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TOMORROW X TOGETHER Prepping 7th Mini Album, ‘The Star Chapter: SANCTUARY’
The group's follow-up to April's "Minisode 3: Tomorrow" drops next month.
K-pop boy band TOMORROW X TOGETHER are gearing up to release their seventh mini-album, The Star Chapter: SANCTUARY. The latest release from Soobin, Yeonjun, Beomgyu, Taehyun, and HueningKai is due out on Nov. 4, seven months after the group’s previous mini, minisode 3: TOMORROW.
According to a release, The Star Chapter will usher in “a new phase of their artistic journey as K-pop‘s visual storytellers.” That promise was teased further in a 20-second promo video that dropped on Sunday (Oct. 6) which features a flaming cartoon version of the star X logo from minisode 3transforming into a celestial diamond shape floating in space as the pieces come together and zip through the cosmos before a series of three twinkling stars unite above the band’s name and the album title.
“The Star Chapter: SANCTUARY will open a new chapter in Gen Z Icons’ one-of-a-kind narrative, building upon the intriguing saga established throughout The Dream Chapter [2019] The Chaos Chapter [2021] and The Name Chapter [2023],” reads the release in reference to three of the group’s previous studio albums.
Earlier this year, the innovative group announced their first-ever virtual reality concert, HYPERFOCUS : TOMORROW X TOGETHER VR CONCERT, an immersive event that found the five singers offering superfans a more up-close-and-personal view during screenings in California and Texas; the final run of shows will continue through Oct. 13 in Chicago with the experience winding down its run from Oct. 17-Nov. 10 in New York.
The group also cooked up an anthem to soundtrack Samsung’s latest Galaxy series, “Open Always Wins,” this summer, with lyrics penned by members Sobin, Yeonjun, Taehyun and HueningKai.
Check out the album logo animation below.
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#txt#tomorrow x together#241008#article#billboard#soobin#yeonjun#beomgyu#taehyun#hueningkai#the star chapter#sanctuary#Youtube
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Man do y'all remember when I was sad at the start of P4G because the game did not adequately pat my head and feed me soup and give me friends on day one like P3P did
that was fucking little leagues. I'm gonna light everyone in this game on fire.
Anyway, we are in the tutorial stages so lemme sum up except with there's weird shit I wanna pontificate on.
Reverie missed a bunch of school on his first day with frankly doesn't look amazing for him. We met Ryoji GODDAMN RYUJI on the roof, because all Persona games love the school roof, and he wants to go back to the App World so he can poke around on Kamoshida.
There is palpably some Beef between Ryuji and Kamoshida. There is some fucking t-bone 3-inch cut that I have seasoned in mushroom salt and fresh ground pepper and left to air-dehydrate for three days, there is soooo much beef between them.
In the Not-Velvet Room-- Look, I am gonna start calling it the VR for efficiency's skae but be aware I do not think this is actually the Velvet Room, or if it is then someone has booted Igor and is pretending to be him.
But yeah Notigor says our rehabilitation can begin and I just wanna claw my hair out. What's funny is I know for a lot of fans, Persona 5 was their entry point. Did they know this was as severely fucked as it is? I feel like the game is pushing Fucked As Hell vibes pretty well, so maybe it was obvious even to the initiated.
Oh so Notigor is the one pushing the unauthorized APK onto my phone. I think Reverie is rocking a Samsung, it's got that Chonk to it.
Also, I dunno what it's called in the Japanese... hang on, to google!
Isekainabi, or "Otherworldnavi" that's pretty good. Which, the adjustment of "navi" to "nabi" reminds me that Japanese doesn't use 'v' does it? Or.... wait.... R is also a no, right?
(That is shit I learned from fucking Metal Gear Solid 2 actually, because my beloved Problematic Fave Kojima called the big villains the La-Li-Lu-Le-Lo, because they were 'invisible', they weren't even a part of the language, metaphorically speaking, which when I understand that I thought was fucking smart as hell, though I imagine the original voice actors who had to say it a lot and rapidly did not agree.)
