#rainvale
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#oc#art#character design#oc art#original character#rain world#rainworld#slugcat#rw slugcat#rain world slugcat#dress my slugcat mod#dress my slugcat#slugcar#rw fanart#rw skin#horrorvale kenneth#kenneth horrorvale#alice horrorvale#horrorvale alice#millie horrorvale#horrorvale millie#horrorvale#webs horrorvale#horrorvale webs#screenshot#indie game#scruffy horrorvale#rw au#rainvale#doodles
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Sounds of Rain
Curses of Crows test Chapter One.
As I work through my story and figuring it out, I’m trying to work on a test run of what I plan on doing for my chapters! So this will NOT be the finalized chapter. I’m sure this will go through many re-writes.. but this is my first “official” run of the book. It’s a little old, so it’s definitely going to be worked on some more as I go back to finish chapter two.
Tw - Animal death.. I think that’s it.
Thundering skies swept over Rainvale like a shadow, a common occurrence all the residents were familiar with. Dusk enveloped the grass fields as the rain grew rapidly, the plangent rumbles from the shadowed sky intensified with every booming light. The townspeople hurried into their houses, collecting their dirtied children from playing in the muddy puddles. The farmers hurried their steps, whistling their dogs to herd the cattle that scattered from the noise of thunder.
Skye looked up at the sky, her eyes squinting from the rain that poured down. Her hair grew clammy, sticking to her face. This was no surprise to Rainvale. It seemed to rain more than it did shine. The clouds never seemed to leave the sky above. The hill she stood on overlooked the outskirts of Rainvale. A dreary village that inhabited even drearier people. With a step into the mud, Skye began to descend down the grassy hill, towards the stable she’d worked at for years now. Her boots were dirtied with fresh mud, clothes now dampen. With each step brought a squelch in the mud the more she got closer to the stables.
The stables were built by her uncle Arthur about a decade ago. The wood has long since decayed by the elements overtime. The never-ending rain eating away at it. But they held strong, just like her uncle. They had kept the cattle warm enough to live through harsh winters when the cold months came. A time many farmers feared for their livestock.
Making her way past an old wooden fence built around the stable, she walked towards an open entrance into the wooden structure. Within, the rain had created a rhythmic sound against the metal roof. A bucket in the far corner collecting the drops that did find its way through.
Skye pulled her hair away from her face, the black tendrils stuck to her cheeks and hands. Tucking the strands behind her ears, she walked to one of the eight stalls, inside was their cow. She didn’t have a name, not that Arthur has mentioned, but Skye would commonly call her “Nana”. Something simple and easy to remember. She can’t recall why she named the cow that. Maybe she heard a town boy call his grandmother that name one time when the old lady held him by the ear and dragged him into the house. The cow was a lot like a grumpy old lady. She acted like it, anyway.
Beside Nana was a bull calf, about six months old. He wasn’t called anything. Skye knew he would grow and be sold off to a butcher for a hefty sum of copper coins. She didn’t have the guts to call him anything other than “Boy.” But until then, she’d treat him nicely and make sure he was healthy. Like what her uncle kept reminding her, “We need the lad nice and fed.”
Skye had no real problem saying goodbye to the cattle. She has said her farewells to many of the animals over the years. Plenty of cows. But Nana stayed the longest. Her time would be coming to an end sooner than later, though. Skye didn’t have the time to dwell on it.
With a slight pat to Nana's white head, Skye leaned away from the wooden walls of the stall and walked down the hall of the Stables. Each side has four stalls. The wooden gates closed, besides one of them opened ajar. Some didn’t hold Cattle at all. Once, they did. It felt like a very long time ago, though.
Two other stalls held what sheep they had left. Three in each. They all huddled together, laying on the hay covered floor. The others held nothing else. They had two pigs not too long ago, but they had passed suddenly. Arthur still can’t find out why—but decided it was some sort of sickness that got them.
