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Night in the Woods
Man, what to say. I went into it not knowing anything about the game except my friend was telling me it was really good and he thought I'd like it. I assumed that too because I had seen screenshots and was like yeah this is a style I can jive to. So here's another rambling review!
Short version: boy did I like this game.
Basically, the story follows Mae after she drops out of college and goes back home. We are not told why she dropped out of college but it clearly bugs her. She begins to reconnect to her old friends--opening up old wounds, getting into old mischief, and just basically trying to figure out her life. What follows that is mystery with teens disappearing and a severed arm.
The game is surprisingly more deep than I thought it would be. By interacting with Bea and Gregg, you can grow closer to either of them (but not both which I was sad about). I picked Bea's side and plan to youtube Gregg's side just to get the whole picture but my friend gave me the cliffnotes on Gregg's side. Anyway, this game really is at least with Bea and Gregg, opening old wounds and trying to deal. Each of your friends have issues and all are in that cusp of not really adult but have to be adult age and just trying to make things work. In the town of Possum Springs you can also make friends with a wide variety of people (the girl on the roof who likes horror movies and wants to write one; the teacher on the roof that you can find constellations with; the pastor who questions her faith when the town itself fails to see how it can help those who need it; even your own parents) and I think each of them kinda play into the main theme of this game which if I had to peg it, it's existentialism folks.
It's a small town and everyone knows everyone's business and people are either stuck or planning their escape to do more in life than to sit down in a small town and set roots and see what happens. Mae is especially this.
Bea's side of the story had me in a state of shock because of how Mae is blamed for a lot of crap and yeah, Mae has absolutely no filter and no social skills, but like at the same time as I was just outraged, it felt very believable. Bea and Mae make up very well despite both their shortcomings and I really enjoyed her story. I think I'll equally enjoy Gregg's storyline.
Then we get all this cult BS that just kinda I can see people saying can harm the whole narrative of the game, but I enjoyed it. And getting to see Gregg shoot someone with a crossbow was amazing (I mean if I had done his side of the game, I would have had some warning that crossbow action can happen but it was amazing no matter what) and how it basically is old people of the town trying to excuse themselves for the harm they enacted (we just take people no one cares about to appease this creature threatening to swallow Possum Springs whole) and it's like they just want to excuse their shitty behavior because they are stuck in Possum Springs and want everyone to be stuck with them.
And the whole story with Mae--I just don't have the words to say how much I enjoyed it. It felt really deep and the game doesn't tie everything up with a bow at the end--Mae has a journey ahead of her but now that she's come clean about what is going on, she can start to take the steps to deal.
The story was definitely my deal.
The graphics were absolutely gorgeous. Granted, I question the animal people when there are cats and rats and raccoons but it's a stylistic choice. The backgrounds were my favorite. Each of them I just--man it's pretty. I don't know how to explain this more except damn it's pretty.
The gameplay I was cool with. The platforming was fun (even if it took me like a bazillion tries to get the jump to get on the diner) and bouncing around wires and saying screw you to anything that might shock me and stop my adjectives. The only thing I hated but that's because I am so hilariously bad at you don't even know was the rhythm game band practices. I WAS SO BAD. I just can't remember the placement of my buttons and I would get overwhelmed and UGH. The songs were amazing though.
Speaking of which. The music! It was great!
OK I'm running out of words. But I really enjoyed the game. I loved the themes, the characters, the everything. Definitely worth a play if you have some cash burning a hole in your pocket.
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Persona 5
Guess what I finished?! After 101 hours and a lot of staying up way too late, I finished Persona 5! So as per norm as of late when I find games I thoroughly enjoy, I’m going to lay down my thoughts and there will be spoilers!
Short version though? God damn, I love the Persona series and this is no exception. (Also forgive me, the screenshots that are under the cut are from google; Atlus wouldn’t let me take my own screenshots.)
