#plus they fit with his aesthetic as a child of hades tm
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Medics are messy.
Or, well, the medics themselves probably shouldn't be too messy, considering they are sometimes the only thing standing between a gruesome wound and Thanatos himself. Although medics probably shouldn't perform surgery while wearing flip flops, either, so maybe that's not saying too much.
But regardless of appropriate footwear (or lack thereof), the profession itself is messy. Blood. Muscles. Organs. Bones. You name it - Will has seen and touched it all.
He can vaguely remember being a bit grossed out, in the beginning. He supposes that would be the natural human reaction when confronted with gore. Especially of the real variety. He's grown out of it, though. Plus the perks that come with his position are nothing to sneeze at.
Nico teases him for not liking horror movies, but the truth is that to Will they are just incredibly mind-numbingly boring. It doesn't matter how realistic the wounds or special effects look - hell, they could cut open a real human being and the injury still wouldn't faze him, no matter how gruesome. Because for Will, the worst part isn't the visual. That one he got used to pretty quickly, considering. It's everything else. It's the smell, putrid and overwhelming and always so horribly nauseating he swears he can taste it. It's the sound, failing organs frantically trying to fulfill their purpose in a desperate cacophany the movies can never get quite right (if they even remember to try.) It's the revolting knowledge that what you are feeling does not belong outside of a body, that it shouldn't be able to be felt like that.
They watch a bunch of horror movies anyway, because Nico knows how to press his buttons and manages to bait him into it every single fucking time.
("Please", Nico had whined in a tone he'd never dare use outside of his cabin. Maybe Will's shamelessness is contagious. Or maybe Nico knows that, without witnesses, nobody will ever believe him. "It's for the aesthetic".
Will had felt his lips contorting into a smile, even as he'd tried to keep on his mask of fake indignation. 'Aesthetic' is one of Nico's favorite words, along with 'vibe' and 'rancid'. Will kind of loves that he knows that. Nico can be as cool and badass as he wants, doesn't change the fact that he's an absolute dork as well.
"Come on, you know you're gonna give in anyways" And then, because the little shit knows what he is doing, he'd winked. And, well. Will is not too proud to admit that he is an absolute sucker for brown eyes. Especially these ones.)
He should probably be embarrassed about how easy he is, to be honest. But things like shame or propriety or even self-respect kind of go down the drain when you are perpetually exhausted and have seen basically the entirety of Camp in various states of undress. He used to think that that was the reason naked bodies didn't seem to have the same effect on him as on other people, but then the Michael-thing-that-shan't-be-mentioned happened and. Well. Let's just say Will is very aware that being a medic and having an active sex life are not mutually exclusive. Their father's slutty tendencies have been inherited by quite a lot of his half-siblings, as it turns out.
Besides, even if the movie itself is boring, Nico's reactions are hilarious. The jumpscares always get him, even if the fucker tries to deny it. And when a movie manages to really grip him, Nico will make sure to keep Will just slightly behind him. Will isn't sure whether that is a voluntary action or just instinct, but it always makes him swoon all the same. Nico is probably aware of it, freakishly observant as he is, but he never mentions it, so neither does Will. Gods forbid Nico stop doing it - that boy is jumpy even outside of shitty movies.
#okay hear me out#nico is always fighting in the thick of battle (esp bc hes a child of the big three) so he had to teach himself to be alert at all times#meaning he is one jumpy dude#horror movies are a safe (and not physically taxing/exhausting) way to indulge in this anxiety a bit#plus they fit with his aesthetic as a child of hades tm#will on the other hand?#dude is a medic. a combat medic. people come to him with half their organs outside their bodies and he has to stay calm#what i mean is that this guy is not phazed by anything.#do you see where i am coming from. it makes sense in my head ok#also slowly turning all pjo characters aspec hehehehe#ace will#will solace#nico di angelo#solangelo
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WHY DOES FORTUNA DISAPPOINT ME SO?
In November of 2018 DE released its latest OpenWorldTM Fortuna, an update I had been waiting for with bated breath from the edge of my seat since its announcement last year. At the time of launch I was logging in every day just for the chance to be one of the first to experience it.
