#project daynight class summary
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chromaji · 4 days ago
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Next class trees... Glyph Painter! This class uses liquefied Ether stored in vessels like urns or buckets in order to "paint" glyphic symbols. They're your main elemental attackers!
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chromaji · 7 days ago
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Next class's skill tree: Mystic!
They're your main healers, but they can also be your main ailment dealers! Those who know how to heal the body know a lot about the body, especially its weaknesses 👍
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Mystics were initially going to be much closer to full-on surgeons with their design & skill names, but i made them a little more... well, mystical. They definitely still have surgeon inspirations & I can hopefully make it show in their designs
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chromaji · 12 days ago
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rune knight skill trees :]
RK was more difficult to figure out than Tacticians. RK *is* the tank... but they can also place down runes for support. Basically I tried to balance it so going for the rune/support path didn't seem just gimmicky.
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chromaji · 15 days ago
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Tactician (Strategist?) skills... One branch focuses on the standalone damage, and the other focuses on the teamwork
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chromaji · 18 hours ago
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Next Daynight class is... Seafarer! There's a "side" mode for Daynight where you travel the seas around the mysterious Equinox Island, uncovering islands & monuments in hopes of learning more of the archipelago. Seafarers have many benefits in this mode, but can of course be used in the main story!
I say "side" mode because the plan is to barely have it required in the main story (probably just a tutorial, if that), but there's mini dungeons and quests for the mode, and the postgame takes place in it as new areas will be unlocked then.
So if I don't make some mandatory quest/tutorial, you won't need to go there at all in the main story. You just may have to do a lil grinding at certain points of the main story without the Voyage quests and enemies.
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