#present day society so artificially intelligent on earth… present day society don’t know what HIGHER LEARNING BEE
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harrelltut · 6 years ago
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☥ present day society so artificially intelligent on earth… present day society don’t know what HIGHER LEARNING BEE when you don’t Pay Attention [PA] II My HIGHLY Official… U.S. ATLANTEAN [USA] HARRELLTV® since I BEE Moor INTELLIGENT [MI = MICHAEL] + Moor ENLIGHTENED [ME = U.S. Michael Harrell = TUT = JAH] than you… MU:XIII Occult TECH Illuminati ☥
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corishadowfang · 6 years ago
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WIP Prep Tag Game
Tagged by @siarven--thanks for the tag!
Rules: Answer the questions, then tag as many people as there are questions (or as many as you can).
I debated back and forth about which WIP I’d do, but since I’m going to be entering the rewriting/editing phase soon, I thought I’d do it for On my Heart!
FIRST LOOK
1. Describe your novel in 1-2 sentences (elevator pitch)
A boy named Aiden is temporarily turned into a dragon by his Familiar, Kiru, in order to save his life--something that’s both incredibly illegal and incredibly dangerous.  Now on the run, he enlists the help of a former police officer and a hermit with an unusual amount of knowledge about dragons to help prove he’s not the monster everyone thinks he is.
2. How long do you plan for your novel to be? (Is it a novella, single book, book series, etc.)
I’ve planned the story so that it’ll fit into a single book!  Right now it’s approximately 250 pages, but after rewrites I think it’s going to be closer to 400 pages.  (I ended up rushing through a lot of things to finish this draft, so...lots of additions are needed.)
3. What is your novel’s aesthetic?
It’s very...blue.  This is probably because Kiru’s--and by extension, Aiden’s--primary color theme is blue.  Most of the time when I imagine scenery there’s a mix of monochrome and blue-tinted colors with a couple muted colors thrown in.
4. What other stories inspire your novel?
The two most notable are the Fate series and Brave Story.  Fate was actually one of the things that initially inspired the story (more accurately, it was a question that came up while I was playing Fate/Stay Night), and Brave Story has a nice mix of fantastical grounded by more relatable problems that I’d really like to emulate.
5. Share 3+ images that give a feel for your novel
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They’re not neatly organized or anything, but there they are.
MAIN CHARACTER
6. Who is your protagonist?
The primary character the story follows is Aiden Cooley.  He’s a sarcastic, adorkable child who really isn’t cut out for the nonsense he’s being put through.
7. Who is their closest ally?
Technically speaking, that would be these three:
Kiru, Aiden’s Familiar, who is something of a trouble-maker but cares deeply for Aiden
Gertrude, a very morally gray woman who would probably be really helpful if anyone could figure out what her motives are
And Jackie, an amputee who helps Aiden out of a combination of pity and worry that turning him in could actually cause bigger problems than helping him out.
8. Who is their enemy?
I joke that it’s himself, but that’s actually not entirely wrong.  One of the biggest problems for Aiden is that he tends to sabotage himself, whether by accident or on purpose.
As far as outside problems go, though, the most immediate ‘enemy’ would be the police.  They’re not really ‘bad guys,’ but they’re the major antagonists considering the position Aiden’s been put in.  The wider-scope antagonist would probably be society at large, though it takes a while for this to dawn on Aiden.
9. What do they want more than anything?
He’d really, really like to just go back home and, you know…not be arrested.  (He had other worries before the story’s start, and they get to be addressed throughout the course of the story, but this has quickly become his immediate concern.)
10. Why can’t they have it?
To give a really brief explanation about how some of the workings of the world: Familiars a readily-available for purchase, and, while all of them have the ability to turn their owners into dragons (should the owners so choose), the act has been outlawed both due to the fact that this would normally kill a user, and because dragons running rampant in the streets would generally cause a lot of panic. Aiden not only transforms into a dragon (albeit against his will), but is completely unharmed by the transformation. Basically, this means that even if he somehow manages to not be arrested, nothing’s going to be the same for him ever again.
11. What do they wrongly believe about themselves?
He tends to have very low self-esteem.  To explain a little, he talks to his Familiar a lot because Kiru has higher artificial intelligence than most Familiars.  However, most kids outgrow this habit by, like…ten, and since Kiru can’t actually talk to anyone but Aiden, the rest of his peers all think he’s pretty weird. This has kind of seeped into his psyche over the years, to the point where he agrees and assumes that no one would actually be interested in being around him and Kiru.  He’s mostly convinced himself that he might be able to live a quiet, uneventful life where no one has to be disturbed by his ‘oddities,’ even though he wouldn’t be entirely happy doing so.
12. Draw your protagonist! (Or share a description)
OH GOSH.  Okay, so, this picture is pretty old, but here’s a rough idea of what Aiden looks like:
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PLOT POINTS
13. What is the internal conflict?
I’ve obviously already explained some of it for Aiden; there’s a lot about him learning how to move forward after an event that has drastically changed his life and how to find a ‘new normal,’ and also kind of learning to accept himself.  
For Kiru, a lot of the conflict relates to his own sense of self.  How much of him was created by Aiden as coping mechanism, and how much is himself?  What kind of role does he really play in a world ruled by humans?
