raincoat and speak to us to reveal that this is actually komaeda with his hair dyed blonde and dressed in kaede’s clothes. hes laughing in our faces and tells us what he did and watches the despair on my face.
after he snatched kaede from the vent, he beat her the fuck up enough to make up for the fact that he wasnt able to get chihiro too. then he cut and dyed her hair (as well as dyeing his) and switched their clothes (which he actually probably did first since kaedes clothes were spotless remember) that would explain why they were in there for hours while we outside too afraid to go in, deliberating on wat to do. he actually finished setting up with time to spare, but he used that time to just wait, so that our tensions (mainly mine) would build up so much that i would feel fed up and reach the height of my anger, so thats wen he decided it was time to t hrow the disguised kaede at us from the window. he knew the mere sight of “him” would flare up my rage.
poor katie was so beaten n rekt that she could barely move or even speak, which is why she didnt do anything to fight back or speak. she couldnt. thats why she, as “komaeda” just sat there and smiled. that was honestly all she could do, just smile at us and accept her fate ;-; i fucking murdered her.
so the dream ended with komaeda dressed as kaede laughing maniacally at us in the rain with the occasional lightning strikes, like a stereotypical villain ending.
that was the end. i woke up sooooooooooooooo shookened.
tbh tho, as bad as that dream made me feel im also in love bc ive always liked tragic stories- tragic heroes, sad endings, tearjerker movies, etc, anything sad i love it. so on one hand, im devastated this happened, but on another hand im like- this is a genius storyline. a masterpiece. i love it.
#t t#r t#tw for a short description of a violent stabbing scene tho#i hope this even makes sense even tho its filled with a lot of dream logic stuff
1 note
·
View note
Text
10 Undeniable Reasons People Hate Grand Theft Auto Herunterladen
GTA 4 Review Game
Rockstar's vivid tale of Niko Bellic, an immigrant with convictions good enough to rocket him through the crumbling foundations of Liberty City's earth of control crime, is immediately out on PC. The Xbox 360 and PlayStation 3 games shipped this past April, with this you'll find a few changes and improvements those who waited are guaranteed to enjoy. Despite what's been put in, if you've already enjoyed the unit versions it's cruel to commend picking this up, even though it now includes break for up to 32 players with the multiplayer games plus a sturdy, easy to use replay editor for report and forming clips from your in-game actions.
The Grand Theft Auto franchise rocketed to pile popularity with Grand Theft Auto III's let go with the bottom charges were appointed for a different style of game. Since then we've seen slight modifications and squeezes to the central solution with Vice City and San Andreas, and Grand Theft Auto IV is another move forward. This is a game that strips down a lot of the more zany problems from games past. You won't be performing any remote control helicopter missions or lowrider matching problem here. Rather, the target is with realism, a more mature awareness, and cause GTA into the modern.

Leave from offering with your cousin Roman, a small time operator level to clear exaggeration, you'll move your way upward out of criminal rings before you get what you want. Unlike GTA figures of the preceding, though, Niko isn't trying to establish himself because some sort of badass for the ages, driven to charge the city no matter what. He's searching for anything, and the assignment he undertakes are really the only way for him to discover this. He may perform a number of ruthless bill (that people, by the way, instruct him toward), yet there are moments during the story where you can work the name down the trigger or create a fine while to how things proceed. Despite the kind of senselessly violent tendencies many may see with GTA characters, Niko is the exception in many respects, like she has a signal by which he performs.
The sport infrastructure has been build more convenient, though there's still space to improve. If Niko fails a vision, a message demanding to retry it puts up as soon as you respawn, then when you fail you don't waste your entire arsenal. Getting across the gargantuan metropolis is made easier in hailing cabs that bear you to waypoints upon the record. Stealing a car with make yourself is always an option, what is the more immersive element of actually trip in the cab's backseat the whole time, staring away the displays on the passing lights. For anyone who's short on time or would prefer to forego the casual hazards of effort across a GTA world, the cabs are indeed welcome.
Still, you'll be complete quite a bit of mission restarts, and that usually means repeating large chunks on the obstacles. Many missions break down in the original travel segment, some type of growth event, a struggle, also a escape. Getting from the on-foot shooting sequences, a real frustration with the clunky control ideas of games history, have been achieved much better with the introduction of a case system with, as with many PC versions, mouse and piano aid for wanting and injuring. Coming from behind cover that feasible to blind fire, rapidly place revealed to help unload some shots, or move shelter to help mask, a system that doesn't always do perfectly but is a definite step up to the collection. It's possible to use a gamepad as well, which sells vehicles better than a mouse and piano. You can also switch freely between the control devices. Coping with the two input methods depending whether you're energy or shooting is very difficult, but it's big that Rockstar figure the idea here without forcing you to fiddle with a control input menu toggle. And if you have to take one, this much better to take from a moving car with the mouse and keyboard.
