#right_hand
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Sheep and Goats Divided Graphic 08 #Christian #BibleStudy #Jesus Visit https://www.billkochman.com/Graphics-Library/ to see more. Article: "Child of the Lamb or Child of the Goat?": https://www.billkochman.com/Articles/childlb1.html "Lost Sheep Found by the Good Shepherd" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse215.html "We Are God's Sheep" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse205.html Article: "The Children of Light: Are You One of Us?": https://www.billkochman.com/Articles/chldlit1.html "The Lord, Lord Group" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse266.html "Wolves in Sheeps' Clothing" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse086.html Article: "Exposing the Tactics of the Enemy!": https://www.billkochman.com/Articles/expose-1.html "Two Masters" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse069.html "Unbelieving Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse190.html "Avoid Unreceptive Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse451.html https://www.billkochman.com/Blog/index.php/sheep-and-goats-divided-graphic-08/?feed_id=213996&Sheep%20and%20Goats%20Divided%20Graphic%2008
#All_Posts#Bills_Graphics#bible#bill_kochman#bills_bible_basics#christian#divided#goats#king_james_version#kjv#left#left_hand#right#right_hand#scriptures#sheep#verses
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Irena, not complying .. #no_comply #nocomply #donotcomply #do_not_comply #do_not_comply_to_the_camera #left_hand #right_hand #southpaw #orthodox (at San Miguel de Allende, Guanajuato)
#nocomply#left_hand#do_not_comply#southpaw#donotcomply#right_hand#orthodox#no_comply#do_not_comply_to_the_camera
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// This is where stuff in our game will happen: var scene = new THREE.Scene(); // This is what sees the stuff: var aspect_ratio = window.innerWidth / window.innerHeight; var camera = new THREE.PerspectiveCamera(75, aspect_ratio, 1, 10000); camera.position.z = 500; scene.add(camera); // This will draw what the camera sees onto the screen: var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // ******** START CODING ON THE NEXT LINE ******** var cover = new THREE.MeshNormalMaterial(); var body = new THREE.SphereGeometry(100); var avatar = new THREE.Mesh(body, cover); scene.add(avatar); var hand = new THREE.SphereGeometry(50); var right_hand = new THREE.Mesh(hand, cover); right_hand.position.set(-145, 0, 0); avatar.add(right_hand); // Now, show what the camera sees on the screen: renderer.render(scene, camera);
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I've managed to change wolverine's claws's mesh with triton's trident's mesh. But, would like to make it like odin or loki's staff's default position. But, everytime i tried to change the mesh, it end up resulting in unresponsive game.
Try changing item definition in playeritemtypes.txt.Loki's Staff is attached like this:hold_locator{locator "right_hand"maya_offset 0 0 0maya_rot 0 0 0scale 1killpart}putaway_locator{locator "hip"offset 0 0 0rot 0 0 0scale 0.0}special_offset 0 0.25 0streak_offset 0.0 0.0 0.0streak_offset 0.0 0.1439 0.0maya_shoot_offset 0 3.154 0
Also, you might wanna take out link_id 0link_type "dual_gloves"from there.
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#IELTS #IELTS_interview #topic_card #cue_card #lelb_society #negotiation #argument #interview #left_handed #right_handed #intelligence
#topic_card#ielts#right_handed#interview#left_handed#argument#lelb_society#cue_card#negotiation#ielts_interview#intelligence
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I made this!
