#professionally for decades while sounding and being made more and more young and incompetent and ditzy
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blisterthigh · 4 months ago
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do you ever think about the people who mailed in letters for the first x-force and cable runs about badly wanting to see more of domino because she was unsympathetic and cold and competent. and then that first solo dropped and she sounded like this and this seems to be what 70% of the people writing her have been going off of to this day
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impostoradult · 4 years ago
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Media Market Research (and why its undermining all the things you love)
Trying to understand what is dysfunctional about Hollywood is an epic task, and the answers are like the stars – arguably infinite. Hollywood is dysfunctional for literally more reasons than I could count.
But market research plays a fairly heavy role in its dysfunction (IMO) and the time has finally come for me to add my professional two cents about this issue. (This rant of mine has been building for a while, FYI. Hence why it is so...comprehensive. There is a tl;dr section towards the bottom, if you want the high level summary)
*** For the last 4+ years I’ve worked in the field of market research, almost exclusively with major media makers like Warner Bros., NBCU, AMC/BBCA, Viacom, FOX (before Disney acquired them), A+E, etc. (this past year I quit the job where I was doing this work for a variety of reasons, many of which will become clear as you keep reading, but I am still listed as a consultant on the company website):   https://www.kresnickaresearch.com/who/ (Rachel)
And just for comparison, here is a Halloween selfie I took 4 years ago and posted on my blog, so you can see I am who I say I am. 
I know a fair amount about how market research on major media franchises is conducted and how it influences production, and a lot of these choices can also be at least somewhat tied back to the massive flaws in the market research industry and its impact. *** First, at the highest level, you need to understand market research in general is not well-conducted much of the time. Even the people doing a reasonably good job at it are VERY limited in doing it well because of financial constraints (clients don’t want to spend more than they have to), time constraints (clients want everything done as fast as humanely possible) and just the inherent problems within the industry that are decades old and difficult to fix. For example, all market research ‘screens’ participants to make sure they qualify to participate (whether it is a mass survey, a focus group, a one-on-one interview, etc.). So, we screen people based on demographics like race, gender, age, household income, to get representative samples. But people are also screened based on their consumption habits. You don’t want to bring someone into a focus group about reality TV if they don’t watch reality TV. They aren’t going to have anything useful to say. 
However, a lot of the people who participate in market research have made a ‘side-gig’ out of it and they know how to finesse the process. Basically, they’ve learned how to lie to get into studies that they aren’t a good match for because most market research is paid, and they want the money. So, a lot of TV and film market research is being done on people who don’t actually (or at least don’t regularly) watch those shows or movies or whatever but have learned how to lie well enough in these screening processes to make it through. And because of the aforementioned time and money issue, clients don’t want to spend the time or money to actually find GOOD participants. They just accept that as an inevitable part of the market research process and decide not to let it bother them too much. So, a fair number of the people representing YOU as a media consumer are people who may not be watching Supernatural (for example) at all or who watch a rerun occasionally on TNT but haven’t been watching consistently or with ANY amount of investment whatsoever. You can see why that creates very skewed data. But that’s just the tip of the skewed iceberg. *** Second, media market research is conducted in line with the norms of market research more broadly, and this is a huge problem because media is a very atypical product. How people engage with media is far more complex and in depth than how they engage with a pair of jeans, a car, or a coffee maker. There are only so many things that matter to people when it comes to liking or not liking a coffee maker, for example. Is it easy/intuitive to use? How much space does it take it on my counter? How expensive is it? Does it brew the coffee well? Maybe does it match my décor/kitchen aesthetic? Can I make my preferred brand of coffee in it? The things you as a consumer are going to care about when it comes to a coffee maker are limited, fairly easy to anticipate in advance, and also easy to interpret (usually). How people mentally and emotionally approach MEDIA? Whole other universe of thing. Infinitely more complex. And yet it is studied (more or less) as if it is also a coffee maker. This is one of the many reasons I decided to leave the media market research field despite my desire to have some ability to positively influence the process. As so often seems to be the case, I fought the law and the law won. I could never make the other people I worked with in the industry understand that the questions they were asking were not all that useful a lot of the time and they weren’t getting to the heart of the matter. They were just following industry standards because they didn’t know any better and none of them want to admit they don’t REALLY know what they’re doing. Which leads me to point 3. *** Most of the people doing this research don’t have any expertise in media or storytelling specifically. They are typically trained as social scientists in the fields of psychology, anthropology, sociology, or math/statistics. And many of them do not have any kind of specialization or education in media/storytelling beyond the English classes they took in high school and the one Media Studies course they took as an elective in college. Most of them have a very unsophisticated understanding of narrative structure, thematics, tropes, subtext, etc. They mainly think in terms of genres at the VERY broadest level. Also, not infrequently, they don’t watch or have much knowledge of the shows they are supposed to be doing research on, beyond what they’ve read on IMDb or Wikipedia or what is generally common knowledge. Unless they by chance happen to watch the shows themselves (which often they don’t) they often know very little about the shows they are crafting these questions about. Again, partly because they think it is like the coffee maker, and you don’t need to understand it in any depth to research it. (I know this must sound insane to you as avid media consumers, but that is the general attitude among those who do market research) There is such a lack of sophistication in how people in the business side of the industry understand media and storytelling. Most of them are either MBAs or social scientists and their training has not prepared them to examine fictional works with the kind of depth that people in the Humanities (who are specifically trained to study texts) have. Somehow, despite the fact that the Humanities is all about understanding texts, that is the one discipline they make almost no use of in the business side of Hollywood. And boy howdy does it show. *** Point 4 – average consumers CANNOT ARTICULATE WHY THEY LIKE THINGS. Particularly media things. I know this sounds condescending, but it is my honest observation. It is unbelievably hard to get people to have enough self-awareness to explain why they actually like things, especially things as mentally and emotionally complex as media. What typically happens when you ask people why they like a TV show or movie, for example? They will tell you what they most NOTICE about the TV show or movie, or what is distinctive to them about it (which may or may not have anything to do with what they actually LIKE about it). They will say things like “I like the genre”, “I think it’s funny”, “The car chases are exciting”, “I want to see the detective solve the puzzle.” Sometimes you can get them to talk about what they find relatable about it, if you push them a little. But often they leave it at either the level of literal identity (young black woman), basic personality traits (she’s a social butterfly and so am I) or situations they’ve personally experienced (I relate to this story of a man losing his father to cancer because I lost a close family member to cancer). But the vast, vast, vast majority of them can’t go to the deeper level of: a) Why X representation of a young black woman feels accurate/authentic/relatable and Y representation doesn’t b) Why it matters to me that X,Y,Z aspects of my personality, identity, experience get reflected in media whereas I don’t really care about seeing A,B,C aspects of my personality, identity, or experience reflected in media c) How and why they are relating to characters when they can’t see the literal connection between their identity/experience and the character’s identity/experience. (For example, many people have argued that women often relate to Dean Winchester because a lot of his struggles and past negative experiences are more stereotypical of women – being forced to raise a younger sibling on behalf of an actual parent, being seen and treated as beautiful/sexually desirable but vacuous/unintelligent, his body being treated as an instrument for a more powerful group to quite literally possess, etc. Part of the reason Supernatural has always been such a mystery/problem for the CW and Warner Bros is they could never crack the code at this level. Never.) Part of the reason they can’t crack these codes is average people CANNOT give you that kind of feedback in a survey or a focus group, or even an in-depth interview (much of the time). They just don’t have the self-awareness or the vocabulary to get it at that level. Let alone asking them to articulate why Game of Thrones is compelling to them in an era where wealth disparity is creating a ruling class that is fundamentally incompetent at maintaining a just/functional society, which is especially concerning at this particular moment, given the existential threat we face due to climate change. And the truth is, that IS part of what people – even average people – are responding to in Game of Thrones. But what they’ll tell you when you do market research on it is: they like the dragons, they like the violence, they relate to Tyrion Lannister being a smart mouth, maybe they’ll say they like the moral ambiguity of many of the conflicts (if they are more sophisticated than average). But the ‘Dean Winchester is heavily female coded despite his veneer of ultra-masculinity’ or the ‘Game of Thrones is a prescient metaphor for the current political dynamics and fissures of modern western society’ is the level you ACTUALLY need to get to. And most market research can’t get you that because the people ASKING the questions don’t know what to ask to get to this level, and most of the respondents couldn’t give you the answers even IF you were asking them the right questions (which usually you are not) And I’m not saying average people are dumb because they can’t do this. But it requires practice, it requires giving the matter a great deal of in-depth thought, and most people just don’t care enough about it to do that while taking a market research survey. (I know this is going to feel counter-intuitive to people on Tumblr. But you have to remember, you are NOT average media consumers. You are highly atypical media consumers who have far more self-awareness and a much more sophisticated engagement with media than the average person watching TV. If you didn’t, you probably wouldn’t be here talking about it in the first place) Point 4.1 – People also lie/misrepresent their own experiences to market researchers because they want to maintain certain self-narratives. You have no idea how many people would get disqualified from our surveys for saying they watched less than 5 hours of TV a week. And sure, that might actually be true for a few of them. But if you watch TV with any regularity at all (which most people in modern America do) you probably watch more than 5 hours a week. The problem is, people think it makes them sound lazy to say they watch 15-20 hours a week, even though that’s about 2-3 hours a day (which actually isn’t THAT high). People lie and misrepresent their behaviors, thoughts and feelings because it can be socially uncomfortable to admit you do what you actually do or feel how you actually feel, even in the context of an anonymous survey, let alone a focus group or a one-on-one interview. People want to make themselves look good to THEMSELVES and to the researchers asking them questions. But that makes the market research data on media (and lots of other things) very questionable. For example, one finding we saw more than once in the surveys I was involved in conducting was people would radically downplay how much the romance elements of a story mattered to them, even large portions of female respondents. When we would ask people in surveys what parts of the story they were most invested in, romances ALWAYS came out among the lowest ranked elements. And yet, any passing familiarity with fandom would tell you that finding is just WRONG. It’s wrong. People are just flat out lying about how much that matters to them because of the negative connotations we have around being invested in romance. And never mind the issue of erotic/sexual content. (I don’t mean sexual identity here, I mean sexy content). The only people who will occasionally cop to wanting the erotic fan service is young men (and even they are hesitant to do so in market research) and women frequently REFUSE to admit that stuff in market research, or they radically downplay how much it matters to them and in what ways. There is still so much stigma towards women expressing sexuality in that way. Not to mention, you have to fight tooth and nail to even include question about erotic/sexual content because oftentimes the clients don’t even want to go there at all, partly because it is awkward for everyone involved to sit around crafting market research questions to interrogate what makes people hot and bothered. That’s socially awkward for the researchers doing the research and the businesspeople who have to sit in rooms and listen to presentations about why more women find Spock sexier than Kirk. (Which was a real thing that happened with the original Star Trek, and the network couldn’t figure out why) Aside from people not have enough deeper level self-awareness to get at what they really like about media content, they also will lie or misrepresent certain things to you because they are trying to maintain certain self-narratives and are socially performing that version of themselves to researchers. *** Point 5 – Qualitative data is way more useful for understanding people’s relationships to media. However, quantitative data is way more valued and relied upon both due to larger market research industry standards and because quantitative data is just seen as harder/more factual than qualitative data. A lot of media market research involves gathering both qualitative and quantitative data and reporting jointly on both. (Sometimes you only do one or the other, depending on your objectives, but doing both is considered ‘standard’ and higher quality). However, quantitative data is heavily prioritized in reporting and when there is a conflict between what they see in qualitative versus quantitative data, the quant data is usually relied upon to be the more accurate of the two. This is understandable to an extent, because quantitative surveys usually involve responses from a couple thousand participants, whereas qualitative data involves typically a few dozen participants at most, depending on whether you did focus groups, individual interviews, or ‘diaries’/ethnography. The larger sample is considered more reliable and more reflective of ‘the audience’ as a whole. However, quantitative surveys usually have the flattest, least nuanced data, and they can only ever reflect what questions and choices people in the survey were given. In something like focus groups or individual interviews or ethnographies, you still structure what you ask people, but they can go “off script.” They can say things you never anticipated (as a researcher) and can explain themselves and their answers with more depth. In a survey, participants can only “say” what they survey lets them say based on the questions and question responses that are pre-baked for them. And as I’ve already explained, a lot of times these quantitative surveys are written by people with no expertise in media, fiction, or textual analysis, and so they often are asking very basic, not very useful questions. In sum, the data that is the most relied upon is the least informative, least nuanced data. It is also the MOST likely to reflect the responses of people who don’t actually qualify for the research but have become good at scamming the system to make extra money. With qualitative research, they are usually a little more careful screening people (poorly qualified participants still make it through, but not as often as with mass surveys, where I suspect a good 35% of participants, at least, probably do not actually qualify for the research and are just working the system). 
