#posting this because spawn make an appearance in the next two chapters im working on
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societyofsaintignacio · 2 years ago
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“The most persistent and troublesome force the Church and faithful alike face is not werewolves, vampires, basilisks, or even demonic possessions but rather a demonic phenomenon aptly named Spawn for their ability to reproduce at an alarming rate. An infestation of the creatures can easily overwhelm and render large areas ‘dead zones’ if the initial signs of Spawn are not handled quickly and with aggression.
The exact origins of Spawn isn’t clear, although their supernatural properties are undeniable. Some theorize that they were born out of the sin and brokenness of our world and that their grotesque and unnatural appearance is a testament to their Satanic origins. Spawn tend to appear humanoid although there are reported cases of beast-like Spawn. However they may appear, their very existence is an insult to God’s creation and perfect design and they must be destroyed.
In experiments with live specimens, I have found that Spawn can be easily contained in an area via holy water, salt, fire, or consecrated objects. The creatures are impervious to injury and rapidly heal just as quickly as they had been wounded, however. Weakening the creatures with holy water before striking them down with a weapon that had been blessed is the only way to effectively exterminate these abominations and prevent them from reproducing.
It is my recommendation that any priest willing to take on Spawn mustn’t go alone. He risks certain death doing so."
-From St. Ignacio’s research notes, circa. 1658
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dropoutparty · 3 years ago
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ngc ramblings part 2- chapters 3 and 4
time for post 2 babeyy!! i didnt try to really be funny in this one like i did the last one, so i hope u dont mind!! heres a link to the first post if u missed it! ill make a masterpost of all the parts once im done with all the chapters. now lets get into trance and dementia!! (that sounds. hilarious out of context)
here we are at trance! the name of this one is pretty clear, but ill still go into the definition for the sake of clarity. basically, a trance is a state of half consciousness and an absence of response to external stimuli, like what you might experience when under deep hypnosis. this is probably referencing the “episodes” that melissa would go into where she would jsut kinda stare off into the distance and not emote all that much. the music here is compared to the videodrome theme, which probably means theres a consistent high note in the background, with the main attraction of the song being garbled electronic noises, maybe with some more coherent synth coming in at some point. either way, it probably is meant to make you feel uneasy because as we all know, high pitched noises are spooky.
the new kaiju this time around is orga (a kaiju with some mutated godzilla dna in it). this makes zach realize that this game couldnt be just some unreleased version of the normal one (as if fuckin red appearing didnt already make that clear) so he now figures that its a rom hack of some kind that his friend just happened to find. im glad he didnt just immediately go to assuming it was haunted because thats SUCH a common thing in these creepypastas and its so dumb?? good job cosby... anyways the first level zach goes into is also the first quiz level, where we finally meet face!!! my beloved,, i dont really know how to approach the quiz levels tbh? because on one hand i wanna examine face as a character all at once but on the other hand i wanna talk about them as i go... for this post ill leave all the quiz stuff out, but i wanna know if yall would want them included in the future! ill just make a separate post for all the quiz levels if you dont :3. overall though, the first quiz level gives me the feeling that face is assessing who and what zach is, maybe throwing random stuff in to make it not seem suspicious or something?
anyways, zach finishes the quiz level and moves onto a green temple level. zach describes the music of these levels as hypnotic, which might relate to the planet name? the only enemies in this level are dead things, specifically a ghost thing and a bat with a horse skull head, who probably killed the things that became the ghosts. already this world is a little different than pathos because it has buildings in it!! specifically, this world is filled with green temple levels, which i think translates in-game universe to two large temples and three smaller ones (based on how the levels are kinda clumped together, with single ones kinda spread out). outside of the temples are the same empty blue mountain stages that pathos had, but now with not-moguera hangin around! i feel like this further proves my idea i talked about in the last post, where not-moguera and not-gezora killed all the life on the planet together, because as far as is said the blue mountains are still empty here except for not-moguera. theres also some cave stages from pathos here, but not as many.
moving on, after zach gets through some stages its time for the bosses! first up is not-varan, whos sprite looks like its an altered version of varans actual sprite from the original game, just like the other not-kaijus so far. i think this is a theme among all of the nots here so ill just say when they dont look made up of the originals parts from now on. not-varan fights by kicking and shooting heat-seeking missiles. its head is backwards, so it cant see whats in front of it. i get the feeling that the missiles are heat-seeking in order to kill anything coming towards it that it cant see and the kicks are more of a desperation thing, like oh god my missiles didnt kill something and now its hurting me, i need to get away or something like that. so i guess i would describe its fighting style as defensive? anyways, moving on. next zach fights not-hedorah, who is the source of the horse-bats. this is the first one that doesnt seem to be made up of an original monsters parts, but it does have the same color scheme so theres that. not-hedorahs fighting is a lot more aggressive, summoning horse-bats to keep you distracted while he goes to town on you. i think a second not-moguera was put here to help not-hedorah kill everything, because i don't think not-varan would be very useful when it comes to doing that lmao. so after zach beats not-hedorah, no more horse-bats spawn which is neat! after beating not-hedorah, zach tries to enter the base level without beating orga but it doesnt work so i wont dwell on it.
