#ragnori
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lyamconner · 4 months ago
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Ragnori
Ragnori Homepage | World Anvil The world Ragnori is a concept I've been working on for years now... I went on hiatus basically since 2021-2023 (I only made an official announcement back in 2023) but I want to start it back up again! (link above to my world anvil page) Its a science fantasy world with two different civilizations one on the surface of the planet Ragnori by a spherical mega structure that surrounds the planet far above in the atmosphere blocking out all light from the sun. The surface is called Einöde by the inhabitants, the Khinam. The second civilization is inside of an underground series of tunnels reaching deep into the earth is known as Boden or alternatively the Cradle. Within Boden there are five city states Etziluth, Seolfor, Mirsiam, Assiah, and Bakuk. The people who live there are known as the Evalith collectively.
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pumpkinprincess22 · 4 months ago
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The Pantheon
Before the Divine Warriors were worshipped as the primary religious deities in Ru'aun, before they were even born, at the creation of the universe there were the Old Gods. In Aphmau's time, the time of the Phoenix Alliance these Old Gods have been largely forgotten, there are few who remember their names, but they are still there, watching, waiting.
So if you have been following @warlocks-and-phoenixes MCD Rewrite Lore you may have heard mention of a pantheon of gods (known as the Torvan gods in her rewrite lore, but simply the Old Gods in mine). You may be wondering where they came from? That would be me. I accidentally hyperfixated a little too hard on pre-divine warrior religion in Ru'aun and created a Pantheon of gods based on the Greco-Roman gods. Below is an introduction to these deities. Some of the lore differs between my original concepts and Twilight's incredible lore but here is what I came up with. (and yes some of the names are just literal Latin words for their spheres of influence, although not always pronounced that way).
Primordial Deities
Chaea (Kai-a): Deity of Chaos Ordo (Or-doh): Deity of Order Lux (Lucks): Child of Ordo and Chaea, Deity of Light Khrona (Crow-na): Daughter of Ordo and Chaea, Goddess of Time Obscurus (Obscure-us): Son of Ordo and Chaea, God of Darkness Kaela (Kai-la): Daughter of Ordo and Chaea, Wife of Rugos, Goddess of the Sky Rugos (Rue-g-os): Son of Ordo and Chaea, Husband of Kaela, God of the Sea Terera (Teh-rare-a): Daughter of Ordo and Chaea, Wife of Saevus, Goddess of the Earth Saevus (S-eye-wuss): Son of Ordo and Chaea, Husband of Terera, God of Wild Spaces, animals and the hunt Fortunus (Fortune-us): Son of Ordo, Husband of Paesis, God of Prosperity and Fortune Paesis (Pie-sis): Daughter of Ordo, Wife of Fortunus, Goddess of Peace Ragnori (Rag-nor-ee): Child of Chaea, Deity of War
Other Deities
Luna (Loo-na): Daughter of Lux, Goddess of the Moon, Patron goddess of Werewolves Sol: Son of Lux, God of the Sun, Patron god of Meif’wa, Worshipped Monotheistically in Tu’La Aeta (Eye-ta): Daughter of Lux and Khrona, Goddess of Day Praeterus (Pry-tair-us): Son of Khrona, God of the Past Praesus (Pry-sus): Son of Khrona, God of the Present Futerus (Few-tair-us): Son of Khrona, God of the Future Obitus (Oh-bit-us): Son of Khrona, God of Death and the Dead Medica (Med-ick-a): Daughter of Obitus, Goddess of Medicine Pestilentia (Pest-ill-ent-ee-a): Daughter of Obitus, Goddess of Disease Hintera (Hint-aira): Daughter of Khrona, Goddess of Winter Veria (Vair-ee-a): Daughter of Khrona, Goddess of Spring Aeasta (Eye-as-ta): Daughter of Khrona, Goddess of Summer Autumna (Or-tum-na): Daughter of Khrona, Goddess of Autumn Noctus (Nock-tus): Son of Khrona and Obscurus, God of Night Tempestus (Tem-pest-us): Son of Kaela and Rugos, God of Storms Kanos (Kah-nos): Son of Tempestus and Terera, God of Volcanoes, Fire and Natural Disasters Wyvra (Why-vra): Daughter of Terera and Saevus, Goddess of Witchcraft, Mother of Wyvrens Fae (Fay): Daughter of Terera and Saevus, Goddess of Flora, Patron Goddess of the Fair Folk Avaritia (Av-are-ee-tee-a): Daughter of Ragnori and Fortunus, Goddess of Greed Miseria (Mis-air-ee-a): Daughter of Ragnori and Fortunus, Goddess of Misery Gloria (Gl-or-ee-a): Daughter of Ragnori and Fortunus, Goddess of