ANYWAY I AM GETTING DISTRACTED, POINT IS, I picked a hilariously un-apt name with Reverie Vantas. That is a tongue-twister and I am sorry.
what the fuck was i even talking about OH YEAH Netscape Navigator, yeah. That's our Dark Hour/TV World, the Metaverse. I find it cursorily interesting that Persona has many different manifestations of the whole Jungian Collective Subconsciousness. P4's TV World was fully separated and impossible to access without the power of Persona. But Reverie and Ryuji stumbled like idiots into the....
wait, that cutscene from the start, that was Reverie's awakening to Persona. So what caused it. Also: Is that relevant to the mystery here like it was in P4, because in P4 that was super important, and I would prefer it wasn't Super Important again lmao.
God the Izanami thing was dumb. ANY FUCKING WAY.
I briefly meet THAT ONE GIRL FROM THE INTRO on the train, and her personality traits seem to be "worryingly doormat-ish" and "thin'
Like man, P5R is not hitting me over the head with DIET SODA ADS but we are still fatphobic, don't forget! BTW if you want a Persona game that doesn't do that shit, P3P Girl Route baybeeeee best Persona.
I am apprently ribbon girl's senpai and she bows to me twice nad runs off to school. Later, gator.
holy shit this game doesn't fuck around with its classroom questions, are you kidding me
also I am sitting behind Moot in class. how's your life been since relinquishing 4chan, moot? I hope it's better.
Mitsuru would use her rapier to carve you like a chunk of roast.
Kamoshida's influence over everyone is kind of baffling to me. It's a VOLLEYBALL TEAM. Oh is that the Japanese equivalent of a football team? Because then I TOTALLY GET IT, CARRY ON.
Like, I understand sort of academically that having sports teams is good for students but also I fucking hate school sports culture. Dunno if its as vile in Japan as in America but if its even half as bad, yeah, abolish it.
Ryuji is so far not the brightest bulb on the tree, bless him. He keeps trying to locate a castle and getting frustrated. Finally, we put him out of his confused misery and use the app to make castle happen.
HE IS JEALOUS! In almost every jock there is a theatre kid's soul, crying to get out.
Ryuji has like no indoor voice, Morgana, I am sorry.
Also, I have so far zero indication of Morgana's gender, which I do like. 8) Gender don't matter, just don't call me a fucking cat.
There is a huge tutorial section, and I immediately understand why this game is +100 long, these sequences are much more complicated now. There's psuedo-stealth mechanics? Blurgh.
Ryuji wants to save the volleyball slaves and Morgana explains that these aren't actually them, they are cognitive copies that are.... essentially the projection Kamoshida has of each person in the school.
I don't wanna be a jerk Persona but this is adding more and more complexity to your already complex world. But maybe I am still in P4G mode, where every aspect of how the Midnight Channel worked was a clue. At this point, there is no central mystery.
hey yo what the fuck
Somehow Kamoshida broke Ryuji's fucking leg?????
What the fuck happened there? Also yeah, Ryuji, I don't know you super well yet but I'm with you, we can wreck this guy. Holy shit.
boy howdy getting your persona stings a bit in this one huh
Ryuji has Captain Kidd as his, with is pretty fun NGL. So our theme is literally Various Types Of Thieves in this game, huh? I'm cool with that.
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I got myself an Oculus Quest 2 for my birthday last month, but if it wasn't for this, I'd probably not have got one.
Yes, behold the Gear VR, which I'd got for myself with a Samsung Note 9 as an early Christmas present a few years back. The Note 9 was brand spanking new, but the GearVR was pre-owned (impulse buy as I saw it in the window of the local CeX), and as much as I used it for a couple games I used it mostly for watching movies.
As for the Oculus, well...I've bought a fair few games, gadgets, and cables already, and I've already seen ways I can use it as a virtual office too!
Oh, the possibilities are endless!!!