Ever since I finished Persona 4, I’ve been looking forward to its inevitable sequel and of course when they announced the release date for 2014/2015 and then said wait no 2017, I was still stoked. From the first promo images I was stoked and the game definitely delivered.
All the staples from Persona 3 and 4 are back. You’re a mild-mannered (perhaps) transfer student. This time, though, you're coming with baggage already applied that people will judge you for. You're supposed delinquent because of assault and this is your probation. Of course, that isn't really how it happened and as you play the game, you unravel that you are just part of some sick game and gotta take down that which created the game and basically clear your name.
Perhaps that gave it more oomph than the game possibly had, but that's the nearest I can summarize it. Like Persona 3 and 4, you fuse your personas, make friends, and travel dungeons and take down bosses. This time this game had, instead of random shadows, actual demons you fight like you would in a Shin Megami Tensei game and you can convince them to join your party. Although it's quite the change from 3 and 4, I did enjoy this aspect a lot. I am terrible at sweet-talking personas, but that's beside the point. I think it added a nice element of strategy!
One of the things I disliked about Persona 4 is that many of the dungeons leading up to the end revolved around one of your teammates (aside from what, perhaps the last two?--it's been a while since I played this game and I have not played the Golden). This time, it starts with a very terrible teacher at Shujin academy that has pretty much broken down any team other than his precious volleyball team, beat them up when they aren't working hard enough, blew the lid on the rumor about why you're a delinquent and already taint your reputation at the school, and tries to get into the pants of the female students. Because he is held in such high esteem, nobody wishes to rock the boat and basically own up to what he's doing. He brings such a good reputation to the school, they have to keep him so everyone better keep their mouths shut.
Out of all the ways this game could have started, I think that was the best way. It starts the game hard and tells you basically, this game is about providing justice when justice fails. Rallying against the shitty adults that have either put you in this situation or have taken advantage of your situation to further their own station in the world. They started with Kamoshida, the most vile almost of all your targets. When your fellow student and best friend of Ann, one of your early teammates, attempts suicide because of what he did to her when Ann turned him down, that's when the game told you what this story would be about. The game had let you be wishy-washy if you wanted to "change his heart", which could very well have killed him, but at that point all bets were off. He was going down.
Not all the bosses and targets lived up to this hype but that was to be expected. Madarame took advantage of Yusuke's talent and made money off his works after he allowed Yusuke's mother to die, Kaneshiro took advantage of the youths in Shibuya to do his dirty deals and rake in more cash, Mr. Okumura took advantage of the mental shutdowns and enacted them on his rivals to further his company and didn't care who he stepped on to go farther, and Shido took Mr. Okumura's ideas one step further and had all of Japan in his hand so he could be Prime Minister to sail Japan to where HE wanted to go because he believed he was just and used any means to get there. All of them (aside from the dungeon centered around Futaba, but that was a special case) showed the different kinds of shitty adults in the world and allowed you the satisfaction of taking them down. Not to mention Akechi which is who you could have been; the poor boy being taken advantage of because he has a special power only to be betrayed at the end before he could take his revenge.
Unlike both 3 and 4, Persona 5's dungeons were created more deliberately. Instead of the randomly generated floor, each dungeon had its own theme and own puzzles you had to do to get through. Sure, you had the randomly generated dungeons in the form of Mementos, but because they chose to make actual dungeons with purpose this time, it felt more connected.
The level of detail in the game was also astounding from all the various activities you could do. I definitely did not do them all and still learn new things that I had never found even after finishing the game. Atlus truly put a lot of heart into the game and I think it showed.
Moving on, the characters in this game I thoroughly enjoyed. Your avatar this time is a delinquent for something he didn't actually do and he had so much more personality in him than both 3's and 4's protagonists. As a student with his messy hair and glasses obscuring his face, he looks like just someone who wants to blend in and not stand out. His Metaverse counterpart? Flashy as all get out Joker. The personality change feels very distinct and I enjoyed it. I know he's a blank slate like all the protagonists are, but it felt like he seethed with personality. In addition, Arsene was as classy as they come. I wish I could use him for longer (and his powered up form? Best part).
