#plumeria x mirabilis
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forblazess · 7 months ago
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Fire Emblem Pairings Stamp Batch #5
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I edited some FE pairing stamps! Use them for your HTML needs :)
Just make sure the stamps have their URLs when you add them.
Other batches:
Batch # 1
Batch # 2
Batch # 3
Batch # 4
Batch # 5
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ajentmm · 1 year ago
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FEH November '23 Refine Theorycraft
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Man. I'm tired of doing this. But there's got to be one of you followers who enjoy this. Right?
This month is a Legendary/Mythic Remix month. Let's cover them first.
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Dimitri: Savior King
Lvl. 40 5 ☆ 40/41/41/37/18 Max Invest 49/50/50/45/26
Areadbhar: Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Blazing Wind - Sturdy Impact / Atk/Spd Clash 4 - Atrocity II - Odd Tempest 3
Atrocity II: At start of combat, if foe's HP ≥ 40%, inflicts Atk/Spd/Def-4 on foe, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat, and also, after combat, inflicts Atk/Spd/Def/Res-6 and [Guard] on target and foes within 3 spaces of target through their next actions and inflicts special cooldown count+1 on those foes (no effect on Special cooldown counts already at maximum).
Hey, it's Dimitri. Atrocity II now gives him more in combat debuffs on foe and DR, while making the smoke effect like the Melancholy staff, making him and his team safer from Specials. What cool thing does Areadbhar need then?
Areadbhar: Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Enable [Canto (Rem.+1)]
At start of turn, if number of allies adjacent to unit ≤ 2, unit can move 1 extra space. If unit initiate combat or if number of allies adjacent to unit ≤ 1, grant Atk/Spd/Def/Res+5 during combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat.
Yeah that will do.
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Plumeria: Lewd Dream
Lvl. 40 5 ☆ 41/40/18/16/37 Max Invest 50/49/26/24/46
Flower of Plenty: Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat.
Sweet Dreams+ - Atk/Res Push 4 - Sabotage Spd 3 - Atk/Res Hold
Sweet Dreams+: Grants another action to target ally and grants Atk/Spd/Def/Res+5, "if unit initiates combat, unit makes a guaranteed follow-up attack," and [Hexblade] to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Heh, Lewd Dream. Plumeria is here now granting Guaranteed follow-up and [Hexblade] to a danced ally, making them a nuke if they weren't already. Does she need a refine if she is just dancing?
Flower of Plenty: Grants Res+3. Grants Atk/Res+5 to allies within 5 rows and 5 columns centered on unit during combat. If an ally within 5 rows and 5 columns centered from unit, grants Atk/Spd/Def/Res+4 to unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses to Atk/Spd/Res (from skills like Fortify, Rally, etc.) combat, and after combat, inflicts Atk/Spd/Def/Res-5 and [Exposure] on nearest foes within 4 spaces of target ally through foes' next actions.
Yeah, I don't know what to give Plumeria. The past two fairies didn't get much of a buff. Peony got guaranteed follow-up and healing to allies. Mirabilis got prevent follow-ups and [Flash]. I just picked Lull because flyers can't get it, and the Res Rein won't help all allies. If there were penalties that grants the foe Hexblade, she could have that, but instead I have [Exposure] to substitute it.
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Marth: Legacied Hero
Lvl. 40 5 ☆ 41 36 37 32 26 Max Invest 51 46 47 41 36
Rapier: Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
Hero's Blood - Chill Def 3 - Spd/Def Oath 3
Hero's Blood: Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res+4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0.)
Yay, Mini Marth is here to get a refine-no it's a new weapon with a refine? Why would they ... oh.
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Brilliant Rapier: Effective against armored and cavalry foes. If unit’s HP ≤ 99% or if foe's HP ≥ 75%, grant Atk/Spd/Def/Res+4 during combat, and also, if foe initiates combat, unit can counterattack before foe's first attack.
If [Bonus] is active on unit or an ally within 2 spaces of unit, grants Atk/Spd/Def/Res+X to unit during combat (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently), and neutralizes effects that inflict "Special cooldown charge -X" on unit.