Some of the mission structures can be really extraordinary then drive well in the situation of the narrative's way, but however the franchise's burden and slip nature hasn't disappeared. You may be resolve a mission perfectly until you accidentally tap a steal car, inadvertently shoot a entry crucial on the mission, or misinterpret a new set of path which involve precise moment about a mission's phase change, and this quits people absolutely again off to try again. About can translate that within the challenge, but this a startup that's become a little familiar at this point and continued existence will likely frustrate series veterans.
The strength of narrative with atmosphere along with the amazingly detailed world are definitely likely to build great influences with whoever dives in that edition of Liberty City, but GTA has always been about moments. Remember that point people turned off the stunt jump and landed on the pedestrian after slamming with the light post with the police chopper crashing on the ground from the background, setting away a chain of explosions rocketing through the stalled traffic? With the PC version you'll be able to actually prevent to type of thing using the replay feature. Hitting F2 may save a bit of gameplay roughly 30 seconds slow to the hard get with make it for use with the integrated replay editor. This collection of devices will allow you lower in filters, join together clips, add text, attach music, adjust camera angles and more so you can recreate your favorite scenes however you see fit. Choose a chain of photos of people firing at traffic jams through a invasion chopper? Remember to hit F2 every time you're wearing which circumstance and joining them together must happen no problem, grant anyone the possibility to rescue and taste those quirky, seemingly impossible-to-repeat seconds to show up in GTA's unpredictable world.
youtube
If you believe anything in that station, IGN might acquire a part from the selling. For extra, learn more.
To start the editor mode Niko uses the cell phone, which play as a sort of heart for numerous activities. That extends in to play in the course of vision for looking at letters also gossip with the game's vibrant, well-realized NPC population as well as function as a device built to allow players to live Niko's life like that stayed a real one. NPCs can song to words, for order, with no purpose other than increasing your awareness of the character. You can continue dates, manage a game of runs or group, with handle relationships much like you might outside of Rockstar's world. Many of these diversions turn out to be absolutely tedious after a while, but they're entirely optional so you can just keep them only if you prefer.
Outside of that there's plenty to discover in Liberty City, a stunningly realized virtual translation of New York City caked with all the dust, show, and reduces you'd presume to make certain while strolling behind a actual street. There you can participate in the quest, sure, but also immerse yourself into activities strictly frivolous, from proceeding to Internet shops and click on through fictional junk packages to meeting again in the dimly lit residence and absorbing the surplus of codes with businesses that, happening conventional Rockstar style, wryly torpedo common culture.
The line staple radio is very much intact in GTA IV. When decided against the web and group phones it seems like a bit other of a anachronism, but it still presents the playoffs fantastic soundtrack and a procession of fake talk method with sarcastic advertising. Perhaps with GTA V, the hero can finally cause a good iPod.
PC gamers will get more freedom when it comes to music collection, as Rockstar has involved Independence FM with this version. Since you're bound to get tired of learning on Dragon Brain and Pisswasser eventually, you can weight with songs files to a game book to act while this location is beaten to, go you a better chance to learn something you want must you choose to go on one of the adrenaline fueled cross-city cop chases GTA is famous for.
Then there's the online play, an important addition for the strings with a portion of the game that's been expanded with a better player limit in the MACHINE story with superior search functionality. Read through Niko's cell phone you'll find a wide variety of opportunities for show, by races to deathmatches to a number of team-based games with more specific rule sets. The real sketch from the online portion here is to engage in 32 person chaos across the expanse of the city in open mode, but the structured content's there for players searching for a bit other organized. It would include happened pleasant to visit a little extra cooperative modes instead of those already packaged in the console versions, but the multiplayer remains a strong component of this item to the freedom that provides those who venture online.

Online or away from there's no doubt you'll be impressed with some of GTA IV's visuals. It's not so much the character models, but the sheer diversity of the city's sections, from the glitz of Liberty City's "Times Fair" to the dirt slathered over the industrial areas, Rockstar has given one of the most authentic, believable settings ever perceived with gaming. Yet with the COMPUTER version, you're going to need a particularly effective structure to notice in all the splendor for a good framerate, since flat at our own system (Core 2 Quad 2.40 GHz, 2 GB RAM, 768 MB GeForce 8800 GTX with Vista 32) we stayed giving performance problems even after toning down some of the settings, and some of the effects (the shadows in particular) didn't look so intense as displayed with substantial resolutions.
The good is employed even better. Stellar voice acting throughout an entirely unbelievable total of sharply written dialogue shares and lights GTA IV's thrilling story. As you're driving all along the starting sequence of a mission another time you'll often become cured to a entirely different, cohesive dialogue line between the passengers from the auto and then grasp the time taken toward that Rockstar has worked to impart this planet with mixture and personality. But this also etched in every environment, in the fragments of pedestrians to the background horns, train track screams, and universal mechanical cloud that fills big locations that Rockstar's managed to get so perfectly here, with leads closely to Liberty City's authenticity.
