#probably the latter - its just a better way to introduce frustrating mechanics in horror games we think
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lunarflare64 · 11 days ago
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Horror game where mouse sensitivity/camera sensitivity goes up during moments of panic or anxiety and the player has to be careful with how aggressively they look around because they could get so disoriented from the movement that it gets them killed
#like they can change baseline sensitivity and itll go up from the baseline#meaning lower sensitivity players will have lower high sensitivity movement#itd cap off at a certain point because its gotta be playable SOMEHOW#but it simulates that feeling in moments of crisis where your focus and eyes are darting around unable to properly take everything in#in a way a game with this mechanic could teach people how to be mindful during these moments and control their anxiety#but also if we ever got into making games we think figuring out how to plan around this would be fun#you cant just drop this mechanic into ANY horror game that would be frustrating at best and impossible at worst#a game with this mechanic would need to balance triggering those moments of panic in both the game and player#and being reasonable about whatever is going after the player#so its not some kind of impossible challenge where every player dies over and over trying to get past every intense scene#its better to seamlessly blend it with the game instead of making the mechanic itself the challenge that people are trying to get past#we wonder when the mechanic would be best introduced#during a moment where the player can die and theyre freaking out wondering what the fuck is happening?#or during a moment where they cant die so it introduces the idea of it to the player and they can actually realise whats happening?#probably the latter - its just a better way to introduce frustrating mechanics in horror games we think#plus if we DID make a horror game we'd lean more towards suspense - less scary chases down hallways and more 'what the fuck was that noise'#we like psychological horror yknow? keeping the viewer unnerved outside of the big scary monster scenes or whatever#but eh we dont even know the first thing about game development and we're not really invested in learning so this is just an idea#we've always been more 'ideas' people than anything. we love thinking up ways to twist concepts#creating them doesnt come as naturally to us (yes we're writers and artists - ask us our wip to finished project ratio lol)
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