#ror2 OST i love you…
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…and his music was electric.
#jazz#tf jazz#transformers#my art#ror2 OST i love you…#painting for the first time in like 8 years as a lineart only artist oh ghifod
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risk of rain 2 homies will understand. hear me out. fornax as a playable survivor and their playstyle is a combo of railgunner + loader. machinist and warrior. you understand,
(and the yuri of it all)
#ror2 is fun if you love obtaining Items in a rogue-like and making really cursed or really ridiculous overpowered or funny builds#(also the ost and environments are SO good. and Creachure designs. also there's lore for all the items / maps / enemies / etc)#the run before this weekend i did w a friend we were going for 20 stage loops for them. and i was like hm ok i think we need to spice it up#so we got rallypoint delta and i found a shrine of order to squish my items. 263 mochas.........thank you rng for the extreme zoomies#anyways totally not me trying to propaganda ppl into playing it (you should play it)
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#tag talk#risk of rain 2 ost is such good workout music it's not quite as hardcore as doom but it still gives you that hype#doom is a little too much for me but ror2 has a lot more of a chill vibe while still giving you unstoppable killer energy#I love working out. did I already say this? idk. it gives me the same good feelings as sex does. a well used body#I like my body heating itself. feeling good and strong and loose and warm and able.#I've also gained almost two pounds which is hype and cool#also I was at work and I lifted a 90lb bag of concrete and a customer was like “damn you're strong” and like. hell yeah I am#I was wearing a skirt and my hair done up and so I got seen as she/her hence the surprise.#but like. hell yeah I'm strong! and I like it. I like being capable#OH I JUST REALIZED I'M SUCH AN IDIOT#I get understimulated so I want sex and then I'm good for a while until I get understimulated again#I'm literally so dumb that's my fucking cycle#holy shit that makes so much sense I literally had this knowledge and all the pieces I just never really put them together#congrats the answer is I am actually ace until the next time I question whether I'm actually ace or not#anyway I'm so smart and clever for figuring out another part of myself I actually really do feel cool for figuring that out
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I was tagged a little bit ago by @tetrachromiahedron to do like, the first 10 songs that happen when you shuffle your music library. Sorry for the late answer, I've been hella busy.
So uh,, I tried this, but I only got Touhou music, and I figured that'd be kind of boring. I have a VLC playlist that consists of Touhou and Cave Story music, and then a Spotify playlist that has little bits and pieces of OSTs from Twelve Kingdoms to Gurren Lagann to VA11 Hall A. But still, there's not a lot of variety there, so instead I'm just going to list 10 songs that are pretty varied and that I really love.
1. filozofio - Другой : Heard this one as a wee tot on Adult Swim, and it has haunted me ever since. It's so pretty.
2. True Destroyer of Worlds Medley - Kirby Star Allies OST
3. Rakkou - Twelve Kingdoms OST
4. Geothermal (Cave Story) - Moonbike and Torby Brand
5. Plantation (Cave Story) - insaneintherainmusic : Wow, it's hard to match Cave Story base music, but this one does such a great job. The piano in the background is just heavenly, giving this sad feeling while the rest of the song is happy. Always reminds me of my first CS playthrough.
6. Peace and Tranquility - AHiT : Legit bop.
7. The Rain Formerly Known as Purple : RoR2
8. Pyrocumulus - Kickstart
9. A Gaze of Obsession (Pure Furies) - O-Life JP
10. Maiden's Capriccio ~ Dream Battle - Scarlatto de Levante
i'm spposed to tag ppl but i am legit super busy and i have to go get some groceries now lol, thank u for tagging me tho! and let me know if based on these, u have any recommendations for me, tetra! i need to check the songs u posted out still
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Devblog #12 – Somewhere, Over the Double Fucking Rainbow
Hello there! This is Chris, hijacking the RoR2 devblog to share a few notes on music.
Tl;dr:
Yes, I am writing the music for RoR2
No, there won’t be a Coalescence 2
Chanson à nouveau..
The day I would start composing for RoR2 was a day I looked forward to with equal amounts of excitement and fear. The score to the original RoR is one I hold very dearly. It is music I loved writing, created during a very special time of my life, infused by each and every musical influence of my childhood and adulthood. It’s a perfect capture of me at that particular space and time. It also happens to be my most successful soundtrack to date, primarily because it’s part of a great game that people love to play, but also—if people’s feedback is to be believed—because it’s not too bad in its own right.
