#powerdusts oceans
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powerdust · 22 days ago
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THE ANGLERFISH AND THE BUILDER ARRIVE CALMLY FROM THEIR ESCALATOR WITH A SENSE OF PURPOSE
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powerdust · 3 months ago
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The prawn
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if someone mentions that this isnt how prawns look in the wild i will squish this man
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powerdust · 19 days ago
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La Pez de la sol (sunfish)
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powerdust · 26 days ago
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Sorry about the lack of updates on the mod, I just killed Poseidon and I now have the legal rights to every fish. This was a tough step in the creation of the project, which is why I only announced it after it was finished.
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powerdust · 2 months ago
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I don’t got a screenshot rn but anglerfish are getting added to powerdusts oceans. There is so much stuff I am yet to reveal.
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powerdust · 3 months ago
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I might reveal the surprise now, cuz production has stopped due to me being sick
The surprise is called Powerdusts Oceans. It’s inspired by Angling by eightsidedsquare.
I’m gonna start working on a trailer once I’m done with most of the features
It’s for forge but I could port it to fabric and quilt (use quilt if you have to, the people who made fabric are super transphobic)
The forge version will contain some things from Angling (the anglerfish, nautilus, possibly fish roe if I can code it) but obviously, for the fabric version, I’ll have to remove any overlapping features so you can use both mods together :)
Also @tellioari is also making a fish mod for fabric, I’ll make sure to avoid having any overlap with that on the fabric version too.
Also this is the first of a series, the next ones are end and desert mods.
Suggestions are welcome, but if you suggest something, make sure to refer to the compatibility list under the cut
I think that’s all :)
Compatibility list (for forge, I’ll remove any overlapping features for any fabric mods that have overlap after I’m finished the forge development):
Alex’s mobs
Upgrade aquatic
Twigs
List of things I won’t add:
Shells (cuz of twigs)
Pirate ships (I think they’re kinda out of place when they’re not sunken)
Lizard (not a fish)
Palm trees (too many mods that add them)
New biomes (let’s stick to expanding ones that exist already)
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