Verdict
If you've so far neglected to record GTA 4's stunning modern metropolis of Liberty City, by all means get this game. The GTA formula has been improved and retooled in this model to become more suitable, more realistic, and finally more adult, although it even gets remained in brambles taken over by games past. As far as settle a virtual time goes, managing the collective system, night time, travel practices and https://gtadownload.org/gta-san-andreas-review/ explosive forays of virtual dynamo Niko Bellic remains a single that'll stay in your thoughts for times to come. The PERSONAL COMPUTER version comes with a few added elements, such as online filters for obtaining matches, the ability to save clips and alter them together, added images with control options, as well as a superior player capacity in some of the multiplayer modes. Though you'll need a high-powered order to very feel the COMPUTER SYSTEM version's enhanced visuals, Liberty City remains a phenomenon to consider.
0 notes
Text
Ask Me Anything: 10 Answers to Your Questions About www.gtadownload.org/
Game description GTA 4
Rockstar's vivid story of Niko Bellic, the immigrant with convictions strong sufficient to help explode him from the crumbling bases of Liberty City's earth of organized offense, is at once out on PC. The Xbox 360 and PlayStation 3 games shipped this past April, with this one you'll get a few modifications and additions those who waited are sure to understand. Despite what's been put in, if you've already joined in the unit versions it's hard to commend picking this up, even though it now includes space for approximately 32 persons now it is multiplayer games and a robust, easy to use replay editor for reputation and making clips from your in-game actions.
The Grand Theft Auto franchise rocketed to pile popularity after Grand Theft Auto III's freedom with the ground laws were decided for a different kind of game. Since then we've seen slight modifications and squeezes to the center formula with Vice City and San Andreas, and GTA 4 represents another move forward. This is a game to strips down many the much more zany problem from games past. You won't be making any remote control helicopter vision or lowrider matching problems here. Rather, the emphasis is located in realism, a more mature awareness, and cause GTA into the present day.

Leave by buying with your cousin Roman, a small time operator flat to get exaggeration, you'll move your way upward in criminal rings until you find what you want. Unlike GTA makeup in the previous, though, Niko isn't trying to establish himself because some sort of badass for the ages, transported to tip the city no matter what. He's searching for a little, next the objective he undertakes are really the only way for him to find this. He may perform a number of ruthless bill (which you, by the way, instruct him to help), although there are places in the story where you can reduce the hand down the lead to or create a selection while to the way things proceed. Despite the kind of senselessly violent tendencies many may see with GTA characters, Niko is the exception in many respects, since he has a language through which he works.
The sport infrastructure may be been more suitable, though there's still room to improve. If Niko fails a mission, a message request to retry it pops up the moment you respawn, and once you die you don't waste the full system. Moving across the gargantuan metropolis is made easier by hailing cabs to lead you to waypoints upon the map. Stealing a car with send yourself is always an option, as is the more immersive element of actually riding in the cab's backseat the whole time, looking out the windows in the passing lights. For anyone who's short on time otherwise would prefer to give up the chance perils of handling across a GTA world, the cabs are certainly welcome.
Still, you'll be doing quite a bit of mission restarts, and that usually means repeating big chunks of the problem. Many missions break down into a great original travel segment, some kind of escalation experience, a struggle, also a great escape. Moving through the on-foot shooting sequences, a real frustration with the clunky control structures of games past, has been be much better with the inclusion of a case technique also, as with many PC versions, mouse and piano defense for meaning and shooting. Coming from last cover that feasible to blind fire, rapidly pop dated to help unload a few photos, or walk cover to help cover, a system that doesn't always do perfectly but is a certain step up for the series. That possible to use a gamepad as well, that controls vehicles better than a mouse and keyboard. You can actually change freely between the control devices. Managing the two input methods depending whether you're direct or aim is beautiful awkward, but this good that Rockstar figure the idea during without forcing you to fiddle with a control input menu toggle. And if you have to choose one, it's much better to shoot from a moving car with the mouse and keyboard.
Some of the mission structures can be really impressive also drive very well within the framework of the narrative's government, but unfortunately the franchise's hearing with slip nature hasn't disappeared. You could be fix a mission perfectly until you accidentally engage a cop car, inadvertently develop an article critical on the mission, or misinterpret a new set of path that will want precise timing upon a mission's phase change, and this kicks you claim again out there to try again. Some can infer that as part of the problem, but the idea a setup that's become a little familiar at this point and continued existence will likely frustrate series veterans.
The strength of report and quality along with the amazingly detailed world are certainly about to create great thoughts with whoever dives into that side of Liberty City, but GTA has always been about moments. Remember that time people turned away from the stunt start and arrived on the pedestrian after slamming through the light job with the authorities chopper crashing on the ground from the family, putting off a run of explosions rocketing through the stalled traffic? With the COMPUTER version you'll be able to actually prevent that type of thing manipulating the replay feature. Hitting F2 will but a portion of gameplay roughly 30 seconds long near your own hard sink and make it designed for worked with the integrated replay editor. This collection of tools will enable anyone decrease in filters, join together clips, add text, attach music, adjust camera angles and more so you can recreate your favorite scenes but you see fit. Mean a cord of photos of people firing on traffic jams through a good episode chopper? Remember going to F2 every time you're popular that circumstances with joining them all together should happen no problem, cause people the possibility to prevent and savor those quirky, seemingly impossible-to-repeat seconds that turn up in GTA's unpredictable world.
youtube
If you buy something in this situation, IGN might pick up a share with the auction. For added, learn more.
