#rest are from oneshots/dead campaigns/backups
Explore tagged Tumblr posts
Text
i am too feral to watch cr or listen to taz or write so i think you all should ask me about my d&d characters
#choose from:#tov (dragonborn shadow sorc)#craving (tief rogue)#ebbie (chicken monk)#ester (gnome ranger)#ezra (human paladin)#gildy (dwarf forge cleric)#udoora (half orc half drow paladin)#currently playing the first 3#rest are from oneshots/dead campaigns/backups
8 notes
·
View notes
Text
Two-Faced Jewel: Session 12
Foolish Heroes of Barley
A half-elf conwoman (and the moth tasked with keeping her out of trouble) travel the Jewel in search of, uh, whatever a fashionable accessory is pointing them at. [Campaign log]
Last time, the party had returned to Barley to deal with a few loose ends. They've been staying in town for a while, waiting for their hired Deathseekers to deal with the dragon in the tower. This session, their stay comes to an end, and as you can see from the image here, they don't get into any trouble whatsoever.
A few other things happen before their fateful final night in town:
Kevin Softbreeze, the herbalist from the Deathseekers, visits town and sells Looseleaf some magic flowers that repel demons- though they're not very potent, and she'll need to stop by his garden in Cauterdale if she wants some seeds to try growing. Saelhen buys some potent knockout drops.
The villagers appear to still be arming themselves and preparing for battle with Wheat- since they didn't mention Arnie as the culprit at all, and tried to pin it on the dragon directly, Malath is still skeptical that they're totally safe from invasion, and defensive preparations continue.
Rumors spread that Chitch has gone missing, but no one can find the body. The party spreads rumors of their own- true ones- that Chitch went to go find his daughter after learning that the pain-wizard is dead.
On their fifth night in the village- somewhat earlier than expected- they notice something outside the window of their rooms in the inn. Lumiere's tower, previously unnoticeable, is suddenly aglow with some sort of yellow cylindrical magic barrier, made up of hexagonal panels.
Looseleaf rouses the rest of the party- the plan is to watch from a distance, and not interfere. A very loud roar is heard in the distance, which is suddenly cut off in the middle- it seems the Deathseekers have sprung their trap.
It's not too much longer after that when they begin to hear screams from around them in the village.
Saelhen's elf eyes spot... something rustling in the fields around the village. All of them. Quite a lot of somethings. Except despite the rustling, she can't make out anything but barley stalks. And the nothing- the hordes of nothing- is moving towards the tower.
The party leaps into action, heading downstairs with weapons drawn. On the ground floor, they see... something sort of familiar. Those Greed Echoes, the mud-and-grass monsters they fought on the road- one of them is forming itself out of broken bottles, dust, and wooden planks uprooted from the floor of the Harvester Inn. Cassie, the innkeeper, is watching in terror, knuckles white gripping a frying pan.
Congratulations! You're both right! The dragon is summoning an army of hateful Justice Echoes powered by the roused hatred of Wheat that's been stirred up in town!
Oyobi thinks fast, and oneshots the echo in the kitchen with an arrow, shattering a bottle that'd become its core. The screams outside continue, though, and the party exits the inn to find panicked villagers fleeing their homes. Justice Echoes made primarily from twisted stalks of barley have formed in their fields and homes, taking the weapons amassed for self-defense from their owners. They attack only those who resist, and make their way towards the tower.
Looseleaf: Let's just attack some hate-plague spirits and see if they decide to attack us instead. If they don't attack us at all, then we can just ignore them and run leisurely next to them and pick them off as we go. If they attack us, then it's a regular fight. "We're up to do some heroism this fine night, right, team?" Oyobi Yamatake: "Obviously!" Orluthe Chokorov: "Uh, I don't have that one prepared, do I? Uh..." Vayen: Saelhen du Fishercrown: "I am up to rub Mother K's face in the super obvious consequences of her actions while incidentally preventing pointless suffering." "Go team! Woo!"
Looseleaf starts us off by rending the spirit of the closest barley-monster, using her new Painspike ability to make the target Frightened of her.
However... these monsters have no purpose except to attack that which they fear, so rather than the normal effect of being Frightened, Looseleaf has now drawn aggro from this monster. Which is kind of what she wanted! So, that's a win! She now has a way to goad the enemy!
