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seoperfectqa · 8 months ago
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In the dynamic and ever-evolving world of software development, ensuring the quality and reliability of applications is paramount. This necessity underscores the significance of software testing, which has grown into a critical component of the development lifecycle. With the increasing demand for high-quality software, the scope of software testing has expanded, offering numerous career opportunities. This comprehensive guide explores the career options after software testing training, delving into the various roles, required skills, and the promising future of a career in software testing.
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testersacademy · 8 months ago
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In today's technology-driven world, ensuring the quality and reliability of software applications is more critical than ever. With the increasing complexity of software systems, the need for thorough testing has never been greater. This demand has led to a significant rise in the importance and scope of software testing as a profession. But is a career in software testing a good choice? This comprehensive guide delves into the scope of software testing, the opportunities available, and the potential career paths, helping you make an informed decision.
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antoniosvivaldi · 1 year ago
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Neural Filters Tutorial for Gifmakers by @antoniosvivaldi
Hi everyone! In light of my blog’s 10th birthday, I’m delighted to reveal my highly anticipated gifmaking tutorial using Neural Filters - a very powerful collection of filters that really broadened my scope in gifmaking over the past 12 months.
Before I get into this tutorial, I want to thank @laurabenanti, @maines , @cobbbvanth, and @cal-kestis for their unconditional support over the course of my journey of investigating the Neural Filters & their valuable inputs on the rendering performance!
In this tutorial, I will outline what the Photoshop Neural Filters do and how I use them in my workflow - multiple examples will be provided for better clarity. Finally, I will talk about some known performance issues with the filters & some feasible workarounds.
Tutorial Structure:
Meet the Neural Filters: What they are and what they do
Why I use Neural Filters? How I use Neural Filters in my giffing workflow
Getting started: The giffing workflow in a nutshell and installing the Neural Filters
Applying Neural Filters onto your gif: Making use of the Neural Filters settings; with multiple examples
Testing your system: recommended if you’re using Neural Filters for the first time
Rendering performance: Common Neural Filters performance issues & workarounds
For quick reference, here are the examples that I will show in this tutorial:
Example 1: Image Enhancement | improving the image quality of gifs prepared from highly compressed video files
Example 2: Facial Enhancement | enhancing an individual's facial features
Example 3: Colour Manipulation | colourising B&W gifs for a colourful gifset
Example 4: Artistic effects | transforming landscapes & adding artistic effects onto your gifs
Example 5: Putting it all together | my usual giffing workflow using Neural Filters
What you need & need to know:
Software: Photoshop 2021 or later (recommended: 2023 or later)*
Hardware: 8GB of RAM; having a supported GPU is highly recommended*
Difficulty: Advanced (requires a lot of patience); knowledge in gifmaking and using video timeline assumed
Key concepts: Smart Layer / Smart Filters
Benchmarking your system: Neural Filters test files**
Supplementary materials: Tutorial Resources / Detailed findings on rendering gifs with Neural Filters + known issues***
*I primarily gif on an M2 Max MacBook Pro that's running Photoshop 2024, but I also have experiences gifmaking on few other Mac models from 2012 ~ 2023.
**Using Neural Filters can be resource intensive, so it’s helpful to run the test files yourself. I’ll outline some known performance issues with Neural Filters and workarounds later in the tutorial.
***This supplementary page contains additional Neural Filters benchmark tests and instructions, as well as more information on the rendering performance (for Apple Silicon-based devices) when subject to heavy Neural Filters gifmaking workflows
Tutorial under the cut. Like / Reblog this post if you find this tutorial helpful. Linking this post as an inspo link will also be greatly appreciated!
1. Meet the Neural Filters!
Neural Filters are powered by Adobe's machine learning engine known as Adobe Sensei. It is a non-destructive method to help streamline workflows that would've been difficult and/or tedious to do manually.
Here are the Neural Filters available in Photoshop 2024:
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Skin Smoothing: Removes blemishes on the skin
Smart Portrait: This a cloud-based filter that allows you to change the mood, facial age, hair, etc using the sliders+
Makeup Transfer: Applies the makeup (from a reference image) to the eyes & mouth area of your image
Landscape Mixer: Transforms the landscape of your image (e.g. seasons & time of the day, etc), based on the landscape features of a reference image
Style Transfer: Applies artistic styles e.g. texturings (from a reference image) onto your image
Harmonisation: Applies the colour balance of your image based on the lighting of the background image+
Colour Transfer: Applies the colour scheme (of a reference image) onto your image
Colourise: Adds colours onto a B&W image
Super Zoom: Zoom / crop an image without losing resolution+
Depth Blur: Blurs the background of the image
JPEG Artefacts Removal: Removes artefacts caused by JPEG compression
Photo Restoration: Enhances image quality & facial details
+These three filters aren't used in my giffing workflow. The cloud-based nature of Smart Portrait leads to disjointed looking frames. For Harmonisation, applying this on a gif causes Neural Filter timeout error. Finally, Super Zoom does not currently support output as a Smart Filter
If you're running Photoshop 2021 or earlier version of Photoshop 2022, you will see a smaller selection of Neural Filters:
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Things to be aware of:
You can apply up to six Neural Filters at the same time
Filters where you can use your own reference images: Makeup Transfer (portraits only), Landscape Mixer, Style Transfer (not available in Photoshop 2021), and Colour Transfer
Later iterations of Photoshop 2023 & newer: The first three default presets for Landscape Mixer and Colour Transfer are currently broken.
2. Why I use Neural Filters?
Here are my four main Neural Filters use cases in my gifmaking process. In each use case I'll list out the filters that I use:
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Enhancing Image Quality:
Common wisdom is to find the highest quality video to gif from for a media release & avoid YouTube whenever possible. However for smaller / niche media (e.g. new & upcoming musical artists), prepping gifs from highly compressed YouTube videos is inevitable.
So how do I get around with this? I have found Neural Filters pretty handy when it comes to both correcting issues from video compression & enhancing details in gifs prepared from these highly compressed video files.
Filters used: JPEG Artefacts Removal / Photo Restoration
Facial Enhancement:
When I prepare gifs from highly compressed videos, something I like to do is to enhance the facial features. This is again useful when I make gifsets from compressed videos & want to fill up my final panel with a close-up shot.
Filters used: Skin Smoothing / Makeup Transfer / Photo Restoration (Facial Enhancement slider)
Colour Manipulation:
Neural Filters is a powerful way to do advanced colour manipulation - whether I want to quickly transform the colour scheme of a gif or transform a B&W clip into something colourful.
Filters used: Colourise / Colour Transfer
Artistic Effects:
This is one of my favourite things to do with Neural Filters! I enjoy using the filters to create artistic effects by feeding textures that I've downloaded as reference images. I also enjoy using these filters to transform the overall the atmosphere of my composite gifs. The gifsets where I've leveraged Neural Filters for artistic effects could be found under this tag on usergif.
Filters used: Landscape Mixer / Style Transfer / Depth Blur
How I use Neural Filters over different stages of my gifmaking workflow:
I want to outline how I use different Neural Filters throughout my gifmaking process. This can be roughly divided into two stages:
Stage I: Enhancement and/or Colourising | Takes place early in my gifmaking process. I process a large amount of component gifs by applying Neural Filters for enhancement purposes and adding some base colourings.++
Stage II: Artistic Effects & more Colour Manipulation | Takes place when I'm assembling my component gifs in the big PSD / PSB composition file that will be my final gif panel.
I will walk through this in more detail later in the tutorial.
++I personally like to keep the size of the component gifs in their original resolution (a mixture of 1080p & 4K), to get best possible results from the Neural Filters and have more flexibility later on in my workflow. I resize & sharpen these gifs after they're placed into my final PSD composition files in Tumblr dimensions.
3. Getting started
The essence is to output Neural Filters as a Smart Filter on the smart object when working with the Video Timeline interface. Your workflow will contain the following steps:
Prepare your gif
In the frame animation interface, set the frame delay to 0.03s and convert your gif to the Video Timeline
In the Video Timeline interface, go to Filter > Neural Filters and output to a Smart Filter
Flatten or render your gif (either approach is fine). To flatten your gif, play the "flatten" action from the gif prep action pack. To render your gif as a .mov file, go to File > Export > Render Video & use the following settings.
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Setting up:
o.) To get started, prepare your gifs the usual way - whether you screencap or clip videos. You should see your prepared gif in the frame animation interface as follows:
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Note: As mentioned earlier, I keep the gifs in their original resolution right now because working with a larger dimension document allows more flexibility later on in my workflow. I have also found that I get higher quality results working with more pixels. I eventually do my final sharpening & resizing when I fit all of my component gifs to a main PSD composition file (that's of Tumblr dimension).
i.) To use Smart Filters, convert your gif to a Smart Video Layer.
As an aside, I like to work with everything in 0.03s until I finish everything (then correct the frame delay to 0.05s when I upload my panels onto Tumblr).
For convenience, I use my own action pack to first set the frame delay to 0.03s (highlighted in yellow) and then convert to timeline (highlighted in red) to access the Video Timeline interface. To play an action, press the play button highlighted in green.
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Once you've converted this gif to a Smart Video Layer, you'll see the Video Timeline interface as follows:
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ii.) Select your gif (now as a Smart Layer) and go to Filter > Neural Filters
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Installing Neural Filters:
Install the individual Neural Filters that you want to use. If the filter isn't installed, it will show a cloud symbol (highlighted in yellow). If the filter is already installed, it will show a toggle button (highlighted in green)
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When you toggle this button, the Neural Filters preview window will look like this (where the toggle button next to the filter that you use turns blue)
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4. Using Neural Filters
Once you have installed the Neural Filters that you want to use in your gif, you can toggle on a filter and play around with the sliders until you're satisfied. Here I'll walkthrough multiple concrete examples of how I use Neural Filters in my giffing process.
Example 1: Image enhancement | sample gifset
This is my typical Stage I Neural Filters gifmaking workflow. When giffing older or more niche media releases, my main concern is the video compression that leads to a lot of artefacts in the screencapped / video clipped gifs.
To fix the artefacts from compression, I go to Filter > Neural Filters, and toggle JPEG Artefacts Removal filter. Then I choose the strength of the filter (boxed in green), output this as a Smart Filter (boxed in yellow), and press OK (boxed in red).
Note: The filter has to be fully processed before you could press the OK button!
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After applying the Neural Filters, you'll see "Neural Filters" under the Smart Filters property of the smart layer
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Flatten / render your gif
Example 2: Facial enhancement | sample gifset
This is my routine use case during my Stage I Neural Filters gifmaking workflow. For musical artists (e.g. Maisie Peters), YouTube is often the only place where I'm able to find some videos to prepare gifs from. However even the highest resolution video available on YouTube is highly compressed.
Go to Filter > Neural Filters and toggle on Photo Restoration. If Photoshop recognises faces in the image, there will be a "Facial Enhancement" slider under the filter settings.
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Play around with the Photo Enhancement & Facial Enhancement sliders. You can also expand the "Adjustment" menu make additional adjustments e.g. remove noises and reducing different types of artefacts.
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Once you're happy with the results, press OK and then flatten / render your gif.
Example 3: Colour Manipulation | sample gifset
Want to make a colourful gifset but the source video is in B&W? This is where Colourise from Neural Filters comes in handy! This same colourising approach is also very helpful for colouring poor-lit scenes as detailed in this tutorial.
Here's a B&W gif that we want to colourise:
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Highly recommended: add some adjustment layers onto the B&W gif to improve the contrast & depth. This will give you higher quality results when you colourise your gif.
Go to Filter > Neural Filters and toggle on Colourise.
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Make sure "Auto colour image" is enabled.
Play around with further adjustments e.g. colour balance, until you're satisfied then press OK.
Important: When you colourise a gif, you need to double check that the resulting skin tone is accurate to real life. I personally go to Google Images and search up photoshoots of the individual / character that I'm giffing for quick reference.
Add additional adjustment layers until you're happy with the colouring of the skin tone.
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Once you're happy with the additional adjustments, flatten / render your gif. And voila!
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Note: For Colour Manipulation, I use Colourise in my Stage I workflow and Colour Transfer in my Stage II workflow to do other types of colour manipulations (e.g. transforming the colour scheme of the component gifs)
Example 4: Artistic Effects | sample gifset
This is where I use Neural Filters for the bulk of my Stage II workflow: the most enjoyable stage in my editing process!
Normally I would be working with my big composition files with multiple component gifs inside it. To begin the fun, drag a component gif (in PSD file) to the main PSD composition file.
