#recorder theel
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Out of all of the scenes in Vol. 3, I have to say this little one on Counter-Earth is one of my favourites because despite all the arguing and chaos that's going on between them all, it all stops as soon as Quill draws that picture of Theel and they focus on him and compliment his drawing.
It's so damn wholesome, and Drax wanting the picture for his apartment just has my heart.
I love the way they hype each other up like this. it's so sweet.
#i need to gif this scene ASAP#peter quill#mantis#drax the destroyer#recorder theel#guardians of the galaxy vol 3#gotg vol 3#marvel#mcu#marvel cinematic universe#chris pratt#pom klementieff#dave bautista
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𝔾𝕦𝕒𝕣𝕕𝕚𝕒𝕟𝕤 𝕠𝕗 𝕥𝕙𝕖 𝔾𝕒𝕝𝕒𝕩𝕪 𝕍𝕠𝕝. 𝟛
Nico Santos as ʀᴇᴄᴏʀᴅᴇʀ ᴠɪᴍ × Miriam Shor as ʀᴇᴄᴏʀᴅᴇʀ ᴛʜᴇᴇʟ (dir. James Gunn • 2023)
#guardians of the galaxy edit#guardians of the galaxy icons#guardians of the galaxy vol. 3#guardians of the galaxy#gotg3#gotg#recorder vim#recorder theel#vim#theel#nico santos#nico santos icons#miriam shor icons#miriam shor#james gunn#disney#marvel cinematic universe#mcu#marvel#2023
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WITHIN TEMPTATION's SHARON DEN ADEL: 'The New Album Is Gonna Be Quite Different From What People Are Used To From Us'
During a June 17 press conference at Hellfest in Clisson, France, WITHIN TEMPTATION singer Sharon Den Adel spoke about the progress of the songwriting and recording sessions for the band's upcoming studio album. She said (as transcribed by BLABBERMOUTH.NET): "We always try to evolve musically. And the things we're trying now [are] really challenging for us. The new album is gonna be quite different from what people are used to from us, I guess. It's old and new again, but we are implementing… We're inspired by new bands that are really actually doing a new sound now and trying to implement that in our music. And it's quite technical. It's a little bit more technical, the songs we're gonna release on the new album."
Asked whether WITHIN TEMPTATION would ever consider releasing only singles in the future or they prefer to stick to the album format,��Sharon said: "Well, I think, if you look at dance music, and other genres sometimes as well, they only release singles. And I think they have an advantage and they have a disadvantage. For us, the reason that we wanted to [release several singles prior to the new album] is that you have a longer time spent for media to be talking about your music. Because a lot of times, when you bring out a record, it's, like, [you release] three singles and then you bring out the album, and then you have a media span of, well, let's say, a few weeks, and then it's gone. And now we try to drag everything out of you guys [in the media]. [Laughs] Because we've been working on songs also for such a long time, it is nice to have a little bit more media attention towards it. And besides that, I think with the singles, you can also write in the moment and then release it, instead of having to wait two years before it finally ends up on an album."
Last month, WITHIN TEMPTATION released a visualizer for its latest single, "Wireless". The AI clip was by created by Adriano Theel of Titanfilmmedia.de.
WITHIN TEMPTATION first released "Entertain You", "The Purge" and "Shed My Skin", singles that have all thrilled their fanbase, had great critical reception in Europe, peaked in the Top 20 of the U.S. Billboard Mainstream Rock Indicator charts and topped the official German charts. In July 2022, WITHIN TEMPTATION also released the official Jeb Hardwick-directed music video for the "Don't Pray For Me" single. It was the fourth single of the band's independent releases and will lead up to WITHIN TEMPTATION's next studio album.
Last December, WITHIN TEMPTATION released the official music video for "The Fire Within" single. The clip was filmed during the band's "Worlds Collide" European tour with EVANESCENCE. "The Fire Within" seven-inch single featured both the single version and instrumental version of the track.
