#satellite uplink
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sw5w · 12 days ago
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Anakin...
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STAR WARS EPISODE II: Attack of the Clones 00:30:41
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fleshengine · 3 months ago
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Burrito so good I eat 70% of it while completely forgetting my horchata, then I take a sip and cum instantly.
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tenth-sentence · 2 years ago
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Using a microwave uplink to orbiting communications satellites, Gunvald was able to go on-line and access any computers tied into the worldwide Infonet.
"Icebound" - Dean Koontz
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avnnetwork · 5 months ago
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Connecting the World: Telecommunications Satellites Enhance Global Communication Networks
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In an increasingly interconnected world, the role of telecommunications has never been more critical. The rapid growth of digital communication technologies has significantly transformed the way we live, work, and interact with one another. At the heart of this transformation lies a technology that orbits high above us – telecommunications satellites. These sophisticated machines play a pivotal role in bridging gaps across continents, bringing people closer, and enabling the seamless exchange of information on a global scale.
Telecommunications satellites are the backbone of modern communication networks. These satellites are designed to transmit signals across vast distances, overcoming the limitations of terrestrial infrastructure. By relaying signals from one point on the Earth's surface to another, they enable instant communication, regardless of geographical barriers. This capability has revolutionized various sectors, from media broadcasting to internet services, emergency communications, and more.
The Evolution of Telecommunications Satellites
The journey of telecommunications satellites began in the mid-20th century. Early experiments with satellite communication laid the groundwork for what would become a global network. The launch of the first artificial satellite, Sputnik, in 1957 marked the dawn of the space age. However, it wasn't until the launch of the first geostationary satellite in 1965 that the true potential of satellite communication was realized. This satellite, positioned in a fixed location relative to the Earth's surface, could provide continuous coverage to a specific region, paving the way for real-time communication across the globe.
Since then, telecommunications satellites have evolved dramatically. Advances in technology have led to the development of more sophisticated satellites with greater capacity, reliability, and efficiency. Modern satellites are equipped with high-powered transponders, enabling them to handle large volumes of data transmission. These advancements have expanded the capabilities of satellite communication, making it an indispensable part of the global communication network.
How Telecommunications Satellites Work
The operation of telecommunications satellites is based on the principles of radio frequency transmission. These satellites receive signals from ground-based stations, amplify them, and retransmit them back to other ground stations. The process involves several key components:
Uplink: The transmission of signals from a ground station to the satellite. This is typically done using high-frequency radio waves.
Transponder: The component within the satellite that receives the uplink signal, amplifies it, and changes its frequency for retransmission.
Downlink: The transmission of signals from the satellite back to a ground station. This completes the communication loop, allowing the original signal to reach its intended destination.
Satellites are positioned in different orbits depending on their specific functions. Geostationary satellites, which orbit at approximately 35,786 kilometers above the equator, provide continuous coverage to specific regions. Low Earth orbit (LEO) satellites, positioned much closer to the Earth's surface, offer lower latency and are often used for services requiring real-time data transmission, such as internet connectivity.
Impact on Global Communication Networks
The impact of telecommunications satellites on global communication networks is profound. They have enabled a level of connectivity that was previously unimaginable, facilitating the seamless exchange of information across vast distances. Here are some key areas where their impact is most evident:
Media and Broadcasting
Telecommunications satellites have revolutionized the media and broadcasting industry. They enable the transmission of television and radio signals to remote and underserved areas, ensuring that people worldwide have access to information and entertainment. Live broadcasts of major events, such as sports competitions and political speeches, are made possible through satellite technology, allowing audiences to experience these moments in real time.
Internet Connectivity
In many parts of the world, terrestrial internet infrastructure is either insufficient or nonexistent. Telecommunications satellites provide a vital solution to this problem by offering internet connectivity to remote and rural areas. Satellite internet services have become increasingly popular, providing reliable and high-speed internet access to communities that were previously disconnected.
Emergency Communications
During natural disasters and emergencies, terrestrial communication networks are often disrupted. Telecommunications satellites play a crucial role in providing emergency communication services, ensuring that rescue and relief operations can be coordinated effectively. Satellite phones and portable satellite communication devices are essential tools for first responders and humanitarian organizations, enabling them to maintain communication in even the most challenging conditions.
Global Navigation Systems
Telecommunications satellites are also integral to global navigation systems. They provide the precise timing and positioning data required for navigation and location-based services. These systems are essential for various applications, including aviation, maritime, and land transportation, as well as for personal navigation devices used by millions of people worldwide.
Future Trends and Developments
The field of telecommunications satellites is continually evolving, driven by advancements in technology and increasing demand for connectivity. Several trends and developments are shaping the future of this industry:
High Throughput Satellites (HTS)
High throughput satellites represent a significant advancement in satellite technology. These satellites offer substantially increased data transmission capacity, enabling faster and more reliable communication services. HTS technology is particularly beneficial for providing broadband internet access to remote and underserved areas, helping to bridge the digital divide.
Constellations of LEO Satellites
One of the most exciting developments in satellite communication is the deployment of constellations of low Earth orbit satellites. These constellations consist of hundreds or even thousands of small satellites working together to provide global coverage. LEO constellations offer lower latency and higher data transfer rates compared to traditional geostationary satellites, making them ideal for applications such as internet of things (IoT) connectivity and real-time data services.
Advances in Satellite Manufacturing
Advances in satellite manufacturing are making it possible to produce smaller, more cost-effective satellites. These miniaturized satellites, often referred to as smallsats or cubesats, can be launched in large numbers, providing flexible and scalable communication solutions. The reduced cost of manufacturing and launching these satellites is driving innovation and enabling new players to enter the market.
Integration with Terrestrial Networks
The integration of satellite communication with terrestrial networks is another key trend. Hybrid networks that combine satellite and terrestrial technologies can offer seamless connectivity, ensuring that users have access to reliable communication services regardless of their location. This integration is particularly important for providing consistent internet coverage in areas with challenging terrain or sparse infrastructure.
Challenges and Considerations
While telecommunications satellites offer numerous benefits, there are also challenges and considerations to address. One of the primary challenges is the cost associated with launching and maintaining satellites. The development, launch, and operation of satellites require significant investment, which can be a barrier for some organizations.
Additionally, the increasing number of satellites in orbit raises concerns about space debris and collision risks. Ensuring the long-term sustainability of space activities requires careful management of satellite operations and the implementation of measures to mitigate the risk of space debris.
Conclusion
Telecommunications satellites have fundamentally transformed global communication networks, enabling instant connectivity and information exchange across vast distances. From media broadcasting and internet connectivity to emergency communications and global navigation, the impact of these satellites is far-reaching and profound.
As technology continues to advance, the future of telecommunications satellites looks promising. High throughput satellites, LEO constellations, and advancements in satellite manufacturing are set to further enhance the capabilities of satellite communication. By overcoming challenges and embracing innovation, telecommunications satellites will continue to play a crucial role in connecting the world, bridging gaps, and enabling a more connected and informed global community.
In a world where connectivity is essential, telecommunications satellites stand as a testament to human ingenuity and the relentless pursuit of progress. They embody the spirit of exploration and innovation, bringing people closer together and fostering a sense of global unity. As we look to the future, the continued evolution of telecommunications satellites promises to unlock new possibilities and drive the next wave of communication advancements.
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helldivers-2 · 9 months ago
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[ CONNECTION TO SEAF SATELLITE UPLINK SUCCESSFUL ]
[ REQUESTING SEAF DEEP-SPACE SIGNAL ]
[ SIGNAL FOUND ]
[ LOADING MESSAGE: ██████████ 100% ]
MESSAGE DATA: REN QOS’BRE IPN HJR AIP APJG YJS HJW. I UNHRSPY JA EIRPNM IPPBVNQ IR YJSP ANNR, UJFJHBZNPQ!
[ CONNECTION SEVERED ]
[ RETRYING CONNECTION TO SEAF SATELLITE UPLINK ]
[ CONNECTION FAILED ]
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alectoperdita · 1 year ago
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Heeyyy there, can you do 36, 30 or 7 from the ask game???? Joukai of course. Thank uouuuuu!!!
From Put That Guy in a Situation(TM) Ask Game
36. Avalanche/huddle for warmth & 30. Only one bed
Ahhhhhh! Sorry this one took so long. It's longer than usual, though, so I hope that makes up for the wait. Thanks for your patience. ;;;_;;;
Read on AO3
tags: hurt/comfort, minor injury word count: 3,265 words
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Skiing was stupid. People who skied were even dumber.
Rich, arrogant, good-for-nothing assholes skied.
Case in point, Kaiba skied.
See? Jounouchi's argument was ironclad. Unassailable even.
"Watch it, you oaf," a voice colder than the biting wind howling around them snapped in his numb ear.
"I should've left you to become a popsicle," he grumbled, squaring his stance in the soft, powdery snow and readjusting his grip on Kaiba, careful not to jostle him and set off another tirade of complaints.
"I could say the same for you."
The fingers burrowed under the fold of Jounouchi's scarf bit into the nape of his neck. Hard to tell if it was because of an involuntary reaction to pain or a deliberate warning. Either way, it and Kaiba's words took the wind right out of Jounouchi's sails.
Yeah, so skiing might be stupid, but it was even dumber to attempt a slope beyond his novice ability only to get lost off the trail. Especially as a winter storm brewed. But he couldn't stand how effortlessly Kaiba made everything appear, so suave and eye-catching in his ski gear. Or how he turned his nose up at Jounouchi.
It inspired a familiar feeling, one that drove him to act recklessly.
So it was Jounouchi's rotten luck that Kaiba, as the group's most experienced skier, ultimately tracked him down. Kaiba predictably berated him for his idiocy, Jounouchi snapped back, and they fought. And then, in a begrudging attempt to extract Jounouchi from a ditch, the man fell and busted his leg instead.
Out of the corner of his eyes, he studied Kaiba's beet-red face. Kaiba wore his ski goggles atop his head like a hairband, pushing back his bangs and exposing his forehead. So it wasn't hard to spot the pained grimace wrinkling his brow. Flurries clung to his long lashes, no matter how often he tried to blink them away. He was sweating buckets despite the frigid temperature.
Jounouchi sympathized with that. Underneath his thick winter coat, his own clothing stuck uncomfortably to his skin. He'd kill to be back at the lodge and enjoying a hot shower.
"We need to get out of the open," Kaiba declared.
Jounouchi swept a critical eye across the windswept landscape. Nothing but trees and snow as far as he could see, but his vision's range was limited. Visibility plummeted as the storm intensified.
"Can't you, like, call for help? Doncha have a satellite uplink on you all the damn time?" asked Jounouchi.
"You don't think I tried? Atmospheric conditions affect satellite communication," Kaiba sneered, as if it were the most obvious fact in the world.
It probably was to a guy like him. Jounouchi merely rolled his eyes and focused on their terrestrial concern, repeatedly putting one foot in front of the other to make the most painstaking progress forward. It was the only way they'd get out of this if they couldn't count on rescue incoming.
"Who would've guessed you had such dainty ankles?" He winced when it sounded like a shout as the howling wind died down at that precise moment.
"Excuse me," hissed Kaiba, tightening his grip. Ouch. Ouch! Bastard was definitely squeezing his neck on purpose.
Jounouchi had already dug his hole, so whatever. "I think you need more calcium in your diet, dude. Ya twisted that ankle like nothing. If you're not careful, you're gonna start breaking your hip like 'em little old grannies."
"First of all, it's not a fractured ankle, it's a fractured tibia. Second, my calcium intake is fine. Better than yours, given the trash I've seen you shovel into your mouth. And third, I'm taller, which means I have a higher center of gravity, which affects..."
Jounouchi tuned out the rest of the rant. He could feel the nervous energy bleeding from Kaiba into him. As long as Kaiba kept running his mouth, he stayed awake and alert. It meant he kept working with Jounouchi to cross the increasingly treacherous and snow-blind slope.
A stark shiver wracked their bodies. Jounouchi paused to assess his companion's condition again.
Kaiba's teeth chattered. Sweat blanketed his forehead. Neither were good signs.
"You okay? Cold? In pain?" he asked softly.
"Yes," was Kaiba's reply. Which was as clear and helpful as mud.
Jounouchi sighed and urged them onward. He could only guide them toward what he hoped was the downward direction and pray that they stumbled back onto the trail.
After limping for what felt like hours, their footsteps dragged heavier and heavier behind them as snowfall and fatigue weighed them down in equal parts. That was when Jounouchi spotted what he prayed wasn't a mirage beyond a thicket of trees.
Slanted rooftop, horizontal wooden slats, the glint of glass windows—a cabin!
Giddy from the sudden shot of adrenaline, he nudged Kaiba. "Hey, hey. There's a cabin up ahead!"
Kaiba blinked blearily. He'd grown strangely quiet during the recent stretch. Now, he squinted, scrutinizing the building in the distance, perhaps wondering like Jounouchi if it was real.
The decision made itself.
"Let's go. You know what? I'm gonna carry you on my back. It'll be faster." Jounouchi was already carefully lowering Kaiba onto the snow-blanketed ground while keeping the weight off his injured ankle.
"No," Kaiba snapped. He clung to Jounouchi's biceps.
"It'll be fine, ya stubborn bastard. I swear I'll never tell another living soul so your damn pride can stay intact. I dunno about you, but I wanna get out of the cold ASAP."
"And if you drop me? Or what if you break your ankles next? What then?" challenged Kaiba. There was an increasingly frantic light shining in his eyes.
"Trust me. I don't wanna die out here any more than you do!"
For several terrifying beats, Kaiba stared at him. His claws were locked in rictus, threatening to rip into Jounouchi's padded jacket.
"C'mon, we're both freezing our butts off."
Jounouchi didn't know what convinced Kaiba in the end. Maybe the poor bastard was too wrung out to pick a fight.
"You drop me and it'll be the last thing you ever do." The threat lacked teeth, though.
Kaiba's hands trembled as they released Jounouchi's sleeve. They shook when they planted themselves on Jounouchi's shoulders. Kaiba was heavier than anticipated. Turns out there was meat on those bones after all. But it was a weight Jounouchi could shoulder.
The strangest sensation by far was the hot and heavy feeling of Kaiba breathing down his neck. Yet it was a soothing reminder that Kaiba was alive. Jounouchi huffed and puffed the final stretch to the tiny cabin, but he never dropped Kaiba.
Once they climbed onto the raised porch, Jounouchi deposited him against the railing and shook the accumulated snow from his gear. Eyes drilled into his back as he removed his beanie and brushed his hair clean.
The dog comparison he was certain was incoming never materialized, though. Kaiba must really be tired.
Hobbling on his feet, Kaiba's gaze stayed fixed on the door. "How do you propose we get inside?"
"Uh... Key under the mat?"
Kaiba leveled a disgusted look at him.
He banged twice on the door with his fist. "Hello? Can anyone hear me?"
Right. Also wouldn't hurt to check if there were already people inside. Preferably someone who could help them and wasn't going to hunt them across the mountainside for sport. He blamed Bakura for that last thought.
Leaning close, Jounouchi peered into the window, straining to see through the gap between the curtains. It was dark inside. There was no movement. No one was home. That made sense. The ski racks out front stood barren.
They'd long abandoned their gear, too. No point in dragging extra weight along when Kaiba was already injured.
"Stay here. I'll check around back," ordered Jounouchi before hopping off the porch.
