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#possibly gonna prepare the tandem read switch
acourtofquestions · 3 months
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Me: trying to prepare myself for the emotional warfare of EoS Part 2.
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moistwithgender · 5 years
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Monthly Media Roundup (May 2019)
The march of time inexorably proceeds beyond my grasp and so I must write another post. I’ve been a bit burned out, just focusing on one diversion (it was Zelda, you know it was Zelda), but after finishing it I recovered enough energy to get a few more things done in the last half of the month. I didn’t watch any anime or read any manga in May, though I did read some 70s Marvel, which I liveblog in my “curry reads comics” tag. Last time I did an actual capital-P Post about my Marvel reading was a year ago after marathoning a full(ish) decade. If people are interested in more of that I could work at making posts for each year of issues I read, recapping the developments and my thoughts on them (which will become more relevant as Events become more common, I imagine). I’ve just got a few games to talk about this month, but I imagine I have a lot to say about at least one of them.
The Legend of Zelda: Breath of the Wild (Switch): 2 years ago I did something I extremely rarely do: stood in line at a Best Buy at midnight for the release of the Switch so that I could buy it with BotW. BotW was also out on Wii U, which I had, but the promotional material for BotW had struck such a chord in me that it justified making the jump for the new console (this would eventually become troublesome when the first model of joycons failed, but, well). I got home, put some ten odd hours into it, and then put it down for two years. I’ve always had a problem where, struck with the intuition that I will end up forming a deep relationship with a work, I will put it off for years. I put off Persona 3 for five years after buying it at launch, and it eventually became the most personal game experience I would have, even seven years onward. I think the two factors that pushed me to finally play through BotW was wanting to watch a friend stream it (but also not wanting it spoiled for me), and needing a distraction for when I was taking care of my cat.
It’s been about two months now since he passed away, and I finally finished the game at 215+ hours about half a month ago. So, I was playing this game as a coping method while preparing for loss, and in dealing with loss. It’s appropriate that the game is effectively both a fantasy about reclaiming at least part of what you have lost, and a colossal exercise in coping. The game is as much about getting distracted from your responsibilities and fucking off to snowboard in the mountains as it is about being aware of the world around you. The Zelda games have frequently used themes of Shintoism to portray harmony in nature and in civilization. I’m currently replaying Ocarina of Time and the cosmogony myth (is it a myth if a talking tree explains it to you?) specifically words the goddesses as “[giving] the spirit of law to the world” and “[producing] all life forms who would uphold the law.” When I was younger (see: early 20s) I didn’t scrutinize the text much but now I figure it’s reasonable to read “law” as “natural order”. It should be noted that for an N64 game, OoT has remarkably good prose. BotW, in transitioning the series in what may be its third main genre (as opposed to the genres of Zelda 1 and OoT), has taken that Shintoist aesthetic and incorporated it into the entire philosophy of the game’s design. More than just being a game whose narrative concerns an imbalanced world, BotW embraces the trends of open worlds and immersive sims to create an immense, varied space where the coded laws of physics are always impacting the experience. Thunderstorms make metal equipment a liability, while rain covers the sounds of footsteps. Wind can sweep away items, fire and high temperatures affect flammable objects (including yourself), and aforementioned metallic items can conduct electricity, which can be used to solve puzzles in unintended ways. Weather changes regularly based on the region and changes the world in tandem. Rain doesn’t just fall, it actively collects, and ponds become bigger, and surfaces become slicker. Each systemic element (pun not intended) that was incorporated affected everything else in the world, and in interviews there were mentions that changing the volume of wind in one area had a butterfly effect on another, causing pots to fly off of patios in a village. It’s no wonder the game took five years to make, considering how rarely glitches occur in the game (and most that I know of have to be deliberately recreated for exploitation). You’re engaging with enemies as much as you are with the environment, and at times even with your own body, creating and consuming food and drink for the purpose of staving off sunstroke or frostbite. As a result, BotW’s Hyrule is immensely palpable, and easy to lose oneself in from how livable it feels.
When I first started playing at release, I was a bit disappointed to discover that villages existed in-game, as early promotional material and the state of the Great Plateau you start on painted a picture of a lonely world. In the end, the soundtrack and vast amount of uncolonized land does give an understated sense of melancholy that defines the game, though the fact that every five steps you’ll find a Korok micropuzzle waiting to YA HA HA and fanfare at you betrays that a bit (I still love those Koroks and their puzzles, don’t @ me). The NPCs in this are numerous, though, from the occupants of the villages to wandering traders, and their personalities are all distinct and charming, and probably the best I’ve ever seen in a game, or at least in a long time. If this game wasn’t railroading the Link/Zelda relationship so hard, I would have liked a Dragon’s Dogma-style “date any NPC (within reason)” mechanic. I’m just going to have to start a “NPCs you should marry” side-tumblr.