Vanity Amara (Am-are-a): Daughter of Ragnori and Paesis, Goddess of Love Ludere (Loo-dair): Son of Ragnori and Paesis, God of Revelry and Merriment Kaisia (Kay-see-a) - Daughter of Ragnori and Paesis, Goddess of Justice, Wife of Eduard Ro’Meave, Matriarch of the Ro’Meave line, Patron Goddess of O’Khasis Oenaria (Oi-nare-ee-a): Daughter of Paesis and Fortunus, Goddess of Trade, Travel, and Communication Matria (Matt-ree-a): Daughter of Paesis and Fortunus, Goddess of Marriage and Family, worshipped at weddings and births Archona (Are-cone-a) Daughter of Paesis and Fortunus, Goddess of Craftsmanship Messia (Mess-ee-a): Daughter of Paesis and Fortunus, Goddess of Harvest
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warlocks-and-phoenixes · 4 months ago
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It began fourteen billion years ago, with a bang.
Before anything else, there were two small sparks. They danced around each other across eternity, floating in an infinitesimal, minuscule space.
Then, they touched. The two embers collided, and all-at-once sparked into an inferno. In an instant, the universe was born.
After their collision, these two sparks grew into the universe's first two sentient beings. They have possessed millions of names, but among one of the trillions of cultures on one of the millions of worlds, they were called Ordo and Chaea.
More came after them of their same kind. These primordials discovered their power over the infant universe before them, and began to shape it in their image; their imagination.
Lux and Obscurus painted the galaxies, while Kaela, Rugos, and Terera formed their own masterpieces. They experimented many times, but finally landed on their perfect formula. Each planet would later earn its own name, but this perfect habitat of ocean, atmosphere, nature, and magma could be called by some “Earth”.
They filled their siblings’ galaxies with these, while Luna gave each of them a shield and Sol gave them the warmth for life. Soon, the universe was filled with beauty; thousands of twinkling lights, each paired with a lovingly-crafted cradle for something even greater.
It was these Gods who birthed the first seeds, and let evolution take on the rest as Khrona set the worlds in their motions. Each and every world was populated with hundreds, if not thousands of species of life; all born from the most molecular bacteria, into everything from a wasp to a whale. From the creation of this habited, moving, breathing universe, more of their kin were born. Tempestus, Kanos, the Seasons, and the Children of Khrona, to name some.
On each of these worlds, at least one of these species—though on many worlds, more than one—evolved into their world’s own kings. The Gods gave these creatures a special gift; something that until then, the Gods themselves were the only possessors of in the universe. They nudged each of these beings toward the Gods’ own image, and touched their minds with divinity. Thus, mortal sentience was born. From the minds of these new people, the final members of their pantheon were born. Ragnori, Messia, Archona, and Kaisia to name a few.
Over millennia, the Gods ruled their worlds and watched their greatest children forge it for themselves. The worlds became unique; they began to vary. Wyvra created the Wyverns to aid souls along their lives and across the Astral Sea to the gates of Obitus. On some worlds, Fae granted some of the races as a whole her patronage, just as Luna did on others. Some worlds grew to teem with the left-over divine radiance of their creation—left, thanks in part, to Wyvra—which the mortals would learn to harness themselves with staffs and chemistry and pentagrams, while others had little or none of it; at least that the mortals could perceive.
Their inhabitants looked to the sky above them and marveled; they charted the suns of their cousins without even knowing it. Some dreamed of reaching the distant worlds that they could only vaguely see, but the journey, while technically possible, was far too great. They each gave the worlds dozens of different names, but they also chose ones for their own in each of their thousands of languages. Terrum, those that called themselves the Torvans chose, on one of many worlds that housed the Human species, among others. Drasill became one of several worlds that housed those called the Elves and the Daemos. One of the most distant worlds started to call itself, simply, Earth.