#zenlesspopcorn#zenless popcorn#Samsung#GearVR#Note 9#Oculus#Virtual Reality Headset#3D Movies#Gamining#Virtual Office#Oculus Rift 2#Birthday#Christmas
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Moohan's Project: Meet Samsung's Bet to Compete with Apple's Vision Pro
Enter and Win Robux Coins I Apple Vision Pro caught the attention of many brands in mixed reality and smart VR glasses again, and Samsung intends to transform this market with a new project that promises to explore the Extended Reality (XR) landscape with Galaxy AI, trying to combine the physical and digital worlds through. Intuitive, multimodal interaction. It’s different from the old Gear VR…
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Dive into VR: Revolutionizing the Art of Storytelling
Immersive Storytelling in VR: Transforming the Narrative Landscape
Virtual Reality (VR) has revolutionized immersive storytelling, providing filmmakers with innovative tools to engage audiences. Showcased through practical examples, VR storytelling holds the promise of transforming narratives across the USA, drawing in both creators and audience members.
Immersive Storytelling Evolution
Since VR’s integration into storytelling, trailblazers like Martin Edström have established pioneering benchmarks. Edström's influence can be traced back to 2012 when he began merging technology and storytelling, as exemplified in his VR documentary about Son Doong Cave. Filmmakers can take inspiration from Edström’s method, which adeptly blends storytelling with conservation aims. His collaboration with National Geographic brought attention to the cave’s natural wonders while underscoring the need to protect such environments. In a similar vein, a 360-degree documentary on wild lions advanced these limits by utilizing bespoke technology for effective filming in unpredictable wildlife environments.
Interactive Experiences Redefined
Interactive experiences are crucial to VR storytelling. USA TODAY has pioneered this with initiatives that propel audiences beyond passive consumption, engaging them actively in narratives. Their augmented reality projects, like practical resources for social distancing, experienced widespread viewer interaction, showcasing the public's appetite for multimedia experiences. This movement marks a notable rise in audience engagement; USA TODAY's interactive content observed a 288% increase in views year-over-year, emphasizing the trend that interactive VR storytelling enhances deeper content engagement.
Key Sectors and Strategic Best Practices
Both filmmaking and journalism benefit significantly from VR integration. Employing specialized technologies enables creators to craft compelling, relatable content. Innovators have utilized techniques such as photogrammetry and 3D scanning to add tangible realism to narratives. These methods reach into scientific and conservation efforts. The Uncharted Caves project in Kyrgyzstan showcases VR's diverse utility, enriching viewer experiences and supporting conservation research. For media outlets like USA TODAY, merging traditional content with immersive technology fosters broader audience reach. Extending storytelling onto platforms like Snapchat and Instagram not only enhances content accessibility but reflects a dedication to a swiftly evolving media landscape.
In the educational and community spheres, initiatives at Arizona State University like the Immersive Storytelling Project demonstrate students use VR to bring history to life vividly. These projects, with a focus on community involvement and narrative creation, advance deeper understanding and connectivity through available technology.
Empowering VR Storytelling for Beginners
For newcomers, comprehending available technology is essential. Experimenting with tools such as Google Cardboard or Samsung Gear VR provides entry-level insights. This strategy encourages familiarity with VR interfaces, promoting exploration of narrative styles ranging from 360-degree videos to AR presentations. Effective immersive storytelling places the audience at the core of the story. This philosophy is evident in the work of organizations like Cubicle Ninjas, which prioritize interactive engagement through user-focused narratives. Establishing project goals early helps creators overcome limitations tied to conventional storytelling. Outlining clear objectives, as practiced by professionals like Carla LynDale Bishop, ensures each VR project embodies a narrative uniquely achievable through immersive media. Collaboration enhances storytelling; working alongside industry experts hones both technical skills and ensures authenticity in delivering stories. This approach is skillfully demonstrated in projects by Martin Edström and Carla LynDale Bishop.
Actionable Insights for VR Storytelling
The lessons drawn from successful VR ventures highlight the importance of investing in tailor-made technology. Customized equipment elevates the storytelling platform, providing insights beyond those offered by typical film techniques. Engaging audiences through interactivity is fundamental to maintaining interest. Utilizing existing and new social platforms empowers storytellers to widen their reach. Inclusive storytelling should aim to build trust and connection within communities, creating shared experiences through innovation. Ultimately, as filmmakers in the USA intertwine technology and narrative, they are set to redefine storytelling, ensuring an engaging evolution within each interactive frame.