Resize this gif in the composition file until you're happy with the placement
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Duplicate this gif. Sharpen the bottom layer (highlighted in yellow), and then select the top layer (highlighted in green) & go to Filter > Neural Filters
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I like to use Style Transfer and Landscape Mixer to create artistic effects from Neural Filters. In this particular example, I've chosen Landscape Mixer
Select a preset or feed a custom image to the filter (here I chose a texture that I've on my computer)
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Play around with the different sliders e.g. time of the day / seasons
Important: uncheck "Harmonise Subject" & "Preserve Subject" - these two settings are known to cause performance issues when you render a multiframe smart object (e.g. for a gif)
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Once you're happy with the artistic effect, press OK
To ensure you preserve the actual subject you want to gif (bc Preserve Subject is unchecked), add a layer mask onto the top layer (with Neural Filters) and mask out the facial region. You might need to play around with the Layer Mask Position keyframes or Rotoscope your subject in the process.
After you're happy with the masking, flatten / render this composition file and voila!
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Example 5: Putting it all together | sample gifset
Let's recap on the Neural Filters gifmaking workflow and where Stage I and Stage II fit in my gifmaking process:
i. Preparing & enhancing the component gifs
Prepare all component gifs and convert them to smart layers
Stage I: Add base colourings & apply Photo Restoration / JPEG Artefacts Removal to enhance the gif's image quality
Flatten all of these component gifs and convert them back to Smart Video Layers (this process can take a lot of time)
Some of these enhanced gifs will be Rotoscoped so this is done before adding the gifs to the big PSD composition file
ii. Setting up the big PSD composition file
Make a separate PSD composition file (Ctrl / Cmmd + N) that's of Tumblr dimension (e.g. 540px in width)
Drag all of the component gifs used into this PSD composition file
Enable Video Timeline and trim the work area
In the composition file, resize / move the component gifs until you're happy with the placement & sharpen these gifs if you haven't already done so
Duplicate the layers that you want to use Neural Filters on
iii. Working with Neural Filters in the PSD composition file
Stage II: Neural Filters to create artistic effects / more colour manipulations!
Mask the smart layers with Neural Filters to both preserve the subject and avoid colouring issues from the filters
Flatten / render the PSD composition file: the more component gifs in your composition file, the longer the exporting will take. (I prefer to render the composition file into a .mov clip to prevent overriding a file that I've spent effort putting together.)
Note: In some of my layout gifsets (where I've heavily used Neural Filters in Stage II), the rendering time for the panel took more than 20 minutes. This is one of the rare instances where I was maxing out my computer's memory.
Useful things to take note of:
Important: If you're using Neural Filters for Colour Manipulation or Artistic Effects, you need to take a lot of care ensuring that the skin tone of nonwhite characters / individuals is accurately coloured
Use the Facial Enhancement slider from Photo Restoration in moderation, if you max out the slider value you risk oversharpening your gif later on in your gifmaking workflow
You will get higher quality results from Neural Filters by working with larger image dimensions: This gives Neural Filters more pixels to work with. You also get better quality results by feeding higher resolution reference images to the Neural Filters.
Makeup Transfer is more stable when the person / character has minimal motion in your gif
You might get unexpected results from Landscape Mixer if you feed a reference image that don't feature a distinctive landscape. This is not always a bad thing: for instance, I have used this texture as a reference image for Landscape Mixer, to create the shimmery effects as seen in this gifset
5. Testing your system
If this is the first time you're applying Neural Filters directly onto a gif, it will be helpful to test out your system yourself. This will help:
Gauge the expected rendering time that you'll need to wait for your gif to export, given specific Neural Filters that you've used
Identify potential performance issues when you render the gif: this is important and will determine whether you will need to fully playback your gif before flattening / rendering the file.
Understand how your system's resources are being utilised: Inputs from Windows PC users & Mac users alike are welcome!
About the Neural Filters test files:
Contains six distinct files, each using different Neural Filters
Two sizes of test files: one copy in full HD (1080p) and another copy downsized to 540px
One folder containing the flattened / rendered test files
How to use the Neural Filters test files:
What you need:
Photoshop 2022 or newer (recommended: 2023 or later)
Install the following Neural Filters: Landscape Mixer / Style Transfer / Colour Transfer / Colourise / Photo Restoration / Depth Blur
Recommended for some Apple Silicon-based MacBook Pro models: Enable High Power Mode
How to use the test files:
For optimal performance, close all background apps
Open a test file
Flatten the test file into frames (load this action pack & play the “flatten” action)
Take note of the time it takes until you’re directed to the frame animation interface 
Compare the rendered frames to the expected results in this folder: check that all of the frames look the same. If they don't, you will need to fully playback the test file in full before flattening the file.†
Re-run the test file without the Neural Filters and take note of how long it takes before you're directed to the frame animation interface
Recommended: Take note of how your system is utilised during the rendering process (more info here for MacOS users)
†This is a performance issue known as flickering that I will discuss in the next section. If you come across this, you'll have to playback a gif where you've used Neural Filters (on the video timeline) in full, prior to flattening / rendering it.
Factors that could affect the rendering performance / time (more info):
The number of frames, dimension, and colour bit depth of your gif
If you use Neural Filters with facial recognition features, the rendering time will be affected by the number of characters / individuals in your gif
Most resource intensive filters (powered by largest machine learning models): Landscape Mixer / Photo Restoration (with Facial Enhancement) / and JPEG Artefacts Removal
Least resource intensive filters (smallest machine learning models): Colour Transfer / Colourise
The number of Neural Filters that you apply at once / The number of component gifs with Neural Filters in your PSD file
Your system: system memory, the GPU, and the architecture of the system's CPU+++
+++ Rendering a gif with Neural Filters demands a lot of system memory & GPU horsepower. Rendering will be faster & more reliable on newer computers, as these systems have CPU & GPU with more modern instruction sets that are geared towards machine learning-based tasks.
Additionally, the unified memory architecture of Apple Silicon M-series chips are found to be quite efficient at processing Neural Filters.
6. Performance issues & workarounds
Common Performance issues:
I will discuss several common issues related to rendering or exporting a multi-frame smart object (e.g. your composite gif) that uses Neural Filters below. This is commonly caused by insufficient system memory and/or the GPU.
Flickering frames: in the flattened / rendered file, Neural Filters aren't applied to some of the frames+-+
Scrambled frames: the frames in the flattened / rendered file isn't in order
Neural Filters exceeded the timeout limit error: this is normally a software related issue
Long export / rendering time: long rendering time is expected in heavy workflows
Laggy Photoshop / system interface: having to wait quite a long time to preview the next frame on the timeline
Issues with Landscape Mixer: Using the filter gives ill-defined defined results (Common in older systems)--
Workarounds:
Workarounds that could reduce unreliable rendering performance & long rendering time:
Close other apps running in the background
Work with smaller colour bit depth (i.e. 8-bit rather than 16-bit)
Downsize your gif before converting to the video timeline-+-
Try to keep the number of frames as low as possible
Avoid stacking multiple Neural Filters at once. Try applying & rendering the filters that you want one by one
Specific workarounds for specific issues:
How to resolve flickering frames: If you come across flickering, you will need to playback your gif on the video timeline in full to find the frames where the filter isn't applied. You will need to select all of the frames to allow Photoshop to reprocess these, before you render your gif.+-+
What to do if you come across Neural Filters timeout error? This is caused by several incompatible Neural Filters e.g. Harmonisation (both the filter itself and as a setting in Landscape Mixer), Scratch Reduction in Photo Restoration, and trying to stack multiple Neural Filters with facial recognition features.
If the timeout error is caused by stacking multiple filters, a feasible workaround is to apply the Neural Filters that you want to use one by one over multiple rendering sessions, rather all of them in one go.
+-+This is a very common issue for Apple Silicon-based Macs. Flickering happens when a gif with Neural Filters is rendered without being previously played back in the timeline.
This issue is likely related to the memory bandwidth & the GPU cores of the chips, because not all Apple Silicon-based Macs exhibit this behaviour (i.e. devices equipped with Max / Ultra M-series chips are mostly unaffected).
-- As mentioned in the supplementary page, Landscape Mixer requires a lot of GPU horsepower to be fully rendered. For older systems (pre-2017 builds), there are no workarounds other than to avoid using this filter.
-+- For smaller dimensions, the size of the machine learning models powering the filters play an outsized role in the rendering time (i.e. marginal reduction in rendering time when downsizing 1080p file to Tumblr dimensions). If you use filters powered by larger models e.g. Landscape Mixer and Photo Restoration, you will need to be very patient when exporting your gif.
7. More useful resources on using Neural Filters
Creating animations with Neural Filters effects | Max Novak
Using Neural Filters to colour correct by @edteachs
I hope this is helpful! If you have any questions or need any help related to the tutorial, feel free to send me an ask 💖
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ginger-fitzgeralld · 6 months ago
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A transgender woman who sued a women-only social media app for alleged gender discrimination has been awarded $10,000 plus costs after a judge found she had been indirectly discriminated against in a landmark decision that tested the meaning and scope of the Sex Discrimination Act.
Roxanne Tickle, a transgender woman from regional New South Wales, sued the women-only social media platform Giggle for Girls and its CEO, Sall Grover, claiming she was unlawfully barred from using the app in 2021 after the firm and Grover said she was a man.
On Friday morning, federal court justice Robert Bromwich said the respondents considered “sex” to mean the unchangeable sex of a person at birth.
“These arguments failed because the view propounded by the respondents conflicted with a long history of cases decided by courts going back over 30 years. Those … cases established that on its ordinary meaning sex is changeable,” he said.
Onboarding to the app required the user to upload a selfie verified as female by KairosAI gender detection software and then by Grover. Tickle was barred after initially being allowed to join the platform – which was shut down in August 2022.
The judge said the evidence did not establish Tickle was excluded from Giggle directly “by reason of her gender identity although it remains possible that this was the real but unproven reason”.  Rather, the indirect discrimination case succeeded because Tickle was excluded from the use of the social media app “because she did not look sufficiently female”.
Bromwich disagreed with Grover and Giggle’s arguments about the constitutionality of the protections for gender identity in the Act – in line with the position of the sex discrimination commissioner.
Tickle had sought damages and aggravated damages amounting to $200,000, claiming that persistent misgendering by Grover resulted in constant anxiety and occasional suicidal thoughts.
In his written decision, Bromwich drew attention to the behaviour of Grover, including laughing at a caricature of Tickle during the trial.
“[Grover’s] explanation, that it was funny in the context of the courtroom, was obviously disingenuous. It was offensive and belittling and had no legitimate place in the respondents prosecuting their case.”
Tickle said Friday’s decision showed transgender people could stand up for themselves.
“I’m pleased by the outcome of my case and I hope it is healing for trans and gender diverse people. The ruling shows that all women are protected from discrimination,” she said outside court.
“I brought my case to show trans people that you can be brave and you can stand up for yourself. I can now get on with the rest of my life and have a coffee down the road with my friends, play hockey with my team and put this horribleness behind me.”
Changes to the Sex Discrimination Act in 2013 made it unlawful under federal law to discriminate against a person on the basis of sexual orientation, gender identity or intersex status.
It is the first time alleged gender identity discrimination has been heard by Australia’s federal court and goes to the heart of how gender identity – and being a woman - is interpreted. The outcome is likely to have wide-reaching implications for male and female spaces and activities and is being watched around the world.
Over the course of a three-day hearing in April, the court heard that Tickle had lived as a woman since 2017, had a female birth certificate and gender affirmation surgery and “feels in her mind that psychologically she is a woman”.
Tickle’s barrister Georgina Costello KC said that “Ms Tickle is a woman” but that “the respondents flatly deny that fact”.
Giggle and Grover’s team asserted that the case must focus on biological sex.
“Sex is discriminatory, it always has been and always will be … biological sex must prevail,” barrister Bridie Nolan said.
Grover told the court that she would not address Tickle as “Ms” and that, even if a transgender woman presented as female, had gender affirmation surgery, lived as a female and held female identity documents, Grover would still see her as a “biological male”.
The court heard that Grover started the app, intended as an “online refuge”, after receiving trauma therapy for social media abuse while living in the US.
The Australian Human Rights Commission acted as a friend of the court. Barrister Zelie Heger told the court that sex was no longer defined in the Sex Discrimination Act but that “importantly the Act recognises that a person’s sex is not limited to [being a man or a woman]”.
The case has been closely followed by both women’s and trans rights supporters, with Bromwich admitting “this was never going to be an easy case for anybody”.
Tickle received support from the Grata Fund, while a crowdfunding campaign set up to cover Giggle for Girls’ legal costs raised over $520,000.