To choose the Grand Theft Auto PC Download editor mode Niko utilizes the cellphone, which play like a sort of heart for many activities. This appears in to play in the course of missions for bill meanings also gossip with the game's vibrant, well-realized NPC population as well as act as a tool built to allow players to live Niko's life as if it become a real one. NPCs can arrange to consult, for example, with no purpose other than increase your impression of the character. You can go on dates, control a game of rush or collection, and manage relationships much like you might outside of Rockstar's world. Many of these diversions prove to be fairly tedious after a while, but they're entirely possible so you can just go them alone if you prefer.
Outside of that there's plenty to get in Liberty City, a stunningly realized virtual report of New York City caked with all the dust, don, and cuts you'd presume to realize while moving behind an authentic street. There you can engage in the assignment, sure, but also immerse yourself in activities strictly frivolous, from going to Internet looks and pressing through fictional junk email to meeting ago in a dimly lit residence with absorbing the accumulation of curriculum and ads to, in normal Rockstar style, wryly torpedo common culture.
The lines staple radio is very much intact in GTA IV. When set against the net and group phones it seems like a bit more of a good anachronism, but it still offers the playoffs fantastic soundtrack then a cavalcade of fake talk lists with cynical advertising. Perhaps in GTA Against, the character will ultimately acquire the iPod.
PC gamers will get more flexibility when it comes to music selection, as Rockstar has involved Independence FM with this type. Since you're bound to have tired of finding out on Dragon Brain and Pisswasser eventually, you can weight popular composition files into a game list to act as that post is beaten to, snap you a better ability to learn anything you like must people plan to go on one of the adrenaline fueled cross-city cop chases GTA is famous for.
Then there's the online play, a significant addition for the string with a portion of the game that's been increased with a better player control in the PC variety with superior search functionality. Read through Niko's cell phone you'll find a broad range of selections for play, through races to deathmatches to a number of team-based games with more specific rule sets. The real sketch from the online portion here is to engage in 32 person chaos across the area of the capital in open mode, but the structured inside here for persons looking for something other organized. It would hold survived pleasant to view a little extra cooperative modes rather than those already offered in the system versions, but the multiplayer remains a strong element of this outcome for the freedom it offers those who venture online.

Online or away there's no doubt you'll be impressed with some of GTA IV's visuals. It's not so much the character models, but the sheer selection in the city's sections, from the glitz of Liberty City's "Times Adjust" to the dirt slathered in the industrial areas, Rockstar has turned out one of the most authentic, believable settings ever noticed in competition. But with the PC version, you're going to need a very good organization to notice in all the splendor for a decent framerate, as still about the system (Core 2 Quad 2.40 GHz, 2 GB RAM, 768 MB GeForce 8800 GTX with Vista 32) we lived having performance problems even after toning down a few of the situations, and some of the cause (the shadows in particular) didn't appear so angry as posed during important resolutions.
The severe is employed even better. Stellar voice acting throughout a absolutely unbelievable sum of sharply written dialogue presents and illuminates GTA IV's thrilling story. As you're getting together the starting sequence of a mission another time you'll generally be healed to an completely different, cohesive dialogue thread between the passengers on the auto and then grasp the pieces toward that Rockstar has worked to stop this earth with strain and personality. But this also carved in every situation, from the small piece of pedestrians to the normal horns, train track screams, and universal mechanical fuzz that suffuses large town to Rockstar's managed to capture so perfectly here, also contributes heavily to Liberty City's authenticity.
Verdict
If you've so far neglected to record Grand Theft Auto IV's stunning modern capital of Liberty City, by all means get this game. The GTA formula has been polished and retooled in this kind being more convenient, more realistic, and ultimately more mature, however it yet gets placed with brambles taken over by games past. As far as settle a virtual time goes, direct the public circle, night time, travel conventions and explosive attacks of digital dynamo Niko Bellic becomes just one that'll stay in your planning for times ahead. The LAPTOP version comes with a few added features, such as online filters for obtaining matches, the ability to save clips and alter them all together, added video and organize options, and also a better player capacity in some of the multiplayer modes. Though you'll need a high-powered approach to truly understanding the PROCESSOR version's enhanced visuals, Liberty City is a surprise to behold.
0 notes
Text
Wednesday Roundup 28.6.2017
First off, I’m going to pump myself up some because I just read an incredible number of comics within one day or so in order to get this review out on time and for once I actually managed it so hoora for me. Second off, holy crap a lot of my comics came out this week and I was kinda slammed and didn’t really realize it until it was happening and suddenly it was a whole lot of “uh oh” but that’s just me, my ridiculousness, and talking about sheer volume.
The real question here is, how did everything shape up this week? And if everything was good what was the best? And at this point do you all even trust my judgment to say what best is anymore lol
Guess there’s one way to find out!
