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#s4 model pose
solethesimmer · 5 months
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𝙉𝙞𝙜𝙝𝙩 𝙊𝙪𝙩 𝙋𝙤𝙨𝙚𝙥𝙖𝙘𝙠 ⏐ 𝙀𝙖𝙧𝙡𝙮 𝘼𝙘𝙘𝙚𝙨𝙨 ⏐ 𝘽𝙡𝙚𝙣𝙙𝙚𝙧 𝙊𝙣𝙡𝙮
Not completely back (but back). I realize that I took such a big pause from posting content (and not intentionally). Here's a new posepack for you my lovelies.
Night Out includes:
5 single female poses
BLENDER ONLY: In case of clipping, meaning if {depending on your sim) the arms or legs conflict with the rest of the body, you can alter the pose slightly
IN NO WAY DOES THIS MEAN CHANGING MY POSES!
Tag me @soledadgri on IG or @solethesimmer on Tumblr - I want to see your posts!
DM'S ARE ALWAYS OPEN IF YOU'RE HAVING ISSUES❤️
PUBLIC 05/08
ᗪOᗯᑎᒪOᗩᗪ
TOU:
Do not alter/change poses
Do not claim as your own
Do not reupload on other platforms
Do not put behind paywall
@itsbrandysims
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simmer-tia · 2 months
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Missed me Tumblr?! <3
its almost 2 months no posts from me...I know I missed being here
#Tia
Thanks to creators:
*FREE
@busra-tr's Swirl Bikini Set
@nightingalesongx's Stiletto Nails
@leahlillith Look At Her Now Hairstyle
@dallasgirl79's Petite Feet
@velvetsimr's French Pedi
@conceptdesign97sims's Sexy Model Pose Set
*PATREON
@novemberforsims's Butterfly Ring & Infinity Heart Ring
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byanxhlove · 1 year
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BxL_Random_poses_01
Download
Early access on my patreon ♥
@mmfinds @love4sims4 @studio-k-creation  @blueraptorsden @sssvitlanz 
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freegamingideas · 2 years
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The Ultimate List of Sims 4 Poses to Download Right Now
In this list, you’ll find model poses, group poses, baby poses, sitting poses, CAS poses, family poses, and more! All the Sims 4 poses I’m sharing have been carefully curated by the pose CC creators, so you know they’ll look great in-game, CAS, and in the gallery!
You can find the post here.
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inbarfink · 8 months
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After all these years, ‘I Remember You’ is still one of the great highlights of Adventure Time Storytelling. And not just in the basic ‘what???? Silly children’s cartoon does something SAD??? HOLY SHIT MIND BLOWN’ way. But with the execution of that Something Sad. How it manages to pack so many Complex Emotions into just 11-minutes of television. And especially the way it utilizes the basic Adventure Time format for that purpose.
So Adventure Time is a Board-based show. Each episode has an outline pitched and written down by the writer’s room, and then this outline goes to a team of (usually) two Storyboard Artists who develop that simple outline into a full story. And with the show’s art-style deliberately eschewing staying perfectly ‘on-model’ in favor of having the animators take direct reference from how the different storyboarders draw the characters
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And the show being generally extremely versatile in terms of themes and tone - AT has allowed a lot of their Storyboarders to really express themselves and their unique artistic vision as part of the Big Collaborative Narrative that is Adventure Time. 
Now, the Boarders who worked on ‘I Remember You’ are Cole Sanchez and Rebecca Sugar. These two were a Storyboarding Duo from the start of S4 and until Sugar left the AT Crew during S5, and they always struck me as a curious combination. I think really from all of the individual boarders working on AT during that time, these two really are the closest to having like… Totally Opposite Artistic Sensibilities as boarders. 
With Sugar favoring a style that is very loose and sketchy and also very rounded. Focusing on expressions and subtle body language and lighting. And being famous for going deep in depth into Big Moments of Emotional Catharsis
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And Sanchez having a very clear art style that emphasizes strong silhouettes and clear lines that suggest flatness. Focusing more on major poses and the character’s positions in the space. And having just a really great eye for AT’s brand of silly humor.