This past May, Den Adel told Germany's Rock Antenne about WITHIN TEMPTATION's decision to shift its focus from releasing albums to releasing a series of singles, enabling the bandmembers to indulge themselves in their creative processes thus delivering freshly inspired music. Asked if this new process has resulted in each song requiring much longer to complete, Sharon said: "Well, to be honest, for us, this time, since we started doing only singles, it takes so much more time, so much more effort, because every single is a single. It's not just a random song on the album, where you also have, like, one or two or three in the end on the album, which are good but are not singles. But now we've been releasing a lot of songs that we think are singles and that we like ourselves very much. And of course, it was a way of releasing our stuff since just before corona started, actually. [We thought], 'What we're gonna do [this time] is different. We're not gonna release an album. We're just gonna do singles every time, just for the fun and see how that works.' And also with media attention and stuff, because a lot of times when you've recorded the single, they have the attention for that specific single, and then the next one, and then the album comes out and nobody talks about you anymore. And it goes a lot of effort and a lot of attention and time into a whole record. And now we get certain media for certain singles and other media for other singles, because it depends when they think it's something for them, then when they will join you on that adventure. So that's interesting to see that there's a different way of doing that. And I think in a way, especially during the corona time, it was the best thing for us to do, to stay in contact with everybody and to give people who like our music something and for us to stay sane while being locked up in our houses, of course. So it was a double win-win situation."
In an interview with Barbara Caserta of Linea Rock, Den Adel spoke about WITHIN TEMPTATION's new approach to making its music available. She said: "We already decided before we had the pandemic to do it this way. A lot of music scenes already do this — music genres, actually — but in the rock [world], we still do a lot of the traditional way of releasing albums. And we just wanted to try this out. And then the pandemic happened, and everybody started doing the same thing. Which is a good thing, because you live in the moment and you write something and you release it… So this is really how we feel at the moment, and it's what we re reflecting with our music, I think. It's a good thing."
Regarding the differences between recording and releasing singles and concentrating on making full-length albums, Sharon said: "We put a lot of time extra now into every single, where normally this is the maximum of singles that we release, and we're gonna release more. So I think there's more time spent to it. But it's scattered all over a time, so it's really sometimes difficult to get back into the flow of writing again; that's the negative side of it. So it has its positive and negative sides. And with a whole album, it takes sometimes two years when you've written a song that it finally gets released, and it already feels outdated sometimes. So now it's really [easy to give each track] a fast release."
WITHIN TEMPTATION's last album, "Resist", was released in February 2019 through Spinefarm Records, the specialist hard rock label of Universal Music Group.
"Resist" featured guest appearances by PAPA ROACH's Jacoby Shaddix, IN FLAMES' Anders Fridén and ARID's Jasper Steverlinck.
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WITHIN TEMPTATION Shares New Single 'Wireless'
Dutch heavy rockers WITHIN TEMPTATION have released a visualizer for their new single, "Wireless". The AI clip was by created by Adriano Theel of Titanfilmmedia.de.
WITHIN TEMPTATION stated about the new track: "'Wireless' is a fiery and heavy song that marks the start of a new era — an era in which we keep our WT DNA alive, but build upon with contemporary bombastic riffs, breakdowns, and epic choruses.
"This single takes aim at those who, hungry for war and turmoil, manipulate and control the media: 'Wireless' is a song about a soldier who goes to war convinced that he is going for a good cause. He's indoctrinated by government-controlled media and thinks he's going to be welcomed back as a savior, only to find out he has been used. This has resulted in people seeing him as a brutal conqueror instead, and now he finds himself on the wrong side. His life and the lives of many are deceived and destroyed."