Skye made her way up to a wooden stool. Placed atop that was a match box. She picked it up, sliding it open to retrieve one of the small sticks. With the flick of her wrist, she ignited the match stick. Placing the small box back down on the stool, Skye grabbed a lantern that hung up on a hook on the wooden wall and lit up the small candlestick within it. The stable lit up with a faint light that the lantern provided. A warm hue of orange to the darkened night.
Walking up to the opened stall, Skye looked inside to see Vigilance sleeping—laying in the wilted hay. His head bobbed up quickly as he heard her approach. His long tail wagged, picking up the hay and scattering it.
Vigilance was Arthur’s dog. A skilled farmer's dog. He herded the sheep for the most part, occasionally helping to scare away the mice and rats that found their way into the stables and across the fields. He was a loving dog, extremely loyal at heart. But Arthur won’t let him in the house, and says he won’t be a hard worker if they give him too much love. It never really made sense to Skye. Whenever she snuck him into the house when she was younger, she’d get an earful on It. Skye soon knew it was an attachment thing most likely. Not many animals lived long out here, Vigilance was no different. But Arthur’s wife, Mary, always liked to complain about the mess Vigilance would make. Most of it being his muddied paw prints scattered along the wooden floors. Something that always made Skye crack up too. She knew Arthur always listened to his wife, so out the dog went. The stables is where he slept most his life. Vigilance didn’t seem to mind it, though. Skye would always put leftover hay inside his stall for him. She even snuck an old blanket inside for him, too. Though that thing has long since become threadbare and ripped.
She opened the stalls gate fully, creating a dull creak in its rusted hinges. She walked in, her boots sinking into the hay. She crouched down, bringing both her hands up to Vigilance’s face as she scratched at his fur. His eyes squinted, welcoming her scratches. She moved away, sitting in the corner of the stall. Vigilance propped up and sat beside her, his ears flopped and tail still wagging, though not as aggressive as before.
Beside where she sat, left among the hay, was a leather satchel. It was hers. Something her mother made for her fifteenth birthday three years ago. She treasured it, as she did any items she received from her mother. She flipped over the flap of leather, inside she fetched a small journal and along with a graphite stick.
Vigilance layed close to her feet as she began to write. Skye commonly spent her long nights in the one stall with Vigilance. She would write about her day, mostly. She didn’t have anything else to really write about. Sometimes it could be about the town, Rainvale. The people in it, the people she met, maybe about animals she saw. She would draw them, too. It was a way for Skye to keep track as the days went by. She would never waste a single page. She spent most of her pay for these small journals and graphite sticks. It was worth it to her. Though Mary liked to nip-pick at her about where her money went and “What a waste it is to spend money on this girl.” Skye couldn’t care less about what Mary said. She doesn’t know what made Mary dislike her so much. Skye was anything but rude to the woman. She found her conclusion of never knowing why. It was hard trying to get through that thick skull of Mary, anyway. Too much hair.
Skye would eventually find herself up the ladder of the small loft on the other side of the stables. It was hay storage, but made a good sleeping place. There was a bed up there. A thin cloth held wool and hay. Atop that was her wolf spelt. A gift Arthur gave her a while back. It gave her all the warmth she needed. She would spend the months of spring, summer and autumn up in the loft. Though, the autumn months got cold. But she has toughened them out for years now. But when nights got too cold, she had a place in Arthur’s house. For the winter month, there was a small room in the basement of the house. It was cold and damp, but doable for the winter. It was storage for Arthur and Mary, but had enough space for Skye to sleep in. The mice weren’t so favourable.
As Skye wrote, the noise of the graphite stick against the coarse paper comforted her. So did the rain. The way it thudded against the roof and walls, shying away all other noise besides the occasional huff of the cows or the bleat of a sheep. She soon dozed off, leaving her drawing of the scene before her unfinished and layed astray in the hay.