#VRStorytelling #InteractiveNarratives #VirtualReality #ImmersiveExperiences #DigitalInnovation
Explore the future of storytelling with VR on our platform: https://bloggerfy-test.webflow.io/
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Samsung Galaxy S7 edge SM-G935F 32GB 4G Gold - smartphones (Single SIM, Android, NanoSIM, HSPA+, LTE, Micro-USB)
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Top Tech Gadgets of 2024
With the world of technology moving at a rate faster than ever before, 2024 has been introduced to many new tech advancements which are bound to change our lifestyles forever. As tech enthusiasts, we have every reason to be excited about what 2020 has in store for us — from cutting-edge AI-driven devices, all the way up to ground breaking advancements in wearable tech this year is going to be a game changer. Check out these tech gadgets that have got us excited for 2024!
1. AI-Powered Smart Glasses
Smart Glasses 2024 — AI-powered glasses reach their tipping point At this point, the glasses go beyond augmented reality (AR) and incorporate AI that delivers real-time translations, facial recognition as well as health monitoring. That is a tall order — one that the likes of tech companies Google and Apple are beginning to meet by launching models so stylishly glamorous for tech aficionados.
2. Wearable Health Devices on the Rise Anymore Next-Gen
Wearable devices have gotten smarter in terms of health detection, providing an overall glimpse into your general well-being. Now even the smartwatches and fitness bands are designed with AI algorithms that can anticipate when you might lose your health before it’s too late as well. With that said, who can deny the fact with each new minute detailed alert more health conscious individual will put a device like this on their wrist since all you need to know is how high your blood sugar level or if you’re under a little too stress?
3. Foldable Smartphones
Foldable smartphones have come a long way and are now more reliable, durable and efficient in terms of functionality. Samsung and Huawei are two brands that have pushed hard to introduce devices which take the convenience of a smartphone, then pair it with the screen real estate you expect from a tablet. The gear is a great accessory for anyone who wants to do everything on their device.
4. AI-Enhanced Home Assistants
The home assistances have turned into intellectual and more instinctive. The new Amazon and Google models take advantage of state-of-the art AI, which continually learns over time to understand user needs better than ever before. Now, you can say that they follow voice commands to power on/off various smart home devices, provide appropriate recommendations specifically for person asking and also show out of ordinary activities so as to make everything extra-safe.
5. Advanced VR Headsets
In 2024, VR technology went to the next level. The next-generation of VR headsets have ultra-HD displays, better motion tracking and are more immersive to use. Today, VR has become a powerful tool for entertaining and productive purposes with people such as from gamers & professionals that companies like Oculus and Sony introduce models to fulfil both needs.
6. AI-Driven Personal Robots
Household robots are more available and practical than ever before. Helping out with all this will be these AI-driven companions for cooking and cleaning, escort services as well as helping children learn online. Engineered by brands such as Anki and SoftBank Robotics, these are some of the most features-rich yet user-friendly models available for families on a budget.
7. Smart Home Security Systems
The best ideas in home security are new and innovative smart systems. These devices employ AI to monitor video for different uncommon behaviour/actions and send notifications with Sincere action every time it happens Systems that play nice with other smart home devices also offer a more comprehensive security solution, and companies like Ring and Nest have made the most use of those connections.
8. Eco-Friendly Tech Gadgets
In 2024, sustainability is in full force and multiple tech companies make eco-friendly gadgets. The market for solar-powered chargers, energy-efficient smart home devices and gadgets made from recycled materials is on the rise. New technologies also help minimize harm to nature and are favoured by a growing number of green-oriented consumers.
Conclusion
2024 TECH- The tech landscape of 2024 is replete with landmarks set to change our lives. Today's tech trends include something for everyone, like AI-powered smart glasses and eco-friendly gadgets to roam around the town. When you are so into tech, setting an eye on these advancements may place well ahead of the curve and thereby let you take decision with gadgets which suits your taste the best.