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Like, I almost kinda suspect these two were paired together so they can each cover for the other’s “weakspots” in writing ‘Adventure Time’. 
And there were a few episodes that did some really interesting stuff with this very contrasting pair - ‘Jake the Dog’ is another example. Giving most of the Farmworld scenes to Sugar and most of the Time Room scenes to Sanchez both plays to their personal strengths as storyboarders and helps to emphasize the strong emotional contrast between these two scenarios. 
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And ‘I Remember You’ is actually kinda unique among Adventure Time episodes cause… Most episodes will have the two boarders alternate between working on the episode throughout it. Like you’d have Boarder A draw a bit and then Boarder B and then Boarder A again… But “I Remember You” is divided between Sanchez and Sugar… basically perfectly in the middle.
So the entirety of the first half of the episode was boarded by Sanchez
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Until Ice King pushes Marceline and then leaves the room in shame.
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And then, Sugar takes over.
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And, like, even if you don’t know anything about the Behind the Scenes of Adventure Time or who Cole Sanchez and Rebecca Sugar even are - the Shift is noticeable. The shift in tone, in narrative focus, in the subtleties in which the characters are drawn. 
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The entire first half of the episode has this thin veneer of just being a Silly Goofy Ice King Episode. Sanchez’s talent for Adventure Time’s brand of comedy is on full display… but there is also this underlying feeling that Something is Happening just under the surface. And these hints of the Big Emotions of ‘IRY’ expressed via Sanchez’s kinda goofy style really create this balance between putting the audience into a false sense of security that this is just a Very Normal Episode about two characters hanging out and the Tension constantly brewing in the subtext. 
And then it all comes to a blow.
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And then the Shift happens. And now we are in Sugar’s court.
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And this subtle shift in the artstyle and storytelling also coincide with Marceline finally openly expressing her feelings and the Reveal of Simon and Marcy's shared past. The episode changes focus from Ice King's silly antics to Marceline's feelings. Everything changes, everything in the first part of the episode gets recontextualized and... even on the most basic level, the episode is now Noticeably Different.
I would almost say that Sanchez’s half of the episode has Ice King define the tone, while Sugar’s half of the episode has Marceline define the tone. But more than anything it’s the catharsis. The reveal and release of those emotions that were building up so expertly through the Sanchez half of the episode. All of the Sugar-boarded scenes in this episode are really heartbreaking on their own, just through the tragedy of the story and Sugar’s expert knowledge of howto convey emotion in the visual medium - but it’s so enchanted by what came before it.
“I Remember You” is truly a great testament to how ‘Adventure Time’ could use every aspect of its medium to tell a great story in such a short time.
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lukolabrainrot · 15 days
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I have a few thoughts on the Spain trip and the timing of Luke’s post the day after A posted the story.
I want to focus on the slide with the two people on the beach. I do not believe that this picture is of two random people on the beach. He could have easily panned the camera to the left or right or even cropped these people out of the picture. I think he was deliberate in leaving those people in the picture because he is laying crumbs for the fans. I think the picture is of him and NC. If you look at her picture with a fan after she returned from Malta, her face is tanned looking like she was on a sunny vacation. I know Malta is sunny but she was there for work and I heard most of that work was in a studio. She did go on a boat tour with JD (rumored) but they were in a covered area of the boat. Is there a possibility that she joined L in Spain for a few days after she completed filming MFT? I also believe the trip was recent and I do not put too much thought into his hair length because they may be changing the style for S4 and it does not need to be as long.
The other theory I have is regarding A’s post on her insta story the day before to make it look she was with him. I think there was some manipulation on the picture to make it look she was there hence the flashing to distract. She may have known about this promotional deal with the hotel from earlier but she was not there. What if L with the aid of N set a trap for her and she fell for it by telling her when he was going to post? He let her have her moment to try to deceive the fandom and then he came in with his post debunking that she was there. Most of his postings seem NC or Bton coded and was set up to make it appear he was there by himself. I believe he was there by himself at some parts but a certain blonde may have joined him for a part of the stay. She guided him on what pictures he should take including that white t-shirt which to me is reminder of the Shameless t-shirt she was wearing.