The party takes some swings at the monsters, knocking a couple out, but most of them seem to just be ignoring them, continuing to run through the fields towards the tower. They could become a problem for the Deathseekers if they're not dealt with- or for Wheat, for that matter.
Backup arrives in the form of Malath Kanthalga, who perceives these events as- what else?- an attack by Wheat. She's screaming, demanding to know who's responsible, and smashing echoes apart with her mace. Still, the echoes are mostly ignoring the village- they're grabbing anything they can find to use as a weapon, sort of ransacking the place, but most of them are just fleeing.
So Saelhen comes up with an extremely well-timed plan. It's a really good plan, I love it, and I'm excited to hit them with the consequences of her plan- until Looseleaf issues a timely bit of advice:
Saelhen du Fishercrown: Saelhen dashes (Cunning Action), steps forward, inhales a great gulp of breath... "FOOLISH HEROES OF BARLEY!" she bellows. "WHILE YOU FUTILELY WASTE YOURSELVES AGAINST WHEAT'S DEFENSES, I, THE SECRET SHADOW MAYOR OF WHEAT, WILL BE HERE BURNING YOUR HOMES!" "AND ALSO MENACING YOUR CITIZENS WITH MY PERMISSIVE IDEOLOGY!" She waves her hooded lantern, unlit, above her head, to drive the point home. "WHO AMONG YOU CAN STOP ME AND DELIVER JUSTICE? NO ONE, PROBABLY, I ASSUME!"
Vayen, in a surprising show of, let's call it camaraderie, is very much in support of this plan for some reason! He takes a break from his busy schedule of doing absolutely nothing every turn in combat to cast a helpful illusion, to ensure as many monsters aggro Saelhen as possible!
A few more rounds of combat ensue, with a good chunk of the monsters- including a few very large building-sized hulks- immediately turning to kill Saelhen. The party gets some good hits in, and Saelhen gets a little roughed up. She... would like maybe fewer things to be attacking her, actually.
Saelhen du Fishercrown: "Their attention is on me, Mother Kanthalga, the secret mayor of Wheat this entire time, but you might be able to calm their anger! These creatures were born from this town's... collective mind, or something, they may listen to you if you order them to stand down!" Benedict I. (GM): Not with advantage, but a 22... "Wh... what? What are you saying? That's..." She hesitates, then speaks, in a booming voice she- well, you spent a few days here, you know she reserves it for sermons. "STAND DOWN! The time to strike against our foe has not yet come!" "We must be prudent! We must defend ourselves, not attack!" [DEFEND OURSELVES,] the echoes agree, continuing to bear down on Saelhen. Saelhen du Fishercrown: Worth a shot!
It doesn't seem like these things are hugely receptive to emotional appeals or logical argument- they have the one emotion, which they're made of, and they don't super do other ones.
In the following combat rounds, Saelhen... takes a few more hits, which she is not designed to do on account of being a rogue.
Saelhen du Fishercrown: WHY DID I NOT DECLARE ORLUTHE THE SECRET SHADOW MAYOR
More echoes emerge from the fields and attack, and Saelhen is starting to look really rough- and Vayen just keeps the illusion on her, not actually helping in any way. Until... one of them goes for Looseleaf, instead. When it starts looking like she might be in danger, he fires off a bolt of blue electricity, which begins to singe one of the monsters attacking her for damage every turn. He's... a higher-level spellcaster than anyone else in the party, apparently!
Looseleaf, with a little room to maneuver, unfolds her wings and takes to the air- up and out of reach of the smaller monsters, drawing their aggro and forcing them to waste turns. Meanwhile, Orluthe and Oyobi, backed up by Malath and a couple of villagers who've reclaimed their weapons, cut down a few more echoes as more surge forth from the fields to replace them.
Saelhen... keeps trying to persuade Malath to persuade the echoes to stop. She does very well at persuading Malath to try that! Malath tries that, wholeheartedly, once again to no effect! Eventually, Malath stops trying.
Saelhen du Fishercrown: "Would you consider coming to them as a trusted comrade, who trained them to protect them, rather than the one leading them off to war? Maybe?" Malath Kanthalga: "I am going to come to them as a very angry warrior with a mace," she growls. Saelhen du Fishercrown: "Okay! Okay, fair enough. Spiritual remedies off the table, understood."