Most commonly, when market research gets reported to business decision-makers, it highlights the quantitative data, and uses the qualitative data to simply ‘color in’ the quantitative data. Give it a face, so to speak. Qualitative data is usually supplemental to quant data and used more to make the reports ‘fun’ and ‘warm’ because graphs and charts and stats by themselves are boring to look at in a meeting. (I’m not making this up, I can’t tell you how many times I was told to make adjustments on how things were reported on because they didn’t want to bore people in the meeting). (Sub-point – it is also worth noting that you can’t report on anything that doesn’t fit easily on a power point slide and isn’t easily digestible to any random person who might pick it up and read it. The amount of times I was told to simplify points and dumb things down so it could be made ‘digestible’ for a business audience, I can’t even tell you. It was soul crushing and another reason I stopped doing this job full time. I had to make things VERY dumb for these business audiences, which often meant losing a lot of the point I was actually trying to make) Point 5.1 – Because of the way that representative sampling works, quantitative data can be very misleading, particularly in understanding audience/fandom sentiments about media. As I’m sure most of you know, sampling is typically designed to be representative of the population, broadly speaking. So, unless a media company is specifically out to understand LGBTQ consumers or Hispanic/Latinx consumers, it will typically sample using census data as a template and represent populations that way. Roughly 50/50 male/female. Roughly even numbers in different age brackets, roughly representative samplings of the racial make-up of the country, etc. (FYI, they do often include a non-binary option in the gender category these days, but it usually ends up being like 5 people out of 2000, which is not enough of a sample to get statistical significance for them as a distinct group)   There is a good reason to do this, even when a show or movie has a disproportionately female audience, or young audience. Because they need enough sample in all of the “breaks” (gender, race, age, household income, etc.) to be able to make statistically sound statements about each subgroup. If you only have 35 African American people in your sample of 1000, you can’t make any statistically sound statements about that African American cohort. The sample is just too small. So, they force minimums/quotas in a lot of the samples, to ensure they can make statistically sound statements about all the subgroups they care about. They use ratings data to understand what their audience make up actually is. (Which also has major failings, but I’ll leave that alone for the minute) With market research, they are not usually looking to proportionately represent their audience, or their fandom; they are looking to have data they can break in the ways they want to break it and still have statistically significant subgroups represented. But that means that when you report on the data as a whole sample – which you often do – it can be very skewed towards groups who don’t make up as large a portion of the show’s actual audience, or even if they do, they don’t tend to be the most invested, loyal, active fans. Men get weighted equally to women, even when women make up 65% of the audience, and 80% of the active fandom. Granted, they DO break the data by gender, and race, and age, etc. and if there are major differences in how women versus men respond, or younger people versus older people, they want to know that...sometimes. But here’s where things get complex. So, if you are doing a sample of Supernatural viewers. And you do the standard (US census-based) sampling on a group of 2000 respondents (a pretty normal sample size in market research). ~1000 are going to be female. But with something they call “interlocking quotas” the female sample is going to be representative of the other groupings to a degree. So, the female sample will have roughly equal numbers of all the age brackets (13-17, 18-24, 25-34, etc.). And it will have roughly 10% non-heterosexual respondents, and so on. They do this to ensure that these breaks aren’t too conflated with each other. (For example, if your female sample is mostly younger and your male sample is mostly older, how do you know whether it is the gender or the age that is creating differences in their responses? You don’t. So, you have to make sure that all the individual breaks (gender, race, age) have a good mix of the other breaks within them, so groups aren’t getting conflated) But what that means is, Supernatural, whose core fandom is (at a conservative guess) 65% younger, queer, women, gets represented in a lot of statistical market research sampling as maybe 50-100 people, in a 2000-person survey. 50-100 people can barely move the needle on anything in a 2000-person survey. Furthermore, usually in the analysis of data like this, you don’t go beyond looking at 2 breaks simultaneously. So you may look at young female respondents as a group, or high income male respondents, or older white respondents, but you rarely do more than 2 breaks combined. And the reason for that is, by the time you get down to 3 breaks or more (young, Hispanic, women) you usually don’t have enough sample to make statistically significant claims. (It also just takes longer to do those analyses and as I explained in the beginning, they are always rushing this stuff). To do several breaks at a time you’d have to get MUCH larger samples, and that’s too expensive for them. And again, I want to stress, this type of sampling isn’t intended to sinisterly erase anyone. Kind of the opposite. It is intended to make sure most groups have enough representation in the data that you can make sound claims about them on the subgroup level. The problem is that it can create a very skewed sense of their overall audience sentiment when they take the data at ‘face value’ so to speak, and don’t weight segments based on viewership proportion, or fandom engagement, etc. Point 5.2 – Which leads me to my next point, which is that fandom activity that doesn’t have a dollar amount attached to it doesn’t make you a ‘valuable’ segment in their minds. One of the breaks they ALWAYS ask for in data like this is high income people, and people who spend a lot of MONEY on their media consumption. And they do prioritize those people’s responses and data quite a bit.   And guess what – young women aren’t usually high-income earners, and although some of them are high spenders on media, high spending on media and media related merch skews toward higher income people just because they HAVE more disposable income. Older white men are usually the highest income earners (absolutely no surprise) and they are more likely in a lot of cases to report spending a lot on the media they care about. Having expendable income makes you more important in the eyes of people doing market research than if you’ve spent every day for the last 10 years blogging excessively about Supernatural. They don’t (really) care about how much you care. They care about how much money you can generate for them. And given that young audiences don’t watch TV live anymore, and they give all their (minimal) expendable income to Netflix and Hulu, you with your Supernatural blog and your 101 essays about Destiel is all but meaningless to many of them (from a business standpoint) Now, some of them kind of understand that online fandom matters to the degree that fandom spreads. Fandom creates fandom. But if the fandom you are helping to create is other young, queer women with minimal income who only watch Supernatural via Netflix, well, that’s of very limited value to them as well. I don’t want to suggest they don’t care about you at ALL. Nor do I want to suggest that the “they” we are talking about is even a cohesive “they.” Different people in the industry have different approaches to thinking about fandom, consumer engagement and strategy, market research and how it ought to be understood/used, and so on. They aren’t a monolith. BUT, they are, at the end of the day, a business trying to make money. And they are never going to place the value of your blogging ahead of the concrete income you can generate for them. (Also, highly related to my point about people lying, men are more likely to SAY they have higher incomes than they do, because it’s an ego thing for them. And women are more likely to downplay how much money they spend on ‘frivolous’ things like fandom because of the social judgement involved. Some of the money gender disparity you see in media market research is real, but some of it is being generated by the gender norms people are falsely enacting in market research– men being breadwinners, women wanting to avoid the stereotype of being frivolous with money) *** In sum/tl;dr: Point 1 – Market research in general is not well conducted because of a variety of constraints including time, money, and the historical norms of how the industry operates (e.g., there being a large subsection of almost professionalized respondents who know how to game the system for the financial incentives) Point 2 – Media is a highly atypical kind of product being studied more or less as if it were equivalent to a coffeemaker or a pair of jeans. Point 3 – Most of the people studying media consumption in the market research field have no expertise or background in media, film, narrative, storytelling, etc. They are primarily people who were trained as social scientists and statisticians, and they aren’t well equipped to research media properties and people’s deeper emotional attachment and meaning-making processes related to media properties. Point 4(etc.) – Average consumers typically don’t have enough self-awareness or the vocabulary to explain the deep, underlying reasons they like pieces of media. Furthermore, when participating in market research, people lie and misrepresent their thoughts, behaviors, and emotional responses for a variety of reasons including social awkwardness and preserving certain self-narratives like “I’m above caring about dumb, low-brow things like romance.” Point 5 (etc.) – Quantitative data is treated as way more meaningful, valuable, and ‘accurate’ than qualitative data, and this is a particular problem with media market research because of how varied and complex people’s reactions to media can be. Also, the nature of statistical sampling, and how it is done, can massively misrepresent audience sentiments toward media and fail to apprehend deeper fandom sentiments and dynamics. There is also a strong bias towards the responses of high income/high spending segments, which tend to be older and male and white. Side but important point – Research reports are written to be as entertaining and digestible as possible, which sounds nice in theory, but in practice it often means you lose much of the substance you are trying to communicate for the sake of not boring people or making them feel stupid/out of their depth. (Because god forbid you make some high-level corporate suit feel stupid) *** What can be done about this? Well, the most primary thing I would recommend is for you to participate in market research, particularly if you are American (there’s a lot of American bias in researching these properties, even when they have large international fanbases). However, some international market research is done and I recommend looking into local resources for participation, where ever you are. If you are American, there are now several market research apps you can download to your smart phone and participate in paid market research through (typically paid via PayPal). Things like dscout and Surveys On the Go. And I know there are more. You should also look into becoming panelists for focus groups, particularly if you live near a large metropolitan area (another bias in market research). Just Google it and you should be able to figure it out fairly easily. Again, it is PAID, and your perspective will carry a lot more weight when it is communicated via a focus group or a dscout project, versus when it is shouted on Twitter. However, that’s merely a Band-Aid on the bigger issue, which I consider to be the fact that businesspeople think the Humanities is garbage, even when they make their living off it. There is virtually no respect for the expertise of fictional textual analysis, or how it could help Hollywood make better content. And I don’t know what the fix is for that. I spent 4 years of my life trying to get these people to understand what the Humanities has to offer them, and I got shouted down and dismissed so many times I stopped banging my head against that wall. I gave up. They don’t listen, mostly because conceding to the value of deep-reading textual analysis as a way to make better content would threaten the whole system of how they do business. And I mean that literally. So many people’s jobs, from the market researchers to the corporate strategists to the marketing departments to the writers/creatives to the C-level executives, would have to radically shift both their thinking and their modes of business operation and the inertia of ‘that’s the way it’s always been done’ is JUST SO POWERFUL. I have no earthly idea how to stop that train, let alone shift it to an entirely different track. BTW, if you want the deeper level of analysis of why I can’t stop rewatching Moneyball now that it’s been added to Netflix, the above paragraph should give you a good hint
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insomniac-dot-ink · 5 years ago
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The Long Bus Ride
Genre: supernatural horror
Words: 5.6k
Summary: When her late night bus stops in the middle of a rolling fog cloud Frieda starts to worry. Then she starts seeing words being written in the condensation on her window and she truly gets unnerved.
A group of strangers must now try to get through the night as something seems to be outside.
content warning: body horror
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The bus was mostly empty that evening. That was typical with rising fares and the fact most people would have tried to be home hours ago. It was too early for the late night party crowd and too late for the normal working crowd.
The bus driver was a big guy named Ted, I knew him by his portly size and baby-smooth clean shaven face. He had youthful thick brown hair grown a little long probably for vanity’s sake and a large pot belly that sagged over the shiny tight black belt around his waist.
He always nodded at me when I got on and always stopped for people when they were running to catch the 431. He wasn’t always on time like the other bus driver-- Nory, but he also honked his horn a little less than him too.
I flashed my bus pass at Ted that evening with our usual nod and a lingering achy bitterness settling in my core. Deirdre’s daughter had come to visit again that afternoon and there was always too much nasty energy in the house on those days. I liked to keep things neat, both personally and professionally. I kept my purse organized into tiny pockets and my clothes sorted in bins by season and I never mentioned anything personal at my job.
Everything had its place, but it was harder to be politely indifferent to the household when they were throwing barbed words at each and asking my opinion. It bothered me to have to be anything other than “day nurse Frieda” to them. It blurred our relationship when they turned to me and said “tell my mother she needs to finalize her will” and so on.
Of course, Deirdre should and did need to finalize her will, but expressing that broke far too many boundaries in a messy way. 
I was ready to be home an hour ago by the time I walked to the bus stop with the sun already carefully nestled behind the city skyline. The purple of a gloomy summer night was heavy across the horizon and I didn’t even both to check my phone watch. I knew my Friday night was almost already over.
My feet ached as I turned to walk down the aisle of the 431 bus headed to Oakland. My chin was sinking toward my chest like a balloon tug insistently downward by a toddler. An older man sat near the front.
He was a skinny, wiry man with a thick mustache and clothes with spots of what I hoped was motor oil on his patterned button-up and workman pants. He wore heavy boots and watched me with small eyes under enormous eyebrows that could have probably watched me as well for the sheer size of them. He had no bags or anything with him and he sat like there was a drill sergeant ready to bark at him if he so much as slouched a little.
No one else sat in the seats near the front designated for the elderly and pregnant. The seats themselves were blue and yellow with party designs on them like you might see at a tacky bowling alley. It was an older bus that hadn’t even been upgraded to “green” standards yet and rumbled like a thunder storm wherever it went.
In the middle seats was a mother and child. She was a middle-aged black woman with long beaded braids tied back in a ponytail and wore a bright pink shirt and a slouchy pair of comfortable looking jeans. Her daughter looked around 9 or 10 and had her hair pulled back in a tight bun at the top of her head. She wore a hoodie over what looked like leggings and carried a sports bag with her.
The mother was probably picking her up from something like ballet practice. The daughter was leaning on the mom while she absently stroked her head and looked out the window. Something about the easy intimacy of it made me look away quickly.
One seat up and across from the mother and daughter was a gently snoring man. He had a wild beard, knit cap, and fingerless gloves. I could tell by the smell alone that he was homeless and had probably been sleeping on the bus for hours now. However, I had smelled worse and his jacket and jeans weren’t as grungy or disheveled as they could have been.
Two other people sat in the back, but luckily neither of them had claimed the final spot in the corner of the bus near the window. A young woman was one chair ahead of my seat, a short white girl who looked around college age. I wrinkled my nose at her because she was holding a paper cup with what I assumed was coffee and her hands were shaking.
She had on a long skirt with mud splotches at the bottom and a pale blue shirt with a mustard stain on the front. Her long auburn hair was tied back into a ratty knot at the back of her neck. She had on huge glasses dangerously close to the edge of her nose and she was staring out the window with the look of someone trying to count the yellow street lines and failing.
Across from her in the other corner of the bus was a high-school aged looking young man with a huge bag blocking the seat next to him. He was Asian with ink-black hair that he had spiked, and wore all black with dark ripped jeans and a band t-shirt. His ears were covered by silver earrings draped over the lobes like angry criss-crossing Christmas decorations.
He had a tattoo of what appeared to be a wing on his neck and smeared eyeliner around his indifferent gaze. He was wearing small earbuds and listening to something with an audible thrumming base.
I ignored both the messy girl and the punk boy as I took my seat and got out my book for the forty minute ride home. It was another pirate romance story-- which my sister recommended because she assumed she knew my taste. The action scenes were fine, but the actual tension between the main couple was blase at best.
I had to make sure no one sat behind me during my bus rides home though because I didn’t need anyone looking over my shoulder and finding the words “he touched my wet throbbing womanhood.” To say the least, the erotic parts of the novels were not that good either.
It was better than scrolling my phone right then though. I hated work emails more than I hated mud trailed onto the carpet in my house or slow-walkers on the sidewalk.
I peeked out the windows sometimes to get a look at the city as the street lights and building lights and headlights erupted one by one in a pale cascade. We were getting closer to the Oakland Bay bridge and the lights threaded along the beams like spiderwebs of frantic energy all captured and blooming at once. I had an affection for the city despite being trapped there.
I hadn’t actually come to California to be a geriatric nurse again. I already spent ten years working as one in Louisiana when an old college friend had called me up and asked if I wanted to join his startup. It sounded like a fairy tale: join an up and coming tech company and watch as you get boosted past “middle class” into something glamorous and decadent. Kitt knew me and knew I was good with people and offered to let me run the PR department.
Of course, I hadn’t joined for the money or the fact I was that interested in PR. I had been working in a nursing home for almost a decade by then and it had started to wear on me. I liked listening to people, especially people who were made of stories, and the job had originally suited me fine. But there was this… shadow over it all that started to eat at me.
A shadow of loss, of empty words, empty places where a sharp mind used to be, empty reassurances that meant nothing, brief glimpses of grief so intense that it split people in two. That shadow loomed larger and larger the longer I stayed. It chased me as my favorite grandma’s hands started to shake and my favorite patient stopped being able to play piano. I saw it in how some of them stopped meeting my eyes when the months dragged on and their time was coming. I saw in the way they stopped remembering my name or their own.
No. I didn’t want to work as an elderly care nurse any longer.
Of course, I was also 33 and single, and a change sounded good. So I moved all the way across the country, got the smallest apartment I had ever lived in, and dared to be a little bold. I wore brighter colors, spoke out more in meetings, cooked spicier foods, I went on dates with women for the first time.
But all good things come to an end. Most startups don’t make it, no matter how many twitter algorithms you try to “hack.”
I looked out the window and ignored my phone as it buzzed. There were other reasons I didn’t check my phone on the bus as well. Cynthia still wanted to meet now and then-- to see if we could make it work after all. I ignored the buzz.
I was lost to the erotic adventures of a very loud and very incompetent heroine when I heard a soft gasp come from in front of me. I usually had a rule of ignoring everyone else on public transport, but there was something about the sharp surprised sound that made me look up.
We were on the bridge now and it was damp and dark out. I blinked a couple times as I noticed a thick cloud seeming to descend. Fog was all but normal in San Francisco so I decided to go back to reading my book.
A small murmur passed between the daughter and mother in the middle of the bus, “it’s alright…” 
I looked up again and the cloud was quickly eating up the view and making the road ahead look shrouded and strange. Cars around us had already turned on their headlights and I could almost feel the bus slowing down as visibility ahead quickly disappeared.