He circled the perimeter at a jog. It hardly took any time. To call it a cabin was probably generous to someone like Kaiba. But it looked sturdy, and it offered shelter from the storm. As he passed one window, he noticed a small sign in it that read "Ski Patrol."
He raced back to Kaiba. "Cabin belongs to ski patrol. There might be a phone inside!"
Kaiba turned and greeted him with a key ring dangling from his index finger.
"Where'd you find those?"
"Hideaway inside a fake rock." Kaiba gestured to a pile sitting in the porch's corner.
Jounouchi laughed. "So I was right. That's basically under the mat. God, I hope they're the spares to this place."
Hopefully, they wouldn't have to go with his backup plan of busting through a window.
Braced against the doorframe, Kaiba went through two keys on the ring before he unlocked the door. Jounouchi whooped in celebration. Then, he moved forward to shoulder Kaiba's weight and usher them inside.
To Jounouchi's relief, the cabin came equipped with indoor plumbing and even a gas stove in the open kitchen out in the main room. There was a small round table and several chairs, but nowhere to lie down.
But in another interior room, he found a bed.
One cramped twin-sized bed squeezed between the wall and a narrow nightstand. There wasn't room for much else.
He went back to the main room to report his findings. Kaiba sat at the dining table where Jounouchi left him, but he had his injured leg propped up on a second chair, ski boot and all.
"Phone's down," Kaiba grunted. "There's electricity, but there's no telling how long the generator will hold up. It's best if we don't use it until we must."
Jounouchi groaned. Guess it was too much to hope for. "Cool, well, there's only one bed."
Kaiba stared at him, unblinking for long lengths. Yeesh, did the bastard really think he was going to fight an injured person for the sole bed?
He approached the table. "You should take it. You're the one with the busted ankle. Want me to carry ya, princess?"
Laughing, he barely dodged the ski goggles Kaiba flung at his head. Somehow, that restored the equilibrium between them.
"Make yourself useful and find a first aid kit," barked Kaiba.
"Yeah, yeah, yeah."
Inside a kitchenette cabinet, he located a red bag with a white cross.
"Found it!"
A soft swear answered him from behind. He glanced over his shoulder and watched as Kaiba hunched over his elevated foot, struggling with his bootstraps. Jounouchi heaved a sigh, and on his way back to the table, he grabbed an afghan blanket folded on a shelf. He deposited the first aid kit on the tabletop and the blanket onto Kaiba's head, where his hair turned damp from the melting snow.
Kaiba cursed, louder this time, his arms flailing under the blanket. Jounouchi kneeled down next to him, shed his gloves, and started working the snaps open. Above him came a snarl. He peered up just in time to see the outrage on Kaiba's face melt into shock after he ripped the wool away. Fighting a sudden wave of self-consciousness, Jounouchi lowered his gaze and kept going. His fingers, slowly warming, fumbled briefly on the next clasp.
He waited for Kaiba to say something. Anything. Bark an order. Throw an insult. But Kaiba had gone deadly quiet, howling in his silence. The behavior was so strange Jounouchi wondered if Kaiba also hit his head when he fell.
Either way, Jounouchi felt the other man's stare drill through the top of his head.
Next came the hard part: getting the boot off without further agitating Kaiba's injury.
Again, his eyes flicked up to Kaiba's face, where he noted the almost contemplative expression that now dominated its planes. "Ya ready for this?"
Kaiba squared his shoulders, then nodded.
Jounouchi removed the boot as carefully as he could manage. Yet afterward, the man's forehead was drenched with sweat, his face stripped of all color. Jounouchi went straight to the first aid kit and fished out the painkillers. With trembling hands, Kaiba snapped up the packet, tore it open, and swallowed two pills before Jounouchi could ask if he wanted water.
Figures Kaiba was the kind of freak who swallowed pills dry.
As Kaiba slumped forward and placed his head down atop the table, Jounouchi helped him out of the remaining boot as well. He set the footwear, both emblazoned with fancy KC logos, aside.
"Thank you."
The words stunned Jounouchi. His head whipped up, and he gawked at Kaiba. He couldn't see Kaiba's face, but the tips of his ears blazed bright red.
After several seconds of awkward silence, Jounouchi replied, "That should be my line. You're the one that found me after I got my dumbass self lost. So thanks for coming to get me."
To his surprise, Kaiba didn't lift his head. His bangs smeared across the tabletop as he nodded, though.
"And sorry you got hurt because of that," Jounouchi added quietly. His eyes darted back to Kaiba's elevated leg, but the thick pants made it impossible to gauge the severity of his condition. "How bad do you think it is?"
The table muffled Kaiba's reply. "Are there scissors in that kit?"
"Yeah."
"Cut the pant leg up to the knee."
Knowing that the alternative was somehow peeling Kaiba out of said pants, Jounouchi obeyed without complaint. He worked carefully, though, not wanting to cut Kaiba. A gigantic bruise sat halfway up to Kaiba's knee, right around where his ski boot ended. The entire area was swollen, but there was no sign of blood.
"No bone pushing through the skin, so that's a good sign." Kaiba said, suddenly right next to Jounouchi's ear. His warm breath puffed over Jounouchi's cheek.
Jounouchi jerked back, grabbing the chair's back to steady himself.
Thankfully, Kaiba was too preoccupied with examining his leg to notice his overreaction. "I should splint it."
Jounouchi jumped to his feet. "Splint, yeah, makes sense. Ya need a stick or something, right? I'll look for one."
As luck would have it, he dug up segments of PVC pipes already cut in half. Kaiba also appeared pleased when he presented them, kindling a warm glow within Jounouchi's ribcage.
"Can I help with anything else?" he asked, despite not knowing how to make a splint.
Kaiba hesitated before replying, "I have it handled. But I'll let you know if I need anything."
Jounouchi nodded automatically. He bounced between one foot and the other as Kaiba worked. But when Kaiba peered up at him for a second, something inside him snapped. He spun on his heels before declaring, "I saw a firewood shed out back. Gonna see if I can get a fire going for us."
Without waiting for a response, he fled the small cabin. The cold hit him in the face like a slap. It was invigorating. Got his blood pumping in a good way.
It wasn't until he dropped several split logs that he realized he'd left his gloves inside. Instead of going to retrieve them, he sank to his knees and cupped his numb hands to his mouth, blowing hot air over him. He couldn't say how long he stayed like that before the chill finally drove him back into the cabin.
Kaiba barely acknowledged him when he returned. That made Jounouchi feel simultaneously better and worse. The bastard hadn't even waited for Jounouchi to return before he somehow hobbled his way over to the loveseat close to the fireplace.
He focused on the fireplace instead.
Once the fire got going, the temperature inside warmed considerably. Unsurprisingly, Kaiba had to be bullied out of his outerwear before he could be swathed with blankets over his shoulders and his newly splinted leg.
Save for the seldom pop and crackle of the fire, it was silent.
Kaiba glared at his smartphone, occasionally adjusting its position as if that would catch a stray signal bar. Jounouchi also checked his phone, but he was sure his coverage was shit compared to Kaiba's.
Jounouchi also hung up his jacket to dry and shed his ski boots by the door. He didn't hesitate snatching the quilt off the bed in the other room, huddling under it while standing next to the fire.
"You stand any closer and you'll catch fire," came a dry quip from behind him.
He turned to face Kaiba and found the man with his phone facedown on his lap while squeezing the bridge of his nose. He lay lengthwise along the too-small loveseat with his legs elevated on the armrest and his sock-clad toes peeking out from under a blanket.
Despite that, Kaiba looked cozy? Shit, Jounouchi felt a bit insane even thinking about that. But Kaiba appeared comfy. His sharp angles and harsh lines blunted under the woolen cover.
Disarmed. Soft. Jounouchi had never seen him that way before.
"What?" snapped Kaiba, jerking Jounouchi from his hazy thoughts. When he shivered, though, the entire fabric mass shook with him.
"Still cold?" Jounouchi asked as he padded closer.
Kaiba dropped his gaze to his pale hands clasped on his lap. "Nothing to be alarmed about. I've always had circulation issues."
Jounouchi laughed. "Cuz you're a skinny beanpole."
Kaiba glared, but he didn't argue.
Another insane thought crossed Jounouchi's mind. One he shouldn't dare entertain, but being cold probably wasn't good for Kaiba's leg in his current state. He had already dedicated himself to Kaiba's well-being to this point. Might as well ensure neither of them froze into popsicles before Kaiba could get proper medical attention.
"Alright, budge up."
Kaiba should hurry. Before Jounouchi lost his nerves.
"Excuse me."
"Ya heard me. Make room. We're gonna share body heat."
"Why?" Kaiba's voice rose an octave. He gave Jounouchi a frantic once-over from head to toe.
"So we don't freeze, duh."
Kaiba looked at him as if he was insane.
Jounouchi felt insane.
"Look, you're still cold, and I'm not giving you this blanket too. It's the last one," he argued.
For a moment, Kaiba looked as if he might eject Jounouchi from the cabin entirely, busted leg be damned. But then a miracle happened. Kaiba, after lowering his gaze, scooted forward, making space for Jounouchi to join him on the furniture. With his heart in his throat, Jounouchi squeezed in, carefully wiggling until he bracketed Kaiba's tense frame with his legs. Without asking, because he was positive the answer would be no, Jounouchi pulled the other man's back flush to his chest.
Kaiba stiffened. He froze as if he had been left outside in sub-zero temperatures. That gave Jounouchi an opening to slip an arm around Kaiba's waist, but he left the limb atop a layer of quilt.
From this angle, he could only make out the back of Kaiba's head and the tip of his flaming ears.
Kaiba remained strangely mute. Only the steady rise and fall of his chest signaled his consciousness. Another shudder wracked through his body, and Jounouchi could feel it, from the hissing inhale to the tensing of back muscles to the exhale and shoulder slumping under the woolen weight.
Kaiba stopped shivering afterward, though. So that counted as a success, right?
"Don't worry, I don't mind sharing the bed with you if you want a space heater there too," Jounouchi joked. A hard lump formed in his throat, and he fought the urge to tighten his arms.
In response, Kaiba elbowed him in the stomach. But it was a light touch for him.
Jounouchi wouldn't admit it out loud, but he was content to remain here. Just the two of them huddled under blankets until the storm finally passed. And when Kaiba leaned back against him, he gave the impression he didn't mind either.
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boinkingbattlemechs · 2 months ago
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HGN-732bM "Old Bird's Nest"
Manufactured specifically for Commanding General Melissa Hazen at the direct order of ilClan Ward, the HGN-732bM was designed to be as much a prototype of the HGN-732Ib "ilClan Highlander" as it was a command 'Mech for the newly resurrected Royal Black Watch. Stuffed to the gills with advanced systems for defense, mobility, and communication, as well as a impressive arsenal nearly equal to that of the original HGN-732b, the one-off prototype 'Mech has already come be known as the "Old Bird's Nest", an affectionate nickname referring to Commanding General Hazen's advanced chronological age, and how much time she spends in the Mechbay, personally tinkering with and adjusting the 'Mech to her liking, sometimes even with the help of her personal Mech technicians.
Starting out life as the prototype of the HGN-732Ib, the "Old Bird's Nest" would soon see an almost continuous amount of tinkering and changing by technicians from both the ilClan and the reborn SLDF. When then-Star Captain Hazen was appointed to lead the reborn Royal Black Watch, the 'Mech received a massive overhaul to become perhaps the most well-equipped Command Mech in the Inner Sphere. The upgrades started with a massively expanded and improved communications and sensor array with satellite uplink capacity. To this, the first unit of the experimental Neutron Star CEWS (based on Nova CEWS designs smuggled from the Clan Homeworlds) was linked, along with the DeadEye Superlock 18K Clan-spec Targeting Computer from the exact Hunchback IIC that Hazen used in her Trial of Position in the 3020s - this computer was not upgraded to modern specs by order of Hazen herself, save to add the advanced Variable Range Targeting program in trials for the HGN-732Ib.
The weapons loadout is largely a replication of the old HGN-732b Highlander, though upgraded with modern technology. Mounting a Light Gauss Rifle in place of the standard Gauss of the HGN-732 was a decision by Hazen to gain more range at the expense of sheer damage output. The LRM-20 and SRM-6 remain, though upgraded with Artemis-V FCS. In a curious move that shows Hazen's admitted loveof the past, only one of the ER Large Lasers is a modern-manufactured Clan design - the others being one of the ER Large Lasers mounted on General Aleksandr Kerensky's Atlas II, and another the sole remaining weapon recovered from the irradiated wreck of Colonel Hanni Schmidt's Black Watch Highlander. A highly experimental RISC Advanced Point Defense System provides protection for the 'Mech and its starmates. The use of a Combat Computer helps the 'Mech's 10 Clan double heat sinks keep cool.
Using a prototype Clan-spec Endo-Steel chassis, the "Old Bird's Nest" is covered in 17.5 tons of Valiant Lamellor standard armor, incorporating panels taken from the wreck of General Kerensky's personal Orion. A trio of Clan-spec Pratt & Whitney Jump Jets enable the 'Mech to execute Hazen's trademark extremely accurate "Highlander Burial", and prototype RISC Super Cooled Myomer technology helps the 'Mech keep cool even during movement, while Clantech CASE II protects the Mech from ammunition detonations.