Your teammates were as equally well made. All their costumes were amazing (although, Ann's outfit is kinda eye-rolly but I understand what they were going for--sexy cat burglar but come on) and I loved each of their personalities. The only thing I can really say is that I felt the game introduced Haru too late (she is your last party member to show up) and that Atlus can really stop making a token perverted teammate. Ryuji deserved better than that especially after his outrage at what Kamoshida was doing. Ryuji still best bro and I swear to god I took any attempt at flirting I could with him even though I know it wouldn't go anywhere (I remained single throughout the game because I didn't really feel as "I want to date you!" from the girls and the game should have let me have a choice of getting Ryuji a box of chocolates since he hung out with me!). Ah well. One day Atlus! You'll let us choose between a boy and a girl protagonist and you'll let them date whoever they want regardless if they are boys or girls.
Another thing I did not like about the game was the amount of adult relationships you could get into. Most of them weren't like too off-putting (although I argue that Atlus would not have done this had the main character been female but that's probably another argument), but Atlus made it so you could date your homeroom teacher, Kawakami. Now, she's a lovely lady but I hated the event that started her social link (Ryuji and Mishima, please.) and I hated that they went above and beyond to make her the kind of maid that appeals to certain members of their fans. Although her story was still good. Even adults have other shitty adults taking advantage of others. But back on point: Atlus allows you to date her. After the entire Kamoshida arc, why would they think that's a good idea? Granted, from what I read the romance is questioned by Kawakami herself and I'm sure handled way better than Kamoshida preying on his students, but it's still a very big WTF Atlus.
Moving on, I loved the story of this game a lot. It still suffered from what Persona 4 suffered with breaks between story when you finish a dungeon before the deadline, but honestly, I didn't mind. I had Mementos I could run for more exp and requests to make the Phantom Thieves known and it just never really bothered me too much. Although Futaba's I swear 20 day nap was pushing it. Atlus set out to make a game about raging against the shitty adults in the world that take advantage of the weak and to push people to believing in things and not just blindly follow whatever media tells them or blindly just shut down and let other people choose how they live their lives.
In addition, I was glad that the big antagonist of the game wasn't some random Japanese god that came with hardly any foreshadowing like in Persona 4. Igor, your bastard, I knew you sounded too different from your old voice actors to be trusted (and did I ever wish the real Igor came out of nowhere and dropkicked you but alas, I don’t think Igor is the action guy). And when the antagonist's true form was shown as was his reasoning for everything, part of me kept thinking MASTEMA IS THAT YOU THIS ISN'T A LAW ROUTE YOU FUCKER. But likely that was just me. I was waiting though, and ready to beat him up if he actually showed up!
I'm severely off what I really wanted to talk about. After 100 hours, this is a very good game. I think everyone should try it if they're even somewhat interested. They've taken their formula from 3 and 4 and made it into something truly great and I hope for Persona games to come, they do even better.
Also, please, someone write a fanfic about the road-trip your party has after they kidnap their leader to take him back home. I was very happy that the game didn't do some cheesy farewell like 4 or the very sad kinda-death like in 3 and just had your party take charge and go no, we're taking you home let's go.
And if anyone’s curious, I maxed all my stats and finished 20 out of 21 social links (the only one I missed was Tower because his availability was not cooperating near the end). New Game+ for sure when I feel the Persona urge come back.
#persona 5#spoilers#ramble review like usual#I loved the shit out of this game definitely worth the money spent and 100+ hours I sunk into it#ryeplaysgames
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Legend of Zelda: Breath of the Wild
I finished a game! This time it was Legend of Zelda: Breath of the Wild. The short version of this review is: I had a blast. I don’t have any pretty pictures since I couldn’t ever figure out if the Wii U had a screenshot taking capabilities (probably doesn’t) but I’ll have a boatload of text and spoilers underneath the cut! All you may need to know is I don’t know if Nintendo can top this.