I wrinkled my brow. I didn’t know much about weather, but we usually only saw fog like this in the mornings. I looked to the other side of the road and noticed that I didn’t see any cars coming toward us.
“Look mom,” I heard a small voice say and the little girl was pointing out toward the ocean. I tried to look out the window and make out the sea too, but only saw that same thick white. It was dense and shapeless around us and the bus was slowing down further.
“Where are the lights?” I snapped my head around and the punk kid had taken his earbuds out. His face was even more stony than before and his eyes were narrowed toward where the bridge would be. 
I set my jaw as I realized I didn’t see any of the glowing yellow lights that should be at least breaking through parts of the fog. Even worse, I checked ahead of us and behind, I had never known the Oakland bridge to ever be empty.
There were no more cars on either side of us.
I gulped. The bus was almost at a standstill.
“Hey!” The messy college girl holding the coffee called up from the back. “What’s going on?”
“Yeah, what’s the meaning of this? We’ve all got places to be.” The working class man stood up at the front.
Ted the driver didn’t turn around and there was something about his figure that sat wrong.
“Where the fuck are the lights?” The punk kid was standing up now and craning his neck to look outside.
“Excuse me, sir, is there a problem?” The mother had dragged her daughter into her lap and the little girl was looking directly out the window at something with the utmost focus.
I shifted uncomfortably in place and watched the scene unfold. Something cold was trailing down my spine. I liked to keep things neat, and this felt like it was about to pick up my wardrobe and dump it outside onto my muddy lawn.
A couple voices kept demanding to know why we had stopped, and the homeless man somehow kept dozing. “Ooh,” the little girl touched the window and suddenly my eyes were drawn back to my own window.
The fog was dense to the point of nothingness, and beyond the fog seemed to be an even thicker night. I furrowed my brow and drew back into myself. Condensation was gathering on the other side of the window-- the type you might see when your warm breath touches glass.
A thin layer of white was spreading across the window and then I saw what the young girl was “oohing” at.
“Everyone, step back from the windows.” I heard myself saying, reasonably, in as a controlled manner as I could.
Little droplets had now formed on the other side of the glass and the white haze was thick and tangible. That’s not why I jumped back though. A perfectly formed fingerprint was pressed into the condensation there. A clear oval that was dragging down, down, down the window and creating one long, straight line.
There was nothing behind that finger. There was no body or hand or anything attached at all. Only the imprint that was meticulously drawing downward.
“What the fuck?!” The punk kid scrambled back from his window as well.
“What’s going on?” The college student said in a panic as more little finger tips pressed against the glass. Hands, but not hands. My heart squeezed in my chest and a flurry of possibilities went through my head: I was in a coma, I was asleep, I was asleep in a coma. I was dead.
I was dead and hell is a bus ride.
“Ah!” I jerked my head around again and saw the old man in heavy work pants standing by the front with his mouth wide and eyes as round as silver dollars. He was staring at the bus driver in the way one stares at their parents declaring a divorce.
“Ted…” I muttered and forced myself forward. I wrapped my hands around the bus poles with each step and the metal was almost freezing at each touch. I stumbled across the long space.
“Mommy, what is it?” The window next to the little ballerina was absolutely covered in those floating strokes carefully applied by invisible fingers. They were drawing spirals and zig-zags and something that I dearly hoped wasn’t a letter of the alphabet.
I made my way past the sleeping homeless man who still managed not to wake and all the way to the front of the bus where the old man was staring at Ted.
“He’s-He’s--” He stuttered at me and fell back against a metal pole next to the door. 
“It’s alright, I’m a nurse.” I took a deep steadying breath. I had seen corpses plenty of times in my life and I knew how to keep myself focused on the tasks in front of me. Ted was slumped over and unmoving.
I reached for his arm first and picked up his limp wrist. I exhaled the second I reached his pulse and felt a faint thrum there. His skin was clammy and far too cold, but he was breathing. “Don’t look at the eyes.” The old man grabbed my shoulder. “Don’t look!”
I was never very good at averting my eyes when facing car crashes or jump scares in horror movies. He had a pulse. I needed to check for head injuries. I glanced at his face. Something was dripping down his cheeks in a steady flow.
I reached and tipped his chin up. I swallowed my scream before it could escape. His eyes were gummed shut with something black and bubbling. It was like tar that held both of his eyelids clamped closed and water was leaking out of the seams.
Droplets beaded down his cheeks and when I let his head fall again it leaked like rain down upon his lap. I stopped myself from heaving at the sight and looked downward. His foot was still on the gas, but we weren’t moving forward.
“Let’s go.” I ushered the old man away from Ted’s body. Something told me we shouldn’t touch it or be too close to it. We retreated back toward the other seats.
“E,” the little girl was tracing a letter in the condensation. Something outside was writing the letter E and then another letter next to it. “N.”
I walked down the center of the bus in a daze and the others looked at me. The disheveled college student stumbled toward us. “Is the driver alright?” I just shook my head and couldn’t find the words to explain that one of us was surely dreaming up a nightmare. 
The punk kid was sitting in the center of the back seats clutching his bag to his chest and his earbuds were back in.
“Little girl.” A voice barked. I turned and suddenly I noticed that the homeless man had sat up and his clear blue eyes were darting around the space frantically. “Don’t touch the windows.” His voice was deep and smoke-beaten. “Again, again, again.” He repeated, “Don’t touch. Again.”
I looked back to the shapes being drawn in the window panes. 
They were impossibly strange, but no sounds came from the drag of their fingers. In fact, I didn’t pick up any noises from the city at all: no honking, no sirens, no hums of life. I groped for the right words to try to make sense of this.
“Little girl!” The homeless man said sharply and he looked toward the closest window. “Don’t.” “Sheryl…” Her mother warned, but the little girl, Sheryl, kept tracing the letters the Things were drawing.
I watched in a trance, “T.” She said softly. “E.” I was watching the tip of her finger move when I caught the first glimpse.
My whole body froze like a jolt of ice pouring down my spine. Just beyond the invisible hand was a face submerged in the fog-- faint and shifting. It was hard to make out, but two black eyes drooped like runny eggs down it’s sunken cheeks and a mouth grotesquely frozen in a scream took shape for just a moment.
I grabbed for the mother, “everyone!” I found the energy to fill my words with urgency, “get away from the windows!” They all looked to me and I mustered every bit of my authority, “NOW!”
Reluctant shuffling followed. “Wait!” Sheryl protested as her mom picked her up and carried her to the center of the bus. “Wait!” She repeated, “it wasn’t finished.”
The fingers outside became more frantic as we retreated into the center of the bus as far away from the windows as we could get. They clawed and dragged and I could make out more and more faces, some with three fingers and some with seven. Faint outlines of the hands and faces morphed and danced just out in the darkness.
They never stood still or seemed to stop shifting and twisting as if unnaturally alive.
A shudder went through the small group as we huddled together like penguins being accosted by the arctic breeze. The punk boy was the last to reach us as he clung to his huge bag and entered the loose circle we created.
The old man was shifty-eyed and looked the most on edge. I kept an eye on him, as well as the homeless man who was hunched over into himself. “Again,” he muttered to himself. “Again.” The moments after we gathered were long and strained before anyone dared to speak and break the ghastly immense silence. “Something was wrong with the driver,” the old man finally announced as he looked to the fingers, “something is wrong here.” “Very wrong.” The college student echoed.
“Duh,” The pink kid said back with his teeth clenched.
“Perhaps it will be over soon.” I added softly, mostly speaking to myself.
“What’s everyone’s names?” I looked up as the homeless man finally broke himself upright again.
“What? Why?” The old man practically growled.
“Everyone here has got to have a name.” The homeless man’s blue eyes were still frantic and traveling faster than I thought they should back and forth across the space. “Got to have a name.”
“How do we know that will--” “Angela.” The mother spoke up. “And this is Sheryl. Have you seen this before?” She looked to him as if he must often see buses descend into hell before.
“I’m Rick.” He said without hesitating, “Angela, Sheryl,” he pointed to the college student as if to pose a question.
“Laura.” She said softly. Her hands were still shaking, but probably for different reasons now.
“Angela, Sheryl, Laura,” Rick almost sang and then prompted the old man to speak.
“I’m Drew.” The old man said hesitantly after a moment.
“And I’m Frieda.” I added as the punk kid spoke as well.
“I’m Jinu.” 
A silence spread and I didnt know what I expected to happen from swapping names with a group of strangers. Sheryl was frowning deeply. She whispered, “We shouldn’t have left where they can see us.”
That made me look back to the people I was stuck with and I opened my mouth to ask Sheryl if she was alright.
Bring
We jumped as one when a sudden and angry sound crackled and shook the space. 
Bring, bring
It was like the sound of an old phone back from the 90s. A classic, angry noise that ate up the whole area with its loud buzzing undertone.
Bring!
I felt my pocket and felt something vibrating there.
“It’s our phones…” Jinu said in a hush.
My phone was ringing. And I knew we were being hailed.
Bring, bring, bring
I felt sick.
Laura was the first to dig out her phone from her bright yellow purse and hold it in her hands.
Bring, bring
The iphone vibrated and almost shook its way out of her hands. It’s screen was completely black and something, something was making it ring. “What’s,” I couldn’t contain the question any longer. “What’s causing this?” No one answered me. Drew took out his phone next, a first generation android it looked like with a cracked screen that was just as black as the last one. Slowly, everyone except for Rick, extracted our phones and watched as they made the same cry together over and over again: bring, bring, bring, bring, bring.
I stared into the shiny black surface of mine. It was perfectly smooth and almost… too dark. A dark I had never seen before and reflected nothing back. It felt like it was eating the light up.
“Maybe,” Laura spoke up. “Maybe we could call the police.”
“It’s a little late for that honey.” Angela said with a forlorn sigh.
“Why are they ringing?” I asked dumbly.
“We shouldn’t answer.” Jinu growled and tossed his phone all the way to the other side of the bus.
Rick nodded, “Do. Not. Answer.” “But…” I frowned deeply. “We can’t stay here.” “We can’t answer either.” Rick said in his same husky, withered tone. Drew nodded and threw his phone away, I followed suit mostly to stop looking at the shiny blackness of the screen. Angela seemed to almost break hers as she chucked it away as well, and Laura was the last one. She gripped it tightly and looked up.
“What do you think those are?” She finally voiced our fears and looked back to the fingers and morphed faces. “Are they… are they what’s calling us?” I shrugged, “does it matter?” I glared, “we can’t risk it. Throw it away.” “What happened to the driver?” Laura whispered and I just shook my head. She threw her phone away.
We all looked at each other carefully, and then we waited.
--------
Time ticked by with an anonymous meaningless face. On some level I think most of us expected to wake up soon, or for the sun to rise or to have God yelled “pranked!” from somewhere up in the sky. At least, that’s what I was waiting for.
The bus was still, just as cold and faceless as before, immobile as it had ever been. Alone in the middle of the bridge and alone in no place at all. I had a switch knife I carried around that I now held in my clenched fists and the world stood still.
Empty, except for the constant, unending sound of the phones: bring, bring, bring. They chorused and buzzed on the other side of the bus as we huddled in the center. It was endless. People did what they could to distract themselves from their impossible voices. 
Jinu put his headphones back in and turned them all the way up. Laura covered her ears with both hands and rocked back and forth in a ball. Rick gazed unseeingly up at the ceiling with a deep frown on his face. Drew was drawing something on his palm as if doing math equations on his skin.
I distracted myself by talking to the mother and daughter. “You want to be a prima ballerina when you grow up?” I asked softly as I watched Sheryl’s small face. Angela was still stroking her daughter’s head and holding her close as the minutes ticked by.
Bring, bring
“I want to dance in The Swan Lake,” she said factually. “I’m not good enough yet, but I will be.” I beamed. “I believe you.”
Bring, bring
“What do you do?” Angela asked and there was something forced about it.
“Nurse.” I said simply. “Though I came here for an app startup of all things.” 
“Oh?”
Bring, bring, bring I wasn’t usually one for idle-chit-chat, but a damp coldness was working its way through my chest. I had already noticed that Laura was shivering fiercely.
“Yeah, we were going to change the world or something he said,” I rolled my eyes, “but it didn’t turn out that way of course.”
“What kind of app was it?” Sheryl was still looking to her window, but she seemed present enough. 
“Oh, a ride sharing one. It was supposed to be a public minded service called ‘Democracy Bus.’ It was meant to help people get to the polls on voting days for free or get to civil rally's or debate parties,” I shook my head. “It never got off the ground.” Angela opened her mouth to respond, but seemed to be drained of some force within her.
Bring, bring
“That settles it.” Drew stood up with a hardened look on his face. “If I run I might make it to the other side of the bridge in a few minutes.” He nodded, “we were more than halfway to the other side by the time we stopped.”
We openly stared at the old man. Jinu took his headphones out, and Laura uncurled herself. Rick kept looking at the ceiling.
Bring, bring, bring
My mouth became a hard line, “We don’t want to let any of those things in here…” I whispered.
Drew dusted himself off, “I only need someone to pull the door open for a second. And beside,” his lips curled up, “we can’t exactly stay here and starve.” My skin prickled and I didn’t mention the fact I hadn’t felt hungry since the moment we stopped. I hadn’t felt thirsty either, or anything at all. Just cold. And damp.
“We’re not going out there.” Angela hissed first. “It’s too much of a risk.” She held her daughter tighter to her.
“Does anyone else have any ideas then?” Drew seethed. We were quiet.
Bring, bring
“Maybe we should answer one.” Laura said again, “just to see what happens.” She cocked her head to the side, “maybe they’ll let us go.”
“That sounds like an even worse idea than his.” Jinu said flatly.
“Don’t. Answer. The. Phones.” Rick finally joined the conversation and haltingly declared.
“Why not?” Drew narrowed his eyes icily, “What do you know?” Rick looked back up to the ceiling and set his jaw. Drew took a menacing step toward him, “What does he know?!”
“Oh,” Sheryl pointed, “Look. They’re trying again... E.” I looked up just in time to see the fingers all in one motion write the letter “E” over and over again on each window. I swallowed thickly. “We should all cover our eyes.” I announced, “We need to wait this out.”
Bring, bring, bring! Drew shook his head. “We just gotta open the door for a moment. I’ll go get help.” Angela looked like she was ready to pounce on him. “I told you! It’s too risky, there’s children aboard.”
“A child who keeps trying to communicate with them!”
The fingers were now writing “N” over and over again on every surface of the windows that there were. “N” She read softly.
“Guys,” I repeated and my voice rose, “I think we should cover our eyes.” “T,” Sheryl muttered and I dove for her first.
“Cover your eyes!” I screeched and slapped a hand over her gaze so that she couldn’t read it anymore.
Bring, bring!
“This is crazy!” Jinu started stumbling backward away from the group.
“Don’t leave us!” I reached for him as well.
“No!” Rick shouted, “I told you not to!”
I turned just on time to see Laura crawling toward her phone. She pressed on the screen with one finger and brought it to her face, “hello?” “E.” Sheryl said as my fingers slipped and the whole world came crashing down around us.
“Get back! Get away from her!” Rick pushed the three of us he could reach toward the back of the bus. Jinu let out a wordless scream and Drew reached for Laura.