(apologies for a late Fanon Friday poll as well, time got away from me)
Name/Model: Highlander "Old Bird's Nest" HGN-733bM
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 90
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 16,131,760 C-Bills
Battle Value: 2,735
Chassis: Krupp 255 Endo Steel
Power Plant: Shelby/Ford 270
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Pratt and Whitney 440s
Jump Capacity: 90 meters
Armor: Valiant Lamellor with CASE II
Armament:
1 Holly "Ballista-20" LRM 20 w/ Artemis V FCS (C)
1 Krupp Sturmfeuer Light Gauss Rifle
1 ExoStar Pinnacle ER Medium Laser (C)
1 Harmon Starclass-ER ER Medium Laser (C)
1 Hegemony R&D Dept. Weapons Division ER Medium Laser (C)
1 Holly SideWinder SRM 6 w/ Artemis V FCS (C)
1 Clan Wolf Watch RISC Advanced Point Defense System
Manufacturer: Skobel Mech Works
Primary Factory: Yakima Proving Ground Maintenance Facility
Communications: Studebaker-T19 with Neutron Star CEWS (counts as Nova CEWS)
Targeting & Tracking: DeadEye Superlock 18K with Advanced Targeting Computer (C)
Equipment Mass
Internal Structure: Endo Steel (C) 4.50
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 10 20 0.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 279 17.50
Type: Standard
Internal Armor Structure Value Head: 3 9 Center Torso: 29 42 Center Torso (rear): 16 R/L Torso: 19 28 R/L Torso (rear): 10 R/L Arm: 15 30 R/L Leg: 19 38
Weapons and Ammo Location Critical Tonnage
Jump Jet CT 1 2.00
CASE II (C) RT 1 0.50
Communications Equipment (2 tons) (C) RT 2 2.00
3 ER Medium Lasers (C) RT 3 3.00
Jump Jet RT 1 2.00
Light Gauss Rifle (Ammo 16) RT 1 1.00
Targeting Computer (C) RT 3 3.00
CASE II (C) LT 1 0.50
Jump Jet LT 1 2.00
LRM 20 w/ Artemis V FCS (C) LT 4 5.00
LRM 20 (Ammo 12) Artemis V LT 2 2.00
SRM 6 (Ammo 15) Artemis V LT 1 1.00
Light Gauss Rifle RA 5 12.00
RISC Advanced Point Defense System (Ammo 12) RA 1 1.00
Nova CEWS (C) LA 1 1.50
RISC Advanced Point Defense System LA 2 3.00
SRM 6 w/ Artemis V FCS (C) LA 1 1.50
The HGN-732bM "Old Bird's Nest" is subject to the following Design Quirks:
Battle Computer, Combat Computer, Cowl, Cramped Cockpit, Difficult Ejection, Difficult to Maintain, Improved Communications, Improved Sensors, Multi-Trac, Non-Standard Parts, Reinforced Legs, Variable Range Targeting
18 notes · View notes
Text
HGN-732bM "Old Bird's Nest"
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BattleMech Technical Readout
Name/Model: Highlander "Old Bird's Nest" HGN-733bM Technology: Inner Sphere (Mixed) Technology Rating: F Tonnage: 90 Role: Sniper Configuration: Biped BattleMech Era/Year: Dark Age / 3150 Rules (Current): Experimental (Extinct) Rules (Era): Experimental Rules (Year): Experimental (Extinct) Total Cost: 16,131,760 C-Bills Battle Value: 2,735
Chassis: Krupp 255 Endo Steel Power Plant: Shelby/Ford 270 Walking Speed: 32.4 kph Maximum Speed: 54 kph Jump Jets: Pratt and Whitney 440s Jump Capacity: 90 meters Armor: Valiant Lamellor with CASE II Armament: 1 Holly "Ballista-20" LRM 20 w/ Artemis V FCS (C) 1 Krupp Sturmfeuer Light Gauss Rifle 1 ExoStar Pinnacle ER Medium Laser (C) 1 Harmon Starclass-ER ER Medium Laser (C) 1 Hegemony R&D Dept. Weapons Division ER Medium Laser (C) 1 Holly SideWinder SRM 6 w/ Artemis V FCS (C) 1 Clan Wolf Watch RISC Advanced Point Defense System Manufacturer: Skobel Mech Works Primary Factory: Yakima Proving Ground Maintenance Facility Communications: Studebaker-T19 with Neutron Star CEWS (counts as Nova CEWS) Targeting & Tracking: DeadEye Superlock 18K with Advanced Targeting Computer (C)
================================================================================================ Overview: Manufactured specifically for Star Captain/Colonel Melissa Hazen at the direct order of ilClan Ward, the HGN-732bM "Melissa" was designed to be as much a prototype of the HGN-732Ib "ilClan Highlander" as it was a command 'Mech for the newly resurrected Royal Black Watch. Stuffed to the gills with advanced systems for defense, mobility, and communication, as well as a impressive arsenal nearly equal to that of the original HGN-732b, the one-off prototype 'Mech has already come be known as the "Old Bird's Nest", an affectionate nickname referring to Star Captain/Colonel Hazen's advanced chronological age, and how much time she spends in the Mechbay, personally tinkering with and adjusting the 'Mech to her liking, sometimes even with the help of her personal Mech technicians.
Capabilities: Starting out life as the prototype of the HGN-732Ib, the "Old Bird's Nest" would soon see an almost continuous amount of tinkering and changing by technicians from both the ilClan and the reborn SLDF. Eventually, when Star Captain Hazen was frocked to the rank of SLDF Colonel to (eventually) lead the reborn Royal Black Watch, the 'Mech received a massive overhaul to become perhaps the most well-equipped Command Mech in the Inner Sphere. The upgrades started with a massively expanded and improved communications and sensor array with satellite uplink capacity. To this, the first unit of the experimental Neutron Star CEWS (based on Nova CEWS designs smuggled from the Clan Homeworlds) was linked, along with the DeadEye Superlock 18K Clan-spec Targeting Computer from the exact Hunchback IIC that Hazen used in her Trial of Position in the 3020s - this computer was not upgraded to modern specs by order of Hazen herself, save to add the advanced Variable Range Targeting program in trials for the HGN-732Ib. The weapons loadout is largely a replication of the old HGN-732b Highlander, though upgraded with modern technology. Mounting a Light Gauss Rifle in place of the standard Gauss of the HGN-732 was a decision by Hazen to gain more range at the expense of sheer damage output. The LRM-20 and SRM-6 remain, though upgraded with Artemis-V FCS. In a curious move that shows Hazen's admitted loveof the past, only one of the ER Large Lasers is a modern-manufactured Clan design - the others being one of the ER Large Lasers mounted on General Aleksandr Kerensky's Atlas II, and another the sole remaining weapon recovered from the irradiated wreck of Colonel Hanni Schmidt's Black Watch Highlander. A highly experimental RISC Advanced Point Defense System provides protection for the 'Mech and its starmates. The use of a Combat Computer helps the 'Mech's 20 Clan double heat sinks keep cool. Using a prototype Clan-spec Endo-Steel chassis, the "Old Bird's Nest" is covered in 17.5 tons of Valiant Lamellor standard armor, incorporating panels taken from the wreck of General Kerensky's personal Orion. A trio of Clan-spec Pratt & Whitney Jump Jets enable the 'Mech to execute Hazen's trademark extremely accurate "Highlander Burial", and prototype RISC Super Cooled Myomer technology helps the 'Mech keep cool even during movement, while Clantech CASE II protects the Mech from ammunition detonations.
Deployment: As the personal 'Mech of Star Captain Hazen, and soon to be the Command 'Mech for the Royal Black Watch, the "Old Bird's Nest" resides solely at the rebuilt Fort Cameron, just outside Unity City, Washington, Cascadian Administrative District, American Administrative Zone.
Variants: None.
Notable MechWarriors: Melissa "Mysty"/"The Old Bird" Hazen: One of the oldest and oddest MechWarriors in human history, Melissa Hazen was decanted, along with her 15 sibmates in 2990. As a Trueborn product of the Clan Coyote/Genecaste "Totem Warrior" program, she was part of an effort to create human-animal hybrid warriors - both to improve upon Clan phenotypes, and to embody the spirits of the totem animals of their respective Clans. After a successful career in an enormously popular holodrama, and after attaining three kills in her highly belated Trial of Position, Hazen, along with the others in the "Totem Sixteen" were sent on a scouting mission to the Inner Sphere. Joining up with the now-famous mercenary outfit, Fursona's Fusiliers, Hazen served with the unit for decades from the year 3025 onwards. Briefly taking extended leave to assist her Clan during Operation REVIVAL, Hazen returned to the Fusiliers to fight against the Word of Blake Jihad, and then as a mercenary for the Republic of the Sphere. During and after the ilClan Trial, Hazen and the others of the Sixteen fought on the side of Republic, but were spared by order of the new ilKhan. Biologically only in her late twenties thanks to the efforts of Project Totem Warrior, as well as later medical aid by the Terran Belters (on whose work the original project was based), Hazen has over over one hundred and fifty years of combat experience against virtually every foe in the Inner Sphere and Clan Homeworlds. This experience will soon be brought to the core of the revived Star League Defense Force, under which Hazen is slated to run the new incarnation of the Gunslinger program, as well as command the resurrected Royal Black Watch Regiment.
================================================================================================
Equipment Mass
Internal Structure: Endo Steel (C) 4.50 Engine: 270 Fusion 14.50 Walking MP: 3 Running MP: 5 Jumping MP: 3 Heat Sinks (Double): 10 20 0.00 Gyro: Compact 4.50 Cockpit: Standard 3.00 Armor Factor: 279 17.50 Type: Standard Internal Armor Structure Value Head: 3 9 Center Torso: 29 42 Center Torso (rear): 16 R/L Torso: 19 28 R/L Torso (rear): 10 R/L Arm: 15 30 R/L Leg: 19 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
Jump Jet CT 1 2.00 CASE II (C) RT 1 0.50 Communications Equipment (2 tons) (C) RT 2 2.00 3 ER Medium Lasers (C) RT 3 3.00 Jump Jet RT 1 2.00 Light Gauss Rifle (Ammo 16) RT 1 1.00 Targeting Computer (C) RT 3 3.00 CASE II (C) LT 1 0.50 Jump Jet LT 1 2.00 LRM 20 w/ Artemis V FCS (C) LT 4 5.00 LRM 20 (Ammo 12) Artemis V LT 2 2.00 SRM 6 (Ammo 15) Artemis V LT 1 1.00 Light Gauss Rifle RA 5 12.00 RISC Advanced Point Defense System (Ammo 12) RA 1 1.00 Nova CEWS (C) LA 1 1.50 RISC Advanced Point Defense System LA 2 3.00 SRM 6 w/ Artemis V FCS (C) LA 1 1.50
================================================================================================
Alpha Strike Statistics
Point Value (PV): 63 TP: BM, SZ: 4, TMM: 1, MV: 6"j Damage: (S) 5 / (M) 5 / (L) 3, OV: 1 Armor (A): 9, Structure (S): 7 Specials: CASEII, ECM, IF1, MHQ3, NOVA, PRB, RAMS, RCN
Quirks: The HGN-732bM "Old Bird's Nest" variant is subject to the following Design Quirks:
Battle Computer
Combat Computer
Cowl
Cramped Cockpit
Difficult Ejection
Difficult to Maintain
Improved Communications
Improved Sensors
Multi-Trac
Non-Standard Parts
Reinforced Legs
Variable Range Targeting
44 notes · View notes
tobiasdrake · 11 days ago
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Digimon Adventure: Our War Game, Part 2 of 2
Previously on Digimon Adventure: After recovering her hat from the Digital World in a wild spinoff adventure that lasted at least 45 episodes, Mimi went on vacation to Hawaii and is living her best life. All of her friends miss her terribly to the point that Jou ended up vandalizing her family nameplate out of grief, which goes to show what a vital and important cornerstone of this team she is.
Meanwhile Tokyo's phone system is glitching out 'cause too many people are prank calling each other or something. IDK the B-plot didn't seem that important.
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While Taichi is contemplating how unbelievably difficult the task of getting a hold of Mimi has become, Koushiro returns.
Yuuko: Oh, welcome back. Koushiro: Thank you. What's wrong, Taichi-san?
His answer is to once again flop helplessly over the couch.
Cut to the interior of Susumu's office, where Koushiro's once again at work with the computer while Taichi lies helplessly on the floor. I choose to believe Koushiro dragged him in here by his ankles.
Koushiro: Hawaii, huh? Taichi: We're completely screwed! Koushiro: We won't be able to assemble everyone, will we?
Unless we have a way of reaching Mimi in Hawaii, no. For the first time, the team's going to have to make do with whoever they have on-hand, rather than the whole crew coming together for the big fight.
Well, I say 'first time' but two out of four Dark Masters and MetalEtemon were fought that way.
Taichi: By the way, where'd you run off to?
Koushiro holds up an unusual looking black phone.
Koushiro: This is a satellite phone. Taichi: Satellite? Koushiro: With this, we'll be able to directly connect with foreign access points without having to go through NTT's switchboard. Taichi: So then we can call Yamato and the others-- Koushiro: That won't be possible. Local calls still go through the switchboard. Taichi: Oh, what the hell!
Sat phone is going to bring us back from the brink of Complete Annihilation, but isn't going to solve all of our problems.
In the dub:
Yuuko: Hi, Izzy! Welcome back! Izzy: Thank you. So, uh... When's everybody coming over? Tai: NYAAAAGH!!! (flop) (Cut to office) Izzy: Cheer up already! Tai: What happened to the good ol' days when we were a team? Izzy: We are a team, Tai. But we're just kinda spread out right now. Tai: By the way, where did you disappear to? (Izzy shows him the sat phone) Izzy: Well, I went to pick this up. Tai: What is it!? Izzy: A satellite uplink. We can get onto the internet by tapping into the military satellite system! Tai: Izzy, you're a genius! How does it work!? Izzy: Well, do you know what a semiconductor is? Tai: ...a guy who works part-time on a train? Izzy: Never mind.
The dub misses the kind of important detail that we can't call the others on the sat phone. The put the semiconductor quip where that should go.
Which is a pretty good quip. XD A funny joke that also plays off the relative difference in Tai and Izzy's knowledge bases, so there's some neat characterization embedded in it.
The dub adds that we'll be accessing "the military satellite system" specifically.
Well, if we can't use the sat phone to contact the others, there's one other option.
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Koushiro: Why don't you call 171 and see if we have any messages? Taichi: Oh, right, I forgot about that!
Taichi calls the number, and he and Koushiro listen in.
Recording: Playing message. Yamato: (beep) Moshi moshi? This is Yamato. What was so urgent? Koushiro: We did it! Taichi: I knew we could count on him!
The boys record a message for Yamato, and we cut to grandma's villa.
Koushiro: (beep) You both have your Digivices, right? Yamato: Koushiro...? (Back to Yagami residence) Takeru: (beep) We have them. Yamato: Hey, what's going on here? (Back to Grandma's) Koushiro: (beep) Please find a computer to use. A new kind of Digimon appeared inside the internet. Taichi: We need you to help us fight! Takeru: ...this is really bad. (Back to Yagami residence) Takeru: (beep) We have our Digivices, but there's no computer here at Grandma's house. Yamato: There may not be any at all. We're in Shimane, after all.
The Shimane prefecture is one of the least populated regions in all of Japan. They are deeply rural right now. This realization causes Taichi to flop right back over onto the ground.
Taichi: (overdramatic) WE'RE COMPLETELY SCREEEEEEEWED!!! Koushiro: (beep) Please, try to find a computer! There has to be a computer somewhere in Shimane!
Matt and Takeru sprint out of the house, descending a long staircase from their grandmother's home.
Yamato: Hurry, Takeru!
Fingers crossed 'cause it's a ten-hour train ride back to Tokyo. We're not gonna be able to ford the Tokyo Bay on Zudomon's back with this one.
In the dub:
Tai: Is it hooked up yet? Izzy: Almost. In the meantime, check the messages to see if anyone called back. Tai: Oh! I forgot! (Tai checks messages) Matt: Hey Tai, it's Matt. So what's the big emergency? Call me back? T.K.: WAUGH!!! Matt: Oh, I gotta go. Grandma fell asleep on T.K. again. Izzy: Good ol' Matt! Tai: I knew that somebody on the team would come through! (Cut to Grandma's) Tai: (beep) Hey Matt, did you and T.K. bring your Digivices with you? Matt: Did you pack them? (Back to Kamiya residence) T.K.: (beep) This is T.K. Of course we have them! What's going on? (Back to Grandma's) Izzy: (beep) An evil Digimon has taken over the internet. Agumon and Tentomon are fighting it now but they need help! Get your Digivices to a computer as fast as you can! T.K.: ...what do we do now? Matt: (beep) Guys, the closest thing our grandmother has to a computer is an egg timer! We're going into town to find one.
The dub snips a round of phone tag, including Taichi comically flopping back over and wailing about how screwed we are. But to avoid losing the vital exposition that computers are hard to come by in Shimane, they play Matt's final message over the footage of the boys racing down the stairs.
Izzy lies to Matt and T.K. here. Agumon and Tentomon are resting, not fighting Infermon right now.
With Yamato and Takeru now on-mission, Koushiro finishes reconnecting.
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On the screen, the images of Kabuterimon and Greymon ready to fight appear. Uh, having somehow re-evolved to Adult-stage without Taichi and Koushiro connected to them. But Infermon's icon is missing.
Koushiro: Alright, we're connected! Taichi: The satellite phone worked! Koushiro: Hang on, it isn't there! Did it leave NTT? Taichi: Hey....