In recent years, WITHIN TEMPTATION shifted its focus from releasing albums to releasing a series of singles, enabling the bandmembers to indulge themselves in their creative processes thus delivering freshly inspired music. The group first released "Entertain You", "The Purge" and "Shed My Skin", singles that have all thrilled their fanbase, had great critical reception in Europe, peaked in the Top 20 of the U.S. Billboard Mainstream Rock Indicator charts and topped the official German charts. In July, WITHIN TEMPTATION also released the official Jeb Hardwick-directed music video for the "Don't Pray For Me" single. It was the fourth single of the band's independent releases and will lead up to WITHIN TEMPTATION's next studio album.
Last December, WITHIN TEMPTATION released the official music video for its latest single, "The Fire Within". The clip was filmed during the band's "Worlds Collide" European tour with EVANESCENCE.
"The Fire Within" seven-inch single featured both the single version and instrumental version of the track.
In an interview with Barbara Caserta of Linea Rock, WITHIN TEMPTATION vocalist Sharon Den Adel spoke about WITHIN TEMPTATION's new approach to making its music available. She said: "We already decided before we had the pandemic to do it this way. A lot of music scenes already do this — music genres, actually — but in the rock [world], we still do a lot of the traditional way of releasing albums. And we just wanted to try this out. And then the pandemic happened, and everybody started doing the same thing. Which is a good thing, because you live in the moment and you write something and you release it… So this is really how we feel at the moment, and it's what we re reflecting with our music, I think. It's a good thing."
Regarding the differences between recording and releasing singles and concentrating on making full-length albums, Sharon said: "We put a lot of time extra now into every single, where normally this is the maximum of singles that we release, and we're gonna release more. So I think there's more time spent to it. But it's scattered all over a time, so it's really sometimes difficult to get back into the flow of writing again; that's the negative side of it. So it has its positive and negative sides. And with a whole album, it takes sometimes two years when you've written a song that it finally gets released, and it already feels outdated sometimes. So now it's really [easy to give each track] a fast release."
Last August, Den Adel told EMP about the WITHIN TEMPTATION songwriting process: "The thing is we've been around for such a long time that we try to be inspired by new bands that we hear and implement it with our own kind of sound and try to stay updated with the sound that is sounding more modern nowadays and what is more 'in' nowadays. Not to be going along with new sounds but something that sounds refreshing and inspiring to us. And that keeps us going and makes it fun for us to make still music. We've been around almost for 25 years, even longer — now I really feel old — but, anyway, you need it; you need to evolve. So there's no formula, but it's more every time looking what inspires you. And it can be anything."
WITHIN TEMPTATION's last album, "Resist", was released in February 2019 through Spinefarm Records, the specialist hard rock label of Universal Music Group.
"Resist" featured guest appearances by PAPA ROACH's Jacoby Shaddix, IN FLAMES' Anders Fridén and ARID's Jasper Steverlinck.
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The Vanished Schoolboy
On September 5, 1944, Victor John Theel, (referred to by his nickname “Jackie” by most accounts on his disappearance), attended his first day of school in Paynesville, Minnesota. As it was a half-day; Jackie’s mother had sent him to school with a note for his teacher explaining that his older brother would come by and pick him up. Jackie was supposed to come straight home for lunch and stay at the house. Unfortunately, for reasons that remain unclear, at 11:30 a.m., Jackie was ultimately sent home alone before his brother could arrive. Before letting him go, his teacher did ask him if he knew his way back — his home was on the corner of Lake Avenue South and East Railroad Street in Paynesville, a location now nothing more than a vacant lot. Unfortunately, that would be the last anyone saw or heard from him since. In the ensuing search for the missing six-year-old, bloodhounds tracked Jackie’s scent down to Augusta Avenue, a block west of Washburne Street. Jackie’s home was located east of Washburn Street. From there, the trail continued to the Crow River, just west of the North American Creamery. The tracks of a child were found leading west along the river. These tracks went as far as Highway 23, where both they and the scent then disappeared. The smell and tracks were the only indications of Jackie’s whereabouts after he left school ever discovered. The day of Jackie’s disappearance, witnesses reported seeing a small boy matching his description standing along Highway 23 at 1 p.m. Other witnesses claimed to have seen a little boy get into a gray car on Highway 23 at 4:45 p.m. Neither child these alleged sightings have ever been confirmed as being Jackie.
