#probuilds
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knitjumpergames Ā· 2 years ago
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Itā€™s not a very good quality video, but hereā€™s a little look at the project so far!
After a VERY busy month, not much progress has been made, but it is starting to shape up I think. My goal design-wise is to create theĀ ā€œbonesā€ of the level design, then fill the gamespace with detail.
Iā€™ve leart that the two main ways to make an environment feel alive are sound design and movement, so Iā€™ve worked to add these elements in three key ways:
-Water that moves/has sound effects
-A day/night cycle
-Movement sounds/animation
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There are additinal steps Iā€™m going to take to build furtherĀ ā€œlivingā€ elements into the game space, to really make it feel like a place worth exploring. I am DEFINITELY dodging the harder parts of development (i.e. actual coding), but Iā€™m still happy with the progress so far.Ā 
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anyone have thoughts on using Lamb's Ear (the plant) as a sympathetic-magic substitute for the lamb's blood used in the Passover story?
for context this is for cosplay, fanfic AND my original story
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heinn-dev Ā· 1 year ago
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Hey Heinn! I find your work truly inspirational!
Iā€™d love to hear about your process for terrain! The modelling/texturing process is something I never really see discussed for this style!
With my own experiment Iā€™m guessing either built entirely in blender using trimsheets to texture, or using probuilder in Unity and then texturing with a tileset?
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I manually unwrapped it in Blender with an atlas, with some heavy Unwrap -> Reset spamming. Still have to actually try and learn Probuilder and Sprytile for real. Most of the lighting in the scene is also hand-painted vertex colors (in Blender), some things are influenced by the main directional light per-vertex (in Unity). One thing I also tried for quick and easy texturing is using Polybrush and painting vertex colors, using them to blend four textures. Which looks decent, but not as sharp. I think something like that + some heightmap / mask blending could look pretty neat. However, with this you do lose vertex colors for actual.... color (which I found to be pretty important for the look).
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For the mesh itself I didn't do much other than uuuuh go for it. Tried to keep quads consistent size to make unwrapping with reset easier.
A few pretty cool resources to look at are the ones below. As of lately I've been really inspired by the Rayman levels, they really are very expressive with just relatively simple tricks.
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bryce-bucher Ā· 2 years ago
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.50 Caliber 3D Platformer Post #4
Building Out That Levellll:
Basically all I've been doing this week is building out this factory-type level and I think it's coming along p nicely! I spent like 2 days trying to get moving platforms fully working, and I ended up realizing the only things that will work well are rotating platforms and vertically moving platforms where you can only grab the ledge to it. So if the full game comes out with no horizontally moving platforms just know that I tried. Anyway, the theming to this level is that its some shitty half rundown factory/warehouse district that is overseen by rich assholes who chill up on the floating hot tub zone and collect data on everyone with a big ass security camera. They like to keep a dangerous work environment.
Whiteboxing:
I've been using probuilder to quickly put this level together, which is something I haven't really tried doing since I made a 3d platformer prototype in highschool. It is a v fun way to do level design as u might imagine because I can just quickly snap shit together without having to think too hard about it. I think it's gonna be really fun to do an art pass over everything as well.
Conclusion:
Not much 2 say. I'll be continuing 2 make this dang level until it is done I suppose. Yippe!!!11 Anyway, have a nice day everyone.
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thy-kneecaps Ā· 2 years ago
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Lake Mouth Pinball
This week, I had a plan for my little boat game. And that plan wasā€¦ to make a plan. And then I made a bunch of other stuff on top of that.
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A week ago, I finally reached the point with this project where I felt I had done enough prep that I could move on to trying out new content. I already had ideas for further game mechanics, so it would just be a matter of implementing an testing them. I started out by breaking all my ideas down by complexity - both for the player, and for me to implement.
I took all of these things, and drafted up a sequence of 8 more levels - each designed to introduce further mechanics from the list. This would let me test out my ideas practically, one-by-one - in roughly the order I'd want to introduce them to players in game.