“Young lady?” Laura’s face was completely contorted as she stood up. Her mouth opened in a grotesque snarl as her jaw jutted out awkwardly to the side. Her eyes were lifeless and started to leak drips of water down her cheeks.
She moved all at once-- like strings were unevenly tied to her knees. She took one jerky, tin step forward and then another.
“Drew,” I hissed and reached for him. “Get back.” “She’s so young,” he muttered. “She’s so young. Can you hear me?” The water was running down Laura’s cheeks like a faucet now and I couldn’t look away as her eyes sunk into their sockets. The white disappeared first into some unseen blackness. I pulled Drew back with all my physical strength and Laura took another step forward.
Could we fight her? Could we fight these things?
I took my knife out and slashed the air in front of us as she took her unpleasant, rigid steps forward. Her eyes had all but sunken into her head and her hanging mouth was now dripping water that smelled of something like mold and damp earth.
“Stay back,” I hissed and slashed the air again. “I’ll kill you.” To my surprise she turned. She faced one of the windows, the one that Sheryl has been sitting at only hours before back in the sunlight world. She touched the glass tentatively and the fingers repeated their last letter over and over again. Sheryl said a final ringing letter, “R.” ENTER.
I hugged myself and held my breath, bracing for the worst.
The windows did not break open though and the distorted faces did not slither inward. Laura got up onto the seat and started pressing into the window. Her eyes were completely gone and her ears and mouth and eyes were all steadily running over with streams of water.
It was wrong. It was hard to watch as she hands pressed gradually through the glass in an impossible manner.
It was a slow and painful process as she joined the mist. Hands grabbed her and pulled at her, her hair came loose and fell down her shoulders, and one of the people beside me started sobbing.
“It’s taking her…”
Someone started humming, Jinu I think. It was a sad and reluctant song that carried soberingly through the space. He hummed a funeral march just as she was tugged through the window and off into the white expanse with no name.
Our phones stopped ringing all at once and the fog began to lift as if in a dream. The next procession was mechanical and done in complete silence. We picked up our cracked phones and returned to our seats.
I didn’t know what compelled us, but I knew it had to be done. I knew we had to return to our exact same spots.
I took my seat at the back of the bus with my head bowed downward and Jinu sat across from me with his eyes focused on the skyline. Angela and Sheryl sat close and fixed in place. Rick went back to sleep. Drew sat closest to the driver and watched Ted sit up again.
Lights appeared beside us. Sounds of cars and bikers and voices reappeared. Headlights blinked on the other side of the road. Ted started the engine again. And we drove.
The bus rumbled onward through the beautiful dark night and city.
The only sign that we had ever been trapped in some place beyond here was the fact that my face was wet with tears and that there was an empty seat in front of me. I couldn’t remember her name though.
I looked down at my phone and I had 127 missed calls from “UNKNOWN” and a very brief text message from the same number. All it read was “again” and “enter.”
I closed my eyes and figured maybe it was time to move back home.
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jarienn972 · 6 years ago
Text
Curse of Undoings - Part 8
After a busy week, I finally got around to finishing this installment. This chapter ended up a little longer than I originally planned, even after taking out a huge section. I decided not go into a great detail about how Henry and Killian got from the mines into town so no one would get bored, but suffice it to say they’ll get there. Will they find help from Rumple or will they get caught? Don't expect things to be easy...
No major trigger warnings apply to this chapter, just a lot of angst and angry people - oh, and Gideon’s still a jerk.  
Tagging my whump-loving pals @hookaroo @killian-whump and @castielamigos and if you’d like to catch up from the beginning, you can find the story on AO3 or FF.net  
Tumblr: Part 1  Part 2  Part 3  Part 4  Part 5  Part 6  Part 7
Emma stomped back up the stairs to the main level of the Town Hall in a full blown rage, daring anyone to cross her path right now. She'd had the bastard in her clutches – shackled to a table, weak and bleeding and yet somehow, he'd managed to slip out of her dungeon unnoticed. In retrospect, she probably should have left Gideon in charge instead of the incompetent idiot who'd ended up asleep on the cement floor, apparently soundly enough to be stripped down to his boxers without stirring.
She'd have to contend with the guard's failures later though as she had other priorities to attend to. She needed to locate her wayward son and verify whether or not he'd been complicit with the escape, preferably before the prisoner would have a chance to completely corrupt her boy's fragile mind. She also needed to find the little weasel who'd helped Gideon shackle Jones. If he hadn't properly fastened the padlocks, he'd be held equally culpable in aiding a prisoner's escape. She'd have to contact him as soon as she reached the station, knowing she'd probably have to send text messages since the odd little man was so bashful that he rarely spoke to anyone. Of course, that same shy demeanor also made it highly unlikely that someone could have influenced him – even someone who was supposedly as charming as the legendary Hook.
She shoved open the door to the main floor and stormed through the hallways, eager to reach the exit and the refuge of her Bug before she completely lost her temper – or ran into the last person she wanted to see right now, Mayor Fiona. Emma made no attempt to disguise her dislike of the woman but she'd learned to keep their conversations curt and professional. She knew enough not to rile someone in a powerful position who could end her career in a heartbeat and Emma certainly hadn't moved to this god forsaken town to fail. Her parents had long ago urged her to come here, to have a better place to raise her young son than the slums of Boston, but look at how that had turned out. One fateful night a decade ago had changed her life forever when Killian Jones and his rowdy crew had sailed in to their sleepy harbor. Nothing had been the same since. She'd grudgingly taken over her father's post as Sheriff when no one else wanted the job and she'd witnessed her son slowly lose his grip on reality. Maybe she should have run back to Boston, and maybe she would yet – as soon as Killian Jones was put out of their lives permanently.
"Emma?" She heard her name called from the opposite end of the corridor and knew without looking that the voice belonged to Fiona. She wanted desperately to pretend she hadn't heard the Mayor summoning her but knew it would be pointless to try to avoid Fiona. Better to face her now than drag the agony out further. "Emma, I heard the awful news…" the Mayor continued as the clicking of her stiletto heels on the marble floor echoed loudly. So, Gideon had already called Grandma to tattle… "Is it true that your prisoner escaped?"
"Unfortunately, yes," Emma grumbled, not caring how unprofessional she might appear right now.
"Do we have any idea how?"
"I have absolutely no idea," Emma spat. "Gideon is heading up a search team to find our fugitive. We're also going to round up any former members of his crew and I'll grill them for information if I have to."
"You assume he had help?" Fiona pressed for additional information and Emma was smart enough to realize she was being baited. Fiona had seen Henry coming from the direction of the Town Hall so was it a stretch to think that Fiona believed Henry was involved?
"I'm assuming everything and I'm assuming nothing," Emma replied, keeping her response as vague as she could. "There's a possibility that he wasn't properly restrained. The locks may have been faulty or – yes – he may have had help. It's too early for me to speculate on that right now."
"Of course," was Fiona's polite, but disbelieving response that rang with an accusatory tone. "At this moment, though, I need to report another crime. Something was stolen from my office."
"Don't tell me that you think Hook stole something from your office in the middle of his escape from a prison cell?" Emma queried sarcastically, arching a suspicious eyebrow. Why would a fugitive waste precious time and risk getting caught just to break into the Mayor's office? "What exactly was taken?"
"It isn't anything too valuable, more of a family heirloom, so to speak."
"Any you're certain that this family heirloom was stolen, not simply misplaced?"
"It was on my bookshelf earlier today when you visited my office and when I returned from lunch, it was gone. My office was locked and I certainly didn't remove the object myself."
"Okay, well, at the present, I have far more important things to worry about than a vague missing knick knack," Emma asserted, eager to get back to work. "Now, if you'll excuse me, I have an escaped prisoner to find. I'm afraid your missing heirloom will have to wait."
"What if I were to say that I have a feeling the two crimes are linked?" Fiona offered. "I understand that you do have your priorities, but I'm asking that should you come across my belongings, please take great care with it. It's irreplaceable."
"Irreplaceable?" Emma doubted that was the case, but she'd play along. "May I ask what this irreplaceable object looks like so I'll know if I come across it?"
"It looks like a rather common snow globe, but it is very important to me. If you find it, please return it to me."
"Yeah, okay…," Emma sighed, wondering why a snow globe was such a big deal. "If I find your precious snow globe, I'll make sure you get it back."
"That's all I ask," Fiona said with a slightly devilish grin. "You'll see how much it means to me later."
Whatever that meant, Emma thought as the Mayor finally strolled away. How important could a damned snow globe be?
Henry peered cautiously out of the mine's main entrance, rapidly surveying the wide-open space ahead that they'd need to cross as their first obstacle on their way into town. He'd draped his own coat around Killian's shoulders like a cape, hoping to conceal the majority of the blood stains soaked through the back of the once tan shirt. It really wasn't much of a disguise, even paired with the navy blue knit beanie hat that he'd tugged over the top of Killian's head. At least the extra layers would help keep him warm, hopefully calming some of the tremors and shivering.
They'd discussed the route they'd take before stepping foot from the mines, choosing to follow the tree line past the MacDonald's farm then cut through the school yard. It was Saturday, so they weren't likely to encounter anyone around the school so it seemed far safer to head that way than towards the church where Henry had had the unfortunate run-in with Fiona. The school was only a few blocks from the pawn shop and Henry knew they could sneak through the alleys and between buildings to reach the shop, but they would still have to venture into the very public street to enter Mr. Gold's pawn shop.
Henry tried not to think about the huge gamble they were taking, both in venturing outside of the tunnel and in turning to Rumplestiltskin for help. The mere thought of the danger they were putting themselves in made him nauseous, but the teenager was determined to live up to his family's legacy. He could be a hero. He could find a way to break the curse and save his family, but first, he had to save Killian and unfortunately, that meant crossing into enemy territory.
They paused for a few minutes behind the maintenance shed at the school to allow Killian to catch his breath. It was only a couple of blocks further, but the pirate's aching body was slowing them down. To him, they may as well have been attempting to cross the entire continent instead of mere city blocks, but they kept vigilant as they headed into the proverbial lion's den. When at last they came to the narrow alley flanking the hardware store, Henry volunteered to go speak to his grandfather first while Killian took shelter in a seldom-used stairway that led down to the basement storage level of that same store. The steps, partially concealed by a brick wall, would provide Killian with a place to hide, although Henry feared that his stepfather might lose consciousness and tumble down the cement stairs to split his head open. Well, the safety of a hiding place was more important right now. If found, falling down a flight of stairs would be the least of Killian's problems.
"Try to stay out of sight," Henry whispered to Killian who nodded wearily in response as Henry headed down the alley toward Main St. alone, cautiously poking his head out around the corner and scanning both directions of the small town's primary road. Seeing no one he felt need to fear, Henry walked hurriedly to the entrance of Gold's pawn shop and opened the door, sounding the attached bells which would alert the store's proprietor. His heart was racing as he waited for his paternal grandfather, Rumplestiltskin, to emerge from behind the brocade curtain that separated the business from his private work space in the rear of the building.
Attired in his typical tailored dark suit, the Dark One appeared formidable as always and Henry suddenly found himself second-guessing this idea. "Henry?" Rumple greeted the boy with a quizzical glance. "What brings you here?"
"Uh… I may need a favor," Henry stammered. He needed to be certain that Rumple's real memories were intact before divulging any additional information.
"A favor?" the old man chuckled. "Well now… What brings this on?"
"Your mother's curse," the boy stated, quite matter-of-factly. He didn't have time to waste.
"My mother? Henry…" He was trying to play ignorant, but the teen knew instantly that he was attempting to lie.
"Don't patronize me!" Henry interrupted. "I know your memories weren't affected by the curse. I know it was you that she was talking to earlier today."
"And just how would you know that?" Rumple asked skeptically.
"That's my business," Henry replied boldly. "Suffice it to say that I know. What did she promise you anyway? Immunity to the curse? A way for you and Belle and Gideon to live happily ever after? And I'll bet you believed her…"
"Let's say that she did," Rumple began, interest now piqued by his grandson's persistence. "What does it matter to you?"
"It's the reason I need a favor. I need someone who can help break me the curse and to do so, I need someone who can help me stop my mom from killing Hook."
"Any why on earth would I want to do that?" Rumple chuffed. "Perhaps she'd be doing us both a favor?"
"Because if you don't, your mother is going to make all of the stories disappear! I know what she's trying to do, but if you don't believe me, see for yourself…" Henry lowered his backpack off of his shoulder and retrieved the storybook, flopping it open atop one of the display cases so Rumple would get a good view of it. He flipped to one of the pages that depicted a dramatic scene from Rumplestiltskin's own story – an image from his and Belle's early life in the castle. What remained of the illustration had dulled, the once vibrant colors now muted. "All of the stories are disappearing – even yours! Fiona wants to destroy True Love by having my mom, the Savior, murder her True Love in a fit of rage. Fiona's already trapped the rest of my family so they can't interfere, but you can help us."
"Help how?" Rumple queried as he contemplated the boy's tale. It certainly wouldn't have been the first time his mother had double-crossed him so there was no surprise that she might betray him again."
"Killian's hurt badly. He was tortured and beaten in a prison cell hidden beneath Town Hall. We need a place to hide him until we can figure out a way to free all of my family. No one would ever suspect that Captain Hook would turn to his mortal enemy, the Crocodile, for assistance. You're still the Dark One so you must have some way of protecting us?"
"I'm afraid I've no magic right now, laddie. Fiona's curse drained all of Storybrooke's magic."
"But you still have spells and the ability to make potions. I'm sure you can think of something. You don't want to see your story disappear so if you don't want to do this for us, do it for yourself – for Belle and Gideon. Because if your mother wins, everybody loses as all of your stories disappear!"
Rumple returned a bemused grin at the lad's fortitude, entirely certain that Fiona had vastly underestimated Henry's proclivity to meddle. "Where's the pirate now?"
"In the alley next to the hardware store. Do you think there's a way to get him into the shop without a chance of being seen?"
"Sorry, dearie. Afraid I don't have any invisibility spells available at this moment and without magic, I can't just teleport him over. You'll have to figure out that one on your own if you want my assistance."
Henry frowned in frustration but kept thinking. He hadn't exactly expected his grandfather to be overly helpful but maybe there was something he could do even without magic. "Any chance you have a cape or cloak or maybe something similar that I could use?" Rumple gave an apathetic roll of his eyes but reached inside a nearby armoire and retrieved a jet black hooded brocade cape that he offered to the boy. Henry barely gave the garment a glance as he snatched it from Rumple's hand impatiently and rushed out the front door. The cloak wouldn't help much but it might provide a little anonymity – even if Killian might end up looking like the hooded figure that had haunted his mother's dreams for weeks. Of course, she probably didn't remember those since she was now dealing with a new set of nightmares that Fiona had forced upon her.
Running out of the pawn shop with the cape clutched in one hand and the straps of his backpack – containing his precious storybook and the even more precious snow globe - held tightly in the other, a distracted Henry failed to notice that he wasn't alone in the street.
"Henry!" he heard a familiar voice shout his name, sending an instant chill down his spine. "Henry, your mom's been looking for you. I'm going to need you to come with me." He knew it was Gideon and he wanted to pretend he hadn't heard him, but he was too afraid to ignore even this fake deputy.