Jackie’s surviving relatives all remember him as a “slow” — he was the only one of his siblings who was never allowed to run errands in town or go far from home with his parents. While the extent to his mental handicap is not known, he was able to attend school. His loved ones believe that Jackie became lost once he left the school, and was subsequently picked up by a stranger, possibly a soldier, along Highway 23. Soldiers station in the Army at the time could get discharged if they had dependents, so perhaps a soldier had taken him for that reason. At one point in the 1960s, a former teacher of Jackie’s saw a young man matching his description, and who called himself Jackie Theel, getting off a Navy ship in California. While the man reportedly told the teacher that he had been adopted, however, the identity of this man was never confirmed. Born on February 15, 1938, one of fifteen children, (at least one of his siblings was born after his disappearance), one of his sisters, and one of his brothers still reside in the Paynesville area and continue to search for him, though unfortunately, the police no longer have the records of their investigation (their archives go back only to 1960.) Jackie has never been declared legally dead, and if still alive today would be 81-years old. His case remains unsolved.
Contact Stearns County Sheriff’s Office 320–259–3700 if you have any information.
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False negative: What does it mean for COVID-19 test?
A review of the “rapid antibody tests” has shown that they produce too many false negative and false positive, according to WHO Image Credit: Agency
Dubai:”False negative” is a term that’s been in the news lately. In Dubai, health authorities have cracked down on the use of “rapid antibody tests” for COVID-19 due to the high rate of false negatives which the tests yield.
A false negative simply means you test negative even if you actually have it. It means then that some of the tests on the market are not worth anything. One brand bought by an Indian government agency from a Chinese manufacturer was found to 145% overpriced — it was originally sold for $3 apiece, despite its being unreliable.
It’s no surpise that the fuzzy record of such “rapid antibody test” kits has created confusion among frontliners and patients. One undesirable result is that it could actually lead to spike in virus transmission, say experts.
The WHO, which conducted a review of such tests, said when rapid antibody tests produce too many false negative and false positive results, it renders them useless.
In the US, the Food and Drug Administration (FDA) had also cracked the whip on test makers as independent evaluations of their products’ performance show a need for improvement.
Rapid antibody test kit: What is it?
It’s pregnancy-style rapid anti-body testing kit. It uses blood samples of a patient (also known as “serology”) to detect the presence of antibodies in general.
In theory, it allows health professionals to know whether or not you have developed immuno response to the virus. Knowing this allows them to respond properly, allowing them to better understand the transmission, characteristics and knowing how many individuals have actually been infected versus those who may have not developed symptoms.
Dozens of antibody tests for immunity to COVID-19 have been released onto the market. Image Credit: Agency
Also in theory, those who are confirmed to have developed antibodies for SAR-CoV-2, may be good candidates to donate blood plasma which can then be given to sick individuals suffering from COVID-19.
But in practice, it’s a different story.
What happened before with such rapid antibody tests?
In general, its use can be indicative of an immune system being developed. Experts have seen that using the rapid antibody test to detect SARS (which appeared on 2002-03), protective immunity was present in those who recovered for about two years, according to Elitza Theel, director of Mayo Clinic’s Infectious Disease Serology Laboratory.
She also cited studies done in monkeys showing they have at least short-term immunity of one month after recovery from sARS-CoV-2.
She cited, however, since the new virus has appeared only recently, there’s a dearth of scientific data on long-term immunity to it. She further added that there’s still no evidence to conclude on the effectiveness of serology test, or rapid antibody test, especially on the question of effective duration of immunity from SARS-CoV-2 reinfection.
What is a false positive?
In short, it’s the reverse of a false negative.
With test kits available in the global market, which didn’t go through the rigors of evaluation by regulators, and their lack of specificity for the novel coronavirus, a patients may be declared positive, when the antibody detected in their blood was kicked up as a result of the presence of another pathogen, not SARS-CoV-2.