It's in the first chapter of 3D Game Programming for Kids // This is where stuff in our game will happen: var scene = new THREE.Scene(); // This is what sees the stuff: var aspect_ratio = 4 / 3; var camera = new THREE.PerspectiveCamera(75, aspect_ratio, 1, 10000); camera.position.z = 500; //scene.add(camera); // This will draw what the camera sees onto the screen: var renderer = new THREE.CanvasRenderer(); renderer.setSize(400, 300); document.getElementById('ice-code-2018-05-31').appendChild(renderer.domElement); // ******** START CODING ON THE NEXT LINE ******** var not_allowed = []; var scoreboard = new Scoreboard(); scoreboard.countdown(60); scoreboard.score(); scoreboard.help( 'Arrow keys to move. ' + 'Space bar to jump for fruit. ' + 'Watch for shaking trees with fruit. ' + 'Get near the tree and jump before the fruit is gone! ' + '(if you want to get points faster hold the space bar.)' ); var game_over = false; scoreboard.onTimeExpired(function() { scoreboard.message("Game Over!"); game_over = true; }); var marker = new THREE.Object3D(); scene.add(marker); var xsize = 150; var ysize = 200; var zsize = 30; var cover = new THREE.MeshNormalMaterial({color: 0x00ffff}); var body = new THREE.CubeGeometry(xsize,ysize,zsize); var avatar = new THREE.Mesh(body, cover); marker.add(avatar); var hand = new THREE.SphereGeometry(40); var right_hand = new THREE.Mesh(hand, cover); right_hand.position.set(-150, 0, 0); avatar.add(right_hand); var left_hand = new THREE.Mesh(hand, cover); //var left_hand = new THREE.MeshBasicMaterial({color: 0xffff00}); left_hand.position.set(150, 8, 0); avatar.add(left_hand); var foot = new THREE.SphereGeometry(45); var right_foot = new THREE.Mesh(foot, cover); right_foot.position.set(-75, -125, 0); avatar.add(right_foot); var left_foot = new THREE.Mesh(foot, cover); left_foot.position.set(75, -125, 0); avatar.add(left_foot); marker.add(camera); //Trees var tree_with_treasure; var trees = []; trees.push(makeTreeAt( 500, 0)); trees.push(makeTreeAt(-500, 100)); trees.push(makeTreeAt( 750, -1500)); trees.push(makeTreeAt(-750, -1000)); trees.push(makeTreeAt(-1950, -2900)); function makeTreeAt(x, z){ var trunk = new THREE.Mesh( new THREE.CylinderGeometry(50, 50, 200), new THREE.MeshBasicMaterial({color: 0xA0522D}) ); var top = new THREE.Mesh( new THREE.SphereGeometry(150), new THREE.MeshBasicMaterial({color: 0xff5050}) ); top.position.y = 175; trunk.add(top); var boundary = new THREE.Mesh( new THREE.CircleGeometry(300), new THREE.MeshNormalMaterial() ); boundary.position.y = -100; boundary.rotation.x = -Math.PI/2; trunk.add(boundary); not_allowed.push(boundary); trunk.position.set(x, -75, z); scene.add(trunk); return top; } function shakeTree() { tree_with_treasure = Math.floor(Math.random() * trees.length); new TWEEN .Tween({x: 0}) .to({x: 2*Math.PI}, 200) .repeat(2000) .onUpdate(function () { trees[tree_with_treasure].position.x = 75 * Math.sin(this.x); }) .start(); setTimeout( shakeTree, 10*1000); } shakeTree(); // Now, animate what the camera sees on the screen: var clock = new THREE.Clock( true ); function animate() { requestAnimationFrame(animate); TWEEN.update(); walk(); turn(); acrobatics(); renderer.render(scene, camera); // var beefnuggets = "hello"; } animate(); function walk(){ if( !isWalking() ) return; var position = Math.sin(clock.getElapsedTime()*5)*50; right_hand.position.z = position; left_hand.position.z = -position; right_foot.position.z = -position; left_foot.position.z = position; } function turn() { var direction = 0; if (is_moving_forward) direction = Math.PI; if (is_moving_back) direction = 0; if (is_moving_right) direction = Math.PI/2; if (is_moving_left) direction = -Math.PI/2; spinAvatar(direction) ; } function spinAvatar(direction) { new TWEEN. Tween({y: avatar.rotation.y}). to({y: direction}, 100). onUpdate(function () { avatar.rotation.y = this.y; }). start(); } var is_cartwheeling = false; var is_flipping = false; function