From there, building out stage 3 was relatively straightforward. I used probuilder to build out a narrow lake - a more open environment than previous maps to reflect the progression of the game.
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Originally, I was planning to just have this map introduce the stagnant water zones - with a large, current free area for players to consider when launching ships. After testing a bit, I decided that wasn't quite enough, and added a few bumper buoys, to add some fun (and dumb) elements to gameplay.
Going forward, I'm going to be polishing this level some more, and moving on down my list of features. No timeline at the moment, but I've started looking into itch.io, and putting out some sort of public demo. I'll get there when I get there.
Thanks for reading!
View On WordPress (COMING SOON)
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knickglobal01 Ā· 9 days ago
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A Comprehensive Guide to Racing Game Mechanics for Developers
Intro.Ā 
Racing games have fascinated players for many years, offering exhilarating thrills and fast-paced action. Beneath the smooth gameplay is a detailed world of mechanics that shape the player's experience. For developers entering the realm of game development or 3D game development, grasping these mechanics is vital for crafting engaging and immersive racing games.
This guide delves into key racing game mechanics and offers practical insights for developers to improve gameplay, visuals, and player engagement.
Essential Tips for a Remarkable Racing Game Mechanics
Physics-Driven Vehicle Dynamics
The physics engine is a fundamental component of any racing simulation, dictating how vehicles engage with their surroundings. Whether the game has an arcade approach or strives for hyper-realism, accurate driving mechanics are vital.
Essential considerations include
Tire Performance and Adhesion: Accurately model the interaction between tires and various surfaces such as asphalt, gravel, or mud.
Throttle Response and Deceleration: Fine-tune elements like torque and braking force to replicate realistic or heightened driving experiences.
Suspension Dynamics: In 3D game development, an authentic suspension system contributes significantly to vehicle handling during turns, jumps, or uneven terrain navigation.
Expert Tip: Utilize game engines like Unity or Unreal Engine, which incorporate physics engines capable of simulating real-world forces such as gravity and friction.
Circuit Design: The Core of Player Engagement
The layout of racing circuits can determine the success of a racing title. A thoughtfully designed track strikes a balance between challenge and approachability, ensuring players remain engaged while honing their skills.
Key track components to emphasize:
Track Configurations: Develop a variety of layoutsā€”circuit tracks, point-to-point courses, or expansive open-world routes.
Obstacles and Challenges: Introduce dynamic features such as sharp turns, ramps, or weather influences to enhance gameplay excitement.
Aesthetic Design: In 3D game development, craft immersive settings with detailed textures, lighting, and props. For instance, urban tracks could incorporate buildings, whereas off-road tracks might showcase dense vegetation and rough terrain.
Best Practices: Conduct thorough testing of tracks to guarantee optimal flow, equity, and replay value. Tools like Unity ProBuilder or Unreal Engineā€™s Landscape Editor are highly effective for designing and refining circuits.
AI Rivals for Authentic Competition
AI opponents are crucial for enhancing the player's engagement. Well-designed AI ensures races are competitive and enjoyable while preventing predictable or frustrating outcomes.
AI features to implement
Navigation Algorithms: Utilize algorithms like A* to facilitate effective track navigation by AI drivers.
Responsive AI Dynamics: Adapt AI performance based on the playerā€™s skills. For example, integrate rubber-banding mechanics where slower competitors adjust speed to maintain competitive tension.
Diverse AI Personalities: Introduce variability by crafting AI drivers with distinct driving stylesā€”aggressive, defensive, or balanced.
Expert Tip: Leverage Unity ML-Agents or Unreal Engineā€™s Behavior Trees for advanced AI behavioral designs in 3D game development.
Vehicle Modification for Player Involvement
Offering customization options fosters a sense of personalization, keeping players engaged in the game. Enable players to adjust performance, aesthetics, and even audio elements.