In closing I think L is learning how to play this SM game from L and I believe they are strategizing on getting him through this rough patch. We probably will not see a confirmation of their relationship until later this year. We possibly could get a hard launch at the Wicked premiere in November which puts some distance between them the chaotic summer.
One more thing regarding L’s like on A’s post and him still following her. I do not believe they are still together and him liking her pictures is probably some sort of deal they have which allows him to gradually distance from her without additional chaos. She has demonstrated that she is as cunning as a fox and is messy. I have noticed a pattern on likes from members of his family on the last 3 post to her grid. The last upload his mother liked the photos but then it was unliked after a few days. His aunt and his friend Carla have also liked the bobble head pose post but then they unliked it. I believe L probably brought them up to speed. She is also vigorously looking for modeling and dance gigs based on who she follows and unfollows.
Looking forward to your thoughts.
Hi Anon, I'm intrigued by your theories. I'll respond with a bullet point to each paragraph:
I don't think the couple is of him and N personally. The woman seems wayyyy too tall to be N 😅 Lukey Newts is great at a lot of things, SM and pics are not one of them LOL I think it's just a random couple tbh. N did have a little bit of a sunburn in Malta, so idk if the fan pics really prove she was in Spain with him.
HOWEVER, I flip flop between if either A or N were actually on this trip with him, but I will say this. 1) L was quick to clear up the rumors that were circulating about his post in his stories (which is new behavior for him). He said look, N and I are good. Also, look at all this stuff for one person. NO, A WAS NOT WITH ME. I think whatever SM agreement he and A have includes him letting her know when he is going to post something on his grid or stories. So I think he knew she was going to do her normal SM games, and he wanted to be the one to have the last word. 2) The pics of him in his post-- HE IS LOOKING GOOD. So I do think someone took some of those photos of him (and we know who takes great photos of him 😉). This (and the fact that he just looked glowy and happy) is the only thing that makes me think maybeeeee N did join him for a little bit on the trip. But I do agree that it seems like his post and stories had a lot of nods to N and/or Bridgerton Season 3, and I think he was getting pointers from N regardless if she was there or not. Hmmm, I wonder why that might be? 🤔😂
"I think L is learning how to play this SM game from N and I believe they are strategizing on getting him through this rough patch." I 100% agree with this! I think IF L/N are currently together, we are going to get a confirmation before the Wicked premiere. Mainly because of the fact that the paps are so far up their butts, and the wilding that is happening in some parts of the fandom. I think they would rather control the narrative and squash the wild speculation atp. HOWEVER, who knows?? I really don't have a great prediction on WHEN they will go public. I personally think it will be sooner than later, but I think it's kind of just a wait and see game atp.
I agree with everything in the last paragraph. No notes!
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simplyanjuta · 1 year
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Making dynamic poses/animations that adjust to a sims body with Animation Tools by thepancake1
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Made this short guide after talking to thepancake1. I haven't seen many people use this feature yet and felt like it might be worth sharing? There are some limitations to be aware of, but I think it's a useful option (for poses as well as animations) 😊
Many thanks to thepancake1 for the tools and for the helpful explanations he provided for this guide.
1.       Background and in-game mechanics
The way TS4 handles different body shapes and clothes in animations (for example, in order to avoid clipping) is basically by putting markers (“slots”) on the surface of a sims body that can be then used as (IK) targets with the in-game IK system.
As you probably know, IK (Inverse Kinematics) – as opposed to the default FK (Forward Kinematics) – is a set-up where bones in a chain are influenced backwards. So, for example, when you move a hand, the arm will follow.
In a similar way, what in-game IK does, is assigning a bone or slot to animate relative to. For example, if your sim is posed with hands on the hips, you can assign the hands to the hips slot and the game will then process the pose/animation and perform IK in real time to change the position of the arms and hands relative to the hips.
