#posted from the lighthouse signal so hopefully it'll reach where it needs to
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Ten Things to Promote Long-Term Sburban Survival
So youâve settled into your session over the past few months, probably had your first brush with death already. The frenzy to adjust to your new life is over. Youâre in it for the long haul now; what do you do?
Sessions can take years to complete, not to mention lengthening factors like postsessions, ring voyages, and various flavors of extenuating circumstances. Most likely, youâre trapped in a relatively small space with a small handful of other people and not as much imminent pressure as youâve become used to. (Yes, a Medium counts as relatively small once everyoneâs able to fly. It gets cramped.) However, there are some things you can do to stave off boredom and murder alike.
(Note: the author lives in a stable postsession after a full-length session. Not all experiences will be applicable to everyone.)
Garden. And I donât mean âuse magic to grow plantsâ, I mean âactually garden with your hands and soil and real, linear timeâ. I canât speak for other species, but human moods are drastically improved by the presence of live plants, and you can sometimes eat what you grow! Donât worry if you donât have a green thumb; I once killed an âunkillableâ succulent, but after two years, numerous texts to my Life player about watering frequency, and patience, I recently graduated from cactuses to bean plants and tomatoes. If your environment doesnât have sunlight, you can alchemize quite effective sunlamps, especially by enlisting a Light player. If you donât have seeds, you can alchemize them from most juices and depictions of plants. Fiddle around with XOR a little.
Keep a consistent day/night cycle. If youâre anything like the average Sburb player, youâve always wished for an opportunity to stay up as long as you want. It turns out that this is terrible! You may no longer be beholden to the Sun, but itâs in your best interest to stick to whatever you and the people around you define as âday.â It helps your mood and energy, and lets you actually have time to see the internet friends you used to stay up chatting to face-to-face every once in a while.
Continue having regular team meetings. (If you donât have regular team meetings, this might be part of your problem!) Itâs important to have a goal, even if itâs just research for the long term. Besides, itâs good to have mandatory check-ins with everyone. If you donât see someone for a long time, they could be having a rough time, up to something dangerous, or worse. Better to just make sure everyoneâs alright.
Keep up your friendships. No, Iâm not kidding. Obviously, there are going to be some extenuating, irreconcilable circumstances, but I promise you that theyâre rarer than you think. Donât ever write off a relationship with a coplayer before you genuinely try to repair it or have concluded that they are seriously harmful to you. Someone may have been grimdark or rash or murderous, or perhaps you have, but time changes a teenager. You need not forget wrongdoings against you, but for the sake of your sanity, forgive what you can. Isolation can hurt you as surely as hunger.
Continue your education. You were most likely cut off from whatever educational institution your society had when you started playing, and while you may be enjoying the lack of homework, youâre still missing education. Thereâs a lot of resources online, and stuff behind paywalls should be easily accessible from Medium internet. Study what interests you, and on your own schedule. Even if it makes me sound like a teacher, I can say with confidence that youâll be better for it. On a related note, first aid may seem redundant, but itâs still remarkably useful in more situations than youâd expect. The Red Cross or equivalent has free tutorials of all kinds.
Make your house make sense. This has to be a group project, because you probably canât build your own home. The bottom of your dwelling spire is almost definitely a Fucking Mess, which sucks because youâre the one who has to live in this real-life-Sims abomination. So if you spend a little time and build grist making your client playerâs house actually functional, and maybe nag in the group memo a little, theyâll pay it forward and youâll be able to live into an easily-navigable abode. Just be careful your house design doesnât let consorts use the gates. (side note: if youâre still reading this, another one of your nakodiles got in again PLEASE fix it you know who you are)
Quests and dungeons. Especially important if you may leave your session in the future, and can net you a grist safety cushion if you wonât. Assuming you have completed your full major questline including Terraforming and many of your landâs dungeons, here are some of the most viable options: Double dungeons: If a dungeon settles back into the ground or similar after itâs done, it most likely has a Super Secret Second Dungeon inside. Itâs a video game thing! It has more loot! Check âem out if youâre bored; I promise you missed one somewhere. Escort quests: Iâm so, so sorry. I know they suck, but theyâre renewable and a good source of steady grist income, plus the harder ones are a pretty good way to improve your land reputation. Try to do some on other Lands for a little variety! Mail delivery: only for the bravest o7 Visit ALL the villages (or wherever the carapaces live): You may be sick of them, but they always have some sort of relatively easy problem that makes good exercise when youâre bored. Listen to a podcast or something while youâre doing whatever trivial tasks they want; just make sure to alchemize wireless earbuds so they donât see.
Practice your aspect powers. You can do cool things because you live in a fantasy world now! ...Says no player for a long, long time after they enter. The only way you can truly discover your limits is to test them. What does your aspect really mean, and how can you apply it? Go back to your base understanding, the one you began to think about when you first started exploring. Think outside the box and believe in yourself; your classpect is probably more flexible than you think. You have the potential for an infinite supply of party tricks.
Connect outside your session. If youâre reading this guide, you already know how to, in some way! However, thereâs a lot more out there than wayward guides in the void. For instance, there are wayward guides in the void from other instances of the Game! Iâm kidding, guides are the tip of the iceberg. Tumblr, for some reason, is one of the most reliable websites in the ring. (My url is enamoredencoding. Message me if you have game advice and I can either answer you or find someone who can!) Similarly, there are a handful of stable-to-various-degrees Discord chat rooms that you can connect to with Pesterchum until you get a better client. In the physical world, there are scattered player settlements and benevolent moving ships that are happy to accept people.
Get wasted. And no, not that kind of wasted. The term originates from the Waste class, which may or may not be present in your session, but anyone can become an honorary Waste! I canât say very much about it, but I can ask you this: where is everything better than expected?
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