Customization features include
Performance Enhancements: Allow players to upgrade speed, handling, and durability through enhancements like superior engines, tires, or suspension systems.
Aesthetic Customizations: Provide options for skins, decals, and paint finishes for vehicles. High-resolution textures and reflective surfaces are crucial in 3D game development for a polished appearance.
Sound Customization: Offer adjustable options for engine sounds and horns to personalize the audio experience.
Importance of Customization: Customization cultivates a sense of ownership, motivating players to invest additional time in the game.
Multiplayer Features for Longevity
Incorporating multiplayer modes is essential for contemporary racing titles, offering boundless replayability and competitive opportunities.
Varieties of multiplayer experiences
Local Multiplayer: Ideal for casual gamers and social setups.
Online Competitions: Implement matchmaking systems to connect players with similar skill levels.
Competitive Leaderboards: Encourage competition through time trials or lap records.
Technical Considerations: Develop robust networking infrastructures to address latency and synchronization challenges in game development. Tools like Photon Engine or Unreal Engineā€™s multiplayer toolkit are invaluable for streamlined implementation.
Audio Design for Enhanced Immersion
Audio serves as a potent medium that amplifies player immersion. The sounds of revving engines and screeching tires contribute to a more engaging gameplay experience.
Essential audio design elements:
Vehicle Engine Sounds: Capture or synthesize distinct engine noises for each vehicle.
Ambient Soundscapes: Integrate environmental noises such as wind, rain, or audience cheers.
Interactive Audio Effects: Include real-time sound cues like collisions, boosting effects, or gear shifts.
Expert Tip: Implement middleware solutions like FMOD or Wwise to refine audio in real time during game development.
Engaging Progression Systems
A robust progression system ensures sustained player engagement over time. Reward players with new vehicles, circuits, or upgrades as they achieve milestones.
Strategies for progression systems:
Career Advancement: Enable players to climb the ranks by completing races and championships.
In-Game Currency and Rewards: Introduce currencies players can earn to unlock new features.
Achievement Tracking: Incorporate milestones like "Fastest Lap" or "Perfect Drift" to enhance replay potential.
Rationale for Progression: A well-structured progression system provides a sense of accomplishment, prompting players to continue their gameplay experience.
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Utilizing 3D Graphics for Engaging Gameplay
In the highly competitive gaming industry, exceptional visuals can distinguish your game from others. The shift to 3D graphics has enabled racing games to present remarkably realistic environments and vehicles.
Essential graphical components
Illumination: Implement dynamic lighting systems for day-night cycles and weather variations.
Shadows and Reflections: Authentic shadows and reflections enhance depth and player immersion.
Particles: Utilize effects such as smoke, dust, or rain splash to increase realism.
Recommended tools: Blender, Maya, and Substance Painter are widely used for producing high-quality 3D assets for racing games.
Evaluation and Enhancement
Testing is fundamental to successful game development. A refined game guarantees smooth gameplay and customer satisfaction.
Critical focus areas for testing:
Performance: Optimize for various devices, with particular attention to Android and iOS platforms.
Defects: Detect and resolve issues related to physics, AI, or UI.
User Experience: Conduct playtests to acquire feedback on difficulty settings, mechanics, and player engagement.
Optimization Strategies: Decrease polygon counts in 3D models and apply level-of-detail (LOD) techniques to enhance performance in 3D game development.
Final Thoughts
Developing a racing game necessitates a comprehensive understanding of mechanics, from physics-based driving to AI functionalities and multiplayer integration. By mastering these facets, developers from a leading company, Knickglobal, can create immersive and captivating experiences that encourage player retention.
Whether you are embarking on game development for the first time or polishing your skills in 3D game development, the application of these mechanics will empower you to deliver a racing game that excels in a competitive landscape. Begin crafting your ideal racing game today, and let the engines roar!
