#retromagic
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shadowcow · 1 year ago
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Bring the pain, Wario.
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nyaam · 2 years ago
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Kid playing Tom and Jerry in House Trap [PlayStation]
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solradguy · 1 month ago
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hi! thank you for all your hard work. two questions: 1. can i hotlink the gg wiki, or is that discouraged? 2. do you know how japanese fandom feels about scanning and putting out of print stuff online? i'm trying to make a fansite/archive for something, but i'm also trying to figure out if i may get in trouble and how to avoid said trouble... i dont wanna get snitched on 😭
If by hotlink you just mean like sharing the link around then go for it, but if you wanted to use it as an image host for like Neocities or something then don't do that, please haha The wiki is legal under fair use laws and Arc System Works NA knows about it. We are NOT affiliated, they just know it exists and seemingly do not mind.
The Japanese fandom will get pissed at you for scanning out of print manga from like 1975 as much as they will something published just yesterday. The archival culture is totally different over there. I just do it anyway. Especially if it's rare or out of print.
My only rule is that I don't scan/upload indie artist stuff (ie., doujinshi) from 2010 to now (2024). After about a decade the artist that made it probably wasn't going to get any more money from it anyway and after that much time a lot of artists don't even have a copy of that work saved anymore. This is just my own personal rule though and I've bent it a few times in the past but only for very specific cases.
In any case, I've only ever had one DMCA takedown request and it was on Twitter because hubris got the better of me uploading scans of a brand new GG book so publicly. If a doujinka asked me to take down scans of one of their works (or I found out that they posted that they were unhappy about my scans) I would delete it, but that hasn't happened so far. Japanese fans don't really browse non-Japanese sites either, so if you just don't post about it on Twitter then they won't see it. In my experience they'll also just block you before confronting you. Though, like anywhere else, Japan is a big country with a diverse population and a lot of people also just won't really care someone's posting scans online if it's not actively hurting anyone. Scanning an artist's brand new doujinshi will get you on a multi-lingual shitlist though. Don't do that.
Depending on the IP you wanted to archive stuff for and how new the works to be archived are, I think you'll very likely be fine in almost all cases. If it's owned by Nintendo or Disney be soooooo damn careful though. The newer it is, the riskier it is to upload. IIRC sites like RetroMags also have a 10 year rule like I do and they've had very few takedown requests
Sorry this got kind of long it's 2:30am and I should've gone to bed like an hour ago lmao so I'm sleep deprivation rambling. Ok. Bed time now. Good night & good luck with your archive
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nocternalrandomness · 1 year ago
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Vintage style Pin-Up by Retromagic Art
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drrubinspomade · 1 month ago
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#bebecaliberr #retromagic photo
STILL ROCKIN’.
We post glorious pinups like this one all day, every day, all unique! If you dig this pic we’ve found online, u should investigate the creator/subjects of the work and fan them, follow them, hire them.
If you’d like us to remove, or you know who made this so that we can credit, DM. Thanks and greetings from Los Angeles.
YOU ARE THE LIGHT
Dr Rubin’s Pomade
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veeranger · 11 months ago
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Today's Stream - Official PS Magazine Demo Disc 072
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we're back with another demo disc, this one is a real winner. check below the cut for more info about the contents of the disc and the issue that accompanied it
3pm CT / 4pm ET / 1pm PT / 9pm GMT
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below is information regarding the contents of the disc, an image of the disc itself, and the cover of the OPM issue it was packaged with
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see this link for additional information about OPM issue 72, including a download link for the issue itself
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gitaroopals · 2 years ago
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Gitaroo Man official art with transparent backgrounds (part 2/?)
Part 2! Most of these come from the Official Gitaroo Man guide, which is available on Retromags.
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These last two below are a bit different:
The U-1 render below isn't transparent, but it's just too cool to leave out!
Mojo King Bee below is a fan edit by @yami-yomiel (aka ghosttrickanon/TENSAIJUICE), addressing the caricature/donut lips issue of the original design. (Don't get me wrong, I love this game. I just think it's healthy to be able to discuss and explore the issues a game has, or any other media for that matter.)
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Thanks to the members of the Gitaroo Pals server who helped edit these images! You can find part 1 HERE, or you can check the Gitaroo Pals wiki for an up-to-date listing.
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pinupvintagepulp4 · 2 months ago
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A great homage to classic pin-up art! Bebe Caliberr Mercy is the model while Retromagic Photography is the image taker. #pinup #pinupphotography
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y2klostandfound · 2 years ago
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Rez on Dengeki Playstation Vol.182 (Videogame Magazine) (27/07/2001)
Scanned by kitsunebi (Retromags)
Translation in English:
(Page 164)
PS2  STG
Autumn Forecast:
SEGA/UGA underpriced MC2 (KB number not yet added)
A new dimension game experience created by sound and light!
Sega's first PS2 title has finally been revealed. We take a closer look at the contents, along with an in-depth interview with producer Tetsuya Mizuguchi.
Interview - Tetsuya Mizuguchi
Aiming for a "good-natured game"
<I wanted to express the pleasure of manipulating music and images in the game>
At the PS2 software presentation "PlayStation Party" held on June 27, Mr. Mizuguchi, who demonstrated while actually playing "Rez", said, "The pleasure of musicians and DJs may be like this. I thought." That feeling is exactly what Mr. Mizuguchi tried to express in this game. "I went to Switzerland and witnessed a music festival attended by 400,000 young people. When people gathered to listen to house or techno music, they danced crazy. I was amazed. They are also very particular about the lighting, and when they see it moving in sync with the music, what if I could become the player and be able to control the sound and light? I thought it might make you feel better."