Another defining aspect of the gameplay, and easily what makes the game surpass arguably every other Zelda, is how Nintendo heard the decade or so of complaints about the linear Zelda lock-and-key formula being reiterated to the point of stagnation, and, after great success with A Link Between Worlds’ item rental subversion, just decided to make everything optional. You do the tutorial on the Great Plateau, and, if you feel especially gutsy, you can beeline it straight to Ganon. He’s in horse-riding distance, or running distance, if you’re tenacious. Will you make it to him, survive the hordes of enemies, and take him down? If it’s your first time playing the game and you haven’t learned the systems, probably not. Is it possible? Absolutely. Much like how the monthly cycle of a Persona game is a proverbial Rocky training montage of preparing for The Big Fight, everything you do in BotW is in preparation. A lot of open world games can feel dissonant in that you’re incentivized to be distracted as a player and make your own fun, meanwhile the protagonist keeps saying “I’m gonna get bloody revenge on the mafia boss!” during bowling matches. There is still, unavoidably, a sense of urgency played up for narrative sake in BotW, since Impa insists Zelda is waiting and can’t hold Ganon back forever, but it’s all much more narratively justifiable, if you want that. You know, because Zelda is for hardcore roleplaying.
I couldn’t resist a second playthrough, even after logging 215+ hours, so I went ahead and started a separate file on Master Mode, Nintendo’s weird in-house, in-franchise rebranding of, uh, a hard mode. Previously it was called Hero Mode. Why do you--well, okay, I know why they do it. They’re likely trying to distinguish it from a “we just tweaked the numbers” hard mode, and also want to make it feel less threatening than something labeled hard mode. If they’re going to go to the trouble to make it a distinct form of play, they want to try and appeal to everyone. And it is fairly distinct. All enemies are bumped up one rank, so a red bokoblin is blue, and a blue bokoblin is black, and so on. There is a new strongest rank of enemy, though in my run I did not seek them out. There are enemies (and treasure chests!) perched on flying rafts, which can be one-shot with proper bow aiming, but also carry dangerous elemental arrows, and can alert all other enemies in the area. Stealth is much more difficult, and pointless early in. All enemies regenerate up to a third of their health, including bosses! Though, that can be temporarily interrupted by inflicting any amount of damage on them, so it behooves you to be on the offense. Less autosave slots! This wasn’t a problem for me. Guardians randomly delay the firing of their beams! This was absolutely a problem for me and I avoided them entirely in my run. In the beginning when tools and resources are scare, particularly on the Great Plateau, Master Mode is at its hardest, and its most thrilling. Rather than aimlessly exploring, I was pressured to decide where I knew things were, and beeline it to them. Sometime in-between two of the four main optional dungeons, I had amassed enough valuable resources that the game had settled back into the same kind of difficulty as normal mode. Bosses were a little harder due to regen and my resources being somewhat scarcer, but they were manageable. Competently performing flurry attacks (upon successfully dodging attacks at the last second) was extremely valuable to me, but I imagine with enough food in my inventory, I could have brute forced my way through a lot of the fights (though, uh, obviously thou wouldst like to live deliciously (please hate me for this phrasing)). I chose to forego the Master Sword for the sake of challenge, and beat Master Mode with only seven hearts, in around 25 hours. You should play Master Mode, it’s fun.
Here’s a little gameplay SPOILER:
Something I haven’t done, but would like to eventually do, is avoid the main dungeons and just head straight to Ganon. When I played Master Mode, I wasn’t totally confident, and did the dungeons for the resources. After watching some speedruns I learned that if you skip the dungeons, and therefore the main bosses, you have to fight them all at once immediately before the fight with Ganon, without breaks.
That. Sounds. Great.
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Wandersong (PC/Steam): Have you heard about Homestuck?
Okay, wait. Wait. Come back, wait. Stop leaving. PLEASE.
Okay, I got the most inflammatory sentence out of the way. Now that we’re eased into that: Wandersong is unignorably influenced by Homestuck. Homestuck conjured a lot of baggage, from having a really difficult, pretentious, arrogant author (I should know, I gave him the benefit of the doubt for way too long), to having some unfortunate narrative turns, to being a billion words long. Wandersong invokes the vaster-than-God scope, the minute and personal perspective of the heroes, and its inclinations toward emotional intelligence (it still surprises me Homestuck had these moments given the author’s deeply unsympathetic sense of humor), and… condenses it! It also makes it a light puzzle-platformer and is about performing music (note: not rhythm, you don’t have to have ANY rhythm), and looks like a Paper Mario game. It is very charming, very funny, very optimistic, and most surprisingly, uncompromising at times. Wandersong says that you, despite your role, are capable of great things, especially self growth and change, as long as you commit to it. If, faced with the consequences of your bad decisions, you choose to double down and keep at it, you will reap what you sow. This is distinctly different from Undertale’s brand of pacifism route optimism, where “no one has to die!” This brand of optimism is a measured but enthusiastic “you can’t save someone who doesn’t want to be saved, but you can save the rest” and I think that’s a uniquely valuable message.
I was a little confused about the resolution of the communist uprising chapter, but I recall the game bringing my cynicism into question, and the most important thing a work can do is make you question yourself.
(Also, if any of my mutuals are low on funds but interested, I do have a drm-free version I can share.)
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Minit (PC/Steam): I don’t think I actually have a lot to say about Minit! It’s very fun and curious and short. You play a little… duck… thing, and you pick up a cursed sword which kills you in one minute. Then you wake up the next day, and die in a minute. Then you wake up the next day. Having only sixty seconds of vitality, you have to optimize your exploration. There’s a slow-speaking old man who you will die listening to, but the hint he gives at the end of his sentence will lead you to something valuable. There’s a guy in a bar angry about the lack of music. If you change the music, he will probably dislike it. If you keep changing the music, you might live to see him like it. There’s a boat ride to a tropical island you have to grit your teeth and wait through. Not all of the events are slow, some are quick bouts of hurried exploration. Most of it is, given the time limit. I’d say more, but given the overall length (it took me about an hour to finish), I’d risk spoiling a sizable fraction of the experience. It’s about $10, though I got mine in a Humble Bundle Monthly subscription. The spec requirements are very low, so your laptop can likely run it.