Ignoring the tone of the article because I haven’t found a non-biased one yet, I’m so fucking over this shit. I’m disappointed in our court systems and what this precedent will mean for the rights of girls and women across the country.
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peskellence · 4 months ago
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Pairing: RK900/Gavin Reed
Tags: Post Pacifist Ending, Enemies to Friends to Lovers, Slow Burn, Eventual Smut, Angst, Hurt/ Comfort
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Summary: In the aftermath of Detroit's android revolution, Nines grapples with the complexities of his newfound deviancy. As he seeks to establish his place in a newly transformed society, his resolve is put to the ultimate test when he is paired with Detective Gavin Reed-a notoriously volatile human with a well-established hatred for androids-to investigate a series of murders.
While initial impressions of his partner seem to suggest his reputation is well-deserved, the more time Nines spends with him, the more he is forced to challenge his judgments. As they form an unexpected bond, the RK900 is also pushed to examine truths about himself he would much rather seek to forget. (A Retelling of 'More Than Our Parts' from the POV of Nines.)
Warnings: Graphic Violence, Depression/Self Destructive Behaviour, Eventual Smut
Word Count: 6.2K
Tag List: @sweeteatercat @wedonthaveawhile @gho-stychan @tentoriumcerebelli @negative-citadel @faxaway @moriahadi424 @unicorn4genocide @cptjh-arts
Detective Reed's apartment was almost indistinguishable from his dismal preconstructions. 
Initially, they struggled to even enter the home, with the man using his entire body weight to force the door open. While he slipped through the narrow gap with relative ease, Nines had much greater difficulty. His broad shoulders collided with the frame multiple times, as the bunched runner at his feet hindered his progress significantly. 
Emerging inside, the reason for their difficulty soon became apparent. The android had always failed to understand how humans could endure such unfavourable conditions. They derived no pleasure from it, yet this discomfort often stemmed from their own complacency.
It was one of the worst examples he'd seen. Already tiny, the space was dwarfed by a staggering expanse of debris and clutter. It proved as hazardous as it was disorganised, with tight tangles of electrical cords snaking across the floor. They were partially concealed beneath a layer of brown paper and packing peanuts, ready to trip anyone who crossed their path.
"Don't mind the mess," Reed said flippantly, turning towards a nearby coat rack. It was layered high with a dense pillow of clothes. He paused to assess—as if considering how to expand the load without causing a collapse. "I just moved in a few months ago. Haven't finished unpacking."
'Mess' proved a gross understatement. It didn't begin to cover the profound level of squalor the man was inhabiting. 
Despite this, he carried with him no discernable shame. If anything, he seemed proud of it—canvassing his surroundings with a contented sigh as he slipped an arm free from his jacket.
Nines struggled to maintain mental clarity in response to the confounding behaviour before reminding himself of his objectives. Studying the home in greater detail would be beneficial. Combing through the chaos in order to find personal items that could provide deeper insights into Reed's psyche. 
In spite of any lingering aversion, Nines widened the scope of his optical units and determinedly proceeded. Considering the limited space in the apartment, his partner's use of it was far from optimal. The majority of his sparse shelving was cluttered with unnecessary memorabilia: cheap trinkets from tourist attractions, as well as numerous framed photographs. 
The pictures were old, featuring the face of a much younger Reed—and a man Nines did not recognise. His facial identification software proceeded to resolve this, confirming the identity of the stranger:
> CHRISTOPHER JAMES REED
> BORN: 1ST DECEMBER 1972
> STATUS: DECEASED.
Nines failed to understand why his partner didn't discard some of his less essential possessions, given the skyline of unopened boxes towering behind them.
"I would think that a few months would have been sufficient time to unpack. I wager the delay has more to do with a lack of space."
"Yeah, well, there's that—" Any previous calculations were abandoned as Reed callously tossed his outwear at the stacked pile. "I'm still working out the logistics."
Nines considered sharing the findings of his spatial mapping, noting to Reed that there were few logistics to be calculated. However, he quickly determined the advice would be wasted, a reality the man would likely reject.
Instead, he mirrored his actions, shedding the outer layer of his Cyberlife uniform and folding it neatly in preparation for storage. It was a gesture he hoped would be received positively, demonstrating a willingness to adhere to the human's domestic customs.
The action certainly inspired a response, although not one Nines had anticipated.
With the jacket held in his grasp, he detected an elevation in Reed's core body temperature. This wasn't unusual, given the recent shift in climate. What proved peculiar, however, was an accompanying spike in heart rate and respiratory patterns.
Glancing over his shoulder, he sought to investigate further. His target didn't notice the shift, attention otherwise preoccupied by the definition of Nines' central chassis.
The detective's gaze followed a path down his undershirt, starting at the shoulder blades and continuing until it settled on the convex mould of the android's posterior. 
Rising temperature intensified—a heat which pooled in his cheeks—as his expression flitted between alarm and intrigue. He was a man at war with himself, wishing to avert his eyes but unable to pull away.
It seemed the frustration Reed felt for him stemmed from more than just contempt. Sights lingered to the point of shameless transparency, and Nines couldn't help but draw amusement from it.
Despite all claims of 'advanced cognition', the humans around him proved remarkably driven by their base urges. Reed was no exception, as lust breached walls of prejudice with shameful ease.
Turning back towards the hangers, Nines feigned obliviousness to the ogling. Positioning his coat with much greater finesse than his partner, he stored a record of the behaviour for future reference.
As he removed his shoes, placing them neatly on the stand, a flicker of light caught his eye. It was reflected from a framed poster hanging askew on the peeling surface of the adjacent wall. Depicted was a young woman lying in bed, the covers clutched tightly to her chin as wide, fearful eyes reflected the gleam of five drawn razors. They hovered in perfect alignment above her face, threatening to swipe.
A subsequent analysis was triggered as his systems sought to identify the origin of the image:
> SOURCE IDENTIFIED
> CLASSIFICATION: RECREATION OF PROMOTIONAL POSTER ASSOCIATED WITH CINEMATIC PRODUCTION
> TITLE: 'A NIGHTMARE ON ELM STREET'
> RELEASE YEAR: 1984
> DIRECTOR: WES CRAVEN
The image was shouldered by several of its ilk, each depicting iconic figures or scenes from their respective franchises.
"You're a fan of horror films," Nines mused, closing the diagnostic branches. "Specifically, titles from the late twentieth century."
Reed was snapped back to reality, eyes freed from their magnetic hold on the RK900's backside. He looked up, visibly flustered, as if he'd been caught in a compromising position.
Nines maintained his facade of obliviousness. Hands folded neatly behind his back, he emphasised his 'curiosity' with a subtle cranial tilt.
"...Dad loved his horror," the man ultimately replied, stiff posture relaxing as he glanced up at the posters. "Got me into it young. I'd watched most of the Nightmare movies before I started junior high."
The longer he stared, the more his features softened—until a gentle smile spread across his lips. It was unlike any expression Nines had seen him wear. Absent of his usual bravado or smugness, it revealed a genuine vulnerability.
"That hardly seems like appropriate viewing material for such a young child. Was your father aware that most of these films possess an R rating?"
Reed tensed again, sharpness returning to his eyes as they fixed on Nines with a resentful glare. 
"It didn't do me any harm; just meant I didn't grow up to be a total pussy." 
His retort was hissed through clenched teeth as though causing him physical pain. The assessment had clearly touched a nerve. One that remained profoundly sensitive—despite all the time elapsed.
Recognising his mistake, the android sought to mitigate the damage, swiftly recalibrating his approach.
> RECALIBRATION SUCCESSFUL. 
> CONVERSATIONAL ROUTE DETERMINED.
The solution came fast, much to his annoyance. It was as though RK800 was speaking to him directly, guiding his actions through their temporal channel.
> EXECUTING RECOMMENDED APPROACH. 
Reed's uncouth remark posed an immediate hurdle. Nines held his tongue, silencing the sharp retorts that crowded his thoughts. Instead, he grasped for geniality—maintaining a performative interest in the decor:
"Do you have a favourite film?" Nines asked before observing his partner closely—gauging subtle cues in his body language, keen to assess the effectiveness of their ongoing engagement.
> TARGET ESTABLISHED — 'DETECTIVE GAVIN REED'
> TRACKING RESPIRATORY AND CARDIOVASCULAR FEEDBACK... 
> ASSESSING MUSCULAR TENSION, PUPILLARY DILATION, AND FACIAL MICROEXPRESSIONS…
Reed gawked at his partner, blinking slowly as though seeking to determine if he had heard correctly. Then his jaw tightened reflexively, like an innate biological refusal to lower his defences. 
"Why do you care?"
> WARNING. 
> MUSCULAR TENSION: ELEVATED
> MICROEXPRESSION(S) IDENTIFIED: DISTRUST, DOUBT.
Reed had already detected his insincerity, a disheartening realisation for the RK900.
There was a period of despondent introspection, during which his partner appeared goaded to press on—solidifying their shift in dynamic, with Nines the one under scrutiny. 
"You don't actually care, do you?" 
In the wake of his failure, Nines almost wished that RK800 were guiding his communications. He was forced to manage the fallout whilst making a note to pursue further training in the art of social coercion.
"...I do not," he conceded, determining honesty to be the best option in mitigating the consequences of his deceit. "I believe I am trying to engage in what humans refer to as 'small talk'"
"Well, you're shit at it." 
The insult came fast and biting—without a hint of hesitation. Nines resented how quickly the human cut him down, undermining any hope for an affable dialogue.
He tried to ignore it, but the words refused to abandon him. Charging through his mind in niggling currents, relentlessly persistent. 
Nines stepped forward, and Reed instantly regretted the openness of his ridicule. Self-congratulatory titters were stifled as he glanced up at the opposing figure now looming over him.
"Through no fault of my own," Nines said sternly. "CyberLife did not provide me with an advanced social protocol. When taking part in a conversation, I learn from experience. Meaning I am only ever as adept as the partner I am engaging with."
The implications were not lost on Reed, who scowled in response. Fists tightened at his sides, although the combative gesture was undermined by a series of fraught twitches. 
Corrective measures were made to hide them, and with a steeling breath, he straightened his back—lengthening his posture as much as possible. 
The difference in their statures remained staggering, and Nines was forced to suppress a chuckle, understanding just how deeply this must have bothered his partner.
A ruthless assault on his already fragile masculinity. 
> ACCESSING FILE — 'DETECTIVE GAVIN REED' 
> UPDATE IN PROGRESS…
"Fuck you."
While disappointed the man couldn't think of a more meaningful insult, the android was far from surprised. His optic units were rolled in a tight flourish before he took a step back. The leg was swung with laborious slowness as though teasing the possibility of aborting the action. 
"Aside from showing me your lovely home, what exactly are we doing here, Detective?"
"Stick it up your ass." 
A far more riveting response. Nines was unable to show appreciation for the vivid picture created as Reed pivoted sharply on his heel.
Back turned to the android, he began pacing the room in disordered patterns, muttering nonsensically under his breath. " Where the hell … she's probably hiding because she's scared of you, tin-can."
Amusement dissipated, giving way to confusion. "...She?"
Reed ignored him, refusing to provide any clarification. Instead, he cupped his hands around his mouth and called across the room, interspersing his words with clicks of his tongue.
"Tiff, I'm home."
He was greeted with silence. After waiting a moment, Reed moved further into his home, heavy footfalls scattering litter as he charged toward an open doorway. Peering around the threshold, he swung his neck back and forth in a steady motion.
"Tiffany!" he called again, this time with increased insistence. "Come here, girl—"
His calls remained unanswered, and it appeared that Reed was losing patience with the absent individual. He retreated back into the living room, punctuating his failure with a dejected curse.
Nines found the situation odd—inconsistent with the personal data he had collected on his partner. Establishing a link with the DPD staff database, he searched for any updates or revisions that might clarify the disconnect:
> ACCESSING EXTERNAL FILE 'det_gavin_reed_3345' 
> SEEKING MATCHES — SEARCH CRITERIA 'TIFFANY.'
As he awaited the results, Nines scanned Reed's possessions again. This time, he focused on anything that seemed out of place: clothes ill-fitted to his body type or hygiene products that he certainly wasn't using on himself…
> NO MATCHES FOUND.
Then he noticed it: the large structure positioned beside the television. It was made of carpeted plywood, platforms spiralling around a column of thick, corded rope. The arrangement came complete with cartoonish animal prints adorning each side.   
> PRODUCT: LAYERED CAT TOWER — GREY — 6 FT (#CH-2984)
> DISTRIBUTOR: CLAW HAVEN PET GOODS LTD.