Note that there are limitations to this system, though, as only hands, feet and the root bind can procedurally target other bones/slots.
Hereby, feet targets and root target are mainly used in interactions with objects, in particular in sitting animations (where, for example, the root is targeting a chair slot).
Hand targets are mainly used for adjusting a pose/animation to a sims body shape and clothes.
The in-game IK always influences the complete arm/leg (chain: foot-calf-thigh/hand-forearm-upperarm).
You can find an article that provides some background information here: https://simsvip.com/2014/08/20/community-blog-the-sims-4-animations/
2.       Using the feature in custom poses/animations
Per default, when you make custom poses/animations with Blender and S4S, the relevant information that the game requires to apply in-game IK is not included. And so, you will notice that while a pose might look good with the base rig in Blender, it might not fit other sims with a different shape in game, in particular causing clipping.
You can use TS4 SimRipper to fine-tune a pose for a certain sim, but this might not be the solution you’re looking for, if you share your poses and/or want them to be compatible with different kinds of sims.
The animation tools now include a feature that makes it possible to use in-game IK with custom poses/animation as described in part 1.
Disclaimer:
The animation tools are in development and subject to change.
Currently TS4 SimRipper sims are not properly supported. (Although, imo for the purpose of the task, it doesn't make much sense to use them as models.)
As you can see in the comparison below, there might be some accuracy loss for the flexibility gained. (The position of the arms in the version without IK targets matches exactly the pose I made in Blender but doesn't work at all for the heavier sim causing extreme clipping. At the same time, the version with IK targets deviates a bit from the pose I made, but works for any sim.)
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Below a short guide on how to set it up with the example pose I made.
1)      You can download the tools HERE. Make sure to check the installation guide and tutorials in the wiki tab for the basics. (Note: The tools were originally made for Blender 3.0 but also support newer versions, in particular Blender 3.3.)
Some additional tips for poses in another post of mine HERE.
After you set up the tools in Blender and have made your pose:
2)      Go to the S4AnimTools panel. Fill out rig name, clip splits and clip name as described in the tutorials linked above (also make sure to select “Allow Jaw Animation”).
3)      Find & click “Create World IK channels”. 
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This will create 5 IK channels for the afore mentioned hands, feet and b_ROOT_bind bone. You can also add channels either by cloning the existing ones or clicking “Create World IK channels” again. To get rid of unwanted channels click “Delete”.
4)      Set up the targeted bones/slots based on the type of pose you made.
In my example, I created a pose where a sim has the left hand on the hip, and the right hand close to the thigh. Therefore, I added IK channels targeting the “b__L_frontBellyTarget_slot” and “b__R_ThighFrontTarget_slot”.
The slots are marked blue in the picture below. Some notes:
The slots are hidden by default, I made them visible for the picture. You can unhide all bones/slots available by pressing Alt+H. But I recommend doing this on a separate rig/in another blend file or undo it directly afterwards if you don't want all the (unneccessary) bones/slots blocking your view.
The selected slots worked well enough for my example, but you should figure out what is suitable for you. (Fo example, the HandDangle slots seem to be commonly used when the arms are hanging near the body.)
As orientation you can also look up clip files for EA poses/animations via the S4S Game File Cruiser and see what bones/slots are used as targets ("Warehouse" tab -> "SlotAssignments"; IKChainIndex: 0 - left hand / 1 - right hand / 2 - left foot / 3 - right foot /4 - root). On that note: The Clip Pack export loses/resets the slot data, but you can use it to find an animation and check its Instance ID to then search for in the Game File Cruiser. (If you know the name of an animation you can also determine its Instance ID by converting the name with the S4S Hash Generator.)
5)      To ensure an animation works properly and, in particular, blends with other animations in game, each IK channel should (also) target b_ROOT of the rig.
The bones are marked green in the picture below. This set up was recommened to me by pancake. Another experienced creator mentioned though that it's only necessary to target b_ROOT at the start and end of an animation, in his experience.