The Gods watched their creations in wonder. They punished and rewarded them all the same. They fought each other on some of their worlds, they influenced their mortals, they were not infallible. But they thrived as the overseers of their magnum opus.
Then something…happened.
During the creations of the worlds, they had left great abysses of empty space between each solar system. This space was filled with wayward, lifeless rocks leftover from each Earth or Moon’s formation, but those rocks were forgotten and left to wander. The Gods and the mortals alike believed that there was truly nothing in this Between. Purely a distance of nothingness between their star and all the others. This was true for many millennia, until…
Until…something. No one knew what truly had caused It to awaken; not even Ordo or Chaea. But from the abyss of the Between came a…thing. A primal force, something no one could explain. It earned many names, but those most acquainted had come to call it The Void. In the privacy of only each other, Ordo and Chaea wondered if this force was older than even them; they wondered if this cold desolation was what they once danced across. The three together were the only beings whom no one or no thing knew the origin of.
But regardless, one day the Void appeared. What precisely it was, the Gods were left to speculate. They and a few of their mortals came to the same theory: that the Void sought to…reset the universe. Undo all the Gods’ work, revert it to how it once was; possibly the infinity of Void that inhabited the expanse unchallenged before Lux and Obscurus began their work, or even before the Bang.
What they did know, was that the Void was a thoughtless parasite with only one primal goal. It didn’t speak to them, it didn’t have any sense of morality, it only spread and consumed. Any living being it touched, it froze their bodies into a withered state and did—did something to their souls; something that caused them to never reach the Wyverns’ Sea, or Obitus’s Gates, or Ordo and Chaea’s Aether beyond.
The first victims of the Void’s infection were the asteroids and comets that wandered its domain. Inevitably, these rocks of pure Void-stone found themselves in the solar system of a world, and would be drawn into the pull of the earth’s gravity. Sometimes they would burn up, sometimes they would pass by the planet entirely. But sometimes, they would reach beneath the atmosphere.
The Void attacked the same way every time. The meteor would land, and the infection would spread unstoppably until it consumed the entire planet. First the earth would die, then another meteorite would bury itself in the moon and shatter it from the inside. Then, the sun would be extinguished by the third and final attacker, and the solar system would be wiped from the face of its galaxy.
The earth would freeze, then eventually shrivel in on itself; the moon would be broken into more rocks to spread the Void further, and the gasses that formed the sun’s fusion would be scattered into clouds of nothingness. It would always begin with a Void-infested space-rock’s collision with the earth.
Some worlds were given a merciful demise; the meteorite would be so massive that it would trigger a global extinction event, leaving only the desolate rock, water and surviving plant life to be withered into fossils. But in the worst cases, the world would already have billions of mortals thriving in their societies when the first undocumented, unnatural traces of black and violet rocks appeared in the wake of a beautiful meteor shower.
No matter what they tried, the Gods couldn’t stop the Void—or even cause it to falter. It had a unique reaction with each of their essences; something Obitus and Pestilentia learned the hard way. The Gods of decay learned quickly to stay as far away from the Void as they could. Ordo and Chaea were the only ones who had even the weakest ability to burn the Void away, if only temporarily.
The Void’s appearance would spark a never ending war between the Gods and mortals together, against this force of destruction. Most of the mortals, on their thousands of worlds, would never even know what the Void was, but the one thing they all would witness was the strange, unexpected disappearance of stars in their sky every once or twice in a century. The constellations would, every so often, have one of their corners blink away, even when the most advanced of the societies knew it had been a perfectly healthy star, nowhere near its death.
But there was one world where things played out…differently.
On a world that would later be named Terrum, an isolated ring-shaped island had become the cradle of one of the most advanced civilizations in the universe when compared to the primitive, bronze-age state of the rest of their world. Their astronomers grew familiar with a comet they named Zaid. Except, they learned that it wasn’t a comet at all, but an ice-covered asteroid. A massive one; one that would easily herald an extinction of their planet, and one that had been inching closer to their earth’s gravity every time it illuminated their sky.