There, I cheated again by giving him Bonus Doubler 4, along with Null-Guard and making the Vantage condition easier. What are you going to do now?
I guess you can go and view the other banner theorycrafted post for the rest of this month. ... or I will post them here for you.
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Mamori: Microwavin’ Idol
Mirage Axe: Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Def/Res+6 to unit during combat, foe cannot make a follow-up attack, and restore 7 Hp to unit per attack (even if attack deal 0 damage).
If foe initiates combat, inflict Atk/Def-6 on foe during combat and reduce damage from foe’s first attack by X%. (X = 60 - number of foes who have already acted × 20 (min 0), and also, if unit has weapon-triangle advantage or unit’s Def > foe’s Def + 10, inflicts Special cooldown count+1 on foe before foe’s first attack during combat, and Special cooldown count +2 on foe after combat. (Cannot exceed foe’s maximum Special cooldown.)
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Osian: Scolded Soldier
Vouge: Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe’s range.
At start of combat, if unit’s HP ≥ 20%, grants Atk/Spd/Def/Res+5 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if unit’s HP ≥ 40%, reduces damage from foe’s first attack during combat by 40%.
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Altena: Luminous Rider
Earthly Gáe Bolg: Grants Def+3. Inflicts Atk/Def-5 on infantry, armored, or cavalry foes within 2 tile radius, and neutralizes those foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
If there is a sword, lance, axe, or flying ally on your team (excluding unit), grants Atk/Def+5 to unit during combat. Grants Atk/Def+5 to sword, lance, axe, and flying allies within 3 spaces of unit during combat.
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Flame Emperor: Bringer of War
Flame Axe Battleaxe: Unit can counterattack regardless of foe’s range. If foe initiates combat or foe’s HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe (X = 12 - current penalty on foe’s Atk; min 6) and Special cooldown charge -1 on foe per attack. Inflicts Atk/Def-6 on foe through its next action after combat.
At start of combat, if unit’s HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), inflicts Atk/Def-6 on foe, deals damage = 10% of unit’s Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt)
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inthedusksynria · 4 years ago
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Thoughts on Book 4. Gonna highlight the positives.
i liked the potencial of the ending. it was interesting in a way. 
While i definitely agree with the critics of atrocious pacing, the dream within a dream within a dream inception, and the weird “hey there buddy” Peony, i thought the possibilities presented were cool.
Freyja was definitely a highlight. I really enjoyed her arc as a villian. She had awesome designs, was a threat both in game and in story, was shown multiple times on how she operated as a villian, her perspective on humans and fairies. While her “redemption” was rushed, i enjoyed the progression of her character, and how she had an “arc”.
From obsessed with her brother (maybe also experiencing some sort of degenaration(akin to like...Anankos/Duma/Mila)) -> He sacrificing himself and dying -> having to deal with the source of her obsession dying and the desesperation that came with it -> becoming a foil to the summoner in the sense of someone precious to them dying but summoner still going foward while she was stuck -> being left with nothing and wondering about her fairies loyalty -> frank convo with Triandra -> slowly realizing that hey... triandra and plumeria were important to me/being confused about what she felt towards them and their loyalty towards her, even as she realized they were the only thing she had left after her brother died -> realizing she cared abt them and not wanting them to die possible also inspired by what she saw of Peony/Askr Gang -> sacrificing herself for them and saving their lifes, dying while understanding why her brother felt that way towards humans and feeling a similar way(but towards her fairies instead of all humans).
I thought it was pretty neat this arc(or at least its bare bones’s idea). Like a horrible paced mess, but the concepts were interesting. After Hel and Surtr who had no arcs besides “...evil”, this progression was pretty cool.
Freyr: pretty bland, but i liked how he took iniciative to stop Freyja and sacrificed himself. Pretty cool design too. He was more of a plot device but i felt he did his job well enough.