"It's okay. I was just over here visiting with Grandpa Gold. You can let my mom know that I'm on my way home now. I mean, I'd tell her myself, but my cell phone battery died so I can't call 'til I get home." Henry didn't even bother to take a glance back at Gideon as he responded.
"Sorry, kid. You know I can't do that," Gideon replied as he reached for the two-way radio clipped to his belt. "Sheriff, I've located your boy," he announced over the radio waves. Henry could hear her reply over the crackle of static. WHERE? "Main Street, by the pawn shop." BE RIGHT THERE was Emma's curt response.
A multitude of curse words swirled through Henry's brain as it panicked. He didn't need his mom here. Not now. Killian was too close and he was certain she'd already figured out that he'd aided Killian's escape. If she was pissed off with him earlier, she'd be on the verge of a full rampage by now and Henry was smart enough to realize that both his and Killian's lives could be on the line.
"I wish you hadn't called her," Henry mumbled as he shook his head, slowly turning around to face Gideon who he discovered was standing across the street, a few doors down from Granny's. His mother was only two blocks away so Henry knew he had just seconds to think up a plan. "So, are you going to arrest me?" he challenged the would-be deputy. "Or are you just jealous that I was visiting with my grandfather? You know, your father?"
"I should arrest you, you insolent little brat, but I promised your mother that I wouldn't harm you. Personally, I think she should just lock you up, maybe in the asylum where they can properly treat your insanity."
"I'm not insane! I'm one of the few people around here who actually knows exactly what is going on and yes, I know what the Black Fairy is planning to do! If I were you, I'd be getting worried because she doesn't care what happens to you. She only cares about herself! She's going to destroy everything – even you!"
"You have such an overactive imagination, Henry. You read too many fairytales…," Gideon sneered and Henry feared that maybe his biological uncle had simply spent too much time under the Black Fairy's influence to be redeemable. He might just be as delusional as his fairy grandmother.
"Don't say I didn't warn you," Henry spat back defiantly.
"Didn't warn him of what?" Emma demanded as she stomped fervently towards her son, brow furrowed deeply and radiating pure fury. "Something I should know too?"
"Mom…," Henry stammered, searching for words that wouldn't further aggravate the already tense situation. "You don't know what you're doing…"
"I don't know what I'm doing?" Emma repeated as her son tried to avoid making eye contact with her. "I have a son who believes that fairytales are real, that a now-escaped murderer is really my husband and that his dead grandparents are still alive out there somewhere, but I don't know what I'm doing? Henry, this has to stop and if that means I need to put you back in that hospital, I will!"
"I'm not crazy, Mom!" Henry shouted, raising his head with new-found conviction. "I'm the only one here right now who's actually seeing the reality of this curse. This isn't you, Mom! You are not some revenge-driven maniac. You're the daughter of Snow White and Prince Charming. You're the product of True Love – the Savior, but right now, your head is all clouded with fake memories because of a curse. Yesterday was your wedding day and you were so happy – until Fiona cast her curse on the town. She trying to destroy True Love, Mom, and if you keep going down this path, you're going to help her do it."
"Henry, stop…" Emma insisted, but the teenager ignored her.
"No, Mom, I can't. You need to hear this – all of this! Grandma and Grandpa aren't dead, they're trapped in another realm by Fiona's magic. We can find a way to break this curse, to bring them back, but first, you have to believe me."
"Seems as though your boy is losing what little mind he had left," Gideon quipped from behind Emma, but she quickly spun around to face the deputy.
"This is between me and my son, deputy. Perhaps you should get back to work searching for an escaped prisoner and allow me to parent my child?"
"Yes, Sheriff," Gideon replied, shrinking back a few feet from Emma and stepping up onto the curb, taken aback by her lashing, but not yet prepared to actually leave the area.
As her deputy faded into the background, Emma returned her attention to her son. "I don't know what has gotten into your head today, Henry, but right now, you are going to head straight to the station and wait in my office or I swear, I will lock you in the holding cell myself!"
"I'm not going anywhere," Henry defied her orders yet again. He allowed the cape to fall to the sidewalk as he reached for his storybook. "Not until you actually look at this. Not until you hear me out…please…" He opened the book to an illustration that should have brought back fond memories – the image of Emma in a ruby red gown, masquerading as Princess Leia at King Midas' ball alongside her dashing Prince Charles. At least that was what the image had once vividly depicted. Most of the color was now gone, leaving only muted blotches and just enough linear definition to recognize the faces of the couple pictured. "This is you and Killian at King Midas' royal ball. It's always been one of your favorite illustrations in the book because it was one of your first images that made it into the book. And because it probably marked the moment you really decided you were falling in love. This picture and all of the others in the book are vanishing as you're unknowingly weakening True Love. If they completely disappear, so will the stories and then, so will all of us."
"Henry, this is pure madness. It's just a story book. It's not real."
"It is real! It's our family's story and that family includes Killian Jones. If you keep hurting him, you're letting Fiona defeat you."
Emma exhaled an exasperated sigh. "Killian Jones isn't a part of our family! He's the one who took it from us!"
"No, he didn't. That was Fiona and we can still stop her and bring our family back. You have to believe that Killian is your True Love…"
"Emma, Love, what the lad is saying is true…" a weary voice spoke up from behind Henry. The boy's head snapped around to get a glimpse of a figure behind him, seeing Killian hobbling out of the alley. Henry didn't even need to see the action to know that she immediately reached for her service weapon.
"Mom, no!" Henry cried, placing his own body directly between his mother and the husband she didn't remember. "I won't let you hurt him anymore."
"That man is a dangerous fugitive!" Emma insisted, trying to find a clear line of sight to her escaped prisoner. "Step out of the way so I can take him back into custody!"
Henry refused to budge from his position. "No. I'm not moving. If you want to get to Killian, you'll have to go through me."
"Henry… it's alright, lad," Killian assured him as Henry's bloodstained jacket slipped from his shoulders while he raised his hand in surrender. "Please, you've risked too much already…"
"I can't do that, Killian," Henry insisted. "I can't let them take you. They'll kill you, and then we're all doomed."
Killian didn't want the boy to be caught in the middle of this, but Henry was every bit as stubborn as his mother. "I have faith that you'll find a way to free your family, Henry."
"I'm not moving." Henry remained steadfast in his stance. "I won't let you hurt him, Mom." He took a step backward, continuing to use his own body to shield Killian.
"I am not going to ask you again, young man," Emma growled, livid that her own son would dare defy her and side with the enemy. "Step away from my prisoner, Henry. That's an order!" Henry shook his head vigorously as he stared into his mother's irate eyes, so darkened with rage that they appeared nearly black as night. He had to believe that the mom he knew, the real Emma Swan, was still in there somewhere.
But while mother and son were focusing so intently on each other, they both failed to notice Gideon, who had moved into the center of the street, the sights of his raised weapon trained directly onto the teenager standing in the way of his quarry. Gideon's actions hadn't gone entirely unnoticed though as Killian lifted his head in time to see the deputy's aggressive stance, instinctively realizing that Gideon had no intention of waiting for Henry to move – he was going to take the boy out of the equation himself.
"Henry, look out!" Killian shouted as he lunged forward to shove the boy out of the line of fire. Henry's knees struck the sidewalk just as Gideon's shot rang out, the storybook and his unzipped backpack both knocked from his grasp with the impact. A brilliant flash of bright light appeared before his eyes as he fought through the momentary disorientation as he heard the book and all of the contents of his pack striking the unyielding concrete with repeated dull thuds. When his senses returned, he scrambled to locate the snow globe, finding it on the sidewalk next to the wide-open book, cracked and leaking both liquid and plastic snow – both objects resting inches from the fallen form of his stepfather.
Note: Decided to post a little behind the scenes photo of my first draft.  I’m still a little old school so all of my first drafts are handwritten and I color code them with different ink so I can easily pick up a notebook and know which one I’m working on.  Here’s what this one looks like:
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loekas · 8 years ago
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Headcanon about the Third Hokage (for genericnaruto)
Prepare for a long rant about the Third, because I have so many feelings about that guy.
So to start with, I agree completely with your opinion that he’s a hypocrite and incompetent. It’s just that I don’t think he was always like that. 
When you look at the mistakes he’s made in canon, one of the things that’s always struck me is that most of them happen AFTER he comes out of retirement. We don’t really learn what he was like as a leader before his second term.
Not beyond his reputation as a good and compassionate leader.
My personal headcanon? His reputation was true. Relatively speaking, at least.
Let’s look at the world the Third grew up in. He was born just a little after Konoha was founded. During the First Shinobi World War, when he was just a young man (don’t know his exact age, but judging from his appearance he can’t have been older than 25 at the most) Tobirama appointed him as the next Hokage.
Now, the Third might’ve been taught by Hashirama and Tobirama, but he’s still inexperienced as a leader. I won’t deny that he was groomed for the position, but there’s a difference between training for something and actually doing it.
So we have a young man who’s appointed as the next leader of a still relatively young society.  More specifically, he’s the next leader of a military dictatorship of magical spies/mercenaries that’s in the middle of the largest conflict the world has ever seen. Yeah, ninja’s have always been hostile, but before the founding of the Hidden Villages the scale of conflict was limited. Individual Clans might go to war with each other, but they could never reach the manpower/firepower the Villages now have at their disposal. 
Canon says that the First Shinobi World War ended with an armistice, and that all Great Villages were on relatively footing with each other. This means that despite his lack of experience, the Third somehow managed to keep Konoha on even footing with the other Great Villages during the greatest war in recorded history. He doesn’t lead Konoha to victory, but given that none of the other Villages do either I don’t think that can considered a failure of leadership. Was he perfect? No. Did he make mistakes? Absolutely. But I headcanon that given the circumstances, he did more than just good. He did great.
This was very much a trial of fire, and I think it marked the Third for the rest of his life. It taught him both success and failure, and it ended in a compromise instead of a decisive victory.
Now, I’m not going to delve into his personal life. I’m focusing on him as a leader of a military dictatorship that produces child soldiers, in a world where this system is an improvement to the old one. 
But I will say one thing about the Third and the Sannin. Yes, he favored Orochimaru and wanted him to succeed him as Hokage, but when you consider how the Third himself was treated, this makes perfect sense. Canon states that the Third himself was so talented that he drew Hashirama’s eye, and ever since then he obviously started being groomed for the position of Hokage. He was a student to both the First and Second. 
The Third got preferential treatment and it ended with a competent leader for Konoha, so I think his reasoning was this; It worked once, why wouldn’t it work again?
Does this mean the Third has an ego? I believe that he did. Not quite to the point of arrogance, he doesn’t led his ego blind him to his faults. I’m working the premise that he’s a good leader, but that doesn’t mean he’s perfect. He has his flaws, he makes mistakes, and he knows that. But he’s also brilliant and he knows that as well.
Seriously, with his upbringing, how can you expect him to not have an ego? Tell someone they’re exceptional long enough and they’re going to believe it. (Hashirama and Minato with their humbleness and Tobirama with his realistic assessment of himself, are very much the exception, not the rule)
Then the Second Shinobi World War happens, twenty years after the last. That’s enough time to build up manpower, but it’s also enough time to give the illusion of lasting peace.
A peace that’s shattered by another World War.
Nagato says that the Second War was caused by Konoha, but I don’t know whether to believe him or not. I mean, he doesn’t exactly offer an unbiased view. Still, even if you do believe him, I don’t think it’s as simple as; The Third decides to invade Place X.
Given the lack of information we have about this period in time, I’m going to leave the specifics of the politics and motivations behind this war to whoever feels like creating headcanon about them.
What we do know from canon, is that Konoha… well, they didn’t come out unscathed, but compared to the other participants, Konoha seems to have done well. In the grand scheme of things, I mean.
I’m not going to speculate on the Third’s precise actions during the war either, but I headcanon that he made sound tactical decisions and was pretty damn ruthless.
Does his ruthlessness make him a bad person? No. At least, not when you consider the warlike, dictatorial and militaristic world he grew up in. Compared to the Bloody “Let’s Kill Off Half Our Potential Manpower As A Graduation Test” Mist or Hidden “I Will Kidnap Your Bloodline Holders And Breed Them” Cloud, the Third is a very moral and compassionate person, and I believe that Konoha does reflect that under his rule. But you also have to remember that that this is a world with wildly different morals and general views on life than ours.
So while I believe that the Third was an emphatic and kind person and Konoha under his leadership does reflect that, he’s still a the ruler of a military dictatorship made up of spies/mercenaries in a world where this system is the norm. Because of this, I also believe that he had a ruthless streak a mile wide. Why?
Without being ruthless, a green leader wouldn’t have been able to keep his Village afloat during the First War.
But the First War happened two decades ago. By the time the Second begins, the Third has grown into his position as Hokage. He’s more experienced, more confident, knows the tricks of the trade, and this is why he manages to ensure that Konoha comes out on top (relatively speaking) at the end of the Second War  (also thanks to Tsunade and the revolutionary changes canon says she made to the medical sector, but for argument’s sake let’s say the Third’s own actions were just as important to getting this “positive” result)
This also means that we now have a leader who’s led his village through two wars large enough to be called World Wars. Even ignoring his personal life and all it’s associated tragedies, the guy is going to have Issues like Whoa.
But let’s assume that he’s still a good leader. That even though he does have flaws and blind spots, that while he has a myriad of coping mechanisms for his PTSD, he still makes rational and compassionate decisions. That while he’s scarred by both his personal and professional tragedies, he isn’t hateful or bitter. Let’s assume he can still balance his personal desire for compassion with the practical need for ruthlessness this world demands of him. 
Enter the Third Shinobi World War. As the Naruto wiki puts it: Because of a decline in national power, the reign of the Five Great Nations was crumbling. Along their borders, skirmishes with smaller nations broke out all the time. The prolonged war gradually spread its fires far and wide, until at last it developed into the Third Shinobi World War. This war turned into an unprecedented war of attrition, tormenting all nations with a shortage of war potential. Not even excluding a great power like Konoha, very young children, some of whom were barely out of the Academy were thrown unto the battlefield, eventually losing their short lives during the war.
And this. This is the straw that breaks the camel’s back. It’s a war even worse than the last. It goes against the very reason Konoha was founded in the first place. The reason he still remembers his teachers speak of.
To ensure no more children die.
What’s defined as a child in a brutal world like this is why kids graduate as soldiers at twelve, but the Third War destroyed even that minimum age. It gutted manpower to the point that they were forced to produce children like Kakashi.
And the Third, well. The Third is just done. He’s can’t take the pressure anymore, can no longer cope with the weight of leading Konoha without shattering into a thousand pieces. He gets through the Third Shinobi War by the skin of his teeth, but he does manage it. With a few glaring exceptions (Sakumo) he’s still a good leader (by which I mean a good leader to his forces in the context of a brutal all out war between armies of spies/mercenaries with magical powers)
But the moment it’s over, the Third is done. He can’t keep doing this. 
Fortunately, he doesn’t have to. No, Orochimaru isn’t suitable as Hokage, the Third knows that by now. He doesn’t think that Orochimaru is evil yet, but he’s definitely not Hokage material.