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A Hat in Time (PC/Steam): Heads up, I’m gonna get into a lot of spoilers for this game, including endgame spoilers, but also heads up, the story isn’t really the point in this game. This is a game about tone and platforming. That said, I’m gonna be talking exclusively about the weird ideas in this game, and if you want those weird ideas to be a surprise, then just skip ahead until I put up big letters.
I’m somewhat hesitant to be critical of A Hat in Time because despite a number of weird Things about it, I recognize that it’s quite popular with a lot of people, and that always makes me pause and want to figure out what it is that makes it pass the bar for others. My guess at this point is that it invokes nostalgia through its unmitigated imitation of games that came before. The games it chooses to ape are all your childhood’s Greatest Hits, Wind Waker (which it most resembled in its earliest development), Super Mario Sunshine/Galaxy (which it most resembles now), Banjo-Kazooie, Psychonauts, etc. It never really surpasses those games, for me, and at times cribs from them to the degree that it obscures the game’s own identity. After all, what you enjoy may help define you, but you wouldn’t say it’s your personality. Well. Unless you kin the Gamecube. I guess. There are bonus levels to the game’s different “worlds” (I thought they were different planets, since your hub area is a spaceship, and you access them via different telescopes, but it turns out it’s just one planet?), and you can collect photographs, which sequentially tell a story about the residents of that “world”. Psychonauts did this because each level took place in the mind of a character, and the photos together told a story about the character that fundamentally changed the way you thought about them, and made the whole game feel richer as a result. I collected the photos for all but the DLC levels in AHiT (those are Really Hard), and of those five or so worlds, none of those bonus photos told me anything that changed how I thought about the characters. There’s a dock town run by a mafia (s-sorta) led by a chef, but did you know they all used to work at a processing factory before going there? There are two manipulative bird directors who are fighting over the same studio to produce their own film and win an award, but did you know they… wanted to be directors since they were kids? There’s a devil analogue who steals people’s souls if they wander into his forest, but did you know he was a prince, and the princess was mad he talked to another girl (it was a flower girl, he was getting flowers for the princess), and imprisoned him until they both the prince and princess turned into evil ghosts? That’s the only one that comes close to being an “oh” moment, but I don’t think it does for the reasons the writer was hoping for. In general, these are prologues without substance.
Speaking of substance, the game has a bit of an issue with theming. At least, it does at first. The first town is the previously mentioned dock town, run by a mafia. By “mafia”, I mean a bunch of meatheads who talk about how they like punching people, and refer to themselves individually, in the third person, as Mafia. Mafia loves to punch the poor and the birds. Mafia is a one-dimensional character copy-pasted across 20% of the game. Mafia laughs. They’re run by a chef, but also they can’t cook, so there’s a cat chef in hiding who routinely swaps out their food with his so no one has to eat bad food. I don’t know why, when the town has maybe three non-Mafia character. He does eventually leave and board your ship, so maybe he’s just looking for something to do. The leader of the mafia also boards your ship, for a joke and to sell you an upgrade. The mafia are also afraid of mud monsters, or aliens, or something. There’s a girl with a moustache named Moustache Girl who wants to use your Time Macguffins to overthrow organized crime, and Hat Girl decides that’s a no-go. There are giant faucets around the town that replace all the water with lava. You might be noticing these things have little to no connection. You might be suspecting this level was made first when the dev was inexperienced. I might be suspecting this. It’s fine.
Later worlds do a much better job of theming. There’s the movie studio split between two birds. One of them a penguin, who prefers science fiction, the other a…
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...hmmm. I suspect this guy, The Conductor, is an OC the director has had for a while, maybe since childhood, that they just decided Is A Bird, and carried it into the game, since the game occasionally is like... bird?? Alternatively, it’s some sort of corruption of Woodstock from Peanuts. Possibly both. Anyway, this guy just wants to make movies that take place on wild western trains. He has a strong fake Scottish accent, and the penguin, named DJ Grooves, is some sort of disco Elvis. They’ve both hired owls as actors, and some crows have snuck onto the train set (the crows are so obviously the G-Men from Psychonauts’ Milkman level it bothers me a bit). This is already a little busy, but it’s okay! Birds, movies, two distinct genres, and you trapped in-between them, just trying to collect your macguffins. It works. You take part in both of their movies, and your performance in both determines the winner, when suddenly… CORRUPTION WAS AFOOT, and you have to explore the depths of the studio and engage in a showdown.
Another world is a spooky forest where your access is restricted by completing certain contracts for the devilish character. Sometimes it’s murder (reasonable), exploring a haunted mansion in survival horror format (ooh!), fixing the plumbing in a well (wait, what), and doing mail delivery (back up back up). Half of that works. The finale of the forest makes up for it, though. This game insists on most of its bosses having like 4-5 phases and breaks for dialogue and the gall required to get away with that honestly earned my respect. They’re pretty fun times.