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davidross2 Ā· 24 days ago
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Probuild Construction Team Pty Ltd has been a trusted name in the construction industry for over a decade. Initially specialising in new home builds, including frame and truss and custom cut-on-site projects, we have expanded our expertise to cover a wide range of residential construction services. Our portfolio now includes residential renovations and extensions, kitchen and bathroom renovations, and the development of granny flats. Our commitment to quality and innovation has earned us a respected reputation, allowing us to consistently meet the unique needs of our clients.
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Our success is built on strong collaboration with a reliable team of experienced architects and tradesmen. This synergy enables us to deliver high-end results that align with our clients' visions while adhering to the highest standards of craftsmanship and efficiency. At Probuild Construction Team Pty Ltd, we pride ourselves on our ability to innovate and adapt, ensuring each project is completed on time and to the utmost satisfaction of our clients.
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drprobuilders Ā· 1 month ago
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DR Probuilders, Construction Company in Coimbatore
Discover the joy of building your dream home with DR ProBuilders, the premier residential building contractors in Coimbatore.
Know More:
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knitjumpergames Ā· 2 years ago
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After my first year of making little games, I feel Iā€™ve learnt quite a bit! This year though, (inbetween the busyness of life!) I would like to make a game that fulfills three main criteria:
Has an engaging narrative with interacteble characters
Is hella cute/cosy
Has a playtime of at least 15 minutes
To that end, Iā€™m very excited to share the first images of my new project (which I still donā€™t have a name for). I am expanding on some of the skills learnt from my last projects (3d platforming, probuilder, full animations), and plan to expand on those by having collectables, an inventory system, narrative objectives, and possibly even a music minigame? I also want to make more of my own assets, like the water texture, and general sound effects.Ā 
Iā€™ll post updates every month or so, and hopefully before long Iā€™ll have something that looks like a game!
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nancyrezendes Ā· 2 months ago
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Probuild Construction Team Pty Ltd has been a trusted name in the construction industry for over a decade. Initially specialising in new home builds, including frame and truss and custom cut-on-site projects, we have expanded our expertise to cover a wide range of residential construction services. Our portfolio now includes residential renovations and extensions, kitchen and bathroom renovations, and the development of granny flats. Our commitment to quality and innovation has earned us a respected reputation, allowing us to consistently meet the unique needs of our clients.
Renovation specialist Sydney Home renovation company Sydney Small bathroom renovations Sydney Kitchen and bathroom renovations Sydney Renovation company Sydney
Our success is built on strong collaboration with a reliable team of experienced architects and tradesmen. This synergy enables us to deliver high-end results that align with our clients' visions while adhering to the highest standards of craftsmanship and efficiency. At Probuild Construction Team Pty Ltd, we pride ourselves on our ability to innovate and adapt, ensuring each project is completed on time and to the utmost satisfaction of our clients.
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googlesearch Ā· 2 months ago
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Kitchen & Bathroom Renovations | Probuild Construction Team Pty Ltd ā€” Pro Build Construction Team
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Kitchen & Bathroom Renovations
Kitchen and bathroom renovations Sydney
Revitalise the heart of your home with Probuild Construction Team Pty Ltd's kitchen and bathroom renovation services. Our skilled team combines innovative design with superior craftsmanship to create spaces that are both beautiful and functional. We work closely with you to understand your needs and preferences, ensuring the final result exceeds your expectations. Whether it's a contemporary kitchen upgrade or a luxurious bathroom makeover, we deliver stunning transformations that enhance your lifestyle.
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bryce-bucher Ā· 2 years ago
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.50 Caliber 3D Platformer Post #3
Levelsss:
I've just started putting together a level for the game, and, I gotta say, level design is really not easy. I'm using probuilder to piece together a whitebox for some kind of factory/warehouse district island thing idk. I think it's coming along, but it's really hard to make stuff that can't just be cleared in like 2 seconds. It is a pretty fun process despite how frustrating it can be to formulate ideas though. I hope each level is sort of a bite sized treat at the very least. Probably gonna have to load these suckers up with sub areas n shit.