Now over a month later, I sit here struggling to convince myself to go back. Yes, even after the heist update. A sentiment seemingly shared among many others in the community. So as with all things in life we must ask ourselves… why?
-Aesthetic: they decided to drop this thing in November, so I guess instead of going outside to play in the snow users could stay inside log on to warframe and play… in the snow. Yay.
I find myself missing the familiar exotica of not-africa and its kind-of-alive-but-not-really-except-its-made of-flesh-and-you-can-eat-it-wtf-DE? tower. (that bothers me). Just standing in these updates’ respective hub-areas and listening to the ambiance of the environment speaks volumes. The plains has haggling traders, merchants announcing their wares, wind rustling through the many canopies and tent flaps of hand hade fabric, it feels alive where fortuna feels like a cold mechanical day job. If you say that’s intentional… well, I hardly think boredom is anything to aspire to.
I get that they’re going for a sci-fi-punk feel, but it just comes off as monotonous, hopeless, and impersonal.
-Personal connection: Sure Saya’s Vigil was stupid romantic melodrama, sure onko’s decision is lame, sure it was kinda dumb to give newby players a warframe blueprint they couldn’t build until after reaching the mid-game, but ya know what? It worked.
I know who saya and konzu are, i have been with them on their story, every time I see konzu standing there with his girl I know that is because of me. My journey, my struggle, my effort brought these people together. Its simple its small, its human.
I mean who the hell is eudico anyway, why does she fight? Why caste shade on biz’s origins, and are we just going to gloss over an innocent person getting their head chopped off and their organs harvested in the open fucking street???????? There are constant references to people being “brain-shelved” which I can only assume means they get their brain put in a jar and thrown in someone’s freezer, and we get ZERO resolution for that! I mean sure there are fragments to find and scan, but they don’t really tell us anything that couldn’t already have been inferred. With exception to the relationship between biz and little-duck, not that it seems to play into any of their interactions at all. The business does have his conservation thing, which is a part of his character, an old war veteran understand the fragility of life and working to preserve it through peaceful means. But the spirit of it is robbed when they give the same shtick to the random bird guy from cetus. Why? while I could buy Nef Anyo hunting whole species to extinction for profit, nothing about the setting of the plains suggests the animals are in any kind of danger from the grineer. Its just pointless. I mean you could’ve just used the business for both, maybe he’s building a zoo for critters from all over the system, I wouldn’t have questioned it. Heck, it could even have been a nice little unlock to see the place once you catch one of every animal.
Weirdly enough the one character I think is kind of done right here is ticker. Yeah, the kiosk guy above biz’s shop whose only purpose is to sell you debt bonds so you can increase your standing. Maybe its just a dumb stereotype but I like tickers flair for the theatrical, I find it charming. Plus, his first fragment is so terribly depressingly human it just makes me want to give the poor dude a hug.
But at least there’s plenty of snow in the sandbox… er…
-The sandbox is full: I may not be in the console market these days but there have been a lot of sandbox games as of late, like… ALOT! Its basically the only game Ubisoft makes anymore. A wide-open area filled to burst with pointless shallow time wasting minigames of no real importance. OpenWorldTM. The announcement said Orb Vallis would be twice the size of Eidolon and good god does it feel like it! The very construction of the map itself restricts you from moving around it. With its massive board blocking Tim Burton mountains, and how those same mountains prevent you from utilizing the full freedom of the hoverboard, a new vehicle introduced with the update. Sure, there’s a new pet and new guns, but we already had fishing, we had mining, we had a new faction of peaceful traders and merchants to interact with. Outside of new shooty-tubes and endo dumps I don’t really see what’s so special here, especially when the terrain itself renders the races more chore than a challenge without delivering on any significant or memorable locations. Which is weird since there are interesting set pieces in the Vallis that are just never used. Of all the bounties I did getting to “old mate” rank the only location used was a data vault spy mission. You know, the building with the profit taker on it, yeah, you know the one the worst part of the map. Its built like a maze, is too easy to get lost in, has too many BIG rooms going into tiny vents you need an eagle eye to find, and its just an unenjoyable mess. This is especially infuriating as there are numerous more interesting locals around the map, they could use for practically any of the bounties. But no, its never the big Nef Anyo statue we’re fighting under it’s that damn farm thing again. Its never that cool cavernous road through the mountains, its that same damn bridge right in front of Fortuna. Its never a big base filled with enemies and tons of vertical platforms, its always that one generic outpost just down the road.
