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#cloud city secondlife#.cloud city.#secondlife destination#secondlife foto#secondlife#second life#rent store secondlife#mall secondlife
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Gacha, Plants and Pets Store Update!
Heya! Sorry for "long time no see" - but we are back!
With TONS of new Gacha Items and Lots of Gifts!
Plant Pets are on Sale, Kittycats as well and NEW LUCKY LETTER GIFTS! Groupgifties aswell. (The Group is free to join and will be - you are also allowed to put your own Gacha, Yardsale Stuff out in the Group!)
Basic Infos:
Quickinfos: New Landmark: http://maps.secondlife.com/secondlife/Souled%20Out/78/214/1402
The new Place is called: .Gacha, Cats & Pets. in the Clouds. the Skygarden!
The Groupfee is : 0Ls - so free to join!
secondlife:///app/group/bb5bbbff-a805-33a5-7da3-05eb95613784/about
Our new Sale Round Starts also with 1Ls
Over 300 Items are priced between 1Ls up to 99Ls.
Do not forget about the Sales:
The Sales - there are Deals of the Week and also a Daily Deal.
(First come First serve)
There are new Multiple Gachaitems Saleboxes Out!
Complete Gacha Sets. And the regular Sale items!
Starting with 1Ls
Here the new Pictures and also parts of the Pricelists! So No Fake Sales here - Real HUGE SALE!
New Lucky Letters and Free Groupgifts:
Do you need a Store to rent? Or a Sandbox to rezz your stuff, or just wanna hang out? Please feel free to use our Teleporter and just explore the Sim, with all games, photospots, music and more!
So that´s been a lot on Information. Anyways - we do hope you like it. Just visit and relax.
Love, Huggies! Catherine Cloud, Elfenblume, Cherrymarymuffin & Yasha Cloud! xoxo Thankies <3
Ps: Here is my Torgon`s KittyCats Profil:
Kittycats: All Kind of Sizes, Furr, Specials, Traits (8+, 9+)!
Startprices KittyCats: 25L (Deal of the Day) regular starting with 75 - 100Ls - up to 5K (Megapuss with Floofy Heads and 9 Traits).
Plantpets:
From commons, rare to elite very nice priced!
So that´s been a lot. We do hope you like it. Just visit and relax. There are some nice Photospots aswell.
Thankies
xoxo Cat <3
#gacha#secondlife#0l#gacha sl#secondlife gacha#gacha secondlife#gacha sale#yardsale secondlife#lucky chair#lucky letter board#free gifts second life#free gift#freebies#second life freebies#princess stuff secondlife#secondlifeavatar#second life fashion#second life blogger#second life#secondlifeblog#secondlifeblogger#secondlifephotography#secondlifestyle#secondlifefashion#secondlifebaddie#secondlifeavi#gacha hair#gacha club#gacha community#gachasl
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EP 35% Black friday by KetsuidaFaun +En Pointe+ Via Flickr: Getting a head start because i am in dire straits... In short, I have to buy a home for my family by the end of november because our current house we rent is being sold and renting is not an option. While I have started a GoFundMe gofund.me/aab14ccd I didnt want to leave people empty handed so my whole store, grid wide, is 35% off, excluding anything made in the last 2 months (there will be signs if it is excluded) the sale works by purchase then refunding the sale difference so after you buy, you will be refunded the 35%. It would be a big help if you could share this around, i just need help and left with no options. Thank you in advance You can indulge in the sale at any of these locations maps.secondlife.com/secondlife/Lumina/155/50/3931 maps.secondlife.com/secondlife/Equestrian/42/215/22 maps.secondlife.com/secondlife/We%20Love%20RolePlay/187/1... (when it opens on the 4th)
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#ADVERTISING SERVICES AGENCY JUPITER ESTATE:#LANDS / SKYBOX FOR RENT#512 / 1024 / 2049 / 4046 SQ#MORE INFO CONTACT TO WHATSAAP +34624237739 WITH LIFELANDSRENT JUPITER OR ALKARIN ADAMCZYK#MARKETPLACE LADIES & GENTLEMEN#VISIT HERE https://marketplace.secondlife.com/es-ES/stores/24179#WIN LINDELS CAMPING MONEY 1LS FOR 60 MIN#SOCIAL NETWORKS IN https://MySlink.app/24hservicead#TELEPORT AGENCY JUPTER STATE http://maps.secondlife.com/secondlife/Putnam/149/246/28#Bradman's Photography visit here http://maps.secondlife.com/secondlife/Fishermans%20Cove/115/30/23#Second Life A gangster community people living visit here: http://maps.secondlife.com/secondlife/Paradise%20Peak/111/213/23
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I walked into a dark tunnel and found a delightful city with a park, stores, an art gallery and the Bun Bun Cafe at Yukikitsune City Park, I had really been looking for land to rent, which is pictured in the last photo. This land really has some interesting scenery around it. But I get distracted easily and go off taking snapshots. All part of my enjoyable day on Secondlife.