The best level to play is, unsurprisingly, the first DLC. I say unsurprising because it’s clear the dev is learning as they go, and the level design improves as they go along. Aside from bonus levels, the first DLC takes place on a massive cruise liner titled the SS Literally Can’t Sink. Ha ha. It’s split into three parts. The first part has you exploring the many interconnected rooms of the ship to find broken shards of a macguffin, the second part has you taking that mental map and using it to frantically complete multiple timed fetch quests at once, and the third part, now that you understand the ship pretty intimately, capsizes the ship, requiring you to traverse frigid waters and overturned scenery to retrieve babies and the ship’s incompetent but adorable baby seal crew (the seals speak in hewwo talk, the game is unforgivably loaded with memes but let me have this). This progression is my favorite in the game, and while I haven’t bought the Nyakuza Metro DLC, I’m looking forward to it.
The ending level had me a bit bewildered at first because in the beginning when Hat Kid refuses to use time powers to stop organized crime, I saw it as a hamfisted way to create tension between Hat Kid and Moustache Girl. Apparently it was working up towards the moral of the story. In the final level, Moustache Girl has stolen all the macguffins, and possessing ultimate power, becomes corrupted ultimately, and summons everyone in the world to her Bowser castle to be judged and die. On first glance, I thought “well, sure, that’s sensible,” but when Hat Kid finds the support of all the villains in the game, I was a little confused. The villains sacrifice themselves to give you infinite health, explicitly stating that they’ll just come back through time magic if you win so who cares (cool stakes), and you overcome authoritarianism with the support of corrupt hollywood, organized crime, and the literal devil. This would be fine if at some point Hat Kid, you know, took them on a Zuko Quest to face turn all of them, but that doesn’t happen. They just all decide “hey yeah, fuck this girl! Also we don’t have time for the nuance this might require!” After all is said and done and you collect all your macguffins, you’re given the choice of leaving the defeated Moustache Girl a single macguffin so she can defeat the mafia (whose side are we on) or just saying nahhh. Neither appears to make a difference, but maybe in a year or two we’ll get a DLC that makes you regret your words and deeds. You try to fly your ship to your home planet, and the villains all grab on to your ship, which is in space, begging you not to leave. I seriously suspect they intended to incorporate face-turn scenes and just couldn’t find the time, because nothing but physical proximity implies these guys would have any emotional attachment to Hat Kid, and that’s a bit of a stretch. Anyway, Hat Kid brooms them off the ship to plummet down to earth and flies away. Sheds a tear about the whole thing. In the end, the moral was that Order good, but too much Order bad, except if you are Hat Kid, in which case Chaos good. Or maybe…
After finishing the game I decided to look into any left over secrets, since my completion score was in the 80s of percents. Turns out that if you use the camera badge to finagle the free look feature into a marginally open armoire somewhere on your spaceship, you can find a shrine to Hat Kid with a couple skulls, a bunch of blurry photos, and some strange symbols. If you doing this while wearing the mask that lets you see the secrets of the dead (for platforming and puzzle purposes, of course), there’s a bunch of alien text you can decode. And then there’s some youtube channels. And a twitter account. All sharing more of those decodable ciphers, all talking about vague dreamy apocalyptic histories and dark betrayals. Or something. That’s right, this game’s got a fucking ARG. I cut things off there. If the developer Gears for Breakfast is gonna make an occultist grimdark sequel to A Hat in Time, they can put up a trailer for it.
OKAY I’M DONE TALKING ABOUT A HAT IN TIME, the short of it is that I had a lot of mixed feelings but had fun.
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How did I end up talking more about A Hat in Time than Breath of the Wild? What are my priorities?
Well, that’s everything I finished in May! Will I get back to anime and manga in June? Guess we’ll see! Again, let me know if you want me to do year-recap Marvel posts, since my liveblogging is mostly just shitposts, and the occasional attempt at thoughtfulness among those posts feels kind of out of place. Honestly, I’m probably gonna do that anyway, but it’s nice to see interest. If you read all this, thanks a lot! Go play Breath of the Wild and Wandersong.
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Hell On Heels
Characters: Cas x Sister!Reader, Sam, Dean, and a bit of John
Word Count: 4443
Warnings: Sassy reader, Cas is an awkward little nugget, canon typical violence
Summary: This is part two to “Spread the Word Around– the Girl’s Back in Town”. The reader reveals a bit of her history. Meanwhile, Team Free Will, along with its newest member, set out to take on what should be a relatively easy case.  Things do not go as planned, which works to the benefit of a certain shy angel.
A/N: So this is long overdue. Sorry. It’s a bit disjointed because I started it and then stopped and worked on something else... Apologies for that. I started out with this imagine in mind, and it kinda grew from there. Italics are reader’s thoughts. Thinking of making this a series. Let me know what you think. Hope you enjoy! As always, thanks for reading! Feedback is always welcomed and appreciated.
Read Part 1 here.
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The protesting creak of a nearby door coupled with the muted sound of feet thudding down the hallway pulled you from your midnight reverie. Making your way quietly to the open doorway of your room, you scanned the hallway for the source of the noises, your eyes landing on a retreating figure of over six feet. With an annoyed groan, you made you way closer to the hulking mass that was trying to sneak down the hall like a teenager after curfew.
Let’s play guess the idiot. Too tall to be Cas. Can’t tell if it’s Sam or Dean yet from this far away, though he’s stumbling, whoever he is. Most likely Dean, in from a night out that hopefully won’t make me an aunt.
“Have a good time, did ya, brother mine?” you asked with a smirk, switching on the overhead lights. At the sound of your voice, the figure spun, albeit clumsily, to see who made the noise. With one hand to his head and the other groping the wall for support, Sam took a less than elegant stumble backward.
