#reshie.text
Explore tagged Tumblr posts
Text
ended up trying tu summarise my frozen watcher au through stories on insta after i got asked in comments so i’m retyping everything here too. wanted to make a proper mega post one day but this’ll have to do
so Warmth of the Winter Sun (wows) or just Frozen Watcher, is a hermitcraft 8 au based on the boatem crew and hugely inspired by both of the Frozen movies. Basically, I just wanted to play with the concept of watchers that is over used in the fandom, and made it a frozen au because of a skin made for halloween mcc last year (grian as elsa done by mahgck)
Grian is the “lucky” kid who got gifted a part of the watchers’ power and gained matter manipulation magic; he can manipulate any object and part of landscape and change its form at will. It goes as far as turning matter into another one and can have effect on the weather (mostly by summoning storm clouds) When the manipulation goes too far, the matter turns into something similar to minecraft sculk, some kind of nebula cloud, way easier to manipulate, but can also spread on its own and corrupt stuff.
Pearl is his little sister, and unfortunately, the accident is still a thing there haha. Living matter (other than plants) immediately corrupts under Grian’s magic, and Pearl got something she though was a burn scar on the side of her face.
I’m adding a twist tho, as the siblings acually got cursed through the accident; if they’re too close, Pearl’s injury would spread and threaten to suffocate her. If they’re too far, it’s Grian’s heart that can’t handle it. (Yeay i like angsty stuff like that). So they spent the rest of their childhood trying to keep a middle ground, apart from one another (Pearl not knowing why as you could guess).
For the following I need to settle more background lore I made for this. The siblings are the heirs of the Mountain kingdom, a part of a huge island they inhabit with several other kingdoms. These different factions were all at war for years, until “something” caused a massive explosion during an atempt between monarchs to set peace. They all died. Leaving the island in a cold war the time their orphaned heirs reach adulthood.
(The “something” and the war will be relevant for what would be “frozen2″ haha. The universe is also set in something like northern UK in the 50′s)
SO back to main plot, Grian doesn’t lose control as he becomes king. He had the role for a couple years actually. But he had organised a ball to set real peace across the island once and for all, despite his fear of his power being reveal. He failed, as you can guess, but he tried his best ! And you can imagine how the other monarchs reacted, thinking they had been tricked into a trap when Grian’s black magic reveal itself. So yeay, some background part of the au is the monarchs trying to dismantle the Mountain kingdom as Grian exiled itself somewhat.
The following goes mostly like in Frozen; Pearl sneaks off to find back her brother; finds out a plush she made as kid and gave to Grian, Mumbo, is now alive (and having massive existential crisis); and travels with a friend she met years prior while sneaking off the castle, Impulse, and Scar, a cat shapeshifter.
Grian morphed an entire mountain into his s7 mansion (no need to make the back /hj), and once the curse got him back with violent hearthache, he’s ready to give up just so the curse can finally break (the song monster from the musical be like)
A huge thing I changed is the whole thing about true love, as I didn’t want to have shipping in this au. Mostly, it’s just pearl, once she learns the curse “needs true love to fade away”, thinking she’s doomed for good as she doesn’t have anyone, and thinks her death would somehow be another way to break the curse. (Yeay both sibling are being suicidal at one point, ready to die so the other gets free of the curse)
I’m still indecive about how to make the end of this, as i want the aftermaths of the plot to be more obvious than canon Frozen. Don’t worry no one dies tho !! I still need them for part 2 okjihibuv
Part 2 of the au is for now very vague; all I know for sure is that it has a rather sad ending (I’m going full on “fix it” on that one, loved Frozen2 but the plot from deleted scene could have been epic haha). I will have stuff with the island war and shapeshifter lore, and I already made edits to the wonky spirits for the au. But other than that, that’s basically all!
Well, I went rambling quite a lot for just some summary... Hope i’ll have more drawing f this to post this year tho !
26 notes
·
View notes
Text
Minecraft headcanon worldbuilding: world types and respawn mechanics
You guys seemed to really like my post about players' subspecies, and thank you so much ! I'm really glad people find this interesting, and so I have a lot more to add to my lore, more things to talk about and develop over time.
