#pointless shallow requisitions rather than anything of any actual impact
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i want to live in the world where dragon age inquisition got to have the in-depth strategy / political organization sim elements bioware obviously wanted it to have where your decisions in managing the inquisition actually meant anything for how it operates and had effects on the game world. sadly we live in the universe where art needs to make profit
#dragon age#dragon age inquisition#you can see the remnants of their vision#like in the requisitions system#which obviously was originally intended to not just be meaningless crafting recipes that give you meager amounts of Influence and Power#even influence and power feel like stripped back abstractions of what they originally wanted#the early trailers of the game made establishing and managing keeps in each region look a lot more important than they ended up being#also the da2 resource system would've made infinitely more sense in inquisition than going around grabbing individual resources personally#as you walk around#and it is kind of there in the final game? like the logging stands and whatnot are similar in concept though they really are just for the#pointless shallow requisitions rather than anything of any actual impact#i remember also that early talk of the game included a mechanic where it was possible to overhunt wildlife or overharvest resources#which never actually manifested in the final game#but could've been interesting for things like the refugees in the hinterlands who need food#a mechanic like that could open up player choice of balancing providing for the refugees with responsibly managing the local resources#rather than how the quest is in the final game which is just “go kill 10 rams”
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