The people of Zai’teh were masters of the art of combining their physical technology with rare, otherwise-unexplored areas of witchcraft. They tamed the storms with their sorcerers, and they turned their science to that of the ultimate mystery: souls.
It was the sky-watchers of Zai’teh who first observed the harbinger of their world’s doom. It was the scientists of Zai’teh who learned the real potentials of the soul. It was the people of Zai’teh who built their celestial cannon, and it was them who agreed that they were a small price to pay for their world.
Over three thousands years before it would next rise again, the celestial cannon crashed back down into the waves, the lifeless bodies across the island would be reclaimed by the nature they once tamed and lived with, and the storm one of their own had summoned would protect and prevent the island’s truth from discovery for millennia to come
The people of Zai’teh would never learn the truth of the comet they named Zaid. Their creation blasted the rock into oblivion, and with it they’d saved every other living thing on their planet.
…for the next few thousand years.
The dead-on shot had done its job in shattering the asteroid into physically-harmless pieces, but a few of those pieces still survived their journey to the surface. The largest was the size of a small boulder, and it landed thousands of miles northeast of the Zai’teh island; near the future site of the human city of Brightport, and the middle of the original alpine homeland of the Werewolves.
The meteorite would almost immediately be buried by a rockslide triggered by the impact, but centuries later the ground would solidify and caves would be dug, remembering the ancient ancestral stories of a piece of the moon that fell from the sky in that spot.
Whether it was because of the asteroid being broken up, or it was some side effect of the cannon’s soul-powered blast itself, something had caused the Void to slow in these rocks, on this world. The Gods soon took notice.
In the time of the great Torvans, the Gods moved their attention to Terrum. They realized this world for what it was: an anomaly, and…possibly a place to learn about the Void. Maybe the mortals here, with their help, could find a way to end this carnage.
Their first champions were mortals of the Torvan imperial lands, who they chose to give their blessing. Six of the Gods took part in this fragile experiment, and even chose to commune with the mortals directly; something they’d seldom ever done before.
It had been Medica, goddess of health, and Obitus, god of death’s idea, and in it they were joined by Sol, god of the suns, patron of Tu’la; Oenaria, goddess of travel; Archona, goddess of invention; and Kaisia, goddess of justice, patron of Khasia. They chose their champions, and the champions did great things to earn their own mythic legacies, but their patrons had given them one shared duty: find these rocks made of midnight and do whatever it took to understand their secrets.
Archona’s champion had gotten too sure of themself, too cocky that they could understand the primordial. They underestimated the Void, and their goddess’s warnings.
Oenaria’s champion had ended their own journey too soon. They sacrificed themself to find the caves in the first place, and never knew the true power of these strange rocks.
Sol’s champion found themself disagreeing with the rest every step of the way. They could never work together, and that divide sparked the end of them all.
Kaisia’s champion never even began this journey. They, and their goddess, lost track of their short time together and instead forged an entirely different, much greater legacy.
Obitus’s champion was the last of them to fail, but the call of the Void became too maddening to avoid. Obitus himself had to end the disaster before it began.
Medica’s champion clashed with Sol’s, and with Archona’s. They thought they needed to destroy this parasite and be done with it, despite the Gods’ demands of an explanation. This conflict spelled the failure of this first trial.
This first attempt had been a disaster. But all of their champions had descendants, a line of mortals who still possessed divinity in their blood. And Fate…worked in strange ways.
More Gods than just them had given similar blood-blessings to champions, but none gave them so much power as the first Six. The distant descendants of these Gods-touched mortals were born with different magical abilities—unlike the learned-art of witchcraft, which harnessed the last dregs of divinity left in the Earth itself.
The original mission of understanding the Void had been forgotten by the mortals and abandoned by the Gods. Clearly, the faults of humans so different from each other made it impossible to rely on them to do the Gods’ work. They would just…have to keep morbidly observing Terrum’s exponentially slow infection, and find another way.
They watched with curiosity as these magics-user descendants were born, lived, and died. The power seemed to reawaken once every few centuries or so, it seemed.
Then, roughly a thousand years after the time of the first Six, a girl was born with the divinity of Medica in her blood. The same day was born a boy with Obitus’s influence in his hands. Soon would come the other four as well.