So here's the next chapter;
Like last time, all of this is only my personal interpretation of what I see in different Mcyt series, or how the game feels to me when I'm playing it. I'm using all this world building to help with illustration or for background in my fanfic [Dreamers and the Dead].
Switch: the act of travelling to another world. Players can either do it on purpose, be forced by a mechanic, or do so with external help.
Knowledge: what a player knows about the universe code. Raw code lines are hard to find, and players usually gain their knowledge thanks to other more experienced players sharing it. Having more Knowledge allows players to use some mechanics, like switching at will, using the admin rights, looking for hidden player data or even the modification of worlds.
World generation
The universe is vast, and for any living being, its form is inconceivable. But one thing is sure to be known, the universe is made of an infinite amount of small, physical and concrete parts, linked to each other and at the same time, out of reach from one another.
These parts are called worlds, and are all unique. Even though they are meant to be the same, not every world is equal. Over time and by travelling from a world to another, players were able to observe different types.
Common world:
A vast majority of the time, the world will be exactly as it should, allowing life of players and mobs to flourish. It is in these world that we can study the different types of player societies the best;
City world;
They are massive worlds, housing an enormous population of players. Most players are either born in one or have lived in one at some point of their life. The management of such worlds, a monstrous task, is only possible with a community of admins, sharing their knowledge. Often, admins of other smaller worlds were formed thanks to the ruling council of a city world. Example: any public server, Hypixel and such being the biggest in existence. Even small public server are still consider city worlds
Survival Memory Pact;
Even if their population is significantly smaller, this is the most common type of society construct. Survival Memory Pact, or shortened as SMP, are small and tight groups of players, a family or (more or less) close friends. They are either formed spontaneously (when players fall in the same random world) or with serious planning beforehand (players wanting to leave their city world for example) Depending on how they formed, they may or may not have an admin, competent enough or not. Some SMPs settle in place definitely once they find a good world. Some others prefer to be more nomadic, changing world every decade for example. Example: any Hermitcraft season, Empires, every private servers between friends, etc
Lone players and Runners:
There also exist a lot of players who leave by themselves, lone inhabitants of an entire world or living far away from cities and SMP groups. However, the most notable type of lone players are the Runners. They are nomadic players who constantly change world, mastering the techniques of forced switching. Their goal is to hunt for more Knowledge by themselves. While admins on city worlds transfer their knowledge to newer admins over time, Runners prefer to get it by themselves, and the only way to obtain new lines of raw Code is to kill the dragon of one world, and break her egg. Now that we learn about some social structures, let's head to the other types of generated worlds. While most worlds are correctly generated, some happen to be different from normality, whether by being made on a different structure or being glitchy.
Hardcore world;
Contrary to belief, hardcore doesn't depend on the players, but on the world itself. A player won't permanently die if they black out in an hardcore world. The worlds are supposed to help the players regenerate if they fall in their protective black out ("in game death", supposed to protect the player from a lethal hit). However, hardcore worlds, instead of helping, will just force the player to leave. They are in fact weaker worlds, not able to handle regeneration. Some adventurous players, once experimented enough, like to find these weaker worlds on purpose, just for the thrill of it. It is still possible to switch out of these worlds, as the rest of its mechanics are perfectly normal. Example: Philza's worlds, 100h smp
Decayed worlds;
They are theorised to be the outer edge of the universe, and will often bear signs of a past community of players who might have lived there long before. If they at first appeared normal, apart from the ruins (things that can be found even in common worlds, it isn't that rare to fall in a random world years after an SMP left it), they are in fact the glitchiest type of world, sometimes too old to correctly function. Known features are, for example, lack of one or both sub dimensions (nether and/or end), missing bits and pieces of mechanics or unstable land and erratic weather. The most notable ones however, are the destructive regeneration, and the impossibility to switch out of there without external contact. This undoubtedly traps players who don't possess enough Knowledge to escape, possibly doomed because of the glitchy regeneration, which could kill them way faster than any mass respawn. A player falling in one of these worlds is either because of bad luck, or as repercussions to forced switching to an extent. Example: Dream SMP, Third/Last life (artificially decayed)
Collapsing worlds;
This is the rarest type, known to some players only as urban legends in city worlds and amongst occasional smps. If at first they also appear to be normal, they are in fact subject to an inevitable doom, a major catastrophic event that no line of universe Code can stop; it's the death of a part of the universe itself. Some players that know about these events fear it might not be a type of world by itself, but the fate of any given world. Records of these dooms were only because the worlds where it happened were unlucky to die way earlier.|| Switching out of a world like this is still possible, but hard to achieve. Once they know doomsday is coming, players must find a way to leave, or they might risk immediate death or permanent heavy damage to their code. Exemple: Hermitcraft Season 8