For Gertrude, a lot has to do with her own past failings…though I won’t say too much on that.
Jackie’s arc actually parallels and ties with Aiden’s.  They complement each other, since Jackie has already started to learn how to find a ‘new normal’ after a life-changing event (the loss of her leg), and slowly helps Aiden come to terms with the situation through her own experiences.  On a more personal note, her views on Familiars and the people who use them are challenged constantly through working with someone who’s so close to them.
14. What is the external conflict?
The biggest conflict revolves around both evading the police and figuring out a way to get Aiden out of a situation where there are no real easy answers.  On a less important note, trying to understand why Aiden wasn’t affected by his transformation is a constant current in the background, and factors into some key areas of the story.
15. What is the worst thing that could happen to your protagonist?  
The only remaining support system he has turning their backs on him would probably be pretty bad.
16. What secret will be revealed that changes the course of the story?
That’s spoilers.
17. Do you know how it ends?
That’s…actually a good question.  I’ve finished the draft, so I know how that ends, and originally that was the ending I’d always envisioned for the story. However, I know this draft’s going to need a lot of edits and rewriting, so there’s a very strong possibility that a new ending will appear that works better.  So, we’ll see if it stays the same or not!
BITS AND BOBS
18. What is the theme?  
A pretty major over-arching theme is what you do when you’re in a situation where there are no good answers—where there is no clear-cut right and wrong, and you just have to try your best to pick the right option.  This isn’t just present with the main characters, either; the police officers—especially Chief Harris, who hates this whole situation—and Aiden’s parents have plenty of their own struggles trying to figure out the right thing to do.
A smaller theme, though, is the subject of humanity—what makes us human, and, to use a trope name, “What measure is a non-human?”
19. What is a recurring symbol?  
…Dragons, I guess?  Or water, maybe, because it plays such a heavy metaphorical role in the story.
20. Where is the story set? (Share a description!)
On a large scale, it’s set in an alternate version of Earth where dragons and humans once coincided. The two races ended up fighting, and humans eventually drove dragons to extinction.  A couple decades later, humans decided to try and make the power of dragons their own.  This eventually led to them creating Familiars, which would bestow the power of dragons on humans (with the idea that they’d be less likely to turn on their own kind).  Unfortunately, the dragon transformation was pretty fault due to the fact that it forces a person’s body to change and grow in unnatural ways.  Familiars are still used in every-day life, though—and they’ve been given extra abilities to compensate for the fact that they can’t really be used for their original purpose.
On a smaller scale, the story takes place in the city of Provenance, aka “The Birthplace of Familiars.” It’s a medium-sized city that sits along the bank of a river and used to be the fishing village of White Water. Since the creation of Familiars and Familiar Co. (the primary Familiar manufacturing company), it’s started relying more and more on tourism and Familiar-based exports.  Provenance is kind of this weird mix of historical, tourist trap, and modern city with a lot of weird legends and out-of-the-way places.
21. Do you have any images or scenes in your mind already? 
Originally there were several scenes I had in mind, but as for this upcoming draft…I actually don’t? I might once I get through with editing, but right now there’s nothing major.
22. What excited you about this story?  
So you can probably guess from the theme question, but I really like exploring difficult topics and morally-ambiguous situations in fiction.  A lot of times it’s how I personally work out solutions to those problems (at least on a personal level), and exploring those themes can actually be pretty fun!
But I also really love the characters and their interactions.  They’re basically one big messed up family and I love them.
23. Tell us about your usual writing method!  
Honestly, it’s nothing very exciting.  I usually pick out a song to listen to on repeat—most of the time it has some relation to the story, but other times it’s just one that I like a lot.  Then I’ll set it going and start writing.  I usually have a goal in mind.  So, for example, “Get to the end of this part,” “finish this chapter,” or “write this many pages.”  Basically this just makes sure that I actually make a decent amount of progress on it.  And that’s…basically it?  Sometimes to get myself inspired I’ll read world-building or analysis posts, but that’s not every time; it just kind of depends on my mood.
This was a lot of fun!  Now to tag people...
I’ll tag @paladin-andric, @touchingmadness, @moonbow-ink, @diwrites, @sleepy-and-anxious, @fatal-blow, @focusdumbass, @thatsmybluefondue, @junglefae, @feathersandfortunes, @roselinproductions, @forlornraven, @aureliobooks, @maple-writes, @jess---writes, @aleshirewrites, @ad-drew, @nepeinthe, @novelier, @spacebrick3, @infinitelyblankpage, @insertpenname-here, @theta-lee, and anyone else who wants to do this!  (No pressure if you don’t, of course; this one’s pretty long.)
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lit102 · 6 years ago
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The Three-Body Problem by Cixin Liu, trans. Ken Liu
An invigorating and gripping book. Probably the best science fiction I have ever read & Cixin Liu is arguably the best sci fi writer alive — in both the “science fiction” and “writer” senses of that term.