orga is just a normal godzilla monster, so there isnt as much to say about him. i do think that orga was an original resident of trance before the not-kaiju came around to kill everything, like biollante was on pathos. he fights by punching, shooting a heat beam, and eating other monsters! i think this last one, even tho its a normal part of the kaiju, is here to foreshadow reds preferred method of killing things that we see later (especially since orga also unhinges his jaw to eat things). anyways this fight makes zach geek out and think that the game must have been made by a fellow person of culture and godzilla fan!! which is funny for reasons ill get into later. he doesnt have much time for a fanboy moment tho bc he has to run the mile again with coach red!
this time around, the game is trying to trip zach up by including some obstacles to avoid while you run from red. red doesnt have any issue with them though, theyre not meant to keep him away from you, after all.  zach was freaked out but he still has his epic gamer skillz so he beat the level just fine. when he was done he yelled in gamer delight before red looked at him like “shut the hell up” and zach almost pissed himself. and thats trance!! before i move onto dementia tho, i wanna talk about trance itself because of course i do. i think this planet used to be home to a lot of creatures like pathos was, but this society was more developed and spirituality was very important to them, hence all of the temples. i dont think it was a very somber or strict society though, mainly im getting that from the temple music having an “indian techno vibe” to, it. so from what i gather, this society was very spiritual but also they liked to party. while im on the subject of the temples, i think that face is hiding out in either like a small side building or a hidden room inside of one of the big green temples. trance probably used to be his home, and when everything started getting killed i think he hid out somewhere he would be safe. i dont know about yall, but the quiz levels always gave me the impression that they were indoors for some reason? so that definitely contributes to the hiding in a temple idea but i think it still works if you dont feel the same. i think thats all i really have to say about trance, so lets move on to dementia!
ok as usual, were starting out with the planets name: dementia. you know what dementia is but again, for the sake of clarity its basically a disorder caused by brain injury or disease that causes memory loss, personality changes, and impaired reasoning. im not entirely sure why dementia specifically was chosen here, and my best guess for what it could mean is that maybe its foreshadowing melissas condition? it doesnt really resemble dementia at all but thats my best guess lmao. anyways, this chapter starts out with zach still freaking out about red looking at him and wondering whats up with the game before we get our board description this time around. its during this little beginning part that he decides that he has to finish the game just to see what the hell is even going on with it, which like. fair. ok so the boards music is described as basically a slow piano cover of the original games saturn theme.
as will be the routine from now on, zach starts with the quiz level. the questions face asks this time around seem like hes trying to get to know more about zach at this point, though theres still the usual unrelated questions mixed in (though theres only like 4 of them this time)! for the last question he asks, face must have figured out that zach is a human because he offers him a new monster! zach obviously says yes pogs irl when he sees that face gave him anguirus, his second favorite godzilla monster (whats his favorite godzilla monster? is it godzilla? he hasnt mentioned a favorite monster yet so why bring up your second favorite? idk) and one that hes wanted to play as since he was a child, which is interesting (im sure youre sick of hearing this by now but, more on that later). ok now onto the levels.
the first kind of level is a palette swap of the blue mountains from the last two worlds, but this time theres also water! the music is “a very simple song with a lot of abrupt pauses, followed by a loud note every few seconds” so take from that what you will. this level doesnt have any enemies in it, just like the last two, but this time it looks like zachs goin for a swim bc were goin underwater babeyy!! the enemies in the water consisted of a piranha (which zach likes because he can “tell what it is” talk about a buzzkill) and a spiky bottom feeder thing whatever taht means. and that's it for that level type. kinda boring but the other two level types make up for it. speaking of, lets go onto the next level type! these levels actually have an in-game name for them; unforgiving cold. these levels are very long, taking place in a castle dungeon made of blue bricks, with statues of terrified faces lining the walls. these levels made zach really anxious, and the longer he played them the more he felt like he was getting close to something “unspeakably evil” yea sure dude. its now that he starts to suspect something supernatural is going on, because he thinks the game can make the player feel things at will, which imean he isnt wrong? also the music in these levels is just a looping choir that sounded familiar to zach for some reason. there werent any enemies (which im realizing is a running theme in this thing huh) so were onto the first boss, not-baragon.
not-baragon is another one that isnt made up of its originals parts, but still has the same color scheme. he fights with a really strong kick, ice breath, and pissing on you with a gatling gun dick. yes im being serious. like??? i didnt remember taht being a thing but oh my god just look at this shit.