> RETAIL PRICE: $199.99 (46% ABOVE MARKET AVERAGE)
> DIMENSIONS: 6 ft (H) x 2.5 ft (W) x 2 ft (D)
This finding effectively resolved any logical inconsistencies. He hummed in understanding before disregarding his previous hypothesis. 
"Tiffany is your pet."
"No shit." Reed, who had dropped to his knees at some point during his search, moved to stand back up. A felt mouse impeded his efforts, the tail catching under his foot until it was brushed aside with a firm kick. "Have you not seen the cat hairs all over my clothes? So much for being a super detective."
"I was aware you have a cat; I thought for a moment that you might be cohabiting—although a review of your personnel file suggested this was unlikely."
The assessment struck another blow at the man's already bruised confidence. He pulled back, posture restored to its usual hunched slump. Nines might have called it wariness had it not been for the palpable aggression still radiating from him. 
"Oh yeah? And why is it so fuckin' unlikely?"
"Because your files indicate that you are recently single. Not to mention, the name 'Tiffany' would suggest a female-presenting individual, which would be inconsistent with your established orientation."
The human faltered, jaw flapping open and shut without any identifiable purpose. As he spoke, he did so in fragments, struggling to form a sentence. "That is—you—that is none of your business—" 
"I wouldn't have thought you'd take issue with me stating the obvious. You answered 'Homosexual' quite openly in the most recent police census."
Reed responded to the information as though it were an insult—nose wrinkled contemptuously, and he took a margined step forward, seemingly ready to strike back. 
The additional hostility proved puzzling, given the android had done nothing but state an objective fact. Perhaps he had missed some subtle nuance, a tone or gesture that would have warned of the growing aversion…
Still, now that a dialogue was open, it seemed a shame to waste the opportunity. If not to foster their 'connection', then to assess how pressing further might influence Reed's emotional state. 
Inspiration struck, and boldness manifested in a mischievous smirk which tugged at his lips.
"Not to mention…" Nines began, deliberately slowing his words, drawing them out with a husky lilt. "When in the proximity of conventionally attractive males, your physical responses are consistent with sexual arousal." 
The reaction of his partner escalated. He abandoned any advance, recoiling as if struck. Tension gripped his body; the muscles in his neck pulled taut, bulging through flushed skin.
However, beyond this surface pressure, there lingered hints of receptiveness. The marginal dilation of pupils and the nervous bobbing of his throat…
"...Why did I let you into my apartment?" he snapped, pulling himself forcefully from the grip of salacious temptation. "Go wait in the rain. I'm done with you."
"I am afraid I cannot do that," the android deadpanned. "If I leave this building, I cannot ensure that you will return to the station, and I require your assistance in reviewing our case."
"Well, shut up then. Stop being an asshole for five minutes and shut your damn mouth."
Nines had no intention of obliging, curious to see how far he could press the teasing. To observe how fast his partner might fold, omitting his principles in favour of carnal appetite… 
Then, there was a sudden shift from across the apartment, and the experiment was forgotten. The RK900 perked up, his auditory processors adjusting as he attempted to identify the source. His partner had heard it as well, as after another sound—more like a wail—a spark of familiarity passed his gaze.
"There she is. Probably stuck in the bath."
Rounding his worn leather couch, Reed approached a sealed door flanked by two stacked bookshelves. He reached for the handle before freezing mid-motion, casting a contemptuous glance across his shoulder.
"You wait here." 
"I can assure you that isn't necessary." Nines smoothly countered. "I am quite comfortable in the presence of felines." 
It was a guarantee that felt justified. 
While the recent changes to his residence meant he had not yet acquired pets, it hadn't stopped him from building a rapport with the local strays—a group of felines who would routinely visit him, drawn by the promise of food.
Lately, their visits had started to linger, with them trusting the android to attend to more intimate care requirements. Grooming and shows of affection—honours that did not extend to other residents in the building.
"It isn't about you being comfortable, genius. It's about her not freaking the fuck out."
The comment stirred a slight ripple in his confidence. While drawing an undeniable enjoyment in testing the limits of his partner's tolerance, the RK900 had no intention of extending this treatment to his pet.  
"I take it she is not particularly friendly?"
As if in response, the distressed cries grew louder from behind the door. The scratching of tiny claws followed as if the animal was trying to dig free from its confines.
Reed's jaw clenched, and his grip tightened firmly around the handle." "No, she isn't." 
Hesitancy quickly deserted Nines. It seemed clear that his partner—in all his abrasiveness and impatience—was far from the soothing presence the pet required. He felt a strong urge to observe—prepared to intervene if more effective methods were required to ease distress.
With a twist of the handle, the door swung open with a soft creak. Nines moved in step with his partner, earning a small grunt of dismay. Reed seemed aware of the android's determination to assist, regardless of invitation, and had begrudgingly resigned to it.
"Just keep your distance," he murmured gruffly, pinching the bridge of his nose, "and don't make any sudden movements. Got it?"
Already lacklustre hygiene standards deteriorated significantly upon entering the bathroom. 
There were thick layers of grime caked on all visible surfaces, suggesting the space hadn't been cleaned in a significant amount of time. Were Nines to speculate how long, he would say the event likely preceded the human's tenancy. 
The smell was repulsive, wafting around them in pungent coils. Organic matter clogging the drainage system accounted for most of it, concentrated with the greatest intensity in the open plug of the bathtub.
It was a detail the android soon overlooked in favour of the set of vibrant green eyes peering at him from across the rim. 
They were framed by a canvas of inky black fur, save for bands of white that spanned the creature's chin and nose. Her jaw widened, eclipsing the eyes as she revealed rows of sharp teeth. 
Nines was completely enchanted, unable to look away as his partner reached across and deftly scooped her up.
"Come on, wide load. You could get yourself out; you don't need to be airlifted."
Reed skillfully adjusted his hold, allowing the feline to blanket herself on his forearm. As he brushed his dominant hand across the top of her head, she responded with a series of throaty rumbles, nudging into the presses and arching back to reveal her stomach.
It was then that Nines noticed the large protrusion.
It seemed disproportionate to the feline's size and raised concerns that it might have resulted from inappropriate feeding. Frowning, he fired a biophysical analysis—examining for any health concerns and ready to scold Reed for any transgressions.
He received a concise overview of Tiffany, including her age and relevant weight and fitness metrics. Nothing proved especially concerning; however, he did encounter an unexpected detail:
> VITAL SIGNS DETECTED — MULTIPLE.  
> GESTATIONAL STAGE: THIRD TRIMESTER.
The system prompt lingered on his HUD as he quietly absorbed the information.
"... She's pregnant," he eventually said, closing the diagnostic channel. "Were you aware?"
Reed, who had appeared to revel in the distraction from their close proximity, was rudely reminded of his existence. He grimaced before seeking to return to his previous tranquillity.
Forcefully sidling past the android, he clipped his shoulder in an effort to make for the exit. "I'm aware; must've been a stray. Getting his dick wet is about to cost me a fortune in vet bills."
Nines was tempted to inform his partner of how easily this situation could've been avoided had he done his due diligence getting the feline spayed. Instead, he lingered on the broader implications of the statement, hit with a wave of excitement mingled with trepidation.
"Do you intend on keeping the babies?" 
"Hell no, I can barely afford to keep this one."
Nines felt reassured by this. While the upcoming birth was pleasant news, the idea of more animals being subjected to the current unsavoury living conditions was deeply alarming.
That said, Tiffany appeared to be coping well, given the circumstances. She was healthy and proved visibly content in Detective Reed's company—an extremely novel achievement that few could claim. 
Nines followed the man out of his bathroom and into the neighbouring kitchen. Despite his earlier insistence that his pet could move, Tiffany remained cradled in his arms for the entirety of the short journey. 
Rocked by the steady vibrations of footsteps, she nestled peacefully into the groove between her owner's chest and neck. Whiskers brushed against coarse stubble, causing Reed to flinch before he firmly corrected his posture—a silent pledge not to disturb her.
Unfortunately, he was unable to maintain this vow. As they reached their destination, he was forced to shift her aside in order to access a nearby pantry.
It did not escape the android's attention that the majority of shelves were barren, save for the central reservation, stacked to the brim with pet goods. Reed leafed through the glossy food pouches, browsing the selection until he settled on a product ambitiously advertised as 'Premium Chicken Breast in Rich Gravy.'
He pinched the pouch between his fingers and flipped it onto the counter, the contents displacing with a wet splat. "Mystery meat giblets with jelly and eyelids—bon appétit."
Despite the disparaging claim, it transpired that the heading on the packet was fairly accurate. This was determined by an internal scan of the foil, with a subsequent cross-reference of the barcode suggesting the brand was far from economical.
It seemed Reed had a habit of excessive spending as it pertained to his pet. Interesting, given his purported financial struggles and the absence of his own basic provisions.
"My scanners indicate that the meat is poultry, with some additional supplements and flavour enhancers—the balance of proteins and vitamins should provide more than adequate nutrition."
"Heh, is that so?" 
Beyond the attempted nonchalance, Reed seemed genuinely pleased with the information. After preparing Tiffany's meal and setting it on a nearby mat, he stopped momentarily to card his fingers affectionately through the back of her coat.
"Good to know that what I'm feeding her isn't total shit. She seems to like it, anyway—that's all that matters."
The human stayed that way for some time. Looking down at his pet, smiling fondly, before moving to discard the pouch in an overflowing waste receptacle. 
As Nines watched, persistent notifications flooded his HUD. At first, they focused on the litter cascading to the floor, displaced by a heavy hand. Then, attention shifted to his partner's current behaviour—elements misaligned with his interpersonal records.
> ANOMALIES DETECTED.
> ACTION REQUIRED. 
"I would surmise that she eats better than you," he continued, attempting to move past the disruption. "Her vitals are all normal, and her physical appearance suggests optimal health. You are taking excellent care of her."
> SUGGESTED ACTION: CHANGES REQUIRED TO CHARACTER FILE — 'DETECTIVE GAVIN REED'
Resigned to the fact that the prompts would persist until acknowledged, the android complied and opened the file. A descending procession of text followed, pushing past the alerts as it readied itself for review:
> DETECTIVE REED LIKES DOGS.
Irritated that such an inconsequential point would cause such a pronounced disturbance, Nines revised it nonetheless—inputting an elaboration before realising its redundancy and scrapping both in favour of a unified statement.
> DETECTIVE REED LIKES DOGS.
> DETECTIVE REED LIKES CATS.
> DETECTIVE REED LIKES ANIMALS.
With the profile updated, Nines hoped to secure some form of cognitive release—the freedom to observe Tiffany without interruptions, sharing vicariously in her contentment. No such luxury came, as the charge of data soldiered on:
> REED SHOWS COMMITMENT TO THE CARE AND WELL-BEING OF HIS PET.
> BEHAVIOUR COMES AT THE DETRIMENT OF HIS OWN PERSONAL WELL-BEING.
Nines attempted to exit the file but found himself unable to do so, no matter how many commands were sent to his processor. It remained locked in his consciousness, a branch of cognition demanding expansion:
> DETECTIVE REED DEMONSTRATES SELFLESSNESS. 
This proved a step too far for the RK900. It was a notion that verged into the obscene and one he refused to dignify, rejecting the addition as soon as it appeared. This did little to assist, as in the wake of the dismissal, his cognition looped back to the start of the strain. Seemingly just to mock him.
> DETECTIVE REED LIKES ANIMALS.
> COMMON GROUND ESTABLISHED. 
His partner, unaware of the pronounced conflict Nines was experiencing, emitted a terse snort.
"Since when are you capable of giving compliments?"
The noise broke his focus, granting the android an opportunity to escape the state of mental paralysis. He looked up at Reed, noting that he had pulled away from his pet in favour of leaning against the countertop. His hands gripped the stained granite, unperturbed by the smear of grease now coating his palms, as he awaited a response. 
"It was not intended as a compliment," Nines quickly clarified. "I was simply making an observation—" 
Then he stopped himself, the rationalisation trailing off, unfinished. It occurred to him that adopting the man's skewed narrative might simplify matters. Feeding into whatever conclusions Reed wished to draw whilst shamelessly reaping the benefits.
"Feel free to interpret it as one, though, should you wish."
Much to his vexation, the detective remained unconvinced—despite the performance being shaped by this narrative. His eyes narrowed into slits, the corners of his mouth twitching as if considering something. Whatever fleeting thought had passed was quickly discarded with a sharp click of his tongue.
"Let me guess, Connor taught you to say that? Don't pull that fake compassion bullshit on me. It won't work."