But there’s another bright young man, a genius by every account. Someone who’s made a name for himself in every Village as a ruthless opponent, but is also compassionate and unjaded (insofar as it’s possible to be unjaded in the ninja world). Someone who in some ways reminds him of himself and both his teachers.
Someone who can carry this impossible dream for him.
So the Third hands the hat to Minato and is relieved. It’s no longer his responsibility to keep the dream of Konoha alive, no longer his responsibility to always do what is best for the Village.
The Third goes into retirement with a smile.
The Kyuubi Attack happens.
Suddenly, just when the Third has started to relax, just when he’s gotten into the mindset of; The future of the Village is in good hands and it’s no longer my responsibility… he’s expected to do it all over again.
Except he can’t. He’s tired, worn out, he’s almost sixty years old for pity’s sake. Even ignoring his personal life and all the complexities that brings, he’s already spent more than half his life as Hokage. He got Konoha through all of the Shinobi World Wars.
In theory it’s a good idea to reinstall the Third. He has the experience and the international reputation, and he’s already proven himself as an awesome leader. 
In practice? Not so much.
The Third is a broken old man when he takes to the office again. This isn’t a green but spirited young man, nor is this an experienced leader who has every confidence in himself. This is an man who has lived through three World Wars and can’t find the energy to do it all over again.
The thing is, the Third loves the dream of peace, he truly does. He just doesn’t think it’s possible to achieve. Brief periods of it, sure, but not true peace. Not the kind Hashirama wished for. What Konoha was founded for in the long run.
Everything in the Third’s life has proven to him that lasting peace is impossible. War has defined his leadership from start to finish. Why would he ever assume there won’t be another? 
He can’t do it again, can’t see everything the Village builds during those brief periods of peace be torn down again.
Except there’s no one to take over from him.
So the Third does his best, but his best is no longer good enough. He becomes a huge hypocrite (he always was a little) so he can cope with all the horrible/ruthless things he once more has to do in the name of the good of the Village, and even then he often doesn’t have what it take to make the hard/ugly yet necessary decisions. Which comes to bite him in the ass later on (Uchiha Massacre) He also turns a blind eye to things he never would’ve before (Danzo) because he no longer has the strength to confront them head on and deal with the fallout.
I don’t think he’s doing it consciously, he rationalizes that his decisions are mostly as sound as they were in his prime. Softer than they should be at times, but nothing too serious. He still considers himself a good leader.
He isn’t. He’s a tired old man who just wants to hang up his hat, but his sense of duty won’t let him. Not unless he can find a worthy successor.
And this is why the Third has a reputation of competence but a post-Kyuubi history of incompetence. His reputation was real before that.
At least, that’s my headcanon on the issue.
Now, on to your interpretation of the Third’s motives to release Kakashi from ANBU. You made an argument that he did it for practical reasons/the good of the Village and that Kakashi’s happiness was an unexpected and irrelevant consequence.
While I do understand the reasoning, I argue that it’s the other way around.
Kakashi is Minato’s last surviving student. Sure, the Third didn’t have a mentor bond with Minato, but Minato was his chosen successor. The one he trusted to keep the dream of Konoha alive. That means more than just a little.
So Kakashi is one of the Third’s blind spots. The Third incapable of thinking about Kakashi in a rational way because Kakashi is a walking trigger to so many of his Issues. That’s without adding in Sakumo and Kakashi’s lost childhood of war. 
The Third wants Kakashi to be happy, not for Kakashi’s sake but because it soothes his own guilty conscience. Oh, part of him wants Kakashi to be happy for Kakashi’s own sake, but that’s not his main motivation.
If it were up to the Third, he would’ve released Kakashi from ANBU the minute he was reinstated as Hokage. It wouldn’t have been motivated (consciously) by concern for Kakashi’s well being, but by a desire to make himself feel better.
Except the Kyuubi Attack just happened. Konoha hasn’t just lost their beloved leader and living legend, they’ve lost a great amount of manpower as well. And that so soon after the Third Shinobi War. 
After the Kyuubi Attack, Konoha is weak. It’s an easy target for the other Villages.
So the Third puts the good of the Village first, puts it above his own desires and above individual happiness, and keeps Kakashi, one of his most valuable assets, where his skills are best utilized. 
Except the Third is no longer a good leader, so he doesn’t try to help Kakashi heal mentally in any way. Not out of maliciousness, but because he can no longer find the strength to do so. The Third utilizes Kakashi as a soldier but doesn’t offer him care as a person.
I headcanon that pre-Kyuubi Third would have. He would’ve kept Kakashi in ANBU as well, he was too practical not to. But he would’ve reached out to him as a person as well. Pre-Kyuubi Third would’ve at least tried to help Kakashi deal with Minato’s loss.
Post-Kyuubi Third doesn’t.
You said that Kakashi is just going through the motions. I think the Third in his second term is as well. He just doesn’t realize it/want to admit it.
Except the longer Kakashi stays in ANBU, the longer the Third sees Kakashi just going through the motions with nothing to live for, the more he sees himself in Kakashi. The more the Third’s own Issues weigh on him. 
To the Third, Kakashi is a symbol of shattered hope. If Kakashi is happy, it would mean that there’s still a chance for that symbol to recover. If Kakashi is happy, there’s stil a chance that the Third can be happy as well.
Kakashi isn’t happy.
Following anime canon, Kakashi gets discharged from ANBU right after the Uchiha Massacre. While I usually don’t like fillers, I do headcanon this so hard.
Because the Uchiha Massacre is when the Third himself realizes that he’s no longer a good leader. The fact that he didn’t manage to find another way, that the situation could devolve to the point where he felt that the Uchiha Massacre was necessary for the good of the Village...
It breaks him all over again. 
Except in his eyes there’s still no one who can take over. There’s no one that has the right blend of power, ruthlessness and compassion. 
No one he trusts to keep the dream of Konoha alive.
So drowning in guilt and despair, the Third rationalizes to himself; Kakashi expects to die in the line of duty and won’t ever have kids to pass his skills on. All his knowledge will be lost when he dies. Which means it’s for the good of the Village to take him out of ANBU and give him a team to teach his skills to.
No matter that Konoha just lost a great amount of manpower and their internal security is thrown into complete disarray because of the vacuum created by the absence of the entire Police Force.
This is why even though Kakashi is one of, if not the most productive/successful ninja ever, that his mission record is off the charts, that he’s now the only openly loyal Sharingan user left, and that even though from a practical point of view the leader of a military dictatorship really can’t afford to do it at this point in time, Kakashi still gets taken out of ANBU and put in a position where his skills are basically wasted. 
Why does the Third decides to order him to take on/test a genin team in particular? Because he’s an old man and looks back on the days where the Sannin were just his tiny students as some of the most wonderful days of his life. The days before everything went wrong. He hopes that by giving him a team, Kakashi will experience the same kind of happiness he once did.
He hopes that it will make Kakashi happy because then maybe the Third can be happy too. Maybe then the Third will then be able to soothe his guilty conscience.
Maybe he’ll be able to convince himself that things are getting better instead of worse.
And that’s the end of my headcanon about the Third. Wow, this turned even longer than expected. Anyway, if you have any thoughts about this, I’d love to hear them.
Hope you enjoyed!
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ciathyzareposts · 5 years ago
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The 68000 Wars, Part 6: The Unraveling
Commodore International’s roots are in manufacturing, not computing. They’re used to making and selling all kinds of things, from calculators to watches to office furniture. Computers just happen to be a profitable sideline they stumbled into. Commodore International isn’t really a computer company; they’re a company that happens to make computers. They have no grand vision of computing in the future; Commodore International merely wants to make products that sell. Right now, the products they’re set up to sell happen to be computers and video games. Next year, they might be bicycles or fax machines.
The top execs at Commodore International don’t really understand why so many people love the Amiga. You see, to them, it’s as if customers were falling in love with a dishwasher or a brand of paper towels. Why would anybody love a computer? It’s just a chunk of hardware that we sell, fer cryin’ out loud.
— Amiga columnist “The Bandito,” Amazing Computing, January 1994
Commodore has never been known for their ability to arouse public support. They have never been noted for their ability to turn lemons into lemonade. But, they have been known to take a bad situation and create a disaster. At least there is some satisfaction in noting their consistency.
— Don Hicks, managing editor, Amazing Computing, July 1994
In the summer of 1992, loyal users of the Commodore Amiga finally heard a piece of news they had been anxiously awaiting for half a decade. At long last, Commodore was about to release new Amiga models sporting a whole new set of custom chips. The new models would, in other words, finally do more than tinker at the edges of the aging technology which had been created by the employees of little Amiga, Incorporated between 1982 and 1985. It was all way overdue, but, as they say, better late than never.
The story of just how this new chip set managed to arrive so astonishingly late is a classic Commodore tale of managerial incompetence, neglect, and greediness, against which the company’s overtaxed, understaffed engineering teams could only hope to fight a rearguard action.
Commodore’s management had not woken up to the need to significantly improve the Amiga until the summer of 1988, after much of its technological lead over its contemporaries running MS-DOS and MacOS had already been squandered. Nevertheless, the engineers began with high hopes for what they called the “Advanced Amiga Architecture,” or the “AAA” chip set. It was to push the machine’s maximum screen resolution from 640 X 400 to 1024 X 768, while pushing its palette of available colors from 4096 to 16.8 million. The blitter and other pieces of custom hardware which made the machine so adept at 2D animation would be retained and vastly improved, even as the current implementation of planar graphics would be joined by “chunky-graphics” modes which were more suitable for 3D animation. Further, the new chips would, at the user’s discretion, do away with the flicker-prone interlaced video signal that the current Amiga used for vertical resolutions above 200 pixels, which made the machine ideal for desktop-video applications but annoyed the heck out of anyone trying to do anything else with it. And it would now boast eight instead of four separate sound channels, each of which would now offer 16-bit resolution — i.e., the same quality as an audio CD.
All of this was to be ready to go in a new Amiga model by the end of 1990. Had Commodore been able to meet that time table and release said model at a reasonable price point, it would have marked almost as dramatic an advance over the current state of the art in multimedia personal computing as had the original Amiga 1000 back in 1985.
Sadly, though, no plan at Commodore could long survive contact with management’s fundamental cluelessness. By this point, the research-and-development budget had been slashed to barely half what it had been when the company’s only products were simple 8-bit computers like the Commodore 64. Often only one engineer at a time was assigned to each of the three core AAA chips, and said engineer was more often than not young and inexperienced, because who else would work 80-hour weeks at the salaries Commodore paid? Throw in a complete lack of day-to-day oversight or management coordination, and you had a recipe for endless wheel-spinning. AAA fell behind schedule, then fell further behind, then fell behind some more.
Some fifteen months after the AAA project had begun, Commodore started a second chip-set project, which they initially called “AA.” The designation was a baseball metaphor rather than an acronym; the “AAA” league in American baseball is the top division short of the major leagues, while the “AA” league is one rung further down. As the name would indicate, then, the AA chip set was envisioned as a more modest evolution of the Amiga’s architecture, an intermediate step between the original chip set and AAA. Like the latter, AA would offer 16.8 million colors — of which 256 could be onscreen at once without restrictions, more with some trade-offs —  but only at a maximum non-interlaced resolution of 640 X 480, or 800 X 600 in interlace mode. Meanwhile the current sound system would be left entirely alone. On paper, even these improvements moved the Amiga some distance beyond the existing Wintel VGA standard — but then again, that world of technology wasn’t standing still either. Much depended on getting the AA chips out quickly.
But “quick” was an adjective which seldom applied to Commodore. First planned for release on roughly the same time scale that had once been envisioned for the AAA chip set, AA too fell badly beyond schedule, not least because the tiny engineering team was now forced to split their energies between the two projects. It wasn’t until the fall of 1992 that AA, now renamed to the “Advanced Graphics Architecture,” or “AGA,” made its belated appearance. That is to say, the stopgap solution to the Amiga’s encroaching obsolescence arrived fully two years after the comprehensive solution to the problem ought to have shipped. Such was life at Commodore.
Rather than putting the Amiga out in front of the competition, AGA at this late date could only move it into a position of rough parity with the majority of the so-called “Super VGA” graphics cards which had become fairly commonplace in the Wintel world over the preceding year or so. And with graphics technology evolving quickly in the consumer space to meet the demands of CD-ROM and full-motion video, even the Amiga’s parity wouldn’t last for long. The Amiga, the erstwhile pioneer of multimedia computing, was now undeniably playing catch-up against the rest of the industry.
The Amiga 4000
AGA arrived inside two new models which evoked immediate memories of the Amiga 2000 and 500 from 1987, the most successful products in the platform’s history. Like the old Amiga 2000, the new Amiga 4000 was the “professional” machine, shipping in a big case full of expansion slots, with 4 MB of standard memory, a large hard drive, and a 68040 processor running at 25 MHz, all for a street price of around $2600. Like the old Amiga 500, the Amiga 1200 was the “home” model, shipping in an all-in-one-case form factor without room for internal expansion, with 2 MB of standard memory, a floppy drive only, and a 68020 processor running at 14 MHz, all for a price of about $600.
The two models were concrete manifestations of what a geographically bifurcated computing platform the Amiga had become by the early 1990s. In effect, the Amiga 4000 was to be the new face of Amiga computing in North America; ditto the Amiga 1200 in Europe. Commodore would make only scattered, desultory attempts to sell each model outside of its natural market.
Although the Amiga 500 had once enjoyed some measure of success in the United States as a games machine and general-purpose home computer, those days were long gone by 1992. That year, MS-DOS and Windows accounted for 87 percent of all American computer-game sales and the Macintosh for 9 percent, while the Amiga was lumped rudely into the 4 percent labeled simply “other.” Small wonder that very few American games publishers still gave any consideration to the platform at all; what games were still available for the Amiga in North America must usually be acquired by mail order, often as pricey imports from foreign climes. Then, too, most of the other areas where the Amiga had once been a player, and as often as not a pioneer — computer-based art and animation, 3D modeling, music production, etc. — had also fallen by the wayside, with most of the slack for such artsy endeavors being picked up by the Macintosh.
The story of Eric Graham was depressingly typical of the trend. Back in 1986, Graham had created a stunning ray-traced 3D animation called The Juggler on the Amiga; it became a staple of shop windows, filling at least some of the gap left by Commodore’s inept marketing. User demand had then led him to create Sculpt 3D, one of the first two practical 3D modeling applications for a consumer-class personal computer, and release it through the publisher Byte by Byte in mid-1987. (The other claimant to the status of absolute first of the breed ran on the Amiga as well; it was called Videoscape 3D, and was released virtually simultaneously with Sculpt 3D). But by 1989 the latest Macintosh models had also become powerful enough to support Graham’s software. Therefore Byte by Byte and Graham decided to jump to that platform, which already boasted a much larger user base who tended to be willing to pay higher prices for their software. Orphaned on the Amiga, the Sculpt 3D line continued on the Mac until 1996. Thanks to it and many other products, the Mac took over the lead in the burgeoning field of 3D modeling. And as went 3D modeling, so went a dozen other arenas of digital creativity.