Black out and regeneration
I mentioned "in game deaths" and regeneration a few times, a key element unique to players, which grants them a conditional immortality. But this feature actually greatly depends on the world in which a black out happened. A player can only take so much regenerations, and perma death exists everywhere in the universe, there is no such place as "having unlimited life". But the natural amount of black out and regeneration a player can endure is so grand it is hard to comprehend for us humans. It is way too hard to keep track of life esperency amongst the whole player kind, but the default esperency is expected to be about a couple milenas with normal regenerations. If a player succeeds in never enduring any black out, they might as well be technically immortal. This amount of regeneration a player can endure is what makes the Life bar, a hidden data unique to each player, which can only be seen if the players know how to look for it. Unlike the Heart bar (the amount of damage a player can take before blacking out), the Life bar never regenerates and can only go down. It also keeps its states no matter the world the player is in. This means if a player endured a couple regenerations in a decayed world, they are left with a Life bar lower than other player "their age". To try to sum up in an easy way, the Life bar is somewhat like a counting down clock. It ticks down only when the player experiences "in game death". In a decayed world, these back out do way more damage to the bar than normally. Players avoid black out as much as they can, even if they have an enormous amount possible on normal worlds; it's not a pleasing process and coming back takes times. When a group is settling in a new world, players can often be stressed about being the first one to black out there, not knowing if the regeneration will be harmful or not, when they don't have the right knowledge to check it without experiencing a Black out. I won't explain the concept of perma Death right away, as I will present it in a later post with Life etc. But I can say that, while in the process of regeneration, players can actually be considered dead. Their souls and essences go to the same place as permanently dead players, only temporarily: Dead Worlds. Except nobody really knows it haha I think that's basically all I have for worlds and regeneration ! Thank you a lot if you read everything <3 Please do not hesitate to ask anything if you want to know more, I may have not explain in the best way possible ^^''
213 notes
·
View notes
Text
Just casually opening commissions for the summer ^^
I will have three slots available at a time, opening back every once in a while until september ! All pricing and Tos are on my carrd here o/
95 notes
·
View notes
Text
Some tags I just got on my Scarian piece, where I, at first, avoided posting on other platforms as I wasn't sure what was the opinion on shipping there.
Except, I did try post it elsewhere yesterday.
A friend told me it would go just fine if I don't explicitly tag it as ship. So I went ahead, tweeted it, and thought, at the first sign of negativity, I would delete it with no hesitation
First comment I got was a compliment on the accuracy of dance poses. But looking at this user's profile... They had "hermitshippers" in their dni-
I guess it was just not shippy enought to be seen as such haha
Almost the same on Instagram later, one story reshare I got was an enthusiastic comment, but then written is very very small; "not shipping tho please" like it was their art or they weren't happy to see some desert duo art
And I find both these things somewhat funny-
Glad I didn't have any bad feedback tho
85 notes
·
View notes
Text
I've been drawing everyone from double life and now that i have every design before me i'm laughing at the fact my worldbuilding is almost debunking itself with that group
me: "elves are the most common species, and the rarest are angels"
the life series group: 3 elves and 5 angels
oh well, guess that's fun haha
41 notes
·
View notes
Text
Seing how much people are doing lore for the last episode of grian's 100hsmp, I should really work on my post about my worldbuilding (which's gonna about world generation and respawn mechanics)
And also make progress on Datd cause my headcanon for what just happened have links to the background lore I've done the fic haha
#rare ramble but here i go#i don't want to spoil already but >w>#i want to say i'm not using watchers in any form in this part if lore#but if i say the reason i might spoil a big part of datd--#oh chapter 2 of datd us coming btw#at least i hope#reshie.text
33 notes
·
View notes
Note
Hello! your art is awesome and i am in love with the style! I was wondering what digital brushes/program you used? i can't stop thinking about how cool the line-art for your 'dreamers and the dead' piece is! [but if you don't wanna say that's cool]
Hi ! thanks a lot <3 I draw everything on Clip studio ^^ (sometimes but rare on ibis paint like this one, but it's just the most basic of brush) For most pieces (like Datd) i just do all the process with the basic mechanical pencil of csp (sketch, line, colours, everything, i just have an odd process and my inking process is basically "painting") Tho for other recents pieces (like that one or this doodles) I used a neat brush from this pack ! (free brushes by Ahmed Aldoori, meant for ps but they work just fine on csp) i mostly draw with the soft eleptical one, but i use the rest of the pack to add some texture over drawings sometimes or for parts of landscapes !