What is the margin of error of the rapid antibody test kits out in the market?
It’s been generally between 15 to 30 per cent, according to studies. Experts argue that it’s a huge margin, which makes them in effect unreliable. Also the point in the infection during which the test had been done is a key determinant of its reliability.
Why were they approved in the first place?
The Scientist stated that because of the nature of this novel coronavirus, the US Federal Drug Administration (FDA) approved the tests under the Emergency Use Authorisation scheme.
The objective was to not only develop tests capable of detecting the virus but also to mass produce them and get them into the hands of frontline healthcare workers quickly.
Due to the urgency of the situation, the FDA granted approval for the tests without having to go through the rigorous testing that would ordinarily be required.
Why is rapid antibody test unreliable?
As stated above, the science behind it, especially as applied to detecting SARS-CoV-2, is still in its infancy, as is the medical fraternity’s understanding of the virus itself.
Although some of the test kits claim “97-99 per cent sensitivity”, it’s just a claim. And even if true, the test is still not specific to the new coronavirus. That means an antibody may be detected in your blood (in which case it’s a “false positive” result), though it may not necessarily be due to SARS-CoV-2 infection.
With a false negative result, it would mean those who are in fact positive may be released in the community, thus spreading the virus unnecessarily, instead of taking proper preventive measure.
Moreover, patients admitted to the hospital for unrelated reasons might still be carrying the virus. If they are incorrectly determined not to have the virus (false negative), then they could pose a risk to other patients in non-COVID wings, furthering the spread of the virus.
Image Credit: DailyKhaleej / Jay Hilotin
Is the rapid antibody test kit banned for use now in Dubai?
Yes. On Wednesday (May 13, 2020), the Dubai Health Authority (DHA) banned the rapid viral test for COVID-19 for being unreliable and causing confusion.
In a circular, DHA ordered all private hospitals, outpatient care facilities and pharmaceutical establishments to refrain from using or selling the rapid viral anti-body testing kits.
How many types of tests are there for COVID-19?
In general, there are two types:
(1) Rapid antibody test and reverse transcription polymerase chain reaction (RT-PCR) test. The rapid antibody test uses a patient’s blood as sample to detect the presence of antibodies in the blood — and yields relatively quick results, typically within a few minutes.
(2) The RT-PCR uses a nasal or throat swab to detect the presence of specific DNA markers of the SARS-CoV-virus in the sample, and is more reliable and highly accurate — but is more time consuming, complicated to perform and expensive.
The RT-PCR technology has been around for a long time. The RT-PCR test itself only takes about a day. With thousands of requests for PCR tests and with limited time and staff — and logistical challenges (i.e. the need to ship samples to labs), it may take most patients days, or even weeks, to get their results back. The UAE has solved this problem by establishing drive-thru PCR test centres across the country.
Image Credit: DailyKhaleej / Jay Hilotin
What are antibodies?
An antibody, also known as an immunoglobulin (iG), is a large, Y-shaped protein produced mainly by plasma cells that is used by the immune system to neutralize pathogens such as pathogenic bacteria and viruses.
Antibodies are the so-called “soldiers” that are naturally produced in the blood in response to a viral or bacterial exposure.
What is the problem with the use of rapid antibody test kits?
There are two issues involved in the use of such test kits.
The first is the timing of use. Since antibodies usually develop after 5-7 or more days following exposure to a pathogen (disease-causing bacteria or virus), the rapid antibody test kits are not advisable for early detection.
The second is the quality of manufacture of the kits themselves.
How many brands of rapid antibody test kit have been released in the market?
The are dozens out in the market around the world. Most of them have had little regulatory oversight. Which means, they’re indeed unreliable.
Regulators in the US, such as FDA, CDC and NIH have not stated what level of accuracy they might consider sufficieng. Not all manufacturers of these antibody blood tests have released data on their products’ sensitivity. Those who claim high sensitivy or specificity cannot be immediately validated.