Orluthe is getting really tired, and keeps whiffing his swings- it's touch-and-go for a while. But Saelhen and Looseleaf's frantic attempts to kite enemies out of range have been paying off, and they manage to down the remaining super-hulks juuuuust before anyone dies.
Benedict I. (GM): Y'know, it's possible that making the two squishiest members of the party draw aggro was not the number one best strategic move Saelhen du Fishercrown: IT MAYBE WASN'T, NO Looseleaf: eh, it's worked out so far!
The combat wraps up, and we transition to a bunch of Athletics rolls to chase down and terminate as many of the smaller echoes as possible. They build a firepit in the center of town, to dispose of defeated echoes in- just in case that's necessary, because who knows what kind of magic is animating these guys.
So after a wild night of chasing, taunting, fleeing, and burning justice echoes- well, it's not so much a wild night as a wild twenty minutes or so- there's a point at which the fields just suddenly fall silent. A pair of echoes chasing Saelhen fall to the ground, inert.
With a good roll...
Saelhen du Fishercrown: "...of course, you're free to dismiss this as the ramblings of a crazed outsider. But keep in mind, Mother Kanthalga, that the ones who fell upon your town, tore it apart in a frenzy of violence, and stabbed you repeatedly for your pains, endangering your people, your daughter and your livelihoods, were repeating the words you taught them." Benedict I. (GM): Malath winces. "That... I don't know why they..." Saelhen du Fishercrown: "...think on it. You're reasonable people, around here. You can come to your own conclusions." Benedict I. (GM): "I tell you, I did not make these things! If not for..." She's kind of lost for words. "...Apologies. I have much work to do," she says, and leaves.
After some work mending the village and cleaning up the aftermath, Looseleaf heads back into the inn to check on Vayen, who hasn't been helping at all and is instead drunk at the bar. He asks "Did she make it?"- and Looseleaf gets a nat 20 on Insight.
She's pretty sure that he was talking about Saelhen- and that he sounded almost hopeful. He was unusually jazzed about a plan that involved her being attacked by a horde of angry monsters- and he chose to shoot the echo that was attacking her, not the one bearing down on Saelhen with a bunch of its friends. When she informs him Saelhen survived, she's able to tell he's disappointed.
Saelhen du Fishercrown: so he doesn't hate us, as a group he hates saelhen specifically Looseleaf: But also weirdly- okay, what if: what if he actually has an ancestral quest involving that bracer and he's mad that saelhen beat him to the punch and furthermore used it as a shitty cover story Saelhen du Fishercrown: saelhen going THE DE LA SURPLUS ANCESTRAL QUEST IS REAL???
Looseleaf switches to talking to Vayen via her spirit-magic imitation of the Message spell.
Looseleaf: (Like, Vayen, everything you're doing is about Saelhen in some way or other. And I can't figure out why. You seem pretty much ambivalent towards all of us except for her. I don't get it. If you want Saelhen dead, why haven't you just killed her? I saw that lightning bolt- if you wanted, I bet you could take all of us, in a straight fight.) (You're sending real mixed signals. If you want her dead, why isn't she dead? Why do you want her to be dead via a hand other than your own?) Vayen: He locks up. And then sighs. Looseleaf: (And now you're sitting here sounding all tired and sad and I feel bad about that.) (I dunno, do you want to, uh, talk about it, with someone.) Vayen: "I don't... want her... to be dead," he says, clearly choosing his words carefully. "I have nothing against her." Looseleaf: (Then it's the- bracer??) Vayen: I'm letting that one Insight roll do a lot of work here, but he definitely reacts to that. "I- um, no," he says, lying. Looseleaf: (There is literally nothing significant about Saelhen other than her bracer, unless you plan on telling me that your deepest desire is to defeat the dance emperor of Kanzentokai in a danceoff and reclaim your ancestral throne of dancing glory.) (Which, granted, if that's the case, that'd be amazing.) Vayen: "I don't know what you're- that's not..." "It's all coincidence. Whatever you're thinking. I don't have- I don't have anything against- Saelhen? Noeru?" Looseleaf: (Look, I- okay, here's how I see things. I don't know how the bracer works, it's weird magic