But no, really. I had a lot of fun playing this game. I was so happy it didn’t have motion controls (aside from those few shrines you had to tilt the controller around--I turned off the aiming motion) since that really kept me from playing Twilight Princess (on the Wii anyway; I never had a gamecube) and Skyward Sword.
The Legend of Zelda series has always been very dear to me. Link to the Past was one of my first video games and though I’m sure I was terrible at it, it was very charming and I always had fun playing. Majora’s Mask was and still is my absolute favorite (although kid me didn’t like it very much and I only grew to appreciate it when I was older), but Breath of the Wild gives it a run for its money.
What did Nintendo do well? I think the whole open-world thing was really amazing and fun. You always find new things when you play (and new ways to die hilariously). Link has been slumbering 100 years after Ganon wrecked everyone’s shit and wakes up with no memory of where he is or really who he is and the game just sort of drops you in the first area, the Great Plateau and lets you go. Of course with the whole open-world thing, you can either do a lot of nothing (like just climb every tree you see because Zelda has never really had a climbing mechanic before or go swimming then realize oh shit I’m out of stamina and learn you gotta watch that), or you can hit specific areas on your map to do shrines, quests, etc. All the towns and little settlements you find are always very charming and holy crap Link continues to be super duper goofy and adorable. The little hum he does when you cook? The content noises when he sleeps in the comfy Rito bed or the giggles when he’s supposed to be sleeping on the waterbed? Despite Link still being mute in a game that has introduced legit voice acting, this game attempts to give you a kind of reason for that which Zelda spells out in her diary if you find it while dodging all sorts of bad in Hyrule Castle (which it really is he has so much riding on him and so much pressure, he just stays quiet because he’s under so much pressure the poor guy he needs a hug) and I thought it was a well thought out reason.
Another thing I enjoyed was that Zelda and Link actually like communicated in this game more than they tend to do in Zelda games (I haven’t played Skyward Sword, so I’m basing on what I know). In this one though, told through memories you can find to help Link remember what happened before, we see them interact and boy was Zelda not happy with Link in the beginning. But then she softens up to him because she realizes he’s not judging her for not being able to do her Hyrule Princess duties, he’s just being Link. My favorite memory was the one where she tried to make Link taste a frog. IT WAS TOO CUTE.
I also loved the NPCs so much. My favorite was probably Kass (the accordion playing Rito) with Sidon a close second because he’s such an uplifting encouraging shark dude. I don’t know why I liked Kass as much as I did I just know that when he told me he had a family in Rito village that he can’t go home yet all I could think of was “I’LL MAKE YOU GO HOME LET ME FIND ALL YOUR QUESTS” and when he finally did go home and you see him and his 5 daughters (I think it was 5) all practicing music I was just like happy. And the final song he plays for you when he lets you know he knows you’re the Hero, I thought it was very sweet.
All the mini-games were really fun (I really liked the snowballing since I was really good at it and got lots of rupees) and all the little things you could find. Like monsters throwing other monsters at you, sneaking up on monsters and one-shotting them, blowing them up with bomb arrows (it was so satisfying when there’s a bomb barrel near a camp).
The things I didn’t like? I was not a fan of the Divine Beast dungeons. I felt they were painfully short compared to like the really nice dungeons of Ocarina of Time or Majora’s Mask. They had little to no enemies (aside from the boss, the eyeballs, and little guardian scouts) and many of the puzzles were simple (except that damn chest in the Camel that just got lost to the sand since I wasn’t fast enough with buttons and did the runes in the wrong order). In addition, I did not like the lack of enemy variety. Lizflos, bokoblins, and moblins everywhere. Guardian scouts and lynels. Keese. I’m aware I probably spelled each of those wrong. That’s about it aside from little mini bosses which are painfully easy when you get the trick. And like, I’m okay with these few dislikes because I realize they are there because of how much Nintendo did a good job with the open world. Who needs involved dungeons when you have an entire world you can explore and find adventure? And where dungeons are just replaced pretty much with the 120 shrines you can do? Although I would have loved to have classic dungeons back, I’m okay because the world was still very interesting.