The Three-Body Problem asks: If an alien civilization, desperate for survival, invaded Earth — could humanity survive? And would we deserve to? It begins during China’s cultural revolution in 1967, with a brutal act that will shape the future of the whole human race. You might say that this entire book, though packed with plot and information, is merely setting the stage for what’s to come in the next book. A physics professor named Ye Zhetai is being publicly berated in front of a crowd by several passionate young Red Guards, who want him to renounce Einstein’s theory of relativity and thus the “black banner of capitalism” it represents. When he refuses, they attack, whipping him to death with the copper buckles of their belts. The professor’s daughter, Ye Wenjie, has a front row seat to her father’s death. As the crowd disperses, she stares at his body, and “the thoughts she could not voice dissolved into her blood, where they would stay with her for the rest of her life.” These thoughts will haunt her throughout a stint in the Inner Mongolia Production and Construction Corps, cutting down trees in the once pristine and abundant wilderness — so full of life you could reach into a stream at random and pull out a fish for dinner, now transforming into a barren desert in front of her eyes — and at her hands. There, she meets a journalist who questions the wanton deforestation that has also touched her heart. “I don’t know if the Corps is engaged in construction or destruction,” he says. His thinking is inspired by Rachel Carson’s Silent Spring, a copy of which he gives Ye Wenjie to read and which changes her life. It inspires her to wonder: if the use of pesticides, which she took for granted as a “normal, proper—or at least neutral—act,” is destructive to the world, then “how many other acts of humankind that had seemed normal or even righteous were, in reality, evil?” 
Is it possible that the relationship between humanity and evil is similar to the relationship between the ocean and an iceberg floating on its surface? Both the ocean and the iceberg are made of the same material. That the iceberg seems separate is only because it is in a different form. In reality, it is but a part of the vast ocean.... / It was impossible to expect a moral awakening from humankind itself, just like it was impossible to expect humans to lift off the earth by pulling up on their own hair. To achieve moral awakening required a force outside the human race.
This idea shapes the rest of Ye Wenjie’s life. It is what prompts her to invite an alien civilization to our world, serving humanity up to them on a silver platter. She helps the reporter transcribe a letter to his higher-ups, warning them of the “severe ecological consequences” of the Construction Corps’ work. This letter is received as reactionary, and the terrified reporter claims Ye Wenjie wrote it, throwing her under the bus. All is not lost for her, however. Because of an academic paper she wrote before the revolution, "The Possible Existence of Phase Boundaries Within the Solar Radiation Zone and Their Reflective Characteristics,” she is not imprisoned, but scooped up to work on a top-secret military research project: an attempt to contact extraterrestrial life. Because it’s so highly classified, it requires a lifelong commitment, one she gladly makes: all she wants is to be secluded from the brutal world. And at Red Coast Base, on an isolated peak deep in the mountains, crowned by an enormous antenna, she finds the solitude she seeks, immersing herself in her work. It is here that, almost by accident, she harnesses the power of the sun to send a message far out into space — a message that, many years later, receives a chilling reply: “Do not answer! Do not answer!! Do not answer!!” This message is from one pacifist member of an powerful alien civilization, far more advanced than our own, who are facing extinction in their own solar system and desperately need to find a new home. The messenger explains that, if Ye Wenjie replies, she will allow this civilization to pinpoint earth’s location, then colonize earth. 
Without hesitation, Ye Wenjie replies.
This story unfolds over the course of the book, interwoven with the present day, during which an ordinary scientist named Xiao Wang is experiencing the results of Ye Wenjie’s message. All over the world, scientists are killing themselves — and strange things are happening to him that are shaking his trust in reality and driving him to the brink of suicidal madness. Before it’s too late, he finds out that he is just one target in an intergalactic war. Through a video game called Three Body, he learns about the enemy: the aliens Ye Wenjie contacted all those years ago. These beings live on a planet called Trisolaris, over four light years away from our Earth. Trisolaris has not one, not two, but three suns, which interact in a chaotic, unpredictable, and deadly dance that alternately scorches and freezes the planet, obliterating Trisolaran civilization — over and over again. When the planet is orbiting one single sun, that’s a Stable Era: a time of predictability and peace. But when one of the other suns dances closer, drawing the planet away, the planet then “wander[s] unstably” though the gravitational fields of the three suns, causing chaos: thus, this is known as a Chaotic Era. No one knows when a Stable Era will occur, how long it will last, or what horrors each new Chaotic Era will bring with it. This brutal, unpredictable environment has shaped the Trisolarans physically, psychologically, technologically... everything. As one Trisolaran puts it, the freedom and dignity of the individual is totally suborned to the survival of civilization. It is a totalitarian society, mired in “spiritual monotony.” As one Trisolaran you might call a dissident puts it: “Anything that can lead to spiritual weakness is declared evil. We have no literature, no art, no pursuit of beauty and enjoyment. We cannot even speak of love ... [I]s there any meaning to such a life?”