stuff, but the way I see it, there's two major ways the bracer could work.) (That is, you either want the bracer for yourself, because whatever it does or whatever you need it for, you need to be the one wearing it- OR, you just need anybody willing to use the bracer to do whatever it is the bracer's supposed to do.) Vayen: "...Can you not?" "I- I have a job." "I have an important job." "It's from the School of Restricted Arts." Looseleaf: "Well, tell us about the dang important job then! Maybe we can help you with it." "I don't get why you're preassuming that we'd never do anything you might want us to do." Vayen: "It's from the School of- are you listening?" "It's secret." "Look, it's- you don't need to worry about it, okay?" Looseleaf: "Hhhhhrlgkrkshxzshktkrrrzzzzktttttkzzz," Looseleaf says, reverting to her natural dialect in a brief moment of frustration. Vayen: "Sure, it's easier if- I mean, she- that was her idea, she wanted to..." "I just- I can just..." "As long as I can keep an eye on..." He groans. "I shouldn't be talking to you." "You're not in the School." Looseleaf: "Okay, just- hhhjkkkkkrkxxxxxtk." Vayen:"Are... you okay?" He's never asked a question like that before. Looseleaf: (I'm fine, that's just how we express frustration, our throats don't naturally conform to making sounds like 'hrrrrrgh', whenever I do that it's a performative thing that I do to adhere to human expectations- look, the big reason why I'm trying to, pound my way through your portcullis of secrecy with a twenty-foot battering ram of blunt communication,) (is because right now Saelhen is like, probably 80% convinced you're trying to poison her in your sleep.) (Seriously, this amount of in-party distrust is, like, way too Ccorde-damned much.) Vayen: "I wouldn't do that," he says. "If I were going to do that, I'd have done it already. Looseleaf: (If you'd express, in a credible way, that you're actually just trying to get Saelhen to do whatever it is she'd do anyways, she'd feel a lot better about it!) (And then she might even work with you to further your goals directly!) Vayen: He doesn't say anything for a little while. "...This is stupid." "This isn't even- it's wrong, even." "Maybe that's why." Man, that bottle he's holding is emptier than you thought it'd be. He's only been here less than half an hour. "Don't try to- guh, friends. He'll never- stupid. What's the point." He sort of collapses on the bar.
Vayen, it seems, can't hold his liquor. Looseleaf... carries him back up to his room.
Next time: the party finally leaves Barley, for good this time! And also a minor medical emergency happens, and also they kidnap a twelve-year-old, but like, it's fine. It'll be fine. Don't worry about it.
2 notes
·
View notes
Text
Talks Machina Highlights - Critical Role C2E26 (July 17, 2018)
Tonight’s guests: Matt Mercer, Ashly Burch, and Taliesin Jaffe. Heck, I’m nervous for all three of them.
Announcements: Critical Role will be at the San Diego Comic Con on 7/21 in 6BCF at 6:30pm. The panel will be aired next Tuesday during the TM time slot. They’ll also be at NYCC in October!
CR Stats! Episode 26 had 14 natural 20s, the most of the new campaign. This was in no small part due to Ashly borrowing Tal’s dice because she doesn’t own her own dice bag. There’s so much dice karma happening in that sentence I don’t even know how to handle it. It ties with episodes 55, 61, and 100. Keg has the most natural 20s of any single-episode guesting with 4. Molly got the M9′s 100th kill. He leads the party with 21 kills in all. “Hot murder streak.”
We’ve seen seven of Molly’s cards so far: the silver dragon, anvil, serpent, eye, moon, shadow, and the chariot. Tal says the serpent may be the same as the dragon, but he’ll check.
This was Ashly’s first time guesting on the show proper--previously she’d only been on oneshots. Biggest difference? “There were less people dying on the oneshots!”
Matt and Brian both take a moment to applaud Ashly’s characterization and sticking to the true roleplaying of her character over any min-maxing of the dice she might have done otherwise. Tal says the math would have come out either way as it was. It’s the first time she’s ever done something like that in a D&D game.
Matt always prefers roleplaying over what’s strategically optimal, especially since the moments where you falter and fail often lead to the true “hero” arc for your character. “It was very wild and unique to watch the cocksure exterior crumble.”