DC’s Batman Beyond, Image’s Black Magick, DC’s Detective Comics, IDW’s Ghostbusters 101, Marvel’s Moon Girl and Devil Dinosaur, DC’s New Super-Man, Kodansha’s Princess Jellyfish, Image’s Saga, IDW’s Teenage Mutant Ninja Turtles, IDW’s Transformers: Lost Light, DC’s Wonder Woman
DC’s Batman Beyond (2016-present) #9 Dan Jurgens, Bernard Chang, Marcelo Maiolo
*long sobbing sighs are heard from the south of Alabama*
Okay, look. I have always prided myself on the fact that I’m not one of those comic fans that will buy just anything because my favorite characters showed up for three seconds one time in a splash page. I never consider myself someone who reads comics the way people read newspapers — just casually interested in the newest updates on this fictional world I follow at a distance. I come for the story and the characterizations and if they’re not there I won’t waste time and money. I mean there’s a lot of Dick Grayson comics I’ve flat-out ignored over the years and he’s one of my favorite fictional characters. Period!
But there’s… exceptions I can’t stop myself from.
Cassandra Cain, obviously. I make a point of owning everything with Cass in it. But the other is… I can’t avoid Batman Beyond. There is no part of me that can give up on Terry McGinnis, there’s a child in me who will always think of him first as Batman, who will always owe that cartoon for getting me even remotely interested in comics outside of Spider-Man and Teenage Mutant Ninja Turtles. I am a sucker for Terry McGinnis and I can’t help it.
which makes it suck that much more that he’s had basically no good comics featuring him since… 2008? 2009ish? And what’s decent ends up irritating me or making me have to turn against it because of the shit treatment other characters I like get.
Before it was Dick and Barbara I was up in arms for.
Now it’s Damian.
The more they try to retroactively shove the main DCU continuity into the DCAU Batman Beyond universe, the less sense it all makes and the more they have to warp characters we love. This Damian might as well have walked right off the pages of Batman and Son because he apparently has lacked all growth and humanity that Damian has achieved — has earned — in the last several years of comics, preboot and DEFINITELY post-New52 and Rebirth.
So that bears the question of what’s the point.
My “what ifs” from last issue of wondering if Damian is somehow controlled by his spinal implants again, that maybe Ra’s al Ghul took over his body the way DCAU Ra’s had Talia — those that I was fearful of now seem more respectful of his character than what seems to be the answer we have instead.
I have a feeling this conclusion is going to get me raging.
But because I am a sucker, because I am a ridiculous fangirl, I’m going to keep buying the things that hurt me. gdi Batman Beyond, can you be good again
Image’s Black Magick (2015-present) #6 Greg Rucka, Nicola Scott
Okay but like…
Goddamn there’s no comic like a Greg Rucka comic oh my god.
Alright so I’ve always been a fan of Rucka’s creator owned works and I think they’re easily some of his best works which, as a fan, is really saying something on my part, but I have been utterly amazed by how good Black Magick has been and how Rucka just has this incredibly unique way of making every issue feel complete even while it’s part of a longer storyline. Every issue counts and I feel that in this issue almost as pure as I’ve ever felt it before.
Greg Rucka: he just gets comics.
In all seriousness, this interesting take on how magick works and how Rowan’s life specifically has been affected by her introduction to her long lineage’s powers — especially in light of what we know about present day Rowan Black and how she has not lived up to her potential as a witch just yet — comes together so well here. And I say that as someone who doesn’t really like flashbacks all that much in storytelling.
That being said, I’m so glad that this storyline is all in flashback and doesn’t have us whipping back and forth across timelines because I’ve gotten a lot of flashback fatigue from comics and movies lately. This is a nice, solid ground to stand on if we’re going into backstory territory.
DC’s Detective Comics (2016-present) #959 James Tynion IV, Alvaro Martinez, Raul Fernandez, Brad Anderson
Alright, so I’m beginning to question about how the continuity of the various Bat titles are lining up anymore because, as we just went over a week? Two weeks ago? Bruce had just proposed to Selina. But now we’re getting some heavy flirtations with Zatanna here. Now, I’m all for threesomes and I actually multiship Bruce quite a bit and that includes shipping him with both Selina and with Zatanna, but this is kinda… stepping on the toes of whatever King’s doing. Which fine whatever. I’ll be honest, I’ve had a soft spot for longtime friendship and childhood crosshairs between Bruce and Zatanna thanks to how much I still just adore Paul Dini’s run on Detective Comics (1938-2011). So this pleases me almost despite myself.
That being said, there’s still a lot of unevenness in this story at the moment. Even with the cast diminishing through deaths and quitting and whatever, we have a lot of characters factoring in and out of the storylines from one to the next. It feels like we very barely have time to establish what everyone’s relationships are before we start hinting at even more shakeups. Are Jean Paul and Luke’s friendship going to be busted up after only a few issues of contact between them? Is Clayface considering taking up the doctor’s idea of a cure so soon after I still haven’t figured out why he’s even here? Is Tim’s not-death ever going to be brought up again before Bruce does something truly stupid?