Trisolaran society, meaningful or not, is teetering on the precipice of doom. The Trisolarans can dehydrate and rehydrate their bodies, turning them into empty husks that can survive the uninhabitable Chaotic Eras — thus, through both perseverance and blind luck, they have endured up to this point. However, they have never been able to solve the “three-body problem” — they cannot predict the three suns’ movement and thus stay one step ahead. (I’m pretty sure the problem is fundamentally unsolvable.) And there’s an even bigger problem on the horizon... literally. Soon, their planet will fall into one of the suns. Trisolaran astronomers discover that their solar system once held twelve planets — the other eleven have all been consumed by the three hungry suns. “Our world is nothing more than the sole survivor of a Great Hunt.” The Trisolarans have little time left and no hope of survival — unless they can find another planet that supports life. That’s when they receive Ye Wenjie’s message. To them, Earth is the Garden of Eden — stable, prosperous, overflowing with life... like the pristine Chinese wilderness before the Construction/Destruction Corps arrived. The Trisolarans build a fleet and set off for Earth. ETA: 400 years. And they do one more crucial thing: they construct and send what they call sophons to earth, or particles endowed with artificial intelligence that can transmit information back to Trisolaris instantaneously and interfere with human physics research to the point of stopping it completely, essentially freezing scientific progress. They are preparing the ground for their arrival. Through the sophons, the Trisolarans see all — the only depths they cannot penetrate are those of the solitary human mind. And did I mention that Trisolarans communicate their thoughts to each other instantaneously, and there is no such thing as deception? Humanity’s edge is our ability to lie and deceive — an edge that the sophons all but obliterate. All our plans are laid bare to them. And so the intergalactic chess game goes on. 
All this, essentially... there is so much of it and it isn’t even the plot of the book; it’s just setup, it’s just the premise, it’s just the question Cixin Liu is asking. If such a thing happened, what would humanity do? What unfolds thereafter is his answer. When humanity finds out that the Trisolaran Fleet is on its way, this knowledge is enough to alter our fate forever. An organization called the Earth-Trisolaris Organization, or ETO, arises, with Ye Wenjie as its guru — an organization that seeks to further the Trisolarans’ aims on earth. Battling the ETO: the governments of the earth, desperate to find a way of defeating the Trisolarans and saving the human race. One faction within the ETO, the Adventists, hopes that the Trisolarans will kill us all; humanity, to them, is not worth saving. Another, the Redemptionists, worship the Trisolarans as gods and hopes that they can coexist with errant humanity and, through their influence, elevate — redeem — them. Ye Wenjie is a Redemptionist, and this is essentially her message: “Come here! I will help you conquer this world. Our civilization is no longer capable of solving its own problems. We need your force to intervene.”
The Three-Body Problem is full to bursting with stunning, unforgettable visual images: like nothing I’ve ever seen or even imagined. Liu's genius lies in his ability to take complex scientific concepts — the kind I am barely aware even exist — and with simple yet vivid language, paint them into breathtaking pictures that will sear themselves into your mind. There are images in this book that deserve to be as iconic as the monoliths from 2001: both vast and microscopic, cosmic and intimate. Many of the most cosmic are set in the Three Body video game or on the planet of Trisolaris itself. Through Three Body, Liu takes us through the history of Trisolaris in an abbreviated yet totally absorbing form: while the player tries to understand this alien world, in order to save it, we learn about it along with him. We stand in awe in front of a vast computer made up of millions of soldiers, waving colored flags, signals washing through them in colorful waves — until they, and everything else on Trisolaris, are sucked into space by the gravitational forces of three suns rising in awe-inspiring alignment over the planet. We see the Trisolorans unfolding a microscopic, eleven-dimensional proton into one, then three dimensions in their sky... 
Yet Liu’s skill isn’t limited to these vast, cosmic scenes. He can just as evocatively depict simple and moving ones: such as when a pregnant Ye Wenjie spends time among villagers deep in the mountains:
This period condensed in her memory into a series of classical paintings — not Chinese brush paintings but European oil paintings. Chinese brush paintings are full of blank spaces, but life in Qijiatun had no blank spaces. Like classical oil paintings, it was filled with thick, rich, solid colors. Everything was warm and intense: the heated kang stove-beds lined with thick layers of aura sedge, the Guandong and Mohe tobacco stuffed in copper pipes, the thick and heavy sorghum meal, the sixty-five-proof baijiu distilled from sorghum — all of these blended into a quiet and peaceful life, like the creek at the edge of the village.
Liu has a vast amount of information to convey throughout this book, and of course he sometimes simply turns to the audience and starts lecturing us, dropping all attempts to “disguise” himself in fictional conventions — such as when one character explains something to another. This kind of conversation, naturally, takes place a lot — but sometimes Liu simply has too much to get across for even such methods (themselves a kind of shorthand) to make sense, and he needs to take even more of a shortcut. But he also knows how to end these long, “dry,” lecture-y scenes with a flourish of beauty that never fails to take my breath away. At times, Liu’s prose can come to feel almost sentimental — it seems to reflect the romantic idea that in the simplest of human societies lies a fundamental goodness... Is this the idea behind the book? Ye Wenjie, the individual driving everything, has a heart hardened to ice by the brutality of the world. Her time with the villagers, and I think her experience of motherhood, thaws it a little — but later, when she confronts the Red Guards who killed her father and sees not a shred of remorse in them — sees that, indeed, they too have been brutalized by the world, and are wrapped up in their own suffering while at the same time asserting its insignificance — “History! History! It’s a new age now. Who will remember us? Who will think of us, including you? Everyone will forget all this completely!” — the dewdrop of hope for society in her heart evaporates and she devotes her life to the ETO from then on. As a Redemptionist, her “ideal is to invite Trisolaran civilization to reform human civilization, to curb human madness and evil, so that the Earth can once again become a harmonious, prosperous, and sinless world.” These aren’t her words, but those of her comrade in the ETO, Mike Evans, who will betray her by splitting off to become an Adventist. What sounds like unconscionable sentimentality — when was Earth ever “sinless”? — is just the cover for the deepest, blackest cynicism of all.