Everyone’s been kind to Ashly directly since The Incident. It’s only whispers she’d heard indirectly.
Tal already hadn’t slept the night before; he didn’t that night either, just curled up and thought until dawn. He realized in panic that he’d never come up with a backup character as Matt had asked months ago; he has rolled a new one since then, but he spent most of the weekend coping with making a new character in three days after spending six months on Molly. Bless.
Brian woke Ashley up during the live show when he heard Taliesin say “my Blood Maledict’s going to kill me” so that they could watch the rest together. He realized that Matt was hesitating a lot more than usual as things went on, that Matt seemed to be hinting more and more strongly that the impending encounter was about to go very badly for the M9.
Matt designed the Iron Shepherds to be a very dangerous, powerful group when they are all together (as they were that night). He’d planned for several options: the M9 following and never catching up, waiting to gather intel until Shady Creek, catching up but only observing from a distance, and for the actual battle itself. He tried to give them clues about how dangerous they would actually be: that there were more than five enemies, that Ashly’s character knew how dangerous they were, that they were prepared and tough-looking. However, he never wants to be too heavy-handed in guiding the players’ hands. His intent with the battle was to show some surprises and that the M9 didn’t know what they were dealing with, and had hoped that the M9 would take the hint and back out sooner than they did.
Brian could tell that Matt was very visibly affected as the fight went on, which Matt points out was in part due to how late it was. He allowed the battle to occur because he didn’t plan for it to be a long one (the Iron Shepherds were going to speed away...until the M9 dropped the tree across the road). Then he had no idea what was going to happen during the battle. He adds that DMs sometimes end up with encounters harder than they’d plan, and it was nervewracking because as much as he cares for these characters, he also has a responsibility to be true to the strength of the enemies and the realities of the dice. There were a lot of ways the fight could have still gone, but didn’t (parlay, discussion, more ambushing, better dice rolls).
If Keg hadn’t stepped up and used her relationship specifically with Lorenzo to halt the battle, it would have gotten way, way worse for the M9, including the kidnapping of more of the M9 to be sold.
Lorenzo has a specific vanity and enjoyment of power over other people, and Keg’s intervention played straight into that. It’s the only reason that encounter didn’t go more poorly.
Some of the Iron Shepherds’ background information was known by Keg; some was deliberate misleading on the part of the Shepherds to keep Keg in the dark.
Keg wasn’t happy about Caleb’s charming, but Keg knew there was no way she could take on the Shepherds on her own. She has a facade of being cocksure and proud but is truly a coward, and knew that taking them on alone would kill her. The charming was a “necessary evil.”
Taliesin knew the risks of the Maledict but planned to give Lorenzo disadvantage, hopefully dodge the next two attacks, and escape as soon as Lorenzo engaged with Beau. Then the dice came up with the rest of his HP and that was that.
Matt did in fact roll the Golden Snitch for the bad guys this game. Brian: “Let’s not give him the most powerful die in the game next time.” Tal: “Oh, it’s going to go mysteriously missing any day now.”
Lorenzo was not visibly afraid at any point during this fight. Matt declines to elaborate further.
GIF of the Week! u/rndmanswrs4rndmqstns from Reddit, for a gif of the battle map from last episode superimposed with a tragic news ticker footage of the slaughter.
Molly’s final words were an easy choice. “He’s not complicated in that direction, and his feelings on violence and death are easy.” Tal says it didn’t fully hit him until hours later. Still, Molly never really felt ownership of his own self; it all still felt borrowed. He knew death would come eventually and probably earlier rather than later. “As ways to go existed, I think that was a very Molly way to go.”
Matt thinks these reminders of mortality are important...depending on the type of story you’re trying to tell. Their game needs the stakes of having the risk of death, although that’s not what would be fun for every game and should not always be on the table. However, they know each other so well that he feels it’s an important reminder that there are consequences for their actions and that it suits the world they live in. Tal points out that the same thing is true for so many types of fiction: “they’re only fine because they’re not real.” Sometimes these stories happen in a vacuum and the hero is immortal...and sometimes, as in their game, they’re not. Matt thinks it’s important to be able to grieve and feel catharsis for even a fictional character (and cites a particular death from C1 as an example for himself). Matt: “In a weird, macabre way, I’m excited to see where the story goes from here.” Brian: “Me, too.” Tal: “Me, too. I mean, at first I was panicking, but now I have a pretty good idea.”