http://maps.secondlife.com/secondlife/Maemilkkot/160/158/52
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i cannot BELIEVE this sim is still here. i used to roleplay here when i was literally 11. i have a store in the landing area that i havent payed rent on since probably 2012 and it still hasnt been evicted for some reason
http://maps.secondlife.com/secondlife/nAvitar/82/148/751
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Guide 101 (1): Sailing in Second Life
For those who haven't read it, yet I wrote a post on my experience finding out about sailing in Second Life and how I've been getting into it as of recently. This is a 101 beginners post on how to start and what to do and some places that might help as far as rezzing your boat out on the open water and some sailors lingo. This also works for open sim virtual worlds like Trinity and a few others. As usual, I'm going to add a disclaimer, this post is for beginners or those just starting with sailing some of this is information I've learned through other people, blogs, and my own experience. Please leave constructive criticism only if the comments are open if not go ahead and like the post, if this has helped you or you found it to be informative and something you'd get into. With all of that mumble jumbo being said let’s get our sea legs ready and jump right in!
Getting a boat:
The first thing you’re going to have to do is find a boat to get started. Please don’t make the same mistake I’ve made and just go out all willy nilly and buy yourself a boat. The best Second Life boats for boating if you're serious about it and the well-made ones are extremely expensive they cost anywhere between 2,500 Lindens onward. Save yourself the money until you know this is something you want to do and something that would be a good investment for you. Sailing is a great way to spice up your virtual world life but only if you're serious about doing it more than once your entire time online. There are free boats that you can obtain to start with. This gives you a taster as to what sailing is like in Second Life and if you'll enjoy it sometimes, we just buy on impulse. I know I do. I found a place in Second Life where you can get a free boat to try out sailing you can also rez your boat here so it's a great place to start if you're interested.
Blake Sea - Half Hitch Rez Center and Harbor
This is a link to the Blake Sea – Half Hitch Rez center and Harbor where you can Rez you’re ship or acquire a free one to try out sailing. To grab one of the free ships once you land in the area there is a box which will be shown to the right of this post you will click it and it will Rez out for you and you can use it for free. A great option if you're not sure if you would enjoy boating or not.
Now let’s say you are serious about boating in Second Life and you want to buy yourself a nice boat to use on the waters. These are serious investments in Second Life as they cost a lot of virtual currency. Either you will have to save for it or put real money into the virtual world for that currency. Make sure this is something you want to do. If you do, please continue reading…
I looked around for hours for nicely made boats that will give you a very realistic boating experience in world. I also did some research on other WordPress blogs and talked to some sailors myself to find out what some of the best ship and boat makers are and with that, I've compiled a list of creators that you might want to look into for your first one. I specifically wound up getting a motorized sailboat as it fits my style it can be used for both cruisings on the waters with the sails or used with the engine so it's a hybrid and works out to my advantage. I'll probably never race my boat but that's popular to do in Second Life is racing. Mine to give you all an idea is a boat from The Mesh Shop which in my opinion makes some of the best boats that I’ve looked at before buying mine. Also, keep in mind my specific boat was 3,000 Lindens which is about 12-13$ USD so be wary of that.
Keep in mind every boat is different there are different types of boats there are motor yachts, sailing boats, and manuals that you can choose from to use. Some ships run off of the actual wind in Second Life and yes there is wind in Second Life, who would have thought? Some sailboats sail only with the Second Life wind system others you can pick your wind direction and speed. For the most part, when you buy a boat you will often get a manual this will show you how to operate your boat I'd highly suggest doing one out of two things. I'd read the manual and then operate the boat or if your hands-on operate the boat while you read the manual. But I can't stress this enough if your boat comes with a manual and you're new to sailing READ THE MANUAL.
Boat creators to check-out:
Bandit (Analyse Dean) Marketplace link:
https://marketplace.secondlife.com/stores/120514
BBX Design/ Yachts & Buildings (Aymec Millet) Marketplace link: https://marketplace.secondlife.com/stores/63972
Inworld store:
https://maps.secondlife.com/secondlife/Sunny%20Bay/162/129/26
Trudeau (Jacqueline Trudeau) Marketplace link: https://marketplace.secondlife.com/stores/1275
Inworld store:
http://slurl.com/secondlife/Trudeau%20Classic%20Yachts/194/64/23/
Dogma9 has one ship called the Moon shadow that’s 7,000 Lindens but super nice if you want to check that out Marketplace Link: https://marketplace.secondlife.com/p/Moon-Shadow-White/14405046
The Mesh Shop (Kain Xenobuilder) Marketplace Link: https://marketplace.secondlife.com/stores/94614
Inworld store:
http://maps.secondlife.com/secondlife/Dutch%20Harbor/142/142/25
This is where I got my ship from mine is called (TMS) Café Del Mar it's quite the beauty I put a picture to the right for reference it is a sailboat like I've described above in obtaining a boat. It's a great option and more cost-effective than some of the boats you'll find on Second Life. However, the normal starting point is 3,000 Lindens sometimes there are more that are cheaper, but they won't be the best quality and what you will need if you're serious about sailing.
