#quibi launch
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Howie Mandel has remained a constant force in show business for more than 30 years. He can currently be seen on NBC’s flagship series America’s Got Talent where he has served as a judge for eleven seasons. He recently finished production on his new documentary Howie
Mandel: But Enough About Me. Other recent projects include judging NBC’s America’s Got
Talent: The Champions, CNBC’s Deal or No Deal where he served as executive producer and host and Nat Geo Wild’s Animals Doing Things where he co-hosted with his son Alex. He alsoexecutive produced the Quibi series Kirby Jenner. In 2019 he released his first solo special in 20 years Howie Mandel Presents Howie Mandel at the Howie Mandel Comedy Club.
In 2020 Howie teamed up with ePlay Digital Inc. and launched the charity, Breakout the Masks, and mobile game campaign to give back to those involved in the fight against COVID-19. Via Howies’ Games the first challenge is Outbreak where players’ points translate to donations of N95 face masks, portable ventilators, gloves and other Personal Protective Equipment to doctors, nurses and more front line workers. The second game SwishAR has users looking for America’s Got Talent’s, Howie Mandel, to join in a backyard basketball game to shoot hoops.
Both games are available on the Apple App store and Google Play.
His additional projects as a host, actor, and/or executive producer include Take It All and Howie Do It for NBC, Deal With It for TBS and Mobbed for Fox. Previously, Mandel received an Emmy Award nomination for Outstanding Host for a Reality or Reality-Competition Program for Deal or No Deal and a Daytime Emmy nomination for Outstanding Game Show Host for the syndicated version of the show. Mandel’s versatile career has encompassed virtually all aspects of the entertainment spectrum, including television, film and stage. From his work on the Emmy Award-winning St. Elsewhere, to the international animated children’s series Bobby’s World,Mandel has become a mainstay of the American comedy scene. In 2009, Mandel added author to his resume when he released his frank, funny and no-holds-barred memoir, “Here’s the Deal:Don’t Touch Me.” The memoir revealed his ongoing struggle with OCD and ADHD, and how it has shaped his life and career. It made The New York Times bestseller list on its first week and remained on the list for several consecutive weeks. Mandel has done countless comedy specials both on cable and network television. He has also hosted his own syndicated talkshow, The Howie Mandel Show and continues to be a mainstay on the talk show circuit. He alsocontinues to perform as many as 200 stand up comedy shows each year throughout the U.S.and Canada.
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Willa TV Project – Robert Beatty Books
I was avoiding posting about this until I saw something a little more official but it's a whole page on his official website so I guess that's as official as it gets
But basically they are finally adapting his books to the screen the company that he is teamed up is surprisingly entertainment one not disney who owns the rights also it's just willa that's being adapted not serafina for reasons I'm not very clear on
Anyways this whole thing is just odd even beyond the whole serafina is not being adapted they're straight cutting to book four of the series and disney doesn't seem to have much if anything to do with it
For a little context in the south within a certain vicinity of ashville (like reaching into other states) the serafina series was marketed HARD everyone knew about it and was supporting it this whole tv show deal tho has been very quiet I've only really seen rumblings of it from the far corners of the internet
They also said in that link above filming locations are not determined yet and this is just me speculating but it does not sound like they are planning on filming it in the smoky mountains again odd that whole area is pretty popular for film projects even hunger games filmed in the Appalachian Mountains so I hope they're gonna film there but idk again I haven't heard ANYTHING
But finally I want to talk about the group that's making it Entertainment One with Amy Adam's Bond Group Entertainment
