#pre quixis / as quixis / post quixis or something like that
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armoured-fighter · 3 months ago
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15 notes and i write a really sad reo fanfiction /hj
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snow-lavender · 6 months ago
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silly little predictions as the finale approaches. so i can either say "ha! i called it!" or "man i was dumb huh"
fenris is going to ascend. i am like 98 percent certain. he's been having the same changes to the body and elevated senses/boost in powers that centross was having pre-cathedral, and that it's implied casus had pre-ascension. those changes coming on their own also points to him becoming a full-fledged minor god and not a patron, i think. i am so expecting a fakeout death cutting to ascension today. but then again, i was about this certain about wolf being delta's husk, so that goes to show how much i know
with a similar level of certainty, ven is 100% dying today. quixis said themself what his future was. the end of his story was already written, and it wasn't retconned by quixis, just put on hold. combine that with cc!ven's recent tumblr posts? yeah, sorry wet bird nation, that twink ain't seeing tomorrow
something will happen to take icarus out of the equation by the end. either they die, or some multiversal shenanigans pull them out of the world, or, in an absolute best case scenario, they leave town to start life over elsewhere. i am also expecting a final conversation between violet and icarus because, if i'm being real, not paying off the main thing that's been motivating them this entire arc would just kind of be bad writing?
i think there'll be some sort of nod to a bit of momboo's consciousness still remaining in the world. like, she's gone but her love isn't type of thing. very bittersweeet.
i think there'll be some sort of rosemary-style post credits wedding. either ghaae's or jerry and kai's.
also expecting rae to ascend but like that's been so foreshadowed is it even a prediction at this point?
i legit have not clue what'll happen to ocie. god do i want her to see a long and happy life with her loved ones, but honestly from where we are now i can see it going either way.
a few characters i do think are going to see a happy ending: ari (come on please she's earned it), aax (though not without some losses of some kind) fenris, cas, easton and bruin, i think rae's will toe the line between bittersweet and happy?
so yeah. those are my thoughts. come back in roughly four hours to see how right i wasn't.
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sage-is-in-fact-very-tired · 11 months ago
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so I joke and I kid that i think about icarus having eyebags regularly, however it's not a lie, because I genuinely do. like why in any gods name would the person known for sleeping days and weeks at a time, have eyebags/dark circles.
(Just to note, no one in canon has pointed this out yet and that makes me a nervous little guy /silly guy /pos)
Now, at first, my immediate idea was that it was a physical manifestation of stress + a pretty shit mental and emotional state right now; with everything going on its not surprising that it would manifest like that. Now I don't think it's *not* this, however. I don't think this is the whole, actually.
Because I would like to note. Here and now. That the eyebags showed up on the bandage skin. Now. When did that skin get used, first, you might ask, and. That would be, literally, the stream the *day after* unlocked. The day after we go fable back. The day after we got the man who can dull quixis' powers *back*
Now. On an unrelated related note, the worldport connects all the sherbs. What allows a different sherb to wake up, is the awake sherb going to sleep. Now the worldport, based upon everything we know and have seen, is also connected to quixis. Run by them with their powers, is them, is apart of them, they are it, etc etc. So. By proxy. I think. Fable being around Ic is dulling the worldports ability to work properly with Ic. If that makes sense, I hope you get what I'm trying to say.
Echo pointed out to me, too, that recently is has stared saying something along the lines of 'I think i slept pretty good', something to that capacity, at least. and like. that's suspicious. also because what has fable been doing recently? He's not been around as much, because he was looking for ari. The eyebags have also started to get lighter as well. (I won't be surprised if they start to get darker again, because fables around more.)
(Edit/Addition - Post unlocked, pre ari coming back, there were only two could be lore connected non fable streams. Build fright + 1 mcci. Post ari coming back - the eyebags are the lightest they've been in a bit - we get two more in rather quick succession. now I'm not saying there's a connection, however.)
(Also note that if the eyebags get worse once fable is around more and not with the allays or looking for ari, then like. this is kinda almost confirmed.)
so yeah. I think there was more than one reason Quixis didn't want Fable out. And I think there's more than one reason for the eyebags.
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quixol · 8 years ago
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12/5/2016 - 4/3/2017: QuixolMC Changelog #16
Uh... Geez, 4 months? 4 months now? Alright I guess we’re doing this.
Obviously it’s been a long while since our last changelog post, but a ton has changed since then- although most of it has taken place within the past 2 weeks!
About a week ago, on march 26th, we released QuixolMC 1.11.2 Public Beta onto the world. With this new release cycle, many things on the server have changed, and are still very much in an active process of changing- expect to see a lot more changelog posts over the coming months as we fix and tweak things further, and hopefully add some new projects to the world.