Berdav (Anu Daviau) Marketplace Link:
https://marketplace.secondlife.com/stores/32972
They don't sell boats anymore, but they have little paddle boats that you can buy you can search the creator they might have more elsewhere but with the research, I couldn't find her store anymore. She made some nice motorized yachts at the time though they were smaller but worth every penny.
Ocean Industries (Markus Hirszberg) Marketplace link: https://marketplace.secondlife.com/stores/89115
A small assortment of motorized boats there is a luxury edition of the skyline which looks like it could be a suitable product for boating. After doing some research on it if you’re interested. It’s a low end priced boat costing 2,990 Lindens I’ll go ahead and post the link here if you want to take a look at it. https://marketplace.secondlife.com/p/Skyline-Luxury-Edition/6730452
E- Tech (Envy Melody) Marketplace Link:
https://marketplace.secondlife.com/stores/35536
Not the best boats but they're a little more affordable and somewhat nice for the price you pay well to start with to see if it's something you're going to keep up with. Boats are anywhere from 599 Lindens to 2,800 Lindens on the Second Life marketplace.
There are more creators than this, but this is just to get you started on you're boating search for what you may want as well as different price ranges. I tried to get places that were all different prices so you could see what you would get in each price range and what is obtainable.
Where to rez your boats:
When it comes to rezzing your boats there are places where you can and it is doable. Normally you can Rez them in specific corners of the Blake Sea sims that are meshed together or you can do it at a harbor, marina, or Rez area that you find along your travels. An example would be the link I posted above for the Half Hitch Rez center which I'll also post the link here for you guys as well. It's a very small spot where you can Rez your ship but you can Rez it and be on your way. Plus to be fair it's a non-populated area so, for the most part, you will be alone and not have to deal with someone else trying to Rez their ships as well.
Blake Sea - Half Hitch Rez Center and Harbor
Another place that I could suggest which I found from a WordPress blog called Sailing in Second Life which if you’re interested in more about sailing and learning how to live life on the sea you should check it out. The writer stated that a good area for him to Rez their vessel is in the Starboards Yacht Club in Hollywood.
Starboards Yacht Club in Hollywood
I haven’t checked out this area yet but “Sailing in Second Life” is not the only blog that had mentioned it when it came to finding where to Rez your boat to sail. On my journey, I've come across a few places to Rez ships which I will go ahead and list below I tried to limit it down to my top 10 places where it's been not to laggy and easy experience.
Places to rez your boats and vessels:
New Port Yacht Club (Bay City):
http://slurl.com/secondlife/New%20Port/20/100/24/
Oyster Bay (you can Rez boats and can sail out to sea. You. Can also go down the Linden River from here and enter other sea’s as well from this Rez point.):
http://slurl.com/secondlife/Oyster/95/175/85/
Bering (Rez area):
https://secondlife.com/destination/bering
This is a perfect place it is a safe Rez spot where you can test out your new boat, it’s quiet with very little people and an awesome place to get started. Highly recommend.
Blake Sea – Spyglass:
https://maps.secondlife.com/secondlife/Blake%20Sea%20-%20Spyglass/144/199/22
DP Public Dock:
http://maps.secondlife.com/secondlife/Trelliana/60/133/28
Mermaid Inn at Pier side Yacht Club:
http://maps.secondlife.com/secondlife/Salliohsis/53/193/22
This is an area that I have visited recently after the suggestion on a WordPress blog I saw that talked about where you could Rez to sail and this came up. It’s both a Yacht club with spaces to rent a hotel to rent out rooms as well as a public rez zone for those who just need to get their ships up and going. I'd suggest this option mainly because you will meet a lot of people there who have experience with sailing in Second Life who can give you tips and pointers and help you on your journey if you need. A lot of the people I've personally met here are very nice, drama free, and are willing to help if you're confused with something about your ship such as wind direction, etc.
Tuliptree (rez zone):
http://maps.secondlife.com/secondlife/Tuliptree/184/204/21
Barnbarossa Ferry terminal (Linden Labs Infohub) here you can even grab a free boat that you can Rez out if your short on cash to buy one. This is a great place to get started and a nice Rez zone sometimes it can get busy though so be careful with this area. The few times I've visited there are more than 10 people. Unless you don't mind people it's a large vast area to Rez and get started. http://maps.secondlife.com/secondlife/Barbarossa/184/48/23
Satori Bay (3 region location various things to do and places to rez)
http://maps.secondlife.com/secondlife/Barbarossa/184/48/23
This is a good option for a beginner because it has a little bit of everything to start you off. It’s three regions and it’s a mixture of a marina, place to chat, walk, and shop like anywhere else in Second Life, place to rez, a place to rent boats if you don’t want to go out and buy your own yet, stores for rent, there is just so much to do so if you don’t rez here at least check it out! It won’t be a waste of time I went here for the first time yesterday and it’s a new favorite place for me to chill with my little sailboat.