The one place where the Amiga’s toehold did prove unshakeable was desktop video, where its otherwise loathed interlaced graphics modes were loved for the way they let the machine sync up with the analog video-production equipment typical of the time: televisions, VCRs, camcorders, etc. From the very beginning, both professionals and a fair number of dedicated amateurs used Amigas for titling, special effects, color correction, fades and wipes, and other forms of post-production work. Amigas were used by countless television stations to display programming information and do titling overlays, and found their way onto the sets of such television and film productions as Amazing Stories, Max Headroom, and Robocop 2. Even as the Amiga was fading in many other areas, video production on the platform got an enormous boost in December of 1990, when an innovative little Kansan company called NewTek released the Video Toaster, a combination of hardware and software which NewTek advertised, with less hyperbole than you might imagine, as an “all-in-one broadcast studio in a box” — just add one Amiga. Now the Amiga’s production credits got more impressive still: Babylon 5, seaQuest DSV, Quantum Leap, Jurassic Park, sports-arena Jumbotrons all over the country. Amiga models dating from the 1980s would remain fixtures in countless local television stations until well after the millennium, when the transition from analog to digital transmission finally forced their retirement.
Ironically, this whole usage scenario stemmed from what was essentially an accidental artifact of the Amiga’s design; Jay Miner, the original machine’s lead hardware designer, had envisioned its ability to mix and match with other video sources not as a means of inexpensive video post-production but rather as a way of overlaying interactive game graphics onto the output from an attached laser-disc accessory, a technique that was briefly en vogue in videogame arcades. Nonetheless, the capability was truly a godsend, the only thing keeping the platform alive at all in North America.
On the other hand, though, it was hard not to lament a straitening of the platform’s old spirit of expansive, experimental creativity across many fields. As far as the market was concerned, the Amiga was steadily morphing from a general-purpose computer into a piece of niche technology for a vertical market. By the early 1990s, most of the remaining North American Amiga magazines had become all but indistinguishable from any other dryly technical trade journal serving a rigidly specialized readership. In a telling sign of the times, it was almost universally agreed that early sales of the Amiga 4000, which were rather disappointing even by Commodore’s recent standards, were hampered by the fact that it initially didn’t work with the Video Toaster. (An updated “Video Toaster 4000” wouldn’t finally arrive until a year after the Amiga 4000 itself.) Many users now considered the Amiga little more than a necessary piece of plumbing for the Video Toaster. NewTek and others sold turnkey systems that barely even mentioned the name “Commodore Amiga.” Some store owners whispered that they could actually sell a lot more Video Toaster systems that way. After all, Commodore was known to most of their customers only as the company that had made those “toy computers” back in the 1980s; in the world of professional video and film production, that sort of name recognition was worth less than no name recognition at all.
In Europe, meanwhile, the nature of the baggage that came attached to the Commodore name perhaps wasn’t all that different in the broad strokes, but it did carry more positive overtones. In sheer number of units sold, the Amiga had always been vastly more successful in Europe than in North America, and that trend accelerated dramatically in the 1990s. Across the pond, it enjoyed all the mass-market acceptance it lacked in its home country. It was particularly dominant in Britain and West Germany, two of the three biggest economies in Europe. Here, the Amiga was nothing more nor less than a great games machine. The sturdy all-in-one-case design of the Amiga 500 and, now, the Amiga 1200 placed it on a continuum with the likes of the Sinclair Spectrum and the Commodore 64. There was a lot more money to be made selling computers to millions of eager European teenagers than to thousands of sober American professionals, whatever the wildly different price tags of the individual machines. Europe was accounting for as much as 88 percent of Commodore’s annual revenues by the early 1990s.
And yet here as well the picture was less rosy than it might first appear. While Commodore sold almost 2 million Amigas in Europe during 1991 and 1992, sales were trending in the wrong direction by the end of that period. Nintendo and Sega were now moving into Europe with their newest console systems, and Microsoft Windows as well was fast gaining traction. Thus it comes as no surprise that the Amiga 1200, which first shipped in December of 1992, a few months after the Amiga 4000, was greeted with sighs of relief by Commodore’s European subsidiaries, followed by much nervous trepidation. Was the new model enough of an improvement to reverse the trend of declining sales and steal a march on the competition once again? Sega especially had now become a major player in Europe, selling videogame consoles which were both cheaper and easier to operate than an Amiga 1200, lacking as they did any pretense of being full-fledged computers.
If Commodore was facing a murky future on two continents, they could take some consolation in the fact that their old arch-rival Atari was, as usual, even worse off. The Atari Lynx, the handheld game console which Jack Tramiel had bilked Epyx out of for a song, was now the company’s one reasonably reliable source of revenue; it would sell almost 3 million units between 1989 and 1994. The Atari ST, the computer line which had caused such a stir when it had beat the original Amiga into stores back in 1985 but had been playing second fiddle ever since, offered up its swansong in 1992 in the form of the Falcon, a would-be powerhouse which, as always, lagged just a little bit behind the latest Amiga models’ capabilities. Even in Europe, where Atari, like Commodore, had a much stronger brand than in North America, the Falcon sold hardly at all. The whole ST line would soon be discontinued, leaving it unclear how Atari intended to survive after the Lynx faded into history. Already in 1992, their annual sales fell to $127 million — barely a seventh those of Commodore.
Still, everything was in flux, and it was an open question whether Commodore could continue to sell Amigas in Europe at the pace to which they had become accustomed. One persistent question dogging the Amiga 1200 was that of compatibility. Although the new chip set was designed to be as compatible as possible with the old, in practice many of the most popular old Amiga games didn’t work right on the new machine. This reality could give pause to any potential upgrader with a substantial library of existing games and no desire to keep two Amigas around the house. If your favorite old games weren’t going to work on the new machine anyway, why not try something completely different, like those much more robust and professional-looking Windows computers the local stores had just started selling, or one of those new-fangled videogame consoles?
The compatibility problems were emblematic of the way that the Amiga, while certainly not an antique like the 8-bit generation of computers, wasn’t entirely modern either. MacOS and Windows isolated their software environment from changing hardware by not allowing applications to have direct access to the bare metal of the computer; everything had to be passed through the operating system, which in turn relied on the drivers provided by hardware manufacturers to ensure that the same program worked the same way on a multitude of configurations. AmigaOS provided the same services, and its technical manuals as well asked applications to function this way — but, crucially, it didn’t require that they do so. European game programmers in particular had a habit of using AmigaOS only as a bootstrap. Doing so was more efficient than doing things the “correct” way; most of the audiovisually striking games which made the Amiga’s reputation would have been simply impossible using “proper” programming techniques. Yet it created a brittle software ecosystem which was ill-suited for the long term. Already before 1992 Amiga gamers had had to contend with software that didn’t work on machines with more than 512 K of memory, or with a hard drive attached, or with or without a certain minor revision of the custom chips, or any number of other vagaries of configuration. With the advent of the AGA chip set, such problems really came home to roost.
An American Amiga 1200. In the context of American computing circa 1992, it looked like a bizarrely antediluvian gadget. “Real” computers just weren’t sold in this style of all-in-one case anymore, with peripherals dangling messily off the side. It looked like a chintzy toy to Americans, whatever the capabilities hidden inside. A telling detail: notice the two blank keys on the keyboard, which were stamped with characters only in some continental European markets that needed them. Rather than tool up to produce more than one physical keyboard layout, Commodore just let them sit there in all their pointlessness on the American machines. Can you imagine Apple or IBM, or any other reputable computer maker, doing this? To Americans, and to an increasing number of Europeans as well, the Amiga 1200 just seemed… cheap.
Back in 1985, AmigaOS had been the very first consumer-oriented operating system to boast full-fledged preemptive multitasking, something that neither MacOS nor Microsoft Windows could yet lay claim to even in 1992; they were still forced to rely on cooperative multitasking, which placed them at the mercy of individual applications’ willingness to voluntarily cede time to others. Yet the usefulness of AmigaOS’s multitasking was limited by its lack of memory protection. Thanks to this lack, any individual program on the system could write, intentionally or unintentionally, all over the memory allocated to another; system crashes were a sad fact of life for the Amiga power user. AmigaOS also lacked a the virtual-memory system that would have allowed more applications to run than the physical memory could support. In these respects and others — most notably its graphical interface, which still evinced nothing like the usability of Windows, much less the smooth elegance of the Macintosh desktop — AmigaOS lagged behind its rivals.
It is true that MacOS, dating as it did from roughly the same period in the evolution of the personal computer, was struggling with similar issues: trying to implement some form of multitasking where none at all had existed originally, kludging in support for virtual memory and some form of rudimentary memory protection. The difference was that MacOS was evolving, however imperfectly. While AmigaOS 3.0, which debuted with the AGA machines, did offer some welcome improvements in terms of cosmetics, it did nothing to address the operating system’s core failings. It’s doubtful whether anyone in Commodore’s upper management even knew enough about computers to realize they existed.
This quality of having one foot in each of two different computing eras dogged the platform in yet more ways. The very architectural approach of the Amiga — that of an ultra-efficient machine built around a set of tightly coupled custom chips — had become passé as Wintel and to a large extent even the Macintosh had embraced modular architectures where almost everything could live on swappable cards, letting users mix and match capabilities and upgrade their machines piecemeal rather than all at once. One might even say that it was down almost as much to the Amiga’s architectural philosophy as it was to Commodore’s incompetence that the machine had had such a devil of a time getting itself upgraded.
And yet the problems involved in upgrading the custom chips were as nothing compared to the gravest of all the existential threats facing the Amiga. It was common knowledge in the industry by 1992 that Motorola was winding down further development of the 68000 line, the CPUs at the heart of all Amigas. Indeed, Apple, whose Macintosh used the same CPUs, had seen the writing on the wall as early as the beginning of 1990, and had started projects to port MacOS to other architectures, using software emulation as a way to retain compatibility with legacy applications. In 1991, they settled on the PowerPC, a CPU developed by an unlikely consortium of Apple, IBM, and Motorola, as the future of the Macintosh. The first of the so-called “Power Macs” would debut in March of 1994. The whole transition would come to constitute one of the more remarkable sleights of hand in all computing history; the emulation layer combined with the ported version of MacOS would work so seamlessly that many users would never fully grasp what was really happening at all.
But Commodore, alas, was in no position to follow suit, even had they had the foresight to realize what a ticking time bomb the end of the 68000 line truly was. AmigaOS’s more easygoing attitude toward the software it enabled meant that any transition must be fraught with far more pain for the user, and Commodore had nothing like the resources Apple had to throw at the problem in any case. But of course, the thoroughgoing, eternal incompetence of Commodore’s management prevented them from even seeing the problem, much less doing anything about it. While everyone was obliviously rearranging the deck chairs on the S.S. Amiga, it was barreling down on an iceberg as wide as the horizon. The reality was that the Amiga as a computing platform now had a built-in expiration date. After the 68060, the planned swansong of the 68000 family, was released by Motorola in 1994, the Amiga would literally have nowhere left to go.
As it was, though, Commodore’s financial collapse became the more immediate cause that brought about the end of the Amiga as a vital computing platform. So, we should have a look at what happened to drive Commodore from a profitable enterprise, still flirting with annual revenues of $1 billion, to bankruptcy and dissolution in the span of less than two years.
During the early months of 1993, an initial batch of encouraging reports, stating that the Amiga 1200 had been well-received in Europe, was overshadowed by an indelibly Commodorian tale of making lemons out of lemonade. It turned out that they had announced the Amiga 1200 too early, then shipped it too late and in too small quantities the previous Christmas. Consumers had chosen to forgo the Amiga 500 and 600 — the latter being a recently introduced ultra-low-end model — out of the not-unreasonable belief that the generation of Amiga technology these models represented would soon be hopelessly obsolete. Finding the new model unavailable, they’d bought nothing at all — or, more likely, bought something from a competitor like Sega instead. The result was a disastrous Christmas season: Commodore didn’t yet have the new computers everybody wanted, and couldn’t sell the old computers they did have, which they’d inexplicably manufactured and stockpiled as if they’d had no inkling that the Amiga 1200 was coming. They lost $21.9 million in the quarter that was traditionally their strongest by far.
Scant supplies of the Amiga 1200 continued to devastate overall Amiga sales well after Christmas, leaving one to wonder why on earth Commodore hadn’t tooled up to manufacture sufficient quantities of a machine they had hoped and believed would be a big hit, for once with some justification. In the first quarter of 1993, Commodore lost a whopping $177.6 million on sales of just $120.9 million, thanks to a massive write-down of their inventory of older Amiga models piling up in warehouses. Unit sales of Amigas dropped by 25 percent from the same quarter of the previous year; Amiga revenues dropped by 45 percent, thanks to deep price cuts instituted to try to move all those moribund 500s and 600s. Commodore’s share price plunged to around $2.75, down from $11 a year before, $20 the year before that. Wall Street estimated that the whole company was now worth only $30 million after its liabilities had been subtracted — a drop of one full order of magnitude in the span of a year.
If anything, Wall Street’s valuation was generous. Commodore was now dragging behind them $115.3 million in debt. In light of this, combined with their longstanding reputation for being ethically challenged in all sorts of ways, the credit agencies considered them to be too poor a risk for any new loans. Already they were desperately pursuing “debt restructuring” with their major lenders, promising them, with little to back it up, that the next Christmas season would make everything right as rain again. Such hopes looked even more unfounded in light of the fact that Commodore was now making deep cuts to their engineering and marketing staffs — i.e., the only people who might be able to get them out of this mess. Certainly the AAA chip set, still officially an ongoing project, looked farther away than ever now, two and a half years after it was supposed to have hit the streets.
The Amiga CD32
It was for these reasons that the announcement of the Amiga CD32, the last major product introduction in Commodore’s long and checkered history, came as such a surprise to everyone in mid-1993. CD32 was perhaps the first comprehensively, unadulteratedly smart product Commodore had released since the Amiga 2000 and 500 back in 1987. It was as clever a leveraging of their dwindling assets as anyone could ask for. Rather than another computer, it was a games console, built around a double-speed CD-ROM drive. Commodore had tried something similar before, with the CDTV unit of two and a half years earlier, only to watch it go down in flames. For once, though, they had learned from their mistakes.
CDTV had been a member of an amorphously defined class of CD-based multimedia appliances for the living room — see also the Philips CD-I, the 3DO console, and the Tandy VIS — which had all been or would soon become dismal failures. Upon seeing such gadgets demonstrated, consumers, unimpressed by ponderous encyclopedias that were harder to use and less complete than the ones already on their bookshelves, trip-planning software that was less intuitive than the atlases already in their glove boxes, and grainy film clips that made their VCRs look high-fidelity, all gave vent to the same plaintive question: “But what good is it really?” The only CD-based console which was doing well was, not coincidentally, the only one which could give a clear, unequivocal answer to this question. The Sega Genesis with CD add-on was good for playing videogames, full stop.
