New zones and creatures added to some parts. The hands are animated, and are unreachable. So are the acid blobs, which also move about in acid. The caterpillars make a noise when talked to.
Two new locations, October 2-3 2022.
Overall the game now has 1 starting area, 1 hub level, 20 worlds and 11 sub-worlds. Overall it should have 33 unique locations as of now. Some of them are very small or unfinished, but a lot already are populated and have music playing.
More areas with signs or characters to see. The characters of the Dark World are pitch black, and move at random around the place. If you bump into them, they can give you some information on the place, or just encourage you to talk to more of them.
Using parallaxes for different effects, adding a new font and new areas, figuring out big character sprites and adding more characters to populate areas.
A second batch of screenshots, where you can see more areas being refined or made. As well as more interactable beings.
These span 14-17 September 2022
I figured out how to use RPGmaker, and will now upload content in parts of the project I am working on.
It’s a walking simulator with no goal or meaning. Every area will have custom sound, or no sound at all. There will be something to inspect or do in every map, be it walking around to look at fun visuals, reading notes, or interacting with characters.
These are the very first screenshots of the game, from October 2021