Even the tests for which data are available might simply not be good enough.
In the US, there are 29 commercial tests (assays) on sale which are designed to detect antibodies to the coronavirus, according to data compiled by EvaluateMedTech. But only three of which have been granted the FDA’s backing in the form of an “emergency use authorisation”. But none of these tests, even those with EUAs, have had their accuracy evaluated by the FDA or any other regulatory body.
Most manufacturers make their own unverified claims for accuracy.
What test is approved for use in the UAE?
The UAE has established COVID-19 drive-through test centres across 14 locations in the country, the largest laboratory network in the world outside China.
It uses industrial-scale RT-PCR technolgy to monitor and analyse the occurrence of coronavirus in the country.
As of May 13, more than 1.5 million tests had been done in these centres.
The UAE has ramped up testing for COVID-19. The first such laboratory was built in just 14 days in Abu Dhabi. The test centres use state-of-the-art diagnostic equipment to boost response to and containment of COVID-19.
Drive-through COVID-19 screening centre in Abu Dhabi. Image Credit: Seha
Citizens and residents can also get tested at many hospitals and specialist health centres. It is advised to take a prior appointment before going for a hospital or for drive-thru test.
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Review: Fallout: The Board Game
Enlarge / Two letters short of being truly S.P.E.C.I.A.L.! Also, note the V.A.T.S. dice. (credit: Charles Theel)
Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.
Would you be surprised if I told you that the new Fallout board game from Fantasy Flight Games (FFG) was something special? You really shouldn't be, since FFG has a fantastic track record of nailing intellectual properties like Battlestar Galactica, Star Wars, and Doom. Fallout is the latest success here, a tabletop design that feels like a passionate love letter to its source material, even as it stumbles in some areas.
This cardboard version of the digital classic is best described as a narrative adventure game for up to four players. Participants compete for thumbs (the energetic expression for victory points) by engaging in branching story paths, acquiring gear, and throwing their weight behind one of the factions vying for power.
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Review: Fallout: The Board Game published first on http://ift.tt/2tWwSNR
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Review: Fallout: The Board Game
Enlarge / Two letters short of being truly S.P.E.C.I.A.L.! Also, note the V.A.T.S. dice. (credit: Charles Theel)
Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.
Would you be surprised if I told you that the new Fallout board game from Fantasy Flight Games (FFG) was something special? You really shouldn't be, since FFG has a fantastic track record of nailing intellectual properties like Battlestar Galactica, Star Wars, and Doom. Fallout is the latest success here, a tabletop design that feels like a passionate love letter to its source material, even as it stumbles in some areas.
This cardboard version of the digital classic is best described as a narrative adventure game for up to four players. Participants compete for thumbs (the energetic expression for victory points) by engaging in branching story paths, acquiring gear, and throwing their weight behind one of the factions vying for power.
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Review: Fallout: The Board Game published first on http://ift.tt/2uzKHlW
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Enlarge / Two letters short of being truly S.P.E.C.I.A.L.! Also, note the V.A.T.S. dice.
Charles Theel
Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.
Would you be surprised if I told you that the new Fallout board game from Fantasy Flight Games (FFG) was something special? You really shouldn’t be, since FFG has a fantastic track record of nailing intellectual properties like Battlestar Galactica, Star Wars, and Doom. Fallout is the latest success here, a tabletop design that feels like a passionate love letter to its source material, even as it stumbles in some areas.
This cardboard version of the digital classic is best described as a narrative adventure game for up to four players. Participants compete for thumbs (the energetic expression for victory points) by engaging in branching story paths, acquiring gear, and throwing their weight behind one of the factions vying for power.
Howdy, partner
The adventure game genre is an old dog. Finding lasting success requires a clever hook to gain separation from classics such as Talisman and Runebound. Mage Knight accomplished this through a focus on deep mechanisms threaded through hand management. Fallout goes a different direction, framing play around a wonderful emergent narrative. It offers you scripted stories to explore and wiggle room to forge your own chapters.