And then there’s just that… looming threat of the summer event I just know is going to come up at some point.
There’s a lot of good in this issue, and I don’t want to knock it, it’s actually one of the more decent mid-story issues that Tynion’s produced so far. And I’ve been harping on him for that from the beginning so that’s saying something from me. And I thought the art this issue was actually very consistent and well done overall, even if I have to wonder how many times has everyone in the Batfamily stood in a perfect pose with a Batfan on them for the computer to scan and give a perfectly COOL holographic image of themselves. But that’s me being silly and questioning superhero world logic. A truly terrible road to go down.
A very interesting issue and I’m curious to see how the storyline with Bruce ties into the storyline about Jean Paul’s struggles with his religion and how his past has warped it. Not that… as a Catholic those… struggles ring true… or anything.
Anyway, seal of approval and waiting for the story to continue on!
DC’s Ghostbusters 101 (2017-present) #4 Erik Burnham, Dan Schoening, Luis Antonio Delgado
Alright, so IDW is just kicking ass with their properties this week and I honestly think that there’s nothing better to combat the absolute bile and grossness that was the internet fanboys of the Ghostbusters circles more than seeing just how amazing and interesting Burnham and Schoening have made this team up with all generations of Ghostbusters at once.
Erin and Holtzy definitely take the cake this issue and there’s a lot of fun, especially with how the Ghostbusters of different universes compare equipment, ghosts, and methodologies as they address one thing about the 2016 movie that actually did bother me quite a bit which was that the ladies just kept… dispersing ghosts and not capturing them where all incarnations before had made a point of the “conservation of ghost matter” or whatever before — establishing that ghosts would just reappear en masse if not absorbed and captured. The explanation was actually rather witty and made perfect sense with the narrative of the 2016 movie, actually.
One of my favorite aspects, though, has to be how many in-jokes they manage. Erin’s neuroses and figuring out how the various cameos in their universe fits into the original’s universe, the joke about Caddy Shack, and just so much more.
It was a really fun issue and I hope people are picking this up and giving it a chance, especially if you enjoyed the 2016 movie, and especially especially if you didn’t but are willing to see the potential that team had all along.
Marvel’s Moon Girls and Devil Dinosaurs (2015-present) #20 Brandon Montclare, Natacha Bustos, Tamra Bonvillian
It’s amazing that Marvel is ruining properties by turning them into evil Nazi stand-ins and warping everything good to come out of Marvel’s initial inception while, in the meantime, they have such good and pure creators making a story like Moon Girl and Devil Dinosaur who give us fantastic all-age stories with beautiful art, a lovable and flawed main heroine, and an honestly rather mature and disquieting storyline.
A kids comic where she learns she can’t save everyone. And it’s still poignant and beautiful. It’s still powerful and speaks on a child’s level.
But it sets up for the first time that Lunella, wonderful and smart and brave as she might be, is imperfect. She can’t save the world (or, in this case, the moon) by herself and she can’t always appreciate people’s feelings and their deserving of her empathy until she works on it. She’s been trying so hard to prove herself and show how good she is at everything, she’s allowed herself to stop thinking of everyone as her equal.
So much so that her replacement with an unfeeling robot only gets mild suspicions from her friends at school.
who hilariously know about Lunella’s super identity and her powers because fourth graders can’t keep secrets and i love that.
It’s just such a good story and it’s remarkable that we live in a time where Lunella Lafayette gets to be kids’ introduction to comic books.
DC’s New Super-Man (2016-present) Vol. 1: Made in China Gene Luen Yang, Viktor Bogdanovic, Richard Friend
Kong Kenan is the New Super-Man of China and he could not be more of a change from the status quo of the American superhero archetype of Superman if he tried! Now, that’s not completely fair, obviously there’s quite a bit of convention bending to the genre in this story right from the start, but honestly it felt from the start like a very honest look at just what superheroes would mean for the world outside of America once the Justice League appeared and changed everything. And why wouldn’t other countries be scrambling to make sure that they could compete with not just the rising threat of super villains, but with the potential firepower that would be superheroes representing and being beholden to other countries.
DC and Marvel both have made varying attempts to answer those questions themselves over the years, and Kenan doesn’t serve as the first Chinese superhero in the DCU, but this is definitely the first time I as a reader felt like I was reading an experience and perspective outside of my own. Usually there’s a lens or veneer to these attempts to expand superheroes outside of the US that’s pretty transparent — they’re either very rarely seen or explored and so lend themselves to vague understandings of other cultures (such as The Great Ten in the preboot) or they’re Americanized in some way, usually by having them join a team of characters that are from the American perspective (Bushido from Super Friends) or having them come to move to America and have the whole experience of being an immigrant or student work visa (Ryan Choi’s The Atom).