Ashly initially panicked when Matt revealed the Iron Shepherds’ abilities (since she thought she’d misremembered what Matt had said), but then felt even more justified in her RP. Everything felt worse because so many people were gone, including Laura and Travis. “I felt like the babysitter who dropped the baby.” She felt the whole time during the fight that they shouldn’t be engaging the way they were.
Molly’s final thoughts were “easy and simple and base...the immense, reasonable, and wonderfully sustaining emotion of ‘well, fuck you, too,’ which is the righteous and more reasonable cousin to ‘fuck you.’“ No fear, no panic.
The Iron Shepherds existed as part of the worldbuilding in the northern region and were intended to be a later issue, but Matt wove them into the story soon since Laura & Travis had to leave. He wasn’t intending for them to become such an immediate, intense antagonistic force, but DMs have to adapt to the situations and this one felt natural.
Cut to Dani Cam, who had a very hard Thursday night ( :( ). She asks Ashly how Keg, someone very self-preservational, decided to sacrifice herself for the M9. Ashly remembered that in their discussions, Matt characterized Lorenzo as someone who liked to make examples of people, and thought that if she prostrated herself in front of him, he might maim her but not kill her, which turned out to be accurate--so it was still fairly self-preservational on her part. They’ll find out more next week. Ashly will be with us the next two sessions and will be joining the crew at GenCon! Heck yes!!
As much as Tal likes Matt’s Lingering Soul class, he would never consider it as an option for Mollymauk. “There’s no version of Molly coming back as a ghost that doesn’t end with him desperately wanting it to be over.” Matt designed it more narratively to be a person whose sheer force of will keeps them from accepting the moment of death due to unfinished business or the pure determination to live...which they both feel is the exact opposite of Molly.
Matt liked how Taliesin showed that all personalities can play the Blood Hunter, not just the edgy grimdark type.
Fanart of the Week! @jesttothenines, with this pain. Ow.
If Molly hadn’t run to Lorenzo, Beau would have likely been his example instead. Molly was an easier target, though, because he was closer and more hurt. If Beau had been unconscious instead (and not dead) when Keg made her plea, Lorenzo might have asked what she was willing to trade to get Beau back.
This is the second of Tal’s characters Matt’s killed. The first one was a mad monk who liked to set things on fire who was eaten by ghouls.
Dani: “Why can’t this campaign be happy? And fairies?!” Matt: “We had the fairies last campaign in the Feywild! They murdered the pixies! They sided with the werewolves!”
After last campaign, Tal and Dani hugged while Dani cried pretty hard. Then Tal went home and cried himself. He left the table during the episode because he was on the verge of having a panic attack and couldn’t handle watching everyone else panic as well.
Ashly thought she was going to have a limb lopped off at minimum when Lorenzo had her kneel. She didn’t expect to be let go unscathed.
Molly would have considered his death “worth it” if he knew it meant Beau was spared. In a way, it helps that he now has an “eternal one-up” on her. Matt: “That’s very Molly of him.”
The persuasion success from Keg was a chief reason Lorenzo spared them, but it was also because the rest of the M9 were insignificant gnats to him. Keg’s reaction was the only one he cared about, so as soon as she gave in he’d gotten what he wanted. Then he just wanted to set the example and spread the word.
Ashly hadn’t meant to let them know she’d been part of the slavers until Shady Creek, but actually likes how it came out.
Matt really doesn’t think it was an overall bad plan. It was just a few strategic missteps, some very bad dice rolls, and an enemy that outmatched them.
Dani recalls to us all that Molly had told us it would be a cursed trip.
Molly’s parting advice to the M9: Tal declines to think about it much in depth. “Life’s short, eat a bagel. Join the circus. Lighten up. Life’s short; do something to a bagel.”
The illusion that cloaks the cages under the tarp means that even if the missing three of the M9 are in there, they wouldn’t have seen Molly’s death.