“Y/N? What’re you doooin up ssso late?” he slurred with a bleary smile. Sam was apparently a happy drunk, you mused, shaking off the surprise of being met by your youngest brother rather than your oldest one. Moving toward you, the moose of a man began to teeter.
“Whoa, there, Sammy. Slow your roll. There’s no way I can pick you and me both up off of this floor if you go all timber on me,” you cautioned. “Let’s get your ass to bed. I’ll lecture you in the morning.”
“Mmmm’kay, Y/N. I’m ssleeepy anyway,” he said in an exaggerated whisper.
How much liquor does it even take to get Samsquatch here drunk? Dear Lord, I hate to even imagine.
You trailed a tromping Sam back to his room, made him take off his shoes before he got in bed, and sat the ibuprofen he kept in his nightstand out for him when he woke up.
Damn grown man needs to be told to take his shoes off before he gets in bed. How the hell did he even get this drunk? And how can a guy that hits his head on ceiling fans regularly look so much like a little kid?
Sam was snuggled under the covers with a peaceful look on his face. Cracking one eye open, he attempted to whisper again, “Y/N, why were you even up? Ssssssssomething wrong?”
And on that he chooses to have a little clarity. The man that didn’t even remember his head­­– not his feet– goes on the pillow has the sense about him to ask why I’m up at this ungodly hour. Figures. Intuitive little shit.
“Shut up, Sammy. You’re drunk. Go to sleep,” you grumbled, hating that your little brother, even in his inebriated state, had managed to see that something was wrong.
Sighing, you made your way back to your room and plopped down face-first on the bed. You’d had a lot of these nights lately.
I am normally not a philosophical person, but there’s something about randomly escaping hell that makes a person ponder a few things. It all started when I was born… Kidding. Kinda.
Mostly, you thought about what had gotten you to this point. As Dean often reminded people, hunters never got to be kids, and you were no exception. From the moment you’d been big enough to carry a sawed-off, you’d been sleuthing, shooting, and salting. That’s not to say you didn’t enjoy it– most of the time.
Despite growing up a hunter, you’d been relatively sheltered from heartache until your mom had passed. She went down in typical hunter fashion, sacrificing herself to kill the demon that had possessed her. I come by this hero complex honest.
You did the best you could after her death, giving her a hunter’s funeral in the sticks somewhere in Alabama. It was the first time you were truly alone, and you didn’t know how to handle it. Cue obligatory reckless streak.
Amidst said reckless streak, you’d come upon daddy dearest. Yes. None other than John Winchester. You’d planned to ignore him, laying low until you knocked off that vetala. Well, as per usual, things didn’t go as planned; one vetala turned out to be two, and you were in need of a little saving.  Enter John. He’d been on the same hunt­­– Shocker– and had come prepared. Curse you and your research, John Winchester. Needless to say, he saved your ass. What stung was that he had no clue who you were.
Well, as the whiskey got to flowing that night– Don’t judge me. I had a rough day. Whiskey is the grownup version of a blanky– so did the truth bombs. One right after the other. By the end of the night, you were both spent. He had a daughter. You had a near-death experience. I feel like we were pretty equal there. You know, on the whole shock factor thing. You agreed to stay in touch.
And so you did. You’d occasionally update each other on your cases, swapping information and tips, sharing about your lives and the years you’d missed together, and growing comfortable enough to joke around. It was all fine and dandy until your old man called you up for a little help on a case. Sam and Dean were in school, and he needed an extra pair of hands.
Probably just a couple of vamps, he said. Probably new changelings, he said. We’ll probably be done before lunch, he said. It’ll be easy, he said.
Turns out John was wrong. What he thought was a small nest– one, maybe two, tops– turned out to be about fifteen. Why they were all together and how they managed to tolerate each other is still a mystery.
Nest, my ass. Frigging hive is what it was.
You two gave it your damnedest. You held your own for a while, the quick movements of your machetes creating a steady rhythm of whooshing sounds  punctuated by the sickening crunch of metal on bone as they sliced through the air and hit their targets. The two of you moved in tandem, as though you’d been working together your whole life.
Apple doesn’t fall far from the tree, I suppose.
Things were going great. Until they weren’t. All it took was a slight hesitation; one small slip of the hand. You were down to the last two; one for each of you. You squared up to smaller of the two, leaving John with his more even match. The fights that ensued were anything but easy. The two of you were already exhausted, covered in blood, and running on fumes. To say you were less than sharp was more than fair. You were both sloppy, but you managed to get the job done.
You got all the way back to the impala, congratulating yourselves on a job well done, before you noticed the blood seeping through the left leg of John’s jeans. And, holy hell, was there a lot of it. Femoral artery injuries can be a bitch. Exsanguination is not a painful death, but it’s a slow one; a death that fills its victims with a sense of hopelessness.
No matter how tightly you compressed. No matter how many layers of bandages and fast food napkins and shirt hems you piled on. No matter how fast you drove. It didn’t make a difference. That was the palest you’d ever seen him, his head lulled over, his short, rapid breaths creating little puffs of fog on the window. Your first thought was about the boys. You thought, I can’t let them go through what I went through. They already lost their mom. What’ll happen to them?