Earlier, I mentioned that the Trisolarans unfold an eleven-dimensional proton into one dimension, then three dimensions, in their sky. They are trying to unfold it into two dimensions, a surface they can write on, so they can turn it into a computer, “re-fold” it to its true, microscopic size, then send it to earth as a sophon. One and three dimensions are mistakes. In one dimension, the proton is an infinitely thin line — one which solar winds scatter into sparkling strings that fall like rain into the Trisolaran atmosphere, drifting with the currents of the air until they attenuate into nothingness. The effect is purely visual and psychological: As one Trisolaran explains to another, the strings have the mass of a single proton and can have no effect on the macroscopic world. However, when they accidentally unfold the proton into three dimensions, it’s a different story. Geometric solids explode across the sky, gradually forming into an array of eyes, which gaze “strangely” upon the planet below. (Not unlike the “eyes” of the sophons, come to think of it.) The microcosmos, it seems, contains intelligence — an intelligence that is, itself, fighting for survival. The eyes conglomerate, forming a parabolic mirror, which concentrates the sun’s light on the capital city of Trisolaris — doing serious damage before the Trisolaran space fleet destroys it. Thus destroying an entire microcosmos — and any intelligence, any “wisdom,” any civilization expressed therein. This is a fleeting moment, but — having just finished The Dark Forest — perhaps key to everything here. The universe is abundant with life, at both the macroscopic and microscopic level, and life wants to live. 
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timeclonemike · 7 years ago
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Time to reinstall it again.
So. There’s this thing about Deus Ex that’s been rattling around in my head for a while.
The original game was iconic because despite its flaws and the limitations of the engine, it existed in a sweet spot of storytelling narrative, world exploration, stealth, combat, and strategy. It wasn’t the first First Person Shooter / Role Playing Game hybrid, but it was one of the best for a long time and still holds up today.
But I think some games that tried to follow in its footsteps, including the later installments in the same franchise, missed the mark when aiming for that sweet spot. I don’t necessarily mean choices to port to consoles or not, or engine limitations, or anything that exists on the technological side of the game design process. I mean the stories that these games are trying to tell.
In the original Deus Ex, there was some optional dialog when talking to one of the members of the old guard Illuminati where he explains the whole psychological aspect of secrecy and inducting recruits into a multi-tiered conspiracy; the prospect of learning increasingly valued and restricted information is the biggest incentive for the new guys to do well by whatever standards the group uses to evaluate people. (I think it was Stanton Dowd but don’t hold me to that.)
Whether or not the writers intended to or not, they were also describing the progression of a player through the game itself. Every new objective met and mission accomplished and note found and computer hacked filled in another blank, completed more of the jigsaw puzzle, until by the time the endgame starts if the player has been playing attention, they know what’s going on and how high the stakes are.
The focal point of the original Deus Ex was secrecy and trust. You start out working for a top secret task force that holds its cards very close to its vest by design. When you find out that they’re the fox guarding the chicken coop and switch sides, you end up working with... more groups that hold their cards close. Do you trust these organized crime guys to help you and not stab you in the back? Do you believe this lady whose apartment is filled with the telltale sound of security lasers? Do you take your pilots advice? Do you listen to the voice in your head? If you’re working with organized crime now, maybe you’re the bad guy after all. Maybe your old bosses were hardcore hard-asses because the sociopolitical situation is that fucked up. Maybe society really does need an invisible hand on the steering wheel, if ordinary people are just going to panic and turn on each other. Or maybe there are no good guys in this war, just competing assholes with different outfits.
These are the questions that a first time player had to ask themselves, and it isn’t until you start screwing around in the VersaLife facility that you start to find evidence supporting what your allies are actually telling you in dialog, emails, and infolink transmissions. You find the Dragon’s Tooth blueprints and spread that around. Doing that, you find out about the Universal Constructor and its role in the creation of Grey Death and Ambrosia. You blow that up (and according to newspapers most of the VersaLife building) and you find out about the supertanker. Scuttle that and both before and after you learn more about the Illuminati and Majestic Twelve, so you head to Paris and so on and so on and so on... every step fills in more of the blanks. Honestly a conspiracy thriller is the perfect story to tell using a video game because the pacing is so compatible.
Now let’s look at what was not the focus of Deus Ex: Questions about the human condition and the socioeconomic implications of technological assistance. Mechanical augmentation is old school by the time JC Denton gets dumped out of the incubator tank with his cutting edge nanotechnology based augments. There’s two other mechs working at UNATCO, the bartender at Underworld, and maybe Jojo Fine, even if his are cosmetic. The MJ12 Commandos are, according to one email, outfitted with “off-the-shelf” hardware that turns them into walking weapons platforms with enhanced vision and hearing, and running off of standard power supplies. The questions of how this technology would change the human condition and society didn’t get directly addressed during the main plot because for the most part, they didn’t matter; the world was literally falling apart and everyone had much more important stuff to think about. Like not catching an incurable disease. Or finding enough food to live another day.