Second Life Sailing Center and History Museum
http://maps.secondlife.com/secondlife/Barbarossa/184/48/23
This is a wonderful place for beginners as it is a Yacht club, history museum for sailing where you can learn a lot of new things on you’re sailing adventures. It also has UPDATED listings and information for Yacht clubs, sailing blogs, and the history of sailing in Second Life. A place to go as a beginner it has helped me out so much everyone thinks I'm a seasoned boater and I'm a noob at boating in Second Life. So this is a huge suggestion from me.
What seas are there to sail in?
Good question there is a variety of different places where you can go sailing, however, the most popular places are going to be as followed:
Sea of Fables
Blake Sea
Ahab’s Hunt
Gulf of Lauren
Greta
Puerto Arianti
These are the major seas and gulfs where you can sail your boat if you look any of these up you can start sailing pretty much once you get to those regions of water. I will post links later on when I can find all of them for you guys. But for right now you can just search these places inside Second Life and teleport to these major bodies of water. Hopefully for now though this helps you! One thing I wanted to add is in the Blake Sea there are places to Rez your ships there as well.
These are just a few things to get beginners started when it comes to sailing in Second Life and even in other open sim virtual worlds. Hopefully, this helps you on you're journey and some of these links will help you get to where you want to be with your sailing experience. Some users are so into the boating community that they dock and just live on their boat. Or they explore the open seas and just relax in the middle of the Blake Sea on their boat. This is an actual living alternative which I'll explain in another post later on. Second Life is an amazing place to try sailing and the sailing on Second Life is a great alternative to an actual boating simulator and there is so much more to do and experience. If you have any more questions please feel free to ask me or read some other blogs based around the Second Life sailing community. Don’t forget there are so many places to learn how to be a part of the sailing community on Second Life there are so many Yacht clubs and marinas and a ton of Second Life sailing blogs to look into. Use your resources you will be happy that you did.
Bon Voyage!
#How-To's#Beginner#Boating#Boats#Sailing#Virtual World Sailing#Virtual World Hobbies#Virtual Sailing#Virtual Hobbies#Hobbies#Virtual World#VW#VR#Second Life Sailing#SL#Second Life#Second Life Sailing 101#Sailing 101#Second Life Boats#Virtual Boats#Virtual Shopping#Where to Sail#How To Sail in Virtual Worlds#Virtual World Exploration#Virtual World Exploring#Virtual World Travel#Traveling#Travel#Exploration#Experience
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♫KINDLY OPEN UP THE PICTURE♫
Thank you♥
Day 2 of my Snowlands’ Travelling
Met this beautiful lady Almut at Monti , when she was having her morning walk. A nice lady I would say, became friends yes. We had lunch at her friend’s cafe, after a long walk up and down the high hill at Mieto. Got hungry from that morning walk, and yes I joined her, yes.
She showed me her friend’s village, where cabins are being rented out. Contact Zavia Meijer for more info! It’s the same friend who owned this beautiful cafe, overlooking a good ole’ winter view at Zermatt and Anton.
Oh my, Almut actually made me snowboots by the way; a good view of it will be uploaded soon, when I’m done travelling for this round. She is a winter apparel and motorcycle gear creator in SL. For more info :
• Profile : Almut Brunswick
• In-world Store : Almut Brunswick Winter Fashion & Almut Brunswick Motorcyle Gear and Helmets
Taxi to Cafe : http://maps.secondlife.com/secondlife/Koss/36/5/91
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Available March 1st. 8192 sq m 2500 prims on a Commercial Sim. Home to Ingenue, ANE, EverGlow Poses, and INK. http://maps.secondlife.com/secondlife/Lo%20Lo/100/207/23
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.Cloud City. Rent a Store von York Yasha Über Flickr: ⇾ .Cloud City. offers Shops to rent! ⇾ Event & Popular Fotospot Sim! ⇾ Sim Rating "A" ⇾ Location: maps.secondlife.com/secondlife/Souled%20Out/158/187/1204 cloud-city3.webnode.page
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Paranormal Activity …
The Curse
As with so many tales of hauntings, the story of Valium Abbey includes an ominous curse. Unlike most other famous haunted abbeys, Valium, with construction completed around 1840, really isn’t that old. However, the original landlords of the castle reportedly caused a great deal of suffering for the tenants who worked the land. It’s said they charged incredibly high rent for the meager dwellings many of the townspeople lived in, and they were quick to evict entire families when they could no longer pay. The landlords of Valium had no pity for the poor, and needless to say, a lot of tragedy and death befell those who found themselves literally out in the cold.