#ai#techinnovation#tech#technology#gadgets#ai advancements#latest updates#AI trends#artificial intelligence#advanced technologies#innovation#technological advancements
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Check out this listing I just added to my Poshmark closet: Game gear.
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Virtual Reality: The Future of Immersive Experiences
Introduction to Virtual Reality
Virtual reality (VR) is no longer a futuristic concept confined to science fiction. Today, VR is an integral part of various industries, ranging from entertainment and education to healthcare and real estate. It is a technology that creates a simulated environment, allowing users to immerse themselves in a three-dimensional world that can be similar to or completely different from the real world.
The Evolution of Virtual Reality
The concept of virtual reality has been around for decades, but it is only in recent years that the technology has advanced to the point where it is accessible to the general public. The first major breakthrough came with the development of VR headsets that could track the user's head movements and display 3D images accordingly. These early VR systems were bulky and expensive, but they paved the way for the more advanced and user-friendly devices we see today.
Best Virtual Reality Systems
When it comes to choosing the best virtual reality system, there are several options available, each with its own strengths and weaknesses. Here are some of the top contenders:
Oculus Rift: One of the pioneers in the VR industry, Oculus Rift offers high-quality visuals and an immersive experience. It is a popular choice among gamers and developers.
HTC Vive: Known for its precise motion tracking and room-scale VR, HTC Vive provides an exceptional VR experience, especially for those looking to explore large virtual environments.
PlayStation VR: Designed specifically for PlayStation consoles, this VR system is more affordable and accessible to the average consumer, making it a popular choice for gamers.
Apple VR: Although still in its early stages, Apple VR is expected to revolutionize the VR industry with its cutting-edge technology and seamless integration with other Apple products.
Samsung Gear VR: A mobile VR headset that works with Samsung smartphones, offering a portable and convenient way to experience virtual reality on the go.
Apple VR: A New Frontier in Virtual Reality
Apple has always been at the forefront of technological innovation, and its entry into the VR market is no exception. Apple VR is expected to set new standards in terms of design, functionality, and user experience. Here are some key features that make Apple VR stand out:
Sleek Design: Apple is known for its minimalist and aesthetically pleasing designs, and the Apple VR headset is no different. It is expected to be lightweight, comfortable, and easy to wear for extended periods.
High-Resolution Display: Apple VR will likely feature a high-resolution display that delivers sharp and vibrant visuals, enhancing the overall immersive experience.
Seamless Integration: As with all Apple products, the VR headset will seamlessly integrate with the Apple ecosystem, allowing users to access their favorite apps, games, and content with ease.
Advanced Motion Tracking: Apple VR is expected to come equipped with advanced motion tracking sensors that provide precise and accurate tracking of head movements, ensuring a smooth and realistic VR experience.
PlayStation VR: Bringing Virtual Reality to the Masses
PlayStation VR (PSVR) has made virtual reality more accessible to the general public, especially gamers. Here are some reasons why PSVR is a popular choice:
Affordability: Compared to other high-end VR systems, PlayStation VR is more affordable, making it a great option for those who want to experience VR without breaking the bank.
Wide Game Library: PSVR offers a wide selection of games, from action-packed adventures to relaxing simulations, ensuring there is something for everyone.
Ease of Use: Setting up and using PlayStation VR is straightforward, especially for those who are already familiar with PlayStation consoles.
Comfortable Design: The PSVR headset is designed with comfort in mind, featuring adjustable straps and padding to ensure a snug and comfortable fit during extended gaming sessions.
VR Experience: Beyond Gaming
While gaming is one of the most popular applications of virtual reality, the technology has far-reaching implications beyond the entertainment industry. Here are some other areas where VR is making a significant impact:
Education and Training
Immersive Learning: VR allows students to immerse themselves in a virtual environment where they can interact with objects and scenarios that would be impossible or impractical to replicate in the real world. For example, medical students can practice surgeries in a virtual operating room, and history students can explore ancient civilizations firsthand.
Remote Learning: With VR, students can attend virtual classrooms, participate in group discussions, and collaborate on projects, regardless of their physical location. This is particularly beneficial for distance learning and online education.