-Environmental Story: what’s even worse for the environment is its total lack of connection to the rest of the universe. The Plains weren’t just some vaguely African safari area, it was a battlefield. Haunted with the remains of shattered sentient contained within a massive forcefield that also happened to protect it from the deadly radiation and poisons of the outside world. The strange rocks which dot the landscape are the remains of alien spacecraft and its soils are stuffed with all manner of deadly armaments and tools. So, it makes perfect sense that the grineer or other factions would covet this area for its agricultural and military resources. The vallis just looks like a giant sink of effort and resources that could be put to more productive use elsewhere, doubly so considering it’s the corpus funding the whole operation. Which is even more sad given that environmental stories are the one story telling mechanic exclusive to video games. There is no other medium which allows a reader or a viewer to experience its world at their own pace to seek information in their own ways. Making this literary opportunity not only a waste of warframes universe but of the medium itself.
This is naturally only compounded upon with how the resources of the vallis seem even more restricted to fortuna than the plains did to cetus. The toroids are the worst offence in this, but I think I’ll save my thoughts on this growing problem in warframe for when I get around to covering the jovian concord as the issue of resource gating is more blatant there.
-The warframes: so garuda and baruuk, while I find it strange that DE released two frames around the same time that where functionally immortal, I just find their acquisition boring. Garuda’s main blueprint is just handed to you after finishing the introduction mission, and baruuk is straight up just another item you buy. The only difference between buying baruuk for real money and buying him for in game currency is time, and a lot of it given how rare the resource to get him is. Now I know garas main was given at the end of sayas vigil too but there it was built up as an ancient relic of mystical origin. A man left his wife and home to keep this powerful artifact out of enemy hands, sacrificing his whole life and happiness to keep them safe. You weren’t building just another tank with tits; you were reviving a warrior of legend who slew giants and protected the innocent. Revenant as well, had a deific entity granting visions to a child guiding you to the grave of an ancient warrior who fought and eventually fell to the control of his hated enemy. This might sound like a re-tred of inaros for most of you but at least gara and revenent look their parts, rather than just a mish mash of infested gunk slapped onto a skeleton. Point is worldbuilding matters, especially for the warframes. Being the name-sake of the game they deserve some kind of gravitas behind them. Treating a new warframe like another commodity to be bought off a shelf or passed out like a gold star from kindergarden is just… condescending. At least hyldryn got a boss fight out of her release, which is more of a backhanded compliment when you realize almost every other warframe gets a boss fight by default. Soooo… yeah.
Conclusion:
Maybe I’m jaded, just sick of snow, or maybe I’m projecting my exhaustion with the OpenWorldTM genre, I don’t know. There are a lot of reasons I find fortuna unfulfilling, but ultimately, I think its this; fortuna and the vallis were supposed to be an extension to the warframe universe, a playground to explore new perspectives and build on its mythos. It didn’t do that. We went from space travelling assassins trying to fight a war on many fronts to make the galaxy a better place, to a plucky resistance force against an evil conglomerate. It just doesn’t fit with the world we’ve already seen. everything “new” that was introduced here may be new to warframe but has been done much better within any title from the cyberpunk genre.
Its really a shame too as just looking a around can be breathtaking at times, some caves and structures are genuinely beautiful to look at. A lot of work was clearly put into this update, just not in the right places. Gameplay has a few upgrades, the environments are pretty if frustrating to traverse, but the story just comes up short. Sure, we can tolerate illogical grinds and only semi-complete mythologies for our new areas, but without a good story to keep us coming back, to tie everything together, its just disappointing.
-END OF LINE.
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