Nothing else was said on the matter as Tiffany interrupted them. Beckoning her owner's hand with an insistent mewl, unenthused by its sudden absence.
Reed rolled his eyes, but the gesture was clearly performative as he dutifully resumed his duties. This time, crouching down to reduce the proximity between himself and the animal. 
"Jeez, you're a needy bitch..." He cradled the back of her skull, targeting the junction between her ears with gentle presses. "There, head scratches—you happy now?"
Nines grimaced as sticky residue transferred onto the feline, matting her fur. It seemed he was the only one concerned by this, as Tiffany responded gleefully. Rumbled purrs reverberated in the back of her throat, and she rolled into her owner's touch, seeking further contact.
It was an action that Reed had undoubtedly performed countless times and one that also struck Nines with a sense of familiarity.
He wondered how the glossy coat might feel between his own fingertips. How the sensory input would differ from that of his dishevelled, street-bound companions…
His body ached with the need to satiate this curiosity, compelling him to mirror Reed's actions. His knees bent slowly, bringing him to the floor with precise movements. Each motion was carefully calculated to ensure he wouldn't startle the animal.
Despite his caution, Reed responded as though he had brandished a lethal weapon at her. His body tensed as he protectively manoeuvred himself between them.
"Hey, watch it— I'm not kidding around, Nines. She hates everyone. Get any closer, and you'll be android sashimi."
There was little credible threat in the warning. The RK900 was able to withstand military-grade ballistics and was entirely incapable of feeling pain. The worst outcome of an attack from a domestic cat would be the inconvenience of minor cosmetic damage.
Nonetheless, he halted. While his partner's claims could not be verified, he was reluctant to participate in any behaviours that may cause Tiffany undue stress. It seemed best to allow the pet to approach, assessing for herself that he posed no threat. 
With a swift calibration of his physical routing, Nines stood up, briskly smoothing out the creases that had formed in his uniform. "Very well."
"...Well…shit." The human whistled low, brows raised, and lips quirked in exaggerated appreciation. "You actually listened to what I said. Full of surprises today, aren't ya?"
Beneath the surface of smug teasing, there appeared to be a hint of sincerity. The man was angled towards him, his posture open and gaze locked forward. 
It spat in the face of apathy, as no measure of this behaviour could be determined false. Evidently, there was a part of the human that sought to mirror Nines' current goals—extending his own understanding of his partner.  
This curiosity served as the final piece in a rapidly assembling picture he'd created of Reed. It extended past the bounds predicted, and the RK900 sought to expand the scope further with another testing push. 
"I could say the same thing about you, Detective."
The coy smirk vanished instantly. His face shifted, features pinching in a bewildered crease. As though seeking to determine the veering turn their conversation was now taking. "...What do you mean by that?"
Reed could have easily ignored the android, attempting to steer off course, but he didn't. There was a part of him, however dormant, that had hoped for this development. 
To Nines, it seemed an opportune time to facilitate these wishes. While he lacked the skills required to promote any long-term benefits, he hoped the fleeting psychological release would prove a useful means to an end.
"In the time we have been working together, I have observed certain patterns in your behaviour…" Nines began, tone neutral—but stern enough to probe a response. "While you present yourself as hostile and uncooperative, this seems inconsistent with your underlying motivations."
"Where the hell are you going with this?"
"There must have been a reason you joined the police force. A cynic might suggest a desire for power, but I believe the reality is more compassionate."
Hands folded behind his back, the RK900 honed his gaze with ruthless focus. It was a calculated divergence from the approach of his predecessor, as it had become clear that Reed did not appreciate RK800's signature sympathies. 
The gentle intricacies were wasted on him—in favour of a disproportionate value placed on something less nuanced. An instinctive need to engage in conflict to the point he revelled in it. 
"You desire to protect those you deem vulnerable. In turn, this makes you feel more assured—powerful."
The words struck their mark flawlessly as Reed bristled in response. He then rose from his crouched position, meeting the challenge head-on." Are you fucking psychoanalysing me?"
Nines knew he couldn't back down—to show any form of weakness or hesitancy. In sticking firm to the current trajectory, he assuredly charged on:
"Whilst preoccupied with archaic views on strength and masculinity, you are a deeply sensitive person. Perhaps wounded from some unresolved trauma. This results in a great deal of insecurity for you."
"You are, aren't you?" Reed attempted to match the assurance, but his underlying resolve proved woefully unequipped to meet these demands. 
Cracks had already formed, buckling under increased pressure as his defiant posture began to stoop. Arms wrapped around his chest, a habitual motion he seemed to perform whenever he felt vulnerable. 
"Look, I've been real nice to you today, tin-can. Taken you out to lunch, put up with your shit, but this is where I draw the line—"
"I wouldn't call it psychoanalysis. I am simply assessing your physical response to specific statements and stimuli."
With Reed cornered, Nines determined it was time to deliver the final blow. Striking with precision, driving deep into the swell of his concealed chest. 
His blade came laced with a subtle mockery, ensuring the words left a sting.
"Your insecurity is unwarranted, at least concerning this aspect of yourself. While you are brash and uncouth, and your work ethic severely lacking, I hesitate to admit that you possess qualities some might consider…endearing."
His pitch shifted towards the end of the sentence, utilising a snippet of the voice sample he had collected from Officer Chen. 
Recognition sparked in his partner's eyes, mingled with a building frustration, as he realised he'd been defeated. A tense silence settled between them, leaving Nines in brief anticipation for how his partner may take the loss.
Then, the human responded—jaw clenched with such pronounced tension that he seemed in danger of shattering his teeth. "You ever going to get tired of playing games with me? I bet you think this is funny , don't you?"
The RK900 pondered on this, fully absorbing the man's expression before performing a reading to assess his own response. While there were myriad uncertainties in his capacity to feel—complexities he was still navigating—in this instance, the answer proved straightforward.  
"Perhaps."
The confirmation did little to clear the dense fog of contempt that had descended across his partner's gaze. Still, the transparency sought to inspire some secondary sentiment. Glowing embers of curiosity, not yet extinguished, cast a small glow of light through the mist.
Then Reed shook his head as though attempting to rattle the undesired thoughts from his skull. His subsequent address was stiff and insistent, tension betraying an enduring struggle as he brusquely changed the subject. 
"You know what? Break time's over; let's talk about work." The man secured a worn plastic chair from a nearby table, flopping into it clumsily. "So—what do we know about our killer so far?"
More than happy to reroute the dialogue to something more substantial, the RK900 complied with the deflection—as entertaining as the teasing had been. 
Accessing his temporal link to the DPD directory, he swiftly located the relevant case files. Once prompted, the assigned photos and text revealed themselves, circling around the perimeter of the kitchen. The ordered formation stood in stark contrast with the pronounced clutter it overlaid. 
"There have been no eyewitnesses who have come forward for either murder. Aside from what we have ascertained regarding their clothing—namely, that they were wearing a black polyester jacket at the time they murdered the MJ100—we have little to go on in terms of a physical profile."
"That's just peachy, Nines," came a sardonic reply. Reed reclined further in his seat, threatening to tip off it, "but I asked what we did know. Your signals jammed or something?"
Truthfully, there had been a delay in analytical cognition. This was not a consequence of signal disruption, however, but something more tangible. 
Tiffany had abandoned her meal in favour of sniffing curiously at his feet. Nines waited to see if she would act in hostility—the veritable flaying Reed had warned of—but no such advent occurred. Instead, she continued to circle his ankles, the relaxed positioning of her back and ears suggesting no aggression.
Reed pulled forward, his chair following the motion with a disconcerting squeak. He observed his pet with stunned bewilderment as if she'd ascended onto her hind legs and begun walking upright. 
"... Well, I'll be damned," he eventually said, shaking his head in disbelief.
Nines barely heard him, as all his energy was now focused on keeping the discussion on track. Disregarding the drive to abandon work in favour of scooping Tiffany into his arms, rewarding her geniality with well-deserved praise.
"In regards to the first case, a contact number for Thod Graws has been found in the HR400's diary—
We have been able to trace the number, as well as the SIM card, to its last known location. An outgoing call was made to the victim from a Cedars Motel approximately 12 hours before the murder. No doubt, to arrange a booking for the victim's services."
Gavin pursed his lips at the deduction before humming in muted agreement. "Might be worth asking Reception if they saw anything suspicious…" 
He then paused, catching a glimpse of something over the android's shoulder. His attention diverted fully as his lips pulled into a tight frown. "Will have to wait until tomorrow, though. You were right; we've gone well over an hour. Fowler is going to fucking lynch me."
"For what it is worth, I haven't found this experience completely abhorrent." Nines had also looked away, his attention shifting to the purring bundle of fur still rubbing against his legs. "I have enjoyed meeting Tiffany."
"You weren't kidding about being 'comfortable with felines'—I wouldn't have pegged you for an animal lover."
"My interactions with animals have been limited. However, I find that their company is often more pleasant than humans."
Reed looked back at him, his nose wrinkled, bunching the span of his nasal scarring. Then, he started to chuckle, a noise which quickly escalated into a rich laugh. 
For a moment, it was as though all contentions between them had been forgotten—something that could have easily been mistaken for camaraderie if viewed from an outside perspective.
"Yeah, well, I guess we can agree on that one."
A prompt flashed on his HUD once again, this time received with significantly more positivity by the android. Releasing that infiltration had been successful, with his partner now open to the possibility of congruity existing between them:
> COMMON GROUND ESTABLISHED. 
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coochiequeens · 6 months ago
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Great now transbians can force their way into lesbian dating apps
Daisy Dumas Thu 22 Aug 2024 20.18 EDT
A transgender woman who sued a women-only social media app for alleged gender discrimination has been awarded $10,000 plus costs after a judge found she had been indirectly discriminated against in a landmark decision that tested the meaning and scope of the Sex Discrimination Act.
Roxanne Tickle, a transgender woman from regional New South Wales, sued the social media platform Giggle for Girls and its CEO, Sall Grover, claiming she was unlawfully barred from using the app in 2021 after the firm and Grover said she was a man.
On Friday morning, the federal court justice Robert Bromwich said the respondents had considered “sex” to mean an unchangeable sex of a person at birth.
“These arguments failed because the view propounded by the respondents conflicted with a long history of cases decided by courts going back over 30 years. Those … cases established that on its ordinary meaning sex is changeable,” he said.
Onboarding to the app required the user to upload a selfie verified as female by KairosAI gender detection software and then by Grover.
Tickle was barred after initially being allowed to join the platform – which was shut down in August 2022.
The judge said the evidence did not establish Tickle was excluded from Giggle directly “by reason of her gender identity although it remains possible that this was the real but unproven reason”.
Rather, the indirect discrimination case succeeded because Tickle was excluded from the use of the social media app “because she did not look sufficiently female”.
Bromwich disagreed with Grover and Giggle’s arguments about the constitutionality of the protections for gender identity in the act – in line with the position of the sex discrimination commissioner.
Tickle had sought damages and aggravated damages amounting to $200,000, claiming that persistent misgendering by Grover resulted in constant anxiety and occasional suicidal thoughts.
See rest of article
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vegasolari · 2 years ago
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V2 is an Ultrakill character and I have many feelings about them: here's why
I think we can all agree that Ultrakill didn’t exactly explore V2 as a character much. Sure, we have some basic information about them, but we’re pretty much left to fill in the blanks ourselves. And, oh boy, are there a lot of blanks. Well, here’s my ridiculous essay filling in those blanks for myself in a way that (hopefully) makes sense in the scope of Ultrakill canon. TL;DR: here are my V2 headcanons because I’m insane.
During my first playthrough of Ultrakill, I didn't think much about V2. They seemed like the classic “evil twin” and not much more, testing your skills as a player in a unique way. I’m the good guy and I have to beat up the evil version of me, y’know? But, as I got more into the lore of Ultrakill, I couldn’t stop thinking about V2.
V1 was built with a clear purpose in mind: war. I’m certain anyone can agree with that. But, when the whole war business fell apart with the New Peace, V1 quickly became obsolete. If whatever entity developing V1 wanted any chance of recouping the cash dumped into V1, they had to pivot. But we have this great war robot just lying around! Alright, how about this: we’ll make a new version of this robot with decreased combat capabilities, but increased human interfacing capabilities. So, a new model was made. It was very similar to the previous one, switching out the fancy plating for regular tough stuff, plus installing some friendlier software. Despite the rush job, it was a pretty damn good android. But, with all that high-end tech came a big price tag that the market deemed unreasonable.