For me, it felt like New Super-Man is taking the very notable effort of examining a purely Chinese character and setting from that perspective and building off of the uniqueness inherently built in that, but also showing how Chinese people’s views of the West and of American superheroes would reflect in their own attempts to make a superhero for themselves. And why Kenan, while initially seeming to be unfit to be a Super-Man given a history of being rather haphazard and a bully, could actually bridge that gap and provide a really interesting story of learning what being a superhero means for a culture so different from America’s own.
At least, that’s my take on it. While I’m happy to boast about the fact that I’m from a family of immigrants in America myself, I’m still a product of the West and Europe, and I’m reading the New Super-Man with that perspective, and assumedly a lot of other readers are, too. So it’s hard for me to tell how accurate my takeaway is here.
I’m only fleetingly familiar with previous works by Gene Luen Yang, but I have to give him major props here. I’m more familiar with his work with the Avatar: The Last Airbender comics than I am with his more acclaimed work (American Born Chinese and Boxers & Saints) which I desperately need to fix, but I have no doubt in his abilities to portray characters which are good but fundamentally flawed. That was a trademark of his works that I have read, and he really brings that to life in New Super-Man with Kenan. He is a very flawed, very human character that relates to readers based on personality before the differences between America and China can even be brought up in the narrative. And that’s what really made this a fantastic read by the end.
I’m very interested to see where this story continues with Vol. 2 and hope that the reader base for this story grows along with Kenan’s character.
After all, right now the world could use a Flawed But Good Super-Man almost as much as it could use a Chinese Super-Man.
Kodansha’s Princess Jellyfish (2008-present) Chapter 82 Akiko Higashimura
I believe that it’s pretty obvious, the further we go along with my comics reading and these reviews, that I had a pretty large variety of comic tastes. And really that just has to be indicative of my feelings about narratives in general. There’s a lot of things I appreciate about media’s ability to tell stories, and good stories and good characters, for me, almost always trump genres at the end of the day.
And I have loved Princess Jellyfish since the 12 episode anime adaptation of the first arc aired back when I was in college and @red-dye-number-five and I squealingly watched it as it came out.
The series is very soothing for me to read and this chapter was no different in that way. I have no interest in fashion, but the story of this found-family of adult women blundering their way through the world of fashion to save their community and home speaks to me. I really hate love triangles, but the complexities of the relationships between Tuskimi, Shu, and Kuronosuke has made for some of the most interesting and fascinating dynamics I’ve seen in a romance drama. And while I don’t usually go for coming-out stories anymore, the difficulties and self doubt and guilt we see with Kuronosuke over and over again as he tries to find his personal comfort with his gender and sexuality is honestly heart wrenching and I’m fully invested with.
I enjoy this series so much and as usual we have another chapter that fully delivers on its continued promises. This isn’t a perfect series, but for me it is a bit of chicken soup in the middle of the difficulties of life.
Image’s Saga (2011-present) #44 Brian K. Vaughan, Fiona Staples
I think in twenty, thirty years, we’re going to look back and find that the generation of comics that have come about in the 2010s have changed the medium to a diverse haven of storytelling that comics hasn’t honestly enjoyed since the Comics Code and so on. And thank god for it because we get to read Saga as it’s being published and experience it as the true game changer that it is.
We are experiencing a storyline, from the perspective of a woman, who has to undergo a medical abortion, is being sent on a trial of Jobe for it because of the regressive tendencies and behaviors of her own people, and getting to see how much that burden is adding onto her own torment. We rarely get stories about abortion let alone ones where it’s from the woman’s prospective, is pro-abortion but also honest about its difficulties, and clearly shows avid anti-abortion rhetoric and laws as being crippling and more hurtful to those going through the ordeal than helpful.
It is… unfortunately very relevant to our times.
As is all of Saga’s storytelling. People see the nudity and violence and sex and gore every issue and what I love about Saga is that those things are so average, so unremarkable, that the actual mature content like addiction, prejudice, racism, homophobia, transphobia, infidelity, parenthood, and everything else in between is given the gravitas and exceptionalism it deserves outside of the seedy details that too often help the important points get lost in other lotted “mature” content.
In other words, there’s so much peeing on beds that we don’t lose track of the intrigue of money laundering and collusion as the real stories.
IDW’s Teenage Mutant Ninja Turtles (2011-present) #71 Kevin Eastman, Tom Waltz, Dave Wachter, Ronda Pattison
There’s not a whole lot to say about Teenage Mutant Ninja Turtles usually because, as with the best comics with the most consistent quality, they just are great and just should be read and there’s hardly much else I can say about why if you haven’t been sold on it already. It’s like me trying to explain to people why they should read Usagi Yojimbo. If you’re not reading it already I don’t know what I can say to make it understandable how much you need to read it.
That being said, this is a slow issue compared to TMNT’s usual action packed fare. And I think that’s for good reason. We need buffer time between stories, this is part one of a two-parter which provides just that, and it spends its entire time building on the lore and mythology of the world of TMNT as it has been realized by IDW. And it’s fascinating and complex and meaningful.
And of course as a mythology junkie I adored every second of it — learning about the Pantheon and the gods of this universe was fascinating and knowing how various previous canons of TMNT are being incorporated to provide it is amazing (I especially love Jagwar’s new self I’m in love). It was fascinating, as has been the amount of love Eastman and Waltz have shown TMNT overall.
