#resident evil 4 reamke
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I just finished: Resident Evil 4 Remake - Separate Ways DLC!
The original Separate Ways DLC didn't seem like much more than a throwaway excuse to add more content - the answer to what Ada was doing all that time during the main game being: exactly what you expected her to be doing. I'm happy to say the remake is anything but, and likely surpasses the remake in my mind.
The voice actor change was something that I largely didn't notice in the main game - the controversy is not something I particularly want to talk about but from what I have seen it does make seem to make sense to change to a more appropriate actor, even though that may not be the actual reasoning behind Capcom's decision. Playing the DLC I went back and forth on how I felt about the new VA, initially thinking that I just hadn't noticed how bad she was in the main game because Ada has fairly little screen time. However, while I would've preferred someone more in line with the previous pefromances, allowing consistency within the 'remake verse' as it were, as I played more of Separate Ways I softened up on the potrayal - I think some of the more throwaway lines may have been a little flatter, but that can possibly be put down to this being a DLC and thus having tighter time constraints. Contrasting the lines that are repeated from the main game she sounds a lot better, and some of the performances later in the game are particularly memorable - in fact, overall this game has made me much more interested in Ada Wong as a character.
This is also the first time Albert Wesker has been shown in any meaningful way, and whilst I enjoyed him well enough (though disappointed it's not DC Douglas) I feel like this may not be the best way to introduce him to players only familiar with the post 7 games. I do think it's important that these games stand on their own - and I really don't think this is enough of an introduction to go in to 5, as the end of the game seems to imply. My hope is that they at least put out a remake of the original, if not Code Veronica as well.
The DLC also introduces new abilities for Ada, unlike the original, where the main difference in game play was simply that you had slightly different weapons than Leon. Ada now can use here grappling hook both to move quickly to certain predetermined locations, and also to perform melee attacks on enemies from further away. While the change is fairly minimal, paired with new attack animations it's enough to make you feel more agile and fluid, suiting Ada's character.
Ada seems to have had quite a change in this - previously always the enigma, Separate Ways gives us just a little more of an insight into her background, and develops her as a character more than any of her other appearances. While a mysterious figure can be compelling for a while, it loses it's charm when it becomes clear that there are in fact no hidden answers to be found in the first place. Simple things, like Ada remarking that she thought she was 'done smelling burnt bodies' or her disobeying of Wesker's orders are enough to develop her beyond simply being a mysterious femme fatale.
This is certainly a good step if they are planning on also producing a remake of 6 after 5, though I still really hope they don't go straight to that. Separate Ways however, stands on it's own well, and again, maybe even surpasses the main game in my estimations.
Significance: 1/3
Grade: A
#game reviews#games#reviews#videogames#horror#horror games#resident evil#biohazard#biohazard 4#resident evil 4#ada wong#albert wesker#resident evil 4 reamke#biohazard 4 remake#action#shooter#third person shooter
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Resident Evil 4: Reamke
3rd Trailer / Hands-On Preview
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#resident evil 4 remake#resident evil 4#re4#biohazard 4#capcom#horror games#survival gaames#action games#keyart#screenshos
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Starting to hink that going for the hyperrealistic direction on Street Fighter 6 wasn't the best choice artistically. I imagine it was made because like Dtreet fughter 5, the development of the game was rough and they discarded everything they did before they dropped the kast season of SFV. So the easiest way to do something is to get the RE engine and do hyperrealism. It doesn't really look as polished as the reamkes of Resident Evil 2 or 3 or 4, but its a definitive step up from street fighter 5. But still, because of that, some designs choice seem uninspired or limited by the chains of hyperrealism.
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