#rotrock
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#Scarred Wasteland#the Scarred Wasteland#flight rising#flight rising poll#fr posting#fr polls#plague flight#The Wandering Contagion#Blight Sanctum#The Abiding Boneyard#Seedscar#Rotrock Rim#The Wyrmwound#Hellwell Undercroft#Quarantine Zone 128#tumblr polls#my polls#polls#poll time
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my flight never misses as always, this looks sick !
#can't wait 'til they add rotrock rim#the others look gorgeous as well#shadow's wispwillow grove... ohhh#nature and light ones look so calm and serene
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new lair arts are cool but i am 100x more excited to see the next sets cause 👁️ rotrock rim babey….. hell yeah
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presented without context
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I meant to post this earlier today but tumblr would let me and then I forgot so.... 3AM post it is! It’s still RoR anyways,
I tried to draw a Plague landscape and it came out predictably bright and sparkly
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Just finished designing a tryptic that I'm pretty pemped about. I'm trying out a few new things with these guys. Honestly I'm pretty much spiraling out of control, hatching too many hair brained schemes to keep up with. Hope you're all enjoying my steady descent into madness! . . #nothingslowaboutthisdescent #apocalypselust #herecomestheend #maelstrom #collageart #digitalcollage #bodyrot #bodyrock #rotrock #cicada #sickcayduh #letmemelt
#maelstrom#bodyrot#nothingslowaboutthisdescent#digitalcollage#rotrock#cicada#bodyrock#sickcayduh#herecomestheend#apocalypselust#collageart#letmemelt
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halcyon (obelisk, he/they) is a magical historian. magic as a science isn't anywhere near fully understood, and hal looks to the past to learn. he struggles to use it himself, but knows more about the technical side than most modern master mages.
lark (rounded horns, he/they) and spur (three eyes, he/him) were rival scientists/historians, extremely opinionated, passionate about their respective fields. they got in a fist fight after a conference at rotrock rim, fell into the wyrmwound, and woke up fused.
lark & spur visit halcyon for help un-fusing themselves, and end up enjoying their time with him (and each other) far more than they ever expected.
#flight rising#&lark/spur#&halcyon#lark especially was not pleased with this development#he was previously an imperial#so. deeply disturbing.#spur was just mad bc man this guys a loser why him#theyre a polyam triad yes#enemies to lovers AND work partners to lovers
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[Mortem grips the scales on Windsinger's shoulder as they fly over Rotrock Rim, scanning the area below them for anything out of the ordinary. After their second lap around the Wyrmwound, he begins to think there's nothing there, hoping Cirrus might have found something along the cliff-face border. Then suddenly his head tilts to the side, there's... something... but it's faint.]
Uncle? Do you feel that? Down there by the pools of disease?
(( @thewinglesswindsinger @silence-in-the-abyss ))
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The Extended Scarred Wasteland Map
I adore the world map update and it inspired me to try and take it even further. I created a map of the Scarred Wasteland with more regions and places, to truly cement its vastness and expand upon current canon lore. I used Inkarnate to make the map since I use it for my D&D maps, too.
Information on the new areas is found below the cut;
Infectious Rend
The Infectious Rend is a vast area dominated by small pools of oozing pestilence. Despite its high concentration of viral outbreaks it is a place teeming with life. The many pools make for fertile, albeit twisted, grounds, providing food for the many clans that settle here. Its most notable feature is Quarantine Zone #128, the speculated epicentre of the diseased landscape.
Scarlet Unrest
The edge of the Scarred Wasteland is at constant war with Arcane’s intrusive crystal shards and wayward magic. And the Scarlet Unrest is most affected by this. Arcane shards dot the cliffs overlooking the landscape, and despite being constantly destroyed or devoured by Plague’s native soil, these shards never cease their growth. The Scarlet Unrest has the highest concentration of unstable magic, and clans who settle in the Unrest either learn to take advantage of this or face their inevitable magical demise.
Rooted Barrens
While the southern Plaguelands are home to the Abiding Boneyard, the northern lands share the Rooted Barrens. A wasteland in its own right, the many roots that rise and dip into the soil devour most nutrients and leave behind little of value. Only those who have learned to live along the roots may find solace here.
Fungal Fields
A medium-sized forest comprised almost entirely out of mushrooms. This interconnected world of fungi offers a spectacular view and entices researchers from all over the Wasteland. To this day not all species of fungi have been documented, but most have proven to be deadly or downright inedible. Clans who settle here are wary not to disturb the mycelium maze out of fear that the fungi may turn against them.
Wyrm Valley
Well protected within the tall walls of Rotrock Rim, the Wyrm Valley is a small oasis of its own. Its location is suitable for (poisonous) plant life that gain their nutrients from the Wyrmwound while not succumbing to its overwhelming essence. It traps moisture and allows for small pools and lakes to form within its borders, which are frequently fought over by the clans who settle here. The many teeth along the Wyrmwound’s edge extend far into the valley and provide a home for a multitude of clans. Wyrm Valley does tend to trap the noxious gas exuded by the Wyrmwound and makes for harsh living conditions and unpredictable weather patterns.