A new email comes in from Infermon. It has a new message, all in Katakana like the others. It reads "イナイイナイバ Inai inai ba!" Pretty sure the last letter is the creature making sounds, while いない inai in Hiragana means "Not here".
The message seems to be, "Not here not here BLEH!" Infermon is taunting them. More importantly, the email address it's using is "@@@@@@djm.dot.gov.ny.us".
Koushiro: Found it! This thing... It's in America! Taichi: America?
While that's going on, Yamato and Takeru roam the long stretches of land in Shimane searching for a functioning computer they can connect to the internet with. The first house they stop at is no good, as a man out on the porch explains to them.
Man: Computer? I have one, but it's broken right now.
At the next house, the now out-of-breath brothers are again turned aside by a middle-aged woman at the door.
Woman: A computer? I don't have anything like that.
At the third house, as the brothers now gasp for air, they're met with further failure from an elderly couple.
Old Man: A com... what? Com....
Leaving there, the boys wander the street looking for new options.
Yamato: Like I thought, there's no computers anywhere in Shimane!
Well, the good news is that when Infermon collapses society, Yamato and Takeru will be well-insulated where they are.
In the dub:
Izzy: The uplink's working! We're back online! Tai: Now let's exterminate that bug! Izzy: ...he left the phone company!? Now where is he? Tai: Look! He sent another email!
As with Infermon's previous messages, the dub rewrites the email in English. This one reads "I'm close to him." Presumably referring to Willis.
Tai: "I'm close to him"!? Close to who!? Izzy: He's in America! Tai: He doesn't even have a green card!?
By pure serendipity, this time we are in fact talking about the United States. The dub didn't have to change this one. Infermon is in America.
The following scene featuring the boys' search for a computer was cut.
Yamato and Takeru's search continues until, suddenly, they strike gold.
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The boys discover a small storefront called タクシタでんきTakushita Denki, or Takushita Electric. Writing on the shop window generically advertises "あなたの街のでんきやさん Anata no machi no denkiya-san" or "Your town's electric appliance shop!" Probably don't need much of a pitch in Shimane.
It's not exactly Radio Shack but it's in the right ballpark so we should be able to--
Woman: I'm sorry, but I don't have an internet connection for this computer.
At this point Takeru is straight-up crying. The boys are so fucked that it provokes an argument between the man and woman running the shop.
Man: Oh come on, just let them use it. Woman: (pointed) Sho-chan, don't you have deliveries to make? Sho: I feel bad for them! Woman: (getting heated) But it doesn't connect to the internet! Man: (pounds fist on the table) Then hook it up! Woman: SHO-CHAN-- Yamato: Hey, hey, both of you....
Yamato puts a stop to this before it gets ugly, and we cut to the boys on Sho's delivery motorcycle.
Yamato: Where are we going!? Sho: Leave this to me!
Three cheers for the random deliveryman who wouldn't hang these boys out to dry.
As with the rest of the boys' search, the dub cuts the electric shop too. All we get is the boys on Sho's motorcycle, which is quickly recontextualized to explain who he is.
Matt: UNCLE AL!!! I SAID SLOW DOWN!!! Al: STILL CAN'T HEAR YOU!!!
As with "Sora's cousin Duane", the dub's invented a new relative to transport the Chosen Children. I wonder if the kids accepting rides from strangers made the censors uncomfortable?
Meanwhile, in the United States, Infermon rampages unchecked across American systems.
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Devouring everything in its path, we see multiple effects of the havoc it's unleashing.
Bus destination signs flickering into gibberish. Cab drivers' navigation systems replaced by static images superimposed by Infermon's face. The same happening to the giant screens in New York City, as well as airplane and flight control instruments at airports.
There's also one really cool metaphorical shot, gradually zooming out on an American flag while Infermon crawls up one of its stripes like an infectious parasite. Gives me the heeby-jeebies.
Finally, we end Infermon's rampage on a shot of NYC at night, as lights flicker in every building and police sirens scream through the night.
Taichi: Bastard! It's having fun! Koushiro: Despite being Perfect-stage, it's still a newborn child. There's no way to know what it's going to do. Taichi: Can't someone do something about this? Koushiro: I'm sure there's adults out there who've figured out that they aren't dealing with an ordinary computer glitch. But they have no way of realizing that it's a Digimon causing all this. Taichi: Then... What can we do!? Koushiro: All we can do is have Agumon and the others fight it. Taichi: But even then....
Taichi is pissed. He whips out この野郎 konoyarou, one of anime's favorite vulgar Fuck Off And Die insults.
The dub plays Infermon's American rampage for fun times. They set it to the song "All My Best Friends are Metalheads" by Less Than Jake.
Izzy: Well, the Digimon's in New York. He's eaten all the data at Kennedy Airport and he's headed for the subway system. Tai: Good! That will definitely slow him down, for sure! Izzy: I'd better email Willis and let him know that Infermon is heading in his direction. I do have one question, though. What do you think that Digimon would have been like if the virus never attacked him? Tai: I have a question too: WHY ARE YOU STILL DRINKING THAT JUNK!?!? Izzy: Look, just because you don't like to eat healthy, doesn't mean that I don't. Tai: Don't say I didn't warn you....
This isn't even a different take; They flat-out replaced this scene with a brand new one. Referencing Infermon's new goal of finding Willis and making jokes (and foreshadowing) about Yuuko's recipes.
Also, Izzy ponders what Infermon would be like if it wasn't infected by the virus, which is a funny question to ask when the dub added that detail in the first place. Speaking from the Japanese side? The same, Izzy. It's the same. Without a virus, Infermon is the same.
Well. Less talkative, so the virus did change some things, but not as much as you might think.
Suddenly, the boys receive a videocall. Man, it's a good thing Infermon left NTT 'cause good luck finding a satellite phone in Shimane.
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Taichi: Yamato! Yamato: Sorry to keep you waiting! Takeru: We have our Digivices! Koushiro: I see. That's good. You found a computer? Yamato: Uh, well....
Cutting to their perspective, we see that the brothers are at a computer in a barber shop. The barber does not seem very thrilled about letting them use his computer.
Barber: Are you sure it's okay to let these kids touch it? Sho: (jolts upright) Stop whining and let them use it!
While I doubt it was intentionally tactical, Takeru's waterworks worked. Sho is invested in getting the boys online. They are, however, not exactly in a private space.
Elderly Man: Those are Kinu-san's grandchildren. Elderly Woman: Life in Tokyo sure is different. Taichi: Hey! What's wrong, Yamato! Hey! Yamato: N... No... It's nothing.
Returning to Odaiba, Koushiro chugs his glass of oolong tea from the tray they brought.
Taichi: Whew. You know, I was worried there for a moment. Koushiro: Taichi-san, can I have your oolong tea? Taichi: Haven't you drank too much already?
Koushiro doesn't wait for Taichi's answer. He chugs Taichi's glass too.
In the dub:
Tai: Matt! Matt: We've got the Digivices! T.K.: Now what? Tai: Awesome! We'll tell Gennai to upload Gabumon and Patamon onto the net! Matt: You can do that? Barber: That sounds like fun! Usually I just play Solitaire on that thing, but I-- Al: (jolts upright) Careful, Floyd! You almost cut my ear off! Elderly Man: Kids today are so smart, aren't they? Elderly Woman: I still can't set the time on my VCR. Tai: Hey Matt, who are all those weird people? Matt: (loudly) They're not weird! They're my best friends! (bitterly mutters) Considering this is the only computer in town! (Meanwhile, Izzy chugs his glass) Tai: Gennai's transfer of the Digimon is almost completed. Izzy: Hey, can I have yours? Tai: (despondent) Izzy, you're the bravest kid I've ever known....
The dub adds the detail of Tai "having Gennai move Gabumon and Patamon onto the net", which is a pretty detail to add. The barber is also a lot more friendly about letting random children use his computer.
It's ironic that Random Stranger Sho is a lot more gung-ho and aggressive about helping these kids than Uncle Al. Al got them to a computer too, but he's not throwing hands with everyone in Shimane over it. XD
Inside the internet, Agumon and Tentomon fly through cyberspace, ready for another round.
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Tentomon: Aren't the others connected yet? Agumon: If not, we'll just have to fight it again by ourselves. Tentomon: Yeah, but-- Gabumon: Agumon! Tentomon! Both: Hm?
Gabumon and Patamon enter the circuit they're flying through from another tunnel.
Tentomon: Ah! Gabumon and Patamon! Patamon: We're coming too! Gabumon: Sorry we're late! Yamato: We're counting on you, Gabumon! Takeru: Ganbatte, Patamon! Koushiro: I'll guide all of you. Digimon: Okay! Agumon: This time, we'll definitely defeat this thing!
Reminder: Ganbaru is the Japanese cultural value of perseverance through tremendous adversity via hard work and dedication.
Arrows appear along the path, marking the route and guiding the Digimon to a new virtual space. This one is full of floating construction beams everywhere.
Perched atop one of those beams is Infermon, along with a video game compass marker helpfully pointing it out and a sign. A sight that has only gotten funnier in this modern age of gaming.
It's not Koushiro doing that part, though. The sign's origin is clear from the fact that it's simplistically written in strictly Katakana, like Infermon's earlier messages. It reads コッチダヨーン Kotchidayoun, which translates to こっちだよーん Kotchida youn which translates to "Over here".
Yamato: Is it playing with us!? Taichi: Yamato, let's go all out! Yamato: Straight to Ultimate level!
Yes. Yes, it is playing with us. Its age can be measured in hours. This is all a game to it.
In the dub:
Agumon: We're going back in! Tentomon: I assume Izzy and Tai were unsuccessful in finding anyone else. Agumon: Then you and I will just have to beat that thing by ourselves! Gabumon: Sorry we're late! Patamon: I was surfing the net and I wiped out! Agumon & Tentomon: Huh!? Tentomon: Gabumon and Patamon! Patamon: Is T.K. on this ride? Gabumon: He's not tall enough. Yamato: Hey, Gabumon! T.K.: Patamon! Izzy: Say hello later! We have work to do! Tentomon: Keep your legs and wings inside this ride at all times! Izzy: Just a little further, guys. Just remember: He's dangerous so stay focused! (The Digimon spill into the new area of the internet) Infermon: I'm looking for the programmer; Don't interfere! Matt: He's teasing us! Tai: Oh, yeah!? Then let's get him! Matt: It's time to Digivolve!
Patamon "surfing the net and wiping out" is a nice bit of wordplay for his punny quip, though I'm not sure what it's supposed to mean in a literal sense.
Izzy does not offer to guide the Digimon to their destination, the message remains untranslated in Katakana, and Infermon explicitly wants them to stay away from him rather than goading them. So. I sincerely have no idea who put the pointing arrow over Infermon in this version. It just kinda happens.
As Taichi and Yamato agreed, it's time to evolve straight to Ultimate.
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While Agumon and Gabumon Warp-Evolve, we jump around the globe once again to people watching their evolution sequences. This fight, too, will be broadcast worldwide.
I'm really fond of how this is presented. Show Me Your Brave Heart begins like usual when the Digimon evolve, but we jump to a different country and different group of people with each note of the song.
The dub uses their typical Warp Digivolve reprise of their opening theme, but they aren't able to time the shots to the notes for obvious reasons. It still flows pretty well.
Also, for Digimon: The Movie synergy, there's a blond boy watching in one of the shots that you could totally assume is Willis. Maybe he is! Or he could be Michael from 02. Who knows.
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WarGreymon and MetalGarurumon take turns boxing Infermon around, making hit and run swipes at it.
Taichi: Nice! Takeru: Patamon, you evolve too. Patamon: Uh-huh!
A neat detail of Patamon's attempted evolution is that the stock animation footage appears diegetically on a screen directly behind him. We see him with the screen at an angle while the startup "Digivice meter rises and overtakes the Digivice" bit plays.
(This might be why Infermon can interfere with evolution sequences. Others have fucked with evolution before but not this directly. It's never been implied that a Partner Digimon in-universe stands there frozen in place for upwards of 40 seconds when evolving.
But we're not in the Digital World right now. We're inside the internet itself, so maybe the data stream is something that can be seen and interacted with. Or something.)
Whatever the case, Infermon's not letting them get away with this one. It lunges, undergoing its own evolution into Diablomon.
Yamato: It evolved!? Taichi: How is it so fast!?
I'm not sure if Taichi means it's moving fast, it evolved fast without a fancy sequence like the Partners have, or that it evolved quickly in the sense that it's gone from Digitama to Ultimate in the span of like a few hours. Honestly, all of these are valid questions.
In its new form, Diablomon has stretchy rubber-band limbs, which it demonstrates by punching Patamon out of his evolution sequence and pinning him against a girder.
Takeru: Patamon! Tentomon: Patamon--DAUGH!!!
Also, it has two arms, so Tentomon can have one too.
In the dub:
T.K.: Patamon, you'd better Digivolve! Patamon: Right! Patamon, Digivolve To.... Infermon: Infermon, Digivolve to: Diaboromon!
"Diaboro" is an obvious r/l mistranslation of "Diablo", the Spanish word for devil. What's less obvious is whether they did that by accident or on purpose. Might be an error, might be they fudged the name on purpose to remove the Satanic reference. Both are plausible.
Matt: What's going on!? Tai: He Digivolved.... Diaboromon: CABLE CRUSHER!!! (Diaboromon punches Patamon out of his evolution) T.K.: Look out, Patamon! Tentomon: I'll save him! (gets punched)
The stretchy arm punches are called Cable Crusher in the dub.
Gotta love T.K. yelling "Look out!" like a second after Patamon already got hit. XD THANKS. HELPFUL.
Takeru and Koushiro check on their pinned down Partners.
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Takeru: PATAMON!!! ARE YOU OKAY!?!? Koushiro: Tentomon! Tentomon: I'm fine... Patamon.... Takeru: (crying) Patamon, I'm coming to you! Patamon! Patamon! Patamon!
Meanwhile, at the barber shop, everyone's dropped what they're doing to stare at these strange boys getting very emotional about whatever they're doing on the internet. Even Sho and the barber have stopped midway through Sho's shave.
Yamato: How dare you... HOW DARE YOU DO THAT TO PATAMON!!! Taichi: YOU'LL PAY FOR THIS!!!
Resuming the fight, MetalGarurumon goes for Diablomon first. MetalGarurumon unloads his freezing missiles, Diablomon gets pummeled by MetalGarurumon's shots. At speed, it's hard to tell if the blasts are hitting it or if it's dodging, but the freeze-frame clearly shows Diablomon getting tossed around.
Recovering, Diablomon returns fire with a fireball from its chest which hits MetalGarurumon dead on.
WarGreymon pushes through the smoke and closes distance. Diablomon tries to deflect WarGreymon's attack at range, using its own stretchy claw to break WarGreymon's right Dramon Killer off. WarGreymon adapts, turning a stab into a punch and breaking Diablomon's goddamn face.
Taichi: Tentomon! Look after Patamon. WarGreymon, stay on the attack!
Koushiro, next to Taichi, begins sweating and seems to be having, let's say, trouble with something....
As WarGreymon closes distance, the process repeats. Diablomon snaps off WarGreymon's other Dramon Killer, and WarGreymon connects an unguarded left hook into Diablomon's face.
In the dub:
T.K.: Ahh! Patamon, are you alright!? Izzy: Tentomon! Tentomon: I'm fine! What about Patamon? T.K.: Patamon! Speak to me! Come on, get up! Say something! I'm coming! I'll come get you! Matt: T.K.... You can't. (to MetalGarurumon) BUT YOU CAN!!! Tai: WIPE HIM OUT!!!