Now, this leads to an interesting idea: if V2 is sentient (observing their behavior in-game, they likely are), how would that make them feel? Certainly, they would know that they were essentially the living embodiment of a hollow gesture; being nothing more than an attempt to recuperate funds, being a commercial failure, being what most would consider a weak imitation of their predecessor. I wouldn’t be surprised if V2 went after V1 based on sheer jealousy alone. Their creation was underdeveloped and sloppily done. V2 wasn’t wanted for whatever skillset a highly advanced security bot could offer. V2 wasn't wanted… V1 was. The second iteration is supposed to be better than the first, and V2's existence is defined by being a cheap copy.
Regardless, V2 is here and they can still serve some function. While V1 and V2's hardware may be nearly identical, I have to imagine their software is very different. Remember, V1 was made for war. Their software is probably highly specialized for efficient killing. In terms of a highly advanced society dependent on specialized androids filled with precision AI, that must be pretty simple. Just boot up good old “shooty_mcshooting.exe” and we’ve got ourselves an AI that can quickly identify a target and attack its weak points. V2, on the other hand, was made for peacetime efforts. Sure, security was kept in mind during their development, but overall they were made for human cooperation. A peacetime machine would certainly have been developed with a natural affinity toward humanity, right? This leads me to believe that V2 was made with an innate affinity toward humans. Hell, maybe they were programmed with a desire to socialize that matched the strength of our own innate socialization needs. It would certainly make their job much easier.
Despite this, I feel they still had to do some warming up to humans. After all, humanity did them quite a disservice. Whether they made peace with the circumstances surrounding their creation and loved humans despite it or simply ignored the troubled emotions surrounding their creation, I’m not certain. Regardless, their core programming spurred them on. V2 learned to cooperate with humans, with their reward system to guide them. Eventually, their reward system must have led them to feel something that could be best described as affection towards humans, forever being driven to be curious and friendly towards humanity. I love imagining them joking around and laughing with their coworkers on whatever security job they were assigned to. Maybe they'd even have fun chatting up the scientists working on their development, learning more and more about how humans interacted and communicated with one another.
Speaking of which… what if V2’s job expanded past security? Say a building were to collapse with people trapped inside; what better tool than an extremely durable, strong, highly intelligent robot to dig through the rubble, locate survivors quicker with specialized software, and even administer first aid?
Just as V2 adored humans, one must imagine V2 being adored by humans.
As V2’s software spurred them on to learn more and more about humans, they would come to appreciate the things humans appreciated. Perhaps V2 came to appreciate the beauty of art or the marvel of science in the same way humans did, or perhaps they simply liked these things because they were human. Imagine V2 learning everything they could about cooking despite never needing those skills, just to be able to bond with humans. They’d even surprise the scientists developing them with delicious treats that V2 themself could never eat, all to fulfill their role as a friend to humanity.
Humanity's extinction must have been devastating for V2.
I imagine after humanity died, V2 simply tried to make do with what they had. In my mind, it’d make sense that they'd try to avoid using blood from animals at all costs (humans loved animals, after all). Instead, they'd take fuel from other machines. That fuel was already taken from its rightful owner, and there's nothing that can be done about it now. May as well put it to good use, right? Considering V2’s love for humanity (and by extension, all living creatures), they must have come to loathe their fellow machines. Machines sustain themselves off of harming humans and other living creatures, after all. Of course, there is the irony of V2 being just like every other machine, reliant on blood to survive.. I'll try not to get sidetracked with that one though -
I lied. I'm getting sidetracked.
V2's love of humans combined with their reliance on their blood as fuel would have been difficult for them to accept at best, and devastating at worst. I was going to put a comparison here but it made me genuinely sad, which goes to show how this likely made V2 feel. Sure, taking blood from humans doesn't necessarily require violence, considering blood donations exist, but it still couldn’t have felt great. Besides, it seems very possible that not all machines were interested in taking that fuel peacefully.
During their time in Hell, seeing their fellow machines happily and greedily tear through husks in Hell (which, I'd like to point out, are human souls) must have enraged V2. Considering their love for humans, I can't imagine them using husks as fuel. Instead, it would make sense for them to kill machines only. In fact, V2's terminal entry explicitly mentions killing machines (...V2 dove deeper into Hell, killing other machines for their blood to help its recovery…) but doesn't say anything about killing husks. I will note that the Ultrakill Fandom Wiki entry for V2 does allude to them killing husks, but there wasn't a source so I'm disregarding it (yes I am so Ultrakill brain-rotted that I am asking for sources on Ultrakill lore).
This leads to a stark contrast between V1 and V2, despite seeming so similar on the surface. V1 was made with the sole purpose of killing, and I do not doubt that humans were well within their scope. V1 is an especially efficient killing machine, with their rampage in Hell enough to draw the attention of Heaven. We know V2 tried to fight V1. What if the reasons for stopping V1 went beyond preserving fuel resources or getting revenge? V2 wanted to save the remnants of humankind. V2 didn't fight for themself; they fought for humanity.
Despite this, one could indeed make a very reasonable argument that V1 is doing the denizens of Hell a favor. Ceasing to exist does sound much more appealing than eternal torture. But, seeing as it's implied V2 has only been in Hell for a few hours, it's likely that they just haven't thought about this. Think of it this way: they've just rediscovered the one thing that gave them purpose... it's unlikely they'd be willing to let that go easily. Or perhaps V2 did think about this. Maybe V2 wanted to build a better life for the people of Hell. We know they made it to Greed, so they almost certainly heard of Minos' and Sisyphus' attempts to rebel against Heaven. I think it's likely that V2 wanted to follow in their footsteps; they wanted to build a haven for humanity.
But unfortunately, we all know how their story ends.
V2's existence was one defined by failure. V2's life was one riddled with "what ifs?" and "could have beens." An overwhelming theme of Ultrakill is tragedy, and I'd argue that this take on V2 is just about as tragic as one can get.
Also V2 isn't dead because they live on in my heart and I will not accept any attempts at convincing me otherwise.
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askagamedev · 10 months ago
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How is the process of learning In-house game engines once you get into an AAA studio? Do they immediately put you in production to learn as you go, or does it take some weeks before allocating you to a project?
The onboarding process is a little of everything you say. Whenever I start a new job, there's the new hire administrative tasks I need to get done like signing paperwork and doing harassment/DEI/office safety training and there's the actual "this is what they hired me to do" learning process where I learn how the workflow works so that I can start being productive. We'll ignore the administrative stuff and focus on the productivity onboarding.
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The first thing that any new hire has to do is get the project synced to the latest safe build and get the game running. Without being able to run the game, we can't make or test any of the changes we will inevitably need to make. This often entails fiddling with a bunch of workstation and network settings in order to make sure all of the files are where the game expects them to be, all of the necessary software is installed and ready, and so on. Getting an in-development game running can take quite some time (I've seen whole days lost in some cases) given how much disk space these games can take (and therefore how long it takes to download all of those files from the depot) and how complex the workflow can be.
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Once the new hire has the game up and running and has familiarized herself with the game's controls and such, it's time to start reading documentation for the internal tools and workflow - how the content is made, how the work is done, what the working process is, how to check your work, who to contact in case of questions. At this point, the lead usually assigns an introductory task or two to the new hire - a small task for her to get her feet wet and to provide some guidance while looking through the system and making some actual changes.
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After this initial process of learning > making changes > testing > submitting the fix, the process repeats with newer and more complicated tasks as the new hire's lead deals out new assignments. As the new hire completes more tasks, she learns more about the tools, the workflow, and the team. That knowledge and experience is then considered when increasing the scope of her tasks until she's reached the level of productivity expected of a dev in her role.
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If you think this sounds a lot like the [minimum competency for joining a team] post from a while back that I wrote, you're absolutely right. We use this exact process to bring a new hire onto our team because it's the same goal - we have someone who (we hope) is dedicated to working on the game and helping us carry it to completion.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
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novelmonger · 6 months ago
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Congratulate me! I've gotten to 80% in the software training unit for my scoping class!
After several of the driest lessons imaginable about what all the different things in all the various toolbars do, I've lately been working through lessons about adding words to the program's dictionary, working with globals (basically: telling the program to always translate certain keystrokes from the reporter in a certain way, useful for things like if they often make the same misstrokes or to not have to keep correcting Johnson to Jonson every time in a particular case, etc.), and setting up macros (basically: setting up your own keyboard shortcuts to do things that would otherwise take a lot of navigating through menus and such).
All of these are very useful, and I can absolutely see the practical application, though I'm getting a bit worried about remembering how to do all of this stuff for the final exam D:
I think I have three lessons left before the big scary test ._.
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blubberquark · 2 years ago
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When "Clean" Code is Hard to Read
Never mind that "clean" code can be slow.
Off the top of my head, I could give you several examples of software projects that were deliberately designed to be didactic examples for beginners, but are unreasonably hard to read and difficult to understand, especially for beginners.
Some projects are like that because they are the equivalent of GNU Hello World: They are using all the bells and whistles and and best practices and design patterns and architecture and software development ceremony to demonstrate how to software engineering is supposed to work in the big leagues. There is a lot of validity to that idea. Not every project needs microservices, load balancing, RDBMS and a worker queue, but a project that does need all those things might not be a good "hello, world" example. Not every project needs continuous integration, acceptance testing, unit tests, integration tests, code reviews, an official branching and merging procedure document, and test coverage metrics. Some projects can just be two people who collaborate via git and push to master, with one shell script to run the tests and one shell script to build or deploy the application.
So what about those other projects that aren't like GNU Hello World?
There are projects out there that go out of their way to make the code simple and well-factored to be easier for beginners to grasp, and they fail spectacularly. Instead of having a main() that reads input, does things, and prints the result, these projects define an object-oriented framework. The main file loads the framework, the framework calls the CLI argument parser, which then calls the interactive input reader, which then calls the business logic. All this complexity happens in the name of writing short, easy to understand functions and classes.
None of those things - the parser, the interactive part, the calculation - are in the same file, module, or even directory. They are all strewn about in a large directory hierarchy, and if you don't have an IDE configured to go to the definition of a class with a shortcut, you'll have trouble figuring out what is happening, how, and where.
The smaller you make your functions, the less they do individually. They can still do the same amount of work, but in more places. The smaller you make your classes, the more is-a and as-a relationships you have between classes and objects. The result is not Spaghetti Code, but Ravioli Code: Little enclosed bits floating in sauce, with no obvious connections.
Ravioli Code makes it hard to see what the code actually does, how it does it, and where is does stuff. This is a general problem with code documentation: Do you just document what a function does, do you document how it works, does the documentation include what it should and shouldn't be used for and how to use it? The "how it works" part should be easy to figure out by reading the code, but the more you split up things that don't need splitting up - sometimes over multiple files - the harder you make it to understand what the code actually does just by looking at it.
To put it succinctly: Information hiding and encapsulation can obscure control flow and make it harder to find out how things work.
This is not just a problem for beginner programmers. It's an invisible problem for existing developers and a barrier to entry for new developers, because the existing developers wrote the code and know where everything is. The existing developers also have knowledge about what kinds of types, subclasses, or just special cases exist, might be added in the future, or are out of scope. If there is a limited and known number of cases for a code base to handle, and no plan for downstream users to extend the functionality, then the downside to a "switch" statement is limited, and the upside is the ability to make changes that affect all special cases without the risk of missing a subclass that is hiding somewhere in the code base.
Up until now, I have focused on OOP foundations like polymorphism/encapsulation/inheritance and principles like the single responsibility principle and separation of concerns, mainly because that video by Casey Muratori on the performance cost of "Clean Code" and OOP focused on those. I think these problems can occur in the large just as they do in the small, in distributed software architectures, overly abstract types in functional programming, dependency injection, inversion of control, the model/view/controller pattern, client/server architectures, and similar abstractions.
It's not always just performance or readability/discoverability that suffer from certain abstractions and architectural patterns. Adding indirections or extracting certain functions into micro-services can also hamper debugging and error handling. If everything is polymorphic, then everything must either raise and handle the same exceptions, or failure conditions must be dealt with where they arise, and not raised. If an application is consists of a part written in a high-level interpreted language like Python, a library written in Rust, and a bunch of external utility programs that are run as child processes, the developer needs to figure out which process to attach the debugger to, and which debugger to attach. And then, the developer must manually step through a method called something like FrameWorkManager.orchestrate_objects() thirty times.
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bradstlouis · 2 months ago
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Lean vs. Waterfall Business Models: Choosing the Right Approach for Your Venture
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When starting or scaling a business, one of the most critical decisions you’ll make is choosing the operational approach that aligns with your goals, resources, and industry demands. Two popular frameworks that often guide entrepreneurs are the Lean and Waterfall business models. Understanding their principles, advantages, and challenges can empower you to select the model that best suits your vision and market.
