#really pretty colors +dystopic view
Explore tagged Tumblr posts
Text
“The End”
Supernatural S5E04
#cas centric today yes#the end#supernatural#screencaps#spn 5x4#castiel#misha collins#dean winchester#sam winchester#really pretty colors +dystopic view#rewatch
27 notes
·
View notes
Text
The Archon’s Review of E.Y.E: Divine Cybermancy
E.Y.E: Divine Cybermancy is a first-person shooter with role-playing game elements created by Streum On Studio. It is the year 15 of the New Era (About 2395 CE), and the Federation (It’s always, always a fucking federation, isn’t it?) has total and dictatorial control over ~1,200 worlds. However, things are not going well: violent crime and piracy are not only rampant, but absolutely endemic, even expected on most Federation worlds. Strange and terrible creatures known collectively as the Metastreumonic Force have ravaged any world already desolated by human industry. Megacorporations rule pretty much everything. In the midst of this horror and chaos, a shadowy and clandestine group called the Secreta Secretorum has returned to prominence. Once, they were demon hunters and mystics, fighting against the Metastreumonic Force alongside the Federation, but now horrified by its total control over so many worlds, they have decided to rebel against them, using the chaos of looter bands and Force attacks to their advantage. However, things are not going well for the Secreta either. The group is split by factional infighting, as the Culter Dei and the Jian Shang Di groups each struggle for power and influence within the Secreta Secretorum. In this moment, the Culters have made a move to strike at “an influential Jian mentor”. You were assigned to a special task force sent to complete this mission, but you wake up in a cave, amnesiac, and must piece together your past, the plot, your loyalties, etc. As a direct result of your amnesia, people assume you’re stupid because you ask basic questions. Are you stupid? Only one way to find out.
I swear to the heavens that the above splash image is not a Space Marine.
So, another FPS, this one with the RPG mechanics that were really popular with FPS’s for a while.This is one of those games where I seem to have more bad to say about it than good, and yet I end up enjoying it anyway. See also: Shadow the Hedgehog.
So how about that visual aesthetic, eh? Basically, take Warhammer 40k, Shadowrun, Crysis, and whatever other cyberpunk/dystopic sci-fi you wanna think of, toss it all in a blender, and Divine Cybermancy is basically what you get from it. Sadly, while they were busy stealing elements wholesale from wherever they could, they decided that having interesting or multi-colored backgrounds was overrated, and that having interesting and distinct character models was more so. This actually makes it a little bit difficult to determine which enemies have which weapons and abilities. In fact, there are like, 3 character models per faction? Maybe? In addition, the lack of diverse backgrounds makes it a little bit difficult to know where you’ve been before in a level. All in all, while the aesthetic is interesting prima facie, it rather quickly becomes a mass of dull colors and confusing visuals.
Quick, semi-related note: the dialogue translations are a little bit not-the-best. I had originally thought that the game was translated from Russian, but I later read that it was translated by a Frenchman who knew no English at all. So, either this mysterious Frenchman is translating from Russian into English, or from French into English. Either way, the translations are impressive... for someone who speaks no English. Some of them do get really weird later on though, so... eh, we’ll give the translations a C+ and move on, shall we?
Speaking of men, this game is an absolute sausage fest. Like, there are literally no female characters to speak of, except for a particular female enemy type among the aforementioned Metastreumonic Force. I mean, c’mon Streum On Studio, even W40K has the Sisters of Battle, and I’m sure Crysis had a lady or two. Although... almost every character has a full helmet and body armor. So I suppose, they could be women underneath all that armor. But I know for a fact that almost all the main characters are dudes.
Speaking of dudes, the tutorial is rubbish. It’s a basic level through a cave and then a sewer system, and every time a new mechanic comes up, the game will helpfully prompt you to press the T key to bring up the list of tutorial videos. Really sloppy, actually, when you could easily build a tutorial into a game like this. Although, it controls more or less like a standard FPS, so I don’t begrudge it too much, I suppose.