Also note that this seems to be a restriction for animations that are made as in-game interactions and might not be necessary for poses or animations used with Andrews Pose player.
6)      The start and end frame is set according to the length of the pose/animation (I want to use the pose as a CAS trait pose and set the duration to 150 frames = 5 seconds), except for the b_ROOT target for hands where the end frame is set to 0 in my example, since they are also targeting the slots “b__L_frontBellyTarget_slot” and “b__R_ThighFrontTarget_slot” during the animation.
Note: My example is a static pose. In animations, however, you can also target different slots at different times by setting up multiple IK channels and specifying the start frame and end frame respectively.
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7)      Bake the animation by pressing “Bake IK”.
8)      Export the clip and create a package with your pose/animation as described in the linked tutorials above.
@ts4-poses​ @thefoxburyinstitute
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woefulalien · 4 months
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Hi! I've been a Sims player for a long time, and I've never shared anything I've made publicly before. I decided to change that today!
I really wanted habsims' Dipped Gradients in different colors for my own use. I've used it a ton over the years and its one of my favorites for any Sims that aren't just regular humans. So, I recolored all three lengths! Then... I got in-game and noticed for the first time that they had the effect of removing all detail on the skin under them. They give the hands an almost plastic appearance.
I went back through and redid the recolors a second time, and this time I added some texture back into them. The level of detail visible varies by color, depending on the brightness, but they look significantly more natural, I think. I've also added them to two additional tattoo slots and three body scar slots, so layering is possible. It produces varied, unpredictable feeling results, unfortunately, but when it works it feels pretty cool!
Details:
Comes in three lengths
Available in 3 tattoo slots (lower back, lower front, upper chest) and 3 body scar slots (front torso, back torso, right arm)
Lower back is required for any other slot of that length, habsims' original shouldn't be required
37 swatches each - 36 @berrygameplay Candy Shoppe palette and 1 black
Should be BGC?
Teen - Elder, unisex, disabled for random, enabled for occult
Credit: habsims for original gradient, @solistair for the hand model pose used in the the thumbnail, CmarNYC@MTS for Skininator, which I used to extract a texture for the details
DOWNLOAD HERE (Google Drive, no ads)
and.. as I said, this is my first publicly shared bit of CC; please let me know if anything is messed up!
Comparison of the original habsims texture below the cut, and a few other things, including list of CC on each model.
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Original in red on left, my recolor in a similar tone on the right! From S4S so they both look different than in-game.
habsims is long deactivated, so I do not know their TOS; if this is in violation I will happily remove on request. As far as my retexture goes, I am 100% fine with anyone editing it, as long as credit is given to both myself and habsims.
@maxismatchccworld @alwaysfreecc @sssvitlanz @mmfinds
Models:
Cordyline Peatmoss: skintone, hair, & brows / eyeliner, eyeshadow / lips / eyes / body blush / body discoloration / skin details / teeth / earring / necklace & bracelet / hat / dress
Coral Sunrise: skintone & hair / brows / blush & eyeshadow / lips / skin details / highlighter / eyeliner / freckles / nails / eyes / glasses / necklace / shirt
Larimar Dragonet: skintone, brows, & goatee / hair & necklace / body blush / skin details / scales 1 / scales 2 / eyeshadow / earrings / eyes
Crane Hyssop: hair, facial hair, & brows / eyes / skin details 1 / skin details 2 / lips / blush / piercings / earrings / necklace / eyes
Peridot Quasar: skin details / scales / eyes / earrings / glasses / blush / necklace
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ianime0 · 5 months
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Kuroshitsuji S4 | Ep4 | H-H-How long must I hold this pose? Hmm... Don't move until I'm done sketching. I repeat: when will that be?! He made Greenhill pose like that and then didn't sketch him. A-Are you done? Not yet. V-Violet... I-I'm reaching my limit... He still hasn't drawn Greenhill. He didn't sketch his model even once.