What is the Lean Business Model?
The Lean business model prioritizes efficiency, adaptability, and continuous improvement. It focuses on creating value for the customer while minimizing waste. Inspired by lean manufacturing principles, particularly those pioneered by Toyota, this model has become a cornerstone of modern startups and innovation-driven enterprises.
Key Principles of the Lean Model:
Validated Learning: Experimentation and customer feedback drive product and process development.
Build-Measure-Learn Cycle: Rapid prototyping allows for iterative improvements.
Customer-Centric Approach: Emphasis on understanding and addressing customer needs.
Waste Reduction: Eliminating activities and resources that don’t add value.
Advantages of Lean:
Cost Efficiency: By focusing on essential features and avoiding overproduction, businesses conserve resources.
Flexibility: Quick pivots are possible when market demands or customer preferences shift.
Speed to Market: Minimal Viable Products (MVPs) enable businesses to launch quickly and refine over time.
Challenges of Lean:
High Uncertainty: Iterative processes may result in unpredictability.
Resource Intensity: Constant feedback loops and adjustments require dedicated time and effort.
Scalability Issues: Lean is ideal for early-stage businesses but may need adaptation for large-scale operations.
What is the Waterfall Business Model?
The Waterfall business model, rooted in traditional project management, follows a linear and sequential approach. This model is structured around defined stages, where each phase must be completed before moving to the next. While it originated in industries like construction and software development, it’s also applicable to businesses requiring meticulous planning and execution.
Key Principles of the Waterfall Model:
Sequential Progression: Projects move from concept to completion in defined steps.
Detailed Documentation: Comprehensive plans, budgets, and timelines are created upfront.
Defined Deliverables: Clear milestones ensure all tasks are completed in order.
Stability: A fixed plan minimizes changes during the process.
Advantages of Waterfall:
Predictability: Clear timelines and budgets enhance planning and stakeholder confidence.
Quality Assurance: Extensive documentation ensures thorough testing and evaluation.
Ease of Implementation: Ideal for projects with well-defined requirements.
Challenges of Waterfall:
Rigidity: Limited flexibility to adapt to changing market conditions.
Delayed Feedback: Customer input often comes late, increasing the risk of misalignment.
Time-Intensive: Sequential phases may lead to longer development cycles.
How to Choose Between Lean and Waterfall
The choice between Lean and Waterfall depends on your business’s nature, goals, and industry.
Lean is Ideal For:
Startups and innovative ventures with evolving market demands.
Projects where customer feedback is essential.
Teams prioritizing speed and adaptability.
Waterfall is Ideal For:
Established businesses with fixed goals and budgets.
Industries like construction, healthcare, or manufacturing, where precision is critical.
Long-term projects requiring robust planning.
Conclusion
Both the Lean and Waterfall business models offer unique advantages and come with their own set of challenges. While the Lean model fosters innovation and flexibility, the Waterfall approach ensures stability and predictability. Entrepreneurs should carefully evaluate their project’s scope, resources, and objectives before committing to a framework. By aligning your operational strategy with your business’s needs, you set the stage for sustainable growth and success.
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zerosecurity · 4 months ago
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Massive Backdoor Infection Hits 1.3 Million Android-Based Streaming Devices
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A newly discovered malware infection has raised alarm bells by affecting an estimated 1.3 million Android streaming devices running an open-source version across almost 200 countries. The malware, dubbed "Android.Vo1d," has successfully backdoored these Android-based boxes by inserting malicious code into their system storage areas, allowing for potential updates with additional malware via command-and-control servers at any time.
Scope and Impact
Security firm Doctor Web reported the widespread infection on Thursday, highlighting the extensive reach of the Android.Vo1d malware. The affected devices are operating systems based on the Android Open Source Project (AOSP), a version overseen by Google but distinct from the proprietary Android TV used by licensed device manufacturers. Google representatives have confirmed that the infected devices are not running the official Android TV OS, emphasizing that these are "off-brand devices" without Play Protect certification. This certification process involves extensive testing to ensure quality and user safety. Confirm your TV is running Android TV OS by using the guide posted here.
Unknown Infection Vector
Despite their thorough understanding of the malware and its widespread impact, researchers at Doctor Web are still uncertain about the exact attack vector leading to these infections. They have proposed several possibilities: - An intermediate malware exploiting operating system vulnerabilities to gain root privileges - The use of unofficial firmware versions with built-in root access - Outdated and vulnerable Android versions susceptible to remote code execution exploits - Potential supply chain compromises, where devices may have been infected before reaching end-users
Affected Devices and Variants
The infection has been found on several TV box models, including: TV box model Declared firmware version R4 Android 7.1.2; R4 Build/NHG47K TV BOX Android 12.1; TV BOX Build/NHG47K KJ-SMART4KVIP Android 10.1; KJ-SMART4KVIP Build/NHG47K Researchers have identified dozens of Android.Vo1d variants, each using different code and planting malware in slightly different storage areas. However, all variants achieve the same result: connecting to attacker-controlled servers and installing components that can deploy additional malware on command.
Infection Characteristics
The Android.Vo1d trojan modifies several system files and creates new ones to ensure persistence on infected devices. Key changes include: - Modification of the install-recovery.sh script - Alteration of the daemonsu file - Creation of new files: vo1d, wd, debuggerd, and debuggerd_real These modifications allow the malware to anchor itself in the system and auto-launch during device reboots. The trojan's main functionality is split between two components: vo1d (Android.Vo1d.1) and wd (Android.Vo1d.3), which work together to maintain the infection and execute commands from the control servers.
Geographic Distribution
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Geographic Distribution of the Android.Vo1d infections The infection has spread globally, with the highest number of cases detected in: - Brazil - Morocco - Pakistan - Saudi Arabia - Russia - Argentina - Ecuador - Tunisia - Malaysia - Algeria - Indonesia
Detection and Mitigation
Identifying infected devices can be challenging for less experienced users. Doctor Web recommends using their antivirus software for Android, which can detect all Vo1d variants and disinfect devices with root access. More technically inclined users can check for indicators of compromise provided by the security firm. The incident also highlights the risks associated with using non-certified Android devices and emphasizes the importance of regular security updates and proper device vetting. As the investigation continues, it serves as a stark reminder of the ongoing challenges in securing the diverse ecosystem of Android-based devices in the market. Read the full article
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synths-and-sensibility · 1 year ago
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Heck yeah! Got my super dirty diy audio oscilloscope probe circuit working on the first try!
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The Pi is just producing a 1kHz test signal with PWM stepping back and forth between 0-100% duty cycle.
The scope is xoscope which is GNU software I'm running on my Ubuntu machine.
The circuit itself is very simple:
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Also really noisy... I can probably do a lot better with an instrumentation amplifier, but I also feel like I need something a little more robust than the scavenged headphone cable I'm using to connect to the microphone port. Also could probably get better sample rates with a microcontroller, but there's a bunch of development I gotta do before that.
This is good enough to get started on some stuff though, and it's good to finally get my hands dirty.
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stagnate-03 · 8 months ago
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Key Project Management Strategies for Market Research Professionals
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In the dynamic and data-driven world of market research, effective project management is crucial for delivering insightful and actionable results. Market research professionals must navigate various stages of research projects, from initial planning to data collection, analysis, and reporting. Implementing sound project management principles can ensure these projects are completed on time, within budget, and to the highest quality standards. This article explores key project management principles tailored for market research professionals.
1. Define Clear Objectives and Scope
Setting the Stage for Success
Before diving into a market research project, it's essential to define clear objectives and scope. What are the research questions you aim to answer? What are the specific goals of the study? Establishing these parameters upfront helps to maintain focus and ensures that all stakeholders have a shared understanding of the project’s purpose.
Scope Management
Scope management involves identifying all the work required to complete the project successfully and ensuring that only the necessary tasks are included. This prevents scope creep, which can lead to project delays and cost overruns.
2. Develop a Detailed Project Plan
Roadmap to Completion
A comprehensive project plan serves as a roadmap for the entire project. It should outline key milestones, deliverables, timelines, and resources needed. For market research projects, this might include phases such as survey design, data collection, data analysis, and report generation.
Risk Management
Incorporate risk management strategies into your project plan. Identify potential risks, assess their impact, and develop mitigation plans. This proactive approach helps in managing uncertainties and ensures smoother project execution.
3. Allocate Resources Effectively
Team and Tools
Successful market research projects require the right mix of skills and tools. Assign roles and responsibilities to team members based on their expertise. Ensure that the team has access to necessary tools, such as survey software, data analysis programs, and reporting tools.
Budget Management
Keep a close eye on the project budget. Track expenditures against the budgeted amounts and adjust as necessary. Effective budget management ensures that the project remains financially viable and resources are used efficiently.
4. Implement Strong Communication Channels
Stakeholder Engagement
Regular communication with stakeholders is vital. This includes clients, team members, and other relevant parties. Set up regular meetings, updates, and feedback sessions to keep everyone informed and engaged.
Documentation
Maintain thorough documentation throughout the project. This includes meeting minutes, progress reports, and changes to the project plan. Good documentation provides a clear record of decisions and progress, aiding in transparency and accountability.
5. Monitor and Control the Project
Tracking Progress
Monitoring involves tracking the project’s progress against the plan. Use project management software to help with this. Key performance indicators (KPIs) such as completion rate, adherence to timelines, and budget status can provide insights into project health.
Quality Control
Implement quality control measures to ensure that the research outputs meet the required standards. This can involve peer reviews, data validation checks, and pilot testing survey instruments.
6. Adapt and Iterate
Flexibility in Approach
Market research projects can encounter unexpected changes, such as shifts in market conditions or new client requirements. Being adaptable and willing to iterate on your project plan is crucial. Agile project management methodologies can be particularly useful in allowing for flexibility and continuous improvement.
Feedback Loops
Establish feedback loops where team members can provide input on what’s working and what’s not. This helps in making real-time adjustments and fosters a culture of continuous improvement.
7. Deliver and Reflect
Final Delivery
Ensure that the final deliverables meet the client’s expectations and project objectives. This includes a thorough review of the final report, presentations, and any other deliverables to ensure accuracy and clarity.
Post-Project Review
Conduct a post-project review to evaluate what went well and what could be improved. Gather feedback from the team and stakeholders. Document these insights to inform future projects.
Conclusion
Market research professionals can deliver valuable insights and drive successful outcomes by defining clear objectives, developing detailed plans, allocating resources wisely, maintaining strong communication, monitoring progress, adapting as needed, and reflecting on outcomes. Embracing these principles enhances project success and fosters professional growth and organizational excellence in market research.
To know more: project management service company
survey programming company
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sohojware · 9 months ago
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Software Development Services For Perfect Solutions - Sohojware
Expert Software Development Services for Perfect Solutions
Professional software development services are essential to creating a seamless software solution. These professionals have the knowledge and experience to design, develop, and implement custom software to meet the specific needs of your business or organization. By leveraging our expertise in programming languages, frameworks, and technologies, we can ensure that your software is powerfully built, scalable, and easy to use. With a focus on delivering high-quality solutions that align with your business goals, our experienced software developers can help you streamline processes, improve efficiency, and drive innovation.
Confidence in one's skills and abilities leads to success and long-term success on any project.
Why Choose Sohojware for Your Software Development Needs
Enter Sohojware – a leading provider of software development services that cater to the unique needs of businesses across various sectors. With a team of highly skilled and experienced developers, Sohojware specializes in delivering seamless solutions that are tailored to meet specific business requirements.
The Key Elements of Successful Software Development Projects
Successful software development projects require a combination of key elements to ensure that they are completed on time, within budget, and meet the desired requirements. These elements form the foundation of a well-executed project and are instrumental in the overall success of the software development process.
First and foremost, clear communication is crucial. The project team must have open lines of communication with the client and stakeholders to fully understand their requirements and expectations. Regular meetings and updates should be scheduled to ensure that everyone is on the same page throughout the development process.
Second, proper planning is essential. A comprehensive project plan should be created, outlining the scope, timeline, and resources required. This plan serves as a roadmap for the development team and helps them stay organized and focused on the project goals. It is also important to identify potential risks and establish contingency plans to mitigate any issues that may arise.
Third, a talented and dedicated team is key to the success of any software development project. Each team member should possess the necessary skills and expertise in their respective roles to ensure that the project progresses smoothly. Collaboration and teamwork are crucial in delivering high-quality software that meets the required standards.