acrobatics() { if (is_cartwheeling) { avatar.rotation.z = avatar.rotation.z + 0.05; } if (is_flipping) { avatar.rotation.x = avatar.rotation.x + 0.05; } } var is_moving_right, is_moving_left, is_moving_forward, is_moving_back, is_moving_up, is_moving_down; function isWalking() { if (is_moving_right) return true; if (is_moving_left) return true; if (is_moving_forward) return true; if (is_moving_back) return true; if (is_moving_up) return true; if (is_moving_down) return true; return false; } var cc = true; var step_distance = 30; document.addEventListener('keydown', function(event) { var code = event.keyCode; var move = 200; // left-arrow if (code == 37){ marker.position.x = marker.position.x-step_distance; is_moving_left = true; } //up-arrow if (code == 38){ marker.position.z = marker.position.z-step_distance; is_moving_forward = true; } // right-arrow if (code == 39){ marker.position.x = marker.position.x+step_distance; is_moving_right = true; } // down-arrow if (code == 40){ marker.position.z = marker.position.z+step_distance; is_moving_back = true; } // C if (code == 67){ is_cartwheeling = true; } //F if (code == 70){ is_flipping = true; } //U if (code == 85){ marker.position.y = marker.position.y+20; is_moving_up = true; } //J if (code == 74){ marker.position.y = marker.position.y-20; is_moving_down = true; } //space if (code == 32) jump(); if( cc ){ if (detectCollisions()) { if (is_moving_left) marker.position.x = marker.position.x+step_distance; if (is_moving_right) marker.position.x = marker.position.x-step_distance; if (is_moving_forward) marker.position.z = marker.position.z+step_distance; if (is_moving_back) marker.position.z = marker.position.z-step_distance; if (is_moving_up) marker.position.y = marker.position.y-step_distance; if (is_moving_down) marker.position.y = marker.position.y+step_distance; } } function jump() { checkForTreasure(); animateJump(); } //alert(code); }); document.addEventListener('keyup', function(event) { var code = event.keyCode; // left-arrow if( code == 37 ) is_moving_left = false; // up-arrow if( code == 38 ) is_moving_forward = false; // right-arrow if( code == 39 ) is_moving_right = false; // down-arrow if( code == 40 ) is_moving_back = false; //C if( code == 67 ) is_cartwheeling = false; //F if( code == 70 ) is_flipping = false; //U if( code == 85 ) is_moving_up = false; //J if( code == 74 ) is_moving_down = false; }); function detectCollisions() { var vector = new THREE.Vector3(0, -1, 0); var ray = new THREE.Ray(marker.position, vector); var intersects = ray.intersectObjects(not_allowed); if (intersects.length > 0) return true; return false; } function checkForTreasure() { if (tree_with_treasure === undefined) return; var treasure_tree = trees[tree_with_treasure], p1 = treasure_tree.parent.position, p2 = marker.position; var distance = Math.sqrt( (p1.x - p2.x)*(p1.x - p2.x) + (p1.z - p2.z)*(p1.z - p2.z) ); if (distance < 500) { scorePoints(); } } function scorePoints() { if (scoreboard.getTimeRemaining() === 0) return; scoreboard.addPoints(10); Sounds.bubble.play(); animateFruit(); } var fruit; function animateFruit() { if (fruit) return; fruit = new THREE.Mesh( new THREE.CylinderGeometry(25, 25, 5, 25), new THREE.MeshBasicMaterial ({color:0xFFD700}) ); fruit.rotation.x = Math.PI/2; marker.add(fruit); new TWEEN. Tween({ height: 150, spin: 0 }). to({ height: 250, spin:4 }, 500). onUpdate(function () { fruit.position.y = this.height; fruit.rotation.z = this.spin; }). onComplete(function() { marker.remove(fruit); fruit = undefined; }). start(); } function animateJump() { new TWEEN .Tween({jump: 0}) .to ({jump: Math.PI}, 500) .onUpdate(function () { marker.position.y = 200* Math.sin(this.jump); }) .start(); }
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Python#3
Then I began chapter 2. This part finally got down to programming with Python. I learned constants, variables, functions, expressions, types, type conversions, string conversions.