Entertainment One is kinda interesting when I started looking into them they have things like Peppa Pig dungeons and dragons and insidious they apparently started as a music distributing company that made the switch to movie distribution a few years later and in 2016 a British tv broadcaster ITV plc offered to buy them out for $1.3 bill which they rejected because it was "fundamentally undervalued" the whole time they are pretty much acquiring different other smaller companies left and right and they have a large investment in Quibi I guess? But in mid 2019 Hasbro brought announced that they were apparently acquiring Entertainment one for $4 bill (according to Wikipedia) when hasbro obtained them tho it seems they started making plenty of cuts like laying 10% of it's film and television staff (again number is from Wikipedia) and many branches of the company were straight up closed and by 2022 has brought announced they were planning on selling the company to lionsgate but by the time deal closed last December Entertainment one had already closed its distributing branches in most countries including England and lionsgate bought their assets for $500 mill so safe to say is a dying company that probably won't even last long enough for this project to happen (they were also split into three different separate companies)
Amy Adam's Bond Group Entertainment on the other hand is interesting in a different way according to deadline the company will work mostly with best selling book ip yeah "WILL" seems like this company has not done a whole lot yet the company was only even first launched in 2019 deadline also lists off willa of the wood as one of the things they have in development yeah the show that has basically no buzz is named as one of the biggest things they have in development the company has also very obvious been relying on the name of Amy Adam's so far I mean there's a whole paragraph about her specifically in link to Robert beattys website above
Idk just seems like they have these two companies one that's standing on its last leg and another that's just starting and they're starting halfway through the series it's just odd I'm not letting my hopes up yet because honestly I'll just be happy if it ever even comes out I first heard about this thing a WHILE ago and it's been pretty quite so who knows
#long post#willa of the wood#willa series#willa#serafina series#the serafina series#serafina and the black cloak#willa of the wood tv series
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as someone who. still hasn't watched it yet, royalties feels like such a weird footnote in starkid's life. cause like, it's the only quibi show that i ever heard any positive things about, but at the same time i never saw anybody outside the starkid fandom talking about it. i also don't think i ever saw any advertising for it aside from nick and the cast posting about it on their socials, which is extra wild considering how often i saw ads for quibi shows before it, y'know. got launched into the sun at mach 7. it's about the closest thing we've gotten to like, a fully mainstream starkid project where the presence of team starkid actors aside from darren was like a selling point. i distinctly remember seeing a gif of the opening credits, and it said "and featuring the team starkid performers" or something to that effect. when does that ever happen. and yet i'm willing to bet that most starkid fans seeing this post straight up forgot about royalties because after quibi shut down, everyone stopped talking about it. it's not even like it's lost or anything now, you can find it on roku. i dunno, i just think about this a lot.
#also wasn't it like a thing that the show was implied to take place in the little white lie canon?#and that was a whole thing that people were really jazzed about?#either way i still gotta find some time to just sit down and binge this entire show#it's not like it'd take a long time. all the episodes are like. 10 minutes long.#anyway.
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5 Lessons from Failed Mobile Apps: What to Learn and What to Avoid
In 2021, over 1 million apps were removed from the Apple App Store. Despite the allure of reaching over 1 billion iPhone users, building successful mobile app solutions is extraordinarily difficult. The graveyard of failed apps keeps growing.
However, there are some breakout successes. In 2022, TikTok became the most downloaded app worldwide, with over 3 billion installs. Even amid fierce competition, some apps manage to captivate audiences.
So why do some mobile apps fail while others succeed? There are key lessons to be learned from past flops that can help stack the odds in your favor. Failure is an inevitable part of any creative attempt, but learning from others’ missteps can help mobile app developers avoid common pitfalls.
In this post, we’ll explore 5 key lessons from failed mobile app development and strategies to boost your own app's chances of success. By understanding why some apps fail and how others triumph, you can navigate the turbulent waters of mobile app development.
With smart decisions, your next app can avoid the misfortunes of others and become the next big thing.
What Went Wrong? Analyzing 5 Failed Mobile Apps
#Lesson 1: Solve a Real Need for Users
One of the most fundamental mistakes unsuccessful mobile app solutions make is failing to address a real pain point or need for users. Without a compelling use case, an app will struggle to attract and retain users no matter how smooth the UI or how advanced the tech is.