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I’m a bit late posting this, I’ve been super swamped lately. We have another bomb commission brought to you by the ever talented @cosplaykisses. We have my shifter assassin Rain Valence in all her glory. If you’re looking to get a digital commission or two done, hit them up. Their commissions are open and they are trying to raise funds to move out!!! #dungeonsanddragons #shifter #assassin #oc #dnd #artcommission #myoc #rainvalence https://www.instagram.com/p/BpDp0STh-Ya/?utm_source=ig_tumblr_share&igshid=dhsdbmticqmj
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Anyone know the mc horror map 'Rainvale high'? Its really good (but also very long and has multiple endings. I played it abt a year ago but could not finish T-T trying to play bit again)
Someone should make an RPG maker game remake of it because to me its a lot like an RPG maker horror game (mostly like .flow or mad father to me) its good and spoopy
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Faeverse OC: Kamen Rider Scribe
I was talking metafictional story ideas with @grampa-lion a little while ago, and he proposed some ideas for Kamen Rider alter egos for himself and me to fit into his Faeverse and Kamen Rider Mystic story. I really liked the idea he came up with for my identity, so I wanted to flesh it out and share it with you all! Enjoy!
Background
I entered the Faeverse and became retroactively Fae-blooded through one of two avenues: dropping in a la Kamen Rider Decade and changing to accommodate the world, or being pulled into the world through a Fae ritual to summon a champion and infuse them with Fae’s magic to create an artificially Fae-blooded being. Either way, I encountered a roc Fae named Agrippa shortly after my arrival, and established a Fae-Bond with her to protect us both from the Deharmonized, becoming the newest Mage in Rainvale – Kamen Rider Scribe.
Blessed with the Talent of knowledge inherent to the roc species, I acclimated quickly to my magic and fought off the Deharmonized before contacting Nicky and Gaius. After explaining my situation and showing them my new abilities, I offered to aid them in purifying the corrupted Fae and preventing Ajura and Angelo from finding the Ultima Potentiae, and things went from there.
Visuals
Kamen Rider Scribe, unlike Mystic, has access to only one form: Roc-Talent, accessed through inserting the Roc Charm Coin of Agrippa into the Mythic Driver. Its armor is predominantly dark gray with amber highlights to match Agrippa’s feathers, with golden boots and yellow eyes, and a beak on its mask. It has a silver mantle, not unlike that of Kamen Rider Beast, attached to its left shoulder.
Scribe’s wand is similar in design to Mystic’s, with an amber gem inset into the end. The Laimargia (see under Powers) has a silver cover with a bas-relief of a bird skull on the front, with topazes for eyes; this cover design plays a role in some of Scribe’s spells. Scribe typically holds the wand in his right hand (his dominant hand), while keeping the grimoire in his left.
Powers
Kamen Rider Scribe wields a magical grimoire known as the Laimargia, which acts as his Rider weapon. The Laimargia is the focus of Scribe’s magical ability, and the vast majority of his spells involve it in some way. The jacket of the book is indestructible (allowing for use as a barrier), but the pages inside are regular paper and can be damaged or torn out (they will regenerate within a short time). There is a finite number of pages in the grimoire, and the contents of the pages will remain until Scribe dismisses them or the pages are removed or badly damaged. Lastly, the grimoire can be thrown, and will follow a determined flight path and then return to Scribe’s hands.
Scribe’s fighting style mainly involves using his grimoire to replicate objects in his environment and enemy attacks, turning the enemy’s abilities against them. However, he lacks much magical firepower without the Laimargia, and must rely solely on his physical prowess and fighting ability if he is deprived of the grimoire.
Spell List (under construction):
Kesem Haketz: Conjures the Mythic Driver around Scribe’s waist, identical to Mystic’s version of the spell.
Qiuro Grimas: Conjures the Laimargia in Scribe’s hand, if he does not already have it in hand. Can return the grimoire to Scribe if he has lost it.