In your muddled mind, there was only one valid course of action. You found the nearest crossroads and did what had to be done. You made a deal– his life for yours. And the hero complex rears its ugly head, yet again. Here’s to hoping Sam and Dean never find out. But, if we’re being honest here, I was pissed as he– well… You get the point. I was really mad when he ended up down under literally right after me. I mean, how is that fair? To him, to me, to the boys? Fate has a twisted sense of humor.
This hunt and the literal hell you’d gone through after plagued your dreams when you did sleep. 
When you couldn’t sleep, which was most of the time, you wondered who pulled you out of hell and why. At the same time, you were trying to adjust to life with your two hulking brothers and their ever so heavenly resident angel.  
My brain has too many tabs open. I even think about overthinking.
Sam and Dean were loud, obnoxious, and messy. The bunker had been their man cave until you came along, and they were still getting used to how the fairer sex preferred to live. You know, sans unpleasant aromas, constant nudity, and leftovers that could be mistaken for a science project. I know, I know. It’s a lot to ask. Apparently I’m high maintenance.
To add to your frustration, Cas would not speak to you. Would. Not. Do. It. He still popped in from time to time. He just never spoke to you.
Okay, buddy, I’m not sure what your definition of ‘later’ is, but it’s been like a month, and I still have no clue who this damn pizza guy is and what the hell he taught you. Am I allowed to cuss at a celestial being? Ah, well. Who cares? What are they gonna do, send me to hell?
You snorted at your own joke, noticing the time flashing on your alarm clock. It’s an acceptable time for a normal human being to be awake. I need coffee.
You padded down the hall to the kitchen, grumbling greetings at a half-asleep Dean. You sat down with your oversized mug of coffee– Ah, sweet nectar of life–and skimmed the local newspaper. Seeing an article detailing a possible serial killer that had targeted upper-class men in swanky bars, you sighed, thunking your coffee cup down on the scarred table. You read further into the article, which chronicled methodology– cracked chests, hearts squeezed to mush, and bodies drained down to the last pint.
This is our kind of weird. At least this one is close to home.
“Sam. Dean. Wake up. Rise and shine, boys!” you shouted from your seat.
“What the hell do you want at seven in the morning on a Saturday? This is my day off,” Dean grumbled as he entered the room. Sam, who had skipped his morning run– probably because of the massive hangover he had. No judgement. Just saying.– came in just moments after, his hair sticking up in wild tufts, eyes matted and sleepy.
“Do you have to be so loud? Let’s all use our inside voices today,” he suggested, moving to the coffee pot.
“I think I have something. It could be nothing, but it’s at our back door, so I’d rather be safe than sorry. Police are investigating a possible serial killer, but I’ve never heard of a serial killer that squeezes hearts and sucks blood just for shits and giggles,” you explained.
“We can think about it when we get there. We need see more of what’s going on before we jump to conclusions anyway,” Dean replied, leaning on the door jamb.
“Finally learn your lesson about being prepared, eh, Dean?” Sam mocked, wincing at the bitterness of the brew in his cup.
“I HAD THE DAMN SIREN I WOULD’VE BEEN FINE,” Dean insisted. Seeing Sam’s wince at his volume, he asked with a smug grin,” DOES MY YELLING BOTHER YOU?”
“Boys, boys. Settle down. If you keep this arguing up, I swear to you, you’ll regret it,” you cautioned, your lack of sleep causing your already thin patience to wane further.
“Oh, yeah? What are you gonna do?” Dean tossed over his shoulder as he went to get his grab bag.
That is it. Last straw. Overgrown brats of brothers. You will rue the day you didn’t heed my words, Winchester. You asked for this.
Seeing your glare morph into a smirk, Sam must’ve known you were planning to make Dean pay in a big way, because he said, “You two are so much alike.”
“I know. It’s like we’re related or something,” you quipped, jumping up from the table to stash your go bag in Baby’s trunk.
How can two people make such a short car ride so unbearable?
From the second you shut the car doors– slammed, according to Dean– your brothers had been bickering. The music was too loud. The sound of Sam’s keyboard clicking was annoying. The heat was too hot. The air was too cold. Dean’s driving wasn’t up to par. The list goes on. Any attempts from you to referee were promptly shut down with a double brother glare.
Oh, Castiel, mighty angel of the Lord, with your majestic and fluffy wings, please, if it’s not too much trouble, CAN YOU GET YOUR ASS DOWN HERE AND USE YOUR PROFOUND BOND WITH DEAN TO MAKE HIM SHUT THE HELL UP? Thank you.
You praised the gods when you pulled up in front of the county courthouse, parallel parking on Main Street. Gee, thanks for the help, Cas. 
You stopped and spun around, taking in your surroundings. Blink and you’ll miss downtown.
Putting on your best confident I-belong-here-I’m-in-charge look, you strode purposefully through the door, approaching the sweet-looking old secretary sitting behind the front desk. “Hi there… Margery,” you said, reading her nametag. You flashed your forged credentials. “I’m Special Agent Page, and these are my associates, Agents Bonham and Plant. We’ve been called in to have a look at this series of murders you have. Could you please point me in the direction of some case files? We just need copies. We wouldn’t want to trouble you all. Be in your hair and all that.”
“Why, of course I will. Let me just grab those for you. It’s no trouble at all,” she said with a smile.
You twiddled your thumbs waiting for Margery to come back, hoping the bickering would hold off at least until you left the courthouse. No such luck. Apparently, Sam was too close to Dean and was breathing down his neck. Amidst their squabble, Cas decided to make an appearance, earning a muffled scream from you. Margery chose this moment to reappear.