It’s a good comic, a slow comic, but good. And I really enjoyed the read. Definitely something different added to today’s pretty sizable pot.
IDW’s Transformers: Lost Light (2016-present) #7 James Roberts, John Wycough, Jack Lawrence, Joana Lafuente
You know that vin diagram that’s things that are okay and then this over waaaaayyyyyy on the outside? Okay. Good. Because that’s what this issue is for me. Holy shit. My emotions have been played like a fiddle and I am sick and engrossed and devastated and uplifted and there are things that I cannot say or do or what. WHAT.
Okay so I wasn’t entirely sold on this recent storyline opening up the Lost Light, if I’m completely honest. I share a lot of the concerns I’ve seen other fans show with regards to just how much retconning of a pretty unforgivable past Megatron has been shown to have in canon prior to 2011 and how he’s being handled now. And this storyline in a lot of ways was both a redirection to what Transformers should always be about — the fighting of fascism — but also felt like we were going a step too far into the department of “see! Megatron wasn’t the REAL evil fascist, here’s what cartoonishly evil fascists REALLY look like” so as much as I enjoyed this story and as much as I really admire James Roberts’ writing in general, I was on the fence about what to feel about everything that had gone down.
Which made the fact that he took the time to dedicate an entire issue to the aftermath, gauging all the different reactions to the plots that had emerged, giving me a new lesbian couple and bypassing the gross route of having one remember and the other not, and then hammering in the Cygate romance to a conclusion I ABSOLUTELY DID NOT WANT OR NEED BUT AM TOTALLY INVESTED IN…. it’s not just cathartic. For the first time I genuinely feel like the sharpness, wit, depth of character, and real solid execution is back to the standards of what I still consider to be my favorite work of JRo’s which was MTMTE Season 1.
This was just… so much to take in, and so fast, and I swear not an inch of panel was wasted. I’m hoping that this means the pace is picked back up, the course is put back on track, and we return to what was making the characters so fantastic and loving and… oh yeah
TOTAL FRIDGE HORROR FOR THOSE OF US WITH CLAUSTROPHOBIA
I really liked this issue. It’s definitely my favorite of Lost Light so far and has me looking super forward to what happens next. Which is something I desperately needed since I learned Till All Are One, which has honestly been my favorite TF comic for the past year, is ending soon.
DC’s Wonder Woman (2016-present) #25 Greg Rucka, Bilquis Evely, Liam Sharp, Romulo Fajardo Jr.
I have been curious since the announcement of Rucka’s departure from the title just how he was going to pull together his past and present storylines, how things were going to end up. And I have been met with the answers which are large, satisfying, and a bit saddening in knowing that we’re quickly approaching the end.
The idea that, without the lasso, something is simply missing from Diana and her life feels like a great commentary on Wonder Woman herself, and what not only embracing her history and iconography means for the character but what it means for her personality itself. Without the lasso, without her faith, without the support of the Amazons at her back, Diana is shorter with her temper, more quick to anger, more brutal. And it’s not her, it the her that people have tried for decades to turn her into to suit their interpretation of what a Wonder Woman should be. And it’s concerning to the people who love her — here exemplified in Steve, Etta, Bruce, and Clark — and unhelpful to the enemies who require her sense of compassion and understanding, which is what nearly all of Diana’s enemies have been constructed to show — here Cheetah and Veronica Cale.
She’s simply not Wonder Woman without those things, and it’s such a relief to have a modern writer with the caliber of Greg Rucka portraying that in a deft and almost poetic way as it has been in this title and especially in this wrap up issue. It makes me happy to have the character of Wonder Woman brought back to herself on the terms of someone who has as much love and respect for her as Rucka does.
It was a good issue, and while I will be the first to say that this run hasn’t been perfect and that Rucka’s shown some genuine problems in his writing through it, I am sad to see it all coming toward its end.
So if I had to sum up this week’s comics as a whole I would just say that I was smacked with a whole lot of emotions all across the spectrum. But as I consider it tonight and really think about what has stuck with me the most in the aftermath of getting through them all, I really can’t understate how much Transformers: Lost Light threw me through about twenty different loops -- I mean the subplot of Cyclonus and Tailgate’s romance alone would earn that spot of just WOW but literally every character, every development, every scene blew me away this week and it really uplifted me to enjoy the read as much as I did again.
But that’s just my opinion. What are your thoughts? Agree? Disagree? Think I missed something this week I should’ve picked up? I’d love to hear from you on it.
Until then, here’s to another Wednesday full of comics!
#Rena Roundups#SPOILERS#Wednesday Spoilers#Princess Jellyfish#New Superman (2016 )#Wonder Woman (2016 )#Detective Comics (2016 )#Batman Beyond (2016 )#Transformers: Lost Light#Ghostbusters 101#Moon Girl and Devil Dinosaur (2015 )#Black Magick#Saga
7 notes
·
View notes