Parolda: Allows Scribe to write a Word physically upon an inanimate object using his wand, bestowing the Word upon the object and modifying the object according to the Word bestowed. These Words are predominantly adjectives, and alter the properties of the object according to Scribe’s intentions when bestowing the Word (he decides its exact meaning in context). For example, bestowing the Word “red” will turn an object red, and the Word “seeking” can turn a thrown object into a homing projectile, make an object lead Scribe toward a related thing, and so on. These Words remain until dismissed, either by Scribe’s will or other sufficiently powerful magic.
Vea Klevran: The eyes of the bird skull on the Laimargia’s cover flash, recording any inanimate object(s) within its sight at that moment and displaying them within its pages. The objects in the grimoire’s pages can be altered through Parolda.
Exsar Ta Usymas: The mouth of the bird skull on the Laimargia’s cover opens; upon making contact with an object or living creature while in this state, the grimoire will pass through the object or person, which will then fade and be sucked physically into the grimoire, and be displayed within its pages (living creatures of sufficient power can break out of the grimoire while inside it). Objects can be altered through Parolda, while living creatures have relevant information displayed underneath their image. Things stored in the Laimargia do not affect its weight, and any number of things can be stored in the Laimargia at once, but each use of this spell can only capture one thing.
Gemella: Creates a non-permanent magical copy of an object recorded or stored in the Laimargia’s pages, modified by the Words bestowed upon it. These objects fade over time, disappearing in about ten minutes.
Vea Connalua: The eyes of the bird skull on the Laimargia’s cover flash, displaying any text within its sight upon its pages. Text within the grimoire can be displayed in any language Scribe chooses.
Vea Visal: The eyes of the bird skull on the Laimargia’s cover glow, recording events within its sight like a video camera. These recordings can be replayed upon the pages of the grimoire at any time.
Vea Adapat: The eyes of the bird skull on the Laimargia’s cover glow, recording the thoughts of anyone in its sight and displaying them on its pages in real time.
#kamen rider mystic#faeverse#kamen rider scribe#my oc#metafictional#fictional identities#the overall concept is matty's#but scribe belongs to me#kamen rider
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WeatherSensor and MusicBox
After getting the bluetooth working, I started putting all the pieces together. I have two arduino circuits, one named ‘WeatherSensor’ and one named ‘MusicBox’. The WeatherSensor is made up of one raindrop sensor, two LDR’s and a HC-05 Module transmitting the data. The MusicBox is, at the moment, one Piezo speaker and a HC-05 Module.
int rain = analogRead(A0); int light1 = analogRead(A1); int light2 = analogRead(A2); int light = (light1 + light2) / 2; Serial1.write(rain); Serial1.write(light); delay(1000); Serial.flush();
I started this development by sending a String containing direct readings from the rain sensor and an average reading of the LDR’s to my phone, just to check the data was sending.
Then I set up the MusicBox to receive this message. The next step was parsing the message into separate readings again. Due to sending String instead of raw int or byte values, this was more complicated than I expected. My prime language is Javascript, so I’m very used to being able to easily manipulate String values. This is not as easy in C, and I had to struggle with splitting and clearing the String message. I did eventually figure out a system, but once I fully understood the Serial Buffer and how it works, I was able to switch to just sending and receiving two integer values which was a lot easier.
if (Serial1.available()) { int val = Serial1.read(); if (alt) { Serial.println(val); rainVal = map(val, 0, 1050, 0, 100); Serial.println(rainVal); alt = false; } else { lightVal = map(val, 0, 30, 0, 100); alt = true; } }
Next I wrote a series of if/else conditions to determine what kind of weather it was depending on the Light and Rain values. Each statement passes different values into the ‘playMelody()’ function, the index of the required melody and the tempo it is to be played at.