For example, in 2020, Quibi launched as a mobile-only video streaming service focused on "quick bite" shows under 10 minutes. Despite raising $1.75 billion in funding, Quibi failed to gain traction and closed down after just 6 months. This flop was largely due to not solving a clear user need - most viewers already access short-form videos easily on YouTube or social apps.
The takeaway: Thoroughly research your target users and identify concrete needs your app can fulfill. Don't rely on cool features alone. Solve real problems for real people.
#Lesson 2: Deliver Excellent UX Design
Buggy, confusing, or frustrating user experiences are a huge barrier to app adoption and retention. Even if your app addresses a legitimate need, poor UX design will turn users away.
Yo, a simple one-tap messaging app, illustrates this misstep. While the app garnered buzz for its novelty, it failed to retain users thanks to an incredibly limited feature set. There was virtually no functionality beyond sending the word "Yo" to contacts. The initial innovation quickly wore off in the face of empty UX.
The takeaway: Obsess over UX when designing your app. Conduct extensive user testing to identify pain points and refine experiences. Mobile app development succeeds when users not only download them but continue to use them thanks to enjoyment and value.
Common Pitfalls to Avoid
#Lesson 3: Build Sustainable Monetization Strategies
Generating steady revenue is essential for any business, including mobile app solutions. Relying solely on upfront purchase fees or ad support is risky. Savvy mobile app developers implement diverse, sustainable monetization strategies.
Path, a private social network, exemplifies the pitfalls of faulty monetization. The app charged a monthly subscription fee but never managed to attract enough users to turn a profit. Eventually, Path pivoted to an ad-supported model, but it was a little too late.
The takeaway: Consider implementing multiple revenue streams like freemium models, in-app purchases, affiliate programs, etc. And thoroughly evaluate potential models early in the mobile app development process, not as an afterthought.
#Lesson 4: Plan Beyond the Launch
Releasing an app is just the first step. Successful apps continually add features, optimize performance, and evolve the user experience post-launch. Apps that fail to plan for the long haul quickly freeze.
Secret, an anonymous social sharing app, learned this lesson the hard way. After launch, the app experienced rapid growth. However, the company failed to moderate content or meaningfully expand features effectively. Over time, growth stalled. Eventually, Secret shut down as users lost interest.
The takeaway: Create detailed roadmaps for enhancing your app over time. Listen closely to user feedback to identify areas for improvement. And devote resources to continually releasing updates, not just focusing on launch mania.
#Lesson 5: Promote Smartly Across Channels
User acquisition can’t begin and end with launching on app stores. Successful apps promote across a variety of digital and even traditional channels.
Color, a photo-sharing app, flopped in large part due to poor promotion. The app was expected to go viral solely through social buzz. But, it failed to gain much organic traction or execute effective marketing campaigns across platforms. The user base struggled, as most people simply didn’t know about the app.
The takeaway: Develop comprehensive marketing plans that extend well beyond your launch date. Experiment with paid advertising on platforms like Facebook, Instagram, and Google. Pitch your app to relevant bloggers and media outlets. Spread the word far and wide!
The Rise and Stall of Clubhouse
Clubhouse launched in 2020 as an invite-only audio chat app. The platform quickly gained buzz and traction, with over 10 million users in the first year.
However, Clubhouse's growth has significantly stalled since 2021. Competitors like Twitter Spaces, Spotify Greenroom, and Facebook Live Audio Rooms have eaten into Clubhouse's market share. These alternatives offer similar functionality.
Solve a Real Need - Clubhouse did not foster long-term recurring usage once the novelty wore off. The app lacked engaging features driving habitual use.
Deliver Excellent UX - Competitors quickly replicated Clubhouse's functionality, offering similar audio chat experiences. Clubhouse needed a more unique, engaging UX.
Build Sustainable Monetization - Clubhouse's lack of a revenue model made it difficult to sustain growth long-term. More revenue streams could have extended its market viability.