Peony & Sharena situation: That was also super cool! It was rushed too, but Sharena despair over possibily not being the OG Sharena, and Peony confrontation with her were pretty cool. It felt emotional to read the dialogue between them. I wish this book could have focused more on them instead, bc this situation was really interesting. Abused kids playing together, Peony and Sharena switching places so many times, they were basically the same, and finally Peony taking the nectar to both a. stay togther with her sister b. protect Sharena because of all of them, Sharena was the only one who had a family who would be sad if she disappeared(Alfonse). (it kind of confuses me that people said it wasnt stated who was who, bc while it isnt explcitely stated, Peony gives a reason only the OG Peony would have had (Sharena having a sibling that cares for her and not wanting to break their bond, in contrast to OG Peony who would stay with her sibling if she took the nectar) to drink the nectar. And then, Peony being ready to sacrifice herself and conforting Sharena was also very cool.
I also got confused on people wondering how Peony survived, because Freyja sacrifice was to revive/save the fairies, and while she only talks to Plumeria and Triandra, i took as since she is the god, her death being able to save ALL the fairies even if the priorities were Triandra and Plumeria, and thats why Peony appeared in the end.
i could of course have interpreted wrong, but that was my reading.
Triandra:
“Wow since Plumeria story was paced nicely i cant wait to see Triandra being properly paced like that”
“New heroes one screen dialogue: BITCH YOU THOUGHT”
I found her backstory and relationship with Freyja fascinating and i wish she had had more screentime. Definitely my favorite of the 4 fairies even if she got the third shortest stick of them all. There was so much potencial, like. big sister to Peony who straight up murdered their abused parent to protect her sister, took the nectar to be powerful and a hero and not let more harm come to her sister, came to genuinely cares about Freyja who saved her and Peony, and thus is loyal towards all to Freyja. It kills me they never let her properly react to Peony, bc it would be so interesting!! Like!!
Who would she pick: the one who saved her and her sister  or her sister who she did everything to. And explore all the possible feelings she could have had towards her situation!! Does it haunt her she had to resort to murder?(i got the vibe that not) is she ever resentful that Peony got the happy dreams and she the sads and thus she is always surrounded by sadness? is she alright with the sad dreams as a contrast to Plumeria who hates her lewd dreams?  Why does she sides with Freyja instead of Peony(while triandra explains why she is loyal to Freyja, she never gets to say why her loyalty is stronger to freyja than to Peony) ? she ultimadely started to care for Freyja more than Peony over the years separated?  How does she feel over Sharena/Peony switches? Did her loyalty to Peony diminished bc of that?
There are so many interesting hooks but alas.
Alfonse & Summoner situation: It was interesting i guess. i liked the still art. and the meme.s. stil wish we focused more on peony & Sharena but erk
Story x Game mechanics: SO COOL. WEAPONLESS FREYR?? “”SUMMONER”” WITH SAME STATS AND SKILLS THAT ALFONSE?? “---” i love gameplay storytelling. First time being done and it was pretty cool.
negative thoughts under.
Plumeria: ..... the pacing of her story was good. Her backstory was also super heartbreaking.
I wish i could like her but i cant stop thinking on how miserable her existence is. Like i feel it would be better  if even if she still hated it lewd dreams, she could still claim some sort of agency by making them painful in humans or always degenarating them into despair/nightmares, thus reclaiming a sort of control over a power she hates but
IS voice: god forbid she have complex feelings abt it right,
Outside of that i would love a xenologue where she and triandra deal with freyja sacrifice and death and it explores her feelings.
Mirabilis: ....she sure did exist huh. DIsliked her design, her color palette and just ehhhhhhh. 
conclusion:
Favs of the arc: Freyja (T-poses in has an arc) > Triandra > Freyr.
Book score: 6/10. Interesting concepts, better pacing if still atrocious, gamEPLAY STORYTELLING BRUH.
if i would tier i would put something like
book 3 > book 4 >>>>>>>>>>>>>>> book 1 >= book 2
although i do think book 4 did a lot of more interesting things (arcs/gameplay storytelling) than book 3, book 3 does holds some special place in the heart
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