The implications of what the technology could do to or for people did get addressed in the endgame, but in service to the game’s central theme of trust and secrecy. Technology is a force multiplier and by exploiting the developments in nano augments, artificial intelligence, and the Universal Constructor, Bob Page was turning himself into God. Omniscient, able to manipulate information on a global scale through Helios and the Aquinus Protocol, immortal, and theoretically invincible through his armies of mass produced robots, engineered life forms, and loyal followers. And Bob Page would certainly not be a just and loving god, because he’s an asshole with a massive ego. So he can’t be allowed to become One With All Things. Aside from that, the game is open ended in what happens next, and it comes down to trust in the end; you can trust humanity to steer its own course with nobody in the shadows trying to pull strings, you can trust your fellow conspirators to steer humanity in the right direction behind the scenes... or. You can say “fuck this” and do it yourself by merging with the Helios AI before Page does and becoming a much more benevolent higher power than he would ever be, no matter how much of a dick you were in game.
This is the problem I have with Invisible War, Human Revolution, and to a lesser extent Mankind Divided because I haven’t played it (waiting for a Steam Sale) and I don’t know how much it takes its cues from the other two games. Basically, the dichotomy between augmented and non augmented humans is given center stage, driving the conflict between different factions even when engineered by a third faction behind the scenes. Even within the context of it being another attempt by conspirators to guide human society in a direction that they want it to go, it dominates the philosophical landscape of the plot as well. This is especially true when both sides are presented as having good points, and both sides are shown being supported by assholes who will do anything to further their ideals, and other assholes who use the ideals of their action as an excuse to be assholes. The entire narrative tension becomes a never ending circle jerk until the player picks a side and kills key members of the other one.
Not that anyone’s asked me, but I think the Deus Ex franchise needs to return to its roots of secrecy, trust, and open ended philosophical meandering. And to a limited extent, I have some ideas on how to do this.
First, focus on a plot that really emphasizes the idea of a conspiracy seizing power purely for the sake of power itself. This disconnects the main antagonist, whoever they are, from whatever philosophical arguments get made in the rest of the game.
Second, the question of “what it means to be human” needs to go back into the setting background again. Have it crop up in newspaper articles, blog posts, books and ebooks, have it be something that academics can make tenure arguing about, and (this is important) only have NPCs bring it up when it directly affects them. And have most of the NPC banter and dialog be entirely based around stuff that people today can relate to; incompetent politicians playing fast and loose with the rules, the rising costs of health care, climate change and deniers of the same, economic uncertainty in all of its many many flavors, natural disasters, and mixed in with all of that is a little bit of concern about augments and how it affects their lives specifically. Hell, include a parody news article where augment producing companies complain that post-millennial generations are “ruining” the augmentation market.
Third, bring back skills all the way. Deus Ex started you out with a flashlight in your eyes and a radio in your skull, with options for upgrades later, so you had to get by with your wits, planning, and whatever you put your skill points into during character creation. In Invisible War Alex starts with just the flashlight, but their entire genetic structure has been developed from the ground up to prototype universal genetic alteration and biomod integration. Adam Jensen kicks a reasonable amount of ass with just his tricked out gun during the opening interactive cutscene / tutorial of Human Revolution, and does real well right up until he gets bushwacked by Team Asshole, after which his boss has them put literally everything in the Serif Industries catalog into the guy’s body. No Deus Ex protagonist can ever realistically be expected to align themselves with the anti-modification side in any conflict without invoking emotional manipulation, delusion, a suicide mission, or a vendetta against whoever wired them up without their consent. So either the mods have to be completely optional, or the social dichotomy has to be completely optional. (Or a completely unimportant background detail compared to the rest of the plot.)
Fourth, if you have to keep some sort of dichotomy, make it more complicated than just two sides, for and against. Make it like real life. Make it complicated as different people go “well I agree with this part but that other thing is a deal breaker” and mix and match until the whole human augmentation position exists on a grid system just like political ideologies do, measured using two different X and Y axes. Or (I cannot believe I’m saying this) take a page out of Civilization Beyond Earth’s book with the Affinities, especially the Hybrid Affinities from Rising Tide:
Purity: No augments at all. Skills only
Harmony: Biotech and genetic engineering.
Supremacy: Mechanical augments.
Purity / Harmony: Genetic engineering, but only to wipe out disease and increase humanity’s natural abilities.
Purity / Supremacy: Cybernetics as a matter of utility and tool use, no AI research or enhancing the brain beyond what’s needed to interface with the augments.
Harmony / Supremacy: Transhumanism or bust!
This also lends itself to different abilities and how they get developed. So instead of just mech stuff added by surgery, there’s also retroviral gene therapy, and with skills that makes a trinity of abilities that all need to be balanced. Or at least, if a player goes all in with one group, it requires a certain play style to do (probably with an achievement for beating the game that way). If skills are about what you can do in the world and how well you can interact with objects in that world (five different weapons skills to choose from, hacking, picking locks, etc) then it would make sense for genetic engineering to add passive upgrades and abilities like health regen, improved strength and reflexes, resistance to toxins and knockout darts, and so on. Meanwhile mechanical augments go straight for adding functionality and integrating technology, as with the infolink and seeing through walls. Having all three of these categories be open ended, without any artificial mutual exclusion and railroading along a specific path, means that a player is limited entirely by the circumstances they find or expect to find, and the opportunity cost of making one choice at the exclusion of others. Presumably the requirements for skill progression involved going out and doing things, while mech augments need at least outpatient surgery, and gene therapy requires some convalescence and has a nasty debuff effect while the virus is playing with the PC’s DNA, so there’s that tension going on. Also, augments probably require money while skills can be improved for free, but upgrades for the equipment that skills use, ammunition, and supplies also cost money, so there’s that resource management aspect.