U Can Shoot Guys:
Unsurprisingly, the sniper rifle also serves as your main weapon when dealing with enemies. Right now the only implemented enemy is Mr.Cigarette (as shown in the vid), and he operates like a simple goomba type deal. In accordance to my edgy flash game inspirations, there is an unnecessary amount of gore whenever you shoot an enemy. In the case of Mr.Cigarette, his face gets blasted off, and his cigarette (his very namesake) goes flying away. Very sad for him, but very fun for us.
Conclusion:
The project is moving along well, and if I was to guess I'd say that the level design and environment design are definitely gonna take up the majority of development time. I am not scoping this game to be particularly large at all, so it'll probably only include around 4 or so main levels. Even then though, it's gonna take a while to get all of those fully completed. I hope the game can be around 2 hours long, but I guess we will see. Anyway, have a nice day everyone and ty 4 reading :)
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jb-rapid-prototyping-college Ā· 3 months ago
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Actually making the dungeon crawler
Ok so I first started by creating the Unity project (default 3d, built in render pipeline, etc...) and imported Probuilder. Probuilder basically lets you do 3D modeling directly inside of Unity, which is usefull for prototyping stuff and, in my case, I could probably even get away with using it in the final product. Here's the test environment I made:
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Anyway I next worked on the input.
Input in Unity is really easy, like you can just do Input.GetAxis("Horizontal"); and it will get you the AD and ā†ā†’ input. However, I need to make things overcomplicated so I decided to use Unity's new input system. All you really need to know about it is that it lets you get any input imaginable and do what you want with it. Here's what I ended up with for now:
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I then created a new script called "Player Input Manager" to control all of the input that happens, rather than calculating it for everything separately. It might look a bit confusing, but it works:
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the "_" is the context, I just couldn't be bothered to write context or ctx like 7 times.
The movement is actually quite simple. Usually I would just use the Character Controller built into unity, but this time I'll be using the Rigidbody because I'm gonna be using a lot of physics.
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the whole "moveInput.x * transform.right + moveInput.y * transform.forward" might look a little strange, but that's just because the camera controller script will be rotating the player itself, and this just makes sure the player is moving in the correct direction.
Speaking of the camera controller, this is what I came up with:
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I say I came up with it, its actually from Brackeys' first person tutorial, I just don't have any other method. There are a few problems with it, first off its really jittery because I'm using Rigidbodies, but its also using the old input system. ill definitely fix this later, but I wanna get onto the actual main source of movement: the shotgun.
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the recoil basically works by adding a force opposite to where the camera's looking whenever you shoot. The way I add a cooldown is also pretty standard. Rather than putting the shooting logic in another function (void), I put it in a Coroutine, this then allows me to add a delay. The basic layout of the Coroutine is something I've done hundreds of times and all of the logic just goes between the "canShoot = false;" and "yield return new WaitForSeconds(...);"
It already feels pretty nice to use, but it also feels a bit too floaty. One thing I could try is resetting the player's velocity every time they shoot, meaning they aren't fighting against themselves and the physics all the time. Here's how it looks:
Unfortunately Tumblr doesn't like me directly uploading videos so idk
Overall, its pretty good for now, but still needs a bit of work.
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myceliuhhm Ā· 3 months ago
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unity is making me want to kill myself why can the player just clip through probuilder meshes i am not replacing every fucking probuilder object with the default cube
if anyone knows how to fix this Please tell me this shit is due sunday lolz
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digitalmarketing-web Ā· 3 months ago
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Kitchen & Bathroom Renovations Sydney | Expert Remodels
Transform your home with expert kitchen and bathroom renovations in Sydney. We deliver high-quality designs, remodels, and makeovers to suit your style.
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knitjumpergames Ā· 1 year ago
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Here are some more screenshots from ā€œcome on homeā€. Iā€™m particularly pleased with how the main menu turned out.
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