#re game difficulty i dont mind a hard game if its easy to keep bashing my head againsy challenges
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nihiltism · 1 year ago
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I could probably make a checklist actually. I love quantifying things hold on.
to be something a vee will be interested in a media must have
non human main characters
plot based most on dialogue and characterization, less on lore and world
a gimmick, be it gameplay or a framing device or whatever
good banter with a sense of humor, never letting a depressive atmosphere overtake it even when things get serious
a sense of Charm, be it in the style or writing or whatever. you must know that heart was put into the media.
if an action game, short and trial-and-error friendly gameplay that you can backtrack to easily upon death
alternatively or if not an action game, a little bit easier than average gameplay so playthroughs remain fun and fast paced
if a media does not check all these boxes but checks some of these it may still be a veedia
heavily focused on music or rhythm
plot involves bending traditional hero vs villain plotlines or intentional bending of the tropes that make up its genre
fourth-wall breaking aspects specifically creating a bond between the viewer and the media's setting and characters
character customization mechanic or plenty of things to buy in general
collection mechanics, especially if collecting creatures
your surroundings can be permanently beautified by your actions in world
I feel like a lot of veedia (vee media) has a certain vibe in common. like it's gotta be simple/stylized it's likely gotta have non human characters it's gotta have some gimmick or quirk its gotta be first and foremost Charming and its gotta be dialogue driven. I have like 2 notable exceptions to like half of these, being live a live and twewy which are Square Enix Rpgs About Anime People but for the most part yeah all veedia has a certain genre. apart from the ones that don't. avert your eyes from the looming hellsinger.
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