//------DECIDE CONDITION //LIGHT LOW + NO RAIN if (lightVal < 50 && rainVal < 30) { Serial.println("CLOUDY"); playMelody(1, 140); // zelda theme } //LIGHT LOW + SOME RAIN else if (lightVal < 50 && rainVal < 60) { Serial.println("DRIZZLE"); playMelody(0, 88); // zeldas lullaby } //LIGHT LOW + LOTS OF RAIN else if (lightVal < 50 && rainVal >= 60) { Serial.println("HEAVY RAIN"); playMelody(4, 85); // jigglypuff song } //LIGHT HIGH + NO RAIN else if (lightVal > 50 && rainVal < 30) { Serial.println("SUNNY"); playMelody(3, 140); // take on me } //LIGHT HIGH + SOME RAIN else if (lightVal > 50 && rainVal < 60) { Serial.println("SUMMER SHOWER"); playMelody(2, 140); // mii channel theme } else { Serial.println("ERROR"); } //light high + lots of rain not included as it is very unlikely to occur
I created a separate header file to contain the arrays of melodies, simply for organisations sake, and created a global constant ‘jagged’ (multidimensional) array called ‘melodies’ to store them. I also created a separate array containing the sizes of these melodies, as the sizeof() function didn’t seem to work on the instances of the ‘melodies’ array. Each of the melodies are from this GitHub https://github.com/robsoncouto/arduino-songs
extern const int* melodies[] = {zelda1, zelda2, miiChannel, takeOnMe, jigglypuff}; extern const int sizes[] = {sizeof(zelda1), sizeof(zelda2), sizeof(miiChannel), sizeof(takeOnMe), sizeof(jigglypuff)};
The playMelody() function is a reworked version of the loop that comes with the melodies from that GitHub, altered a bit to function with the ‘melodies’ array. As it uses the delay, I had a problem with the Serial buffer becoming backlogged with unprocessed values. I added a serial.flush() function to the WeatherSensor code to clear the outgoing buffer each loop and keep only the most current data in it.
void playMelody( int index, int tempo) { int notes = sizes[index] / sizeof(melodies[index][0]) / 2; // this calculates the duration of a whole note in ms (60s/tempo)*4 beats int wholenote = (60000 * 4) / tempo; int divider = 0, noteDuration = 0; for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) { // calculates the duration of each note divider = melodies[index][thisNote + 1]; if (divider > 0) { // regular note, just proceed noteDuration = (wholenote) / divider; } else if (divider < 0) { // dotted notes are represented with negative durations!! noteDuration = (wholenote) / abs(divider); noteDuration *= 1.5; // increases the duration in half for dotted notes } Serial.println(melodies[index][thisNote]); // we only play the note for 90% of the duration, leaving 10% as a pause tone(buzzer, melodies[index][thisNote], noteDuration * 0.9); // Wait for the specief duration before playing the next note. delay(noteDuration); // stop the waveform generation before the next note. noTone(buzzer); } Serial.println("end"); }
The next step is to get the project working remotely. I have some batteries, a couple of snap connecters and some barrel connectors arriving soon that I will use.
WeatherSensor
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MusicBox
![Tumblr media](https://64.media.tumblr.com/f4c5123f0dbe0f6fee00a5ba351725eb/842676f7e216bdae-20/s540x810/b60b641a9ea3c17e949fa191aed218f7413c6020.jpg)
vimeo
Evaluation
I am really happy with how this turned out. It was definitely a fairly complex and long process, but it all works and I’m proud of how far I’ve come. There are just a couple more pieces to add and I will do a full evaluation of circuit, code and general project outcomes then.