The dub names MetalGarurumon's missiles Ice Wolf Spikes, despite usually calling it (and most of his other moves) Ice Wolf Claw. Diablomon's fireball is Web Wrecker. WarGreymon's punch is just a punch, though to be honest I was expecting it to be Terra Force or, like, Nova Punch or something. XD
Tai: Tentomon, circle around! WarGreymon, attack!
For some reason, the dub has Tai tell Tentomon to "circle around" Diablomon, as if he's supposed to be moving in for a flanking strike. Um. No. His job is to go make sure Patamon didn't die a moment ago.
Unfortunately, while this is happening, Koushiro continues to have his crisis.
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Koushiro: T-Taichi-san.... Taichi: Go! Keep it up! Koushiro: (straining) Taichi-san! Taichi: Right there! Get it! Koushiro: TAICHI-SAN!!! Taichi: The hell!?
Startled, Taichi finally turns his attention to Koushiro, who is visibly in a lot of pain.
As Taichi turns his attention to Koushiro, the line "Show me your brave heart" from their triumphant battle theme gets stuck. The soundtrack begins stuttering, playing that same line over and over and over like a broken record. Our first warning that things are now suddenly going awry.
Koushiro: I can't hold it anymore.... Taichi: What!? Koushiro: I have to use the bathroom, please....
Without another word, Koushiro stands up and staggers out of the office.
Taichi: (dismayed) Hey... Why now of all times...? Hey!
Meanwhile, in the fight, WarGreymon and MetalGarurumon both power up their attacks to throw at Diablomon.
Yamato: That's it! Finish it off! Taichi: Huh!?
The pair fire off attacks together that... Sort of look like Cocytus Breath and Gaia Force reimagined by a new art direction.
Taichi: Please! This has to hit!
It does not. Diablomon leaps straight up and hurdles their shots at the last second.
Taichi: FUCK!!!
Frustrated, Taichi smacks the computer monitor and causes it to Blue Screen. He freezes in horror when he realizes what he's done.
Yamato: What's happening, Taichi!? WarGreymon stopped moving!
This is karma for the Andromon episode of the Devimon arc, where Taichi kept smacking computers.
Taichi tries shaking the monitor a couple of times to try and get the connection back, but it's hopeless. Thankfully, Koushiro returns from the bathroom here to discover what Taichi's done.
Koushiro: Sorry about that. Taichi: (desperate, teary) It isn't working! Koushiro: Eh!? WHAT HAVE YOU DONE!?!?
Our polite little Koushiro shoves Taichi away from the computer so that he can get this fixed.
Taichi: I didn't do anything! It's your fault for using the bathroom at a time like this! Koushiro: It's useless.
Koushiro gives up on trying to get the system back on and hard reboots the computer instead.
In the dub:
Izzy: It's... no... use.... Tai: What are you talking about!? We're winning! Izzy: Owaaaaaaugh... goh... This could be it.... Tai: Yeah! Great, huh? Izzy: Not that! Tai: What's going on!? Izzy: There's something... wrong with me.... Tai: What is it!? Izzy: I think it's your mother's recipes.... (Izzy runs off for the bathroom) Tai: See!? I hate to tell you I told you so but... I told you so!
In the original, he just needs to pee. He drank too much oolong tea and now his body needs to drain the excess fluid. He leaves Taichi unsupervised with the computer for less than a minute.
Here, he's got some kind of indigestion or food poisoning going on, which will be similarly quick to handle.
Matt: Tai! Look! Something's wrong! Tai: Huh!? (The Digimon attack) Tai: Oh no! They're slowing down! (Diaboromon dodges) Tai: Huh!? COME ON!!! (Tai smacks the computer and it blue screens) Matt: Tai, where'd you go!? WarGreymon has practically stopped moving! (Tai shakes the computer a couple of times) Tai: Oh no! Oh no! Izzy: (returns) Ah, I feel a lot better. Tai: I didn't touch anything, I swear! Izzy: AH!!! (shove) TAI, WHAT DID YOU DO!?!? Tai: It wasn't my fault! Besides, who told you to go to the bathroom at such an important time!? Izzy: Like I had a choice!
In the original, Taichi and Yamato are gung-ho about landing these shots and finishing off Diablomon. The dub asserts that they're moving slower, which is a later plot point that the dub's incorporating early.
They may have brought this in early to explain why WarGreymon suddenly shuts down when Tai's connection breaks. It's never been a thing before that a Digimon suddenly goes into stasis if their Partner isn't nearby. That's a weird thing for the original to have happen, so the implied whatever-the-fuck could be an attempted story patch.
While the computer's rebooting, Koushiro vents at Taichi.
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Koushiro: Why did you freeze the system!? Taichi: I didn't think that would happen! Koushiro: This is why you're bickering with Sora! Taichi: (wounded) I did nothing...!
Jesus. I don't think we've ever seen Koushiro this upset, and he once fought a guy that wanted to eat his parents. Taichi is silent for a moment, nursing the critical hit that remark struck.
Taichi: I just... (mutters) ...got her a present. Koushiro: A present?
We cut to Sora, sitting in her windowsill and watching a jet go by in the sky as Taichi finally opens up about what happened.
Taichi: Her birthday was coming up, so I got her a hairclip. But then she starts saying things like, "(sneering) Oh, you think this hat doesn't suit me!?" So we started fighting....
As Taichi finishes his story, we return to Taichi and Koushiro, with that same jet visible out the window. They're far apart, physically and emotionally, yet under the same sky all the same.
Koushiro: So that's it... Taichi: Yeah, but... I'm supposed to apologize, right?
Taichi's impression of Sora, literally the tone he uses when quoting her, is mean and uncharitable. But that's not unexpected for someone who's in the midst of a quarrel and doesn't understand what he could possibly have done wrong. So far as Taichi figures it, Sora snapped all of a sudden over the hairclip and started yelling at him for no reason.
Okay. We need to take a moment and talk about the hairclip. What did Taichi do wrong? Well. They don't give us a lot of information to go on. We never hear Sora's side of the story. This is all we get.
But from what we know of Sora, we can surmise some things. The explicit point of contention is Sora's hat. Taichi gave her a pretty hairclip and her kneejerk reaction was that he was telling her not to wear her hat.
This is what she's reacting so negatively to; The implicit statement Taichi hadn't realized he was making that Sora's hat is bad. Or, specifically, that it is 似合わない niawanai, unsuitable for her. That she is the kind of person who wears pretty hairclips and not the kind of person who wears hats like this.
Let's take a moment to think about the context Sora exists in. The longstanding personal drama of her life is her conflict with her mother's expectations. Her mother is iemoto, the grandmaster for a school of ikebana, a traditional art of flower arranging. Sora was born to step into the shoes of a very traditional and feminine discipline, which she did not take well to.
Rather than following eagerly in her mother's footsteps, Sora became more invested in sports, a traditionally masculine activity. She presents herself with long pants, short hair, and that big helmet over most of her head, which she's now swapped for a floofy winter cap. She has conversations with Mimi about how assertive and strong she is compared to the more feminine Mimi.
Sora has, for years, felt like her self-expression is under siege by expectations of traditional femininity. And then Taichi comes to her and implicitly says to her, "Hey, you should change your self-expression to be more feminine." Of course she blew up. Of course she did.
Taichi, of course, had no idea the hairclip would be taken that way. He's... just... terrible at understanding other people's feelings. This was stupidity, not malice. But even though Sora and Toshiko have reconciled, that doesn't mean all the sore spots have disappeared. Taichi stepped on an emotional landmine buried in the Demilitarized Zone that Sora and Toshiko's arguments left behind.
Not to be too charitable to Taichi since he was there when she explained all this. He's an idiot who doesn't think things through and isn't good at understanding people. But he didn't mean any harm by it and now has no idea why it created so much tension.
In the dub:
Izzy: Oh, why did you crash the computer!? Now I have to reboot! Tai: Well, it's not like I did it on purpose or anything! Izzy: Yeah, right! Just like it wasn't your fault with Sora! Tai: That wasn't... my fault... Oh, okay, maybe it was my fault. Izzy: What happened? (Cut to Sora) Tai (V.O.): It was stupid. I gave her this really great hairpin for her birthday and then she got all mad and said, "(sneer) Oh, you don't like my hairstyle!?" and I said "Who could tell? You're always wearing a hat!" and then she said "So! Now you don't like my hat, huh!?" It's very confusing. (Cut back to Tai and Izzy) Izzy: That's what you fought about? Tai: I tried to apologize to her but she won't return my phone calls!
Tai and Sora's argument in the dub is a bit longer. A subtle but critical difference here is that Sora in the original is getting mad over whether her hat is suitable to her while Sora in the dub is getting mad over whether Tai personally likes her aesthetic.
Suddenly, the computer finishes reconnecting with an audible chime.
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Koushiro: Ah! We're back to normal. Taichi: WarGreymon-- Ah!
The boys reconnect to find the battlefield they left behind has become a debris field. WarGreymon and MetalGarurumon lay motionless, lifeless amid the debris.
Yamato: TAICHI!!! KOUSHIRO!!! WHAT THE HELL WERE YOU GUYS DOING!?!? YOU GODDAMN MORONS!!!
Koushiro's only crime was having to pee, and his Digimon was barely even a participant anyway. He probably doesn't deserve to be called 馬鹿野郎 bakayarou, which is the anime classic 馬鹿 baka or "stupid" but in a really mean and vulgar way. It's for when you wanna call someone baka but spit it like a curse word, no playing.
For Taichi, however, the obscenity is well-warranted.
Taichi: (teary-eyed) WarGreymon! WarGreymon! WARGREYMON!!! WARGREYMOOOOOOOOOOOON!!!
While Taichi's screaming for his Partner, we take another cuts around the globe. To all the people silently watching in stunned horror as he all but begs his Partner to be alive.
WarGreymon: T... Taichi....
Finally, Taichi's voice reaches WarGreymon and he opens his eyes again.
The dub catches that an audio cue is supposed to alert the boys, and uses that old 90's dial-up tone.
Izzy: Ah! We're back online! Tai: WarGreymon! (Debris field, half-dead Digimon) Matt: Hey guys, where were you!? You two sure picked a lousy time to take a lunch break! Tai: (teary-eyed) What happened to him!? WarGreymon! (Silence as we jump around the globe, then back to WarGreymon) Tai: WarGreymon.... WarGreymon: ...ugggggh... Tai, I can't move!
The emotions are dialed back quite a bit here. Matt gives them a snarky scolding instead of yelling obscenities in Tai's face while Tai's fear and grief doesn't quite match the bloodcurdling screaming that Taichi's doing.
Good news is that WarGreymon isn't dead. But this is still pretty bad.
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Taichi: If I.... If I'd been here, this wouldn't have happened. Koushiro: You lost again? Taichi: WHAT!?!?
Taichi whips around like them's fightin' words to see Koushiro reading emails from the laptop.
Koushiro: And now from Canberra: "You were so close to winning. What were you doing!?" This one's from Berlin--
Out of nowhere, Taichi shoves Koushiro. Then he grabs him by the scruff of his shirt.
Taichi: The hell!? ASSHOLE!!! Koushiro: I was just reading the emails we received! Taichi: Koushiro, you piece of-- Yamato: Cut it out! This isn't the time to fight each other! (beat) Taichi: Keh!
Taichi pushes Koushiro back to the ground and returns his attention to the computer.
Taichi: What's with these emails anyway!?
What gets me about this bit is that it's not a misunderstanding. His この野郎 konoyarou comes before he clarifies, but even after, Taichi still gives him a 手前 temae. That's the second-person pronoun you use when you want to say "you" in a way that expresses contempt.
Taichi isn't confused here; He is legit trying to punch the messenger.
In the dub:
Tai: I let him down! I should have been there! Izzy: Your Digimon's a loser. Tai: What did you say!? Izzy: How could two Mega-level Digimon get beat by one lousy bug!? WarGreymon quit like a coward--OW!!! (Tai shoves Izzy and grabs him) Tai: YOU TAKE THAT BACK OR I'LL-- Izzy: I WAS READING AN EMAIL FROM ANOTHER KID!!! Tai: You didn't have to read it so well! Matt: Hey, you two! This isn't the time to be fighting! (beat) (Tai shoves Izzy down and goes back to the computer) Tai: Stupid emails....
The dub does play this more for misunderstanding. They take out the parts where Koushiro says "This one's from Canberra" and "This one's from Berlin", so it sounds to Tai like Izzy's being mean and cruel out of nowhere.
Tai doesn't apologize after Izzy clarifies, but he also doesn't double down like Taichi does.
Additionally, the kids emailing seem to be a lot better informed than in the original. It's not too big a deal that they can namedrop WarGreymon since Tai/chi says his name multiple times while begging him to be alive. But they also name-drop Mega Digimon and seem to understand what that means.
From here, we go to Diablomon in the depths of the internet.
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It's holding a cute pink clock, revealed to be the true source of its weird cackling back in the first Infermon fight.
Clock: Yahahahahahaha! Yahahahahahaha! Yahahahahahaha!
Diablomon waves its hand over the cackling clock and makes it disappear. Cut to an ominous shot of the jet flying in the sky, and then back to the boys.
Diablomon appears on the computer screens in front of Yamato, Takeru, and Taichi. It doesn't send an email this time; It simply composes one in real-time for them to see, typing out letter by letter.
Diablomon types トケイヲモッテイルノハ ダーレダ Tokei wo motteiru noha daareda. Which translates to 時計を持っているのは誰だ Tokei wo motteiru noha daareda. Which translates to "Who has the clock?"
Incidentally, this message is sent from the FactoryMark server so it looks like Diablomon's back in Japan. It did what it needed to do in the U.S.
Takeru: Clock?
This message is then replaced by two entirely different things to freak out about. The first is a red timer counting down from ten minutes. The second is Diablomon's image in the background dividing into two, and then those two dividing into four. Then those four into eight.
Yamato: It's copying itself.... Taichi: These numbers-- Koushiro: What do we do!? Taichi: Huh!?
Koushiro isn't looking at the screen. He's still at his laptop reading emails.
Koushiro: A middle school student from Taiwan hacked into the Pentagon, and they say that a nuclear missile was launched from an American military base thirty minutes ago. Taichi: HUH!?!? Koushiro: It was fired by a computer error. (freaking out) Of course, it was actually that thing that did it! Taichi: Then this number is.... Koushiro: The estimated time until the missile reaches its target.
OH. OKAY.
THAT IS PROBABLY BAD.
In the dub, Diaboromon talks over the ticking of the clock, which is not itself cackling.
Diaboromon: Wahahahahahaha! Go back to the beginning....
His email is rewritten in English once again. This time he types out, letter by letter, "Who can count backwards from ten?"
Tai: Another email!? "Who can count backwards from ten?" Huh!? Is he giving us a math test!? (Cut to T.K. and Yamato) T.K.: What's that? (Timer appears and Diaboromon begins dividing) Matt: Hey, what's with the timer? Tai: He's making copies of himself! (Cut back to Tai and Izzy) Tai: He's multiplying! Izzy: It gets worse! The U.S.A. just launched two nuclear missiles! Tai: Huh!?
Yep, there's two missiles in this version. Also, they were recently fired, as opposed to having been fired half an hour ago.
The dub edits the footage again to remove Koushiro's Taiwanese pal and replace him with Willis.