Plan Beyond the Launch - Clubhouse did not rapidly iterate or add new features post-launch. More ongoing enhancements could have helped retain users.
Promote Smartly - While initial buzz propelled early growth, more marketing was needed to boost awareness and acquisition long-term.
The Clubhouse case study highlights that apps must continually evolve the core experience to retain users. One-dimensional platforms are easily outmatched once competitors enter the space. Sustaining growth requires strategic iteration and enhancement post-launch.
Putting Lessons into Practice
Learning from failure is invaluable, but taking action on those lessons is what leads to success.
Here are 5 strategies to put these lessons into practice as you develop your next mobile app solutions:
Conduct market research to identify target users and use cases. Don’t assume your idea will be universally appealing. Verify a real market need.
Prototype and user test continuously throughout mobile app development. Don’t wait until after launch to seek user feedback. Refine UX from day one.
Model financial projections taking into account diverse revenue streams. Determine what combination of paid downloads, subscriptions, ads, etc., makes the most sense.
Map out a post-launch roadmap during the planning process. Enhancements and new features should be built into your plans from day one.
Develop marketing assets and campaigns long before launch. Allow ample time to spread the word across digital/traditional channels. Great apps require great marketing.
While nothing can guarantee mobile app development success, avoiding common mistakes and implementing the strategies above will put you on the right path. Learn from failures, plan thoroughly, and keep users at the heart of your efforts. With dedication and smart decisions, your app can avoid the missteps of others and achieve sustainable growth for years to come.
Conclusion
Learning from past failures is key to mobile app development success. By avoiding common mistakes, you can set your app up for sustainable growth. Be sure to validate demand, optimize UX, diversify monetization models, plan for evolution post-launch, and promote across channels. Keep these lessons in mind on your journey to mobile app mastery.
Seek expertise in your Mobile App Journey!
While the path to mobile app success is filled with challenges, partnering with seasoned experts can a significant difference.
With over a decade of experience, Consagous Technologies has been at the forefront of the mobile app development landscape. Our team is dedicated to turning app ideas into realities, prioritizing a seamless user experience and robust growth strategies.
Through continuous user testing, we refine UX to align closely with user needs. To ensure sustained growth, our mobile app developers combine effective monetization strategies with targeted marketing campaigns.
Considering an app venture? Consagous offers a free 1-hour consultation to provide insights and guidance tailored to your concept.
Reach out, andlet’s embark on a successful mobile app journey together
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In this week's episode David, John and Kyle discuss the results of The Ringer's Best TV Character of the Century bracket (1:45) and how likely Americans will return to theaters once they reopen post quarantine (9:55). We also discuss how some film festivals like SXSW will stream for free on Amazon (14:35) and the possible "work from home" show coming from the producers of The Office (19:25). Next we look at the launch of Quibi (the short-form video platform), how their Turnstyle feature works and review some of their new programs like Chrissy's Court (23:00). Finally, we discuss the popular Netflix miniseries Tiger King: Murder, Mayhem & Madness (50:10).
#the ringer#the ringer best tv character#best tv character#movie theaters#coronavirus#sxsw#amazon sxsw#quibi#quibi app#quibi launch#quibi turnstyle#chrissy's court#quibi programs#quibi review#podcast#tiger king#tiger king murder mayhem madness#joe exotic#tiger king and i#carole baskin
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Anna Kendrick in the trailer for Dummy.
#she's the most gorgeous human ever and it's a fact#anna kendrick#dummy#quibi#the trailer is on the app btw#90 free trial#but it's only on mobile devices#the show is launched april 20th!!#:)#photoset#mine
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Have you seen the trailer for Anna Kendricks new series on Quibi? It looks like a hot mess sksksk
Quibi as a concept is a hot mess. Don’t even get me started.