Commodore followed Sega’s lead with the CD32. It too looked, acted, and played like a videogame console — the most impressive one on the market, with specifications far outshining the Sega CD. Whereas Commodore had deliberately obscured the CDTV’s technological connection to the Amiga, they trumpeted it with the CD32, capitalizing on the name’s association with superb games. At heart, the CD32 was just a repackaged Amiga 1200, in the same way that the CDTV had been a repackaged Amiga 500. Yet this wasn’t a problem at all. For all that it was a little underwhelming in the world of computers, the AGA chip set was audiovisually superior to anything the console world could offer up, while the 32-bit 68020 that served as the CD32’s brain gave it much more raw horsepower. Meanwhile the fact that at heart it was just an Amiga in a new form factor gave it a huge leg up with publishers and developers; almost any given Amiga game could be ported to the CD32 in a week or two. Throw in a price tag of less than $400 (about $200 less than the going price of a “real” Amiga 1200, if you could find one), and, for the first time in years, Commodore had a thoroughly compelling new product, with a measure of natural appeal to people who weren’t already members of the Amiga cult. Thanks to the walled-garden model of software distribution that was the norm in the console world, Commodore stood to make money not only on every CD32 sold but also from a licensing fee of $3 on every individual game sold for the console. If the CD32 really took off, it could turn into one heck of a cash cow. If only Commodore could have released it six months earlier, or have managed to remain financially solvent for six months longer, it might even have saved them.
As it was, the CD32 made a noble last stand for a company that had long made ignobility its calling card. Released in September of 1993 in Europe, it generated some real excitement, thanks not least to a surprisingly large stable of launch titles, fruit of that ease of porting games from the “real” Amiga models. Commodore sold CD32s as fast as they could make them that Christmas — which was unfortunately nowhere near as fast as they might have liked, thanks to their current financial straits. Nevertheless, in those European stores where CD32s were on-hand to compete with the Sega CD, the former often outsold the latter by a margin of four to one. Over 50,000 CD32s were sold in December alone.
The Atari Jaguar. There was some mockery, perhaps justifiable, of its “Jetsons” design aesthetic.
Ironically, Atari’s last act took much the same form as Commodore’s. In November of 1993, following a horrific third quarter in which they had lost $17.6 million on sales of just $4.4 million, they released a game console of their own, called the Jaguar, in North America. In keeping with the tradition dating back to 1985, it was cheaper than Commodore’s take on the same concept — its street price was under $250 — but not quite as powerful, lacking a CD-ROM drive. Suffering from a poor selection of games, as well as reliability problems and outright hardware bugs, the Jaguar faced an uphill climb; Atari shipped less than 20,000 of them in 1993. Nevertheless, the Tramiel clan confidently predicted that they would sell 500,000 units in 1994, and at least some people bought into the hype, sending Atari’s stock soaring to almost $15 even as Commodore’s continued to plummet.
For the reality was, the rapid unraveling of all other facets of Commodore’s business had rendered the question of the CD32’s success moot. The remaining employees who worked at the sprawling campus in West Chester, Pennsylvania, purchased a decade before when the VIC-20 and 64 were flying off shelves and Jack “Business is War” Tramiel was stomping his rival home-computer makers into dust, felt like dwarfs wandering through the ancient ruins of giants. Once there had been more than 600 employees here; now there were about 50. There was 10,000 square feet of space per employee in a facility where it cost $8000 per day just to keep the lights on. You could wander for hours through the deserted warehouses, shuttered production lines, and empty research labs without seeing another living soul. Commodore was trying to lease some of it out for an attractive rent of $4 per square foot, but, as with with most of their computers, nobody seemed all that interested. The executive staff, not wanting the stigma of having gone down with the ship on their resumes, were starting to jump for shore. Commodore’s chief financial officer threw up his hands and quit in the summer of 1993; the company’s president followed in the fall.
Apart from the CD32, for which they lacked the resources to manufacture enough units to meet demand, virtually none of the hardware piled up in Commodore’s European warehouses was selling at all anymore. In the third quarter of 1993, they lost $9.7 million, followed by $8 million in the fourth quarter, on sales of just $70 million. After a second disastrous Christmas in a row, it could only be a question of time.
In a way, it was the small things rather than the eye-popping financial figures which drove the point home. For example, the April 1994 edition of the New York World of Commodore show, for years already a shadow of its old vibrant self, was cancelled entirely due to lack of interest. And the Army and Air Force Exchange, which served as a storefront to American military personnel at bases all over the world, kicked Commodore off its list of suppliers because they weren’t paying their bills. It’s by a thousand little cuts like this one, each representing another sales opportunity lost, that a consumer-electronics company dies. At the Winter Consumer Electronics Show in January of 1994, at which Commodore did manage a tepid presence, their own head of marketing told people straight out that the Amiga had no future as a general-purpose computer; Commodore’s only remaining prospects, he said, lay with the American vertical market of video production and the European mass market of videogame consoles. But they didn’t have the money to continue building the hardware these markets were demanding, and no bank was willing to lend them any.
The proverbial straw which broke the camel’s back was a dodgy third-party patent relating to a commonplace programming technique used to keep a mouse pointer separate from the rest of the screen. Commodore had failed to pay the patent fee for years, the patent holder eventually sued, and in April of 1994 the court levied an injunction preventing Commodore from doing any more business at all in the United States until they paid up. The sum in question was a relatively modest $2.5 million, but Commodore simply didn’t have the money to give.
On April 29, 1994, in a briefly matter-of-fact press release, Commodore announced that they were going out of business: “The company plans to transfer its assets to unidentified trustees for the benefit of its creditors. This is the initial phase of an orderly voluntary liquidation.” And just like that, a company which had dominated consumer computing in the United States and much of Europe for a good part of the previous decade and a half was no more. The business press and the American public showed barely a flicker of interest; most of them had assumed that Commodore was already long out of business. European gamers reacted with shock and panic — few had realized how bad things had gotten for Commodore — but there was nothing to be done.
Thus it was that Atari, despite being chronically ill for a much longer period of time, managed to outlive Commodore in the end. Still, this isn’t to say that their own situation at the time of Commodore’s collapse was a terribly good one. When the reality hit home that the Jaguar probably wasn’t going to be a sustainable gaming platform at all, much less sell 500,000 units in 1994 alone, their stock plunged back down to less than $1 per share. In the aftermath, Atari limped on as little more than a patent troll, surviving by extracting judgments from other videogame makers, most notably Sega, for infringing on dubious intellectual property dating back to the 1970s. This proved to be an ironically more profitable endeavor for them than that of actually selling computers or game consoles. On July 30, 1996, the Tramiels finally cashed out, agreeing to merge the remnants of their company with JT Storage, a maker of hard disks, who saw some lingering value in the trademarks and the patents. It was a liquidation in all but name; only three Atari employees transitioned to the “merged” entity, which continued under the same old name of JT Storage.
And so disappeared the storied name of Atari and that of Tramiel simultaneously from the technology industry. Even as the trade magazines were publishing eulogies to the former, few were sorry to see the latter go, what with their long history of lawsuits, dirty dealing, and abundant bad faith. Jack Tramiel had purchased Atari in 1984 out of the belief that creating another phenomenon like the Commodore 64 — or for that matter the Atari VCS — would be easy. But the twelve years that followed were destined always to remain a footnote to his one extraordinary success, a cautionary tale about the dangers of conflating lucky timing and tactical opportunism with long-term strategic genius.
Even so, the fact does remain that the Commodore 64 brought affordable computing to millions of people all over the world. For that every one of those millions owes Jack Tramiel, who died in 2012, a certain debt of gratitude. Perhaps the kindest thing we can do for him is to end his eulogy there.
The story of the Amiga after the death of Commodore is long, confusing, and largely if not entirely dispiriting; for all these reasons, I’d rather not dwell on it at length here. Its most positive aspect is the surprisingly long commercial half-life the platform enjoyed in Europe, over the course of which game developers still found a receptive if slowly dwindling market ready to buy their wares. The last glossy newsstand magazine devoted to the Amiga, the British Amiga Format, didn’t publish its last issue until the rather astonishingly late date of May of 2000.
The Amiga technology itself first passed into the hands of a German PC maker known as Escom, who actually started manufacturing new Amiga 1200s for a time. In 1996, however, Escom themselves went bankrupt. The American PC maker Gateway 2000 became the last major company to bother with the aging technology when they bought it at the Escom bankruptcy auction. Afterward, though, they apparently had second thoughts; they did nothing whatsoever with it before selling it onward at a loss. From there, it passed into other, even less sure hands, selling always at a discount. There are still various projects bearing the Amiga name today, and I suspect they will continue until the generation who fell in love with the platform in its heyday have all expired. But these are little more than hobbyist endeavors, selling their products in minuscule numbers to customer motivated more by their nostalgic attachment to the Amiga name than by any practical need. It’s far from clear what the idea of an “Amiga computer” should even mean in 2020.
When the hardcore of the Amiga hardcore aren’t dreaming quixotically of the platform’s world-conquering return, they’re picking through the rubble of the past, trying to figure out where it all went wrong. Among a long roll call of petty incompetents in Commodore’s executive suites, two clear super-villains emerge: Irving Gould, Commodore’s chairman since the mid-1960s, and Mehdi Ali, his final hand-picked chief executive. Their mismanagement in the latter days of the company was so egregious that some have put it down to evil genius rather than idiocy. The typical hypothesis says that these two realized at some point in the very early 1990s that Commodore’s days were likely numbered, and that they could get more out of the company for themselves by running it into the ground than they could by trying to keep it alive. I usually have little time for such conspiracy theories; as far as I’m concerned, a good rule of thumb for life in general is never to attribute to evil intent what can just as easily be chalked up to good old human stupidity. In this case, though, there’s some circumstantial evidence lending at least a bit of weight to the theory.
The first and perhaps most telling piece of evidence is the two men’s ridiculously exorbitant salaries, even as their company was collapsing around them. In 1993, Mehdi Ali took home $2 million, making him the fourth highest-paid executive in the entire technology sector. Irving Gould earned $1.75 million that year — seventh on the list. Why were these men paying themselves as if they ran a thriving company when the reality was so very much the opposite? One can’t help but suspect that Gould at least, who owned 19 percent of Commodore’s stock, was trying to offset his losses on the one field by raising his personal salary on the other.
And then there’s the way that Gould, an enormously rich man whose personal net worth was much higher than that of all of Commodore by the end, was so weirdly niggardly in helping his company out of its financial jam. While he did loan fully $17.4 million back to Commodore, the operative word here is indeed “loan”: he structured his cash injections to ensure that he would be first in line to get his money back if and when the company went bankrupt, and stopped throwing good money after bad as soon as the threshold of the collateral it could offer up in exchange was exceeded. One can’t help but wonder what might have become of the CD32 if he’d been willing to go all-in to try to turn it into a success.
Of course, this is all rank speculation, which will quickly become libelous if I continue much further down this road. Suffice to say that questionable ethics were always an indelible part of Commodore. Born in scandal, the company would quite likely have ended in scandal as well if anyone in authority had been bothered enough by its anticlimactic bankruptcy to look further. I’d love to see what a savvy financial journalist could make of Commodore’s history. But, alas, I have neither the skill nor the resources for such a project, and the story is of little interest to the mainstream journalists of today. The era is past, the bodies are buried, and there are newer and bigger outrages to fill our newspapers.
Instead, then, I’ll conclude with two brief eulogies to mark the end of the Amiga’s role in this ongoing history. Rather than eulogizing in my own words, I’m going to use those of a true Amiga zealot: the anonymous figure known as “The Bandito,” whose “Roomers” columns in the magazine Amazing Computing were filled with cogent insights and nitty-gritty financial details every month. (For that reason, they’ve been invaluable sources for this series of articles.)
Jay Miner, the gentle genius, in 1990. In interviews like the one to which this photo was attached, he always seemed a little befuddled by the praise and love which Amiga users lavished upon him.
First, to Jay Miner, the canonical “father of the Amiga,” who died of the kidney disease he had been battling for most of his life on June 20, 1994, at age 62. If a machine can reflect the personality of a man, the Amiga certainly reflected his:
Jay was not only the inventive genius who designed the custom chips behind the Atari 800 and the Amiga, he also designed many more electronic devices, including a new pacemaker that allows the user to set their own heart rate (which allows them to participate in strenuous activities once denied to them). Jay was not only a brilliant engineer, he was a kind, gentle, and unassuming man who won the hearts of Amiga fans everywhere he went. Jay was continually amazed and impressed at what people had done with his creations, and he loved more than anything to see the joy people obtained from the Amiga.
We love you, Jay, for all the gifts that you have given to us, and all the fruits of your genius that you have shared with us. Rest in peace.
And now a last word on the Amiga itself, from the very last “Roomers” column, written by someone who had been there from the beginning:
The Amiga has left an indelible mark on the history of computing. [It] stands as a shining example of excellent hardware design. Its capabilities foreshadowed the directions of the entire computer industry: thousands of colors, multiple screen resolutions, multitasking, high-quality sound, fast animation, video capability, and more. It was the beauty and elegance of the hardware that sold the Amiga to so many millions of people. The Amiga sold despite Commodore’s neglect, despite their bumbling and almost criminal marketing programs. Developers wrote brilliantly for this amazing piece of hardware, creating software that even amazed the creators of the hardware. The Amiga heralded the change that’s even now transforming the television industry, with inexpensive CGI and video editing making for a whole new type of television program.
Amiga game software also changed the face of entertainment software. Electronic Arts launched themselves headlong into 16-bit entertainment software with their Amiga software line, which helped propel them into the $500 million giant they are today. Cinemaware’s Defender of the Crown showed people what computer entertainment could look like: real pictures, not blocky collections of pixels. For a while, the Amiga was the entertainment-software machine to have.
In light of all these accomplishments, the story of the Amiga really isn’t the tragedy of missed opportunities and unrealized potential that it’s so often framed as. The very design that made it able to do so many incredible things at such an early date — its tightly coupled custom chips, its groundbreaking but lightweight operating system — made it hard for the platform to evolve in the same ways that the less imaginative, less efficient, but modular Wintel and MacOS architectures ultimately did. While it lasted, however, it gave the world a sneak preview of its future, inspiring thousands who would go on to do good work on other platforms. We are all more or less the heirs to the vision embodied in the original Amiga Lorraine, whether we ever used a real Amiga or not. The platform’s most long-lived and effective marketing slogan, “Only Amiga Makes it Possible,” is of course no longer true. It is true, though, that the Amiga made many things possible first. May it stand forever in the annals of computing history alongside the original Apple Macintosh as one of the two most visionary computers of its generation. For without these two computers — one of them, alas, more celebrated than the other — the digital world that we know today would be a very different place.
(Sources: the books Commodore: The Final Years by Brian Bagnall and my own The Future Was Here; Amazing Computing of November 1992, December 1992, January 1993, February 1993, March 1993, April 1993, May 1993, June 1993, July 1993, September 1993, October 1993, November 1993, December 1993, January 1994, February 1994, March 1994, April 1994, May 1994, June 1994, July 1994, August 1994, September 1994, October 1994, and February 1995; Byte of January 1993; Amiga User International of June 1988; Electronic Gaming Monthly of June 1995; Next Generation of December 1996. My thanks to Eric Graham for corresponding with me about The Juggler and Sculpt 3D years ago when I was writing my book on the Amiga.
Those wishing to read about the Commodore story from the perspective of the engineers in the trenches, who so often accomplished great things in less than ideal conditions, should turn to Brian Bagnall’s full “Commodore Trilogy”: A Company on the Edge, The Amiga Years, and The Final Years.)
source http://reposts.ciathyza.com/the-68000-wars-part-6-the-unraveling/
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