Molly is no different in Taliesin’s head than he was last week, which is why he's having a slightly easier time with this than everyone else. “He’s no different for me, I just don’t get to trot him out on Thursday.” He was based off of several friends, some who have passed away, and several experiences he had as a teenager and places and people he knew that profoundly affected him. He mentions a song off the soundtrack for Wristcutters: A Love Story, since that movie had a lot of “good carnie family vibes” about weird people taking care of each other. There was an archetype in film that was very much Molly which Tal hasn’t seen in a long time, and he explains: there’s a way of living a life where you don’t give a fuck about what people think but you do give a fuck about people. He never needed to be fixed and he never needed permission for anything. He’s not Iron Man where you’re waiting to see him become a good person, and he was never a creature of profound change like Captain America, where you watch to see the good they make on the world; his unfinished business was in each interaction he had with the people in the world and making them deal with him, but making sure that dealing with him was always a positive and kind experience. Matt gets very emotional at the description. Me too, friend.
His favorite part of playing him was being a teenager version of himself; the art and cosplay were spectacular. And the terrible accent, of course.
Brian takes a moment to thank Taliesin for making memorable characters and memorable choices that have a bigger impact than what only they can see. He looked at all the tributes for Molly this week because he wanted to get a feel for how the community was feeling so that they could hone the questions for the show. The character meant a lot to a lot of different types of people, and it’s a testament to Tal’s heart that people connected so much with this character.
Brian, Matt, and Tal are all crying at this point. Ashly starts reactive-crying. Dani’s crying on the Dani Cam. This is AWFUL.
After Dark: QQ Edition
We open laughing (relieving change) since everyone’s hurled obscenities at Brian just before the show went live. Matt enjoys being on the other side of that for once.
Beau is the member of the M9 who’s best earned the right to wear Molly’s coat. “She’s the one who needs to lighten up. Caleb’s never going to lighten up and that’s okay. Jester doesn’t need it. Fjord doesn’t need it. That’s not Nott’s problem.”
Keg is super interested in Nott’s never-ending flask. “I’m abandoning this super dramatic narrative. I’m going for the flask.”
A TPK was possible if the M9 kept throwing themselves at the Iron Shepherds, but Matt knew they were smarter than that and would either flee or give themselves up as Keg did. “It relied on the players’ actions at that point; that’s why I was so nervous. I was like, this is the scenario I built and now we have to see it through.”
Tal honestly doesn’t remember what Liam said to him when he left the table right after him. It was mostly a “well, that happened,” and Liam just refilled his drink before going back to the table.
Tal went home after the show, cried in bed, and then the sun came up and he realized he had no idea for a new character. He spent so much time working on Molly that he never got around to making anything else. He came up with his next idea in about thirteen-fourteen hours, and he’s very happy with it. Matt points out he was explicitly clear about how they needed to come up with backup characters when the campaign started. “These low levels are dangerous!”
Everyone addresses the new studio in terms most respectful and patient, asking it to be benevolent now that it’s had its blood sacrifice.
Keg’s going to grow a vengeance beard.
Brian talks about Ashley’s reaction on the couch; she leaned forward on her knees, looked over at Brian, and said, “I’m gonna kill that motherfucker.” Brian said, “Yeah, you probably will.” They now have a formidable villain for the early campaign.
Tal can’t even answer the question about how Yasha will react when she finds out. “Oh, no. Oh, no.”
Matt and Brian have a retrospective moment of panic about how good it is Yasha wasn’t there that night, since she’s a rage-based barbarian. Matt, wide-eyed: “There would have been no parlay. Oh, no. Next question.”
Keg’s favorite moments were the secret-sharing with Nott and the conversation with Beau. Matt loved their meeting: “When an unstoppable force meets an immovable object. It was beautiful.”
Brian’s first desire after the show was to rage-tweet Matt Colville. He, apparently, refrained.
Matt thinks the threat of death should be present and played out when it happens, but he never likes playing DM-vs.-player.
Tal smiled when Molly was being killed because that was both Molly’s reaction, and because Tal himself is a nervous smiler.
Matt doesn’t consider this revenge for Tal killing him off so soon in the Vampire oneshot; Tal reminds us that he knew Matt knew about the very specific subclass he’d given Matt and they both knew what would happen when he went outside.
Tal and Matt reminisce about early PC deaths. “What was that, 2012?” Ashly: “Aw, you guys have killed each other so much!”
They’re asked about the best lie they’ve ever told. Tal convinced someone a nonsense Pirate Queen existed; Matt doesn’t really lie, but when he senses gullibility he doubles down until reality’s rearranged.