#ljkdfhgkdgf#like sure...if you want to pay me to produce a show for quibi ill take the money#but there are infinitely better things we couldve done in media with the almost TWO MOTHERFUCKING BILLION DOLLARS it cost to launch that#and then it only got downloaded 300k times in its first week#imagine throwing away 2 billion dollars like that#ljkdhfgjksdfhgjklsdhfgsdfg#id be SHOCKED if it exists five years from now#SHOCKEEEDDDDDD#my rants#akendrick#hollywood#quibi#Anonymous#KG Answers
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Streaming Service Quibi To Wind Down Operations Six Months After Launch Streaming service Quibi said on Wednesday it intends to wind down its operations and start a process to sell its assets, just six months after its launch.
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Quibi Streaming Service Is Shutting Down About 6 Months After Launch : NPR
Quibi Streaming Service Is Shutting Down About 6 Months After Launch : NPR
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Quibi, which debuted April 6, “was founded to create the next generation of storytelling,” founder and board Chairman Jeffrey Katzenberg said in the announcement.
Chris Delmas/AFP via Getty Images
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Quibi is shutting down just six months after launching Surprise: Quibi is dead. Quibi, a short form mobile-focused video streaming service that struggled to find an audience amid a global pandemic where many people are working from home, is shutting down, according to…
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Winners & Losers: PS5 DualSense dominates whilst Quibi launches slightly too quietly #Opinion https://t.co/ms54I7u8vA http://twitter.com/iandroideu1/status/1249329092102504449
Winners & Losers: PS5 DualSense dominates whilst Quibi launches slightly too quietly #Opinion https://t.co/ms54I7u8vA
— iAndroid.eu (@iandroideu1) April 12, 2020
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Quibi Mobile Streaming Service Launches Mid-Pandemic, Available in India The "quick bites" of video from deep-pocketed startup Quibi could become a new entertainment form for on-the-go smartphone users.
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In this week's episode David, John and Kyle discuss the results of The Ringer's Best TV Character of the Century bracket (1:45) and how likely Americans will return to theaters once they reopen post quarantine (9:55). We also discuss how some film festivals like SXSW will stream for free on Amazon (14:35) and the possible "work from home" show coming from the producers of The Office (19:25). Next we look at the launch of Quibi (the short-form video platform), how their Turnstyle feature works and review some of their new programs like Chrissy's Court (23:00). Finally, we discuss the popular Netflix miniseries Tiger King: Murder, Mayhem & Madness (50:10).
http://www.dualredundancy.com/2020/04/podcast-episode-288-launch-of-quibi-and.html
#the ringer#best tv character of the century#the ringer bracket#movie theaters#coronavirus#sxsw#sxsw amazon#amazon sxsw#the office#work from home show#quibi#quibi app#quibi programs#quibi launch#turnstyle#quibi turnstyle#chrissy's court#tiger king#tiger king murder mayhem madness#tiger king podcast#quibi podcast#joe exotic#carole baskin
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Quibi Launching Hollywood ‘On the Go’ Streaming in the US Amid Lockdown Quibi, the multi-billion-dollar streaming platform launching in the US Monday, is betting it can transform entertainment with short, Hollywood-quality clips to watch "on the go" -- even as much of the world is trapped at home.
#Hollywood#Launching#Lockdown#Quibi#quibi launching hollywood on the go streaming in the us amid lockdown quibi#Streaming
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Los Angeles-based Ficto launches its Quibi competitor — with Niantic as a content partner – TechCrunch Consumers now have their first chance to sample the wares of a short-form streaming service — and it’s not…
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Lindsay Katai (one of the writers on Infinity Train) talks about the weird way Quibi distributed its shows and compares it to how Infinity Train worked around the writer contracts.
(Side note: One of my last professors in college is a major player in short-form theater, and his big complaint when Quibi launched was that their fictional content wasn’t actually TV shows with episodes that were 10 minutes or less: they were either movies that were chopped up into 10 minute bits, or they were what the Twitter user Lindsay is responding to describes.)
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