Healthcare
Therapeutic Applications: VR is being used in various therapeutic applications, such as pain management, physical rehabilitation, and mental health treatment. For instance, VR can help patients with anxiety disorders confront and overcome their fears in a controlled and safe environment.
Surgical Training: Surgeons can use VR to practice complex procedures, allowing them to refine their skills and reduce the risk of errors during real surgeries.
Real Estate
Virtual Property Tours: Real estate agents can use VR to give potential buyers virtual tours of properties, allowing them to explore homes and apartments without having to visit in person. This is particularly useful for buyers who are relocating from a different city or country.
Architectural Visualization: Architects can use VR to create virtual models of buildings, giving clients a realistic preview of what the finished project will look like.
VR Glasses: The Future of Wearable Technology
VR glasses, also known as augmented reality (AR) glasses, are poised to be the next big thing in wearable technology. These glasses overlay digital information onto the real world, creating a mixed reality experience. Here are some potential applications of VR glasses:
Navigation: VR glasses can provide real-time navigation assistance, displaying directions and points of interest directly in the user's field of view.
Entertainment: Users can watch movies, play games, and interact with virtual characters, all while being fully aware of their surroundings.
Productivity: VR glasses can enhance productivity by displaying multiple screens and applications simultaneously, allowing users to multitask efficiently.
Social Interaction: VR glasses can facilitate virtual meetings and social interactions, making it feel as though participants are in the same room, even if they are miles apart.
Bullet Points Summary
Virtual reality creates immersive, three-dimensional environments for users.
Best virtual reality systems include Oculus Rift, HTC Vive, PlayStation VR, Apple VR, and Samsung Gear VR.
Apple VR is expected to revolutionize the VR market with its design, display, and integration with Apple products.
PlayStation VR offers affordability, a wide game library, and ease of use, making it a popular choice among gamers.
VR experience extends beyond gaming to education, healthcare, and real estate.
VR glasses represent the future of wearable technology, offering applications in navigation, entertainment, productivity, and social interaction.
FAQs
1. What is virtual reality?Virtual reality is a technology that creates a simulated environment, allowing users to immerse themselves in a three-dimensional world that can be similar to or different from the real world.
2. Which is the best virtual reality system?The best virtual reality system depends on your needs and preferences. Popular options include Oculus Rift, HTC Vive, PlayStation VR, and Apple VR.
3. What makes Apple VR unique?Apple VR is expected to feature a sleek design, high-resolution display, seamless integration with Apple products, and advanced motion tracking.
4. How does PlayStation VR compare to other VR systems?PlayStation VR is more affordable and accessible, with a wide selection of games and a comfortable design, making it a great option for gamers.
5. What are some applications of virtual reality beyond gaming?Virtual reality is used in education for immersive learning, in healthcare for therapeutic applications and surgical training, and in real estate for virtual property tours and architectural visualization.
6. What are VR glasses?VR glasses, or augmented reality glasses, overlay digital information onto the real world, creating a mixed reality experience with applications in navigation, entertainment, productivity, and social interaction.
Conclusion
Virtual reality is transforming the way we interact with digital content, offering immersive experiences that were once the stuff of dreams. As technology continues to advance, we can expect VR to become even more integrated into our daily lives, with applications ranging from entertainment and education to healthcare and beyond. Whether you're a gamer looking for the next level of immersion, a student eager to explore new ways of learning, or a professional seeking innovative tools for productivity, virtual reality has something to offer everyone. The future of VR is bright, and its potential is limited only by our imagination.
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Check out this listing I just added to my Poshmark closet: Samsung GEAR VR Oculus Virtual Reality Headset SM-R323 (2016 Edition) NEW in BOX.