Fate strung its web in strange ways. But many of the Gods took interest in these six warriors of their age.
Archona’s descendant, a boy named Enki, had an elder brother named Mikhal. Mikhal was the first mortal since the champions to discover the Void-stone hidden in the dark corners of the earth. He, a powerful warlock and an inquisitive mind so similar to his divine brother, finally saw the Void for exactly what it was: a threat not of this world. But a threat that must be understood.
Archona watched in wonder as Mikhal’s interest grew into an obsession. It was an impressive obsession nonetheless; he soon came to understand the Void to nearly the same extent as the Gods did.
Archona, and Wyvra, watched in sorrow as Mikhal’s horror at the idea of the Void twisted his mind into delving into whatever he believed he must in order to fight it himself. They watched him do what a mortal had never done; they watched him tear a rift in space-time between Terrum and its nearest sister, Drasill, as he foolishly attempted to harness the foreign magic of the Daemos. Humans called it Dark Sorcery for a reason; it may have been the basis of the daemos’ existence, but it was unnatural and overwhelming to the humans’ inner magic. The Gods watched Mikhal’s soul be gripped by the shadowy power of the Daemos, as his body and mind were twisted into a monstrous being.
He’d gone against the warnings, and thought he could learn the secrets of the Void if he harnessed the power of both Terrum and Drasill; two sides where the Void lay in-between. Instead, the mindset of a daemos forced itself into the brain of a human; incompatible from the start, and thus corrupting each other. It stripped him of his morals, his love, and focused solely on his determination to save his world from the Void no matter what or how long it took.
The six Gods watched in sorrow as Enki and his comrades could never understand the invisible threat of the Void, because their only knowledge of it was from the outlandish claims of a madman. All they saw as a threat was the demonic entity before them, and Enki, by then…understood their duties as protectors of the world first and foremost.
But this was not these Six’s only interaction with the Void. Obitus’s descendant, the boy named Shad, was the first mortal to ever discover the meteorite buried near the Werewolf tribe since the time of the first champions. Except he had no knowledge of what had happened to his predecessor when the essence of decay met the hunger of the Void. The reaction had taken away even his memory in his mind of the confusing encounter, but the unnatural offspring of the Void and the Destroyer caught up with him soon enough.
In the deaths of the first four mortals, they understood the gravity of whatever their next incarnations did with their own power, and so built safeguards for their relic-souls until their true successors came to prove themselves. Medica’s girl, Irene, never truly died. Her existence as the essence of life prevented her from ever succumbing to Pestilentia or Khrona, but a mortal mind was not ever intended for such a lifespan. She instead left the world, gave herself willingly to the light, and left an anchor to summon a new incarnation of herself when the time came.
The next Six similarly never knew the extent of the Void’s existence. They only knew the dark stone beneath the mountains as the frame of the rift to the pocket dimension where its creation had been banished to. Later in their lives, some of them came across odd patches of black stone popping up across the world, though mainly in the island they’d called home, but they never went further into it than that. Ironic, considering one of them had perhaps had the most experience with the Void out of everyone in Terrum’s history. Such a waste and a shame that he never recovered his memory of that adventure across a doomed, alternate earth, when he finally returned to the moment he’d left from.
The Gods watched this unique world progress in amazement. Thousands of years after the sacrifice of Zai’teh and arrival of the Void, the advanced society still thrived.
And the stubborn, corrupted, immortal spirit of Mikhal Olavson, otherwise known in mythology as the Demon Warlock, still persisted, lurking in the minds of his own descendants. It was him who discovered the history of the paradise surrounded by impenetrable storms. It was him who realized the daemos magic may not have been the answer, but perhaps it did lay in the secrets of soul-magic locked away beneath that island. Or at least, the mechanism could help him reach the one thing that would give him the ability to truly understand all of it.
The Gods watched as Fate deemed it time for the Six to rise again, and they watched in desperation as their battles against the Void ended meaninglessly every time.
Astronomers across the worlds grappled for explanations as more and more stars blinked out of existence.
youtube
More on Shad’s interaction with the Void and all it caused.