“Weren’t there only three of you before?” she asked, beginning to look suspicious.
“Yes, ma’am, but this is our new trainee, Agent Jones. He was letting our supervisor know we’d arrived. Isn’t that right, Jones?” you replied, elbowing the angel in the ribs to cue his response.
You honest to God chose this moment to show up? Say something, dammit. Before she realizes we’re frauds and calls us on it.  It’s not that hard. Open your mouth. Use your words.
“That is correct,” he grumbled.
“I’ll just take those files from you. You should hear back from us within a few hours,” you said, prying the files from her still suspicious hands and making a beeline for the door.
“The next time you all pull something like that, I will end your lives, bring you back, and end them again. Am I clear?” you huffed, slamming the door to the impala, on purpose this time. Seeing Cas reluctantly slide in beside you, you addressed him. And you! I asked for your help earlier, and you left me high and dry. They are driving me insane in the membrane. Insane in the brain! Shit, now I have that song stuck in my head. Now see what you’ve done?
The car ride to a local diner was blissfully quiet. Apparently, death threats have a calming effect on this crowd. Duly noted.
After poring over the files Margery had been so kind as to give you, you all decided you were dealing with a lamia. You discussed the best means of disposal over your pie, ignoring the stares of the other patrons. Your rag tag little team had noodled out a tentative plan: you’d get all dolled up and go into the bar, look around, and signal the guys when you saw anything suspicious; one of the guys would act as bait, luring the lamia into a conveniently secluded alley, and the other two would be ready with a blessed knife and some rosemary, just in case. Sounds simple enough. I am gonna need some supplies though. I tell ya. I can’t even remember the last time I got all dolled up.
“Oh, brother mine!” Your sing-songy tone was bound to get on Dean’s nerves, but you needed a ride. “How much do you love me?”
“Depends on why you’re asking,” he said hesitantly.
“Oh, it’s nothing major… I just need a ride to town. I have to grab a few things before we head back out for the hunt tonight,” you said sweetly, twirling a lock of hair around your finger, trying to look innocent. Okay. Cue puppy dog eyes.
“Fine,” he huffed. “Let me get my keys. Sam! Ca–“ He cut off abruptly when Cas, ever ignorant of the concept of personal space, popped up comically close to Dean’s face. I thought I was your favorite Winchester? Too bad, angel boy. We could’ve had some fun.
Apparently Cas hadn’t headed your warnings to stay out of your head. He turned a deep crimson, cleared his throat, and stepped back from your eldest brother, leaving a very confused but relieved Dean to wonder what could possibly make an angel blush. Still, all you got was side eye.
“You were about to call for me?” Cas asked Dean, his gaze flitting around the room, landing on anything but you.
So that’s how it’s gonna be. Alright. Let me think about what I want to get while we’re out. A short dress? I think yes. Tight or loose? Who am I kidding? Tight it is. I’ll need some new underwear… These aren’t really suited for a tight dress– unsightly lines and all that. Where will I keep my gun?
The angel’s complexion rivaled that of a tomato at this point, and bless Dean’s soul, he spoke up. Spontaneous combustion isn’t easy to clean up, and you didn’t relish the thought of scraping bits of Cas off the wall. “Yeah…” he started hesitantly. “I just wanted to let you and Sam know Y/N and I are headed to town. Keep us posted if anything changes.”
“We will. I believe Sam and I are about to depart to ask for the blessing of a priest on your knife,” Cas said in reply.
As Dean nodded and turned to go, you mirrored his movements, throwing a wink over your shoulder at the flustered angel. I’m on a roll. Got Cas on my way to get Dean.
The unshakeable, unphasable Dean Winchester was shell shocked by the end of your little trip. He’d been subjected to horrors even his stint in hell hadn’t shown him. The dad bench at Victoria’s secret? Yeah, he’d been plucked from that with an, “I need your opinion, little brother.” The lounge chairs outside Sephora? Yeah, he’d been jerked from those to “help swatch”. The cologne display in your favorite department store? Yeah, he’d been yanked from there to assess which dress was “sexy but not slutty”.  Even the sanctuary of the food court, practically holy ground, wasn’t safe. Apparently, a sale on shoes trumped his nachos. He drove home on autopilot, eyes focused on the road, doing the speed limit for once. You chuckled to yourself. Serves him right.
As soon as you pulled in the garage, you hopped out of the car, dashing toward the bathroom with your new purchases. So much to do, so little time. I’m not usually a frilly person, but doesn’t every girl get a little excited when she has an excuse to shake it up every now and then? You passed a very confused Sam and Cas, who questioned Dean about the haunted look in his eyes. Putting on your playlist and laughing when “Hell on Heels” came on, you settled in for the long haul.
Three hours. Three hours is how long it took to create your cascading ringlets, to carefully carve your face with the sticky tubes and pots you’d tested on Dean’s forearm, to strap on those ungodly undergarments, and to stuff yourself into a dress that left very little to the imagination. Now if you could just figure out how to fasten your shoes without busting out of said dress like biscuits out of their can. “Help! I need someone to…” you trailed off, seeing your brothers, shadowed by their angel friend, come crashing through the door.
“You said, ‘help’ and we assumed the worst,” Sam shrugged.
Dean let out a whistle. “Damn, Sam, our sister is a girl after all. How nice. Now cover up.” His glare rivaled the one he’d had in place when you dragged him to look at earrings, insisting he hold them up to his ear so you could see how they hung. He shed his outer shirt, wrapping it backward around your chest.
