#pokemon plsuh
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This was my first time making a shiny version of my Absol plush. I really like the contrast between the red and white compared to the blue one. You can pre-order this plushie on my site here: https://studio-fluff.com/product/absol-plush/
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I want that clodsire...
#pokemon#pokemon masters ex#pokemon rika#clodsire#oh to be a clodsire plsuh with spines out#anyways#i have to make my daily jojo shitpost mwah mwah#i know i havent written in awhile ill make something eventually maybe#playing too much new leaf to even open a google doc and pretend to make progress#kiss kiss xoxo i love you <3333
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ouugghfhfhhgoohgfhuufhghhfhghfhhfffgghhghghh wet
#vaporeon#pokemon#painting#idk man a friend gave me their screentone brushes#and i was thinking abt a painting they made of a regen plsuh in the sink#so i made this
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Zubat & Turtwig!! ~Admin Mag
Well, Admin Mag, I would say my nostalgia game would be Pokemon Yellow, since it was my first. And Pikachu follows you around and interacting with him really soared my love of Pokemon to this day. I have a plsuh named after my first Pikachu, Sparky. Though my favorite overall would have to be HeartGold. Pokemon following you around, being able to interact, the fun minigames and all, it really was Soo much fun! Though I'm interested in the Let's Go Series but don't have a switch yet. Lol. But for spinoffs, I looove the Pokemon mystery dungeons. I know it's more than one but I love the series too immensely to love just one!As for Pokemon I find annoying would probably be Abra. Only cause when I would try to catch them, they just disappear with teleport and it infuriated me trying to desperately get one because I really enjoy their design and moves. Other than Abra, it would be Zubat. I love them to death but you can't take a step in a cave without being slapped in the face by one. XD
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Instagram vs. real life
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To have and to hold, should we let them touch?
Continuing a thought from my last post regarding selling at conventions~
As a plush artist, I understand why other vendors with handmade plushies have signs up that say “do not touch”. People can be rough, hands can be sticky etc. As a business graduate though, I understand the importance of getting the product in a potential customers hands. Since my plushies are weighted and made with a 3mm pile minky, they feel really great to hold. Kind of like holding a small animal. If you have never held a hamster, or a bird, you should someday, they are so warm and soft! When a customer gets the plush in their hands, their brain makes a connection with the toy. The longer someone looks at a product, the more they will want it. Get that product in their hands, and you’re closer to a guaranteed sale.
Story time!
I am comfortable with people handling my plushies because they are very sturdy. A few years back at Colossalcon, I brought some Drifloon plushies with me (old photo included) These Drifloons were made with stretchy bungee cords for their arms. Late in the evening, a bit before closing time, a lone, young kid came over to check out my wares. This kid was probably about 12-13 years old. They proceeded to pick up one of my Drifloons, grab it by the tiny heart hands, and whip it around like a lasso at high speeds. We’re talking nasa launch training circles.
Most people would say “yell at them, report them, shoot them in the knee with an arrow” but for me, I honestly couldn't help but laugh with them. That was when I learned that I make some damn good, sturdy plush toys. Ever since then, I give my plushies occasional stress tests when I am finished making them. I like to throw them, yank on their legs, shake them like and angry dog with a rag doll, occasionally make them do little dances.
I know they can take a beating, because sometimes I mess up while making them. An recent happening of this was with my Absol. I had made a rookie mistake with how I attached the fur and head. After sewing them on for over an hour, I realized it was irredeemable and needed to be completely redone. I was pretty upset and having trouble finding the threads to snip the head free (I sew very tight). I ended up losing my cool and tried to just rip it’s head off. Not even psycho grade, angry head ripping could free it. After my failed attempt of the beheading, I was defeated and ended decided to stick a pin in it for the next day. This is not the first time I have tried to rip a poorly placed part off of one of my plushies like an ape, and it never works.
The only plushies I have had issues with are keychains that I have made with other artists files early on. I now understand the importance of a final tight zigzag stitch across the keychain strap. Certain plush makers do not include this stitch on their files and only use a straight stitch. This results in a weak hold on the keychain which will eventually (and quickly) tear out of the plush. This being said, if you intend to start making plushies just keep in mind, it is not talent, but technical skill and practice through repetition that make for a well made, sturdy toy.
“Okay, so these plushies are built F*** tough, but what if someone with icky hands gets their nasty mess on their plush butts?”
Honestly, I have not had this as an issue (so far). I also have yet to meet a stain that I could not kill or disguise. The only stains that I struggle with are misplaced fingerprints while dying minky with alcohol ink. I can always hide these with some well blended brush work. As long as there is not another boom in the use of grease paint (Homestuck cosplays) I will let con goers touch my plushies without issue.
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