Here are some notes.
Variables Name Rules:
start with a letter or underscore_ ;
consist of letters, numbers, and underscores;
case sensitive.
Assignment Statements:
an expression on the right_hand side;
variable- left side.
Type()- what type sth is.
Numeric expressions, order of evaluation:
parenthesis, power, multiplication, addition, left to right.
Integer Division: From Python 3, integer division produces a floating point result. For example:
>>> Point( 9 / 2 )
4.5(Python 3) | 4(Python2)
String Conversions:
use int() and float() convert between strings and integers.
User Input:
>>>nam = input(‘who are you?’)
print(‘welcome’ nam)
Output:
Who are you?
Chuck
Welcome, Chuck
This week’s interview was with Pooja Sankar, the founder of Piazza, an online Q&A platform. Ms. Sankar talked about how she came up with this idea based on her experience during undergrad when she studied by herself and felt isolated, and how she actually developed this website when she took a course in Stanford during her MBA to help students get their questions answered.
She also shared her experience about how to balance between being a mother and running a company, which was really impressive and respectable.
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Sheep and Goats Divided Graphic 15 #Christian #BibleStudy #Jesus Visit https://www.billkochman.com/Graphics-Library/ to see more. Article: "Child of the Lamb or Child of the Goat?": https://www.billkochman.com/Articles/childlb1.html "Lost Sheep Found by the Good Shepherd" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse215.html "We Are God's Sheep" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse205.html Article: "The Children of Light: Are You One of Us?": https://www.billkochman.com/Articles/chldlit1.html "The Lord, Lord Group" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse266.html "Wolves in Sheeps' Clothing" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse086.html Article: "Exposing the Tactics of the Enemy!": https://www.billkochman.com/Articles/expose-1.html "Two Masters" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse069.html "Unbelieving Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse190.html "Avoid Unreceptive Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse451.html https://www.billkochman.com/Blog/index.php/sheep-and-goats-divided-graphic-15/?feed_id=241504&Sheep%20and%20Goats%20Divided%20Graphic%2015
#All_Posts#BBB_Graphics#bible#bill_kochman#bills_bible_basics#christian#divided#goats#king_james_version#kjv#left#left_hand#right#right_hand#scriptures#sheep#verses
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Brani, not complying .. #no_comply #nocomply #donotcomply #do_not_comply #do_not_comply_to_the_camera #left_hand #right_hand #southpaw #orthodox (at San Miguel de Allende Ciudad Paraíso Patrimonio de la Humanidad)
#right_hand#southpaw#left_hand#nocomply#no_comply#orthodox#donotcomply#do_not_comply_to_the_camera#do_not_comply
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At least I get to wear this splint on the same side with Undertaker's. A good think for me haha *i think . Love Undy♥ #Right_Hand #Weir #Undy #Undertaker
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Ahmed + Reham = Engagement 💍. February 27, 2015 #engagement #engaged #rings #right_hand #tb #last_night #happy #a_day_to_remember
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Mark of the Beast * Obamacare Graphic 06 #MarkOfTheBeast #Beast #Antichrist Visit https://www.billkochman.com/Graphics-Library/ to see more. "Mark of the Beast" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse597.html Article: "Obamacare and the Mark of the Beast: Fact or Fiction?": https://www.billkochman.com/Articles/obamacare-01.html Article: "Precursors to the 666 and the Mark of the Beast": https://www.billkochman.com/Articles/precurs1.html Article: "VeriChip, Somark and Microsoft Unmasked!": https://www.billkochman.com/Articles/verichip.html Article: "666: More Proof of the Coming System": https://www.billkochman.com/Articles/666proof.html Article: "666: Mondex and the Mark of the Beast": https://www.billkochman.com/Articles/mndxmrk1.html Article: "666: The Patience of the Saints": https://www.billkochman.com/Articles/666pat-1.html Article: "Robot Wars and Skynet: Is Sci-Fi Becoming Our Reality?": https://www.billkochman.com/Articles/robotwar.html "Seal of God" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse430.html https://www.billkochman.com/Blog/index.php/mark-of-the-beast-obamacare-graphic-06/?feed_id=230706&Mark%20of%20the%20Beast%20%2A%20Obamacare%20Graphic%2006