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Apple podría sacar un Samsung Gear VR con sus auriculares Vision más baratos TL;DR Según se informa, Apple está ... https://ujjina.com/apple-podria-sacar-un-samsung-gear-vr-con-sus-auriculares-vision-mas-baratos/?feed_id=670065&_unique_id=66785a03f3134
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Tecnología utilizada para los tours virtuales
Los tours virtuales utilizan una variedad de tecnologías avanzadas para crear experiencias inmersivas y detalladas que mejoran la visualización de propiedades. Estas son algunas de las tecnologías más comunes empleadas en la creación de tours virtuales: - Cámaras 360 Grados: Estas cámaras capturan imágenes en todas las direcciones al mismo tiempo, creando una vista esférica completa que permite a los usuarios mirar alrededor como si estuvieran en el centro de una esfera. Modelos populares incluyen Ricoh Theta, Samsung Gear 360 y las cámaras de la serie Insta360. - Software de Edición Especializado: Una vez capturadas las imágenes o videos, se utilizan softwares especializados para editar y ensamblar las vistas en 360 grados. Este software permite integrar múltiples imágenes, mejorar la calidad visual, y añadir elementos interactivos. Ejemplos incluyen Adobe Premiere Pro con plugins específicos, Kolor Autopano o PTGui. - Plataformas de Hospedaje de Tours Virtuales: Para hacer accesibles los tours virtuales, las imágenes se cargan en plataformas que permiten a los usuarios navegar por ellas de manera fluida. Plataformas como Matterport, Zillow 3D Home, o Virtual Tours Creator son ejemplos comunes que ofrecen robustas herramientas de visualización y navegación. - Realidad Virtual (VR): Para una inmersión total, los tours virtuales pueden ser compatibles con tecnología de realidad virtual. Usando dispositivos como Oculus Rift, HTC Vive, o incluso Google Cardboard, los usuarios pueden experimentar un tour virtual como si realmente caminaran por la propiedad. - Drones para Captura Aérea: En propiedades más grandes o para destacar la ubicación y el entorno, los drones equipados con cámaras en 360 grados o de alta definición son utilizados para capturar vistas aéreas, proporcionando así perspectivas únicas y atractivas. - Inteligencia Artificial (IA): La IA se utiliza para mejorar las imágenes, crear recorridos automáticos y optimizar la experiencia del usuario según su comportamiento durante el tour. También puede ayudar en la generación de descripciones automáticas de las áreas mostradas en los tours. 360 view Estas tecnologías trabajan conjuntamente para crear experiencias de visualización que no solo ayudan a mostrar propiedades de manera eficiente, sino que también proporcionan una herramienta poderosa para captar la atención de compradores y vendedores en el mercado inmobiliario moderno. Read the full article
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La realidad virtual para retransmisiones en directo de Movistar
La primera vez que se pudo disfrutar de los avances tecnológicos de la Realidad Virtual en el fútbol en España fue en el clásico Real Madrid - FC Barcelona con la colaboración de Movistar, Samsung y La Liga.
El partido se pudo disfrutar en directo con la tecnología de Realidad Virtual a través de las gafas Samsung Gear VR. Este avance refleja cómo puede mejorar o cambiar la vida social, la forma de ver las cosas con el paso de los años. Estas gafas se utilizan para muchas más acciones tanto de la vida cotidiana como para acciones en específico como ver un clásico desde la comodidad de tu casa como si estuvieras viviéndolo en directo.