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westenmanor · 7 months
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I'm alive!
Finally back to making things after losing all my files.
This time, I actually modelled something. A true feat.
A lot of people have been wanting actual cross ties for their horses, and I'm here to oblige as best I can! They aren't perfect by any means, but I did my best LOL.
I'm not a blender pro, so bare with me here.
These are standalone objects that come in 2 pieces, left and right, with 9 swatches total (3 tie colors, 3 metal colors).
This was the best way I found to do things with the way I had to fiddle to line these up with the halter rings. They do NOT move with the horse, they are purely for aesthetics/use with poses.
They do clip a little bit into the horse's face, but its the closest I could get. I'm aware there's some "details" missing that I could have added, but shhhhh, it took me so long to import these into S4S for some reason that I'm fed up with it now and am releasing these as a V1 kinda deal that I will likely tweak later.
I've included a tiny posepack to go with it, place the teleporter approximately one square behind the crossties to get the right positioning! (see image)
You will need
Horse Ranch
Andrew's Pose Player
Teleport Any Sim Mod
works best with the default "horse ranch" halter model and "cross tie poses" pack included for download also.
Recolors permitted with credit! Please do not include mesh. Do not reupload my files without permission.
Patreon (free) || SFS
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kennetha-v-thesims · 1 year
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TS4: Medieval Outfits
Post with my OLD (2020) medieval outfits for TS4. They were already published on MTS, TSR and S4S earlier - I just upload them here too. All mesh and textures here were modelled and drawn by me.
Witch Hunter Outfit
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6 swatches;
outfit polycount: LOD0 6780 / LOD1 3935 / LOD2 2127 / LOD3 1209;
hat polycount: LOD0 784 / LOD1 438 / LOD2 240 / LOD3 120;
base game compatible;
disallowed for NPC random.
It has some troubles with its cloak and collar in some poses. May suit not all hair because of large collar.
-DOWNLOAD-
Medieval / Plague Doctor Outfit
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4 swatches;
outfit polycount: LOD0 5518 / LOD1 3316 / LOD2 1699 / LOD3 862;
hood polycount: LOD0 269 / LOD1 233 / LOD2 158 / LOD3 65;
mask polycount: LOD0 1289 / LOD1 904 / LOD2 411 / LOD3 233;
base game compatible;
disallowed for NPC random;
the sim's voice is muffled when the mask is put on.
It is not available for female gender and frame because I had some troubles with this, I'm sorry.
HOW TO USE(!!!):
1) First go into the fullbody section and set the main part of the outfit;
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2) Then go into hats and put on a hood if you'd like to play an ordinary medieval doctor or a plague mask if you wish to be a plague doctor!
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-DOWNLOAD-
Spellcaster Outfit
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2048x4096 textures;
6 swatches;
LOD0 7426 / LOD1 4361 / LOD2 2391 / LOD3 1414;
can be put on females too, just remove male tag;
base game compatible;
disallowed for NPC random.
-DOWNLOAD-
Medieval Vampire Outfit
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2048x4096 textures;
6 swatches;
LOD0 5578 / LOD1 3341 / LOD2 1822 / LOD3 1233;
can be put on females too, just remove male tag;
base game compatible;
disallowed for NPC random.
-DOWNLOAD-
Female Peasant Set
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17 swatches for dress and 3 for headdress;
outfit polycount: LOD0 3446 / LOD1 1884 / LOD2 968 / LOD3 500;
headdress polycount: LOD0 652 / LOD1 368 / LOD2 202 / LOD3 104;
base game compatible;
disallowed for NPC random.
-DOWNLOAD-
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mangoshorthand · 2 months
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WELCOME BACK MANGO! I am glad everything went well with your studies!
You're so lucky, I can't wait to get the Commission Handbook in my hands. And Five being a stay-at-home dad in most timelines? Oh my god.
Wondering if we see any of this in S4. As Aidan said, he goes on an emotional arc with Lila and finds a reason for living, something, Aidan said, without it will mean nothing to him.