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I wish I still had you by my side rainbow garcia my missing rib to reach my heart faster #rainval #valbow #cascia #garsa #onceinalifetime....no more I lost you 😭😭💔💔
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[News] Down Payment
So, when I originally started playing New Leaf, I had plans to never skip ahead in time. However, as I have had to destroy an old town from the game’s original release date, and then a town created after that, and finally a corrupted town that I had fallen in love with... Well, I threw my rules out the door. I’m skipping forward through time until I have caught back up to my original town, and then I will return to the real date and time. That being said, there is some news: I have paid the down payment for my house. Hurrah! Also, Phoebe has moved into Rainvale! However, Phoebe was not at her home whenever I went to welcome her to Rainvale, so I guess I’ll try again. I kind of adore her. Hopefully, I will be able to move quickly enough through the game that everything will work out. Anyways, cheers: Mayor Mika’eli
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Random doodles
#rainvale#horrorvale#alice hv#alice horrorvale#context for last one is that i was asked to rep for someone in a camp because no one would#oc: zoid#kenneth horrorvale#kenneth hv#webs hv#webs horrorvale#2763 bfdi#2763 fanart#rw lizor#rw lizard#bfdi#oc#art#character design#oc art#original character#rain world#rainworld#slugcat#rw slugcat#rain world slugcat#rw slugpup
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Remote Power
Once the batteries, snap connectors and barrel connectors arrived, I worked on making the circuits remote and functional. Before I got around to that though, I realised there was still some issues with the serial buffer on the MusicBox. I changed the data back to String format so it could be sent as one package rather than two, and added the custom serialFlush() function to clear the buffer after the data has been parsed.
Parsing String
char * token = strtok(message, " "); while ( token != NULL ) { int val2; sscanf(token, "%d", &val2); switch (val) { case 0: rainVal = map(val2, 0, 1050, 100, 0); break; case 2: lightVal = map(val2, 0, 50, 0, 100); break; default: break; } token = strtok(NULL, " "); val ++; }
Clear String
memset(message, 0, sizeof(message));
SerialFlush
void serialFlush() { while (Serial1.available() > 0) { char t = Serial1.read(); } }
After sorting that, I attached snap connectors to two batteries and attached the wire ends to barrel connectors. I taped this all up with packing tape to keep it together. I’m using a tupperware box to put the WeatherSensor in, to keep the circuit safe and dry outside. I cut a small hole for the rain sensor, so it can still detect raindrops, but used enough tape around it to keep the rest of the circuit safe. Surprisingly, the clear-ish lid doesn’t seem to affect the LDR’s too much, but I put the map scale down to 0-50 rather than 0-100 just to be safe. I am now also scaling the values before sending them, just for organisation sake.
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For the MusicBox, I found an old wooden box to put the speaker in so it functions more like a music box. I used another clear lid of a tupperware box to cover the circuit and protect it, and bought some foam to pad the sides where the lid didn’t reach. I also added an LDR to detect if the lid is open or closed, so the music won’t start if it's closed.
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Evaluation
I will do one final post outlining and evaluating the whole project, but other than that I think this is the end of my project for the moment. I’ve achieved what I wanted, two fully separate functioning circuits that can communicate with each other. As I have absolutely zero experience with circuitry, Arduino or the language C, I think this is a pretty good achievement, and it has definitely been fun to experiment and learn.
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COMPARING RAINVALE AND PANORIS HIGH (Minecraft horror maps)
•similar stories but differant
•i havent finished either. I just have nothing better to do
•both are just as good!
-i prefer the school in rainvale. The one in panoris was a little less grand
-i think the ectoplasm thing in rainvale was good in theory but i didnt rlly enjoy
-i liked the characters in rainvale more
-the cutscenes used armor stands instead of text in panoris so that was cool.
-panoris has jumpscares... Not a fan personally
-panoris has tutuorial
-panoris has non Minecraft music (at first at least)
Both are very good. But epilepsy and jump scare
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[Welcome] to [Rainvale]
[Town Name:] Rainvale [Kanji:] 雨の谷, “Valley of Rain” [Mayor:] Mika’eli
Date Founded: April 24th, 2015 Town Motto: "When in dreams, your mind will roam; But in Rainvale, the dreamer is home." Town Colors: Sky Blue and Gray Town Fruit: Apples Town Flower: White Pansies Town Insect: Common Butterfly Town Fish: Loach [Human Villagers:] -- -- -- [Original Villagers:] --Ruby the Rabbit --Diana the Deer --Butch the Dog --Doc the Rabbit --Flip the Monkey
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