La información la tomé de: https://blogthinkbig.com/movistar-y-samsung-emiten-el-clasico-en-realidad-virtual
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AR VR In Training Market Set for Explosive Growth
Global AR VR In Training Market Report from AMA Research highlights deep analysis on market characteristics, sizing, estimates and growth by segmentation, regional breakdowns & country along with competitive landscape, player’s market shares, and strategies that are key in the market. The exploration provides a 360° view and insights, highlighting major outcomes of the industry. These insights help the business decision-makers to formulate better business plans and make informed decisions to improved profitability. In addition, the study helps venture or private players in understanding the companies in more detail to make better informed decisions. Major Players in This Report Include, InfiVR (India), VIRNECT CO., LTD. (Austria), Hurix (India), Accenture plc (Ireland), Microsoft Corporation (United States), Samsung Electronics Co., Ltd. (South Korea), Sony (Japan), Alphabet (Google, Inc.) (United States), Magic Leap, Inc. (United States), Wikitude GmbH (Austria). Free Sample Report + All Related Graphs & Charts @: https://www.advancemarketanalytics.com/sample-report/174233-global-ar-vr-in-training-market The AR VR In Training market is expected to witness high demand in the forecasted period due to a surge in the penetration of smartphones in emerging economies. Augmented reality (AR), as well as Virtual reality (VR), is the high-profile tools that are generally used for the education purpose. The various organizations are using this type of tool to educate their employees. The covid pandemic is helping to boost the AR VR In Training market in the forecasted period. The upsurge in the adoption of AR & VR in industrial sites to improve efficiency as well as safety at the workplace is act as the driver of the market. Market Drivers
The increasing demand from the SME's
The growing demand from the various industries
Market Trend
The growing popularity of smart devices across the
Rising investments in the AR market
Opportunities
The growing opportunities in enterprise applications
The technological advancement associated with AR VR In Training
Challenges
The concern related to the slow adoption of AR & VR in the emerging countries
Enquire for customization in Report @: https://www.advancemarketanalytics.com/enquiry-before-buy/174233-global-ar-vr-in-training-market In this research study, the prime factors that are impelling the growth of the Global AR VR In Training market report have been studied thoroughly in a bid to estimate the overall value and the size of this market by the end of the forecast period. The impact of the driving forces, limitations, challenges, and opportunities has been examined extensively. The key trends that manage the interest of the customers have also been interpreted accurately for the benefit of the readers. The AR VR In Training market study is being classified by Deployment Mode (On-premise, Cloud), Enterprise Size (Small & Medium Enterprise, Large Enterprise), Industry Vertical (BFSI, IT & Telecom, Healthcare, Transportation & Logistics, Manufacturing, Media & Entertainments, Automotive, Aerospace & Defense, Others), Component (Solution (Content Management, Device Management, 3D Modeling), Hardware (Mobile Computing Devices, Virtual Reality Devices, Head-mounted Gear, Gesture-tracking Device, Displays & Projectors, Security & Video Cameras, Others), Services (Professional Services, Managed Services)), Training Type (Customer Service Training, Product Knowledge Training, Sales Training, Safety Training) The report concludes with in-depth details on the business operations and financial structure of leading vendors in the Global AR VR In Training market report, Overview of Key trends in the past and present are in reports that are reported to be beneficial for companies looking for venture businesses in this market. Information about the various marketing channels and well-known distributors in this market was also provided here. This study serves as a rich guide for established players and new players in this market. Get Reasonable Discount on This Premium Report @ https://www.advancemarketanalytics.com/request-discount/174233-global-ar-vr-in-training-market Extracts from Table of Contents AR VR In Training Market Research Report Chapter 1 AR VR In Training Market Overview Chapter 2 Global Economic Impact on Industry Chapter 3 Global Market Competition by Manufacturers Chapter 4 Global Revenue (Value, Volume*) by Region Chapter 5 Global Supplies (Production), Consumption, Export, Import by Regions Chapter 6 Global Revenue (Value, Volume*), Price* Trend by Type Chapter 7 Global Market Analysis by Application ………………….continued This report also analyzes the regulatory framework of the Global Markets AR VR In Training Market Report to inform stakeholders about the various norms, regulations, this can have an impact. It also collects in-depth information from the detailed primary and secondary research techniques analyzed using the most efficient analysis tools. Based on the statistics gained from this systematic study, market research provides estimates for market participants and readers. Contact US : Craig Francis (PR & Marketing Manager) AMA Research & Media LLP Unit No. 429, Parsonage Road Edison, NJ New Jersey USA – 08837 Phone: +1 201 565 3262, +44 161 818 8166 [email protected]
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Moohan's Project: Meet Samsung's Bet to Compete with Apple's Vision Pro
I Apple Vision Pro caught the attention of many brands in mixed reality and smart VR glasses again, and Samsung intends to transform this market with a new project that promises to explore the Extended Reality (XR) landscape with Galaxy AI, trying to combine the physical and digital worlds through. Intuitive, multimodal interaction. It’s different from the old Gear VR ((see our review here)XR…
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