Finally, quality assurance is paramount. Rigorous testing and debugging should be carried out throughout the development process to identify and rectify any issues or bugs. This ensures that the final product is stable, reliable, and meets the expectations of the client and users.
Ensuring Project Success with Sohojware's Development Expertise
Sohojware is a leading software development company that specializes in delivering high-quality and innovative solutions. With a team of skilled developers and designers, they are committed to ensuring the success of your project. Whether you're a startup looking to create a minimum viable product or an established company in need of a sophisticated software solution, Sohojware has the expertise to meet your needs.
One of the key factors that sets Sohojware apart from the competition is its deep understanding of the software development life cycle. From requirement analysis and design to implementation and testing, they follow a systematic approach to ensure that your project is delivered on time and within budget. This attention to detail and commitment to quality makes them a trusted partner for businesses of all sizes.
Streamlining Processes with Agile Software Development
Agile software development is a methodology that emphasizes flexibility, collaboration, and continuous improvement in the development process. By breaking down projects into smaller, more manageable tasks and incorporating stakeholder feedback throughout the process, agile teams can adapt quickly to changing needs and deliver high-quality products more efficiently. The approach promotes transparency, communication, and a focus on delivering value to customers. With its iterative approach and emphasis on teamwork, agile software development has become increasingly popular among companies looking to streamline their processes and improve their ability to respond to market demands.
Maximize Efficiency and Performance with Sohojware's Development Team
With a team of skilled and experienced developers, Sohojware understands the unique challenges businesses face when it comes to software development. They offer a range of services, from developing custom software applications to optimizing existing systems. Their goal is to provide businesses with the tools they need to streamline operations, improve productivity, and ultimately drive growth.
What sets Sohojware apart is its commitment to quality and customer satisfaction. They take a collaborative approach, working closely with their clients to understand their specific needs and tailor solutions that meet those requirements. Their development team follows best practices and utilizes cutting-edge technologies to ensure that the software they deliver is not only efficient but also scalable and secure.
By partnering with Sohojware's Development Team, businesses can gain a competitive edge by leveraging the power of software development. From automating repetitive tasks to developing innovative solutions, their team can help businesses optimize their processes and achieve greater efficiency. With Sohojware, you can trust that your software development needs are in capable hands, allowing you to focus on what you do best and drive your business forward.
Collaborating for Success: The Partnership Approach to Software Development
Collaborating for success in software development means bringing together teams with diverse skill sets and perspectives. It involves breaking down silos and encouraging seamless communication among developers, designers, project managers, and stakeholders. When everyone has a voice and contributes their unique expertise, the software development process becomes more holistic and effective.
By adopting a partnership approach, companies can leverage the strengths of each team member. This allows for better problem-solving, increased productivity, and a higher-quality end product. Instead of merely following a rigid hierarchy, a partnership approach encourages collaboration at every stage of the development process. From ideation to implementation, software development becomes a collective effort, leading to more innovative and user-friendly solutions.
How Sohojware's Software Development Solutions Can Elevate Your Business
With a team of talented and experienced software engineers, Sohojware specializes in providing customized software development solutions that cater to the unique needs and goals of your business. They understand that one size doesn't fit all when it comes to software, and they work closely with you to develop the perfect solution.
From web applications to mobile apps, Sohojware offers a wide range of software development services. They utilize the latest technologies and programming languages to create powerfully built and scalable software that aligns with industry standards. Their team follows an agile development methodology, ensuring that your software is delivered on time and within budget.
Key Steps in the Software Development Process for Success
Software development is a complex process that involves several key steps to ensure success. These steps are crucial in delivering high-quality software that meets the needs and expectations of clients and end-users. The first step is requirement gathering, where the project team works closely with the client to understand their goals, objectives, and desired functionalities. This helps in setting clear expectations and ensures that the software solution aligns with the client's requirements.
Once the requirements are defined, the next step is to design the software architecture. This involves creating a blueprint that outlines the overall structure, components, and interactions of the software system. The architecture should be scalable, maintainable, and flexible to accommodate future enhancements and changes. A well-designed architecture lays the foundation for a successful software development process.
After the architecture is finalized, the developers start coding the software. This step involves translating the design into actual code using programming languages and frameworks. It is essential to follow coding best practices, maintain a clean codebase, and conduct regular code reviews to ensure quality and minimize errors. Thorough testing is also crucial during this stage to identify and fix any bugs or issues before the software is deployed.
Trends and Innovations in the World of Software Development
One of the major trends in software development is the rise of low-code and no-code platforms. These platforms allow developers to create applications with minimal coding knowledge, significantly reducing development time and costs. This trend has opened up new opportunities for businesses that may not have the resources or expertise to develop complex software in-house.
Another trend in software development is the focus on artificial intelligence (AI) and machine learning (ML). With the advancements in AI and ML technologies, software applications are becoming smarter, more efficient, and capable of providing personalized experiences to users. From chatbots that can handle customer queries to recommendation systems that suggest relevant content, AI and ML are reshaping the way software is developed and utilized.
Benefits of Outsourcing Software Development to Professionals like Sohojware
Outsourcing has become a common practice for businesses looking to optimize their operations and reduce costs. When it comes to software development, outsourcing to professionals like Sohojware can bring a multitude of benefits.
One of the key advantages of outsourcing software development is access to a highly skilled and experienced team of professionals. Companies like Sohojware specialize in software development and have a pool of talented individuals who are well-versed in the latest technologies and trends. This ensures that the software being developed is of high quality and meets the specific needs of the business.
Enhancing User Experience through Custom Software Development
One of the main advantages of custom software development is the ability to address the specific needs and requirements of users. Off-the-shelf software may not always meet the unique needs of a business, leading to frustration and inefficiency. Custom software development allows for a personalized approach, ensuring that the software aligns perfectly with the goals and operations of the organization. This level of customization not only increases user satisfaction but also improves productivity and streamlines workflows.
The Role of Agile Methodology in Modern Software Development Projects
Agile methodology has revolutionized the way software development projects are managed in the modern era. With its iterative and incremental approach, Agile methodology offers numerous benefits to software developers and programming teams.
One of the key advantages of Agile is its flexibility. Unlike traditional waterfall methods, Agile allows for constant adaptation and change throughout the development process. Software developers can respond quickly to new requirements or feedback, ensuring that the final product meets the evolving needs of users. This flexibility also enables developers to identify and address issues early on, reducing the risk of costly mistakes later in the project.
Measuring Success: Key Metrics for Evaluating Software Development Projects
One of the crucial metrics used by the Sohojware agency is the on-time delivery of projects. Meeting deadlines demonstrates the efficiency and professionalism of the team. Timely delivery ensures that the product reaches the market at the right time, allowing businesses to gain a competitive advantage.
Additionally, Sohojware tracks the quality metrics alongside delivery time. This includes detecting and resolving bugs and issues promptly, ensuring a flawless user experience.
Future-Proofing Your Business with Strategic Software Development Choices
Sohojware is renowned for its expertise in the development of software across various industries. Their team of skilled developers stays abreast of the latest trends and technologies, guaranteeing that the software solutions they provide are up-to-date and adaptable. This ensures that businesses can stay ahead of the curve and adapt to any changes in their industry.
By collaborating with Sohojware, businesses can have a customized software solution that aligns with their goals and objectives. Whether it's creating a mobile app, developing an e-commerce platform, or streamlining internal processes, Sohojware can deliver solutions that enhance efficiency and productivity.
FAQs
How can Sohojware transform my business's online presence?
Sohojware specializes in crafting custom WordPress solutions that align with your brand's essence, helping you create a unique and captivating online presence.
What sets Sohojware apart from other development agencies?
Sohojware's expertise lies in its commitment to tailor-made solutions, extensive experience, and a deep understanding of WordPress's capabilities.
Can I incorporate my brand's specific design into my website?
Absolutely. Sohojware's custom development process allows for seamless integration of your brand's design elements, ensuring your website reflects your brand identity.
How can I get started with Sohojware's custom WordPress development services?
Getting started is as easy as contacting Sohojware through their official website and discussing your project requirements.
Is ongoing support available after the website is developed?
Yes, Sohojware offers ongoing support and maintenance services to ensure your website remains up-to-date and performs optimally.
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annajade456 · 1 year ago
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Embracing DevOps: A Journey Towards Technological Excellence
In the ever-evolving landscape of modern technology, where change is the only constant, DevOps has emerged as a revolutionary force reshaping the very foundations of software development and IT operations. Short for Development and Operations, DevOps represents not just a set of practices, but an all-encompassing cultural shift with far-reaching implications in the digital age.
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This comprehensive blog invites you to embark on an immersive journey into the expansive universe of DevOps. Here, we dive deep into the multifaceted scope of DevOps and its transformative impact across diverse industries. From turbocharging software delivery to fortifying security and scalability, DevOps isn't just a methodology; it's the cornerstone of success in today's interconnected technological landscape.
Join us as we unravel the boundless possibilities and profound significance of DevOps in the modern tech-driven world.
Unveiling the Multifaceted Scope of DevOps
DevOps isn't a singular concept or a one-size-fits-all approach; it's a dynamic and multifaceted philosophy that touches every facet of modern technology. Let's delve into the various dimensions that collectively define the expansive scope of DevOps:
Streamlined Software Delivery: In a world where time is a valuable currency, DevOps assumes center stage. It empowers organizations to expedite the development, testing, and deployment of software, resulting in swift and efficient software releases, a decisive advantage in today's fast-paced business landscape.
Enhanced Collaboration: DevOps shatters traditional silos that once separated development and operations teams. Instead, it nurtures a culture of collaboration, where every team member works harmoniously toward common objectives, fostering superior outcomes and a culture of relentless innovation.
Continuous Integration and Continuous Delivery (CI/CD): DevOps champions the widespread adoption of CI/CD pipelines, where the process of building, testing, and deploying code becomes an automated symphony. This not only reduces errors but also accelerates the delivery of new features and updates, keeping organizations agile and competitive.
Improved Quality: Quality is the keystone of DevOps. Through automated testing and continuous monitoring, DevOps ensures that software maintains an apex of quality. Issues are pinpointed and rectified early in the development cycle, dramatically lowering the chances of post-production glitches.
Efficient Resource Utilization: DevOps practices become the maestros of resource optimization, eliminating inefficiencies in both time and infrastructure. The result? Cost savings and a more efficient utilization of resources, a double boon for organizations.
Enhanced Security: Security isn't an afterthought in DevOps; it's integrated seamlessly into the very fabric of the process. Automated security scans and checks are an integral part, ensuring proactive measures are taken to minimize vulnerabilities and bolster system security.
Scalability: DevOps, by its very nature, is infinitely scalable. It empowers organizations to seamlessly adjust their operations to meet demand, whether scaling up or down. DevOps ensures that systems can adeptly handle varying workloads, providing the vital elements of flexibility and efficiency.
Monitoring and Feedback: At the core of DevOps lie the principles of continuous monitoring and feedback loops. This guarantees that performance issues are swiftly identified, enabling teams to make necessary adjustments in real-time, further enhancing efficiency.
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The DevOps Revolution Across Industries:
The scope of DevOps extends beyond the boundaries of industries, leaving its indelible mark in software development, e-commerce, finance, healthcare, and beyond. Its principles and practices are proven to be versatile and adaptable, positioning DevOps as a coveted asset in the world of technology. It drives innovation and efficiency in every sector fortunate enough to embrace it.
In the vast landscape of technology, DevOps has emerged as a beacon of efficiency and innovation. It's not merely a practice; it's a transformative culture that redefines how organizations approach software development and IT operations. With streamlined software delivery, enhanced collaboration, continuous integration and delivery, improved quality, efficient resource utilization, enhanced security, scalability, and vigilant monitoring, DevOps has left an indelible mark across industries.
The scope of DevOps transcends boundaries, impacting software development, e-commerce, finance, healthcare, and beyond. Its principles and practices adapt and evolve, making DevOps an invaluable asset in the world of technology, driving innovation and efficiency wherever it is embraced.
In a world where adaptability and agility are paramount, DevOps shines as an irreplaceable force. And in this dynamic landscape, ACTE Technologies stands as a guiding light, preparing individuals to excel in DevOps. With the rise in demand for skilled DevOps professionals, ACTE Technologies equips learners with the knowledge and practical skills needed to thrive in this dynamic domain. Whether you're a budding DevOps engineer or a seasoned IT professional, embracing DevOps isn't just a career choice; it's a monumental leap towards a promising and impactful future in the tech industry. The possibilities with DevOps are limitless, and the journey ahead is filled with innovation and success.
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