The canon names are Zi’tah and Zeid but those are straight outta Final Fantasy and aren’t said in mystreet proper, sooo
Pantheon BEAUTIFULLY courtesy of @pumpkinprincess22
Oi MCDBB server come get y’all juice
And yes there’s song recs if you want em cuz it’s twi.
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rctribvtns · 5 years ago
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FULL NAME:
ANSEM  RAGNORIOUS  WARBECK
NAME ORIGIN:
According to a user from Utah, U.S., the name Ansem is of English origin and means "Quick and clever".  (  REAL  TALK:  I  GOT  IT  FROM  KINGDOM  HEARTS  )
RAGNORIOUS  is  a  family  name.  the  males  in  their  family  get  their  middle  names  from  their  father.  as  his  father’s  name  is  ragnor,  both  ansem  and  his  twin  brother  share  the  middle  name  ragnorious.  his  father’s  middle  name,  after  their  grandfather,  is  APPOLIOUS  after  apollo  warbeck.  
NICKNAMES:
WARBECK,  DAD,  LAZYBONES
BIRTHDAY:
JULY  25,  1951
SEXUALITY:
PANSEXUAL
RELATIONSHIP STATUS:
MARRIED
PATRONUS:
FOX  TERRIER
BOGGART:
AN  EVIL  VERSION  OF  HIMSELF  TELLING  HIM  THAT  HE’S  THE  REASON  THE  PEOPLE  HE  LOVES  ARE  DEAD  AND  THAT  HE’S  JUST  LIKE  HIS  FAMILY.
WAND  TYPE:
13″  OAK  WITH   DRAGON  HEARTSTRING
AESTHETICS:
NEATLY  TRIMMED  BEARD,  LAZY  SMIRKS,  SARCASTIC  QUIPS.  THE  MICHAEL  BLUTH.  REAL  LIFE  NATHAN  DRAKE.  BLEEDS  COFFEE  NOT  BLOOD.  UNHEALTHY  OBSESSION  WITH  WITCH  WEEKLY  QUIZZES.
* * * 
— * | ansem warbeck is the oldest child of ragnor and celena warbeck. he has a twin brother named arson and while they are identical, they couldn’t be more different. both ragnor and celena are influential members of the magical community and always prided themselves on having a stellar reputation. stellar isn’t quite so stellar though; they are morally gray.  they  never get into dark magic themselves, but their family has profited heavily from it over the years.  ( think … war profiteers, i guess.  they  funded  the  death  eaters  /  grindelwald’s  supports  before  them.  they never get their hands dirty but they have plenty of blood money ).  arson is the dutiful son, the good son, and ansem’s always been the disappointment who couldn’t live up to their expectations.
 ansem was never good at doing what he was told and rebelled against the behaviors his parents tried to ingrain in him. he never listened, always liked to do his own thing, and never bought into the whole ‘pureblood supremacy’ thing that they tried to drill into his head.  so what if they came from an old wizarding family? la creme de la crop? magic was magic. he figured if you could do it, you were just as good as anyone else.  ( his family disagreed. )
       personality wise, ansem is sharp, sarcastic, and doesn’t have a high tolerance for people. the list of people he dislikes is longer than those he likes. he likes to have a good laugh ( sometimes at the expense of others ) and isn’t one to take on responsibility.  he  decided  to  go  into  curse  breaking  on  a  whim,  despite  his  parents’  ministry  aspirations  for  him  and  his  brother,  and  surprisingly  he  LOVED  IT.   it’s  ironic  given  that  someone as intelligent as he is,  he used  to  do  the least amount of work possible and do  well but never really exceed his own expectations.  now,  in  a  job  he’s  passionate  about,  he  does  put  the  work  in.   but  on  his  off  days,  he’s incredibly lazy and can usually be found snacking or napping. 