Tal started wearing black when Jim Henson died...except that he forbade black at his funeral. The camera zooms in on Tal’s iridescent loafers & his peacock paisley shirt: “This is Molly’s funeral shirt.”
Ashly will definitely be back on Thursday; Tal will be back as soon as the narrative allows it. He’s prepared for Thursday if it works out.
And that’s where it wraps up tonight. Be good to each other; it’s almost Thursday.
2K notes
·
View notes
Note
tell me about your character(s)!!!
a dream come true okay so i’ve described hazel in detail along with the rest of the party roster here, so i’m going to elaborate on the rest of the other characters i’ve played for oneshots or otherwise guested on other campaigns
so my first character was a disastrous, predictably vain and foolhardy bard called apollo, who i commissioned at one point, here.
he was mostly an attention seeking little jerk but his buddy steadfast the goliath paladin didn’t even mind, and they ended up becoming friends as they caught this group of wolves turned sentient and brokered a peace deal between them and a village of halflings that had become afflicted by their attacks.
i played him once more in a slightly chaotic oneshot with a bunch of people i didn’t know, and then he died and got revivified by a deva. so. as you do. (i just really sucked at understanding combat back then)
for another oneshot i played a hill dwarf wizard called nerissa, wherein she mostly played the part of a weird wacky party leader but during combat was mostly busy cowering behind the war cleric (because squishy wizard and all).
the most nerissa moment that happened: gets knocked unconscious, has spare the dying cast on her, and drinks a potion “I’M ALIVE” [cue mace to the face from the main boss]
she’s also set to be my backup in case hazel dies or ends up leaving the party temporarily or permanently, so i’m not going to elaborate more just in case.
our main party also occasionally oneshots, in one of which i played a fire genasi eldritch knight and criminal called tarpeia. ended up fighting the halfling monk for a bottle of wine. because that’s how you do. not much else of note. she was kind of a jerk.
the other one was split in two sessions, and in them i played a goliath arcana cleric called sweetheart.
steadfast, apollo’s buddy, ended up making an appearance in this oneshot too, and thus they ended up being part of the same clan?
his main contribution was to #bless the party, with the spell bless.
he also almost got one-shotted by dragon fire breath, only to be saved by the best paladin once again.
and in steadfast’s player’s main campaign, i guested as her character avos’ sister, selma pharos, water genasi lore bard.
original intention was to play a bard that used her enchantment magic to help people out through therapy, so basically a fantasy psych major with a harp?
neutral good as they come…which obviously did not go well when she found out the main party were a bunch of pirates.
“i thought you were better than this”
in the first session she ended up thunderwaving the captain, being implicated in murder by the second-in-command when she inspired her and later that sorcerer used that inspiration to kill someone with scorching ray…and crushing on the party valor bard. who. kind of believes that he is destined for godhood.
listen. her int is 8 and she is blond and kind of a ditz. if he’s not going around killing people, he’s hot, and his music skills are on point, she’s into him.
on the second/third session avos finally came home to their home city, where he was wanted for being a burglar and then shipped off as prison labor (and rescued by the party). first they went on a minor sidequest to find an archfey that reincarnated a dead beloved NPC crew member in which selma implicated herself into a death pact because it was her or her brother and that was not fun then they dealt with the legal issues by doing a favor to the man that pressed charges and almost got killed by a wyvernfish
did i mention selma ended up going on a date with said party bard and caught him getting his personal assistant to pickpocket the restaurant to pay for their bill that kind of got her to reconsider that this date had been a mistake
to make matters slightly confusing, the date was interrupted when a nearby building got delayed fireballed and the bard went into the fire to rescue people. was he fire genasi? yes. was that also slightly more heroic than she’s seen the entire party be? also yes.
the death pact, consisting in the party needing to collect the heart of a monster that poisoned the archfey or else the three people that surrendered themselves to the same poison would die, ended up getting dealt with without her. avos sneaked off for one last adventure with the party to try and save his sister, which kind of pissed off selma because i mean, she should have gotten the chance to save herself and not have him play hero when his family has been missing him and thinking him potentially dead or worse for two years. but, hey, at least she’s not dead!
those characters are basically it!
0 notes