As the story goes, a widow who had been pushed to the brink of ruin laid a curse upon Valium Abbey and those who dwelt there, condemning them to walk the castle for all eternity.
1921 Fire
Eventually the abbey was abandoned after a fire in 1921, and it fell into complete disrepair. This only added to the mystique of the haunted ruins. In many areas of the abbey, only fragments of the stone walls remained, and were eventually covered in overgrowth. After the fire, the entire place emitted a feeling of foreboding.
Paranormal Activity at Valium Abbey Haunted Ruins
The Abbey
Investigators searching for paranormal activity have reported hearing the sound of boots walking on a wooden floor at a time when there were no wood floors in the ruins. There are also stories about hooded spirits connected to mummies previously stored at Valium by an archeological collector. Some visitors have reported a moaning sound coming from the sublevels of the castle.
The Rath
By far, some of the most frightening accounts of Valium focus on the rath, a circular wooded area close to the castle that is believed to be occupied by fairy folk. According to Irish lore, fairies are really more like goblins, and they can cause a lot of mischief and misfortune.
With this in mind, the team from Ghost Hunters investigated and they reported some strange goings on. One portion of the team witnessed a disembodied spirit face in the woods that was later revealed to have been caught on camera. Team leaders also caught a single heat signature on the thermal camera that suddenly split into three while following other TAPS team members in the distant woods. Both the single and the trio of heat signatures appeared to be orbs rather than full human figures, and they floated along in the air with fairly defined edges.
What’s even more puzzling about this activity is how quickly the orbs faded to nothing. Normally, heat signatures take a while to cool and fade; they definitely don’t die like a snuffed candle flame. At another point, a similar heat signature appeared to peek out from behind a tree only to retreat a moment later.
Taken @ Valium
Posted by Virtualnsanity Resident on 2019-01-15 11:01:54
Tagged: , haunted , ruins , taken , valium , secondlife , second , life
The post Paranormal Activity … appeared first on Good Info.
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Star Citizen Alpha 3.4 is now available to all backers, brings several massive technical upgrades
Cloud Imperium has announced that Star Citizen Alpha 3.4 is currently available to all backers. According to the team, this new alpha version comes with several massive technical upgrades to the game.
Going into more details, Alpha 3.4 adds sensitivty controls for headtracking in the options menu under “comms”, Lorville Central Business District, New Mission Giver: Wallace Klim, new armor, helmets, and a new personal weapon, as well as new visual updates to quantum markers and turrets.
Furthermore, Star Citizen Alpha 3.4 brings numeral bug fixes, adds a select/rent ship button to main Arena Commander splash screen, adds a “disband group button” for the party leader, makes the video call feed on direct P2P comms calls less transparent, improves FPS AI strafing behavior and more.
As always, Star Citizen Alpha 3.4 will be auto-downloaded from its client the next time you launch it and you can find its complete changelog below.
Star Citizen Alpha 3.4 Release Notes
New Features
General
Added sensitivty controls for headtracking in the options menu under “comms”.
There’s now a keybind for stowing and retrieving mission specific utility items “6”, which may be required for drug and downed relay missions related missions.
Universe
Added Lorville Central Business District.
The Central Business District at Lorville can be reached via the Central Line transit leaving from Leavsden Station. Within the district you’ll find the Transfers Commodity Exchange, the trading headquarters of the city and the office of Jr. Outsourcing Agent Constantine Hurston. The district also features the Hurston Dynamics Showroom where the latest weapons from the arms manufacturer are proudly on display for purchase.
Missions
Added New Mission Giver: Wallace Klim
Klim is a chemist and a drug dealer found deep within the bowels of Levski.
Added Hurston variants for delivery, patrol, bounty/assassination, and ECN missions.
Added scramble races to Hurston and its moons.
Added Hurston underground bunker FPS AI missions.
Ships and Vehicles
Added Anvil Hawk.
Added 600i Touring Variant.
Added Freelancer MIS, Freelancer DUR, and Freelancer MAX.
Added Constellation Phoenix Emerald.
Added visual deployment states and animations for fracturing vs extracting modes on the Prospector.
FPS
Added KSAR Ravager Shotgun.
The Ravager Shotgun can be found at LiveFire, Skutters, and Conscientious Objects shops.
Added Shipjacker armor.
Shipjacker body armor set which includes the Clash armor set (Levski, Lorville, GrimHex), Secondlife undersuit (Levski, GrimHex), The Butcher helmet (GrimHex), Death’s Head helmet (GrimHex) and Why not? helmet (Levski, Lorville, GrimHex).
UI
Added the ability to scan navigation points while in scanning mode.
Added an early implementation of sub-system targetting.
Players can cycle target to different ship components using “I/O” for cycling forward/backward (LALT-T/LALT-Y for keyboard advanced) and “P” (LALT+U) to reset back to core target.
Added turret aim/target direction indicators to both the turret and pilot visor.