Four scenarios are included in the box, and each features two factions butting heads—say, a group of Synths battling the Institute in a tragedy questioning the nature of humanity. Other scenarios feature Children of the Atom, the Brotherhood of Steel, and of course the Enclave. It’s a veritable amusement park for fans to frolic through.
Play comes from the game’s enormous card library. Each card is numbered to ease cataloging, as you will be pulling cards from the stack often throughout play. Scenarios dictate which cards are placed face-up, offering initial nuggets of narrative for players to chase. Each card offers multiple objectives, which function as a race; get there first and you win a reward. Depending on which conditions are satisfied for each objective, rewards are handed out, and the environment will shift as that card is removed and a new one (or two) is pulled from the library.
Chasing these scripted objectives is addictive. You can choose to hunt a Synth or perhaps head to civilization to chase down a rumor. As the game plugs along, your investment grows and your pulse surges like a Deathclaw on the hunt.
In order to accomplish your goals, you will be exploring the game’s hex map and carefully using your limited action points on each turn. Wandering enemies such as raiders and hideous bloatflies will follow you around, converging on your position with a somewhat mindless AI. You will scavenge equipment such as a Pip-Boy, a shot of jet, or even a worn rifle (although firearms are oddly difficult to come by).
The attention to detail is remarkable. In addition to a bevy of beloved items and characters, the experience and combat systems are spectacular. The S.P.E.C.I.A.L. skill system as a whole is abstracted into gaining individual letter tokens that spell out that iconic acronym. Each letter gained offers a re-roll when partaking in a skill check using that skill. As you acquire experience, you will gain letters and possibly perks, which function as powerful single-use abilities.
Combat is similarly streamlined into a roll of the dice, looking for body part icons that match an enemy’s vulnerable areas. This distillation of the V.A.T.S. system is clever as a nod to the video game, but it’s also deceptively adroit at masking the math behind the roll. This allows you to remain cognitively immersed in the world as opposed to focusing on dry system elements. The dice-based tests are also resolved quickly, which keeps downtime minimized and play moving forward.
War never changes
All of this is really secondary to the core focus on story. By throwing its identity completely behind the narrative quest system, Fallout walks a fine line. The writing and branching decision trees are definitely engaging. You will immediately be hooked on the choose-your-own adventure plot—though I’m not sure it quite pays off in most scenarios.
The game constantly lures you with excellent stories, but they’re often incidental to victory. Those agenda cards direct your optimal path and need to be followed if you care about winning. Often times, they will persuade you to prop up and advance a particular faction, which means that a large swath of narrative options are a no-go.
Perhaps more frustrating is that the story arc never quite reaches a climax. Since pursuing many of the snippets will simply waste your time or progress a faction in opposition to your own cause, it can feel as though you’re being railroaded in a specific direction. The game often ends abruptly without a satisfying final moment, clever quip, or wise reveal.
The benefit here is the drive to replay each scenario and pursue those strands you never untangled. Replaying a game whose most satisfying aspect is a scripted story can be an unsatisfying proposition, but the design team behind Fallout handled this challenge fairly well. Side-quests offer interesting twists and alternative encounters, even when replaying a known scenario.
The game also revels in randomness that may turn some off. Beyond the dice, there’s a certain level of fortune determined by the story objectives. A new card can hit the table with a goal of investigating Vault 83… and if one of the players happens to be near that rusted shelter, then they simply luck out.
The agenda cards highlight this randomness as well. If two of the three players receive starting goals encouraging them to prop up the Brotherhood of Steel, the third player can easily fall behind, since they don’t benefit from a natural alliance that was randomly determined. Those are the breaks in the wasteland, but if you’re looking for a keenly balanced competition, you may walk away frustrated. Again, the story experience is the star here.