In addition another thing I disliked that the Gerudo, the Gorons, and the Zora all had something involved to getting to their respective Divine Beast. Gerudo you had to dress as a woman to get into the city and then convince the gal in charge you can take down the camel and then she takes you out with her Thunderhelm on Sand Seals to get you closer. The Gorons you had to make it up Death Mountain and get Yunabo’s help in cannon-balling the only Goron with abs into the Divine Beast to stop it (and how you can whistle to make him wait for you and he was just adorable okay). The Zora’s practically begged for your help (I think I found 3 Zora’s in the wild who are just like omg Prince Sidon needs a Hylian! Go go!) and when you finally found Sidon, he was so relieved and encouraged you the entire way. And THEN he helps you get close enough to the Divine Beast so you can shut it down and get inside. The Rito? Talk to Teba, shoot some things to prove you’re good, then disable the shield with Teba. With how much story you got before the other Divine Beasts, the Rito felt like a let down to me.
Also I’m really sad to say but the ending was kind of a let down. I expected more fanfare! Although during the last part of the final battle when my trusty pink steed, Carnation, came to aide me I was beside myself with joy and terror (NO I DON’T WANT MY HORSE TO GET HURT and LET’S DO THIS CARNATION WE GOT A BEAST TO TAKE DOWN). It was cathartic but also I wish it was more difficult. Like after you shot the glyphs, you could climb up on him and not be shaken off (a la Shadow of the Colossus style) or something more involved but I know you want to use the Light Arrows and just go to town. Though back to the ending, I wanted more fanfare! Show that people saw your epic show down and just are like “holy shit, Ganon’s dead, our princess has returned”. I did appreciate the ending bit with Zelda and Link on an adventure to keep things right. I appreciate the ending and I think it was a good end, but I kinda wanted more. I would entirely love a sort of prequel with maybe the first time they put down Calamity Ganon or whatnot.
I’m very long winded. I’m sorry. I had things to say. All in all, I absolutely enjoyed this game. There’s still more I could do if I choose to (I never did take down a Lynel cause I was too chicken and I never did upgrade everything absolutely), but I have another game to look forward to in a little over a week.
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We Know the Devil
Since I’m trying to make my own visual novel I decided to try and find some examples of something that I’d like to make. I haven’t really found anything yet but I did find something that sounded interesting. It’s “We Know the Devil” and it’s available on Steam for $7.99 and from Date Nighto for $6.66 so I thought well, why not! I am not going to lie I wanted to download it for the title alone. That’s a good title.
Though it wasn’t exactly the kind of visual novel I was looking for, I still enjoyed it. Basically it’s about these three teens who are at this Christian summer camp and are fighting against the devil. Somehow.
I say somehow because the game is pretty light on really explaining the how or even if I should take it all literally. Of course that’s fine. I can enjoy it that way. I just wish I had more understanding of the setting because I think I would have liked it even more if it wasn’t entirely vague.
It took me roughly an hour or so to get the ending I wanted (I botched it completely the first time and got it right the third time). It’s definitely a short game so if you don’t have a lot of time, it’s easy to play. Just read, pick which teens should do something together (protip: keep a tally of who you’ve paired together and try to keep it even), and then keep reading. That’s partly why I disliked it a little bit because that’s all it was gameplay wise but I have to keep reminding myself that’s a visual novel for you.
The graphics were interesting. The portraits were well-made (I really adored the portraits despite them being gray scale) and propped up against photo realistic backgrounds (which is kind of jarring at first because they have colors but perhaps that was the point). The only full kind of illustrations or CGs there are are in the endings which again was disappointing but still. They make do with what they have and it’s enjoyable.
