#resi 2 1 shot demo
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lemmonhead67 · 6 years ago
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(via https://www.youtube.com/watch?v=b8CSK6Qq8O4)
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decayinginred · 6 years ago
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Finally got around to playing the Resi 2 demo. 
Shot a zombie cop’s lips off.
I’m in love.
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my-checkpointsreviews · 6 years ago
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After checking out the Resident Evil 2 1 shot demo I thought i would make a video giving my honest thoughts about the whole Demo and my experience. I hope you enjoy this video and why no sub for more videos every week!! 
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alonzorion · 6 years ago
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youtube
Post stream of Resi Evil 2 Remake's 1-Shot Demo is up already! Feel the 30 min cap was a little silly but it's been enough to convince me to play it! Thank you so much to Zell for gifting me a copy, I will stream it after Resi Evil Zero is finished! :D https://youtu.be/hocWc40O_vs
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meanwebhost · 6 years ago
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Resident Evil 2 1-shot demo will only let you play once
Resident Evil 2 1-shot demo will only let you play once
Resident Evil 2 – how far will you get?
Capcom is planning to let you play a whole 30 minutes of their new Resi remake, but once that’s over there’s no playing it again.
The remake of Resident Evil 2 is so highly anticipated it doesn’t really need a demo but Capcom are releasing one anyway week and… it works a bit different than usual.
The 1-shot demo will be released on Friday, January 11…
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lewisinthelandofmachines · 7 years ago
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Houdini: UVless projections
# Creates perspective projection in a shader without UVs on the geo # Select the camera to project from, run this, two nodes appear in /mat # [email protected] import hou, math cam = hou.selectedNodes()[0] world2cam = cam.worldTransform() world2camvex = str(world2cam).replace('[', '{').replace(']', '}') aspect = float(cam.evalParm('resx')) / float(cam.evalParm('resy')); haperture = cam.evalParm('aperture') vaperture = haperture / aspect; focal = cam.evalParm('focal') fovx = 2.0 * math.atan(haperture / (2.0 * focal)); fovy = 2.0 * math.atan(vaperture / (2.0 * focal)); proj = hou.Matrix4((1.0/math.tan(fovx/2.0), 0.0, 0.0, 0.0, 0.0, 1.0/math.tan(fovy/2.0), 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0)) projvex = str(proj).replace('[', '{').replace(']', '}') rp = hou.node('/mat').createNode('restpos') i = hou.node('/mat').createNode('inline') i.setFirstInput(rp) i.moveToGoodPosition() i.parm('outtype1').set('vector') i.parm('outname1').set('uv') i.parm('outtype2').set('float') i.parm('outname2').set('facing') i.parm('outtype3').set('float') i.parm('outname3').set('dist') i.setName('UVlessProjection', True) i.setComment('From %s\nat frame %d' % (cam.path(), hou.frame())) i.setGenericFlag(hou.nodeFlag.DisplayComment, True) i.parm('code').set("""// Outputs perspective projection UVs calculated from rest position and camera matrix matrix world2cam = %s; matrix proj = %s; vector objp = $restP; vector worldp = ptransform('space:object', 'space:world', objp); vector4 camp = invert(world2cam) * worldp * set(1.0, 1.0, -1.0, 1.0); vector4 clipp = proj * camp; vector4 ndcp = clipp / clipp.w; $uv = ((vector)ndcp / 2.0) + set(0.5); vector projworld = world2cam * set(0.0); vector projdir = normalize(projworld - worldp); vector worldN = ntransform('space:camera', 'space:world', N); $facing = dot(worldN, projdir); $dist = length(projworld - worldp);""" % (world2camvex, projvex))
Here also is a demo scene: http://lewissaunders.com/rubbish/UVless.hipnc
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alonzorion · 6 years ago
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Merged together TR: Anniversary's Pt 09 & 10 and now have a free day on Fri 18th, I've decided to check out Resi Evil 2 Remake's 1-Shot 30 minute demo, 7pm GMT, maybe this'll help sort out the scepticism! Twitch: https://www.twitch.tv/alonzorion_streams YouTube: https://youtu.be/-nSzOMAbzSQ
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