#same for ellison's ending plan originally going to be making the game functionally unwinnable
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My biggest problem with the I Have No Mouth and I Must Scream video game is that it just feels incomplete I think. Its whole concept is about choosing to be a good person and being strong despite the odds and teases a whole choice-based system where AM tempts the survivors into making morally wrong/spirit-weakening choices based on their fears and desires. However for every character story with the exception of Nimdok, the game stops you from actually going down a true "bad" route which is huge missed potential IMO.
Like for example in Benny's route, AM tries to get him to give into his animal urges by eating the village people instead of befriending and saving them, wrecking his psyche, but at no point do you ever have the real game choice to eat them. Imagine if you did and you could end the scenario that way- wouldn't that be horrific and make the message far more impactful? It's like this for every scenario (again, except for Nimdok's) and it's disappointing.
For a game that's built to be very challenging it feels like it tries to make itself too hard to lose, and it weakens the story for me.
#also i think the alterations to AM's character as well as the ending kinda sucks lol but that's another thing#i have no mouth and i must scream#not jojo related#benny's case is especially interesting because we know there's cut content where you can do stuff like eat a baby for example#i'm guessing they weren't given bad routes because it was decided it would be too dark or smth...#but like. it's IHNMAIMS what do you mean ''too dark''#same for ellison's ending plan originally going to be making the game functionally unwinnable#where you can just make things better by not giving up and being a better person#i know they scrapped that one because they thought it would frustrate the player#really that was also missed potential lol but what could you expect IG#there was really nothing out there like the IHNMAIMS game at the time
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