What I felt could be done better I think is just the writing. It’s fine as is, but with everything else being a bit simple, I was hoping for more imagery. More something. I’m not sure. In addition some of the scene changes were awkward. You have to pick two of them to do something and then when that’s over, the third appears acting like they did it all together (I think to create less work having to account for it later in the narrative) which is kinda against the whole point of the premise. The music and sounds they use is very freaky sounding but helps set the mood of everything.
I’m rambling. If you like visual novels, I’d say definitely give this a try. The story is very intriguing and though I feel maybe almost eight dollars is a bit much for a game that’s not even two hours if I go back to get the other endings (four endings in all), I still enjoyed it. (I mean hell I was fine paying 14 dollars for Journey on the PS3). Edit: I realized later this is also available for 6.66 dollars from the publisher’s site which is a better price point (and it has meaning).
EDIT: ALSO YOU CAN TOTALLY PLAY EUCHRE WITH THREE PEOPLE. I’VE DONE SO. Do you know the amount of OMG THEY KNOW WHAT EUCHRE IS I felt when Venus suggested Euchre. BUT PLZ YOU CAN PLAY WITH THREE PEOPLE.
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Fills you with Determination!
I finished Undertale! It wasn’t as long as I thought it was going to be! If you’re curious about my thoughts, click the read more (beware, spoilers in my ramblings)! I ramble so really tl;dr at the top: I really thoroughly enjoyed it!
When I first decided to get this game I was like “might as well try it. A lot of people seem to like it and I adore a lot of the fanart I come across!” So I wasn’t really going in there thinking it’d be amazing--that it just had a really devoted fanbase. Given the nature of things that people are OMG BEST THING EVER, I tend to get dissuaded cause there’s no way it can live up to that hype, right?
Well, I’m really easy to please. I mean. It had a snowman that I could take a piece and show it the world. Of course I was going to enjoy myself the rest of the game.
The story was very charming. I don’t necessarily like it when games go to such great lengths to manipulate me but I felt the way in which Undertale did so didn’t leave me pissed off and depressed. It just made me DETERMINED (ha ha see what I did there). There are a lot of games I’ve found that do the manipulation shtick and you feel bad after playing it no matter what. Granted, maybe it helped that I had most of Undertale spoiled for me (since I didn’t think I would actually play it, but I mean Steam sales are very tempting...). But if it didn’t have that manipulation so to speak, it wouldn’t be the same. It knows it’s a video game and it knows you’re a player. It knows Frisk is inherently separate from you and it knows you’re playing a game. The way in which Undertale works is something I deeply admire because it KNOWS it’s a video game and thus it uses that to its advantage to tell its story.
Like come on, how many things are aware of the medium they are and exploit that to tell their story? Not a lot. Like I remember reading this one book that knew very well it was a book and so did the characters inside. So they would attempt to block you the reader from reading their thoughts and the pages would be covered in black ink. And one word gets cut out, physically cut out, of the book and you have to think, wow, you’re going above and beyond to tell this story (granted the story wasn’t so hot entirely but I admired what the author did to tell the story to the best of his ability).
When video games do this, that’s an instant OMG THIS IS AMAZING because there’s so much you can do to a video game to really take advantage of the medium as a whole. For example it knows when you datamine the game, it knows when you reset because you did something bad, it knows how many times you died and certain characters reflect this. it lets you take advantage of the interface in certain situations (even the monsters do this). That’s something a lot of games don’t take advantage of. Granted, not every single game really can fit this kind of fourth-wall breaking into their stories, but the idea that the creators of Undertale did so and did it so well I just truly admire.