Izzy: Willis says the government has no explanation for it, but he found out that Diaboromon's in the Pentagon's computers. I hope I didn't lead him there with my satellite uplink! (gasp) One of the missiles is headed for Colorado! THEY'RE GONNA LAND IN LESS THAN TEN MINUTES!!! Tai: That explains the timer. But what's in Colorado!? Izzy: I have no idea! In the meantime, Diaboromon keeps multiplying!
Willis, of course. One missile for the original target and a second missile for Willis.
We cut again briefly to the "jet" leaving its trail in the air. Now with an unsettling new context.
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Taichi: Y-You're messing with me.... Koushiro: The nuclear missile is called One-Shot Peacekeeper. Range of 20,000 km, which is nearly the entire Earth. Top speed is 15,000 mph. Taichi: ...what's that in kmph? Koushiro: In parentheses, "Mach 23". Taichi: T... Twenty-three...?
The Earth is a little over 40,000 km in circumference so Koushiro's math checks out. Depending on which direction you shoot in, you can cover almost everything on the planet with that kind of range.
Additionally, the speed required to achieve orbital velocity is about 17,500 mph. So this missile can't reach orbit, but it's close.
As Koushiro says that, we cut to Mimi in Hawaii watching the "jet" suddenly streak by overhead. Seems to be heading westward from the continental U.S.
Mimi: Oooooo!
She has no idea what she's looking at. It's probably just a cool plane going super fast in the air.
Koushiro: But we don't know what its target is or where it is in the air right now. Only that it's going to detonate somewhere in the world... in nine minutes.
Meanwhile, in Shimane, the people in the barbershop have no idea. The elderly couple discuss dark clouds moving in over the region.
Elderly Man: It's getting cloudy. Elderly Woman: So quiet, though. I should probably go bring in the laundry right away. Elderly Man: Right away!
The old woman offers Yamato a grocery bag.
Elderly Woman: Would you bring these things to Kinu-san? Tell her they're from Yasuko. Yamato: ... Yasuko: Huh? Are you even listening?
They are not. Yamato and Takeru stare at the computer screen, paralyzed with terror by the reality in front of them.
An interesting note is that it's only one missile. Diablomon isn't going Full Skynet and trying to annihilate humankind. It only has one target it intends to utterly destroy.
In the dub:
Tai: But the military has the power to stop it, right? Izzy: Every country is trying to intercept them, including Japan. But Diaboromon has infiltrated all the computers and is rerouting them to fall harmlessly in the ocean near Hawaii! Mimi: (Hawaii) Ooooo, fireworks! Izzy: I've got the trajectory for the other missile. Let me calculate. ...carry the two, times three... TAI, IT'S AIMED RIGHT FOR THIS NEIGHBORHOOD!!! Tai: (frustrated) Ugh....
SPOILERS, IZZY. FUCK. I mean, I think most people already guessed that, but still.
Following Tai's incredibly understated groan, the Shimane scene is cut.
When Izzy says Diaboromon is "rerouting them to fall harmlessly in the ocean", the wording here is a little confusing. I think he means that Diaboromon's sending every country's counter-missiles to Hawaii? But the way he words it makes it sound like he's sending the two nukes to Hawaii.
It's a bit of a word salad to try and justify why Mimi's seeing a missile streak by in Hawaii. Which... is kind of a fair question, because Hawaii isn't between the continental U.S. and Japan. It's pretty far south, between Mexico and the Philippines. So I have no idea why the missile passed directly over Mimi's head.
(It heard how cool she was and wanted to swing by to see for itself. It has more than enough range for a detour.
Back at Taichi's home, more emails come in.
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Koushiro: This email's from Indonesia: "You must defeat the enemy somehow." Over here, from Armenia: "You're the only ones who can defeat that monster." From Qatar: "Please ganbatte." Taichi: We should ganbaru...
Watching the screen, they're now up to 64 Diablomon and still dividing.
Taichi: But we can't defeat all of them! Koushiro: A nuclear missile can't detonate unless the fuse is activated. If this is supposed to be a game, then which one of those things has the clock? Defeat that one and the fuse won't activate. Taichi: But how do we find that one? Koushiro: That is... We'll have to defeat them one by one. Taichi: But that will take too long!
Koushiro slowly turns around to face Taichi, so Taichi can see how serious he is.
Koushiro: But that's the only choice we have. Taichi: (stunned) ....
Taichi is left speechless by how dire their predicament is.
In the dub... the hack and slash job continues. The scene continues, but they don't use the footage for it. Instead, remember that bit they cut out where Taichi cries "WE'RE SCREWED!" and falls over? Yeah, they past that part in for the footage of this section.
Izzy: Tai, look! Emails from all over the world! "Get that evil Digimon! You're our only hope!" Here's another one: "Be home by six o'clock!" ...oh, wait, that's from my mom. Tai: I'M TRYING TO SAVE THE WORLD AND YOU'RE READING FANMAIL!!! Izzy: WE JUST LOST OUR CONNECTION!!! Tai: (falls over comically) Greeeeeeeeat. Izzy: Don't worry, I'll get it back! Listen, I think if we defeat the original Diaboromon, the rest will disappear. Tai: (gets back up, excited) WHAT!?!? Izzy: All we have to do is destroy each one until we've found the original.
They then use a shot of the "jet" flying in the sky to reset the positions of the characters and join back up with the original footage at "But that will take too long!"
Tai: Sounds great! How many are there so far? Izzy: Oh no.... (Izzy slowly turns around) Tai: Spit it out, Izzy! How many are there! Izzy: ...there are over 75,000 and counting. Tai: (stunned) ...
In addition to the hack and slash job, we are now wildly off-script.
They keep the basic idea that there is one specific Diablomon we must defeat. But the relationship between that Diablomon, the detonation of the nuke, and the little clock Diablomon showed the camera earlier? Completely wiped off the board.
Along with it goes the characterization that Diablomon is still, even in this form, playing games.
In its place, we get the connection going out for like half a second, which adds nothing to this scene. That's clearly there because they cut out this comical footage of Taichi falling over earlier and wanted to use it somewhere.
And the dub also claims that there are now 75,000 Diaboromon. We're at like 64 or so. The Americans inflated the hell out of these numbers.
While Taichi struggles to process this situation, WarGreymon suddenly reaches out.
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WarGreymon: Taichi.... Taichi: .... WarGreymon: Taichi...! Taichi: .... WarGreymon: Taichi! Taichi: (gasp)
That shakes him out of it, and he returns his attention to the screen. The Ultimate Digimon begin to move, ready to go once again despite their injuries and damaged armor.
WarGreymon: Taichi... Pull yourself together, Taichi, and let us handle this. Taichi: WarGreymon.... MetalGarurumon: Do we know where it is? Yamato: MetalGarurumon.... Koushiro: Guys.... (steeling himself) I'm sending the address now! MetalGarurumon: Please.
An exit from their current server appears, and the pair of Ultimates exit into the internet once more.
Taichi: (quietly) You're right. It's the only way. I'm sorry. Koushiro: (quietly) Yeah....
Meanwhile, in the kitchen, Yuuko checks on her cake.
Yuuko: Seven minutes left!
Across Tokyo, Jou scrambles to finish his entrance exam.
Announcement: Seven minutes left! Jou: (writes frantically) OH NO!!!
Seven minutes left!
Yuuko's cake provides a curious timeframe. It's been twenty-three minutes since she put it into the microwave, and the nuke was fired thirty-three minutes ago. This means the nuke was launched ten minutes before Yuuko put the cake in the oven. Ten minutes before the fight with Infermon, ending in Infermon using the NTT system to shut Taichi and Koushiro out of the internet.
The timeframe is honestly fascinating, as it implies that the nuke was one of the numerous errors that emerged during Kuramon's hatching. Like when Jou missed his train because the doors wouldn't open. The nuke was fired then, during the opening credit sequence, and has been in the air this entire time.
In the dub:
WarGreymon: Tai.... Izzy: What's that? It didn't sound like my stomach. WarGreymon: Tai! Tai: Ah! (Tai returns his attention to the computer) WarGreymon: Have faith! I'll find... the original! Tai: WarGreymon.... MetalGarurumon: Mrrrgh... I'll help you.... Matt: MetalGarurumon! Izzy: They're so slow.... It's because of all the emails! They're slowing down our Digimon's processing speed! I've gotta write to everybody and tell them to stop emailing us until the Digimon are back to full strength! Tai: Are you crazy, Izzy!? Do you know how long that will take!? There's no time! Now we're-- (Cut to Yuuko) Yuuko: --just about-- (Cut to Joe) Announcer: --FINISHED!!! Joe: (writes frantically) IT CAN'T END LIKE THIS!!!
Love what the dub does with those Yuuko and Jou cuts. Beautiful.
So here we get the explanation for all the "WarGreymon is slowing down for some reason!" stuff. The emails coming in are screwing with his and MetalGarurumon's processing speed.
This is actually a plot point from the original. The dub went ahead and introduced it way earlier so they could build up to it. And use it to explain that weird moment when WarGreymon suddenly froze up after Taichi disconnected. Good call. A+
Seven minutes left!
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As WarGreymon and MetalGarurumon fly through the internet, more and more emails come in... including a couple of fairly significant cameos.
One is a certain little girl with purple hair that we'll be getting to know better next season.
Another is a boy named Ryo Akiyama. Ryo is the main playable character for a series of Adventure-adjacent video games that take place in the margins around the anime's continuity. We'll be seeing him cross over more and more into the anime proper with not only the next season of Adventure, but also Digimon Tamers.
Despite Tamers being in a separate continuity. It's weird.
Koushiro: There's so much email flowing in.... "Ganbare WarGreymon" from Costa Rica. "Don't lose this, MetalGarurumon," from the Philippines. Takeru: (gripping Yamato's shirt) Onii-chan... Don't give in.... Yamato: I won't give up... not to the very end. Taichi: I will never give up....
As the boys steel their resolve, the clock ticks down.
The dub plays a snippet of Here We Go by Jason Gochin here for a rock interlude. They snip out Koushiro's dialogue about the email, though they still use the footage so we see his lips move silently.
T.K.: Tell me... Will they make it...? Matt: I'm not sure, T.K. But they're gonna try. Tai: Don't give up, guys. No matter what happens, don't give up!
An interesting note is that the dub treats Tai and Matt as passive observers here while the original treats them as active participants. This is because they may not be the ones throwing the punches but it's their power that WarGreymon and MetalGarurumon are wielding.
Six and a half minutes left!
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WarGreymon and MetalGarurumon arrive in an area that has been completely overrun with the growing Diablomon swarm.
Yamato: They're... How many of them are there? Koushiro: 4,000... 8,000... It copied itself again! 16,000! They keep making more!
In the dub, the Diablomon are uttering a chorus of "Don't interfere!" over and over and over again. Presumably referring to his plan to drop a nuke on Willis.
Matt: How many copies of Diaboromon are there now!? Izzy: To be honest, I don't know. I stopped keeping track a while ago. It's gotta be well over a million!
It is not. No reason not to use the original numbers; Dub team's scrawling in some extra zeros for American machismo.
No time to get our bearings. At once, thousands of Diablomon open fire on our boys.
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WarGreymon and MetalGarurumon are forced to try and weave through the barrage of incoming shots. They don't last long. MetalGarurumon is the first to start taking hits.
Yamato: Ah! Taichi: MetalGarurumon!
While Taichi's eyes are on MetalGarurumon, several shots catch up to WarGreymon, pummeling him as well.
Taichi: Ah! Takeru: They're moving really weird! Koushiro: It's because of all these emails flooding in from around the world! Having so many emails come in is slowing down our processing speed! Takeru: If this keeps up, we'll lose! Koushiro: (typing frantically) To everyone around the world: WarGreymon and MetalGarurumon's responsiveness is dropping! I'm begging you to stop sending emails!
Anyone who's seen a thousand-strong office "Please stop Replying All" chain knows that ain't gonna cut it.
In the dub:
(MetalGarurumon is hit) Matt: Ah! Tai: METALGARURUMON!!! (WarGreymon is hit) Tai: Ah! T.K.: WarGreymon has started to slow down again! Izzy: It's the emails! They're coming in faster than ever! They're slowing down the processing speed even more! Tai: They're sitting ducks out there! Izzy: (typing frantically) Please, guys, stop writing! I know your intentions are good but you're really hurting our cause! Your emails are putting our Digimon in danger!
The dub seems to think the emails are only affecting WarGreymon. They may have gotten confused over the -tachi suffix. WarGreymon-tachi is being affected.
The -tachi suffix is how you pluralize a group of people in Japanese. When stuck to a name, it basically means, "and others in their group" using only two syllables. In this case, MetalGarurumon is the -tachi.
Despite Koushiro's best efforts, the damage is done. WarGreymon and MetalGarurumon float unmoving in the void once the barrage of enemy fire lets up.
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Taichi: WARGREYMON!!!
Letting out slow, hollow breathes, Taichi slowly reaches for the screen. Reaches for his partner. Drawing closer and closer and--
Yuuko: (opens door) Koushiro-kun, will you be eating lunch with us? Koushiro: (doesn't notice; mutters) It's useless. I can't stop these emails. There's only five minutes left... What do we do? Yuuko: (smiling) I'm sorry for disturbing you.
Yuuko quietly closes the door. Then, suddenly, she opens it again.
Yuuko: Huh? Where did Taichi go?
A shot of the room reveals that, indeed, Taichi is gone. Koushiro is alone in Susumu's office.
In the dub:
Tai: (gasp) WarGreymon...!
In the original, the music is silent here. The only sound we hear is the echoing of Taichi's hollow, ragged breaths. The dub adds this incredibly loud, eerie background music that drowns out both Tai's breathing and also the new dialogue they gave him.
Tai: WarGreymon... I've got to help... There must be a way... Somehow.... (Yuuko enters) Yuuko: More juice, Izzy? I just squeezed some onions! Izzy: No thanks! I'm rerouting incoming data from the remote server into local memory. Yuuko: (clearly did not understand that) Oh. Whoops. I'll just leave you two alone. (Yuuko departs, then comes back in) Yuuko: Wait a minute! Where did Tai go?
Koushiro is both freaking out and hyperfocused to the point that he notices neither Yuuko entering the room nor Taichi's mysterious exit from it. It's an established character trait that he sometimes doesn't notice other people when he's hyperfocused.
(It got him thrown off a cliff once. By me.)
But Izzy has the presence of mind to briefly chat with Yuuko.
So, where did Taichi go? Into the computer, of course.
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That big square window that the children appear in during all these fights? Taichi passes through his to enter the internet and reach WarGreymon.
He slowly descends until he reaches WarGreymon.
Taichi: WarGreymon! WarGreymon: ...
Some distance away, Yamato does the same. He passes through his light window and enters, floating down to MetalGarurumon.
Yamato: Metal... MetalGarurumon! It's me, Yamato. Can you hear me? Open your eyes! Taichi: Yamato....
Taichi watches Yamato for a moment, then does the same thing.
Taichi: I'm here! I'm here too! I came so we can fight together! WarGreymon: ... Taichi: You... You don't have to fight alone anymore.... WarGreymon: ... Taichi: I'm right here! I'm here with you, WarGreymon!
I love how the screens are angled to create the imagery of the children descending upon the near-dead Digimon like angels from heaven. I see what you did there.
In the dub, Kari's voice-over pops back up to try and explain this.