This also means that the players allies and enemies can be more varied as well, because no group is defined purely by adherence to one type of ability or another. The groups are defined by where they stand in relation to the conspiracy driving the main plot (part of it or not, supporting it or not, aware of it or not) and possibly a completely tangential goal or mission like money for a mercenary team. This means that allied groups have more room to have memorable characters, and so do enemy groups as well. It also means that fighting against a specific group requires a lot more planning and tactical thinking, if they have a team made of different people whose abilities compliment each other.
And that’s about all I have on this subject, at least for the moment. It’s getting late and I have to peel potatoes in the morning.
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swipestream · 6 years ago
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Science Fiction New Releases: 6 April, 2019
Arena mech combat, alien ugly ducklings, deep space salvage, and genetic manipulation feature in this week’s roundup of the newest releases in science fiction.
BattleTech: Not the Way The Smart Money Bets (Kell Hounds Trilogy #1) – Michael A. Stackpole
Brothers Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who crushes anyone he sees as a threat. And the Kell boys offering lucrative contracts for the best ’Mechwarriors and techs on the planet is a definite threat to his illegal empire.
But what Blizzard doesn’t know is that the Kell brothers have faced long odds before, and come out on top every single time. And with the help of some old and new friends, they’re going to take this crime lord down using his own tactics against him.
When the chips are down, the smart money is always on the brothers Kell.
Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 – Presented by Cannon Publishing
The military experience is timeless, and echoes down from our past and into our future. Along the way, not everything is as it seems. Thirteen stories from established and new writers in the field of Military Science Fiction and Military Fantasy bring you tales of the terrors of combat and the even greater fear of the unknown in Cannon Publishing’s first Bi-Annual Military Anthology. Includes works by:
Alex Piasecki ~ During the Iraq War, a United States Marine Corps fire team goes to the rescue of a young boy and encounters an ancient evil. It will take massive firepower and violent action to get out alive, if they can. A Joint Task Force 13 story.
Lucas Marcum ~ Trapped in the hull of a badly damaged starship, a young sailor must make difficult decisions to save her ship and her crewmates. A story set in the best selling Valkyrie universe.
Jason Cordova ~ Out of time, the war for Earth rages as scientists struggle to stop two cataclysmic events from happening simultaneously, and possibly save the world while they’re at it.
Yakov Merkin ~ . Another day at the most boring, dead-end job in the Galactic Alliance’s Legion Navy turns out to be the day that you might get killed.
Do No Harm (Four Horsemen Universe: The Omega War #9) – by Robert E. Hampson , Chris Kennedy , and Sandra L. Medlock
When Todd’s critically damaged ship dropped out of hyperspace near the Human colony world of Azure, he had no memory of his past. He didn’t know who he was, or even what he was, and the Humans didn’t either. That didn’t stop the colonists of Azure—they took him in, anyway…even though they didn’t understand how he could do some of the things he could do.
Todd and his descendants consider themselves Human—eight armed and water-breathing—but Human, nonetheless. After seventy years living among Humans, Todd’s descendants are going back out into the Union to make their mark—from fifteen-year-old Verne, who’s a little short to be a mercenary, to Harryhausen, who wants to be the most famous PI in the galaxy. Eventually they learn that the rest of the Galactic Union knows them as Wrogul, intelligent octopus-like beings known for science and the ability to perform surgery like no other race can.
These Wrogul do more than just practice medicine, but they still intend to do no harm. Unfortunately, the Humans, whether they have two arms or eight, have powerful enemies… and the Wrogul may have no choice.
Don’t Call Me Ishmael (The Fallen World # 2) – Chris Kennedy
Don’t call him Ishmael. Or do; he really doesn’t care. Just don’t call him Fred.
No matter what you call him, though, he has a problem. Well, several of them. Ishmael—for want of a better name—woke up in a world that had changed. The Corporations—the wielders of power in a society not long from now—brought about the end of civilization as we know it, nuking each other to the point where it collapsed.
Ishmael doesn’t know any of this, though; in fact, he doesn’t know anything about himself when he wakes up in this shattered world. All of his autobiographical and episodic memories are gone, and along with them, any knowledge of who he was or anything in his past.
Worse, he has made enemies of some very important people, and they are after him. They are armed and he is alone and in…well, he doesn’t know where he is, either.
Can Ishmael stay alive long enough to recover his memories—to find out who he is and how he fits—or will he be just another casualty of This Fallen World?
Maledictions – Edited by Black Library
Eleven stories from the worlds of Warhammer explore the darker side of the 41st Millennium and the Mortal Realms, with tales of psychological torment, visceral horror and the supernatural from Black Library authors old and new.