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comedy gold. you even do extra damage to him if you attack the gun like??? anyways zach beats not-baragon and goes on to the last level type, the arctic. the level is literally just an icy tundra with some water segments, and the music is compared to northern hemispheres from donkey kong country but 8bit? and zach described it as “dangerous sounding” so theres that. the enemies here consist of a thing that zach says kinda looks like not-gezora but without the eye (i can kinda see it? maybe) thats frozen in ice, a spike ball with legs that explodes and shoots spikes everywhere when it dies, and the piranhas from the green mountains. the last two are only in the water segments, because yea theres water segments and theyve got platforming babeyy!! at the end of the level, theres a mini boss fight with maguma (a walrus kaiju), who runs away when you beat him. thats all the levels, so we can get on to the rest of the bosses!
the next boss is manda, a sea dragon kaiju. he fights by spitting fire, biting, and constricting (also he switches things up if somethings not working, so hes a pretty smart cookie). during the fight the atragon (which is like an airship from one of the movies i think?) shows up to help, which zach thought was epic and poggers even tho it didnt help at all. and thats the manda fight, moving on! the next fight is weird, because nothing is there for a little while before a fish shows up, screams, and then gets fuckin kilt by not-gigan. once again, it doesnt resemble the original but it uses the same color palette. it fought with a blood beam it shot from its mouth and a slash, and zach described it as fast and unrelenting, so definitely a really aggressive mike wazowski lookin motherfucker. after zach beats him, he goes on to the last boss of dementia, spacegodzilla (i guess the people who make the kaiju were going through a creative block or something lmao). spacegodzilla looks like normal godzilla but hes blue now and hes got ice!! why tf is he called spacegodzilla!!! anyways hes also more strategic with his fighting pattern, making ice crystal spires taht charges up his special meter and also keeps you from reaching him. when you do get close to him, you participate in a funney big dinosaur slap fight until u win, pog!! now on a completely different note, big reds comin to town (aw shit. here we go again)
this time around the chase is mostly underwater (tho its blood now bc ooo spooky,, sometimes i forget that this story is supposed to be scary tbh) so red has to put his floaties on before he can follow zach. theres also landmines over pits and red reveals his weird tentacle hand mouth tongue before zach finally gets away and the chase is over. reds startin to get frustrated bro, he's tried to catch this fucker like 3 times now wadda hell!!! btw these chase sections are a lot less crazy than i thought they were like. huh. ig its more intense when you listen to a reading lol. anyways now its time to talk about dementia as a planet. i think the whole “the not-kaijus are killing all the stuff on these planets for red” still holds true, and i feel like it will continue to do that, so ill just briefly mention it from now on. this planet is all ice and water basically though, so i think they had a harder time doing it this time, hence why the underwater sections have more enemies and the only original kaiju here can stay underwater for protection. also, i think face followed zach to dementia from trance because he realized what zach was doing and wanted to help out, which is why he gave zach anguirus.
basically i picture dementia to be a planet thats mostly water with some land thrown in, and an old dilapidated castle in the center. i think the castle itself was probably destroyed by the not-kaijus (along with anything alive that might have been in it). i cant decide if i think spacegodzilla or manda would have lived there, so ill just say they both lived there as gay lovers or somehting. as for the statue faces, theyve appeared on trance and dementia so far, and theyll continue to appear throughout the pasta. basically, i think these represent melissa and/or her presence. like in the green temples on trance, i think that alludes to how melissa is kind of an “angel” or divine being later in the game, and in the blue castle i think they could represent how melissa is (supposedly, more on that later) being held in the game so she can be tortured forever (which is why they look fuckin terrified). i think thats all i have to say about dementia.
before i end the post i wanted to say something abt the planets names. in the first post, i said i would talk about the planets names significance all at once but i. completely forgot that while writing this one, so ill just do them as i go from now on!! basically what i think the significance of pathos’ name is could be multiple things. it could be referencing the sad state of the planet itself, it could be foreshadowing that playing this game is going to be a painful experience for zach, or it could be talking about the incident with melissa, and how that was a really painful experience for zach (i wouldnt be surprised if it gave zach ptsd honestly). so thats the end of the post babeyy!! next up is entropy and extus!
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