One fortunate result of this design is that play count can scale down seamlessly. Fallout even works splendidly as a solo experience, with a lone player fighting the natural timer of factions growing in strength. This is surprisingly fulfilling, with the only loss being the absence of emotional connection through reminiscing with others about the series. This game does such a great job at manifesting those past experiences in the Fallout universe that you can’t help indulging in some shared nostalgia.
Despite the imperfections, fans of both the Fallout series and adventure games in general will find several fantastic concepts to hang their hats on here.
(adsbygoogle = window.adsbygoogle || []).push({}); http://ift.tt/2Ds6IrW January 13, 2018 at 08:11PM
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W/ B-CATT
In 2013 I recorded vocals for b-catts (aka Michael Bridgewater) album, interpreting a graphic score and a short poem based on albums theme. The source material used in the composition of this work includes sounds derived from recordings of the composers own body - externally through hair, mouth and hands; and internally through heart, lungs and stomach with the help of staff and students from Newcastle Universitys Medical School. Link to this piece is here:
https://soundcloud.com/b-catt/theeling
In October of 2016 we join forces again to record some improvised playing in Michaels living room, Newcastle. Two tracks are made as a result, Kloudkill and Posterized. Clouds is airy. https://soundcloud.com/b-catt/b-catt-odie-ji-ghast-kloudkill
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WITHIN TEMPTATION's SHARON DEN ADEL Says Focusing On Singles Instead Of Albums Has Been 'A Double Win-Win Situation
In a new interview with Germany's Rock Antenne, WITHIN TEMPTATION singer Sharon Den Adel spoke about the band's decision to shift its focus from releasing albums to releasing a series of singles, enabling the bandmembers to indulge themselves in their creative processes thus delivering freshly inspired music. Asked if this new process has resulted in each song requiring much longer to complete, Sharon said (as transcribed by BLABBERMOUTH.NET):
"Well, to be honest, for us, this time, since we started doing only singles, it takes so much more time, so much more effort, because every single is a single. It's not just a random song on the album, where you also have, like, one or two or three in the end on the album, which are good but are not singles. But now we've been releasing a lot of songs that we think are singles and that we like ourselves very much. And of course, it was a way of releasing our stuff since just before corona started, actually. [We thought], 'What we're gonna do [this time] is different. We're not gonna release an album. We're just gonna do singles every time, just for the fun and see how that works.' And also with media attention and stuff, because a lot of times when you've recorded the single, they have the attention for that specific single, and then the next one, and then the album comes out and nobody talks about you anymore. And it goes a lot of effort and a lot of attention and time into a whole record. And now we get certain media for certain singles and other media for other singles, because it depends when they think it's something for them, then when they will join you on that adventure. So that's interesting to see that there's a different way of doing that. And I think in a way, especially during the corona time, it was the best thing for us to do, to stay in contact with everybody and to give people who like our music something and for us to stay sane while being locked up in our houses, of course. So it was a double win-win situation."
Last week, WITHIN TEMPTATION released a visualizer for its latest single, "Wireless". The AI clip was by created by Adriano Theel of Titanfilmmedia.de.
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Review: Fallout: The Board Game
Enlarge / Two letters short of being truly S.P.E.C.I.A.L.! Also, note the V.A.T.S. dice. (credit: Charles Theel)
Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.
Would you be surprised if I told you that the new Fallout board game from Fantasy Flight Games (FFG) was something special? You really shouldn't be, since FFG has a fantastic track record of nailing intellectual properties like Battlestar Galactica, Star Wars, and Doom. Fallout is the latest success here, a tabletop design that feels like a passionate love letter to its source material, even as it stumbles in some areas.
This cardboard version of the digital classic is best described as a narrative adventure game for up to four players. Participants compete for thumbs (the energetic expression for victory points) by engaging in branching story paths, acquiring gear, and throwing their weight behind one of the factions vying for power.
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Review: Fallout: The Board Game published first on http://ift.tt/2uzKHlW
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