Speaking of grudges, there is no functioning save system. Like, at all. The game supposedly auto-saves your progress at the start of every mission, and also at the mission’s conclusion, but missions can be really long and arduous, and even then, I have encountered at least one glitch (I imagine it’s a rare one), which deleted all my progress and booted me to just after I finished the tutorial level. Without any explanation. Or warning. It was a very trying moment for me. Manly cyberpunk tears were shed.
Speaking of other game elements to pick at, if that exposition up there made no sense to you, don’t worry. It confused they heck out of me as well, but I sorta liked it anyway. Not everyday that you see the the obligatory human Federation as the bad guys. Hell, their footsoldiers are literally the Helghast from Crysis. PEOPLE WHO MADE CRYSIS DON’T SUE THESE PEOPLE, ETC. That said, the plot your character goes through is a bit of a mess, at least, to begin with. You start in a dream, where you learn you’ve killed your mentor, and then you get dropped into the beginner cave, and everyone acts like you should know everything about this world already, but you know nothing, Jon Snow. This results in compounded confusion, especially since the historical archives your allies give you access to only detail the past millennia, not really immediate events. Regardless, I’m sure the plot pans out... somehow.
^(I’m putting thus here only to prove a point about the visual similarities between these enemies and the ones in Crysis. You guys, pleeeeaaaase don’t sue Streum. It’d make me sad.)^
Now, some of the things I’ve described are not without their qualifications. Por exemple, while the visuals are generally dull, are some genuinely impressive shots one can get if they position themselves well. The game is a bit like having a lovely view out your living room window... of a totally urban environment created by someone who subsists on cigarettes and cyber-spite.
^(A vibrant, dystopic paradise...
... the halls of power in an ancient temple...
... and choice monster ass. What more could you ask for?)^
Even all that is dressing and crust for the moment-to-moment gameplay. And that gameplay is actually quite entertaining! It facilitates a variety of gameplay styles. You wanna be a cold sniper, casually making headshots against gormless assholes? Go for it! Wanna be a psy-wizard? Do it! Tech-berserker? The world is yours! Hacker extraordinaire? Enemies are hackable; hack ‘em all! Each of those gameplay styles is not only viable, but entertaining as fuuuuuuuuck. Getting regular headshots made me feel like a Shinigami, and when I was done with that character and wanted something more hands-on; well, let’s just say the transmutation of monsters into monster corpses was made all the more enjoyable with the aid of my exploding sword.
The RPG elements work well enough, and are pretty bog-standard. You get experience points for killing enemies and completing missions, and every time you get enough, you gain a level, giving you 3 skill points to distribute among your many abilities. In addition, you can equip a number of items, each of which take up a certain amount of space in your inventory. These items and your armor determine, along with your agility stat, your movement speed.
^(My tank character’s sheet. Stats on the right, derivatives on the left.)^
You may also invest in cybernetics which increase your stats or give you special abilities, or in psionic powers which are essentially magical. Each of these cost mone -- Oh, I’m sorry, brouzoufs -- and while they seem really cool, I often found that my first brouzoufs went into research. Oh yeah, you can research things in this game. These researches can grant you the use of new items, or improve your stats, or merely unlock new research topics. Really, there’s a lot to spend your resources on, whether it’s skill points or brouzoufs.
Nəticədə, I had a hard time with this game. I loved the pizza that was the gameplay, but not as much the toppings that were the ancillary bits. I’d recommend it to very patient sci-fi/cyberpunk fans, mostly. If you’re patient with the game’s faults, the game will prove quite an enjoyable experience. I would only return to playing it if I had a lot more time on my hands, honestly.
^(Of course, the best thing about the game are these friends.)^
#archon reviews#video games#review#sci-fi#cyberpunk#fps#first-person shooter#rpg#eye divine cybermancy
2 notes
·
View notes