“This is the point, Dean. Gotta blend in; make ‘em think I’m a working girl,” you chuckled, tossing the flannel off. “You know, the classy kind.”
“Can you even sit down?” Sam asked.
“No. Sitting is for quitters.” You snatched your shoes from the box, and asked sweetly, “Now, who will be a dear and help me put these on?”
How many Winchesters does it take to get a pair of shoes on?
Castiel did his signature head-turn-squint, and you exasperatedly answered his nonverbal question, “It’s a joke, Cas. Take my word for it.”
You shakily walked around, testing your balance. You know how sailors get sea legs? I think women get heel legs. Someone make me one of those honorary pins.
Meanwhile, the heavenly being in the room had yet to take his eyes off you. You’re giving me siren flashbacks here. Stop being creepy and say something, weirdo. The squeaky wheel gets the grease, my fine feathered friend. This confused squint you ignored, opting to hobble to the garage.
You piled into the impala, praying the whole way the stitching in your dress was as strong as your love of your modesty, what little you’d preserved, anyway. The ride there was short and silent, oddly enough. You’d been over the plan at least a hundred times in your mind. You knew exactly what to do.
But, because nothing can ever be simple, especially when Winchesters are involved, things got messy. Long story short, you ended up flat on your ass in the alley behind the bar, the lamia above you. “Come on, now. Let’s settle this like adults. Woman to woman,” you choked out. It’s rather hard to speak when there’s a Grecian monster limiting your air supply.
“I can’t let some hunter ruin my fun, now can I?” she trilled, releasing her grip by a fraction of an inch.
“I mean, you can do whatever you want,” you said with a wink.
“What I want to do is this,” she said with a crooked smile. You could feel the skin on your chest tightening, being pulled taut as your chest began to crack open, ribs straining and bending before snapping. You choked out a half-formed scream as your air supply was firmly cut off. The edges of your vision tinged black as you struggled to hang on to consciousness.
The cavalry has arrived! Your little team made quick work of killing the lamia, Sam landing a solid stab to the back of her neck while she was focused on you, Dean and Cas not far behind.
“Damn it, Sam! Did you have to go for the throat? I’m covered in blood,” you grumbled as you swiped at the sticky rust colored liquid before deciding it was hopeless. “Where were you all? Better late than never, I guess.”
“What a shame. I guess that means your dress is donezo.” Dean grinned at the thought, ignoring your question.
You just rolled your eyes, and hopped up, taking inventory of your injuries. Seeing that you’d only sustained some broken ribs and shallow scratches, you celebrated. “Bam, bitches! Me, two. Death, ZERO. Sorry I couldn’t be your main squeeze, sweetie,” you spat at the lifeless lump of a lamia.
“SHHH DON’T SAY THAT HE’LL HEAR YOU!” Dean cautioned with wide eyes.
“Good. We can go for pizza. I hear he’s into that. I’m starving,” you replied, kicking off your shoes for the walk back to the car.
“When are you not starving?” Sam and Dean asked in unison.
“Stop that. It’s creepy. Just shut up and feed me.” You looked around, wondering aloud, “Where’d angel boy go?”
“Guess you scared him off, Y/N. Shame. I’d like to have him for a brother-in-law,” Sam teased, attempting to ruffle your hair.
Joke’s on you, dude. My hair is so full of hairspray and blood, I’m pretty sure you couldn’t get it to mess up if you took a belt grinder to it. You chuckled, seeing Sam’s disgusted look when he pulled his hand back and wiped it on his shirt. “Let’s not get ahead of ourselves here. Seriously, though, we’re getting food, right?”
Post pizza pitstop, Dean, who was keyed up from the hunt and his near death experience at the mall, decided to burn some rubber. Partially to burn off steam; partially to get back at you. You were white-knuckling it on the bench seat. Cas, take the wheel.
“I do not understand why you feel as though I should pilot this vehicle,” your resident angel said dryly, appearing in the seat next to you.
“God! You scared me,” you squealed, your fist connecting with his upper arm, your attention quickly returning to your brothers in the front seat when Dean swerved in reaction to the new addition to the car.
This is it. This is the end. It won’t be a monster that gets me. It’ll be a damn tree.
“We have been over this. I am no longer God,” Castiel huffed, rubbing his shoulder. You looked over to him, catching a glimpse of the look he was giving you.
Did he just roll his freaking eyes at me? Are you serious? Like, I’m the one that taught him that. Oh, he’s gonna pay for that one. And not in the good kind of way.
At that, the angel blushed, turning his head to look out the window, his hand tentatively finding yours in the backseat. You laced his fingers with yours, giving them a reassuring squeeze.
Sure took you long enough.
At that, Cas laughed, bringing the back of your hand to his lips, earning a groan from both of your brothers.
“Like sands through the hourglass, so are the days of our lives,” Dean mocked.
“Wait, how do you know that quote? It’s from a daytime soap opera. Dean, are you cheating on Dr. Sexy?” Sam snickered.
“You realize that understanding the reference indicates that you also enjoy daytime television, right, Sam?” Cas interjected.
“Sometimes it pays to know a guy that can read minds,” you said with a smile, bursting into laughter, stopping short when your ribs protested. It was worth it. High five for making them squirm.
Your brothers in the front seat and your angel in the back. What more could a girl ask for?
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