#All_Posts#BBB_Graphics#bible#bible_study#bill_kochman#bills_bible_basics#christian#forehead#king_james_version#kjv#mark#mark_of_the_beast#number#number_of_his_name#obama#obamacare#right_hand#scriptures#verses
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Sheep and Goats Divided Graphic 12 #Christian #BibleStudy #Jesus Visit https://www.billkochman.com/Graphics-Library/ to see more. Article: "Child of the Lamb or Child of the Goat?": https://www.billkochman.com/Articles/childlb1.html "Lost Sheep Found by the Good Shepherd" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse215.html "We Are God's Sheep" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse205.html Article: "The Children of Light: Are You One of Us?": https://www.billkochman.com/Articles/chldlit1.html "The Lord, Lord Group" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse266.html "Wolves in Sheeps' Clothing" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse086.html Article: "Exposing the Tactics of the Enemy!": https://www.billkochman.com/Articles/expose-1.html "Two Masters" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse069.html "Unbelieving Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse190.html "Avoid Unreceptive Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse451.html https://www.billkochman.com/Blog/index.php/sheep-and-goats-divided-graphic-12/?feed_id=225918&Sheep%20and%20Goats%20Divided%20Graphic%2012
#All_Posts#BBB_Graphics#bible#bill_kochman#bills_bible_basics#christian#divided#goats#king_james_version#kjv#left#left_hand#right#right_hand#scriptures#sheep#verses
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Sheep and Goats Divided Graphic 05 #Christian #BibleStudy #Jesus Visit https://www.billkochman.com/Graphics-Library/ to see more. Article: "Child of the Lamb or Child of the Goat?": https://www.billkochman.com/Articles/childlb1.html "Lost Sheep Found by the Good Shepherd" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse215.html "We Are God's Sheep" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse205.html Article: "The Children of Light: Are You One of Us?": https://www.billkochman.com/Articles/chldlit1.html "The Lord, Lord Group" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse266.html "Wolves in Sheeps' Clothing" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse086.html Article: "Exposing the Tactics of the Enemy!": https://www.billkochman.com/Articles/expose-1.html "Two Masters" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse069.html "Unbelieving Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse190.html "Avoid Unreceptive Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse451.html https://www.billkochman.com/Blog/index.php/sheep-and-goats-divided-graphic-05/?feed_id=221802&Sheep%20and%20Goats%20Divided%20Graphic%2005
#All_Posts#BBB_Graphics#bible#bill_kochman#bills_bible_basics#christian#divided#goats#king_james_version#kjv#left#left_hand#right#right_hand#scriptures#sheep#verses
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Sheep and Goats Divided Graphic 09 #Christian #BibleStudy #Jesus Visit https://www.billkochman.com/Graphics-Library/ to see more. Article: "Child of the Lamb or Child of the Goat?": https://www.billkochman.com/Articles/childlb1.html "Lost Sheep Found by the Good Shepherd" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse215.html "We Are God's Sheep" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse205.html Article: "The Children of Light: Are You One of Us?": https://www.billkochman.com/Articles/chldlit1.html "The Lord, Lord Group" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse266.html "Wolves in Sheeps' Clothing" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse086.html Article: "Exposing the Tactics of the Enemy!": https://www.billkochman.com/Articles/expose-1.html "Two Masters" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse069.html "Unbelieving Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse190.html "Avoid Unreceptive Reprobates" KJV Bible Verse List: https://www.billkochman.com/VerseLists/verse451.html https://www.billkochman.com/Blog/index.php/sheep-and-goats-divided-graphic-09/?feed_id=215894&Sheep%20and%20Goats%20Divided%20Graphic%2009
#All_Posts#Bills_Graphics#bible#bill_kochman#bills_bible_basics#christian#divided#goats#king_james_version#kjv#left#left_hand#right#right_hand#scriptures#sheep#verses
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