Anyway, you’re probably wondering what all has changed on the server in the last 4 months. There’s a lot of stuff, and it’s almost guaranteed we missed something here, but here’s most of the most significant changes that have happened on QuixolMC since december 5th, 2016:
Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable Changes from 12/5/2016 to 4/3/2017:
+ Added /counter command, to keep track of numbers. Adds 1 every time you type it. Alternatively you can type a number argument to add to your count (negatives work) + Added new things to the word filter % Fixed some false positives in the word filter, made it yell at you less + Added the world/world time to the tablist header ^  Factions -> 2.10.0 + Added dnd syntax to the /roll command... /roll 1d20, /roll 3d6, etc. ^ Pronouns -> 2.6.0 ^ bio -> 1.5.0 # minor updates for 1.11 in both of these ^ Craftbook -> 3.9u14 ---------- # Updated server to Minecraft 1.11.2, entered 1.11.2 Pre-Beta on 3/19/2017 % Changed tracking distance of players/mobs from 48 blocks to 64 blocks (you will be able to see players and mobs up to 64 blocks away from you now, because why not?) % Changed message you get when you are kicked for 'flying' to: "Flying is not enabled on this server (Are you lagging?)" % Lowered chance of spawning skeleton horses (borses) from 0.05 to 0.02 per lightning strike (5% down to 2%, reflects changes to vanilla spawn mechanics) % Fixed odd glitch where players got stuck when trying to teleport % Fixed most problems of client crashes % Fixed the offhand bug where you could not use items in your offhand w/ an empty main hand % Slime block launchers are fixed & work as expected now % Potentially fixed problem of named mobs despawning % Probably fixed all sorts of other buggy/glitchy behavior on the server ^ EssentialsX -> 2.0.1 b468 % Every player rank now has 1 more sethome. i.e. Scout rank gets 3 sethomes, Member rank gets 4 sethomes, Pioneer rank gets 5 sethomes, Veteran rank gets 6 sethomes % Changed starting balance to 0 for now. Will change later. ^ PerWorldInventory -> 1.9.1 ^ EntityLWC -> 1.8.0 % Removed unique player count from the motd, as it was inaccurate ^ mcMMO -> 1.5.07 b182 % Parties are disbanded after a week again. Got confusing when people would forget they were in a party % Halved the cooldown for tree feller from 240 seconds to 120 seconds % Nerfed Skillshot, max bonus damage is now only 100% at level 2000 (bows are already very powerful without it...) % Nerfed CriticalHit so it only causes 1.5 times more damage to mobs (Axes are plenty powerful as-is) % Slightly lowered max chance of CriticalHit from 37.50% to 35.00% + Added new far warps in the new world, protos % Made Quixi's dialogue more concise - Removed "farnorthold", "fareastold", "farsouthold", and "farwestold". kept some signs at /warp oldspawn that can teleport you there, in case you want to go back. ^ DiscordSRV -> 12.4 ^ RandomTeleport -> 1.7.4 ^ Areashop -> 2.4.0 ^ Quickshop -> 0.9.29 ---------- # Server entered 1.11.2 Public Beta on 3/26/2017 % Fixed new player sound join noise being broken % Fixed(?) problem of nether portals not working (non-player entities still cannot travel through portals, though) ^ DiscordSRV -> 13.4 + playtime 0.1.0 # A script that keeps track of your time played on the server & allows for simple lookups of this data, written by aeonlamb / vivian. Still needs work
List of known bugs/issues:
! Nether portals created in the new world(s) (protos, protos_nether) may sometimes spit you out at a dangerous location, and may fail to generate a nether portal to return you to the dimension you came from ! Non-player entities (mobs, items, etc) do not go through portals in the new world like in vanilla ! Essentials' /help is not recognized as a command, only /ehelp (please use /ehelp for now until we figure out how to fix this) ! Players/entities sometimes turn invisible for other players after breaking blocks quickly (super breaker, giga drill breaker, berserk cause this) ! mcMMO does not give you xp in combat skills for killing various kinds of mobs (husks, strays, zombie villagers, vindicators, vexes, evokers), nor do you get taming xp from taming certain mobs (donkeys, mules, llamas) ! Some players have had issues with inventories from worlds swapping ! Some players have had issues with playtime not saving correctly
Things to come:
• Adding a new shopping area (mallket) to the new world, revitalizing economy • Opening the end in the new world for everyone to explore • Moving Oasis / making a new party area in the new world • Adding some new plugins that should make playing more interesting! • All that other stuff we’ve been promising for the past 5 changelog posts
last changelog post (#15)
about changelogs
Phew, that really was a lot. We’ve been busy trying to play whack-a-mole with all of the bugs and glitches on the server since updating, and we hope everyone that’s come to play on the server during Public Beta understands.
What is there to summarize about the past 4 months? Well... beyond the huge task of updating the server, not a lot actually. Things had been pretty quiet on Quixol for a while, but ever since updating the server things have been Bloopin’, which we are excited to see! We just hope that we’ll be able to keep things interesting for you all as everyone gets settled in the new world and enjoys all the new 1.10 / 1.11 features.
If you guys have any questions, comments or concerns about the server, the update, or anything Quixol-related, really, please feel free to ask us. We’ll be happy to answer as best we can!
The real world has become a bitter and scary place, and we just hope to offer some kind of refuge from all the bad going on everywhere with Quixol. Hopefully we’ve provided at least some happiness to your life. Good luck out there, we’re rooting for you- all of you!
- Quixol Staff
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