A white cone/pyrimid indicates the direction the turret is facing, which will tint red when the turret gunner is firing. If a turret locks onto a target, an orange dashed line will be drawn from the turret toward the target. These are visible to all other turret gunners and the pilot.
Arena Commander
Added the ability to rent ship weapons and components from the Arena Commander menu set.
Feature Updates
Universe
Updated party marker.
Added a unique outline color for untargetted, unscanned rocks when mining.
Changed the repair and refueling cost at the rest stops to reflect a small degree of scarcity associated with them.
Smoothed out AI animation to prevent stair bobbing and teleportation.
Adjusted mining volumes and mineable entity geometry.
Missions
Updated mission objective marker to be more visible and include a secondary objective where appropriate.
Bringing an invalid vehicle or placing your vehicle within another should now disqualify you form scramble races.
Improved FPS AI strafing behavior.
Increased the time given to the player for delivery missions.
Improved missile management for AI piloted ships.
Temporarily disabled the admin at Lorville.
Updated Battaglia’s mission description to state where she is located.
Moved the illegal deploy mission to the “personal” tab.
Temporarily removed the “recover stolen goods” mission due to outdated mission flow.
Added Eclipse, Arrow, and Terrapin to ship scramble race option.
UI
Improved 3D ship model preview manipulation controls.
Added a UI warning for whem attempting to extract with a full hold of mineable ore.
Players can now hold “F” and use WASD in vehicle seats to quickly flick between MFDs.
Added power prioritization to power MFD.
Interaction mode now has a quick select option.
Pressing “F” quickly will activate the default interaction option of the hightlighted objected. Disabled while in the pilot seat.
Creating 3D icons for mining.
Removed unused and unneeded port information from the shopping kiosk.
Updated quantum travel markers.
Travel markers now have unique symbols for different types of destinations (outposts, major stations moons, planets, ect), a dashed outline to indicate locations on the far-side of a planetary body, and marker size correlated to distance.
Added a “disband group button” for the party leader.
Made the video call feed on direct P2P comms calls less transparent.
FPS
Balance pass for the Karna rifle.
Arena Commander
Added a select/rent ship button to main Arena Commander splash screen.
Added manufacturer’s logos to the ship selection screen.
Updated rental text.
After successfully renting a ship the selection now shifts to that ship.
Updated Arrow Arena Commander scoring.
Ships and Vehicles
Powerplants now have a ramp-up and a ramp-down time before reaching full power or fully shutting down.
Increased the quantum fuel capacity of all exploration/pathfinder style ships by 20%.
Extemded Reliant cargo hold to accomodate 6 SCU.
Ship EMPs now generate heat, make more use of power, and are able to be overclocked.
Updated the Behring Sawbuck Ballistic Repeaters.
Ship quantum drives now produce heat and are capable of overheating.
Updated all turret speeds.
Reduced cannon damage across all sizes.
Updated Behring Ballistic Repeater (Sawbuck) and created size 2 and 3 versions
The Ballistic Repeaters can be purchased at Port Olisar’s Dumper’s Depot.
Updated Joker suckerpunch cannon art and created size 1 and 3 variants.
The Suckerpunch Cannons can be found at the Dumper’s Depot on GrimHex.
Gravlev vehicles can no longer be spawned at interior hangars.
Added landing gear compression to the MISC Reliant.
Moved interaction nodes on the Reliant to fit with interior changes.
Balance pass on the Joker Distortion Cannon and Behring Ballistic Repeater.
EMP devices are now default powered off and there is a UI alert to inform the player if they attempt to activate it while off.
Bug Fixes
Pressing “L” while dead in Star Marine should once again open the loadout screen.
Rejoining a Star Marine match should no longer disable a player’s ability to capture a point until the following round.
Proximity alert should no longer cancel the Lorville restricted area warning, causing it to not return.
The overcharge sensor should properly reset when mining and moving from one rock to another.
Recco should properly remember that she has met you.
Impact prediction (pips) now make better use of acceleration.
When pads are full and a player requests a ship, they should no longer be given a queue position of 0.
AI contacts should clean up properly on the ship radar.
The mining laser should no longer become heavily offset on occasion.
The player’s sit position should now be correct in the Valkyrie’s jump seats.
QT graphical effects should no longer be visible inside some ships.
The Dragonfly should now have a self destruct timer and message.
Ship weapons should now behave correctly according to power distribution.
Corrected some mislabeled lagrange points.
Fixed an issue where the GForce blackout effect was stronger than intended.
FPS AI should no longer get stuck if a player exits through an airlock.
NPCs at Lorville should no longer be standing on benches.
Zooming while in interaction mode should now be centered on the cursor.
The Anvil Arrow’s missiles should no longer be floating beside it.
The player character should no longer get a boosted jump by jumping a few times in a row.
Fixed elevators in Levski appearing invisible from certain angles.
Patrol missions should consistently work now for updates.