Even the graphics are charming. Like a lot of them are very simple and clearly take inspiration from Earthbound but it’s utilized really well I think. All of the enemies in the game are so well designed and so unique looking and though sometimes the animations for the sprites themselves left a little to be desired, what the creators did I thought were very nice (like the poor little monster guy who follows you around when you’re trying not to be skewered by Undyne--the little run he does and splat on the ground I thought was really charming). I do feel there could have been some tightening up (come on Frisk, you don’t walk out of an elevator backwards! or you don’t walk into a door sideways do you) but most of these were few and far between and didn’t ruin anything for me. So you paired the really simple graphics from an era long gone in video games and par that up with the various graphics you get during the bosses (ESPECIALLY the last one and the True Pacifist last boss), I think is astounding.
Though I am so bad at the battles (bullet hells and me just do not get along) I loved the details put into them. Each encounter is unique to an extent and like the detail that Papyrus will never kill you, that Toriel really avoids hitting you after a certain moment, the entirety of Sans’ fight during a genocide run (one of my guilty pleasures is watching streamers try to do his fight and failing), to Mettaton’s omg gotta keep ratings up there fight. Like I think I died on every single boss except for Toriel’s at least once (Asgore takes the cake though (or should I say Pie)). All the little attention to detail is just so fascinating to me. I try my best to make games so seeing someone be able to just take it to that level of detail really is inspiring.
But really, the entire story is very charming and had me smiling a lot. From Sans’ terrible puns, from Papyrus forever stuck in capslock (and generally just Papyrus himself), to the frikkin date with Undyne (like seriously, that alone made me laugh SO hard--from Papyrus checking out via the window, Undyne breaking her table in half (I had to just stop and laugh then cause I was doubling over with laughter), and then both of us setting her entire house on fire...), to Alphys’ not so hidden crush on Undyne and just her character in general (why couldn’t I give her a hug or convince Undyne to give her a hug), to Toriel’s really kindheartedness, to all the little npcs all around, I really enjoyed every little detail the creators crammed into the game. I did the True Pacifist run (cause no way in hell could I ever do a Genocide run--I have youtube if I ever am curious (and even if I wanted to--I would not be able to beat Undyne OR Sans cause like I’m bad at this game, I really am!--like the very last, last boss, Asriel’s beam gun thing always got me every single time and I swear I had to start over so many times until I finally lasted with enough health left over--I don’t even wanna imagine doing Sans’ fight)). All the characters were amazing and very cute and charming. Like the game didn’t bog you down with details but the personalities of each characters was still very apparent and just made me attached to them. I had expected more because of the amount of fanarts but then I remember, people like to take what’s given to them and run with it to make it explode into more than there actually is. Nevertheless, that didn’t disappoint me. I kinda wish I had more people to call than just Papyrus and Undyne (and Toriel at the very end) though both of them were always fun to call. And though I don’t think I ever will do a genocide run, knowing how much the game takes in account what you’ve done or if you killed a monster then stopped killing after that and holds you accountable I think is really good. Like I’m running out of words here but I really admire that about the game that they took all of that into account.
And of course I can’t go this long without talking about the music. It’s very nice. Don’t have much to say except I can usually find a track to listen to if I’m ever in a mood where I wanna listen to something but I can’t find anything right. The music just fills me with determination, okay?! :P
The only thing I can think of that I disliked about the game is the lack of fast travel. Sure you had that Grim Reaper and his boat, but you still had to slowly walk to certain places. But really, it was a minute thing--it never stopped me from playing once. Just a slight annoyance. Like come on, let me easily get back to Temmie village to fund a Tem to go to college by selling them stuff and then just buying their college education with that... That didn’t make much sense but I thought it was cute. I didn’t die enough times for the Temmie Armor to be cheap but still!
So yeah. That’s a lot of words basically saying I really enjoyed the game. I went into thinking it wasn’t going to be as amazing as that because people are passionate and hype it like no tomorrow, but I’m glad I decided to just give it a try myself. Definitely worth the money I paid and definitely worth the experience. It was truely fascinating to play and I really admire all the creators did to bring Undertale to life.
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