#genuinly glad to share theses brushes i love them so much#hope this helps ^^#i was gonna put a timelapse with it but it failled to upload...#reshie.text
29 notes
·
View notes
Text
Tumblr, what are "takes" ?? are copying tiktok too ???
17 notes
·
View notes
Text
I'm getting more ask than expected to I'll try making the answer in queue, cause I don't want to spamm to much-
It's my first time doing this so we'll see haha ^^" but don't worry I'll answer every ask I get for the rest of the day, even if it takes a bit of time ^^
16 notes
·
View notes
Text
I know I haven't talk about this at all here yet, but tommorow (nov 16) I'm finally publishing the first chapter of a fanfic I've been working on for motnhs
It's a DSMP!Grian au, written with two very good friends
I even have an illustration for it, can't wait to finally share it <3
26 notes
·
View notes
Text
I have still a few asks in queue, but i' think I'm gonna stop the ask game for now
It's been real fun guys o7
11 notes
·
View notes
Note
If you don’t mind me asking- would Moth!Pearl be able to fly? And if so how? Would her wings just be buzzing really fast cause of how small they are, or do they unfurl to be even bigger and allow her to fly more like a bird or a butterfly ((or well, a moth I guess)) ?
Hi ! Honestly i didn't think much of it ^^' She's one of the very few mcyt i allow to have wings on my design, and i don't draw them often
But i think she does have wings big enough, i migh just not make same the right size but they're supposed to be- And yeay like most bugs, her wings are buzzing quite fast
Tho tbh, I think angels (winged players) must use quite a lot of energy to fly, so actual flight is not that common (especially for bug angels like Pearl, buzzing must be exausting at human size), instead they're doing way more gliding to avoid fall or helping themselves with rockets and just holding their wings straight
14 notes
·
View notes
Text
I don't want to deadname her or mention stuff she doesn't want to be associated to anymore, but she's a Mcyt and was known for other stuff before
She's a trans woman who came out a few days ago, and I can only suggest you to go see her twitch and youtube (this one is new and still empty thought), cause she's very nice !
I can't stop with Ivory's design and I'm still not done
(she's a new angel in my headcanon worldbuilding, a bloody dove one for freedom :] )
(wip/sketches but I wanted to post anyway, painting is hard haha /lh)
2K notes
·
View notes
Text
I'm still thinking I would delete it if it gets any bad comment, but so far there's nothing and the posted worked better than some other drawings of mine there
I don't know if the opinion "changed" on twitter (third life leaning more toward RP so they're just characters and it's easier to separate them from ccs ?) Or if they just don't think it's a ship at all-
Some tags I just got on my Scarian piece, where I, at first, avoided posting on other platforms as I wasn't sure what was the opinion on shipping there.
Except, I did try post it elsewhere yesterday.
A friend told me it would go just fine if I don't explicitly tag it as ship. So I went ahead, tweeted it, and thought, at the first sign of negativity, I would delete it with no hesitation
First comment I got was a compliment on the accuracy of dance poses. But looking at this user's profile... They had "hermitshippers" in their dni-
I guess it was just not shippy enought to be seen as such haha
Almost the same on Instagram later, one story reshare I got was an enthusiastic comment, but then written is very very small; "not shipping tho please" like it was their art or they weren't happy to see some desert duo art
And I find both these things somewhat funny-
Glad I didn't have any bad feedback tho
85 notes
·
View notes