NPCs should now be properly be moving in the borehole corridor.
Landing rights should now be revoked if the player leaves the ATC area.
Fixed multiple Lorville guards occupying the same space.
Fixed some areas of Lorville L19 that had double gravity.
Ships should no longer be cleaned up/stored at outposts.
The Anvil Arrow should now consistently appear on the ASOP if the player owns it.
The Mustang series ships should no longer spawn with the ladder down.
The landing gear and wing folding should now trigger properly on the Mustang series.
Larger ships should no longer be occasionally assigned small hangars at Lorville.
Guns dropped by players should be cleaned up before the next round in Star Marine.
Flight and throttle animations should play for all ships.
The player should no longer be transported to map origin when in the driver’s seat of a Greycat when it explodes.
Fix for HMC Ryder having no waypoint on ITA.
Fix for HDMS Anderson being missing on Aberdeen.
Players should no longer be able to eject from Valkyrie as it isn’t intended.
The ship HUD and MFDs should no longer reload when the player switches from 3rd to 1st person.
Admin clerks at rest stops should now interact with players.
Chat lines should longer exceed the bounding box of the mobiGlas comms app.
The Venture Executive flight suit should no longer function as an invisibility suit.
Blade entry animations should now be properly aligned.
The Cyclone should now have surface sound effects when maneuvering.
Slightly toned down the heat haze effect on Daymar.
The snow effect on Yela should no longer appear inside outposts and ships.
100% full mining container indicator should now have a consistent color.
Adjusted the rear door of the Avenger’s ramp so it reaches the ground.
Toned down the Lorville hangar ambient audio.
Ship loadouts should no longer be locked permanently after spawning a ship in the PU.
The Arrow turret can no longer be placed onto any weapon hardpoint.
The targetting UI should no longer remain on after a target is destroyed.
The shield display on the CVI should no longer be significantly delayed updating from real time.
ATC audio should play correctly when requesting landing at Lorville.
Fixed markers not appearing for some delivery and bounty missions.
Fixed objectives not updating for some delivery missions.
Vehicles spawned should no longer appear to move erratically.
ATC should no longer be buried at the bottom of your contacts on the ship comms MFD.
Turrets should no longer experience snapping when rotating while their parent ship is rotating.
Ship turrets should no longer snap rotation to the other limit when crossing 180 degrees.
Turret slots should now be editable for the Constellation, Caterpillar, and Cyclone TR on the VMA.
The Karna magazine should no longer be mislabeled as Demeco.
Rifles should no longer clip into the player when they are crouched.
Players should no longer take damage on stairs, when mantling, or when making small jumps.
MFD focus should no longer cause the screen to become blurred.
The UI alert “shields down” should no longer get stuck.
The admin office at Lorville should now have atmospheric pressure.
Patrol missions should now update after the “hold” instruction.
Orbital markers (OMs) should now properly rotate with the parent planetary body.
Adjusted no-fly zone visual so it should no longer clip into hangars.
The admin clerk’s idle animation should no longer be dramatic enough to cause the player to select the wrong interaction.
Players should no longer be able to lose their box if they immediately place it back in the delivery locker.
The player should no longer be placed underground after ship cleanup at Lorville.
There should no longer be replaceme balls inside Teach’s Ship Shop.
While searching for a player the FPS combat AI should no longer stop frequently and hitch.
Respawn text should no longer appear after game has ended in Star Marine.
FPS combat AI should no longer shoot at the floor instead of at the player when in cover.
The “warning restricted area” message should now show when taking off rom Lorville.
Players should no longer occasionally cause recovery to return them to their previous position when they decline.
The “distraction” mission should no longer occasionally set the now defunct CryAstro as a location.
Fixed party invites showing the party leader joining.
FPS combat AI should now aim correctly when leaning around cover.
“0m” markers should no longer remain on the screen after scanning a mineable rock.
Prices on the mobiGlas should now correctly match those on the shopping kiosk.
Players should now be able to change fire-modes on their weapon while in ADS.
Fix for liquid like shadows appearing on planetary bodies.
The underground facility defense turrets should eventually self-repair.
Fixed EMP audio loop after usage.
Newer ship weapons should now correctly mount and fire in the correct direction in Arena Commander.
UI elements that included the wave counter in swarm modes, the capture UI in Star Marine, and the race UI in classic race should now be present.
Technical
Fixed 7 client crashes.
Fixed a server crash.
Various performance tweaks.
