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#recognised imperial citizens of all races are allowed to partake in all imperial careers //except// the military
lilflowerpot · 2 years
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Hey i was wondering how does the school system actually work. Like how in australia we have primary school that goes K-6 and high school that goes 7-12. And do they stay is one class room or move to a different classroom or area depending on the subject. Do they have set class of kits or do they change each subject aswell. Also do they teach religion in school and do some schools specialise is a specific religion. Do they also have the dread assessments and getting a good grade. Hopefully i didnt make this to confusing
Galra Children | Galra Parenting | Parental Relationships | Family Names | BoM Family Names | Neglect & Disownment | Adoption
The above are⁠—I think⁠—all my key posts concerning galra children and child-rearing practices thus far, but the only ones explicitly relevant to your question are those first three (galra children, galra parenting, & parental relationships) so please do give those a read if you have yet to do so!
⁠To very briefly reiterate that which the above covers much more thoroughly: it's overwhelmingly common (though not technically compulsory) for imperial children to be raised communally on nursery colonies, the average scale of which numbers at 40,000 children, with an equal if not greater number of parents doubling as educators, and a handful of Dayaks (likely a hundred or less) who are there in leadership roles as the most esteemed scholars in the Empire. In terms of scheduling, a typical galra child raised on a nursery colony would see their time divided up between their schooling for three movements (15 quintants straight), and then one movement to spend bonding with their immediate blood-family. Though this may seem rather full-on to humans (the galra have no concept of a weekend!) young galra have a great deal of restless energy and so need to be constantly stimulated, which is a full-time job; this communal system not only allows for the kitlings to bond with a large group of peers, but also allows for their parents to formulate their working schedules around their children so that they can actually spend more quality time with their offspring than they would otherwise be able to if they saw them for only a few vargas every evening.
But let's talk curriculum:
Galra parents may apply for a position upon any given nursery colony alongside their child/children providing their trade will benefit the community there rather than solely drain its resources (and the Galra abhor idleness, it goes against their entire culture as a very physical people, so this is not usually a problem): this includes soldiers, yes, but also agricultural workers, engineers, scientists, artists, and scholars most of all. Imperial children are provided the best of all things, and chief among these is a top-tier education as they are the future of the Empire. Rather than having designated “teachers” the galra believe in a hands-on approach to cultivating their youngest minds (kinetic learning is generally the most effective method for rambunctious little kitlings who would riot if kept at a desk from dawn til dusk) and so they’ll have people of all professions on-planet for the express purpose of allowing the children to really experience the world rather than just hear about it second-hand. They express an interest in science? Let’s go and see the new shuttles being built! Art? Well there’ll be no understanding how sunlight plays on water if you haven’t witnessed it for yourself! Agriculture? This is how we plow the fields and moderate the ph of the soil to produce only the finest food for the Empire! History? The druids have kept archives dating back millennia, and many of the recent ones take the form of AI, so why not ask your questions of Empress Zetian herself?
So as the above—from my galra parenting post—hopefully makes clear, the Empire's educational sector is infinitely more flexible and involved than that which we might recognise as the (western) human standard, without set classes let alone classrooms, though the younger kits are strongly encouraged to try a little bit of everything before they set their heart of one particular path. Nursery colonies are, therefore, functionally structured as kit-friendly microcosms of imperial society so that they may safely explore a wide variety of interests and naturally develop skillsets that they may then go on to fine-tune into a career to serve them in adult life. The curriculum is largely dictated by the children themselves, with the educators tailoring their lessons to the age/disposition of the specific children involved; all stationed personnel are able to interact with the kits of every family and contribute to their learning by imparting their own knowledge and expertise upon anyone who takes a particular interest, allowing the kits to form valuable emotional bonds with people they most naturally click with rather than attempting to force unnatural kinship based on arbitrary reasoning.
There are assignments of a sort, because the Empire does require some standard of formal recognition for how capable any given individual is in any given subject, but it's more long form with case-studies and practical projects rather than short form examinations; application of knowledge is deemed far more important than memorising facts and figures, so providing the individual in question can demonstrate a thorough understanding of their subject area, the Dayaks see little need to force them to do so under the unnecessary pressure of time-constraints. Indeed, outside of compulsory schooling, most Imperial career paths start out on an apprenticeship basis with new students learning on the job, as it were, because this makes the most practical sense: particularly when you consider that a lot of rudimentary desk-work can be done by specialist AI drones (they're not just foot soldiers!) allowing Imperial citizens proper to pursue more exciting things.
In terms of ages, I'll refer you to my posts concerning galra lifespans [ 1 | 2 ] for the details, but the physical galra aging process in terms of Imperial Decapheobs is, roughly speaking:
Infancy: 0–13 idp Childhood: 14–38 idp Adolescence: 39–63 idp Young Adult: 64–139 idp Older Adult: 140–229 idp Elder: 230–280 idp
Children are eligible to enter nursery colonies in the first Sa'meih after they've turned 14 idp of age (which is the human equivalent of approximately 4 years old), and will in all likelihood remain a member of whichever colony they enter for the next ~50idp, this being the duration of their entire childhood. The reason this number is an approximation, is because the line between galra childhood & adulthood is distinct, but not predefined, and dictated by the age at which any given individual triumphs at their Q'tskraal: a galra rite of passage that all galra must overcome to be formerly recognised as ready to contribute to imperial society as a mature and independent entity.
Now, is it really a post about imperial culture if I don't mention some form of militarism at least once? I think not. Older kits begin compulsory combat training at 40 IDP (the human equivalent of 11y/o) and those of galra blood are eligible to join the military programme at 60 IDP (17y/o)—if and only if they've triumphed at their Q'tskraal—wherein they would be required to complete a further 5 IDP of training before being deemed ready for combat,,, meaning that the absolute youngest a galra person could be when they officially enlist in the Imperial military is 65 IDP (19y/o).
Finally, all imperial citizens are indeed taught religion along with everything else—every branch equally without preference or prejudice—with members of all manner of churches (not just druidic! not even those solely galra in origin!) speaking to the children about their faith/history/practices with great enthusiasm. Much like the military track, kits of a certain age (60idp) are allowed to decide whether or not they would like to dedicate their lives to a particular faith and can therefore focus their studies in that area, but again cannot fully commit themselves to that lifestyle until after they have claimed victory at their Q'tskraal.
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