Kari (V.O.): None of us are sure how, but Tai's bond with WarGreymon was so strong that Tai himself became digital!
"None of us are sure how." Kari, go have some more birthday cake. You weren't even here for this.
This is neither the first nor the last time a Chosen Child's holy light will open a gateway between realities.
Tai: WarGreymon... I'm here.... (Matt descends from the other screen) Matt: MetalGarurumon! Wake up! Don't quit now! Why won't he answer me, Tai? Tai: Keep trying, Matt! (Tai looks down at WarGreymon) Tai: Listen. I don't have a whistle to wake you, but I want you to know you're not alone, okay? WarGreymon: ... Tai: And the mail keeps coming! It won't stop! WarGreymon: ... Tai: Kids from all over the world are writing to you. They need your help. You're the only one who can do it! Feel their hope! Feel their strength!
"I don't have a whistle to wake you" is a reference to Kari's whistle being used to wake Greymon in the first OVA's battle with Parrotmon. Since the OVA formed the first portion of Digimon: The Movie, they reference its events here.
Taichi's speech to WarGreymon is personal and focused on their bond with one another. Tai's speech is about how much the entire world loves WarGreymon, which does segue pretty well into this next bit.
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WarGreymon: ...u...urgh....
In the dub:
WarGreymon: ...I feel them!
WarGreymon's body shakes slightly. He doesn't open his eyes; Instead, the holy light glows from within the eyeholes of his helmet.
All around them, a wall of emails appears, forming a barrier between them and the Diablomon swarm. WarGreymon and MetalGarurumon don't come to, but instead seem to vibrate and jitter.
Then WarGreymon disintegrates into data, which collects and pours inside his helmet. The same happens to MetalGarurumon.
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Through those email boxes, holy light from all of the kids watching gathers, entering the data space in the glowing silhouette of each child. They collect, pooling into energy between the twin helmets of WarGreymon and MetalGarurumon.
Meanwhile, at the barber shop:
Barber: (suspiciously) Hang on, where did your brother go!?
The barber looks around for Yamato. Poor Yasuko, on the other hand, just watched a preteen boy phase inside of a computer screen and looks like she's about to have a heart attack.
Takeru: He's here.....
The energy forms the shape of an egg made of pixels, which then slowly peels back to reveal a new Digimon inside.
Koushiro: WarGreymon and... Takeru: ...MetalGarurumon... Koushiro: ...combined!
The technical term is Jogress Evolution. Jogress is a mechanic from the V-Pet that hasn't yet appeared in the anime, in which two Digimon fuse together to form a Perfect or Ultimate Digimon. Many of the Digimon we've seen throughout the anime could only be achieved through Jogress in the original V-Pets, such as Piemon or WereGarurumon.
The arrival of Omegamon, or Omnimon in the dub, marks the first time this mechanic has been brought into the show. We'll be seeing more of it in Adventure 02.
(The only reason Takeru and Hikari don't have a Jogress with each other is because EnbyAngemon would be so game-wreckingly badass that no villain could ever match them.
Or, more realistically, because predominately heteronormative writers often struggle with the idea of two characters from opposite sexes doing a Fusion. Their eyes bug out and they bluescreen while muttering, "But how would that even....")
The dub crops the barbershop to cut the barber out, though his reflection remains visible in the mirror, but leave Yasuko's stunned face. This is despite the fact that they cut the setup scene for this gag, with Yasuko saying goodbye to Yamato and Takeru.
Barber: Where'd you brother go!? Hjbyhjbyhjby....
They play the barber as freaked out and melting down. In the original, like Yuuko, he didn't see the disappearance happen (but Yasuko did). He just... doesn't trust these random kids to be unsupervised in his shop, and really doesn't like the fact that one stray child is now unaccounted for.
T.K.: They combined! (Omnimon is revealed) Izzy: Part WarGreymon.... T.K.: Part MetalGarurumon.... Izzy: They Digivolved together to become-- Omnimon: OMNIMON!!!
It's nice of Omnimon to introduce himself since we don't have rundowns to tell us about him. For the record, his signature weapons on his arms made from the helmets of his component Digimon are called the Garuru Cannon and Grey Sword. "Cannon" and "Sword" being the English words themselves, as usual.
With Taichi and Yamato perched on his shoulders, Omegamon is born.
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The swarm opens fire immediately. Drawing his Grey Sword, Omegamon deflects all of their shots into a line of Diablomon, annihilating a huge chunk.
Koushiro: Amazing!
Koushiro hasn't seen anything yet. With his Garuru Cannon, unloads shot after shot into the enemy ranks. Each blast wipes out a huge chunk of the Diablomon swarm.
The dub uses this as an opportunity for another musical interlude, playing Let's Kick It Up by Paul Christian Gordon over the carnage. They also have Omnimon call these attacks, naming them Transcendent Sword and Supreme Cannon.
Only one Diablomon remains standing when Omegamon's done.
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Koushiro: Right there! That's the last one! That one has the clock!
Awfully inconvenient that the one with the clock just so happens to be the only one who survived Omegamon's bombardment.
Diablomon starts moving quickly around the room, making evasive maneuvers to try and run down the clock. Every time Omegamon turns around and aims at it, it darts away again.
Taichi: It's not here! Koushiro: WE HAVE LESS THAN A MINUTE!!!
Cut to Jou desperately trying to finish his exam.
Jou: ONE MINUTE LEFT!!!
And Yuuko watching her cake cook.
Yuuko: (cheerful) One minute left!
Finally, we cut up to the "jet" in the sky... which turns out to actually just be a jet, as another much faster object enters the airspace, criss-crossing its contrail with the jet's. Closer inspection of the new object reveals it to, in fact, be the One-Shot Peacekeeper missile approaching Odaiba.
This, I should note, is the first we learn of its destination in the original. No one knew where it was in the air or where it was going to land.
In the dub:
Izzy: Tai, there's the original! Get him! We're running out of time! Tai: Omnimon, quick! Attack!
Awfully inconvenient that the original just so happens to be the only one who survived Omnimon's bombardment.
Like, they changed the plot mechanics behind this fight but this is still a glaring contrivance. XD You could have left it at "We have to destroy every last one" if you wanted to patch this.
Tai: Where is he!? (Diaboromon dodges more) Tai: One minute to go! (Cut to Joe) Joe: ONE MINUTE TO GO!!! (Cut to Yuuko) Yuuko: (cheerful) One minute to go!
Tai calls out the time remaining here rather than Izzy, even though he can't see the clock from here.
As the missile's coming in, the dub also adds some dialogue from some military guys.
Soldier: Squad leader to command: We were unable to destroy the target. The missile will impact. Repeat, the missile will impact!
This ties in with the added detail from earlier, that every nation in the world is attempting to intercept the nuke and failing.
Inside the battlefield, the last Diablomon is still moving too fast for Omegamon to get a bead on it.
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Takeru: Onii-chan! You have to find it quick! There's no time left! ONII-CHAN!!! HURRY!!!
45 seconds left on the clock. Koushiro works the problem in his head.
Koushiro: Its speed is too high. At this rate, even with tremendous power, we're going to lose due to the difference in reaction time. What can we do?
Thirty seconds left. Cutting over to the barber shop for a moment, we see that Yasuko's husband has popped over to watch the screen too. No explanation is offered.
(I guess he wants to find out what all the commotion is about? Yamato fucked off all of a sudden and Takeru is shrieking at the computer like it's the end of the world. I'd be curious too.)
Takeru: THIRTY SECONDS LEFT!!! Koushiro: (gasp) That's it....
Koushiro looks at all the incoming emails on his laptop.
Koushiro: A transfer! I can forward all of this email to that thing's address!
Koushiro quickly types in the current address that Diablomon is at, presumably the FactoryMark server we last saw it at.
Koushiro: GO!!! (click)
Koushiro dramatically presses the Enter key. Inside the battleground, Diablomon lands on the wall and prepares to make its next move, but then stalls all of a sudden. It struggles, shaking in place, but can't move. A little Windows hourglass appears over it; the loading symbol for computers from that time.
In the dub:
Tai: He keeps moving! Every time we get him in our sights, he jumps somewhere else! He's too fast for us! (45 seconds remain) Izzy: We have the power to destroy him now, but we don't have the time. Willis was right; We have to find some way to slow down Diaboromon.
...Willis said that after the first fight with Infermon. That he foresaw this exact predicament that far in advance is fucking wild.
T.K.: THIRTY SECONDS LEFT!!! Izzy: (gasp) The emails! If I forward him all the emails, it will slow him down just like it did us! Keep sending them, kids! (Izzy prepares to forward) Izzy: YOU!!! GOT!!! MAIL!!! (click)
Using "You got mail" as a battle cry here is pretty fucking sweet. For those too young to remember, an early form of internet was AOL which had a robot voice chime "You got mail" whenever you received an email.
With ten seconds remaining on the clock, Omegamon moves in for the kill.
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Koushiro: Ten seconds left!
Koushiro counts down the seconds while Omegamon moves in. A brief cut of the barbershop shows that now everybody's paying attention to what's happening on the computer screen. Even the barber.
At one second, the attack lands. Omegamon drives his Grey Sword through Diablomon's skull.
At the same time, Yuuko's cake is finished! She takes it out of the microwave to find it grotesquely burnt.
Yuuko: Ah!? It's ruined! That's so weird. It should be controlled by the microcomputer....
COMPUTER YOU SAY
One last bug for the road. Diablomon ruined Yuuko's cake.
Outside, time's up. The nuclear missile crashes into the Tokyo Bay. We briefly see Sora in her room. With Diablomon dead, Taichi's email finally makes it through to her.
In the dub:
Tai: TEN SECONDS LEFT!!!
Again, despite not being able to see the clock, Tai is the one who counts down the seconds in the dub rather than Izzy.
(Omnimon stabs Diaboromon in the head) Diaboromon: Connection... Terminated....
The dub not only gives Diaboromon a line upon being stabbed, but rearranges scenes. Two upcoming shots get moved up to here. The first is of Diaboromon's face melting away to reveal the stabbed clock. The second is the timer stalling out and flickering between 00:01 and 00:02.
This serves to assure the audience that we got it, we stopped the detonation, earlier than in the original. The original keeps the tension ratcheted up as the missile lands, with it not yet clear if we killed Diablomon fast enough.
Yuuko: (ruined cake) Ugh, lousy microwave. How come every electronic appliance has to have a bug in it!? (Missile crashes into the bay) Sora: (email arrives) Huh? It's about time!
I mean. By Dub Yuuko's own admission, this was the first time she ever used flour to make a cake. It's just as likely that she's the culprit here as it is the microwave. :P
As the missile lands, Koushiro sprints out onto the balcony, distraught.
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Koushiro: We didn't make it in time!
Cut to the internet battlefield. Diablomon's face melts away, revealing the clock pierced by Omegamon's blade. The timer stalls out, flickering between 00:01 and 00:02.
Meanwhile, Sora reads Taichi's message and notices the little heart he accidentally added when Hikari startled him. She's touched.
Sora: Ehehe... (affectionately) Stupid Taichi....
Success! Taichi accidentally fluked his way into forgiveness!
Out by the bay, people gather to look at the undetonated nuclear missile. It tips over due to its weight and falls flat into the water.
Up on the balcony, Koushiro breathes a sigh of relief.
Koushiro: (exhausted) We... We... We.... Taichi: (exhausted, also on balcony now) We made it in time!
Which is where the OVA ends! Abruptly! On Taichi quite reasonably looking like he's about to cry and then pass out. What did you do for your spring break, kids? Oh, I thwarted nuclear motherfucking Armageddon.
There is an epilogue of sorts in the form of ending slides in the credits. We'll address that in another post.
In the dub, this final sequence plays out with The Impression That I Get from The Mighty Mighty Bosstones playing in the background. Sora reads Tai's English email.
Sora: (reading aloud) Dear Sora, I'm sorry I threw up, hat, so what's a few raindrops between friends, love Tai. ...aww... (affectionately) Stupid Tai.... (Missile tips over into the water) Izzy: (exhausted) I'm... about... to barf.... Tai: (exhausted) Wait 'til you try the cake....
The dub closes on one last Yuuko cooking joke. To be fair, the cake legitimately did come out horribly. :P
There will be no epilogue slides for the dub, because it segues into the third part of Digimon: The Movie from here. We'll talk about that when we get to Hurricane Touchdown.
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timdrakequotes · 1 year ago
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Batman: I’m going alone and that’s it. There won’t be any discussion.
Robin: But-
Batman: I need you here to coordinate intelligence with Oracle starting immediately. I’ll need minute-by-minute updates through the satellite uplink from you. Without you I can’t track the ransom back to the guerilla camp.
Robin: I guess.
Batman: They also serve who only sit and wait, Robin.
--Tim Drake with Bruce Wayne (Detective Comics Annual #10 – The Warrior Breed)
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aemiron-main · 1 year ago
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From Captain Midnight: TFS and the Captain Midnight Broadcast Intrusion
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So, as we know, Captain Midnight is a big part of TFS- Henry’s a HUGE Captain Midnight nerd, and Virginia even calls him “Captain Midnight.”
But what some of you may not know is that Captain Midnight hijacked a HBO broadcast. The other Captain Midnight, though- not Henry, no, the OTHER one- no, not the comic book character or the TV/radio show character- the real-life Captain Midnight: John R. MacDougall.
So, in 1986, John R. MacDougall was fed up with high cable prices- and as a result, jammed the HBO satellite signal on Galaxy 1, and displayed the following message:
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But how did our mysterious price-protesting Captain Midnight accomplish this feat?
Well, he worked at a satellite ground station, which meant that he had access to a high power transmitter- and by using the right frequency, he was able to send an uplink to the satellite.
Captain Midnight’s signal was stronger than HBO’s signal- hence why he was able to overtake the broadcast.
Which has me staring DIRECTLY at the Duffers (iirc, or it was some other ST thing) talking about Henry and El’s powers & the strength of the powers against eachother/stronger powers overriding weaker ones. It also has me staring DIRECTLY at the way that Henry and El’s powers mess with TVs, just like the Captain Midnight broadcast intrusion.
Hell, speaking of El and Henry’s NINA fight against eachother, Captain Midnight and HBO literally got into a duel, both of them upping their signal strength against the other back and forth, much like Henry and El.
Also, believe it or not, Pee Wee’s Big Adventure (which is in the ST video store) plays a role here, as John/our Captain Midnight played Pee Wee’s Big Adventure on the network before his intrusion. So, I need to go back and rewatch those ST scenes with the Pee Wee stuff in them when I have time, but I’m SURE those connect to all of this somehow.
But where this gets EXTRA WEIRD is that John wasn’t named after the Captain Midnight that we all know from TFS- no, instead, he named himself after the OTHER Captain Midnight, from the 1979 movie On the Air Live with Captain Midnight, a movie about a teen who overtakes radio signals- much like Henry in TFS accidentally interfering with Bob’s radio signals whenever Henry attacks.
And so, it’s VERY interesting to me that we have all of the “Henry vs Edward vs Richard vs Martin vs 001 vs Vecna,” name weirdness and all of the repeated/shared names in ST and mistaken identity stuff, versus the different Captain Midnights & John also using it as a pseudonym.
What if TFS “Henry,” is the wrong Captain Midnight- what if, instead of being the 7 year old Henry that we saw who was obsessed with Captain Midnight/who Is Captain Midnight in Virginia’s words, he’s actually Edward- the other Captain Midnight from the movie, the one that’s able to scramble and overtake radios signals.