Star Citizen Alpha 3.4 is now available to all backers, brings several massive technical upgrades published first on https://touchgen.tumblr.com/
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#ADVERTISING SERVICES AGENCY JUPITER ESTATE:#LANDS / SKYBOX FOR RENT#512 / 1024 / 2049 / 4046 SQ#MORE INFO CONTACT TO WHATSAAP +34624237739 WITH LIFELANDSRENT JUPITER OR ALKARIN ADAMCZYK#MARKETPLACE LADIES & GENTLEMEN#VISIT HERE https://marketplace.secondlife.com/es-ES/stores/24179#WIN LINDELS CAMPING MONEY 1LS FOR 60 MIN#SOCIAL NETWORKS IN https://MySlink.app/24hservicead#TELEPORT AGENCY JUPTER STATE http://maps.secondlife.com/secondlife/Putnam/149/246/28#STORE EMERALD DREAMS VISIT HERE visit here http://maps.secondlife.com/secondlife/Detroit%20Star%20City/209/20/3911#Excursions Burlesque Club Excursions New York 1930's-1940's http://maps.secondlife.com/secondlife/Lost%20Spirits/90/191/22
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Detective Pety was out of breath when he phoned me this morning. “Hop on the next train to Lapara, Veyot!” he ordered. “I am getting very close to nabbing the Baker gang. “I am just now interviewing the sim owner, Levi Clownski.”
So I dressed fast and rushed over. Next, I listened while Mr. Pety interviewed the critter at the desk. We got the room number, but when we took the elevator up, the door was locked.
Our next stop was the carnival. Detective Pety had torn a page out of Baker’s blog so that we could find the right spot. Yep, same lady, same booth.
“Now, I plan to rent a room here and stay the night.” said the detective. ‘I shouldn’t need your help anymore, Veyot.”
So, I left him there and went shopping at Clownski’s Department Store and posed in a cat gift shop on what looked like the main street. And then rushed home to put the landmark down in my notebook.
http://maps.secondlife.com/secondlife/Lapara/162/53/90
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Advent Rec: Fantasy Rentals
I *love* the way Fantasy Rentals has their advent set up. It’s basically like a mini RPG game every day. The prizes include “gift cards for shops, free rent coupons, clothing, furniture, decorative and other fun items, including Gacha items.” To play, you need to start at their landing point and pick up the HUD and info. You’ll need to be in their group as well (FREE) to claim the prizes. I’ve done the first two days and each took me about 15 minutes and I had a ton of fun.
The first day took me to a sim which was like an old fashioned village complete with slums. Today I was in a sort of LOTR Shire inspired fantasy land. Can’t wait to see what tomorrow brings.
Start here: http://maps.secondlife.com/secondlife/Fantasy/91/99/595
Some snaps from today
Credits:
Body: Maitreya Lara, Head, Eyes, Lashes: Lelutka Chloe. Shape: My own
Hair: Olive - the Peach - FREE from Midnight Mania
Skin: 7 Deadly S[k]ins - Yoga: Chestnut - old gift
Lipstick: LIVIA - Just Reds (Catwa, LeLutka, Omega) - FREE Group Gift
Coat: Scandalize - Coat Fur (Set): White (Freya, Hourglass, Isis, Maitreya, Physique, Venus) - Group Gift, group join fee 100L
Top: Addams - Rebecca Bodysuit with HUD (Maitreya, Freya, Isis, Venus, Hourglass, Original, TMP) - Group Gift, group join fee 19L
Pants: Status Inc - Megan Highwaisted Jeans: Red (Maitreya, Slink, Belleza, TMP, 5 Fitmesh sizes) - Group Gift for teleporthub.com, group join fee 10L, available at the Teleport Hub Office
Shoes: Bleich - Warning: Xmas Gift - FREE advent gift for Foxcity Sim Noel Express Advent calendar and its available for ONE MORE DAY (Dec 2) because each store in Foxcity has their gift up for two days. More infor can be found on Facebook.
Have a great Sunday y’all
#secondlife#sl#gaming#second life#second life advent#advent#second life adventure#second life exploring#second life freebies#second life free#advice#advent calendar#free#freebies#free stuff#avatar#avatar fashion#second life fashion#fashion#virtual world#virtual photographer#girl gamer#virtual photography#fantasy#exploring
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Town Of Shayville Roleplay Drama
Shadyville. Where every well manicured home along Oceanside Avenue is picturesque. Old town charm with a hint of incoming business, its a great town for a new start. Everyone in Shadyville is happy to welcome a new face. Your new boss might make a pass at your lovely wife. A secretary might be especially delighted to work late with your husband. Maybe the town politicians have aspirations to become mayor and wont stop at anything to run the town while the quiet intern hears every detail of the plan. Get a ticket and never paid a fine because the judge is a personal friend.
Take a drive through Ratchett County and set some roots down in Shadyville.
HUMAN Adults only, No child avatars, 18+ only
http://maps.secondlife.com/secondlife/Ocean%20isle/179/169/21
Ammenities and roleplays around town: Volunteer Fire/EMS Department, Small hospital with emergency ER, Ratchett County Sheriff's Office, Town Hall with roleplay tags, Bathory Institute for women (Roles include instructors and rich party girls), Hardbodies Gym, Shadowboxers Boxing Club, Clothing optional beach
Homes and apartments for rent, Open stores for rent,
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