<Because it is simple, you can forget the time and be immersed>
Mr. Mizuguchi chose 3D shooting as the game system to experience this feeling. “I wanted something that could be played physiologically without thinking, with simple and clear rules, and something that everyone could play intuitively. I wonder if I was just thinking, "Is it too difficult?" "A long time ago, there was a 3D shooter called "Star Wars" in Atari's game. It was a simple screen composed only of wireframes, but I remember being so absorbed in it that I lost track of time. That kind of feeling. I also want to evoke the feeling of excitement.I think the excitement I felt 20 years ago is still valid today.”
At the start of the project, Mr. Mizuguchi said to the staff, "If there was a shooting game in which the music is composed when you successfully defeat the enemy, and the visual effects construct the world at the same time, it would be great. Don't you think it's good?" and the development of the game seems to have started.
“In conventional shooting games, all you have to do is think about how to make the enemies appear, but this game has a different trick that uses sound and light to create a pleasant feeling. It took an enormous amount of time to complete the program.”
<People who think they have no sense of rhythm should develop a sense of rhythm>
There have been many games in the past that use sound to create a pleasant feeling. But how are they different from the so-called rhythm games of the past?
I think that the traditional rhythm game was "forced". There is a certain point at which you have to play a note at the right time or you will make a mistake. Of course there is such a fun aspect, but in "Rez," there is no "compulsion," so you can play as you like, which is liberating. If you defeat the Enemy with your own timing, various sounds will come out and become music. I think there are quite a lot of people who shy away from playing sound games because they think they don't have a sense of rhythm." I think there are a lot of people who think they don't have a sense of rhythm and shy away from playing music games. However, this is a game that I want those people to try. First of all, I can tell them to try it without worrying about their sense of rhythm. Besides, the game is also fun to play as a shooting game. But when you get good at the game, you will realize that you have a good sense of rhythm. In fact, it was the same for me.
↑ Mr. Mizuguchi playing "Rez" at "PlayStation 2 Party". Mr. Shigeo Maruyama, the chairman of SCE, received a lot of attention.
3D shooter?
Basically, it's a 3D STG where you shoot the enemies that appear with lasers. However, according to the timing of the shot, the music playing in the background is further overlapped with the sound, and bright lights fly around the screen. A major feature of this game is the effective use of music and images.
(Page 165)
Pleasure created by simple operation
Hold down the missile launch button and move the cursor to lock on the enemy. Release the button to fire a laser that hits the enemy. The operation is very simple, so you can fully enjoy the STG-like pleasure of shooting.
Create your own "Rez"!
For example, if multiple enemies are destroyed individually, or if they are destroyed after being rocked together, the way sound and light are created will be different. How to shoot enemies and what kind of music and images to create. It's up to the player's preference.
Trance-like gaming experience
As you progress through the stages, enemies will appear continuously, so the sounds and lights that are generated will be dizzying. You'll feel a "high" that you've never experienced in a game before, with a brain-numbing intensity.
ABOUT TETSUYA MIZUGUCHI
Profile of Tetsuya Mizuguchi . Born in Otaru in 1965. Joined SEGA in 1990. Produced hit titles such as "Sega Rally Championship", "Sega Rally 2" (both arcade), and "Space Channel 5" (Dreamcast).In 2000, when Sega was spun off, he became the representative of United Game Artists.
↓ Mizuguchi's masterpiece
← "Sega Rally 2" (left) and "Space Channel 5" (bottom).
Finally, we asked them how they felt about entering the PS market. I have a very good image of PS users.I think they will thoroughly ignore anything boring, but if we do something interesting, I think they will respond very well to it. So I have high hopes that they will be into "Rez".
*The full text of the interview with Tetsuya Mizuguchi introduced here is available on Dengeki Online (URL http://dengekionline.com). Check it out if you want to know more about the world of "Rez"!
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japmagads · 2 years ago
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🕹️ Genpei Toumaden 📚 Weekly Famitsu 174 👤 @Retromags
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heronemau5 · 5 months ago
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(Yes it's real, screenshot of a high resolution scan of the magazine from retromags. It's on page 129)
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Nintendo Power issue 113 (October 1998)
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retrocompmx · 2 months ago
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Recordando Retrogames
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Recordando #retrogames: Game Power edición 1989 de Bandai, incluía juegos como Street Cop, Montser party, Athletic World, etc. Publicado en la revista Electronic Gaming de jul/ago 1989. 📸: RetroMags #retrocomputingmx #retrogaming #bandai
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suzuran777 · 10 months ago
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BL game magazine Binetsu Ouji (微熱王子) issue 1 - 12. Vol 1-9 pictures from the Retromags website
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hackernewsrobot · 11 months ago
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RetroMags: Download Retro Gaming Magazines
https://www.retromags.com
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drrubinspomade · 5 months ago
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#bebecaliberr #retromagic photo
STILL ROCKIN’.
We post glorious pinups like this one all day, every day, all unique! If you dig this pic we’ve found online, u should investigate the creator/subjects of the work and fan them, follow them, hire them.
If you’d like us to remove, or you know who made this so that we can credit, DM. Thanks and greetings from Los Angeles.
YOU ARE THE LIGHT
Dr Rubin’s Pomade
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solradguy · 5 months ago
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Bogusfrank over on Retromags is in the process of uploading 260 GI issues, if anyone's interested in flipping through some interesting (imo) USA gaming history
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GameInformer magazine announced its death today, so I hauled my roughly 100 issues out of the closet. There are more around here somewhere but I have to hunt them down... Inhuman Rampage cassette for scale. I'm gonna pick out the issues with Guilty Gear stuff in them. Since my oldest issue is from 2005, there's probably some interesting Overture, GGXX, and Xrd Sign stuff in at least some of these
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