Could you share more info regarding his life there? Is he having a boy or a girl, the mother? Do they mention his name since Reggie never adopted him? Sorry if I am being too curious, I just hate waiting.
I am also wondering how different Five is in every timeline. Do you think there is a major difference? Five is Five, but we do know his past and traumas also form the old grumpy man we love and know.
I will give you the quote: An image of a long haired and bearded Five sitting in an armchair with a young girl on one knee, a boy on the other, and another, older girl standing beside his chair. In the background is a Dolores-like figure
Alternate Timeline Believe it or not, Five isn't commonly found overthrowing governments or leading revolutions. Free from his obligation to save the world, Five is most likely to be found serving a different lord as a stay-at-home dad in Dublin, Ireland. His wife, a fashion model named Delores, is known for her hauntingly simple and statuesque poses.
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herecirmsims · 6 months
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Can anyone help me figure out how to fix this? I've just opened one of my base rigs in Blender and it was showing all black. I checked all my other base rigs, and my custom rigs, and they had the same issue. I exported a new rig from S4S and, once opened in Blender, that was black too. However, when I render (just by using the textures panel at the bottom) the original texture shows up. I've tried all the other texture options too and render is the only one that shows me how it's supposed to look.
As far as I know I haven't changed or updated anything since I last opened Blender, two days ago. I thought it might be a lighting issue but moving the lamps around changes nothing; environment lighting is on; the lamps were set to specular so I checked diffuse too, but no change. HOWEVER, when I tried render again, the lighting on the model was very different - so it is doing something, just not in the view I usually work in.
I also get an all black image if I open a build or pose acc mesh, but NOT if I open a new file with the standard cube/lamp combo.
Obviously this makes it really hard for me to make poses so I'd really appreciate any insight. 😅 I'm using Blender 2.76.
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virelais4 · 5 months
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Hi! sorry this is so random but i was looking for very specific clutter and found some g1 pony figures you had posted on a s4s forum. Do you still have the files for those? I'd love to have them in my game
Oh wow, I converted those for personal use, but I can share them with you - I know how lacking in classic MLP custom content we are! These are models from the mobile MLP game. However, there are a couple I edited/played with, a custom G1 Moondancer and a custom G3 Autumn Skye. Autumn Skye is posed but I've had trouble with doing so on other models (really wanted to get Moondancer posed like her toy pose. Will try again someday!)
They do not have proper multiple LODs as I made them for personal use, but aren't too high poly as they are game models to begin with.
You can find them here. (SFS)
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an update of yesterday blender viva pinata post
after this decided to actually turn jeffe chocolate coin mesh made in blender in a sims object with the help of another youtube tutorial switching between youtube sims 4 studio and blender for some hours
i've used yoda statue model and didnt taken in consideration that the shadow would still be yoda as a total newbie and noticed just when the game was running taken with phone so now the coin have yoda ominous shadow, might fix later when learn how to remove it but honestly i like yoda shadow lol
in both blender and game it shows up regular and working, on s4s idk why it look all smeared on 1 side, idk why but as long it works i guess is ok
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taken some pics in game in the test world while doing various test stuff for see if everything was ok and posing it with the help of t.o.o.l mod with leafos, i still need to finish the look in create-a-sim
is my actual first mod (aside the failed carpet with default premade mesh) so im quite happy to have an achievement just after learned properly yesterday how to do stuff in blender lol
(dont look at the lag the game was going at like 2 fps i run sims on a potato with both ea app and steam open)
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while doing all this had fun so im planning to do more in future for fun, idk what but ive got some ideas
(like another vp themed carpet but that actually works this time, probably cd shaped taking reference to logbox 720 bk-n&b easter egg, im planning to fix the other carpet too now that know to use blender),
hoping they arent too difficult and using simple shapes so can actually finish them vbdchcdbx
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More from the photoshoot with Rico Bianchi and Palo 🤌🏽
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Poses @parissimmer-s4
And I can’t find the original post for the model poses, I’ll try and update with the tag if I find it!
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