Now I find myself exploring the musical world or RoR once again and I can assure you it’s an awe-inspiring place! It’s also immense, savage and untrodden... You can witness this for yourself in the wonderful images posted on this blog and all over the internet, but let me tell you, it’s one thing looking at it and a whole different thing experiencing it first-hand.
The move to 3D was a bold one and I’m its biggest supporter. Honestly, even if it didn’t offer this amazing opportunity to expand the game’s universe into this whole new level of detail and immersion, I would still embrace it only because it gives me the perfect excuse—the obligation, even—to avoid repeating myself. The thing I feared most starting this project was writing the same music all over again. Not because I don’t like the existing music (I love it) but because the existing music already… exists. What would be the point of Coalescence 2 (some people have actually asked for it)? If anyone wants to listen to Coalescence it’s right there for the listening. The RoR OST is a product of very specific, irreplicable circumstances. Even if I wanted to write sequels to these tracks, I couldn’t. They would be mere parodies.
So, I’m writing new music for a new game. Hopefully it will be better music for a better game, but I’m going to be satisfied if turns out being good music for a good game. I know many of you will not be happy reading this but I ask you to be open minded and trust me. If you liked the music for the first game chances are, you’ll like this one too. It’s the same person doing the writing (and performing, and producing, and mixing, and mastering) after all. It will be different, but it won’t be that different.
Paying my Dews
Let’s make sure we avoid any misunderstanding here: I don’t take the RoR musical legacy lightly. Rest assured that many things will carry over, not least of which the RoR motif. The usual odd meter and various polyrhythms will be featured prominently too. There’s drumming, lots of drumming, way too much drumming…. Several cameos of familiar instruments and even entire sections that will sound very reminiscent to old players. And then, there’s the unsung (pun intended) hero: form. Even though you can’t literally hear it you can certainly feel it. Form is the glue holding the music together. Just like with the first game, I’m working my ass off to fit these new tracks into meticulously woven forms.
As such, all the above elements that are part and parcel to the RoR sound will not be let behind. As previously mentioned, this is terra incognita we’re heading into and only a fool would go into the unknown without a flashlight. I plan to use the original music to illuminate all the new one hidden in the darkness beyond.
Forecast
It’s still too early to tell what the new soundtrack will actually sound like. I guess it will sound more like the original RoR than anything else—a definition as intentionally vague as can be. A word I liked using to describe the first soundtrack was “monolithic”. I feel the RoR2 OST will be even more so. To use a classical music analogy, if RoR1 was a suite, RoR2 will be more like a symphony. Don’t worry though, I’m still delivering discreet pieces of music that you will be able to tell apart (and prefer over others). Let’s just say I’ve set up my sessions like communication vessels of sorts.
For the time being, you can sample some new music in the game’s teaser and this SoundCloud playlist (which I plan to sparsely update). There’s a lot of material already written but most of it is still being forged into shape. There are also new things we’re testing to make the in-game music more dynamic and meaningful to the player, which have directly impacted my workflow. For the moment, all I can say I’m working on it steadily but slowly—slower than usual (sorry, Duncan & Paul!). As I said, while I’m very excited I’m also quite fearful. There’s plenty of pressure to satisfy the many fans of the music from the original game (thank you all so much, btw!!!) and even more self-imposed pressure to write music that I feel proud of and enjoy listening to for years to come. You see, I’m trying to uncover music I’ve not written before and I need to make sure my excavation brings to surface more than just petrified feces…
FAQ
When? When the great Magma Worm in the sky deems us worthy.
Where? All over the place, starting with Bandcamp.
Vinyl? Probably. Hopefully in a nice boxset with an RoR1 re-print.
Engineer Edition 2? Yes, but no sheet music this time around. Too many arpeggiators and modular patches for it to make any sense.
DEADBOLT 2? I sure damn hope so!
“It Can’t Rain All the Time”
That will be all for now! If you made it this far, thank you for reading and see you next time! If you want to keep the conversation going you can find me in the social media outlets below, where I will post the occasional RoR2 update, answer all your questions and share pictures of my cats:
Twitter | Facebook | Instagram |YouTube |SoundCloud
Take care, Chris
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