Horror is no stranger to the dark worlds of Warhammer. Its very fabric is infested with the arcane, the strange and the downright terrifying. From the cold vastness of the 41st Millennium to the creeping evil at large in the Mortal Realms, this anthology of short stories explores the sinister side of Warhammer in a way it never has been before. Psychological torment, visceral horrors, harrowing tales of the supernatural and the nightmares buried within, this collection brings together a grim host of tales to chill the very blood…
READ IT BECAUSE: It’s a spine-chilling look into the dark places of the Warhammer universes, from some incredible talent, including a host of new-to-Black Library authors such as Cassandra Khaw and Lora Gray.
ReEvolution: a CRISPR Novel – Alex Grant
John Ordell, a young scientist, moves to Washington, DC and wants to work in biotechnology using the cutting-edge gene editing innovation called CRISPR. He is drawn into a money making scheme driven by greed, corporate espionage and international intrigue, all while harnessing the incredible power of CRISPR . The science is real, frightening and easily misapplied. This book scrutinizes what could go wrong when people and governments toy with CRISPR, a technology which makes Darwinian evolution obsolete and can change the nature of what it is to be human. John, his co-conspirators and other foreign actors use artificial intelligence and supercomputers, and combine it with CRISPR to great effect – but is humanity ready for this new era of ReEvolution?
This novel explores human nature and its ability to deal with this explosive technology. It examines how CRISPR works, its unlimited potential and how advances in computer technology can combine to make this period a turning point in human history. It is a must read in this day and age when the birth of healthy genetically engineered twins is announced on U-tube by a Chinese scientist instead of in respected journals. It is an exploration of the perils facing humanity at this precipitous time.
Strong and Courageous (Echoes of War # 2) – Daniel Gibbs
Colonel David Cohen has one goal: drive out the League of Sol. After a string of successful engagements, the warship Lion of Judah is ordered on a goodwill mission to assist neutral border planets long caught between both sides of the galactic conflict.
What David finds on Monrovia sends shockwaves of horror through the Terran Coalition.
Monrovian citizens of all faiths are being rounded up and sent to reeducation camps, while others are exterminated to cleanse the population as the planet seeks to join the communist League. Mass graves containing thousands of murdered men, women and children dot the landscape.
David vows to use whatever means necessary to stop the holocaust.
To face down the overwhelming brutality of the League, David will need more than the prayers of the faithful.
He’ll need a miracle.
Super-Sync – Kevin Ikenberry
Lew Armistead Holmes’ life was about to get better…much better. Part of the crew of the salvage ship Remnant, she just got a contract to go further into space than she’s ever been before, to retrieve a satellite that is so big it will take two ships to bring it back. The payday is equally large, and her share is big enough to get her off Remnant and away from her peculiar captain and his secrets.
Unfortunately, the captain of the other ship tasked to the job harbors a grudge against Remnant’s commanding officer from the last time the two worked together on a project. Separately, they are each like dynamite—ready to go off at any time. When they’re together, it’s like lighting the fuse.
But the payoff on the unknown satellite is huge, leading both crews to wonder what the satellite holds, and what they aren’t being told about it.
Both crews must work together to bring the satellite back to Earth, but there are plans within plans, and no one is exactly who the others think they are. Who will come back with the satellite at the end of the mission…and who won’t come back at all?
Tiamat’s Wrath (The Expanse #8) – James S. A. Corey
Thirteen hundred gates have opened to solar systems around the galaxy. But as humanity builds its interstellar empire in the alien ruins, the mysteries and threats grow deeper.
In the dead systems where gates lead to stranger things than alien planets, Elvi Okoye begins a desperate search to discover the nature of a genocide that happened before the first human beings existed, and to find weapons to fight a war against forces at the edge of the imaginable. But the price of that knowledge may be higher than she can pay.
At the heart of the empire, Teresa Duarte prepares to take on the burden of her father’s godlike ambition. The sociopathic scientist Paolo Cortázar and the Mephistophelian prisoner James Holden are only two of the dangers in a palace thick with intrigue, but Teresa has a mind of her own and secrets even her father the emperor doesn’t guess.
And throughout the wide human empire, the scattered crew of the Rocinante fights a brave rear-guard action against Duarte’s authoritarian regime. Memory of the old order falls away, and a future under Laconia’s eternal rule — and with it, a battle that humanity can only lose — seems more and more certain. Because against the terrors that lie between worlds, courage and ambition will not be enough…
Time Storm – Gordon R. Dickson
The time storm had devastated the Earth, and all but a small fraction of humankind has vanished. In the rubble of the world, three survivors had formed an unlikely trio: Marc Despard, determined to find a way to stop the time storm; a leopard, dazed by the storm and following after Despard like a kitten; and a young woman with an unbreakable bond to the leopard.
Now, Marc searches relentlessly for a clue to the nature of the storm, not guessing that the time storm threatens not just the Earth but the entire universe—and that his two companions were the only hope of reversing the distortions in the fabric of the cosmos that were about to bring an end to all of space and time . . .
A classic of post-apocalyptic science fiction from Grand Master Gordon R. Dickson.
The Ark – J. Swift
New Amerland was designed and built by survivors of the Incident.
Those were the people who, by some miracle, managed to get underground before the bombs fell; managed to lock away themselves and their families, and to survive the worst nuclear attack in history.
A lucky few would be selected by lottery and handed a ticket for free.
At least fifty per cent failed the test and were fated to die on their desolate and degraded planet…
Science Fiction New Releases: 6 April, 2019 published first on https://medium.com/@ReloadedPCGames
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