  another  point  of  irony,  given  how  much  he  claims  to  hate  people,  is  the  story  of  how  a  seventeen  year  old  mess  accidentally  adopted  an  eleven  year  old.   it  was  an  assignment  from  the  slytherin  head  of  house,  a  mentorship  program  between  7th  and  1st  years  implemented  by  professor  dumbledore.  he  was  assigned  jade  brantley  and  at  first  ?  oh  boy  did  he  hate  her.   or  rather,  the  responsibility  he  felt  towards  her.   it  became  pretty  evident  the  more  he  got  to  know  her  that  they  were  put  together  for  a  reason.   her  family  had  sent  her  to  hogwarts  without  so  much  as  a  second  look  and  couldn’t  have  cared  less  if  they  ever  saw  her  again.   she  stayed  behind  at  the  castle  for  christmas,  as  he  did  to  avoid  tense  family  dinners  with  the  warbecks,  and  that  was  when  their  mentorship  started  to  become  more  like  family.   by  the  end  of  the  year,  he  looked  at  her  like  —  his  kid,  if  he  was  being  honest.   it  was  kind  of  terrifying,  wanting  to  protect  another  person  from  the  realities  of  their  life,  but  he  knew  it  was  the  right  decision  to  make.  it  helped  that  his  girlfriend  agreed;   she’d  come  to  care  about  jade  in  those  months  too,  and  they  both  knew  it  was  the  right  call.   he  owled  her  parents,  assumed  temporary  guardianship,  and  she  moved  in  with  them  that  summer  after  they  graduated.   (  dumbledore,  the  cheeky  bastard,  sent  them  a  potted  plant  as  a  housewarming  gift.   a  plant  that  would  have  needed  to  have  been  potted  SIX  MONTHS  EARLIER.   he’d  be  mad  about  getting  played  if  he  wasn’t  so  happy.  )
     the  first  few  years  he  tried  to  stay  as  local  as  possible  to  make  sure  he’d  be  available  in  cases  of  emergency,  and  for  holidays.   he  was  home  for  summer  vacations  no  matter  what,  no  exceptions,  and  they  were  annoyingly  consistent  with  O.W.Ls.  when  she  was  at  school.   it  only  made  sense  for  him  to  eventually  adopt  her  —  she  was  his  daughter  in  everything  but  blood  —  and  her  name  was  changed  to  warbeck  in  her  fifth  year.   the  three  of  them  —  jade,  ansem,  and  his  wife  —  might  seem  like  a  strange  pairing  on  paper  but  he’s  always  known  that  family  is  about  the  people  you  care  about;   you  can  choose  your  own  adventure.  
*
— * | BASICS !
NAME: — ansem ragnorius warbeck.
NICKNAME(S): — ansem.
PRONOUNS: —he/him.
AGE/DOB: — twenty eight / july 25th.
SEXUAL ORIENTATION: — pansexual.
ROMANTIC ORIENTATION: — panromantic.
ETHNICITY: — caucasian.
NATIONALITY: — british.
HOMETOWN: — manchester, uk.
EDUCATION: — he previously attended  hogwarts, slytherin house. SPORTS:  beater  on  the  slytherin  quidditch  team.
— * | PERSONALITY !
STAR SIGN: — leo.
PERSONALITY TYPE: — ESTP.
ALIGNMENT: — chaotic neutral.
PHOBIA(S): — enclosed spaces, clowns, snakes.
VICE(S): — cynicism, impatience, vindictiveness, spitefulness.
VIRTUE(S): — accountability, candor, realism, honesty, loyalty.
— * | RELATIONS !
PARENT(S): — ragnor and celena warbeck.
SIBLING(S): — arson warbeck ( twin brother. )
SIGNIFICANT OTHER(S): —  married  to  NPC. 
— * | PHYSICAL !
FACECLAIM: — chris wood.
HEIGHT: — 6'0.
WEIGHT: — 71kg.
EYE COLOR: — brown.
HAIR COLOR: — brown.
GLASSES/CONTACTS: — n/a.
TATTOOS: — n/a.
PIERCINGS: — n/a.
SCARS: — jagged scar across his collarbone.
— * | MEDICAL !
ALLERGIES: — shellfish.
SMOKING/ALCOHOL/DRUGS: — former smoker. he hasn’t had a cigarette in approx. 112 days.  he drinks more than he should.  no drug use.
DIAGNOSES: — n/a.
BLOOD TYPE: — universal donor.
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adrianthetransweirdo · 9 years ago
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Ragnoris: A cave like species that can be mixed and can have add ons.
how ever a normal one would not have a hanging gem on their neck fluff only royals and rare ones.
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