And while TFS “Henry,” definitely has a ton of Captain Midnight knowledge, that could be explained by lab brainwashing stuff/both Henry and Edward couldve been actual Captain Midnight fans & the two diff Captain Midnight thing is just subtext to subtly poke at the identity weirdness/two different guys.
Anyway! Much to think about.
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demifiendrsa · 1 year ago
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Valve has released a 25th anniversary update for Half-Life.
Half-Life is free to own on Steam until November 20, 2023 10AM PT / 1PM ET.
Overview
BRAND NEW INTERVIEWS WITH THE HL1 DEV TEAM!
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We got the band back together to celebrate this anniversary, and we invited the fine people at Secret Tape to film it all happening. Getting together after all this time was the perfect opportunity to revisit the game as it existed in its earliest forms, and to talk about how and why it eventually took shape the way it did. Check out the film to see what it was like to be a part of the team, way back then.
THE 25TH ANNIVERSARY UPDATE FOR HALF-LIFE INCLUDES:
HALF-LIFE UPLINK
Originally released as a CD exclusive for magazines and hardware manufacturers, this mini-campaign was built by the Half-Life team right after the game went gold. As this was many people's first experience with Half-Life, we thought it was finally time to bundle it with the main game—no sound card purchase necessary.
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4 NEW MULTIPLAYER MAPS
Built by Valve level designers, these new maps push the limits of what's possible in the Half-Life engine.
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CONTAMINATION
Two-foot-thick steel doors block off access to this contaminated waste facility, which has questionable scientific goals at best. Strap on a gluon gun and roast all intruders.
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POOL PARTY
Enjoy a relaxing stay at this abandoned Xen outpost built around a cluster of soothing healing pools free-floating in space. How do you breathe here? It doesn't matter!
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DISPOSAL
Processing Area 3, a massive radioactive waste plant gone quiet. Tons of room for you and your colleagues to do experiments with a Tau Cannon or some hand grenades.
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ROCKET FRENZY
The creaking weight of this decaying orbital satellite launch facility somehow feels familiar… If we could switch on the oxygen lines, power, and fuel, we might just be able to light this candle.
UPDATED GRAPHICS SETTINGS
Play the game the way it looked in 1998, but on a modern monitor.
Widescreen field of view!
Option to disable texture smoothing on the GL renderer!
Lighting fixes including the long-lost GL Overbright support!
Software rendering on Linux! Crisp colors, animated water, and unfiltered textures!
CONTROLLER AND STEAM NETWORKING SUPPORT
A proper gamepad config out of the box!
Added support for Steam Networking! Invite your friends or join games instantly with no fuss.
STEAM DECK SUPPORT!
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We finally put our game through our own “Verified” tests, and... we failed super hard. So we fixed it! After re-testing the game, Half-Life gets to officially wear the green checkmark.
Now you can play Half-Life on the best handheld gaming computer in the world in glorious 800p with improved controls and UI.
UI SCALING SUPPORT FOR HIGHER RESOLUTIONS
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The entire UI has been reworked to scale at larger screen sizes. We built most of this stuff for 640x480 CRTs and apparently some of you have upgraded since then.
RESTORED CONTENT
We brought back the classic Valve logo video with its iconic music and reskinned the menu to match the 1998 build.
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IVAN THE SPACE BIKER AND PROTO-BARNEY
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After all this time we finally shipped the original heroes from the alpha builds of Half-Life, available as multiplayer skins!
AS WELL AS THESE RARELY-SEEN EXTRAS!
In 1999, Valve released a CD called Half-Life: Further Data at retail stores, and we're finally including much of that content.
THREE MULTIPLAYER MAPS
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Double Cross
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Rust Mill
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Xen DM
TWO MP PLAYER MODELS
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The Half-Life: Further Data CD also included some multiplayer skins made by the original team; we've brought back this incredible skeleton (now with tintable eyes!) and fan-favorite Too Much Coffee Man.
DOZENS OF SPRAYS
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While playing a bunch of multiplayer matches we kept wanting more sprays... So we grabbed several megabytes of them from the Further Data release!
BUG FIXES AND CHANGE NOTES
New Content
Now Verified on the Steam Deck (and our native Linux runtime has been set as the default).
Half-Life: Uplink — the original standalone Half-Life demo — has been added to the game, and is accessible through the "New Game" menu.
Added four all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzy
Added three old Half-Life Deathmatch maps formerly available only on the "Half-Life: Further Data" CD: doublecross, rust_mill, xen_dm.
Added Ivan the Space Biker, Prototype Barney, Skeleton, and Too Much Coffee Man as player models to Half-Life Deathmatch.
Added dozens of new sprays formerly available only on the "Half-Life: Further Data" CD.
Added support for Steam Networking, allowing easy multiplayer via Steam's Join Game and Invite features.
Added support for Steam Friends Rich Presence, allowing your friends to follow your journey through Black Mesa.
Nostalgia
Brought back the original Valve Intro video. Can be skipped with the "-novid" launch command.
Updated main menu to a design inspired by the game's original 1998 main menu.
Changed the default models to the original (non "HD") models.
Gameplay Changes
Improved physics for throwing grenades.
Improved randomness for initial spawn points in multiplayer.
Improved satchel charge controls: primary fire now always throws a new satchel, and secondary fire always detonates.
Fixed push-able entity movement being based on framerate.
Fixed players with high framerates freezing in place on death in multiplayer.
Fixed some cases where the player could get stuck in place on level transitions.
Fixed some cases where characters would interrupt important dialogue with their "greetings" dialogue.
Fixed weapon view-bob angles.
Fixed red barrels at the start of Surface Tension not launching as intended.
Fixed Snarks attacking FL_WORLDBRUSH entities (such as func_walls).
Fixed players sometimes failing to deploy a snark while crouching and looking down.
Fixed certain convars ("pausable" and "sv_maxspeed") being set to incorrect values when entering a singleplayer game after a multiplayer game.
Fixed singleplayer auto-aim setting being changed when entering a multiplayer game that disallows auto-aim.
Fixed the flashlight HUD showing empty after loading a savegame.
Fixed rockets in CONTENTS_SKY not always detonating.
Fixed incorrect bullet impact sounds for NPCs.
Fixed gauss gun making a loud static noise if it was charged across level transitions.
Fixed a crash in mods that display keybinds in their UI.
Fixed singleplayer weapons not auto-switching away when exhausted (grenades / snarks / satchels / etc)
Fixed interpolation artifacts when animated models are moved by other entities.
Fixed some buffer overflow exploits.
UI Changes
Main-menu background and buttons have been reskinned, and now scale based upon screen resolution without stretching, supporting background image layouts up to 3840x1600.
In-Game HUD now uses double or triple sized sprites when playing at higher resolutions.
UI dialogs and in-game fonts now scale to improve readability at high screen resolutions.
In-Game HUD HEV suit display has been shifted to the left of the screen, and no longer changes position at larger screen resolutions.
Added an "Enable texture filtering" setting.
Added an "Allow widescreen Field of View" setting to correct non-anamorphic FOVs, for widescreen and ultrawide displays.
Re-organized all the Settings screens to improve legibility, and support controller navigation.
Updated the Pause menu to be aware of the current gameplay mode.
The default server name and multiplayer player name are now based on the player's Steam Persona.
The Steam platform menu has been removed, now that all its features are in Steam itself.
Fixed application icon rendering incorrectly when using the software renderer.
Fixed player and spray images not updating their coloring on the settings screen.
Removed the now very unnecessary "Low video quality. Helps with slower video cards." setting.
Input Changes
Improved support for keyboard and controller navigation everywhere.
Added "Lower Input Latency" option: Synchronizes the CPU and GPU to reduce the time between input and display output.
Fixed issues that caused jerky mouse / joystick input.
(We basically rewrote it all - if you've got a custom Steam Input controller configuration, you should rebuild it from our newly published Official Configuration).
Multiplayer Balancing
Increased the 357 damage from 40 → 50.
Hive Hand reload time has been reduced from 0.5s → 0.3s per shot, and it will be selected at higher priority than the pistol on pickup.
MP5 now always starts it with full ammo when picked up.
Players no longer drop empty weapons, and any that are dropped are reloaded by what's in the dying player's backpack.
Improved client-side prediction to reduce "ghost shots". Like Counter-Strike, consider hitboxes and not just bounding boxes for hits on the client.
Fixed network predicted crowbar swing damage being incorrect.
Rendering
Added supported for UI Sprites and Texture files larger than 256x256.
Added support for UI Font special render modes: "blur" and "additive".
Added setting to turn off texture filtering when using the OpenGL renderer.
Default resolution is now based on the resolution of the desktop, instead of a 640x480 window.
Default gamma has been decreased from 2.5 → 2.2, now that we aren't all playing on CRTs.
Software renderer will now correctly filter out incompatible resolutions, unless there is only 1 resolution available on the display.
Restored OpenGL overbright support.
Fixed fullscreen software renderer crashing on systems that don't support 16-bit color.
Fixed software renderer being stretched when using widescreen resolutions.
Fixed skyboxes and sky color incorrectly carrying over when transitioning maps in multiplayer.
Fixed the game appearing too dark after modifying video settings.
Fixed MSAA in windowed mode.
Fixed mipmap rendering on studio models.
Fixed gluon gun sprite rendering in multiplayer.
Fixed gluon gun sinusoidal noise being incorrect.
Various optimizations to support the newly increased engine limits.
OpenGL optimizations for the Steam Deck.
Engine Improvements for Mod Makers
Increased maximum limit of dynamic sound channels from 8 → 32.
Increased maximum limit of sentences in the sentences.txt file from 1536 → 2048.
Increased maximum number of entities (MAX_EDICTS) from 900 → 1200.
Increased MAX_PACKET_ENTITIES increased from 256 → 1024.
Increased MAX_GLTEXTURES from 4800 → 10000.
Increased software renderer geometry limits: max spans 3000 → 6000, max surfaces 2000 → 4000, and max edges 7200 → 14400.
Cycler and func_button entities can now be the entity target for scripted_sentence entities, and are allowed to speak in multiplayer.
Incorporated func_vehicle entity support from Counter-Strike, for mod-makers to use. Full SDK update will come later, but level designers can use it now.
Native Linux Build
Added support for the software renderer.
Improved font rendering.
Many stability and behavior fixes.
Other
Localization files updated.
Miscellaneous security fixes.
Notes
The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-25th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build.
We now consider this anniversary version of Half Life to be the definitive version, and the one we'll continue to support going forward. Therefore, we'll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source's assets are still being used by the Source engine community, so it'll remain available, but we'll be encouraging new Half-Life players to play this version instead.
WALLPAPERS
Celebrate 25 years of Half-life by decorating your desktop and mobile phone.
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harveybwabbit92 · 1 year ago
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Jack: You all right, Commander? Tough weekend?
Zoffy, impassively: I went to Earth to visit Barbados with my wife. We wove hats out of palm fronds and swam with the stingrays. I've never been happier.
[Zoffy heads to his office humming as Man, Jack and Taro go into a huddle.]
Taro: If he's in a good mood we should use it to our advantage and ask him for something.
Man: Like what?
Jack: New training drones?
Taro: I was thinking of asking for a direct uplink to the Earth's TV satellite system so I can finally catch up on my old shows.
Seven, Jumping in quickly: Well you better ask Zoffy now before he gets to his office...
Jack: Why?
Seven: His food replicators broken... No coffee.
Man and Jack look at each other terrified:
{As if on cue they hear Zoffy's angry roar echoing down the hall]
Taro, buries his face into his hands: Nooo!
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mad-mathematician · 4 months ago
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I've started playing Factorio again!
A few months ago, I started a playthrough of Space Exploration. I've played SE before in the past, but this time I wanted a slightly easier time, so I turned up resources ever so slightly, turned off biters on Nauvis, and for added spice, I added Factorissimo.
When I started the run back in April, I spaghetti'd my way up to blue science with a pretty quick and dirty base. Nothing to write home about. Then, other things came up and I dropped the save for 3 months.
I came back to it about a week ago. This time around, using all that I've learned from my past SE attempts, I decided to do something I'd never tried before.
I'm city blocking right from the time I've got blue science! I don't even have a plan for rocket science yet, because I've decided to go straight to blocks, rebuilding all the processes I've built so far in an expandable grid!
I'm using my own chunk-aligned rail book, a mod that makes large power poles have a 32 tile wire reach, and a global logistics network. A global bot network means that I can easily expand from map view (and eventually satellite uplink), and chunk-aligned rails means that I can start building rails from an outpost back towards my base and not have to worry about things lining up!
So far I've managed to rebuild red/green science, fully fed from rail blueprints. I've expanded power with solid fueled steam, and I've setup a trail refueling station with the Train Control Signals mod!
My next task will be military science, then I'm moving on to blue, and once I've built up to where I was before, I'll start working towards rocket science!!
I'm really liking this base design so far. The expandable nature appeals to me, especially in a mod like Space Exploration. It will be easy to switch from one recipe to another, as I can simply build a new block and demolish the old one, as opposed to having to rebuild all my assembly lines to use the new one. This is going to be vital with all the processing improvements that SE gives as you progress.
I'm excited to see how this goes, and hopefully I'll post more updates as they develop!!
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1helios1 · 1 year ago
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WIP Wednesday
Tagged by @elavoria, thanks! Not tagging anyone myself, but consider yourself tagged if you want to share.
This is from the story my oc Beres was originally invented for. Am finally working on it again.
By the time Beres arrived at their chosen landing zone the rain was coming down steadily, running over their buzzed scalp and down their neck beneath the collar of their poncho. The field they had picked was quickly turning into a few hundred acres of mud and despite everything else on their mind, they spared a thought to hope that the shuttle would have something they could clean their luggage with.  The location was hardly ideal, but it wasn’t like they could use the spaceport for this, and it was mostly flat and, more importantly, it was a few miles out from the colony so they wouldn’t be disturbed. Launching the shuttle through to re-entry could be done purely on autopilot, but once in the atmosphere they had to take over, and piloting the shuttle down on remote took considerable concentration, particularly with the additional latency of the satellite uplink.  They sat on a convenient boulder, arms hanging heavily and eyes closed, while their spirit inhabited the shuttle high above, seeing through its radar and many cameras. Descending through the storm clouds, they could feel the turbulence buffet the craft. With visible light obscured, the shuttle's cameras automatically switched to a longer wavelength sensor, a less sophisticated version of Beres's own optical implants. This drew the hills and valleys beneath them in monotone grid work of topological contours until they emerged from the clouds and the view was once again painted in vivid color, the transition so dramatic that for a few moments the feed seemed supersaturated. Hyper-real. It was lovely, and Beres took great pleasure in flying the shuttle low through the valleys and feeling the wind across the skin of its ailerons and taking in the sight of this jewel of a planet that they would shortly be leaving.  They touched the craft down fifty meters away from where they sat, its landing thrusters kicking up dirt and rocks and incinerating circles in the grass, which they felt was pretty good landing for having never flown anything larger than a parcel drone before. The shuttle interior was clean and orderly save for a layer of dust on every surface. All the emergency equipment was accounted for, including a full complement of vacuum suits. With the shuttle verified safe their luggage slithered up the boarding ramp and into a comfortable heap beneath a few of the seats, leaving a trail of mud in its wake that made Beres wince.  I should have given you legs.
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weiwei-uplink · 8 months ago
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What are some tips on ensuring the least interference with a satellite uplink?
have you tried moving it to a better location
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