Putrid Hollows
Trapped between the Rooted Barrens and the Abiding Boneyard, the Putrid Hollows is a fairly small spot of often forgotten land. While it is host to many of Plague’s grotesque trees it does not hold up to the other rich grounds in the Wasteland, nor does it offer much of its own. Its only saving grace is its proximity to the Tangled Wood. With the Foxfire Bramble often creeping into Plague territory it causes a small leak of Shadow magic which seeps into the soil. This causes the Putrid Hollows to always appear darker than they are and are thus a perfect hideaway for mercenaries, assassins, and other dark sort.
Blighted Pines
Plague’s largest forest, the Blighted Pines give shelter to those living on the edge of the Boneyard. This decaying forest is home to a variety of plant- and wildlife and many explorers settle here to study the ever decaying trees and its strange native species. It may lack the vast amount of resources the Wandering Contagion offers but at least the ground will not try to eat you.
Forsaken Burrows
A network of tunnels and caves settled into the cliffs near Reedcleft Ascent. These networks run far below the Plaguelands and maintain an easy access to various subterranean water sources. These caves are home to the more aquatic-inclined clans and provide solace from the harsh temperatures and food scarcity of the Wasteland. Make no mistake; living conditions are not ideal for all dragons and rumours of pirates and thieves linger in its halls.
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1712379 • Dressing Service for Azzirath
Accent: Rotrock Roots (28198)
#patchworks outfits#flight rising#fr#fr dressing room#flight rising dressing room#fr outfit#fr outfits#flight rising outfits
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yeah babeyyyyyyyyy
#the widget stuff Images arent loading for me very well rn but thats where my clans at#the court is to the east with its back to the starfall isles/across from the oculus#while the church's district is ascending the rotrock rim
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Some of my favorite entries
Rotrock Wonderer (page 2)
Tales of the hunt (page 2)
Spirit of Rot (page 3)
Survivalists Essentials (page 4)
Exalted souls (page 6)
Haze of Madness (page 8)
Roll the bones (page 8)
Virulent Veins (page 8)
Bioarmored sentinel (page 9)
Stanger in red (page 9)
Two voices calling (page 10)
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XXY Skydancer Male Auction
From the outskirts of rotrock rim a strange dragon comes shambling and shaking back to the civilized world only to find himself with a hunger for the brains and flesh of other dragons!
Auctioning off this xxy eldritch/eldritch/amethyst stitched/patchwork/stained skydancer! Bids start at 700kt or 700g, more details and the full auction thread can be found here. He comes with lore and a fully done art piece by yours truly (pictured below)! Please check out the thread if you’re interested. The auction closes 5pm mountain time on december 23rd 2020!
#flight rising#flight rising auction#fr auction#fr dragon sale#flight rising dragon sales#dragons for sale#fr skydancer#flight rising sky dancer#kamirain#the kami clan
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If you want a rational opinion on the whole Plague fiasco it’s that the whole idea that Plague is The Gore Flight tm and staff is “dumbing it down” is...just plain wrong. A lot of the ideas people have about Plague are fanon and this is basically people yelling at the creators for not accepting their headcanons. The aesthetic of the Plague flight has always been mostly zombie-like stuff, vague gross meaty looking things, mushrooms, general grossness, bones, etc. Like, look at the Plaguebringer. She’s a zombie-looking dragon with bone spurs and cartoony neon green boils. Look at the map images of the Scarred Wasteland, or even the new scene, it’s all just vague meatiness, bones, and cartoon gross stuff. Mushrooms have been the fest currency since the first RoR You could make the argument with some stuff on the nests and in the Rotrock rim looking like veins or intestines but canon lore says they’re gross plant roots not dragon entrails. And still that’s really the only thing that immediately suggests specific gore beyond vague fleshy stuff ? And what’s happening here is a lot of gore and horror fans flock to the Plague flight, and make their own interpretations of Plague that involves more intense stuff. And there’s nothing wrong with that, Flight Rising leaves a lot of stuff open for making your own lore. But it’s still just that: your own lore. The demands for staff to make an official statement about “where they want to take the Plague flight” is just - stupid because they already have? The things I listed are all things that have been there since day one. Tldr; The issue is completely opposite than what you all think it is. It’s not an issue of staff toning down anything, it’s an issue of people making their lore more intense than the canon lore and getting mad when their stuff isn’t canon
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Non Canon Map Locations: The Great Western Neutral
In the west of the continent lies a land which no god claims, too distant from powers, unsoiled by magic, craggy and unwelcoming, but neutral none the less.
In these mountains lay the largest swath of Sornieth untouched by the most recent age, left just the way it had been in the days before the shattering. In the days before the end as well, perhaps.
Though it is no good for many basic things, it is home to the most free of the beastclans. They flock here to escape the claws of dragon kind for here they may really and truly have control.
Sub Regions:
Northspine Frontier: the center of the allied beastclans power, humble compared to its Draconic peers but but a great thing none the less. Hilly along its coastline and canyons in its north, and mountains in its south.
Deadwood Highland: the largest of the territories, made of rolling hills and low, ancient mountains. Here the forests of bamboo and birch and deadwood trees of rotrock rim meet and mix.
Risenmount: the highest peaks of the ancient range thrust all the higher by the cataclysm at the end of the second age. Deep pocket valleys and caverns dot the landscape here. This is a place for those who do not wish to be found.
Deadfall: where the mountains end and the land slopes down steeply into the smooth dome of Catastrophe Ridge and the flatness of the Shattered Plain. The gateway into the higher crags beyond and where those looking to be granted entry gather.
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